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Silksong News?! Really? Is that even possible? (Edge Magazine Analysis)

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    So, it seems like Team Cherry is completely
    opposed to ever posting a blogpost again.
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    I think they’re scared.
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    Their website crashes every time a new post
    goes up.
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    In fact their website just crashed last month
    on the one year anniversary of their last
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    blog post simply because Hollow Knight fans
    were hoping for an update and constantly refreshing
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    the page.
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    But it appears Team Cherry has found a medium
    that is impervious to server crashes: print
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    media.
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    Hence, our latest batch of Silksong news comes
    from Edge magazine.
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    They are based out of the U.K. and have been
    around since 1993.
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    Their 100th issue even had cover art drawn
    by Shigeru Miyamoto himself, best known as
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    a producer on the game Wii Music.
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    And now we have issue 354 which includes an
    interview from Team Cherry about Silksong,
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    and has two cover arts drawn by Ari Gibson
    himself.
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    This article was written by Jen Simpkins,
    who has actually interviewed Team Cherry before
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    back in Edge issue 329, where they discussed
    Hollow Knight’s development.
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    But this new article contains heaps of new
    information and screenshots regarding Silksong.
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    There’s a link in the description where
    you can purchase a single digital issue of
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    the magazine, which I highly recommend so
    you can read the article in full for yourself.
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    Buying a copy also helps legitimize indie
    games as being worth writing cover stories
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    about.
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    One of the first topics discussed in this
    article is why exactly Team Cherry decided
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    to make Silksong a completely separate game
    from Hollow Knight, as opposed to just a DLC.
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    And the reason is because Hornet is too damn
    tall.
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    The Knight is a little shrimp compared to
    Hornet, and due to her more acrobatic style,
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    higher jumps and weightier feel, Team Cherry
    felt like she would be too cramped maneuvering
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    through the corridors of Hallownest.
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    Which is sort of funny to think about.
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    Hallownest is already considered one of the
    largest metroidvania maps out there, and yet
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    it feels too claustrophobic for Hornet.
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    According to William, it took them a year
    and a half to fully understand how much Hornet’s
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    height affects designing for her.
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    Another interesting tidbit of information
    is that Team Cherry wants to make Silksong
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    as accessible as possible.
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    And by that I mean people can play Silksong
    without playing Hollow Knight first.
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    So it seems like Team Cherry wants to have
    a bit of a barrier between the events of Silksong
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    and Hollow Knight so new players don’t get
    completely confused.
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    In general that’s probably a good idea,
    but honestly, I would have preferred if new
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    players were required to watch all of my videos
    before even being allowed to play Silksong.
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    Maybe a password on the opening title screen
    asking what my favorite color is, or how many
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    warrants I have.
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    Stuff like that.
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    Another thing Team Cherry mentioned is that
    they want Silksong to match Hollow Knight
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    in terms of difficulty as well.
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    So the early areas of Silksong are supposed
    to be similarly easy compared to the early
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    areas of Hollow Knight.
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    Now while waiting in line for the Silksong
    demo at PAX Australia, I saw plenty of people
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    absolutely getting destroyed by the Moss Grotto
    area, but then again, people struggled with
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    the Forgotten Crossroads too.
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    So it’s kinda hard for me to judge whether
    what I played was actually easier or harder
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    than the early Hollow Knight areas.
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    That being said, late game Silksong probably
    won’t shy away from cranking up the difficulty
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    as well as giving us some lore connections
    to Hollow Knight.
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    Like, there has to be.
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    I’m still waiting for a resolution to Bretta.
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    However, it appears the enemies in Silksong
    are going to be more sophisticated.
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    We could already see that in the E3 demo,
    with these simple bell enemies already showing
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    off a bit more dynamic interactions.
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    But in this interview, Team Cherry specifically
    points out that some of the enemies in Hollow
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    Knight feel very video gamey, like the sentries
    in the City of Tears.
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    With Silksong, they feel like the enemies
    of the world should be more dynamic and aware
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    of their surroundings.
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    Ari says that they have spent more time focusing
    on combat over platforming with Silksong due
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    to Hornet having more weight and less hang
    time.
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    But that’s enough about vague game design
    decisions, let’s talk about what we actually
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    learn about Pharloom in this interview.
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    To give a brief overview, Pharloom has been
    described as a land haunted by silk and song,
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    and many have visited the land in a pilgrimage
    to make it to the shining Citadel at the top
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    of the kingdom.
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    One thing we learned from this Edge article
    is that pilgrims are actually carrying precious
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    thread up to the Citadel, and that they will
    actually attack other pilgrims on the way
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    for some reason.
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    Also the kingdom is littered with gates that
    can only be opened by paying melodic tributes,
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    although that was something we already speculated.
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    Apparently Hornet has become weakened due
    to her time trapped in the sealed cage we
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    saw in the intro, which might explain why
    she passes out after the Moss Mother fight.
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    Ari explains this in a pretty alarming statement.
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    “Part of what Hornet’s doing is she’s
    lost her traditional strength… and the Weavers,
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    or what’s left of them, are helping her
    restore it.”
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    So what exactly is Hornet’s “traditional
    strength”?
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    Is that just her physical strength?
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    Did she lose her spidey sense or some shit?
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    And then there’s “what’s left of the
    Weavers”.
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    That does not sound good.
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    From screenshots and the Edge article, we
    can tell that the Weavers are residing in
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    chambers here in Pharloom, possibly behind
    these, but we don’t know.
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    Are they trapped in these locations?
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    Or are they hiding so they don’t get taken
    to the Citadel?
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    The floor in this room is identical to that
    of the Weaver’s Den in Hallownest, so it
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    is most likely a location built by Weavers.
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    Since the pilgrims are bringing threads up
    to the Citadel, it seems like a safe bet to
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    assume that these bugs want silk, so would
    probably want to capture Weavers, hence some
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    of them are hiding or are protected by these
    gates.
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    So what exactly are these bugs doing with
    this silk?
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    Well, I mentioned in my first Silksong video
    an idea that bugs below the Citadel are being
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    controlled by silk some way, sort of like
    puppets.
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    And since then, people have pointed out that
    when enemies die in Silksong, we can briefly
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    see long silk threads above them.
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    This phenomenon is consistent and definitely
    intentional by the developers.
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    Another thing I think we can say fairly confidently
    is that the name Pharloom is actually pretty
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    literal.
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    In this image we can clearly see silk running
    together in lines, with these bindings that
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    appear to be like forks used in actual looms.
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    So the bugs of the Citadel are collecting
    silk from Weavers and pilgrims to add to their
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    giant loom which in turn they used to do something
    that results in the citizens of the kingdom
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    being haunted by silk.
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    Or something like that, I’m not sure.
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    One thing we do know is that the Weavers grant
    Hornet the ability to use power ups, one in
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    particular being the Silk Spear, which allows
    Hornet to break through web barriers.
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    My guess is this move is the Silk Spear, although
    it’s described as a lunging move, while
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    this is more of a stabbing move.
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    So the Weavers will probably hold power ups
    that Hornet will need to reach new areas,
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    in standard metroidvania fashion.
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    From the interview, we also learn a bit more
    about the structure of Pharloom.
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    Hornet starts off in Moss Grotto, like we
    suspected.
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    But after that, the next area is actually
    the Bone Forest area that was cut from Hollow
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    Knight.
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    In this area we can find Bonebottom, which
    is pretty much the main hub of the game, similar
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    to Dirtmouth.
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    Also, the fast travel tunnels are called the
    “Marrow” and this creature we have to
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    tame is called the Bell Beast.
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    After getting the Silk Spear, Hornet can free
    the Bell Beast, who immediately attacks her.
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    But she is defeated, the Bell Beast ends up
    running away, implying that you won’t be
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    able to fast travel in Silksong until later
    in the game.
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    Since we’re talking about the structure
    of Pharloom, let’s take a look at some of
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    the screenshots provided in this interview.
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    Nothing we see here appears to be new areas.
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    This Moss Grotto screenshot gets us a look
    at a new enemy.
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    I’ve seen a few people call this creature
    a Moss Deer.
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    Now I don’t know why but I just think this
    guy is neat.
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    We also see Hornet playing music for this
    Kratos cosplayer.
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    Why is she doing this exactly?
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    Is Hornet one of those assholes who always
    brings their instruments to parties and just
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    starts playing them?
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    We can also see that Team Cherry has added
    some new statues into the background of locations
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    we have already seen.
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    These statues are of bugs looking upwards
    while holding what appear to be cymbals.
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    So what does this mean?
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    Are they expecting something from the Citadel
    to come down to them?
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    Are they offering something up?
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    Something interesting about these statues
    is that there is actually a very similar one
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    hidden in the Godhome art assets in Hollow
    Knight, although this thing doesn’t have
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    a face so I don’t know if it’s looking
    up or not.
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    We also appear to get a lot of images of Greymoor,
    which you might remember Team Cherry saying
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    was one of their largest areas they have ever
    made.
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    Now we don’t know if these rooms are actually
    Greymoor, but I’m assuming so because these
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    areas are grey.
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    Also I think this room with the shopkeep is
    Greymoor too, simply because it has a similar
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    floor.
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    In this room, which appears to be to the left
    of one of the bell cities, we can see Hornet
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    in a swamp-like area.
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    What’s interesting about this room are these
    weird stalactites hanging from the ceiling.
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    Now these might be giant plant or tree roots
    hanging from above.
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    These small branches jetting out from the
    sides might be similar to tap root systems.
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    Another theory is that these are manmade,
    or bug made I guess.
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    Whatever these are, I really like them.
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    They remind me of the Ash Lake from Dark Souls,
    or the cave seen in Nausicaä of the Valley
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    of the Wind.
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    Details like this and the aforementioned statues
    really help to emphasize Pharloom's verticality.
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    We also see this in a new screenshot of that
    weird bell city.
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    You basically have to jump on this thing to
    climb up the vertically stacked bell houses.
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    Seems like a pretty dangerous place to live,
    but maybe the bugs of Pharloom are really
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    into parkour.
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    In this screenshot, we do get a glimpse at
    Pharloom’s written language.
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    This sign appears to be littered both with
    musical notes and gilded pins.
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    Now it’s possible that this is just how
    the language of Pharloom is written, indicating
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    how important music is here.
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    We can also see what appears to be some musical
    notes on the lore tablets in Deep Docks.
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    But other glimpses we’ve seen of Pharloom’s
    language looks pretty similar to Hollow Knight’s
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    random scribbles.
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    There are some tablets in Hollow Knight that
    appear to make sense, such as the Stag Station
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    signs.
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    If you stare at this long enough, you can
    kinda see what it’s saying.
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    So this sign might just be specific to this
    building, or in other words, this building
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    is a shop that sells musical instruments and
    pins.
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    Finally in this image we can see that members
    of the Citadel’s caste can use silk as well.
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    Good for them.
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    Getting back to the interview we also learn
    that getting to the Citadel isn’t quite
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    the end goal of Silksong, as once you get
    there, getting to the top of the Citadel is
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    a task of its own.
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    So the actual amount of time spent in the
    Citadel will be a greater portion of the game’s
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    runtime that we might have thought.
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    So maybe some of the areas we have already
    seen are actually in the Citadel already.
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    I do think it’s possible that this area
    we’ve seen several times is actually located
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    inside the Citadel.
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    What’s more interesting is that this room
    in the Trobbio boss fight has structures that
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    look similar to the buildings found in the
    Citadel, if this is the Citadel.
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    So the top of the Citadel might actually be
    this giant ball thing.
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    Although I’m starting to think this ball
    might actually be a cocoon of some kind, but
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    at this point I’m just speculating wildly.
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    William mentions that magic is a more distant
    thing in Pharloom, which I have a bit of trouble
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    understanding.
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    I think he means that a lot more things in
    Pharloom will look constructed, like traps
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    and mechanisms and what not.
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    Like instead of a Snail Shaman exploding and
    the Knight just slurping up its life juice,
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    Hornet will actually find objects and tools
    to upgrade her kit.
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    But while soul might not be as prevalent here
    in Pharloom, I feel like all this stuff with
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    silk and song still falls under the definition
    of magic, but maybe that’s just me.
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    We also learned about another mechanic with
    Rosaries.
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    We’ve seen before items called Rosary Strings
    which Hornet can find.
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    Basically when you die, you lose rosaries,
    but if you have Rosary Strings, those stick
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    around.
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    And then you can break them whenever you need
    to spend them.
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    So it’s basically like a more flexible version
    of the relics in Hollow Knight.
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    But now it turns out you can actually create
    Rosary Strings from your own rosaries.
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    A vendor might charge Hornet 120 rosaries
    to put 100 rosaries on a string.
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    I think the Geo system in Hollow Knight suffered
    from players losing thousands of Geo in the
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    early game and getting frustrated.
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    And it could be quite a while before the player
    ever found Millibelle.
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    So having this Rosary system that allows the
    player to easily store their wealth at a small
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    cost seems like a pretty good change to the
    currency system.
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    Ari goes on to say that Rosary Strings can
    also be made at certain, special benches.
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    Speaking of benches, apparently this bench
    from the Deep Docks with all these bells is
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    considered a Holy Bench, and that Ari has
    already designed like 100 different benches
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    for Silksong.
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    Now this statement is pretty eye raising for
    multiple reasons.
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    So let’s dive into this.
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    First of all “100 different benches” is
    probably hyperbole, since 100 isn’t an exact
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    number.
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    That being said, however, how many benches
    are there in Hollow Knight?
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    If we count the additional breakable bench
    in Beast’s Den, the three benches in the
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    White Palace, and the three non-pantheon benches
    in Godhome, there are a total of 49 benches
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    in Hollow Knight.
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    So if there are already 100 different benches
    in Silksong, that implies that Team Cherry
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    has become much more generous with bench placement
    this time around, which I doubt, or Silksong
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    is twice as big as Hollow Knight.
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    But it’s worth pointing out that a lot of
    these 49 benches are not different, as a lot
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    of them are just generic benches.
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    So how many different bench designs are there
    in Hollow Knight?
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    Well, there’s the generic one, the Toll
    Bench, the benches found inside Trams, the
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    one in Ancestral Mound, the one found outside
    Salubra’s Hut, the one in the stone sanctuary,
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    the one near the Lake of Unn, the one found
    near Leg Eater, which is more of a corpse
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    than a bench but I’m counting it anyway,
    the one in the Mantis Village, three slight
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    variations found near the Nailmasters, the
    one in the Pleasure House, the one in the
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    tent near Hornet 2, the one in the Colosseum
    of Fools, the one in the Teacher’s Archives,
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    the one found in Beast’s Den, the one found
    in front of the Pale King statue in the Queen’s
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    Garden, the ones unique to the White Palace,
    the one found in the Temple of the Black Egg,
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    and two different ones found in Godhome.
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    Also we can find two unused benches in the
    game’s art assets.
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    This bench which can be found in a room called
    “Hornet’s room” and a bench literally
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    composed of fucking vessel corpses.
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    Like seriously this is the best bench ever
    and I’m so mad Team Cherry didn’t use
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    it.
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    This puts the total of unique bench designs
    at 24.
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    So Silksong might have four times as many
    unique benches, which means Silksong might
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    actually be 4 times bigger than Hollow Knight.
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    Now I don’t actually believe that.
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    I’m guessing that Team Cherry is just opting
    to make new benches more often.
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    So far we have seen 8 benches in Silksong,
    with 6 of them being unique.
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    So while I’m sure Silksong will have more
    benches than Hollow Knight, I think a greater
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    percentage of them will be unique.
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    The other thing interesting with this quote
    is Ari Gibson’s exact wording.
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    “Unsurprisingly, we ended up with, like,
    100 different benches.”
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    The fact that he said “we ended up” is
    pretty interesting.
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    Does this mean they are done making area artwork?
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    The finality implied in this statement might
    spell good news for an impending Silksong
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    release.
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    Now I don’t want to build up hype too much,
    but Silksong is definitely coming out by the
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    end of the week.
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    Regardless, it’s obvious that Team Cherry
    is still keen on paying very close attention
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    to detail.
  • 15:41 - 15:45
    For example, they’ve got Jack Vine working
    on things like having little rings be able
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    to roll around for a while after you hit them,
    and I’m guessing he’s responsible for
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    small things like making these objects move
    more realistically.
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    Speaking of these rings, they will be used
    to denote that Shakra is nearby, Shakra being
  • 15:58 - 16:00
    this game’s version of Cornifer.
  • 16:00 - 16:04
    So these rings will act similar to Cornifer’s
    discarded pieces of paper.
  • 16:04 - 16:08
    It’s also implied that we might be fighting
    Shakra at some point in the future.
  • 16:08 - 16:11
    Which unfortunately, never happens with Cornifer.
  • 16:11 - 16:14
    There is also some news on the fleas, remember
    them?
  • 16:14 - 16:19
    Well, apparently not only will they just be
    sitting around, but they can also get captured
  • 16:19 - 16:21
    by other bugs somehow.
  • 16:21 - 16:26
    So it seems like there will be more to collecting
    fleas than just finding a physical location,
  • 16:26 - 16:30
    which will hopefully make them a bit more
    interesting to collect than the grubs, since
  • 16:30 - 16:35
    they were pretty much just always stuck in
    jars, sometimes guarded by random enemies.
  • 16:35 - 16:39
    Like, why the fuck does this guy care so much
    about guarding this grub?
  • 16:39 - 16:41
    Trobbio got mentioned in the interview.
  • 16:41 - 16:46
    Basically it’s been confirmed that he’s
    a bit of a clutz, with his fight being accompanied
  • 16:46 - 16:48
    by goofy music.
  • 16:48 - 16:53
    Also he’s named after and voiced by another
    developer that Team Cherry is friends with,
  • 16:53 - 16:54
    Matt Trobbiani.
  • 16:54 - 16:59
    Matt worked on the game Hacknet, which even
    featured a song by Chris Larkin, himself.
  • 16:59 - 17:03
    You can see Matt being interviewed along with
    Team Cherry in this event from Bitsummit back
  • 17:03 - 17:05
    in 2018.
  • 17:05 - 17:09
    So is this Matt Trobbiani guy canonically
    a clutz in real life?
  • 17:09 - 17:12
    Well I did actually meet Matt when I went
    to PAX in 2019.
  • 17:12 - 17:17
    He said he liked my videos, so he seemed like
    a pretty smart guy to me at least.
  • 17:17 - 17:21
    Team Cherry also discussed quests in Silksong.
  • 17:21 - 17:24
    They confirm that there will still be the
    traditional random quests you can stumble
  • 17:24 - 17:29
    on like in Hollow Knight, but that there is
    also an organized collection of quests that
  • 17:29 - 17:31
    the player can find using quest boards.
  • 17:31 - 17:37
    If you remember, there are at least four different
    types of known quests: Wayfarer, Hunt, Grand
  • 17:37 - 17:39
    Hunt, and Gather.
  • 17:39 - 17:43
    It seems like Team Cherry only showed off
    a Gather quest, which had the player collect
  • 17:43 - 17:48
    Mossberries to take to the Druid of the Moss
    Temple, which is the guy we saw from the reveal
  • 17:48 - 17:49
    trailer.
  • 17:49 - 17:54
    We can see Mossberries placed in the E3 demo,
    but it turns out enemies can just be carrying
  • 17:54 - 17:56
    Mossberries around with them.
  • 17:56 - 18:00
    Also you can apparently jump into this caldron,
    but it isn’t a very good idea.
  • 18:00 - 18:05
    We do see a screenshot of what might be a
    Hunt or Grand Hunt, where Hornet is fighting
  • 18:05 - 18:08
    some strange creature alongside Garmond and
    Zaza.
  • 18:08 - 18:13
    I don’t know why, but whenever I see them
    I assume it must be some kind of quest, but
  • 18:13 - 18:15
    I suppose that’s just speculation on my
    part.
  • 18:15 - 18:20
    And now I think it’s time we get into Hornet’s
    tools, since we see a lot of crazy stuff going
  • 18:20 - 18:21
    on in these screenshots.
  • 18:21 - 18:26
    First of all, we can see that the Hornet’s
    HUD takes on three different versions.
  • 18:26 - 18:31
    This is entirely new, as none of the gifs
    from 2020 had anything like this.
  • 18:31 - 18:32
    So what are they?
  • 18:32 - 18:37
    Well, the HUD actually changes appearance
    based on what Crest Hornet is using.
  • 18:37 - 18:42
    Here on the menu, we see a new Crest called
    the Reaper, which has twice as many slots
  • 18:42 - 18:44
    as the Wanderer crest we saw before.
  • 18:44 - 18:48
    And that Crest design seems to line up with
    one of the HUD changes.
  • 18:48 - 18:52
    From this we can see that there are Crests
    that allow you to have two weapons at once.
  • 18:52 - 18:55
    And from other screenshots we can see this
    in action.
  • 18:55 - 18:58
    In the E3 Demo, the R button was how you activated
    a tool.
  • 18:58 - 19:02
    But it’s not clear how it would work with
    two of them.
  • 19:02 - 19:07
    The L and ZL buttons weren’t mapped in the
    demo, so those might be candidates for possibly
  • 19:07 - 19:10
    using a second tool or changing the tool order.
  • 19:10 - 19:15
    It’s also possible for tools themselves
    to be upgraded, as the Straight Pin can later
  • 19:15 - 19:16
    be upgraded to the Tri-Pin.
  • 19:16 - 19:22
    Apparently, Hornet can even learn to make
    new tools based on the tools used by the residents
  • 19:22 - 19:27
    of Pharloom, like seeing an enemy throw a
    javelin can help her learn to throw a javelin.
  • 19:27 - 19:29
    Which… okay.
  • 19:29 - 19:32
    I’m sure it will make more sense when we
    see it in game.
  • 19:32 - 19:34
    Also she’ll add her own little touch to
    them.
  • 19:34 - 19:37
    This is shown off pretty well in this screenshot.
  • 19:37 - 19:41
    You can see Hornet is using the same tool
    as this NPC except it has that red rope on
  • 19:41 - 19:42
    it.
  • 19:42 - 19:45
    So what new tools can we see in these screenshots?
  • 19:45 - 19:48
    As we can see here, Team Cherry has finally
    given Hornet a boomerang.
  • 19:48 - 19:53
    I know Team Cherry’s Australian audience
    was pretty upset with the lack of boomerangs
  • 19:53 - 19:55
    in Hollow Knight, so this is a welcome addition.
  • 19:55 - 20:00
    Now if they could just add a gun, then us
    Americans will finally feel represented.
  • 20:00 - 20:03
    We’ve got some kind of container full of
    orange liquidy goop.
  • 20:03 - 20:05
    I’m sure that’s not harmful at all.
  • 20:05 - 20:09
    I think this is a grenade of some kind, maybe
    similar to the pimpillo.
  • 20:09 - 20:13
    We can also see this longer spear weapon,
    and a drill type weapon.
  • 20:13 - 20:17
    But then we also see another drill type weapon
    without a handle.
  • 20:17 - 20:21
    Now according to Ari, there is another drill
    attack where Hornet “becomes something like
  • 20:21 - 20:24
    a spinning top, and descends towards enemies.”
  • 20:24 - 20:27
    I don’t think either of these items are
    related to that though.
  • 20:27 - 20:33
    It could be this red drill, but we have yet
    to see a tool like this directly affect Hornet’s
  • 20:33 - 20:34
    movement.
  • 20:34 - 20:38
    From an earlier gif, we can see another way
    Hornet’s air movement can be altered.
  • 20:38 - 20:43
    We can see her glide in the air, and I’m
    guessing this is yet another part of Hornet’s
  • 20:43 - 20:46
    kit that can be altered, possibly via crests.
  • 20:46 - 20:50
    Maybe you can choose between giving her a
    double jump or a glide, or turning into a
  • 20:50 - 20:52
    fucking beyblade.
  • 20:52 - 20:54
    Also we got a name for this tool.
  • 20:54 - 20:56
    It’s called a Sting Shard.
  • 20:56 - 21:00
    There are some other new tools here in the
    menu, but we still have no idea what these
  • 21:00 - 21:01
    things do.
  • 21:01 - 21:04
    I still think these are passive effects.
  • 21:04 - 21:08
    In this screenshot we can see spikes around
    Hornet’s masks, which might imply she is
  • 21:08 - 21:11
    wearing a Thorns of Agony type too.
  • 21:11 - 21:13
    But nothing in the interview directly mentions
    it.
  • 21:13 - 21:18
    But one thing we do know is that Team Cherry
    is adding sub reactions to these tools.
  • 21:18 - 21:22
    By that I think they mean stuff like how charm
    abilities would combine in Hollow Knight.
  • 21:22 - 21:26
    Basically tools will have unique interactions
    depending on the context in which they are
  • 21:26 - 21:27
    used.
  • 21:27 - 21:31
    There’s another part to these Crests that
    I still need to mention, and that’s how
  • 21:31 - 21:35
    it appears that you can actually equip Hornet’s
    abilities to a crest.
  • 21:35 - 21:39
    From this screenshot, we can see this image
    presumably of Hornet’s needle sitting in
  • 21:39 - 21:41
    the middle of the crest.
  • 21:41 - 21:46
    Then if we look above the red section tools,
    we can see another image of Hornet’s needle.
  • 21:46 - 21:49
    So it seems like Hornet’s silk abilities
    can be swapped out.
  • 21:49 - 21:55
    So you can maybe have this big slash move
    equipped, or the Gossamer storm, or this stabbing
  • 21:55 - 21:56
    move.
  • 21:56 - 22:00
    And judging from this layout of the controls,
    these will be called skills.
  • 22:00 - 22:04
    Another interesting change is that the Crest
    we see in the screenshot, doesn’t have the
  • 22:04 - 22:07
    slots colored like in a previous example.
  • 22:07 - 22:11
    Although there still is some color here, so
    I’m not sure what that’s about.
  • 22:11 - 22:15
    Moving away from Crests, I have just one more
    thing to say about the UI in regards to the
  • 22:15 - 22:16
    spool meters.
  • 22:16 - 22:20
    It seems like these systems have changed since
    the E3 Demo.
  • 22:20 - 22:24
    The lower spool meter now has a base length
    of 9 silk notches instead of 8.
  • 22:24 - 22:27
    Also we can see that the spool is segmented
    now.
  • 22:27 - 22:31
    It appears there is always a mark to denote
    the first nine notches.
  • 22:31 - 22:35
    But sometimes there are other smaller marks
    at around 5 notches.
  • 22:35 - 22:40
    It also seems like the silk will glow brightly
    once it hits 9 notches.
  • 22:40 - 22:42
    Except in this screenshot where it lights
    up at 8.
  • 22:42 - 22:46
    This might be related to whatever mark the
    silk has reached on the spool.
  • 22:46 - 22:50
    We can see the upper spool meter is also segmented
    in some cases.
  • 22:50 - 22:54
    Also we can see from these screenshots that
    this spool meter doesn’t light up once Hornet
  • 22:54 - 22:56
    reaches 8 notches of silk anymore.
  • 22:56 - 23:00
    At first I thought maybe it only lights up
    when you have lost health, basically as an
  • 23:00 - 23:03
    indicator that you can use Hornet’s bind
    ability to heal.
  • 23:03 - 23:08
    So a segmented meter means that with a full
    spool of silk, you’d be able to bind multiple
  • 23:08 - 23:11
    times as long as you didn’t reach full health.
  • 23:11 - 23:16
    But in the gifs released last summer, we can
    see the meter both lit and not lit while Hornet
  • 23:16 - 23:17
    has full health.
  • 23:17 - 23:22
    So either this gif is outdated, or my theory
    is dead ass wrong.
  • 23:22 - 23:26
    Regardless, it’s safe to say that the segments
    on these meters, or whether or not they are
  • 23:26 - 23:31
    lit up, is likely determined by whatever abilities
    and tools Hornet has equipped to her Crest.
  • 23:31 - 23:35
    Other than that, it might be possible that
    Hornet can increase the length of her spool
  • 23:35 - 23:38
    via collectables like the Soul Vessels from
    the first game.
  • 23:38 - 23:42
    But I’ve spent too long looking at these
    stupid fucking screenshots and I still can’t
  • 23:42 - 23:44
    pin down exactly what’s going on.
  • 23:44 - 23:45
    So I’m gonna drop it for now.
  • 23:45 - 23:48
    Now just a few more things to mention.
  • 23:48 - 23:52
    Apparently, the Lace song we’ve all come
    to know and love wasn’t what Christopher
  • 23:52 - 23:54
    Larkin originally wrote.
  • 23:54 - 23:57
    The first song he wrote was the result of
    Team Cherry trying to explain the lore and
  • 23:57 - 23:59
    backstory to him.
  • 23:59 - 24:03
    They ended up using a different piece that
    he had just written as a boss theme.
  • 24:03 - 24:06
    So it sounds like Team Cherry is kinda just
    gonna let Chris do his thing.
  • 24:06 - 24:11
    Which, given Larkin’s track record, it will
    probably be fine.
  • 24:11 - 24:13
    So will we ever get to hear the original Lace
    theme?
  • 24:13 - 24:17
    Well, as it turns out, I was able to actually
    get a copy of the song.
  • 24:17 - 24:19
    So I’ll play it for you right now.
  • 24:20 - 24:28
    [Totally the original Lace theme, I swear]
  • 24:28 - 24:31
    Also we got an image of what appears to be
    a new boss.
  • 24:31 - 24:35
    According to Ari, this boss is known as the
    Last Judge.
  • 24:35 - 24:40
    William then says that this enemy immediately
    makes the player wonder what his deal is.
  • 24:40 - 24:43
    And then the author of the magazine actually
    calls me out by name.
  • 24:43 - 24:47
    I truly am honored to be mentioned in a UK
    based gaming magazine.
  • 24:47 - 24:53
    I remember buying issue number 1 back and
    1993 and thinking to myself how amazing it
  • 24:53 - 24:56
    would be to get my name in Edge Magazine.
  • 24:56 - 24:59
    That was pretty much the whole reason I started
    this channel.
  • 24:59 - 25:04
    And now my dream has finally come true There’s
    just… one problem.
  • 25:04 - 25:06
    They capitalized the “M”.
  • 25:09 - 25:14
    [Maniacal laughter]
  • 25:14 - 25:19
    Now to be completely fair, Jen Simpkins informed
    me that she had to capitalize the “M”
  • 25:19 - 25:22
    due to something called style guides.
  • 25:22 - 25:25
    Sounds made up, but I think Jen is telling
    the truth here.
  • 25:25 - 25:29
    In fact, Jen appears to be a pretty big Hollow
    Knight fan in general.
  • 25:29 - 25:34
    She is even aware of the milksong meme which
    started over on the Hollow Knight Memes subreddit.
  • 25:34 - 25:40
    If you don’t know what the Milksong memes
    are or why they exist, well, neither do I
  • 25:40 - 25:42
    honestly.
  • 25:42 - 25:45
    Getting back to the actual screenshot, there
    is a bit to talk about here.
  • 25:45 - 25:50
    First of all, for being a land without much
    magic, I’m pretty skeptical that this mother
  • 25:50 - 25:52
    fucker isn’t some kind of wizard.
  • 25:52 - 25:57
    It’s got the silly headwear and it can make
    giant spirals of flames all over the place.
  • 25:57 - 26:01
    Now this magic ability might be tied to the
    rosaries he appears to be clutching.
  • 26:01 - 26:05
    Also, if we look at his eyes, we can see streaks
    under them.
  • 26:05 - 26:08
    Now in the early days of this channel, I always
    tied this to void.
  • 26:08 - 26:13
    But there are a lot of bugs and statues of
    bugs in Hollow Knight that have these streaks
  • 26:13 - 26:15
    that don’t appear to have anything to do
    with the Void.
  • 26:15 - 26:18
    So I think this is more of a stylistic choice.
  • 26:18 - 26:22
    So this might just be related to the last
    Judge crying because all his other Judge friends
  • 26:22 - 26:25
    are dead, hence the name Last Judge.
  • 26:25 - 26:28
    But what exactly is this thing judging?
  • 26:28 - 26:33
    Now we have seen that Pharloom has some kind
    of prison system, as we can find Grindle locked
  • 26:33 - 26:34
    away in a cell.
  • 26:34 - 26:40
    But this bug doesn’t quite seem like a law
    and order type judge, if that makes sense.
  • 26:40 - 26:42
    Maybe it judges whether or not pilgrims can
    enter the Citadel.
  • 26:42 - 26:44
    And if not he torches them.
  • 26:44 - 26:48
    It’s also worth pointing out that this bug
    has a similar aesthetic to the bug Team Cherry
  • 26:48 - 26:51
    showed us in their last blogpost.
  • 26:51 - 26:53
    It also looks similar to a bug found in the
    Coral Forest.
  • 26:53 - 26:58
    And it’s worth pointing out that we don’t
    know for sure if these bugs are actually related
  • 26:58 - 26:59
    to the bugs we see in the Citadel.
  • 26:59 - 27:04
    All we know is that this bug is a part of
    a scholarly suite guarding a vault of ancient
  • 27:04 - 27:05
    knowledge.
  • 27:05 - 27:09
    So we actually don’t know for sure if these
    guys are actually directly tied to what is
  • 27:09 - 27:14
    going on in the Citadel, although it’s certainly
    possible and it probably is the case.
  • 27:14 - 27:18
    Finally Team Cherry was asked about what happens
    after Silksong.
  • 27:18 - 27:22
    William and Ari talked a bit about a non-Hollow
    Knight related game that they have been thinking
  • 27:22 - 27:23
    about.
  • 27:23 - 27:26
    As of right now, this project consists of
    just a google doc that they add to every now
  • 27:26 - 27:29
    and then as they work on Silksong.
  • 27:29 - 27:34
    A strong candidate for what this game might
    be is Fearless Fox, a term Team Cherry trademarked
  • 27:34 - 27:35
    back in 2019.
  • 27:35 - 27:39
    It isn’t guaranteed that this game will
    be a metroidvania.
  • 27:39 - 27:44
    In the past, William has expressed interest
    in doing a top down 2D Zelda style game.
  • 27:44 - 27:48
    But they did clarify that whatever games they
    make will continue to have large sprawling
  • 27:48 - 27:51
    worlds and interesting characters to interact
    with.
  • 27:51 - 27:54
    So what does this mean for future Hollow Knight
    content?
  • 27:54 - 27:58
    The only Hollow Knight content not directly
    produced by Team Cherry that we can consider
  • 27:58 - 28:02
    canon is the Wanderer’s Journal which ultimately
    didn’t add a whole lot to Hollow Knight’s
  • 28:02 - 28:07
    story, since it was just a character experiencing
    all the same stuff we did.
  • 28:07 - 28:12
    According to Team Cherry’s marketing director,
    Leth, Team Cherry has been approached by companies
  • 28:12 - 28:15
    wanting to make Hollow Knight television shows
    and comics.
  • 28:15 - 28:20
    Leth explained this on Live from the Abyss,
    a podcast created by two other Hollow Knight
  • 28:20 - 28:23
    YouTuber’s: DeepDockProletarian and Mythreel.
  • 28:23 - 28:33
    Leth: We’ve been contacted by some companies
    wanting to make other media of Hollow Knight.
  • 28:33 - 28:40
    Whether it be a cartoon, or a show or a comic
    book or what have you…
  • 28:40 - 28:44
    It usually comes down to Ari just not…
  • 28:44 - 28:48
    I don’t know.
  • 28:48 - 28:50
    And I understand this.
  • 28:50 - 28:56
    I think it is basically like we don’t want
    to corporatize the…
  • 28:56 - 28:57
    DDP: The franchise?
  • 28:57 - 29:00
    Leth: Yeah, not too much.
  • 29:00 - 29:03
    So basically, it seems like Team Cherry really
    wants to avoid turning Hollow Knight into
  • 29:03 - 29:08
    some giant franchise with books and shows
    and all sorts of other crap.
  • 29:08 - 29:09
    And who could blame them?
  • 29:09 - 29:14
    That’s a really good way to completely screw
    up your fictional world and make it less special.
  • 29:14 - 29:18
    I mean, Cuphead’s deep and comprehensive
    lore will no doubt be ruined by their upcoming
  • 29:18 - 29:22
    Netflix show, which is a damn shame.
  • 29:22 - 29:26
    So it seems like Silksong might mark the end
    of Hollow Knight content for a while, unless
  • 29:26 - 29:30
    Team Cherry decides to make Zote Boat or changes
    their mind on third party stuff.
  • 29:30 - 29:35
    But honestly, I think Team Cherry will do
    at least one other Hollow Knight related thing
  • 29:35 - 29:36
    other than Silksong.
  • 29:36 - 29:37
    Call it a feeling.
  • 29:37 - 29:38
    Call it speculation.
  • 29:38 - 29:43
    But I feel like William and Ari are so invested
    in this world, and the fact that they can’t
  • 29:43 - 29:48
    stop adding to it, makes me think there will
    be other Hollow Knight content coming out.
  • 29:48 - 29:50
    Or maybe I’m just in denial.
  • 29:50 - 29:52
    You decide.
  • 29:52 - 29:55
    And so that’s about all I have to say regarding
    this interview.
  • 29:55 - 29:58
    We learned a little bit more about the Crest
    system and the world layout.
  • 29:58 - 30:03
    And we got a little more info about characters
    like the Bell Beast and Shakra.
  • 30:03 - 30:07
    But I think what was most interesting is how
    different Silksong has been development-wise.
  • 30:07 - 30:12
    Team Cherry had to make rooms bigger and adjust
    the game’s camera just to accommodate Hornet’s
  • 30:12 - 30:16
    playstyle, as well as create more complex
    enemies for her to fight.
  • 30:16 - 30:20
    I’m a little bummed to hear that Team Cherry
    has been focusing less on platforming, since
  • 30:20 - 30:23
    Hornet seems really well equipped for that
    kind of stuff.
  • 30:23 - 30:28
    One thing that still eludes us is a full explanation
    on how exactly some tools alter Hornet’s
  • 30:28 - 30:32
    playstyle, other than they seem to affect
    her silk meters in some way.
  • 30:32 - 30:36
    Lore wise we learned that pilgrims are actually
    bringing thread to the Citadel, and that they
  • 30:36 - 30:38
    will even attack other pilgrims.
  • 30:38 - 30:42
    We’ve also learned that Hornet’s time
    in her cage has zapped her of her “traditional
  • 30:42 - 30:46
    strength” and she now has to find the Weavers
    to get it back.
  • 30:46 - 30:52
    But there are still many questions left regarding
    Lace, this Conductor Romino fellow, the Steel
  • 30:52 - 30:56
    Assassins, as well as who is running this
    whole operation and if any of this will tie
  • 30:56 - 31:00
    back to what we saw in the cliffhanger endings
    from Hollow Knight.
  • 31:00 - 31:02
    Yeah, remember those?
  • 31:02 - 31:03
    Fucking cliffhangers, man.
  • 31:03 - 31:07
    I swear to God, I hate it when they just abruptly
    cuts things off right
Title:
Silksong News?! Really? Is that even possible? (Edge Magazine Analysis)
Description:

more » « less
Video Language:
English
Duration:
31:07

English subtitles

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