[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:08.01,0:00:14.89,Default,,0000,0000,0000,,So, it seems like Team Cherry is completely\Nopposed to ever posting a blogpost again. Dialogue: 0,0:00:14.89,0:00:17.14,Default,,0000,0000,0000,,I think they’re scared. Dialogue: 0,0:00:17.14,0:00:20.15,Default,,0000,0000,0000,,Their website crashes every time a new post\Ngoes up. Dialogue: 0,0:00:20.15,0:00:24.09,Default,,0000,0000,0000,,In fact their website just crashed last month\Non the one year anniversary of their last Dialogue: 0,0:00:24.09,0:00:28.96,Default,,0000,0000,0000,,blog post simply because Hollow Knight fans\Nwere hoping for an update and constantly refreshing Dialogue: 0,0:00:28.96,0:00:29.96,Default,,0000,0000,0000,,the page. Dialogue: 0,0:00:29.96,0:00:35.62,Default,,0000,0000,0000,,But it appears Team Cherry has found a medium\Nthat is impervious to server crashes: print Dialogue: 0,0:00:35.62,0:00:36.62,Default,,0000,0000,0000,,media. Dialogue: 0,0:00:36.62,0:00:40.33,Default,,0000,0000,0000,,Hence, our latest batch of Silksong news comes\Nfrom Edge magazine. Dialogue: 0,0:00:40.33,0:00:45.32,Default,,0000,0000,0000,,They are based out of the U.K. and have been\Naround since 1993. Dialogue: 0,0:00:45.32,0:00:50.54,Default,,0000,0000,0000,,Their 100th issue even had cover art drawn\Nby Shigeru Miyamoto himself, best known as Dialogue: 0,0:00:50.54,0:00:52.92,Default,,0000,0000,0000,,a producer on the game Wii Music. Dialogue: 0,0:00:52.92,0:00:59.50,Default,,0000,0000,0000,,And now we have issue 354 which includes an\Ninterview from Team Cherry about Silksong, Dialogue: 0,0:00:59.50,0:01:03.04,Default,,0000,0000,0000,,and has two cover arts drawn by Ari Gibson\Nhimself. Dialogue: 0,0:01:03.04,0:01:06.72,Default,,0000,0000,0000,,This article was written by Jen Simpkins,\Nwho has actually interviewed Team Cherry before Dialogue: 0,0:01:06.72,0:01:11.47,Default,,0000,0000,0000,,back in Edge issue 329, where they discussed\NHollow Knight’s development. Dialogue: 0,0:01:11.47,0:01:15.89,Default,,0000,0000,0000,,But this new article contains heaps of new\Ninformation and screenshots regarding Silksong. Dialogue: 0,0:01:15.89,0:01:19.40,Default,,0000,0000,0000,,There’s a link in the description where\Nyou can purchase a single digital issue of Dialogue: 0,0:01:19.40,0:01:24.61,Default,,0000,0000,0000,,the magazine, which I highly recommend so\Nyou can read the article in full for yourself. Dialogue: 0,0:01:24.61,0:01:29.03,Default,,0000,0000,0000,,Buying a copy also helps legitimize indie\Ngames as being worth writing cover stories Dialogue: 0,0:01:29.03,0:01:32.93,Default,,0000,0000,0000,,about. Dialogue: 0,0:01:32.93,0:01:37.05,Default,,0000,0000,0000,,One of the first topics discussed in this\Narticle is why exactly Team Cherry decided Dialogue: 0,0:01:37.05,0:01:42.70,Default,,0000,0000,0000,,to make Silksong a completely separate game\Nfrom Hollow Knight, as opposed to just a DLC. Dialogue: 0,0:01:42.70,0:01:45.87,Default,,0000,0000,0000,,And the reason is because Hornet is too damn\Ntall. Dialogue: 0,0:01:45.87,0:01:50.38,Default,,0000,0000,0000,,The Knight is a little shrimp compared to\NHornet, and due to her more acrobatic style, Dialogue: 0,0:01:50.38,0:01:54.71,Default,,0000,0000,0000,,higher jumps and weightier feel, Team Cherry\Nfelt like she would be too cramped maneuvering Dialogue: 0,0:01:54.71,0:01:56.99,Default,,0000,0000,0000,,through the corridors of Hallownest. Dialogue: 0,0:01:56.99,0:01:59.22,Default,,0000,0000,0000,,Which is sort of funny to think about. Dialogue: 0,0:01:59.22,0:02:03.55,Default,,0000,0000,0000,,Hallownest is already considered one of the\Nlargest metroidvania maps out there, and yet Dialogue: 0,0:02:03.55,0:02:06.43,Default,,0000,0000,0000,,it feels too claustrophobic for Hornet. Dialogue: 0,0:02:06.43,0:02:09.70,Default,,0000,0000,0000,,According to William, it took them a year\Nand a half to fully understand how much Hornet’s Dialogue: 0,0:02:09.70,0:02:12.30,Default,,0000,0000,0000,,height affects designing for her. Dialogue: 0,0:02:12.30,0:02:15.93,Default,,0000,0000,0000,,Another interesting tidbit of information\Nis that Team Cherry wants to make Silksong Dialogue: 0,0:02:15.93,0:02:18.07,Default,,0000,0000,0000,,as accessible as possible. Dialogue: 0,0:02:18.07,0:02:22.36,Default,,0000,0000,0000,,And by that I mean people can play Silksong\Nwithout playing Hollow Knight first. Dialogue: 0,0:02:22.36,0:02:26.73,Default,,0000,0000,0000,,So it seems like Team Cherry wants to have\Na bit of a barrier between the events of Silksong Dialogue: 0,0:02:26.73,0:02:30.72,Default,,0000,0000,0000,,and Hollow Knight so new players don’t get\Ncompletely confused. Dialogue: 0,0:02:30.72,0:02:35.22,Default,,0000,0000,0000,,In general that’s probably a good idea,\Nbut honestly, I would have preferred if new Dialogue: 0,0:02:35.22,0:02:40.08,Default,,0000,0000,0000,,players were required to watch all of my videos\Nbefore even being allowed to play Silksong. Dialogue: 0,0:02:40.08,0:02:44.11,Default,,0000,0000,0000,,Maybe a password on the opening title screen\Nasking what my favorite color is, or how many Dialogue: 0,0:02:44.11,0:02:45.36,Default,,0000,0000,0000,,warrants I have. Dialogue: 0,0:02:45.36,0:02:46.71,Default,,0000,0000,0000,,Stuff like that. Dialogue: 0,0:02:46.71,0:02:49.99,Default,,0000,0000,0000,,Another thing Team Cherry mentioned is that\Nthey want Silksong to match Hollow Knight Dialogue: 0,0:02:49.99,0:02:52.33,Default,,0000,0000,0000,,in terms of difficulty as well. Dialogue: 0,0:02:52.33,0:02:57.04,Default,,0000,0000,0000,,So the early areas of Silksong are supposed\Nto be similarly easy compared to the early Dialogue: 0,0:02:57.04,0:02:58.64,Default,,0000,0000,0000,,areas of Hollow Knight. Dialogue: 0,0:02:58.64,0:03:03.18,Default,,0000,0000,0000,,Now while waiting in line for the Silksong\Ndemo at PAX Australia, I saw plenty of people Dialogue: 0,0:03:03.18,0:03:08.42,Default,,0000,0000,0000,,absolutely getting destroyed by the Moss Grotto\Narea, but then again, people struggled with Dialogue: 0,0:03:08.42,0:03:10.45,Default,,0000,0000,0000,,the Forgotten Crossroads too. Dialogue: 0,0:03:10.45,0:03:14.90,Default,,0000,0000,0000,,So it’s kinda hard for me to judge whether\Nwhat I played was actually easier or harder Dialogue: 0,0:03:14.90,0:03:17.26,Default,,0000,0000,0000,,than the early Hollow Knight areas. Dialogue: 0,0:03:17.26,0:03:22.59,Default,,0000,0000,0000,,That being said, late game Silksong probably\Nwon’t shy away from cranking up the difficulty Dialogue: 0,0:03:22.59,0:03:25.40,Default,,0000,0000,0000,,as well as giving us some lore connections\Nto Hollow Knight. Dialogue: 0,0:03:25.40,0:03:26.100,Default,,0000,0000,0000,,Like, there has to be. Dialogue: 0,0:03:26.100,0:03:29.53,Default,,0000,0000,0000,,I’m still waiting for a resolution to Bretta. Dialogue: 0,0:03:29.53,0:03:33.45,Default,,0000,0000,0000,,However, it appears the enemies in Silksong\Nare going to be more sophisticated. Dialogue: 0,0:03:33.45,0:03:37.42,Default,,0000,0000,0000,,We could already see that in the E3 demo,\Nwith these simple bell enemies already showing Dialogue: 0,0:03:37.42,0:03:40.55,Default,,0000,0000,0000,,off a bit more dynamic interactions. Dialogue: 0,0:03:40.55,0:03:44.33,Default,,0000,0000,0000,,But in this interview, Team Cherry specifically\Npoints out that some of the enemies in Hollow Dialogue: 0,0:03:44.33,0:03:49.06,Default,,0000,0000,0000,,Knight feel very video gamey, like the sentries\Nin the City of Tears. Dialogue: 0,0:03:49.06,0:03:52.39,Default,,0000,0000,0000,,With Silksong, they feel like the enemies\Nof the world should be more dynamic and aware Dialogue: 0,0:03:52.39,0:03:53.71,Default,,0000,0000,0000,,of their surroundings. Dialogue: 0,0:03:53.71,0:03:58.22,Default,,0000,0000,0000,,Ari says that they have spent more time focusing\Non combat over platforming with Silksong due Dialogue: 0,0:03:58.22,0:04:01.01,Default,,0000,0000,0000,,to Hornet having more weight and less hang\Ntime. Dialogue: 0,0:04:01.01,0:04:06.34,Default,,0000,0000,0000,,But that’s enough about vague game design\Ndecisions, let’s talk about what we actually Dialogue: 0,0:04:06.34,0:04:08.85,Default,,0000,0000,0000,,learn about Pharloom in this interview. Dialogue: 0,0:04:08.85,0:04:13.77,Default,,0000,0000,0000,,To give a brief overview, Pharloom has been\Ndescribed as a land haunted by silk and song, Dialogue: 0,0:04:13.77,0:04:17.89,Default,,0000,0000,0000,,and many have visited the land in a pilgrimage\Nto make it to the shining Citadel at the top Dialogue: 0,0:04:17.89,0:04:19.12,Default,,0000,0000,0000,,of the kingdom. Dialogue: 0,0:04:19.12,0:04:23.17,Default,,0000,0000,0000,,One thing we learned from this Edge article\Nis that pilgrims are actually carrying precious Dialogue: 0,0:04:23.17,0:04:27.60,Default,,0000,0000,0000,,thread up to the Citadel, and that they will\Nactually attack other pilgrims on the way Dialogue: 0,0:04:27.60,0:04:29.33,Default,,0000,0000,0000,,for some reason. Dialogue: 0,0:04:29.33,0:04:34.33,Default,,0000,0000,0000,,Also the kingdom is littered with gates that\Ncan only be opened by paying melodic tributes, Dialogue: 0,0:04:34.33,0:04:37.26,Default,,0000,0000,0000,,although that was something we already speculated. Dialogue: 0,0:04:37.26,0:04:40.91,Default,,0000,0000,0000,,Apparently Hornet has become weakened due\Nto her time trapped in the sealed cage we Dialogue: 0,0:04:40.91,0:04:46.26,Default,,0000,0000,0000,,saw in the intro, which might explain why\Nshe passes out after the Moss Mother fight. Dialogue: 0,0:04:46.26,0:04:49.09,Default,,0000,0000,0000,,Ari explains this in a pretty alarming statement. Dialogue: 0,0:04:49.09,0:04:53.76,Default,,0000,0000,0000,,“Part of what Hornet’s doing is she’s\Nlost her traditional strength… and the Weavers, Dialogue: 0,0:04:53.76,0:04:57.70,Default,,0000,0000,0000,,or what’s left of them, are helping her\Nrestore it.” Dialogue: 0,0:04:57.70,0:05:00.68,Default,,0000,0000,0000,,So what exactly is Hornet’s “traditional\Nstrength”? Dialogue: 0,0:05:00.68,0:05:02.85,Default,,0000,0000,0000,,Is that just her physical strength? Dialogue: 0,0:05:02.85,0:05:05.53,Default,,0000,0000,0000,,Did she lose her spidey sense or some shit? Dialogue: 0,0:05:05.53,0:05:08.44,Default,,0000,0000,0000,,And then there’s “what’s left of the\NWeavers”. Dialogue: 0,0:05:08.44,0:05:10.20,Default,,0000,0000,0000,,That does not sound good. Dialogue: 0,0:05:10.20,0:05:14.70,Default,,0000,0000,0000,,From screenshots and the Edge article, we\Ncan tell that the Weavers are residing in Dialogue: 0,0:05:14.70,0:05:19.38,Default,,0000,0000,0000,,chambers here in Pharloom, possibly behind\Nthese, but we don’t know. Dialogue: 0,0:05:19.38,0:05:21.47,Default,,0000,0000,0000,,Are they trapped in these locations? Dialogue: 0,0:05:21.47,0:05:24.43,Default,,0000,0000,0000,,Or are they hiding so they don’t get taken\Nto the Citadel? Dialogue: 0,0:05:24.43,0:05:28.65,Default,,0000,0000,0000,,The floor in this room is identical to that\Nof the Weaver’s Den in Hallownest, so it Dialogue: 0,0:05:28.65,0:05:32.07,Default,,0000,0000,0000,,is most likely a location built by Weavers. Dialogue: 0,0:05:32.07,0:05:35.66,Default,,0000,0000,0000,,Since the pilgrims are bringing threads up\Nto the Citadel, it seems like a safe bet to Dialogue: 0,0:05:35.66,0:05:40.91,Default,,0000,0000,0000,,assume that these bugs want silk, so would\Nprobably want to capture Weavers, hence some Dialogue: 0,0:05:40.91,0:05:44.65,Default,,0000,0000,0000,,of them are hiding or are protected by these\Ngates. Dialogue: 0,0:05:44.65,0:05:47.29,Default,,0000,0000,0000,,So what exactly are these bugs doing with\Nthis silk? Dialogue: 0,0:05:47.29,0:05:51.47,Default,,0000,0000,0000,,Well, I mentioned in my first Silksong video\Nan idea that bugs below the Citadel are being Dialogue: 0,0:05:51.47,0:05:55.08,Default,,0000,0000,0000,,controlled by silk some way, sort of like\Npuppets. Dialogue: 0,0:05:55.08,0:05:59.35,Default,,0000,0000,0000,,And since then, people have pointed out that\Nwhen enemies die in Silksong, we can briefly Dialogue: 0,0:05:59.35,0:06:02.01,Default,,0000,0000,0000,,see long silk threads above them. Dialogue: 0,0:06:02.01,0:06:06.80,Default,,0000,0000,0000,,This phenomenon is consistent and definitely\Nintentional by the developers. Dialogue: 0,0:06:06.80,0:06:12.51,Default,,0000,0000,0000,,Another thing I think we can say fairly confidently\Nis that the name Pharloom is actually pretty Dialogue: 0,0:06:12.51,0:06:13.75,Default,,0000,0000,0000,,literal. Dialogue: 0,0:06:13.75,0:06:18.51,Default,,0000,0000,0000,,In this image we can clearly see silk running\Ntogether in lines, with these bindings that Dialogue: 0,0:06:18.51,0:06:22.22,Default,,0000,0000,0000,,appear to be like forks used in actual looms. Dialogue: 0,0:06:22.22,0:06:26.82,Default,,0000,0000,0000,,So the bugs of the Citadel are collecting\Nsilk from Weavers and pilgrims to add to their Dialogue: 0,0:06:26.82,0:06:32.73,Default,,0000,0000,0000,,giant loom which in turn they used to do something\Nthat results in the citizens of the kingdom Dialogue: 0,0:06:32.73,0:06:34.62,Default,,0000,0000,0000,,being haunted by silk. Dialogue: 0,0:06:34.62,0:06:37.02,Default,,0000,0000,0000,,Or something like that, I’m not sure. Dialogue: 0,0:06:37.02,0:06:41.27,Default,,0000,0000,0000,,One thing we do know is that the Weavers grant\NHornet the ability to use power ups, one in Dialogue: 0,0:06:41.27,0:06:46.50,Default,,0000,0000,0000,,particular being the Silk Spear, which allows\NHornet to break through web barriers. Dialogue: 0,0:06:46.50,0:06:52.00,Default,,0000,0000,0000,,My guess is this move is the Silk Spear, although\Nit’s described as a lunging move, while Dialogue: 0,0:06:52.00,0:06:54.53,Default,,0000,0000,0000,,this is more of a stabbing move. Dialogue: 0,0:06:54.53,0:06:58.46,Default,,0000,0000,0000,,So the Weavers will probably hold power ups\Nthat Hornet will need to reach new areas, Dialogue: 0,0:06:58.46,0:07:00.79,Default,,0000,0000,0000,,in standard metroidvania fashion. Dialogue: 0,0:07:00.79,0:07:04.43,Default,,0000,0000,0000,,From the interview, we also learn a bit more\Nabout the structure of Pharloom. Dialogue: 0,0:07:04.43,0:07:07.92,Default,,0000,0000,0000,,Hornet starts off in Moss Grotto, like we\Nsuspected. Dialogue: 0,0:07:07.92,0:07:11.92,Default,,0000,0000,0000,,But after that, the next area is actually\Nthe Bone Forest area that was cut from Hollow Dialogue: 0,0:07:11.92,0:07:12.92,Default,,0000,0000,0000,,Knight. Dialogue: 0,0:07:12.92,0:07:17.53,Default,,0000,0000,0000,,In this area we can find Bonebottom, which\Nis pretty much the main hub of the game, similar Dialogue: 0,0:07:17.53,0:07:18.53,Default,,0000,0000,0000,,to Dirtmouth. Dialogue: 0,0:07:18.53,0:07:22.69,Default,,0000,0000,0000,,Also, the fast travel tunnels are called the\N“Marrow” and this creature we have to Dialogue: 0,0:07:22.69,0:07:25.28,Default,,0000,0000,0000,,tame is called the Bell Beast. Dialogue: 0,0:07:25.28,0:07:29.60,Default,,0000,0000,0000,,After getting the Silk Spear, Hornet can free\Nthe Bell Beast, who immediately attacks her. Dialogue: 0,0:07:29.60,0:07:33.84,Default,,0000,0000,0000,,But she is defeated, the Bell Beast ends up\Nrunning away, implying that you won’t be Dialogue: 0,0:07:33.84,0:07:37.12,Default,,0000,0000,0000,,able to fast travel in Silksong until later\Nin the game. Dialogue: 0,0:07:37.12,0:07:40.14,Default,,0000,0000,0000,,Since we’re talking about the structure\Nof Pharloom, let’s take a look at some of Dialogue: 0,0:07:40.14,0:07:43.13,Default,,0000,0000,0000,,the screenshots provided in this interview. Dialogue: 0,0:07:43.13,0:07:45.50,Default,,0000,0000,0000,,Nothing we see here appears to be new areas. Dialogue: 0,0:07:45.50,0:07:48.55,Default,,0000,0000,0000,,This Moss Grotto screenshot gets us a look\Nat a new enemy. Dialogue: 0,0:07:48.55,0:07:51.53,Default,,0000,0000,0000,,I’ve seen a few people call this creature\Na Moss Deer. Dialogue: 0,0:07:51.53,0:07:55.21,Default,,0000,0000,0000,,Now I don’t know why but I just think this\Nguy is neat. Dialogue: 0,0:07:55.21,0:07:57.84,Default,,0000,0000,0000,,We also see Hornet playing music for this\NKratos cosplayer. Dialogue: 0,0:07:57.84,0:08:00.09,Default,,0000,0000,0000,,Why is she doing this exactly? Dialogue: 0,0:08:00.09,0:08:03.50,Default,,0000,0000,0000,,Is Hornet one of those assholes who always\Nbrings their instruments to parties and just Dialogue: 0,0:08:03.50,0:08:04.84,Default,,0000,0000,0000,,starts playing them? Dialogue: 0,0:08:04.84,0:08:08.90,Default,,0000,0000,0000,,We can also see that Team Cherry has added\Nsome new statues into the background of locations Dialogue: 0,0:08:08.90,0:08:10.57,Default,,0000,0000,0000,,we have already seen. Dialogue: 0,0:08:10.57,0:08:15.40,Default,,0000,0000,0000,,These statues are of bugs looking upwards\Nwhile holding what appear to be cymbals. Dialogue: 0,0:08:15.40,0:08:16.71,Default,,0000,0000,0000,,So what does this mean? Dialogue: 0,0:08:16.71,0:08:19.68,Default,,0000,0000,0000,,Are they expecting something from the Citadel\Nto come down to them? Dialogue: 0,0:08:19.68,0:08:22.14,Default,,0000,0000,0000,,Are they offering something up? Dialogue: 0,0:08:22.14,0:08:26.27,Default,,0000,0000,0000,,Something interesting about these statues\Nis that there is actually a very similar one Dialogue: 0,0:08:26.27,0:08:30.21,Default,,0000,0000,0000,,hidden in the Godhome art assets in Hollow\NKnight, although this thing doesn’t have Dialogue: 0,0:08:30.21,0:08:33.45,Default,,0000,0000,0000,,a face so I don’t know if it’s looking\Nup or not. Dialogue: 0,0:08:33.45,0:08:37.86,Default,,0000,0000,0000,,We also appear to get a lot of images of Greymoor,\Nwhich you might remember Team Cherry saying Dialogue: 0,0:08:37.86,0:08:41.06,Default,,0000,0000,0000,,was one of their largest areas they have ever\Nmade. Dialogue: 0,0:08:41.06,0:08:45.42,Default,,0000,0000,0000,,Now we don’t know if these rooms are actually\NGreymoor, but I’m assuming so because these Dialogue: 0,0:08:45.42,0:08:47.38,Default,,0000,0000,0000,,areas are grey. Dialogue: 0,0:08:47.38,0:08:52.12,Default,,0000,0000,0000,,Also I think this room with the shopkeep is\NGreymoor too, simply because it has a similar Dialogue: 0,0:08:52.12,0:08:53.13,Default,,0000,0000,0000,,floor. Dialogue: 0,0:08:53.13,0:08:57.58,Default,,0000,0000,0000,,In this room, which appears to be to the left\Nof one of the bell cities, we can see Hornet Dialogue: 0,0:08:57.58,0:08:59.46,Default,,0000,0000,0000,,in a swamp-like area. Dialogue: 0,0:08:59.46,0:09:05.08,Default,,0000,0000,0000,,What’s interesting about this room are these\Nweird stalactites hanging from the ceiling. Dialogue: 0,0:09:05.08,0:09:08.59,Default,,0000,0000,0000,,Now these might be giant plant or tree roots\Nhanging from above. Dialogue: 0,0:09:08.59,0:09:13.48,Default,,0000,0000,0000,,These small branches jetting out from the\Nsides might be similar to tap root systems. Dialogue: 0,0:09:13.48,0:09:17.99,Default,,0000,0000,0000,,Another theory is that these are manmade,\Nor bug made I guess. Dialogue: 0,0:09:17.99,0:09:19.81,Default,,0000,0000,0000,,Whatever these are, I really like them. Dialogue: 0,0:09:19.81,0:09:24.11,Default,,0000,0000,0000,,They remind me of the Ash Lake from Dark Souls,\Nor the cave seen in Nausicaä of the Valley Dialogue: 0,0:09:24.11,0:09:25.32,Default,,0000,0000,0000,,of the Wind. Dialogue: 0,0:09:25.32,0:09:30.26,Default,,0000,0000,0000,,Details like this and the aforementioned statues\Nreally help to emphasize Pharloom's verticality. Dialogue: 0,0:09:30.26,0:09:34.23,Default,,0000,0000,0000,,We also see this in a new screenshot of that\Nweird bell city. Dialogue: 0,0:09:34.23,0:09:39.01,Default,,0000,0000,0000,,You basically have to jump on this thing to\Nclimb up the vertically stacked bell houses. Dialogue: 0,0:09:39.01,0:09:42.56,Default,,0000,0000,0000,,Seems like a pretty dangerous place to live,\Nbut maybe the bugs of Pharloom are really Dialogue: 0,0:09:42.56,0:09:44.13,Default,,0000,0000,0000,,into parkour. Dialogue: 0,0:09:44.13,0:09:48.18,Default,,0000,0000,0000,,In this screenshot, we do get a glimpse at\NPharloom’s written language. Dialogue: 0,0:09:48.18,0:09:52.62,Default,,0000,0000,0000,,This sign appears to be littered both with\Nmusical notes and gilded pins. Dialogue: 0,0:09:52.62,0:09:56.19,Default,,0000,0000,0000,,Now it’s possible that this is just how\Nthe language of Pharloom is written, indicating Dialogue: 0,0:09:56.19,0:09:58.12,Default,,0000,0000,0000,,how important music is here. Dialogue: 0,0:09:58.12,0:10:02.66,Default,,0000,0000,0000,,We can also see what appears to be some musical\Nnotes on the lore tablets in Deep Docks. Dialogue: 0,0:10:02.66,0:10:06.41,Default,,0000,0000,0000,,But other glimpses we’ve seen of Pharloom’s\Nlanguage looks pretty similar to Hollow Knight’s Dialogue: 0,0:10:06.41,0:10:07.54,Default,,0000,0000,0000,,random scribbles. Dialogue: 0,0:10:07.54,0:10:13.05,Default,,0000,0000,0000,,There are some tablets in Hollow Knight that\Nappear to make sense, such as the Stag Station Dialogue: 0,0:10:13.05,0:10:14.05,Default,,0000,0000,0000,,signs. Dialogue: 0,0:10:14.05,0:10:17.44,Default,,0000,0000,0000,,If you stare at this long enough, you can\Nkinda see what it’s saying. Dialogue: 0,0:10:17.44,0:10:21.85,Default,,0000,0000,0000,,So this sign might just be specific to this\Nbuilding, or in other words, this building Dialogue: 0,0:10:21.85,0:10:25.61,Default,,0000,0000,0000,,is a shop that sells musical instruments and\Npins. Dialogue: 0,0:10:25.61,0:10:30.63,Default,,0000,0000,0000,,Finally in this image we can see that members\Nof the Citadel’s caste can use silk as well. Dialogue: 0,0:10:30.63,0:10:31.69,Default,,0000,0000,0000,,Good for them. Dialogue: 0,0:10:31.69,0:10:35.78,Default,,0000,0000,0000,,Getting back to the interview we also learn\Nthat getting to the Citadel isn’t quite Dialogue: 0,0:10:35.78,0:10:40.96,Default,,0000,0000,0000,,the end goal of Silksong, as once you get\Nthere, getting to the top of the Citadel is Dialogue: 0,0:10:40.96,0:10:42.31,Default,,0000,0000,0000,,a task of its own. Dialogue: 0,0:10:42.31,0:10:46.62,Default,,0000,0000,0000,,So the actual amount of time spent in the\NCitadel will be a greater portion of the game’s Dialogue: 0,0:10:46.62,0:10:48.42,Default,,0000,0000,0000,,runtime that we might have thought. Dialogue: 0,0:10:48.42,0:10:52.29,Default,,0000,0000,0000,,So maybe some of the areas we have already\Nseen are actually in the Citadel already. Dialogue: 0,0:10:52.29,0:10:57.18,Default,,0000,0000,0000,,I do think it’s possible that this area\Nwe’ve seen several times is actually located Dialogue: 0,0:10:57.18,0:10:58.54,Default,,0000,0000,0000,,inside the Citadel. Dialogue: 0,0:10:58.54,0:11:03.03,Default,,0000,0000,0000,,What’s more interesting is that this room\Nin the Trobbio boss fight has structures that Dialogue: 0,0:11:03.03,0:11:07.39,Default,,0000,0000,0000,,look similar to the buildings found in the\NCitadel, if this is the Citadel. Dialogue: 0,0:11:07.39,0:11:11.59,Default,,0000,0000,0000,,So the top of the Citadel might actually be\Nthis giant ball thing. Dialogue: 0,0:11:11.59,0:11:16.50,Default,,0000,0000,0000,,Although I’m starting to think this ball\Nmight actually be a cocoon of some kind, but Dialogue: 0,0:11:16.50,0:11:19.17,Default,,0000,0000,0000,,at this point I’m just speculating wildly. Dialogue: 0,0:11:19.17,0:11:24.19,Default,,0000,0000,0000,,William mentions that magic is a more distant\Nthing in Pharloom, which I have a bit of trouble Dialogue: 0,0:11:24.19,0:11:25.28,Default,,0000,0000,0000,,understanding. Dialogue: 0,0:11:25.28,0:11:29.50,Default,,0000,0000,0000,,I think he means that a lot more things in\NPharloom will look constructed, like traps Dialogue: 0,0:11:29.50,0:11:31.56,Default,,0000,0000,0000,,and mechanisms and what not. Dialogue: 0,0:11:31.56,0:11:36.68,Default,,0000,0000,0000,,Like instead of a Snail Shaman exploding and\Nthe Knight just slurping up its life juice, Dialogue: 0,0:11:36.68,0:11:40.15,Default,,0000,0000,0000,,Hornet will actually find objects and tools\Nto upgrade her kit. Dialogue: 0,0:11:40.15,0:11:44.84,Default,,0000,0000,0000,,But while soul might not be as prevalent here\Nin Pharloom, I feel like all this stuff with Dialogue: 0,0:11:44.84,0:11:50.26,Default,,0000,0000,0000,,silk and song still falls under the definition\Nof magic, but maybe that’s just me. Dialogue: 0,0:11:50.26,0:11:52.78,Default,,0000,0000,0000,,We also learned about another mechanic with\NRosaries. Dialogue: 0,0:11:52.78,0:11:58.07,Default,,0000,0000,0000,,We’ve seen before items called Rosary Strings\Nwhich Hornet can find. Dialogue: 0,0:11:58.07,0:12:02.85,Default,,0000,0000,0000,,Basically when you die, you lose rosaries,\Nbut if you have Rosary Strings, those stick Dialogue: 0,0:12:02.85,0:12:03.85,Default,,0000,0000,0000,,around. Dialogue: 0,0:12:03.85,0:12:06.44,Default,,0000,0000,0000,,And then you can break them whenever you need\Nto spend them. Dialogue: 0,0:12:06.44,0:12:10.65,Default,,0000,0000,0000,,So it’s basically like a more flexible version\Nof the relics in Hollow Knight. Dialogue: 0,0:12:10.65,0:12:14.69,Default,,0000,0000,0000,,But now it turns out you can actually create\NRosary Strings from your own rosaries. Dialogue: 0,0:12:14.69,0:12:20.34,Default,,0000,0000,0000,,A vendor might charge Hornet 120 rosaries\Nto put 100 rosaries on a string. Dialogue: 0,0:12:20.34,0:12:24.23,Default,,0000,0000,0000,,I think the Geo system in Hollow Knight suffered\Nfrom players losing thousands of Geo in the Dialogue: 0,0:12:24.23,0:12:26.97,Default,,0000,0000,0000,,early game and getting frustrated. Dialogue: 0,0:12:26.97,0:12:30.43,Default,,0000,0000,0000,,And it could be quite a while before the player\Never found Millibelle. Dialogue: 0,0:12:30.43,0:12:34.90,Default,,0000,0000,0000,,So having this Rosary system that allows the\Nplayer to easily store their wealth at a small Dialogue: 0,0:12:34.90,0:12:39.40,Default,,0000,0000,0000,,cost seems like a pretty good change to the\Ncurrency system. Dialogue: 0,0:12:39.40,0:12:44.55,Default,,0000,0000,0000,,Ari goes on to say that Rosary Strings can\Nalso be made at certain, special benches. Dialogue: 0,0:12:44.55,0:12:49.77,Default,,0000,0000,0000,,Speaking of benches, apparently this bench\Nfrom the Deep Docks with all these bells is Dialogue: 0,0:12:49.77,0:12:55.21,Default,,0000,0000,0000,,considered a Holy Bench, and that Ari has\Nalready designed like 100 different benches Dialogue: 0,0:12:55.21,0:12:56.49,Default,,0000,0000,0000,,for Silksong. Dialogue: 0,0:12:56.49,0:12:59.96,Default,,0000,0000,0000,,Now this statement is pretty eye raising for\Nmultiple reasons. Dialogue: 0,0:12:59.96,0:13:02.27,Default,,0000,0000,0000,,So let’s dive into this. Dialogue: 0,0:13:02.27,0:13:08.82,Default,,0000,0000,0000,,First of all “100 different benches” is\Nprobably hyperbole, since 100 isn’t an exact Dialogue: 0,0:13:08.82,0:13:09.82,Default,,0000,0000,0000,,number. Dialogue: 0,0:13:09.82,0:13:13.19,Default,,0000,0000,0000,,That being said, however, how many benches\Nare there in Hollow Knight? Dialogue: 0,0:13:13.19,0:13:17.19,Default,,0000,0000,0000,,If we count the additional breakable bench\Nin Beast’s Den, the three benches in the Dialogue: 0,0:13:17.19,0:13:22.77,Default,,0000,0000,0000,,White Palace, and the three non-pantheon benches\Nin Godhome, there are a total of 49 benches Dialogue: 0,0:13:22.77,0:13:23.98,Default,,0000,0000,0000,,in Hollow Knight. Dialogue: 0,0:13:23.98,0:13:28.67,Default,,0000,0000,0000,,So if there are already 100 different benches\Nin Silksong, that implies that Team Cherry Dialogue: 0,0:13:28.67,0:13:34.09,Default,,0000,0000,0000,,has become much more generous with bench placement\Nthis time around, which I doubt, or Silksong Dialogue: 0,0:13:34.09,0:13:36.58,Default,,0000,0000,0000,,is twice as big as Hollow Knight. Dialogue: 0,0:13:36.58,0:13:41.41,Default,,0000,0000,0000,,But it’s worth pointing out that a lot of\Nthese 49 benches are not different, as a lot Dialogue: 0,0:13:41.41,0:13:43.84,Default,,0000,0000,0000,,of them are just generic benches. Dialogue: 0,0:13:43.84,0:13:46.40,Default,,0000,0000,0000,,So how many different bench designs are there\Nin Hollow Knight? Dialogue: 0,0:13:46.40,0:13:51.99,Default,,0000,0000,0000,,Well, there’s the generic one, the Toll\NBench, the benches found inside Trams, the Dialogue: 0,0:13:51.99,0:13:56.93,Default,,0000,0000,0000,,one in Ancestral Mound, the one found outside\NSalubra’s Hut, the one in the stone sanctuary, Dialogue: 0,0:13:56.93,0:14:00.94,Default,,0000,0000,0000,,the one near the Lake of Unn, the one found\Nnear Leg Eater, which is more of a corpse Dialogue: 0,0:14:00.94,0:14:04.95,Default,,0000,0000,0000,,than a bench but I’m counting it anyway,\Nthe one in the Mantis Village, three slight Dialogue: 0,0:14:04.95,0:14:09.40,Default,,0000,0000,0000,,variations found near the Nailmasters, the\None in the Pleasure House, the one in the Dialogue: 0,0:14:09.40,0:14:13.69,Default,,0000,0000,0000,,tent near Hornet 2, the one in the Colosseum\Nof Fools, the one in the Teacher’s Archives, Dialogue: 0,0:14:13.69,0:14:17.79,Default,,0000,0000,0000,,the one found in Beast’s Den, the one found\Nin front of the Pale King statue in the Queen’s Dialogue: 0,0:14:17.79,0:14:21.89,Default,,0000,0000,0000,,Garden, the ones unique to the White Palace,\Nthe one found in the Temple of the Black Egg, Dialogue: 0,0:14:21.89,0:14:23.99,Default,,0000,0000,0000,,and two different ones found in Godhome. Dialogue: 0,0:14:23.99,0:14:27.93,Default,,0000,0000,0000,,Also we can find two unused benches in the\Ngame’s art assets. Dialogue: 0,0:14:27.93,0:14:32.04,Default,,0000,0000,0000,,This bench which can be found in a room called\N“Hornet’s room” and a bench literally Dialogue: 0,0:14:32.04,0:14:34.90,Default,,0000,0000,0000,,composed of fucking vessel corpses. Dialogue: 0,0:14:34.90,0:14:38.98,Default,,0000,0000,0000,,Like seriously this is the best bench ever\Nand I’m so mad Team Cherry didn’t use Dialogue: 0,0:14:38.98,0:14:39.98,Default,,0000,0000,0000,,it. Dialogue: 0,0:14:39.98,0:14:43.31,Default,,0000,0000,0000,,This puts the total of unique bench designs\Nat 24. Dialogue: 0,0:14:43.31,0:14:48.20,Default,,0000,0000,0000,,So Silksong might have four times as many\Nunique benches, which means Silksong might Dialogue: 0,0:14:48.20,0:14:51.32,Default,,0000,0000,0000,,actually be 4 times bigger than Hollow Knight. Dialogue: 0,0:14:51.32,0:14:52.99,Default,,0000,0000,0000,,Now I don’t actually believe that. Dialogue: 0,0:14:52.99,0:14:57.22,Default,,0000,0000,0000,,I’m guessing that Team Cherry is just opting\Nto make new benches more often. Dialogue: 0,0:14:57.22,0:15:01.59,Default,,0000,0000,0000,,So far we have seen 8 benches in Silksong,\Nwith 6 of them being unique. Dialogue: 0,0:15:01.59,0:15:05.43,Default,,0000,0000,0000,,So while I’m sure Silksong will have more\Nbenches than Hollow Knight, I think a greater Dialogue: 0,0:15:05.43,0:15:07.66,Default,,0000,0000,0000,,percentage of them will be unique. Dialogue: 0,0:15:07.66,0:15:12.79,Default,,0000,0000,0000,,The other thing interesting with this quote\Nis Ari Gibson’s exact wording. Dialogue: 0,0:15:12.79,0:15:17.45,Default,,0000,0000,0000,,“Unsurprisingly, we ended up with, like,\N100 different benches.” Dialogue: 0,0:15:17.45,0:15:21.24,Default,,0000,0000,0000,,The fact that he said “we ended up” is\Npretty interesting. Dialogue: 0,0:15:21.24,0:15:24.42,Default,,0000,0000,0000,,Does this mean they are done making area artwork? Dialogue: 0,0:15:24.42,0:15:28.86,Default,,0000,0000,0000,,The finality implied in this statement might\Nspell good news for an impending Silksong Dialogue: 0,0:15:28.86,0:15:29.86,Default,,0000,0000,0000,,release. Dialogue: 0,0:15:29.86,0:15:34.26,Default,,0000,0000,0000,,Now I don’t want to build up hype too much,\Nbut Silksong is definitely coming out by the Dialogue: 0,0:15:34.26,0:15:35.68,Default,,0000,0000,0000,,end of the week. Dialogue: 0,0:15:35.68,0:15:39.55,Default,,0000,0000,0000,,Regardless, it’s obvious that Team Cherry\Nis still keen on paying very close attention Dialogue: 0,0:15:39.55,0:15:40.63,Default,,0000,0000,0000,,to detail. Dialogue: 0,0:15:40.63,0:15:45.03,Default,,0000,0000,0000,,For example, they’ve got Jack Vine working\Non things like having little rings be able Dialogue: 0,0:15:45.03,0:15:48.91,Default,,0000,0000,0000,,to roll around for a while after you hit them,\Nand I’m guessing he’s responsible for Dialogue: 0,0:15:48.91,0:15:53.03,Default,,0000,0000,0000,,small things like making these objects move\Nmore realistically. Dialogue: 0,0:15:53.03,0:15:57.95,Default,,0000,0000,0000,,Speaking of these rings, they will be used\Nto denote that Shakra is nearby, Shakra being Dialogue: 0,0:15:57.95,0:16:00.19,Default,,0000,0000,0000,,this game’s version of Cornifer. Dialogue: 0,0:16:00.19,0:16:03.79,Default,,0000,0000,0000,,So these rings will act similar to Cornifer’s\Ndiscarded pieces of paper. Dialogue: 0,0:16:03.79,0:16:07.53,Default,,0000,0000,0000,,It’s also implied that we might be fighting\NShakra at some point in the future. Dialogue: 0,0:16:07.53,0:16:10.95,Default,,0000,0000,0000,,Which unfortunately, never happens with Cornifer. Dialogue: 0,0:16:10.95,0:16:14.22,Default,,0000,0000,0000,,There is also some news on the fleas, remember\Nthem? Dialogue: 0,0:16:14.22,0:16:19.37,Default,,0000,0000,0000,,Well, apparently not only will they just be\Nsitting around, but they can also get captured Dialogue: 0,0:16:19.37,0:16:21.04,Default,,0000,0000,0000,,by other bugs somehow. Dialogue: 0,0:16:21.04,0:16:26.08,Default,,0000,0000,0000,,So it seems like there will be more to collecting\Nfleas than just finding a physical location, Dialogue: 0,0:16:26.08,0:16:30.24,Default,,0000,0000,0000,,which will hopefully make them a bit more\Ninteresting to collect than the grubs, since Dialogue: 0,0:16:30.24,0:16:35.33,Default,,0000,0000,0000,,they were pretty much just always stuck in\Njars, sometimes guarded by random enemies. Dialogue: 0,0:16:35.33,0:16:39.14,Default,,0000,0000,0000,,Like, why the fuck does this guy care so much\Nabout guarding this grub? Dialogue: 0,0:16:39.14,0:16:41.38,Default,,0000,0000,0000,,Trobbio got mentioned in the interview. Dialogue: 0,0:16:41.38,0:16:45.75,Default,,0000,0000,0000,,Basically it’s been confirmed that he’s\Na bit of a clutz, with his fight being accompanied Dialogue: 0,0:16:45.75,0:16:47.70,Default,,0000,0000,0000,,by goofy music. Dialogue: 0,0:16:47.70,0:16:52.69,Default,,0000,0000,0000,,Also he’s named after and voiced by another\Ndeveloper that Team Cherry is friends with, Dialogue: 0,0:16:52.69,0:16:54.09,Default,,0000,0000,0000,,Matt Trobbiani. Dialogue: 0,0:16:54.09,0:16:59.36,Default,,0000,0000,0000,,Matt worked on the game Hacknet, which even\Nfeatured a song by Chris Larkin, himself. Dialogue: 0,0:16:59.36,0:17:03.17,Default,,0000,0000,0000,,You can see Matt being interviewed along with\NTeam Cherry in this event from Bitsummit back Dialogue: 0,0:17:03.17,0:17:04.59,Default,,0000,0000,0000,,in 2018. Dialogue: 0,0:17:04.59,0:17:08.78,Default,,0000,0000,0000,,So is this Matt Trobbiani guy canonically\Na clutz in real life? Dialogue: 0,0:17:08.78,0:17:12.38,Default,,0000,0000,0000,,Well I did actually meet Matt when I went\Nto PAX in 2019. Dialogue: 0,0:17:12.38,0:17:17.31,Default,,0000,0000,0000,,He said he liked my videos, so he seemed like\Na pretty smart guy to me at least. Dialogue: 0,0:17:17.31,0:17:20.71,Default,,0000,0000,0000,,Team Cherry also discussed quests in Silksong. Dialogue: 0,0:17:20.71,0:17:24.39,Default,,0000,0000,0000,,They confirm that there will still be the\Ntraditional random quests you can stumble Dialogue: 0,0:17:24.39,0:17:28.63,Default,,0000,0000,0000,,on like in Hollow Knight, but that there is\Nalso an organized collection of quests that Dialogue: 0,0:17:28.63,0:17:31.40,Default,,0000,0000,0000,,the player can find using quest boards. Dialogue: 0,0:17:31.40,0:17:37.38,Default,,0000,0000,0000,,If you remember, there are at least four different\Ntypes of known quests: Wayfarer, Hunt, Grand Dialogue: 0,0:17:37.38,0:17:39.21,Default,,0000,0000,0000,,Hunt, and Gather. Dialogue: 0,0:17:39.21,0:17:43.33,Default,,0000,0000,0000,,It seems like Team Cherry only showed off\Na Gather quest, which had the player collect Dialogue: 0,0:17:43.33,0:17:47.98,Default,,0000,0000,0000,,Mossberries to take to the Druid of the Moss\NTemple, which is the guy we saw from the reveal Dialogue: 0,0:17:47.98,0:17:48.98,Default,,0000,0000,0000,,trailer. Dialogue: 0,0:17:48.98,0:17:53.89,Default,,0000,0000,0000,,We can see Mossberries placed in the E3 demo,\Nbut it turns out enemies can just be carrying Dialogue: 0,0:17:53.89,0:17:55.90,Default,,0000,0000,0000,,Mossberries around with them. Dialogue: 0,0:17:55.90,0:18:00.48,Default,,0000,0000,0000,,Also you can apparently jump into this caldron,\Nbut it isn’t a very good idea. Dialogue: 0,0:18:00.48,0:18:04.94,Default,,0000,0000,0000,,We do see a screenshot of what might be a\NHunt or Grand Hunt, where Hornet is fighting Dialogue: 0,0:18:04.94,0:18:07.78,Default,,0000,0000,0000,,some strange creature alongside Garmond and\NZaza. Dialogue: 0,0:18:07.78,0:18:12.61,Default,,0000,0000,0000,,I don’t know why, but whenever I see them\NI assume it must be some kind of quest, but Dialogue: 0,0:18:12.61,0:18:15.44,Default,,0000,0000,0000,,I suppose that’s just speculation on my\Npart. Dialogue: 0,0:18:15.44,0:18:19.93,Default,,0000,0000,0000,,And now I think it’s time we get into Hornet’s\Ntools, since we see a lot of crazy stuff going Dialogue: 0,0:18:19.93,0:18:21.20,Default,,0000,0000,0000,,on in these screenshots. Dialogue: 0,0:18:21.20,0:18:26.02,Default,,0000,0000,0000,,First of all, we can see that the Hornet’s\NHUD takes on three different versions. Dialogue: 0,0:18:26.02,0:18:31.23,Default,,0000,0000,0000,,This is entirely new, as none of the gifs\Nfrom 2020 had anything like this. Dialogue: 0,0:18:31.23,0:18:32.24,Default,,0000,0000,0000,,So what are they? Dialogue: 0,0:18:32.24,0:18:36.98,Default,,0000,0000,0000,,Well, the HUD actually changes appearance\Nbased on what Crest Hornet is using. Dialogue: 0,0:18:36.98,0:18:41.69,Default,,0000,0000,0000,,Here on the menu, we see a new Crest called\Nthe Reaper, which has twice as many slots Dialogue: 0,0:18:41.69,0:18:43.59,Default,,0000,0000,0000,,as the Wanderer crest we saw before. Dialogue: 0,0:18:43.59,0:18:48.01,Default,,0000,0000,0000,,And that Crest design seems to line up with\None of the HUD changes. Dialogue: 0,0:18:48.01,0:18:52.18,Default,,0000,0000,0000,,From this we can see that there are Crests\Nthat allow you to have two weapons at once. Dialogue: 0,0:18:52.18,0:18:55.26,Default,,0000,0000,0000,,And from other screenshots we can see this\Nin action. Dialogue: 0,0:18:55.26,0:18:58.46,Default,,0000,0000,0000,,In the E3 Demo, the R button was how you activated\Na tool. Dialogue: 0,0:18:58.46,0:19:02.08,Default,,0000,0000,0000,,But it’s not clear how it would work with\Ntwo of them. Dialogue: 0,0:19:02.08,0:19:06.96,Default,,0000,0000,0000,,The L and ZL buttons weren’t mapped in the\Ndemo, so those might be candidates for possibly Dialogue: 0,0:19:06.96,0:19:10.14,Default,,0000,0000,0000,,using a second tool or changing the tool order. Dialogue: 0,0:19:10.14,0:19:14.68,Default,,0000,0000,0000,,It’s also possible for tools themselves\Nto be upgraded, as the Straight Pin can later Dialogue: 0,0:19:14.68,0:19:15.74,Default,,0000,0000,0000,,be upgraded to the Tri-Pin. Dialogue: 0,0:19:15.74,0:19:21.68,Default,,0000,0000,0000,,Apparently, Hornet can even learn to make\Nnew tools based on the tools used by the residents Dialogue: 0,0:19:21.68,0:19:27.26,Default,,0000,0000,0000,,of Pharloom, like seeing an enemy throw a\Njavelin can help her learn to throw a javelin. Dialogue: 0,0:19:27.26,0:19:28.75,Default,,0000,0000,0000,,Which… okay. Dialogue: 0,0:19:28.75,0:19:32.41,Default,,0000,0000,0000,,I’m sure it will make more sense when we\Nsee it in game. Dialogue: 0,0:19:32.41,0:19:34.50,Default,,0000,0000,0000,,Also she’ll add her own little touch to\Nthem. Dialogue: 0,0:19:34.50,0:19:36.75,Default,,0000,0000,0000,,This is shown off pretty well in this screenshot. Dialogue: 0,0:19:36.75,0:19:41.45,Default,,0000,0000,0000,,You can see Hornet is using the same tool\Nas this NPC except it has that red rope on Dialogue: 0,0:19:41.45,0:19:42.45,Default,,0000,0000,0000,,it. Dialogue: 0,0:19:42.45,0:19:44.85,Default,,0000,0000,0000,,So what new tools can we see in these screenshots? Dialogue: 0,0:19:44.85,0:19:48.43,Default,,0000,0000,0000,,As we can see here, Team Cherry has finally\Ngiven Hornet a boomerang. Dialogue: 0,0:19:48.43,0:19:52.61,Default,,0000,0000,0000,,I know Team Cherry’s Australian audience\Nwas pretty upset with the lack of boomerangs Dialogue: 0,0:19:52.61,0:19:55.24,Default,,0000,0000,0000,,in Hollow Knight, so this is a welcome addition. Dialogue: 0,0:19:55.24,0:19:59.61,Default,,0000,0000,0000,,Now if they could just add a gun, then us\NAmericans will finally feel represented. Dialogue: 0,0:19:59.61,0:20:03.25,Default,,0000,0000,0000,,We’ve got some kind of container full of\Norange liquidy goop. Dialogue: 0,0:20:03.25,0:20:05.17,Default,,0000,0000,0000,,I’m sure that’s not harmful at all. Dialogue: 0,0:20:05.17,0:20:09.41,Default,,0000,0000,0000,,I think this is a grenade of some kind, maybe\Nsimilar to the pimpillo. Dialogue: 0,0:20:09.41,0:20:13.04,Default,,0000,0000,0000,,We can also see this longer spear weapon,\Nand a drill type weapon. Dialogue: 0,0:20:13.04,0:20:17.08,Default,,0000,0000,0000,,But then we also see another drill type weapon\Nwithout a handle. Dialogue: 0,0:20:17.08,0:20:21.32,Default,,0000,0000,0000,,Now according to Ari, there is another drill\Nattack where Hornet “becomes something like Dialogue: 0,0:20:21.32,0:20:23.87,Default,,0000,0000,0000,,a spinning top, and descends towards enemies.” Dialogue: 0,0:20:23.87,0:20:27.38,Default,,0000,0000,0000,,I don’t think either of these items are\Nrelated to that though. Dialogue: 0,0:20:27.38,0:20:33.09,Default,,0000,0000,0000,,It could be this red drill, but we have yet\Nto see a tool like this directly affect Hornet’s Dialogue: 0,0:20:33.09,0:20:34.09,Default,,0000,0000,0000,,movement. Dialogue: 0,0:20:34.09,0:20:37.75,Default,,0000,0000,0000,,From an earlier gif, we can see another way\NHornet’s air movement can be altered. Dialogue: 0,0:20:37.75,0:20:43.10,Default,,0000,0000,0000,,We can see her glide in the air, and I’m\Nguessing this is yet another part of Hornet’s Dialogue: 0,0:20:43.10,0:20:46.48,Default,,0000,0000,0000,,kit that can be altered, possibly via crests. Dialogue: 0,0:20:46.48,0:20:50.36,Default,,0000,0000,0000,,Maybe you can choose between giving her a\Ndouble jump or a glide, or turning into a Dialogue: 0,0:20:50.36,0:20:52.32,Default,,0000,0000,0000,,fucking beyblade. Dialogue: 0,0:20:52.32,0:20:53.79,Default,,0000,0000,0000,,Also we got a name for this tool. Dialogue: 0,0:20:53.79,0:20:56.11,Default,,0000,0000,0000,,It’s called a Sting Shard. Dialogue: 0,0:20:56.11,0:20:59.92,Default,,0000,0000,0000,,There are some other new tools here in the\Nmenu, but we still have no idea what these Dialogue: 0,0:20:59.92,0:21:01.10,Default,,0000,0000,0000,,things do. Dialogue: 0,0:21:01.10,0:21:03.75,Default,,0000,0000,0000,,I still think these are passive effects. Dialogue: 0,0:21:03.75,0:21:08.11,Default,,0000,0000,0000,,In this screenshot we can see spikes around\NHornet’s masks, which might imply she is Dialogue: 0,0:21:08.11,0:21:11.20,Default,,0000,0000,0000,,wearing a Thorns of Agony type too. Dialogue: 0,0:21:11.20,0:21:13.33,Default,,0000,0000,0000,,But nothing in the interview directly mentions\Nit. Dialogue: 0,0:21:13.33,0:21:17.69,Default,,0000,0000,0000,,But one thing we do know is that Team Cherry\Nis adding sub reactions to these tools. Dialogue: 0,0:21:17.69,0:21:22.25,Default,,0000,0000,0000,,By that I think they mean stuff like how charm\Nabilities would combine in Hollow Knight. Dialogue: 0,0:21:22.25,0:21:26.27,Default,,0000,0000,0000,,Basically tools will have unique interactions\Ndepending on the context in which they are Dialogue: 0,0:21:26.27,0:21:27.27,Default,,0000,0000,0000,,used. Dialogue: 0,0:21:27.27,0:21:30.88,Default,,0000,0000,0000,,There’s another part to these Crests that\NI still need to mention, and that’s how Dialogue: 0,0:21:30.88,0:21:34.76,Default,,0000,0000,0000,,it appears that you can actually equip Hornet’s\Nabilities to a crest. Dialogue: 0,0:21:34.76,0:21:39.17,Default,,0000,0000,0000,,From this screenshot, we can see this image\Npresumably of Hornet’s needle sitting in Dialogue: 0,0:21:39.17,0:21:40.95,Default,,0000,0000,0000,,the middle of the crest. Dialogue: 0,0:21:40.95,0:21:45.91,Default,,0000,0000,0000,,Then if we look above the red section tools,\Nwe can see another image of Hornet’s needle. Dialogue: 0,0:21:45.91,0:21:48.92,Default,,0000,0000,0000,,So it seems like Hornet’s silk abilities\Ncan be swapped out. Dialogue: 0,0:21:48.92,0:21:55.00,Default,,0000,0000,0000,,So you can maybe have this big slash move\Nequipped, or the Gossamer storm, or this stabbing Dialogue: 0,0:21:55.00,0:21:56.00,Default,,0000,0000,0000,,move. Dialogue: 0,0:21:56.00,0:21:59.94,Default,,0000,0000,0000,,And judging from this layout of the controls,\Nthese will be called skills. Dialogue: 0,0:21:59.94,0:22:03.58,Default,,0000,0000,0000,,Another interesting change is that the Crest\Nwe see in the screenshot, doesn’t have the Dialogue: 0,0:22:03.58,0:22:06.60,Default,,0000,0000,0000,,slots colored like in a previous example. Dialogue: 0,0:22:06.60,0:22:10.56,Default,,0000,0000,0000,,Although there still is some color here, so\NI’m not sure what that’s about. Dialogue: 0,0:22:10.56,0:22:14.89,Default,,0000,0000,0000,,Moving away from Crests, I have just one more\Nthing to say about the UI in regards to the Dialogue: 0,0:22:14.89,0:22:16.40,Default,,0000,0000,0000,,spool meters. Dialogue: 0,0:22:16.40,0:22:20.05,Default,,0000,0000,0000,,It seems like these systems have changed since\Nthe E3 Demo. Dialogue: 0,0:22:20.05,0:22:24.43,Default,,0000,0000,0000,,The lower spool meter now has a base length\Nof 9 silk notches instead of 8. Dialogue: 0,0:22:24.43,0:22:26.97,Default,,0000,0000,0000,,Also we can see that the spool is segmented\Nnow. Dialogue: 0,0:22:26.97,0:22:31.11,Default,,0000,0000,0000,,It appears there is always a mark to denote\Nthe first nine notches. Dialogue: 0,0:22:31.11,0:22:34.88,Default,,0000,0000,0000,,But sometimes there are other smaller marks\Nat around 5 notches. Dialogue: 0,0:22:34.88,0:22:39.88,Default,,0000,0000,0000,,It also seems like the silk will glow brightly\Nonce it hits 9 notches. Dialogue: 0,0:22:39.88,0:22:42.28,Default,,0000,0000,0000,,Except in this screenshot where it lights\Nup at 8. Dialogue: 0,0:22:42.28,0:22:45.58,Default,,0000,0000,0000,,This might be related to whatever mark the\Nsilk has reached on the spool. Dialogue: 0,0:22:45.58,0:22:50.15,Default,,0000,0000,0000,,We can see the upper spool meter is also segmented\Nin some cases. Dialogue: 0,0:22:50.15,0:22:54.02,Default,,0000,0000,0000,,Also we can see from these screenshots that\Nthis spool meter doesn’t light up once Hornet Dialogue: 0,0:22:54.02,0:22:56.32,Default,,0000,0000,0000,,reaches 8 notches of silk anymore. Dialogue: 0,0:22:56.32,0:23:00.20,Default,,0000,0000,0000,,At first I thought maybe it only lights up\Nwhen you have lost health, basically as an Dialogue: 0,0:23:00.20,0:23:03.48,Default,,0000,0000,0000,,indicator that you can use Hornet’s bind\Nability to heal. Dialogue: 0,0:23:03.48,0:23:08.13,Default,,0000,0000,0000,,So a segmented meter means that with a full\Nspool of silk, you’d be able to bind multiple Dialogue: 0,0:23:08.13,0:23:11.20,Default,,0000,0000,0000,,times as long as you didn’t reach full health. Dialogue: 0,0:23:11.20,0:23:16.01,Default,,0000,0000,0000,,But in the gifs released last summer, we can\Nsee the meter both lit and not lit while Hornet Dialogue: 0,0:23:16.01,0:23:17.17,Default,,0000,0000,0000,,has full health. Dialogue: 0,0:23:17.17,0:23:21.54,Default,,0000,0000,0000,,So either this gif is outdated, or my theory\Nis dead ass wrong. Dialogue: 0,0:23:21.54,0:23:25.57,Default,,0000,0000,0000,,Regardless, it’s safe to say that the segments\Non these meters, or whether or not they are Dialogue: 0,0:23:25.57,0:23:30.81,Default,,0000,0000,0000,,lit up, is likely determined by whatever abilities\Nand tools Hornet has equipped to her Crest. Dialogue: 0,0:23:30.81,0:23:34.67,Default,,0000,0000,0000,,Other than that, it might be possible that\NHornet can increase the length of her spool Dialogue: 0,0:23:34.67,0:23:38.08,Default,,0000,0000,0000,,via collectables like the Soul Vessels from\Nthe first game. Dialogue: 0,0:23:38.08,0:23:41.83,Default,,0000,0000,0000,,But I’ve spent too long looking at these\Nstupid fucking screenshots and I still can’t Dialogue: 0,0:23:41.83,0:23:43.71,Default,,0000,0000,0000,,pin down exactly what’s going on. Dialogue: 0,0:23:43.71,0:23:45.04,Default,,0000,0000,0000,,So I’m gonna drop it for now. Dialogue: 0,0:23:45.04,0:23:48.25,Default,,0000,0000,0000,,Now just a few more things to mention. Dialogue: 0,0:23:48.25,0:23:51.97,Default,,0000,0000,0000,,Apparently, the Lace song we’ve all come\Nto know and love wasn’t what Christopher Dialogue: 0,0:23:51.97,0:23:53.91,Default,,0000,0000,0000,,Larkin originally wrote. Dialogue: 0,0:23:53.91,0:23:57.44,Default,,0000,0000,0000,,The first song he wrote was the result of\NTeam Cherry trying to explain the lore and Dialogue: 0,0:23:57.44,0:23:58.63,Default,,0000,0000,0000,,backstory to him. Dialogue: 0,0:23:58.63,0:24:02.65,Default,,0000,0000,0000,,They ended up using a different piece that\Nhe had just written as a boss theme. Dialogue: 0,0:24:02.65,0:24:06.20,Default,,0000,0000,0000,,So it sounds like Team Cherry is kinda just\Ngonna let Chris do his thing. Dialogue: 0,0:24:06.20,0:24:10.60,Default,,0000,0000,0000,,Which, given Larkin’s track record, it will\Nprobably be fine. Dialogue: 0,0:24:10.60,0:24:13.21,Default,,0000,0000,0000,,So will we ever get to hear the original Lace\Ntheme? Dialogue: 0,0:24:13.21,0:24:16.100,Default,,0000,0000,0000,,Well, as it turns out, I was able to actually\Nget a copy of the song. Dialogue: 0,0:24:16.100,0:24:18.96,Default,,0000,0000,0000,,So I’ll play it for you right now. Dialogue: 0,0:24:19.81,0:24:27.79,Default,,0000,0000,0000,,[Totally the original Lace theme, I swear] Dialogue: 0,0:24:27.79,0:24:31.48,Default,,0000,0000,0000,,Also we got an image of what appears to be\Na new boss. Dialogue: 0,0:24:31.48,0:24:35.07,Default,,0000,0000,0000,,According to Ari, this boss is known as the\NLast Judge. Dialogue: 0,0:24:35.07,0:24:39.79,Default,,0000,0000,0000,,William then says that this enemy immediately\Nmakes the player wonder what his deal is. Dialogue: 0,0:24:39.79,0:24:43.40,Default,,0000,0000,0000,,And then the author of the magazine actually\Ncalls me out by name. Dialogue: 0,0:24:43.40,0:24:47.41,Default,,0000,0000,0000,,I truly am honored to be mentioned in a UK\Nbased gaming magazine. Dialogue: 0,0:24:47.41,0:24:53.18,Default,,0000,0000,0000,,I remember buying issue number 1 back and\N1993 and thinking to myself how amazing it Dialogue: 0,0:24:53.18,0:24:56.12,Default,,0000,0000,0000,,would be to get my name in Edge Magazine. Dialogue: 0,0:24:56.12,0:24:58.88,Default,,0000,0000,0000,,That was pretty much the whole reason I started\Nthis channel. Dialogue: 0,0:24:58.88,0:25:04.34,Default,,0000,0000,0000,,And now my dream has finally come true There’s\Njust… one problem. Dialogue: 0,0:25:04.34,0:25:06.35,Default,,0000,0000,0000,,They capitalized the “M”. Dialogue: 0,0:25:08.60,0:25:14.29,Default,,0000,0000,0000,,[Maniacal laughter] Dialogue: 0,0:25:14.29,0:25:19.17,Default,,0000,0000,0000,,Now to be completely fair, Jen Simpkins informed\Nme that she had to capitalize the “M” Dialogue: 0,0:25:19.17,0:25:21.60,Default,,0000,0000,0000,,due to something called style guides. Dialogue: 0,0:25:21.60,0:25:25.45,Default,,0000,0000,0000,,Sounds made up, but I think Jen is telling\Nthe truth here. Dialogue: 0,0:25:25.45,0:25:29.13,Default,,0000,0000,0000,,In fact, Jen appears to be a pretty big Hollow\NKnight fan in general. Dialogue: 0,0:25:29.13,0:25:34.02,Default,,0000,0000,0000,,She is even aware of the milksong meme which\Nstarted over on the Hollow Knight Memes subreddit. Dialogue: 0,0:25:34.02,0:25:40.23,Default,,0000,0000,0000,,If you don’t know what the Milksong memes\Nare or why they exist, well, neither do I Dialogue: 0,0:25:40.23,0:25:41.53,Default,,0000,0000,0000,,honestly. Dialogue: 0,0:25:41.53,0:25:45.44,Default,,0000,0000,0000,,Getting back to the actual screenshot, there\Nis a bit to talk about here. Dialogue: 0,0:25:45.44,0:25:49.68,Default,,0000,0000,0000,,First of all, for being a land without much\Nmagic, I’m pretty skeptical that this mother Dialogue: 0,0:25:49.68,0:25:51.56,Default,,0000,0000,0000,,fucker isn’t some kind of wizard. Dialogue: 0,0:25:51.56,0:25:57.20,Default,,0000,0000,0000,,It’s got the silly headwear and it can make\Ngiant spirals of flames all over the place. Dialogue: 0,0:25:57.20,0:26:01.10,Default,,0000,0000,0000,,Now this magic ability might be tied to the\Nrosaries he appears to be clutching. Dialogue: 0,0:26:01.10,0:26:04.64,Default,,0000,0000,0000,,Also, if we look at his eyes, we can see streaks\Nunder them. Dialogue: 0,0:26:04.64,0:26:08.24,Default,,0000,0000,0000,,Now in the early days of this channel, I always\Ntied this to void. Dialogue: 0,0:26:08.24,0:26:12.62,Default,,0000,0000,0000,,But there are a lot of bugs and statues of\Nbugs in Hollow Knight that have these streaks Dialogue: 0,0:26:12.62,0:26:15.34,Default,,0000,0000,0000,,that don’t appear to have anything to do\Nwith the Void. Dialogue: 0,0:26:15.34,0:26:18.04,Default,,0000,0000,0000,,So I think this is more of a stylistic choice. Dialogue: 0,0:26:18.04,0:26:22.25,Default,,0000,0000,0000,,So this might just be related to the last\NJudge crying because all his other Judge friends Dialogue: 0,0:26:22.25,0:26:25.11,Default,,0000,0000,0000,,are dead, hence the name Last Judge. Dialogue: 0,0:26:25.11,0:26:27.99,Default,,0000,0000,0000,,But what exactly is this thing judging? Dialogue: 0,0:26:27.99,0:26:32.66,Default,,0000,0000,0000,,Now we have seen that Pharloom has some kind\Nof prison system, as we can find Grindle locked Dialogue: 0,0:26:32.66,0:26:34.14,Default,,0000,0000,0000,,away in a cell. Dialogue: 0,0:26:34.14,0:26:39.66,Default,,0000,0000,0000,,But this bug doesn’t quite seem like a law\Nand order type judge, if that makes sense. Dialogue: 0,0:26:39.66,0:26:42.42,Default,,0000,0000,0000,,Maybe it judges whether or not pilgrims can\Nenter the Citadel. Dialogue: 0,0:26:42.42,0:26:44.25,Default,,0000,0000,0000,,And if not he torches them. Dialogue: 0,0:26:44.25,0:26:48.37,Default,,0000,0000,0000,,It’s also worth pointing out that this bug\Nhas a similar aesthetic to the bug Team Cherry Dialogue: 0,0:26:48.37,0:26:50.60,Default,,0000,0000,0000,,showed us in their last blogpost. Dialogue: 0,0:26:50.60,0:26:53.36,Default,,0000,0000,0000,,It also looks similar to a bug found in the\NCoral Forest. Dialogue: 0,0:26:53.36,0:26:57.63,Default,,0000,0000,0000,,And it’s worth pointing out that we don’t\Nknow for sure if these bugs are actually related Dialogue: 0,0:26:57.63,0:26:59.37,Default,,0000,0000,0000,,to the bugs we see in the Citadel. Dialogue: 0,0:26:59.37,0:27:04.21,Default,,0000,0000,0000,,All we know is that this bug is a part of\Na scholarly suite guarding a vault of ancient Dialogue: 0,0:27:04.21,0:27:05.36,Default,,0000,0000,0000,,knowledge. Dialogue: 0,0:27:05.36,0:27:08.63,Default,,0000,0000,0000,,So we actually don’t know for sure if these\Nguys are actually directly tied to what is Dialogue: 0,0:27:08.63,0:27:14.22,Default,,0000,0000,0000,,going on in the Citadel, although it’s certainly\Npossible and it probably is the case. Dialogue: 0,0:27:14.22,0:27:18.04,Default,,0000,0000,0000,,Finally Team Cherry was asked about what happens\Nafter Silksong. Dialogue: 0,0:27:18.04,0:27:21.87,Default,,0000,0000,0000,,William and Ari talked a bit about a non-Hollow\NKnight related game that they have been thinking Dialogue: 0,0:27:21.87,0:27:22.87,Default,,0000,0000,0000,,about. Dialogue: 0,0:27:22.87,0:27:26.31,Default,,0000,0000,0000,,As of right now, this project consists of\Njust a google doc that they add to every now Dialogue: 0,0:27:26.31,0:27:28.68,Default,,0000,0000,0000,,and then as they work on Silksong. Dialogue: 0,0:27:28.68,0:27:33.86,Default,,0000,0000,0000,,A strong candidate for what this game might\Nbe is Fearless Fox, a term Team Cherry trademarked Dialogue: 0,0:27:33.86,0:27:34.86,Default,,0000,0000,0000,,back in 2019. Dialogue: 0,0:27:34.86,0:27:38.55,Default,,0000,0000,0000,,It isn’t guaranteed that this game will\Nbe a metroidvania. Dialogue: 0,0:27:38.55,0:27:43.77,Default,,0000,0000,0000,,In the past, William has expressed interest\Nin doing a top down 2D Zelda style game. Dialogue: 0,0:27:43.77,0:27:47.92,Default,,0000,0000,0000,,But they did clarify that whatever games they\Nmake will continue to have large sprawling Dialogue: 0,0:27:47.92,0:27:50.85,Default,,0000,0000,0000,,worlds and interesting characters to interact\Nwith. Dialogue: 0,0:27:50.85,0:27:53.95,Default,,0000,0000,0000,,So what does this mean for future Hollow Knight\Ncontent? Dialogue: 0,0:27:53.95,0:27:57.96,Default,,0000,0000,0000,,The only Hollow Knight content not directly\Nproduced by Team Cherry that we can consider Dialogue: 0,0:27:57.96,0:28:02.25,Default,,0000,0000,0000,,canon is the Wanderer’s Journal which ultimately\Ndidn’t add a whole lot to Hollow Knight’s Dialogue: 0,0:28:02.25,0:28:07.07,Default,,0000,0000,0000,,story, since it was just a character experiencing\Nall the same stuff we did. Dialogue: 0,0:28:07.07,0:28:11.50,Default,,0000,0000,0000,,According to Team Cherry’s marketing director,\NLeth, Team Cherry has been approached by companies Dialogue: 0,0:28:11.50,0:28:15.02,Default,,0000,0000,0000,,wanting to make Hollow Knight television shows\Nand comics. Dialogue: 0,0:28:15.02,0:28:19.64,Default,,0000,0000,0000,,Leth explained this on Live from the Abyss,\Na podcast created by two other Hollow Knight Dialogue: 0,0:28:19.64,0:28:22.90,Default,,0000,0000,0000,,YouTuber’s: DeepDockProletarian and Mythreel. Dialogue: 0,0:28:22.90,0:28:33.11,Default,,0000,0000,0000,,Leth: We’ve been contacted by some companies\Nwanting to make other media of Hollow Knight. Dialogue: 0,0:28:33.11,0:28:40.13,Default,,0000,0000,0000,,Whether it be a cartoon, or a show or a comic\Nbook or what have you… Dialogue: 0,0:28:40.13,0:28:44.48,Default,,0000,0000,0000,,It usually comes down to Ari just not… Dialogue: 0,0:28:44.48,0:28:48.44,Default,,0000,0000,0000,,I don’t know. Dialogue: 0,0:28:48.44,0:28:50.16,Default,,0000,0000,0000,,And I understand this. Dialogue: 0,0:28:50.16,0:28:55.90,Default,,0000,0000,0000,,I think it is basically like we don’t want\Nto corporatize the… Dialogue: 0,0:28:55.90,0:28:57.36,Default,,0000,0000,0000,,DDP: The franchise? Dialogue: 0,0:28:57.36,0:29:00.06,Default,,0000,0000,0000,,Leth: Yeah, not too much. Dialogue: 0,0:29:00.06,0:29:03.03,Default,,0000,0000,0000,,So basically, it seems like Team Cherry really\Nwants to avoid turning Hollow Knight into Dialogue: 0,0:29:03.03,0:29:07.72,Default,,0000,0000,0000,,some giant franchise with books and shows\Nand all sorts of other crap. Dialogue: 0,0:29:07.72,0:29:08.77,Default,,0000,0000,0000,,And who could blame them? Dialogue: 0,0:29:08.77,0:29:13.74,Default,,0000,0000,0000,,That’s a really good way to completely screw\Nup your fictional world and make it less special. Dialogue: 0,0:29:13.74,0:29:18.50,Default,,0000,0000,0000,,I mean, Cuphead’s deep and comprehensive\Nlore will no doubt be ruined by their upcoming Dialogue: 0,0:29:18.50,0:29:21.87,Default,,0000,0000,0000,,Netflix show, which is a damn shame. Dialogue: 0,0:29:21.87,0:29:25.95,Default,,0000,0000,0000,,So it seems like Silksong might mark the end\Nof Hollow Knight content for a while, unless Dialogue: 0,0:29:25.95,0:29:30.28,Default,,0000,0000,0000,,Team Cherry decides to make Zote Boat or changes\Ntheir mind on third party stuff. Dialogue: 0,0:29:30.28,0:29:34.75,Default,,0000,0000,0000,,But honestly, I think Team Cherry will do\Nat least one other Hollow Knight related thing Dialogue: 0,0:29:34.75,0:29:35.76,Default,,0000,0000,0000,,other than Silksong. Dialogue: 0,0:29:35.76,0:29:36.99,Default,,0000,0000,0000,,Call it a feeling. Dialogue: 0,0:29:36.99,0:29:37.99,Default,,0000,0000,0000,,Call it speculation. Dialogue: 0,0:29:37.99,0:29:42.73,Default,,0000,0000,0000,,But I feel like William and Ari are so invested\Nin this world, and the fact that they can’t Dialogue: 0,0:29:42.73,0:29:47.67,Default,,0000,0000,0000,,stop adding to it, makes me think there will\Nbe other Hollow Knight content coming out. Dialogue: 0,0:29:47.67,0:29:49.66,Default,,0000,0000,0000,,Or maybe I’m just in denial. Dialogue: 0,0:29:49.66,0:29:52.10,Default,,0000,0000,0000,,You decide. Dialogue: 0,0:29:52.10,0:29:54.82,Default,,0000,0000,0000,,And so that’s about all I have to say regarding\Nthis interview. Dialogue: 0,0:29:54.82,0:29:58.06,Default,,0000,0000,0000,,We learned a little bit more about the Crest\Nsystem and the world layout. Dialogue: 0,0:29:58.06,0:30:02.51,Default,,0000,0000,0000,,And we got a little more info about characters\Nlike the Bell Beast and Shakra. Dialogue: 0,0:30:02.51,0:30:06.90,Default,,0000,0000,0000,,But I think what was most interesting is how\Ndifferent Silksong has been development-wise. Dialogue: 0,0:30:06.90,0:30:11.93,Default,,0000,0000,0000,,Team Cherry had to make rooms bigger and adjust\Nthe game’s camera just to accommodate Hornet’s Dialogue: 0,0:30:11.93,0:30:15.53,Default,,0000,0000,0000,,playstyle, as well as create more complex\Nenemies for her to fight. Dialogue: 0,0:30:15.53,0:30:19.96,Default,,0000,0000,0000,,I’m a little bummed to hear that Team Cherry\Nhas been focusing less on platforming, since Dialogue: 0,0:30:19.96,0:30:22.70,Default,,0000,0000,0000,,Hornet seems really well equipped for that\Nkind of stuff. Dialogue: 0,0:30:22.70,0:30:27.84,Default,,0000,0000,0000,,One thing that still eludes us is a full explanation\Non how exactly some tools alter Hornet’s Dialogue: 0,0:30:27.84,0:30:31.60,Default,,0000,0000,0000,,playstyle, other than they seem to affect\Nher silk meters in some way. Dialogue: 0,0:30:31.60,0:30:35.83,Default,,0000,0000,0000,,Lore wise we learned that pilgrims are actually\Nbringing thread to the Citadel, and that they Dialogue: 0,0:30:35.83,0:30:37.50,Default,,0000,0000,0000,,will even attack other pilgrims. Dialogue: 0,0:30:37.50,0:30:42.00,Default,,0000,0000,0000,,We’ve also learned that Hornet’s time\Nin her cage has zapped her of her “traditional Dialogue: 0,0:30:42.00,0:30:45.68,Default,,0000,0000,0000,,strength” and she now has to find the Weavers\Nto get it back. Dialogue: 0,0:30:45.68,0:30:51.76,Default,,0000,0000,0000,,But there are still many questions left regarding\NLace, this Conductor Romino fellow, the Steel Dialogue: 0,0:30:51.76,0:30:56.31,Default,,0000,0000,0000,,Assassins, as well as who is running this\Nwhole operation and if any of this will tie Dialogue: 0,0:30:56.31,0:30:59.60,Default,,0000,0000,0000,,back to what we saw in the cliffhanger endings\Nfrom Hollow Knight. Dialogue: 0,0:30:59.60,0:31:02.02,Default,,0000,0000,0000,,Yeah, remember those? Dialogue: 0,0:31:02.02,0:31:03.02,Default,,0000,0000,0000,,Fucking cliffhangers, man. Dialogue: 0,0:31:03.02,0:31:06.55,Default,,0000,0000,0000,,I swear to God, I hate it when they just abruptly\Ncuts things off right