-
So, it seems like Team Cherry is completely
opposed to ever posting a blogpost again.
-
I think they’re scared.
-
Their website crashes every time a new post
goes up.
-
In fact their website just crashed last month
on the one year anniversary of their last
-
blog post simply because Hollow Knight fans
were hoping for an update and constantly refreshing
-
the page.
-
But it appears Team Cherry has found a medium
that is impervious to server crashes: print
-
media.
-
Hence, our latest batch of Silksong news comes
from Edge magazine.
-
They are based out of the U.K. and have been
around since 1993.
-
Their 100th issue even had cover art drawn
by Shigeru Miyamoto himself, best known as
-
a producer on the game Wii Music.
-
And now we have issue 354 which includes an
interview from Team Cherry about Silksong,
-
and has two cover arts drawn by Ari Gibson
himself.
-
This article was written by Jen Simpkins,
who has actually interviewed Team Cherry before
-
back in Edge issue 329, where they discussed
Hollow Knight’s development.
-
But this new article contains heaps of new
information and screenshots regarding Silksong.
-
There’s a link in the description where
you can purchase a single digital issue of
-
the magazine, which I highly recommend so
you can read the article in full for yourself.
-
Buying a copy also helps legitimize indie
games as being worth writing cover stories
-
about.
-
One of the first topics discussed in this
article is why exactly Team Cherry decided
-
to make Silksong a completely separate game
from Hollow Knight, as opposed to just a DLC.
-
And the reason is because Hornet is too damn
tall.
-
The Knight is a little shrimp compared to
Hornet, and due to her more acrobatic style,
-
higher jumps and weightier feel, Team Cherry
felt like she would be too cramped maneuvering
-
through the corridors of Hallownest.
-
Which is sort of funny to think about.
-
Hallownest is already considered one of the
largest metroidvania maps out there, and yet
-
it feels too claustrophobic for Hornet.
-
According to William, it took them a year
and a half to fully understand how much Hornet’s
-
height affects designing for her.
-
Another interesting tidbit of information
is that Team Cherry wants to make Silksong
-
as accessible as possible.
-
And by that I mean people can play Silksong
without playing Hollow Knight first.
-
So it seems like Team Cherry wants to have
a bit of a barrier between the events of Silksong
-
and Hollow Knight so new players don’t get
completely confused.
-
In general that’s probably a good idea,
but honestly, I would have preferred if new
-
players were required to watch all of my videos
before even being allowed to play Silksong.
-
Maybe a password on the opening title screen
asking what my favorite color is, or how many
-
warrants I have.
-
Stuff like that.
-
Another thing Team Cherry mentioned is that
they want Silksong to match Hollow Knight
-
in terms of difficulty as well.
-
So the early areas of Silksong are supposed
to be similarly easy compared to the early
-
areas of Hollow Knight.
-
Now while waiting in line for the Silksong
demo at PAX Australia, I saw plenty of people
-
absolutely getting destroyed by the Moss Grotto
area, but then again, people struggled with
-
the Forgotten Crossroads too.
-
So it’s kinda hard for me to judge whether
what I played was actually easier or harder
-
than the early Hollow Knight areas.
-
That being said, late game Silksong probably
won’t shy away from cranking up the difficulty
-
as well as giving us some lore connections
to Hollow Knight.
-
Like, there has to be.
-
I’m still waiting for a resolution to Bretta.
-
However, it appears the enemies in Silksong
are going to be more sophisticated.
-
We could already see that in the E3 demo,
with these simple bell enemies already showing
-
off a bit more dynamic interactions.
-
But in this interview, Team Cherry specifically
points out that some of the enemies in Hollow
-
Knight feel very video gamey, like the sentries
in the City of Tears.
-
With Silksong, they feel like the enemies
of the world should be more dynamic and aware
-
of their surroundings.
-
Ari says that they have spent more time focusing
on combat over platforming with Silksong due
-
to Hornet having more weight and less hang
time.
-
But that’s enough about vague game design
decisions, let’s talk about what we actually
-
learn about Pharloom in this interview.
-
To give a brief overview, Pharloom has been
described as a land haunted by silk and song,
-
and many have visited the land in a pilgrimage
to make it to the shining Citadel at the top
-
of the kingdom.
-
One thing we learned from this Edge article
is that pilgrims are actually carrying precious
-
thread up to the Citadel, and that they will
actually attack other pilgrims on the way
-
for some reason.
-
Also the kingdom is littered with gates that
can only be opened by paying melodic tributes,
-
although that was something we already speculated.
-
Apparently Hornet has become weakened due
to her time trapped in the sealed cage we
-
saw in the intro, which might explain why
she passes out after the Moss Mother fight.
-
Ari explains this in a pretty alarming statement.
-
“Part of what Hornet’s doing is she’s
lost her traditional strength… and the Weavers,
-
or what’s left of them, are helping her
restore it.”
-
So what exactly is Hornet’s “traditional
strength”?
-
Is that just her physical strength?
-
Did she lose her spidey sense or some shit?
-
And then there’s “what’s left of the
Weavers”.
-
That does not sound good.
-
From screenshots and the Edge article, we
can tell that the Weavers are residing in
-
chambers here in Pharloom, possibly behind
these, but we don’t know.
-
Are they trapped in these locations?
-
Or are they hiding so they don’t get taken
to the Citadel?
-
The floor in this room is identical to that
of the Weaver’s Den in Hallownest, so it
-
is most likely a location built by Weavers.
-
Since the pilgrims are bringing threads up
to the Citadel, it seems like a safe bet to
-
assume that these bugs want silk, so would
probably want to capture Weavers, hence some
-
of them are hiding or are protected by these
gates.
-
So what exactly are these bugs doing with
this silk?
-
Well, I mentioned in my first Silksong video
an idea that bugs below the Citadel are being
-
controlled by silk some way, sort of like
puppets.
-
And since then, people have pointed out that
when enemies die in Silksong, we can briefly
-
see long silk threads above them.
-
This phenomenon is consistent and definitely
intentional by the developers.
-
Another thing I think we can say fairly confidently
is that the name Pharloom is actually pretty
-
literal.
-
In this image we can clearly see silk running
together in lines, with these bindings that
-
appear to be like forks used in actual looms.
-
So the bugs of the Citadel are collecting
silk from Weavers and pilgrims to add to their
-
giant loom which in turn they used to do something
that results in the citizens of the kingdom
-
being haunted by silk.
-
Or something like that, I’m not sure.
-
One thing we do know is that the Weavers grant
Hornet the ability to use power ups, one in
-
particular being the Silk Spear, which allows
Hornet to break through web barriers.
-
My guess is this move is the Silk Spear, although
it’s described as a lunging move, while
-
this is more of a stabbing move.
-
So the Weavers will probably hold power ups
that Hornet will need to reach new areas,
-
in standard metroidvania fashion.
-
From the interview, we also learn a bit more
about the structure of Pharloom.
-
Hornet starts off in Moss Grotto, like we
suspected.
-
But after that, the next area is actually
the Bone Forest area that was cut from Hollow
-
Knight.
-
In this area we can find Bonebottom, which
is pretty much the main hub of the game, similar
-
to Dirtmouth.
-
Also, the fast travel tunnels are called the
“Marrow” and this creature we have to
-
tame is called the Bell Beast.
-
After getting the Silk Spear, Hornet can free
the Bell Beast, who immediately attacks her.
-
But she is defeated, the Bell Beast ends up
running away, implying that you won’t be
-
able to fast travel in Silksong until later
in the game.
-
Since we’re talking about the structure
of Pharloom, let’s take a look at some of
-
the screenshots provided in this interview.
-
Nothing we see here appears to be new areas.
-
This Moss Grotto screenshot gets us a look
at a new enemy.
-
I’ve seen a few people call this creature
a Moss Deer.
-
Now I don’t know why but I just think this
guy is neat.
-
We also see Hornet playing music for this
Kratos cosplayer.
-
Why is she doing this exactly?
-
Is Hornet one of those assholes who always
brings their instruments to parties and just
-
starts playing them?
-
We can also see that Team Cherry has added
some new statues into the background of locations
-
we have already seen.
-
These statues are of bugs looking upwards
while holding what appear to be cymbals.
-
So what does this mean?
-
Are they expecting something from the Citadel
to come down to them?
-
Are they offering something up?
-
Something interesting about these statues
is that there is actually a very similar one
-
hidden in the Godhome art assets in Hollow
Knight, although this thing doesn’t have
-
a face so I don’t know if it’s looking
up or not.
-
We also appear to get a lot of images of Greymoor,
which you might remember Team Cherry saying
-
was one of their largest areas they have ever
made.
-
Now we don’t know if these rooms are actually
Greymoor, but I’m assuming so because these
-
areas are grey.
-
Also I think this room with the shopkeep is
Greymoor too, simply because it has a similar
-
floor.
-
In this room, which appears to be to the left
of one of the bell cities, we can see Hornet
-
in a swamp-like area.
-
What’s interesting about this room are these
weird stalactites hanging from the ceiling.
-
Now these might be giant plant or tree roots
hanging from above.
-
These small branches jetting out from the
sides might be similar to tap root systems.
-
Another theory is that these are manmade,
or bug made I guess.
-
Whatever these are, I really like them.
-
They remind me of the Ash Lake from Dark Souls,
or the cave seen in Nausicaä of the Valley
-
of the Wind.
-
Details like this and the aforementioned statues
really help to emphasize Pharloom's verticality.
-
We also see this in a new screenshot of that
weird bell city.
-
You basically have to jump on this thing to
climb up the vertically stacked bell houses.
-
Seems like a pretty dangerous place to live,
but maybe the bugs of Pharloom are really
-
into parkour.
-
In this screenshot, we do get a glimpse at
Pharloom’s written language.
-
This sign appears to be littered both with
musical notes and gilded pins.
-
Now it’s possible that this is just how
the language of Pharloom is written, indicating
-
how important music is here.
-
We can also see what appears to be some musical
notes on the lore tablets in Deep Docks.
-
But other glimpses we’ve seen of Pharloom’s
language looks pretty similar to Hollow Knight’s
-
random scribbles.
-
There are some tablets in Hollow Knight that
appear to make sense, such as the Stag Station
-
signs.
-
If you stare at this long enough, you can
kinda see what it’s saying.
-
So this sign might just be specific to this
building, or in other words, this building
-
is a shop that sells musical instruments and
pins.
-
Finally in this image we can see that members
of the Citadel’s caste can use silk as well.
-
Good for them.
-
Getting back to the interview we also learn
that getting to the Citadel isn’t quite
-
the end goal of Silksong, as once you get
there, getting to the top of the Citadel is
-
a task of its own.
-
So the actual amount of time spent in the
Citadel will be a greater portion of the game’s
-
runtime that we might have thought.
-
So maybe some of the areas we have already
seen are actually in the Citadel already.
-
I do think it’s possible that this area
we’ve seen several times is actually located
-
inside the Citadel.
-
What’s more interesting is that this room
in the Trobbio boss fight has structures that
-
look similar to the buildings found in the
Citadel, if this is the Citadel.
-
So the top of the Citadel might actually be
this giant ball thing.
-
Although I’m starting to think this ball
might actually be a cocoon of some kind, but
-
at this point I’m just speculating wildly.
-
William mentions that magic is a more distant
thing in Pharloom, which I have a bit of trouble
-
understanding.
-
I think he means that a lot more things in
Pharloom will look constructed, like traps
-
and mechanisms and what not.
-
Like instead of a Snail Shaman exploding and
the Knight just slurping up its life juice,
-
Hornet will actually find objects and tools
to upgrade her kit.
-
But while soul might not be as prevalent here
in Pharloom, I feel like all this stuff with
-
silk and song still falls under the definition
of magic, but maybe that’s just me.
-
We also learned about another mechanic with
Rosaries.
-
We’ve seen before items called Rosary Strings
which Hornet can find.
-
Basically when you die, you lose rosaries,
but if you have Rosary Strings, those stick
-
around.
-
And then you can break them whenever you need
to spend them.
-
So it’s basically like a more flexible version
of the relics in Hollow Knight.
-
But now it turns out you can actually create
Rosary Strings from your own rosaries.
-
A vendor might charge Hornet 120 rosaries
to put 100 rosaries on a string.
-
I think the Geo system in Hollow Knight suffered
from players losing thousands of Geo in the
-
early game and getting frustrated.
-
And it could be quite a while before the player
ever found Millibelle.
-
So having this Rosary system that allows the
player to easily store their wealth at a small
-
cost seems like a pretty good change to the
currency system.
-
Ari goes on to say that Rosary Strings can
also be made at certain, special benches.
-
Speaking of benches, apparently this bench
from the Deep Docks with all these bells is
-
considered a Holy Bench, and that Ari has
already designed like 100 different benches
-
for Silksong.
-
Now this statement is pretty eye raising for
multiple reasons.
-
So let’s dive into this.
-
First of all “100 different benches” is
probably hyperbole, since 100 isn’t an exact
-
number.
-
That being said, however, how many benches
are there in Hollow Knight?
-
If we count the additional breakable bench
in Beast’s Den, the three benches in the
-
White Palace, and the three non-pantheon benches
in Godhome, there are a total of 49 benches
-
in Hollow Knight.
-
So if there are already 100 different benches
in Silksong, that implies that Team Cherry
-
has become much more generous with bench placement
this time around, which I doubt, or Silksong
-
is twice as big as Hollow Knight.
-
But it’s worth pointing out that a lot of
these 49 benches are not different, as a lot
-
of them are just generic benches.
-
So how many different bench designs are there
in Hollow Knight?
-
Well, there’s the generic one, the Toll
Bench, the benches found inside Trams, the
-
one in Ancestral Mound, the one found outside
Salubra’s Hut, the one in the stone sanctuary,
-
the one near the Lake of Unn, the one found
near Leg Eater, which is more of a corpse
-
than a bench but I’m counting it anyway,
the one in the Mantis Village, three slight
-
variations found near the Nailmasters, the
one in the Pleasure House, the one in the
-
tent near Hornet 2, the one in the Colosseum
of Fools, the one in the Teacher’s Archives,
-
the one found in Beast’s Den, the one found
in front of the Pale King statue in the Queen’s
-
Garden, the ones unique to the White Palace,
the one found in the Temple of the Black Egg,
-
and two different ones found in Godhome.
-
Also we can find two unused benches in the
game’s art assets.
-
This bench which can be found in a room called
“Hornet’s room” and a bench literally
-
composed of fucking vessel corpses.
-
Like seriously this is the best bench ever
and I’m so mad Team Cherry didn’t use
-
it.
-
This puts the total of unique bench designs
at 24.
-
So Silksong might have four times as many
unique benches, which means Silksong might
-
actually be 4 times bigger than Hollow Knight.
-
Now I don’t actually believe that.
-
I’m guessing that Team Cherry is just opting
to make new benches more often.
-
So far we have seen 8 benches in Silksong,
with 6 of them being unique.
-
So while I’m sure Silksong will have more
benches than Hollow Knight, I think a greater
-
percentage of them will be unique.
-
The other thing interesting with this quote
is Ari Gibson’s exact wording.
-
“Unsurprisingly, we ended up with, like,
100 different benches.”
-
The fact that he said “we ended up” is
pretty interesting.
-
Does this mean they are done making area artwork?
-
The finality implied in this statement might
spell good news for an impending Silksong
-
release.
-
Now I don’t want to build up hype too much,
but Silksong is definitely coming out by the
-
end of the week.
-
Regardless, it’s obvious that Team Cherry
is still keen on paying very close attention
-
to detail.
-
For example, they’ve got Jack Vine working
on things like having little rings be able
-
to roll around for a while after you hit them,
and I’m guessing he’s responsible for
-
small things like making these objects move
more realistically.
-
Speaking of these rings, they will be used
to denote that Shakra is nearby, Shakra being
-
this game’s version of Cornifer.
-
So these rings will act similar to Cornifer’s
discarded pieces of paper.
-
It’s also implied that we might be fighting
Shakra at some point in the future.
-
Which unfortunately, never happens with Cornifer.
-
There is also some news on the fleas, remember
them?
-
Well, apparently not only will they just be
sitting around, but they can also get captured
-
by other bugs somehow.
-
So it seems like there will be more to collecting
fleas than just finding a physical location,
-
which will hopefully make them a bit more
interesting to collect than the grubs, since
-
they were pretty much just always stuck in
jars, sometimes guarded by random enemies.
-
Like, why the fuck does this guy care so much
about guarding this grub?
-
Trobbio got mentioned in the interview.
-
Basically it’s been confirmed that he’s
a bit of a clutz, with his fight being accompanied
-
by goofy music.
-
Also he’s named after and voiced by another
developer that Team Cherry is friends with,
-
Matt Trobbiani.
-
Matt worked on the game Hacknet, which even
featured a song by Chris Larkin, himself.
-
You can see Matt being interviewed along with
Team Cherry in this event from Bitsummit back
-
in 2018.
-
So is this Matt Trobbiani guy canonically
a clutz in real life?
-
Well I did actually meet Matt when I went
to PAX in 2019.
-
He said he liked my videos, so he seemed like
a pretty smart guy to me at least.
-
Team Cherry also discussed quests in Silksong.
-
They confirm that there will still be the
traditional random quests you can stumble
-
on like in Hollow Knight, but that there is
also an organized collection of quests that
-
the player can find using quest boards.
-
If you remember, there are at least four different
types of known quests: Wayfarer, Hunt, Grand
-
Hunt, and Gather.
-
It seems like Team Cherry only showed off
a Gather quest, which had the player collect
-
Mossberries to take to the Druid of the Moss
Temple, which is the guy we saw from the reveal
-
trailer.
-
We can see Mossberries placed in the E3 demo,
but it turns out enemies can just be carrying
-
Mossberries around with them.
-
Also you can apparently jump into this caldron,
but it isn’t a very good idea.
-
We do see a screenshot of what might be a
Hunt or Grand Hunt, where Hornet is fighting
-
some strange creature alongside Garmond and
Zaza.
-
I don’t know why, but whenever I see them
I assume it must be some kind of quest, but
-
I suppose that’s just speculation on my
part.
-
And now I think it’s time we get into Hornet’s
tools, since we see a lot of crazy stuff going
-
on in these screenshots.
-
First of all, we can see that the Hornet’s
HUD takes on three different versions.
-
This is entirely new, as none of the gifs
from 2020 had anything like this.
-
So what are they?
-
Well, the HUD actually changes appearance
based on what Crest Hornet is using.
-
Here on the menu, we see a new Crest called
the Reaper, which has twice as many slots
-
as the Wanderer crest we saw before.
-
And that Crest design seems to line up with
one of the HUD changes.
-
From this we can see that there are Crests
that allow you to have two weapons at once.
-
And from other screenshots we can see this
in action.
-
In the E3 Demo, the R button was how you activated
a tool.
-
But it’s not clear how it would work with
two of them.
-
The L and ZL buttons weren’t mapped in the
demo, so those might be candidates for possibly
-
using a second tool or changing the tool order.
-
It’s also possible for tools themselves
to be upgraded, as the Straight Pin can later
-
be upgraded to the Tri-Pin.
-
Apparently, Hornet can even learn to make
new tools based on the tools used by the residents
-
of Pharloom, like seeing an enemy throw a
javelin can help her learn to throw a javelin.
-
Which… okay.
-
I’m sure it will make more sense when we
see it in game.
-
Also she’ll add her own little touch to
them.
-
This is shown off pretty well in this screenshot.
-
You can see Hornet is using the same tool
as this NPC except it has that red rope on
-
it.
-
So what new tools can we see in these screenshots?
-
As we can see here, Team Cherry has finally
given Hornet a boomerang.
-
I know Team Cherry’s Australian audience
was pretty upset with the lack of boomerangs
-
in Hollow Knight, so this is a welcome addition.
-
Now if they could just add a gun, then us
Americans will finally feel represented.
-
We’ve got some kind of container full of
orange liquidy goop.
-
I’m sure that’s not harmful at all.
-
I think this is a grenade of some kind, maybe
similar to the pimpillo.
-
We can also see this longer spear weapon,
and a drill type weapon.
-
But then we also see another drill type weapon
without a handle.
-
Now according to Ari, there is another drill
attack where Hornet “becomes something like
-
a spinning top, and descends towards enemies.”
-
I don’t think either of these items are
related to that though.
-
It could be this red drill, but we have yet
to see a tool like this directly affect Hornet’s
-
movement.
-
From an earlier gif, we can see another way
Hornet’s air movement can be altered.
-
We can see her glide in the air, and I’m
guessing this is yet another part of Hornet’s
-
kit that can be altered, possibly via crests.
-
Maybe you can choose between giving her a
double jump or a glide, or turning into a
-
fucking beyblade.
-
Also we got a name for this tool.
-
It’s called a Sting Shard.
-
There are some other new tools here in the
menu, but we still have no idea what these
-
things do.
-
I still think these are passive effects.
-
In this screenshot we can see spikes around
Hornet’s masks, which might imply she is
-
wearing a Thorns of Agony type too.
-
But nothing in the interview directly mentions
it.
-
But one thing we do know is that Team Cherry
is adding sub reactions to these tools.
-
By that I think they mean stuff like how charm
abilities would combine in Hollow Knight.
-
Basically tools will have unique interactions
depending on the context in which they are
-
used.
-
There’s another part to these Crests that
I still need to mention, and that’s how
-
it appears that you can actually equip Hornet’s
abilities to a crest.
-
From this screenshot, we can see this image
presumably of Hornet’s needle sitting in
-
the middle of the crest.
-
Then if we look above the red section tools,
we can see another image of Hornet’s needle.
-
So it seems like Hornet’s silk abilities
can be swapped out.
-
So you can maybe have this big slash move
equipped, or the Gossamer storm, or this stabbing
-
move.
-
And judging from this layout of the controls,
these will be called skills.
-
Another interesting change is that the Crest
we see in the screenshot, doesn’t have the
-
slots colored like in a previous example.
-
Although there still is some color here, so
I’m not sure what that’s about.
-
Moving away from Crests, I have just one more
thing to say about the UI in regards to the
-
spool meters.
-
It seems like these systems have changed since
the E3 Demo.
-
The lower spool meter now has a base length
of 9 silk notches instead of 8.
-
Also we can see that the spool is segmented
now.
-
It appears there is always a mark to denote
the first nine notches.
-
But sometimes there are other smaller marks
at around 5 notches.
-
It also seems like the silk will glow brightly
once it hits 9 notches.
-
Except in this screenshot where it lights
up at 8.
-
This might be related to whatever mark the
silk has reached on the spool.
-
We can see the upper spool meter is also segmented
in some cases.
-
Also we can see from these screenshots that
this spool meter doesn’t light up once Hornet
-
reaches 8 notches of silk anymore.
-
At first I thought maybe it only lights up
when you have lost health, basically as an
-
indicator that you can use Hornet’s bind
ability to heal.
-
So a segmented meter means that with a full
spool of silk, you’d be able to bind multiple
-
times as long as you didn’t reach full health.
-
But in the gifs released last summer, we can
see the meter both lit and not lit while Hornet
-
has full health.
-
So either this gif is outdated, or my theory
is dead ass wrong.
-
Regardless, it’s safe to say that the segments
on these meters, or whether or not they are
-
lit up, is likely determined by whatever abilities
and tools Hornet has equipped to her Crest.
-
Other than that, it might be possible that
Hornet can increase the length of her spool
-
via collectables like the Soul Vessels from
the first game.
-
But I’ve spent too long looking at these
stupid fucking screenshots and I still can’t
-
pin down exactly what’s going on.
-
So I’m gonna drop it for now.
-
Now just a few more things to mention.
-
Apparently, the Lace song we’ve all come
to know and love wasn’t what Christopher
-
Larkin originally wrote.
-
The first song he wrote was the result of
Team Cherry trying to explain the lore and
-
backstory to him.
-
They ended up using a different piece that
he had just written as a boss theme.
-
So it sounds like Team Cherry is kinda just
gonna let Chris do his thing.
-
Which, given Larkin’s track record, it will
probably be fine.
-
So will we ever get to hear the original Lace
theme?
-
Well, as it turns out, I was able to actually
get a copy of the song.
-
So I’ll play it for you right now.
-
[Totally the original Lace theme, I swear]
-
Also we got an image of what appears to be
a new boss.
-
According to Ari, this boss is known as the
Last Judge.
-
William then says that this enemy immediately
makes the player wonder what his deal is.
-
And then the author of the magazine actually
calls me out by name.
-
I truly am honored to be mentioned in a UK
based gaming magazine.
-
I remember buying issue number 1 back and
1993 and thinking to myself how amazing it
-
would be to get my name in Edge Magazine.
-
That was pretty much the whole reason I started
this channel.
-
And now my dream has finally come true There’s
just… one problem.
-
They capitalized the “M”.
-
[Maniacal laughter]
-
Now to be completely fair, Jen Simpkins informed
me that she had to capitalize the “M”
-
due to something called style guides.
-
Sounds made up, but I think Jen is telling
the truth here.
-
In fact, Jen appears to be a pretty big Hollow
Knight fan in general.
-
She is even aware of the milksong meme which
started over on the Hollow Knight Memes subreddit.
-
If you don’t know what the Milksong memes
are or why they exist, well, neither do I
-
honestly.
-
Getting back to the actual screenshot, there
is a bit to talk about here.
-
First of all, for being a land without much
magic, I’m pretty skeptical that this mother
-
fucker isn’t some kind of wizard.
-
It’s got the silly headwear and it can make
giant spirals of flames all over the place.
-
Now this magic ability might be tied to the
rosaries he appears to be clutching.
-
Also, if we look at his eyes, we can see streaks
under them.
-
Now in the early days of this channel, I always
tied this to void.
-
But there are a lot of bugs and statues of
bugs in Hollow Knight that have these streaks
-
that don’t appear to have anything to do
with the Void.
-
So I think this is more of a stylistic choice.
-
So this might just be related to the last
Judge crying because all his other Judge friends
-
are dead, hence the name Last Judge.
-
But what exactly is this thing judging?
-
Now we have seen that Pharloom has some kind
of prison system, as we can find Grindle locked
-
away in a cell.
-
But this bug doesn’t quite seem like a law
and order type judge, if that makes sense.
-
Maybe it judges whether or not pilgrims can
enter the Citadel.
-
And if not he torches them.
-
It’s also worth pointing out that this bug
has a similar aesthetic to the bug Team Cherry
-
showed us in their last blogpost.
-
It also looks similar to a bug found in the
Coral Forest.
-
And it’s worth pointing out that we don’t
know for sure if these bugs are actually related
-
to the bugs we see in the Citadel.
-
All we know is that this bug is a part of
a scholarly suite guarding a vault of ancient
-
knowledge.
-
So we actually don’t know for sure if these
guys are actually directly tied to what is
-
going on in the Citadel, although it’s certainly
possible and it probably is the case.
-
Finally Team Cherry was asked about what happens
after Silksong.
-
William and Ari talked a bit about a non-Hollow
Knight related game that they have been thinking
-
about.
-
As of right now, this project consists of
just a google doc that they add to every now
-
and then as they work on Silksong.
-
A strong candidate for what this game might
be is Fearless Fox, a term Team Cherry trademarked
-
back in 2019.
-
It isn’t guaranteed that this game will
be a metroidvania.
-
In the past, William has expressed interest
in doing a top down 2D Zelda style game.
-
But they did clarify that whatever games they
make will continue to have large sprawling
-
worlds and interesting characters to interact
with.
-
So what does this mean for future Hollow Knight
content?
-
The only Hollow Knight content not directly
produced by Team Cherry that we can consider
-
canon is the Wanderer’s Journal which ultimately
didn’t add a whole lot to Hollow Knight’s
-
story, since it was just a character experiencing
all the same stuff we did.
-
According to Team Cherry’s marketing director,
Leth, Team Cherry has been approached by companies
-
wanting to make Hollow Knight television shows
and comics.
-
Leth explained this on Live from the Abyss,
a podcast created by two other Hollow Knight
-
YouTuber’s: DeepDockProletarian and Mythreel.
-
Leth: We’ve been contacted by some companies
wanting to make other media of Hollow Knight.
-
Whether it be a cartoon, or a show or a comic
book or what have you…
-
It usually comes down to Ari just not…
-
I don’t know.
-
And I understand this.
-
I think it is basically like we don’t want
to corporatize the…
-
DDP: The franchise?
-
Leth: Yeah, not too much.
-
So basically, it seems like Team Cherry really
wants to avoid turning Hollow Knight into
-
some giant franchise with books and shows
and all sorts of other crap.
-
And who could blame them?
-
That’s a really good way to completely screw
up your fictional world and make it less special.
-
I mean, Cuphead’s deep and comprehensive
lore will no doubt be ruined by their upcoming
-
Netflix show, which is a damn shame.
-
So it seems like Silksong might mark the end
of Hollow Knight content for a while, unless
-
Team Cherry decides to make Zote Boat or changes
their mind on third party stuff.
-
But honestly, I think Team Cherry will do
at least one other Hollow Knight related thing
-
other than Silksong.
-
Call it a feeling.
-
Call it speculation.
-
But I feel like William and Ari are so invested
in this world, and the fact that they can’t
-
stop adding to it, makes me think there will
be other Hollow Knight content coming out.
-
Or maybe I’m just in denial.
-
You decide.
-
And so that’s about all I have to say regarding
this interview.
-
We learned a little bit more about the Crest
system and the world layout.
-
And we got a little more info about characters
like the Bell Beast and Shakra.
-
But I think what was most interesting is how
different Silksong has been development-wise.
-
Team Cherry had to make rooms bigger and adjust
the game’s camera just to accommodate Hornet’s
-
playstyle, as well as create more complex
enemies for her to fight.
-
I’m a little bummed to hear that Team Cherry
has been focusing less on platforming, since
-
Hornet seems really well equipped for that
kind of stuff.
-
One thing that still eludes us is a full explanation
on how exactly some tools alter Hornet’s
-
playstyle, other than they seem to affect
her silk meters in some way.
-
Lore wise we learned that pilgrims are actually
bringing thread to the Citadel, and that they
-
will even attack other pilgrims.
-
We’ve also learned that Hornet’s time
in her cage has zapped her of her “traditional
-
strength” and she now has to find the Weavers
to get it back.
-
But there are still many questions left regarding
Lace, this Conductor Romino fellow, the Steel
-
Assassins, as well as who is running this
whole operation and if any of this will tie
-
back to what we saw in the cliffhanger endings
from Hollow Knight.
-
Yeah, remember those?
-
Fucking cliffhangers, man.
-
I swear to God, I hate it when they just abruptly
cuts things off right