0:00:03.500,0:00:06.640 >>Rafael Fernandes: Motorcycles, violence, subversion. 0:00:07.125,0:00:11.355 The Road Rash series became a huge success in all the consoles which it passed through 0:00:11.356,0:00:15.920 until it was abandoned by EA, which never released a new game since 2003. 0:00:16.455,0:00:23.765 For this reason, come to remember the characters, races and especially the beatings in the classic Road Rash series. 0:00:26.485,0:00:31.510 The first game of the series was released on '91 for the Mega Drive, with a very innovative premise. 0:00:31.715,0:00:36.862 The player is put in control of a bike, running clandestinely on the roads of California. 0:00:37.180,0:00:42.145 And for clandestine you can understand it as a real illegal race on the streets, with the option to punch, 0:00:42.146,0:00:44.369 kick and run over your opponents, 0:00:44.370,0:00:47.686 and at the same time you have to fight for space with the other cars on the track, 0:00:47.687,0:00:49.895 and the police who're behind you. 0:00:49.896,0:00:53.602 This concept puts the game ahead of the other racing games of the time, 0:00:53.603,0:00:57.173 because in this manner each race is a completely different thing, 0:00:57.174,0:01:00.582 with cars appearing in other stretches, enemies knocking you down, 0:01:00.583,0:01:06.860 other obstacles, anyway, if you let it, the game will never let you tired due to the complete chaos of some stages. 0:01:18.530,0:01:24.585 For every completed race, the player accumulates a certain amount of money that allows buying a faster bike, 0:01:24.586,0:01:30.272 that will serve to compete at the following levels, which have larger tracks and, of course, even more obstacles. 0:01:30.705,0:01:33.052 And this money can be lost in two ways: 0:01:33.053,0:01:35.733 one is falling near a police officer during the race, 0:01:35.734,0:01:38.766 so the player is required to pay the bail to get out of prison; 0:01:39.028,0:01:41.922 or breaking the bike by crashing it out there on the stage, 0:01:41.923,0:01:44.383 forcing you to pay a mechanic to fix it. 0:01:44.384,0:01:48.598 The game over really occurs when the player has no money to pay any of these two, 0:01:48.599,0:01:51.534 forcing you to start all over again from the first stage; 0:01:51.535,0:01:55.286 which is not a big problem for those who noted the password properly, right. 0:01:56.162,0:02:01.292 Another nice detail of Road Rash is that each of the opponents have a name and an individual personality, 0:02:01.293,0:02:04.091 as if they had a unique artificial intelligence. 0:02:04.429,0:02:10.114 Before each race, a message showing a provocation or hint from one of such rivals appears on the screen, 0:02:10.115,0:02:14.732 which is something pretty cool because somehow it creates a story, certain personality to the game. 0:02:15.091,0:02:17.421 Road Rash also innovated with its graphics engine: 0:02:17.422,0:02:23.932 while several racing games for the Mega Drive released until then only had a largely flat surface track, 0:02:23.933,0:02:28.843 the EA game brought hills, bumps, and various other types of slope, 0:02:28.844,0:02:32.990 throwing away the player according to the physical limitations at the time, of course. 0:02:33.550,0:02:38.337 All this having a very reasonable frame rate, although sometimes not very efficient. 0:02:38.675,0:02:44.619 This helped Road Rash to be acclaimed with these innovations in relation to the scale perspective through software; 0:02:44.620,0:02:49.378 remembering that the Super Nintendo and the Mode 7 only would come a little later in '91, 0:02:49.379,0:02:55.876 where the scale effects through hardware made possible that the cars could slid as soap at 60 frames per second. 0:02:55.877,0:02:56.807 Oops, my bad. 0:02:56.808,0:02:57.808 >>Shigeru Miyamoto: Toasty! 0:02:58.210,0:03:03.764 >>Rafael Fernandes: The game's songs were produced by Rob Hubbard, considered the Commodore 64 wizard. 0:03:19.338,0:03:24.726 The rock-based arrangements are very well made and make good use of the FM sound chip of the Mega Drive, 0:03:24.727,0:03:29.215 and is easy to get out there murmuring the themes for anyone who has played for a long time. 0:03:29.216,0:03:34.321 The sound effects of crashes and voices are reasonable, and there is nothing special about this. 0:03:34.322,0:03:38.296 I believe it was quite common for the players to put the sound on mute 0:03:38.297,0:03:42.349 and listen to more interesting music, which is up to each person, right? 0:03:42.731,0:03:46.589 However, despite all these qualities, the game has its flaws. 0:03:46.590,0:03:49.091 Sometimes the controls are a little too loose, 0:03:49.092,0:03:52.079 and in the final levels is almost impossible to control the bike. 0:03:52.080,0:03:56.885 The menu interface is also a bit complicated, quite inexplicably. 0:03:57.323,0:04:00.746 The only way to access the bike shop is pressing C on this screen there, 0:04:00.747,0:04:04.476 which makes it very difficult for those without the game's manual to find out, right? 0:04:04.926,0:04:09.558 But, in short, the Road Rash series debuted as something unique and incredibly fun, 0:04:09.559,0:04:12.479 thanks to its fun and very refined gameplay, 0:04:12.480,0:04:17.192 making the game excel in relation to all others similar in the market at the time. 0:04:18.517,0:04:23.743 The success of the game has made Electronic Arts produce ports for the Amiga, which is excellent, by the way, 0:04:23.744,0:04:28.948 and the 8-bit consoles like Master System, Game Gear and Game Boy, which are reasonable. 0:04:29.655,0:04:33.604 For the Game Boy, there is the original port launched in 1996, 0:04:33.605,0:04:37.524 and then an enhanced version compatible only with the Game Boy Color, 0:04:37.525,0:04:42.167 released in 2000, which featured graphics and scale effects much better than before. 0:04:45.812,0:04:51.624 With the receptivity of the game, it is clear that Electronic Arts could not miss the opportunity to launch a sequel, 0:04:51.625,0:04:55.176 that happened in the following year with Road Rash II, 0:04:55.177,0:05:01.089 which slightly improves the graphics over the previous game, and brings a little more navigable menu. 0:05:01.090,0:05:03.834 Furthermore, the gameplay was refined, 0:05:03.835,0:05:07.559 bringing tighter controls and game physics more fun than ever. 0:05:08.006,0:05:13.940 This time, the clandestine tournament goes through the roads of the United States, and is not limited to California anymore. 0:05:13.941,0:05:20.957 In total, there are 25 tracks representing Alaska, Hawaii, Vermont, Tennessee and the state of Arizona. 0:05:21.261,0:05:25.898 Another nice detail is that, at the end of each race, there is a funny small animation, 0:05:25.899,0:05:28.657 which varies according to your performance in the race. 0:05:28.658,0:05:33.038 The game also has a two player mode in split screen with two options: 0:05:33.039,0:05:37.098 or they play cooperatively, where the two can compete in the tournament, 0:05:37.099,0:05:40.009 or one on one, with the two on a single track only. 0:05:56.000,0:06:01.356 Road Rash can even be considered an addition to the first game than a true sequel, 0:06:01.357,0:06:05.676 since, apart from the improvement in controls, a greater balance in difficulty, 0:06:05.677,0:06:09.405 and a mode for two players, the other new features are more cosmetic, 0:06:09.406,0:06:11.839 and represent no big deal compared to the original. 0:06:11.840,0:06:15.569 Still, the game is as or more fun than the first, 0:06:15.570,0:06:17.906 like a new gaming experience. 0:06:19.210,0:06:25.110 The guaranteed success of the franchise could bring many opportunities for Electronic Arts to screw some money from the players 0:06:25.111,0:06:28.685 and release several sequels as they always did, right? 0:06:28.815,0:06:33.648 But in 1994, the company surprised with the release of… 0:06:33.649,0:06:34.749 SKITCHIN'! 0:06:35.895,0:06:38.075 Skitchin' is not an official game in the series, 0:06:38.076,0:06:43.265 but it is clear that uses the same graphics engine of Road Rash II – with the same rate of frames per second. 0:06:43.665,0:06:46.522 The premise is also almost the same, but far more creative: 0:06:46.523,0:06:52.100 this time the race is between skates, and the player must always be alert to passing vehicles on the street. 0:06:53.087,0:06:56.222 Thus, he can take a ride in these cars and proceed the race in this way, 0:06:56.223,0:07:00.731 and can stay there until he reaches the end, or pick up momentum to go ahead behind another car. 0:07:01.789,0:07:04.820 Another nice detail is that you can get up ramps and do some tricks, 0:07:04.821,0:07:08.338 and also has some bonus stages, in order to break the ice between the tracks. 0:07:08.960,0:07:10.468 Is also worth mentioning the sound, 0:07:10.469,0:07:16.884 whose music has real guitar sounds played by a special driver that puts the Mega Drive sound chip on the limit, 0:07:16.885,0:07:18.929 creating a pretty cool result. 0:07:19.564,0:07:23.098 And the graphics, as I said, are practically the same thing as those of Road Rash, 0:07:23.099,0:07:26.200 but with some improvements and a more expansive setting. 0:07:27.581,0:07:31.385 Also comparing with the bike game, Skitchin' is a much more difficult game, 0:07:31.386,0:07:33.902 since the player has to pay attention to passing cars, 0:07:33.903,0:07:38.045 the other runners on the track, and the ramps and obstacles that appear in the scene. 0:07:38.530,0:07:42.925 But it's still a great, let's say, spin-off of the original racing series, 0:07:42.926,0:07:46.841 bringing a good alternative of fun without escaping from the original formula. 0:07:56.037,0:08:01.931 In 1994, the 3DO was in the market as one of the first 32-bit consoles, 0:08:01.932,0:08:06.631 thus Electronic Arts decided to upgrade the franchise to the new hardware from Panasonic. 0:08:07.044,0:08:10.606 First released for this console and then ported to the Playstation, 0:08:10.607,0:08:12.968 Sega Saturn and also for Windows 95, 0:08:12.969,0:08:19.562 Road Rash benefited greatly from the increased storage capacity of the CD to put several FMVs with real actors, 0:08:19.563,0:08:22.821 which can be good or bad, depending on your point of view. 0:08:23.665,0:08:27.295 These little videos have the same function of those animations in the Mega version, and, 0:08:27.296,0:08:32.561 as well as there, it's likely that after a certain time it'll get a little boring to watch them all the time. 0:08:33.357,0:08:36.831 The game mixes digitized sprites with a 3D scenario plan, 0:08:36.832,0:08:40.389 which ensures 60 frames per second during almost all the time, 0:08:40.948,0:08:44.251 but while at the time it seemed something really cool, 0:08:44.253,0:08:48.211 this graphic style has aged badly, as we can see from the video. 0:08:48.212,0:08:51.447 Yet, it is very playable, although apparently 0:08:51.448,0:08:55.576 this union affected the physics of the game to some extent, since they are not very efficient, 0:08:55.577,0:08:59.570 as you can see in this frontal crash with a car where nothing happens, 0:09:00.899,0:09:04.854 and other a bit imbecile falls as, for example, with a mailbox. 0:09:18.842,0:09:21.282 Another innovation of Road Rash is in relation to the sound, 0:09:21.283,0:09:24.418 inaugurating a trend in the gaming industry that continues until today. 0:09:24.686,0:09:27.696 The soundtrack is full of licensed music, that is, 0:09:27.697,0:09:30.421 compositions from real bands, as Soundgarden, 0:09:30.422,0:09:33.211 Hammerbox, and other artists of A&M Records. 0:09:34.650,0:09:37.692 The game even contained video clips of some of these songs, 0:09:37.693,0:09:39.587 however, a major problem comes up: 0:09:39.588,0:09:43.212 licensed songs only play during the menus, that is, 0:09:43.213,0:09:46.292 what play during the game are just MIDI style songs, 0:09:46.293,0:09:49.572 which are not as good as the music from the Mega Drive, for example. 0:10:03.213,0:10:06.391 This probably occurred due to a technical limitation of the time, 0:10:06.392,0:10:10.909 since the scenarios were loaded directly from the CD and constructed during the race, 0:10:10.910,0:10:13.029 which would be a problem if, in addition, 0:10:13.030,0:10:16.007 the console also had to read the sound tracks of the media, 0:10:16.008,0:10:20.335 further with the super slow CD reader that most video games had at the time. 0:10:20.581,0:10:21.836 But, anyway. 0:10:22.292,0:10:23.225 Anyhow, 0:10:23.226,0:10:28.335 the 32-bit Road Rash serves as a sort of series reboot for the latest consoles, 0:10:28.336,0:10:31.804 and it is really fun, mainly due to these innovations. 0:10:32.179,0:10:35.446 Unfortunately, the game does not excite as much as the versions of the Mega Drive, 0:10:35.447,0:10:38.793 but it is a good alternative for those who did not have the video game console from Sega. 0:10:38.794,0:10:42.246 >>Chris Cornell: …mother says that's the only life 0:10:42.247,0:10:44.086 ♪ So do it right 0:10:45.381,0:10:46.582 ♪ Do it right 0:10:47.240,0:10:49.729 >>Rafael Fernandes: Still, the Mega Drive was not forgotten, 0:10:49.730,0:10:54.846 with the launch of Road Rash 3: Tour De Force in 1995. 0:10:55.074,0:10:57.832 This time, the races run throughout the planet, 0:10:57.833,0:11:00.139 having also included Brazil as one of the tracks, 0:11:00.140,0:11:04.333 with a very interesting scenery and a song mixing rock with carnival percussion. 0:11:12.875,0:11:16.333 Moreover, the soundtrack of the game, composed by Don Veca, 0:11:16.334,0:11:19.854 does not have such a remarkable instrumentation as the previous games, 0:11:19.855,0:11:26.216 but does a great job in mixing supposed sounds of the country where the race takes place with rock and metal arrangements. 0:11:26.839,0:11:30.042 Check out this version of the Tarantella, which plays in the stage of Italy. 0:11:42.226,0:11:43.072 Cool, eh? 0:11:43.636,0:11:46.706 The big problem of Road Rash 3 is in the graphics. 0:11:47.047,0:11:51.939 Digitized sprites from the 32-bit Road Rash were recycled, and as we know well, 0:11:51.940,0:11:57.118 the use of this graphic style on the Mega Drive can bring some consequences, which are very present in this game, 0:11:57.119,0:12:00.828 as excessive granulation and fully sparse and strange colors, 0:12:00.829,0:12:05.190 which repeled a lot of people from the game and made the critics of the time 0:12:05.191,0:12:09.044 consider the graphics of this game worse than previous versions! 0:12:09.598,0:12:12.614 But, as the focus of Road Rash never was the graphics, 0:12:12.615,0:12:17.167 the third game in the series proves to be a lot of fun, with more exaggerated physics, 0:12:17.168,0:12:21.567 a more insistent police, which also has a helicopter to take down the bikers, 0:12:21.568,0:12:27.892 and more speed than the previous ones, which can sometimes be something uncontrollable, as in the first game of the series. 0:12:32.726,0:12:38.039 The surprise is up to this release for the Sega CD, in 1995 too, 0:12:38.040,0:12:40.558 which at that time was already an abandoned console. 0:12:40.958,0:12:43.992 Road Rash CD is like a hybrid game, that is, 0:12:43.993,0:12:49.037 it takes the very best in all previous incarnations of the series and try to mix everything up, 0:12:49.038,0:12:53.791 including the little videos (at a much lower quality, of course), the menus and, 0:12:53.792,0:12:57.084 as you can see, the graphics from the Mega Drive ports, 0:12:57.085,0:13:01.262 which is quite disappointing considering the power of the Sega CD video processor, 0:13:01.263,0:13:03.708 that would allow better scale effects. 0:13:04.355,0:13:07.101 But the differential is really in the licensed soundtrack, 0:13:07.102,0:13:09.616 that this time plays during the race, 0:13:09.617,0:13:12.917 although the sound quality of the songs is not a big deal. 0:13:30.655,0:13:34.558 >>Chris Cornell: ♪ I got up feeling so down 0:13:35.185,0:13:39.087 ♪ I got off being sold out 0:13:39.711,0:13:41.694 >>Rafael Fernandes: Although it doesn't take much advantage from the add-on 0:13:41.695,0:13:46.257 in addition to the more than 500 MB of multimedia content that the game's cover itself discloses, 0:13:46.258,0:13:50.956 Road Rash CD is another option for those who're tired of playing the first three games for the Mega Drive, 0:13:50.957,0:13:54.706 offering new tracks and a good soundtrack that plays during the menus, 0:13:54.707,0:13:58.217 while not adding much in relation to these previous games. 0:13:58.218,0:14:02.904 >>Carrie Akre: …now[br]♪ We've only got this moment 0:14:02.905,0:14:04.104 ♪ And some would say about it 0:14:06.079,0:14:10.750 CLICK TO WATCH PART 2