Are games better than life?
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0:00 - 0:02I grew up in Northern Ireland, right up in the
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0:02 - 0:04very, very north end of it there,
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0:04 - 0:06where it's absolutely freezing cold.
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0:07 - 0:10This was me running around in the back garden mid-summer.
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0:10 - 0:11(Laughter)
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0:11 - 0:12I couldn't pick a career.
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0:12 - 0:14In Ireland the obvious choice is the military,
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0:14 - 0:18but to be honest it actually kind of sucks.
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0:18 - 0:19(Laughter)
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0:19 - 0:22My mother wanted me to be a dentist.
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0:22 - 0:24But the problem was that people kept blowing everything up.
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0:24 - 0:26So I actually went to school in Belfast,
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0:26 - 0:28which was where all the action happened.
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0:28 - 0:30And this was a pretty common sight.
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0:30 - 0:32The school I went to was pretty boring.
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0:32 - 0:34They forced us to learn things like Latin.
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0:35 - 0:37The school teachers weren't having much fun,
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0:37 - 0:39the sports were very dirty or very painful.
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0:39 - 0:42So I cleverly chose rowing, which I got very good at.
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0:42 - 0:44And I was actually rowing for my school here
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0:44 - 0:47until this fateful day, and I flipped over right in front
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0:47 - 0:48of the entire school.
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0:48 - 0:50And that was the finishing post right there.
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0:50 - 0:51(Laughter)
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0:51 - 0:52So this was extremely embarrassing.
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0:52 - 0:55But our school at that time got a grant from the government,
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0:55 - 0:57and they got an incredible computer -- the research machine 3DZ --
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0:57 - 1:00and they left the programming manuals lying around.
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1:01 - 1:03And so students like myself with nothing to do,
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1:03 - 1:05we would learn how to program it.
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1:05 - 1:07Also around this time, at home,
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1:07 - 1:08this was the computer that people were buying.
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1:08 - 1:11It was called the Sinclair ZX80. This was a 1K computer,
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1:11 - 1:14and you'd buy your programs on cassette tape.
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1:14 - 1:16Actually I'm just going to pause for one second,
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1:16 - 1:18because I heard that there's a prerequisite to speak here at TED --
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1:18 - 1:21you had to have a picture of yourself from the old days with big hair.
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1:21 - 1:23So I brought a picture with big hair.
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1:23 - 1:24(Laughter).
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1:24 - 1:26I just want to get that out of the way.
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1:26 - 1:30So after the Sinclair ZX80 came along the very cleverly named
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1:30 - 1:32Sinclair ZX81.
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1:32 - 1:33(Laughter)
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1:33 - 1:34And -- you see the picture at the bottom?
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1:34 - 1:36There's a picture of a guy doing homework with his son.
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1:36 - 1:39That's what they thought they had built it for.
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1:39 - 1:41The reality is we got the programming manual
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1:41 - 1:42and we started making games for it.
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1:42 - 1:43We were programming in BASIC,
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1:43 - 1:45which is a pretty awful language for games,
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1:45 - 1:47so we ended up learning Assembly language
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1:47 - 1:50so we could really take control of the hardware.
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1:50 - 1:52This is the guy that invented it, Sir Clive Sinclair,
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1:52 - 1:53and he's showing his machine.
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1:53 - 1:55You had this same thing in America,
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1:55 - 1:57it was called the Timex Sinclair1000.
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1:58 - 2:00To play a game in those days you had to have an imagination
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2:00 - 2:03to believe that you were really playing "Battlestar Galactica."
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2:03 - 2:06The graphics were just horrible.
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2:06 - 2:08You had to have an even better imagination to play this game,
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2:08 - 2:09"Death Rider."
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2:09 - 2:11But of course the scientists couldn't help themselves.
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2:11 - 2:14They started making their own video games.
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2:14 - 2:18This is one of my favorite ones here, where they have rabbit breeding,
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2:18 - 2:21so males choose the lucky rabbit.
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2:21 - 2:23It was around this time we went from 1K to 16K,
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2:23 - 2:25which was quite the leap.
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2:25 - 2:27And if you're wondering how much 16K is,
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2:27 - 2:29this eBay logo here is 16K.
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2:29 - 2:32And in that amount of memory someone programmed
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2:32 - 2:34a full flight simulation program.
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2:34 - 2:36And that's what it looked like.
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2:36 - 2:39I spent ages flying this flight simulator,
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2:39 - 2:42and I honestly believed I could fly airplanes by the end of it.
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2:42 - 2:46Here's Clive Sinclair now launching his color computer.
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2:46 - 2:49He's recognized as being the father of video games in Europe.
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2:49 - 2:51He's a multi-millionaire, and I think that's why he's
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2:51 - 2:53smiling in this photograph.
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2:53 - 2:55So I went on for the next 20 years or so
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2:55 - 2:57making a lot of different games.
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2:57 - 2:59Some of the highlights were things like "The Terminator,"
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2:59 - 3:02"Aladdin," the "Teenage Mutant Hero Turtles."
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3:02 - 3:03Because I was from the United Kingdom,
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3:03 - 3:07they thought the word ninja was a little too mean for children,
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3:07 - 3:09so they decided to call it hero instead.
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3:09 - 3:11I personally preferred the Spanish version,
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3:11 - 3:13which was "Tortugas Ninja."
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3:13 - 3:15That was much better.
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3:15 - 3:17(Laughter)
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3:17 - 3:21Then the last game I did was based on trying to get the video game industry
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3:21 - 3:24and Hollywood to actually work together on something --
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3:24 - 3:27instead of licensing from each other, to actually work.
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3:27 - 3:29Now, Chris did ask me to bring some statistics with me,
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3:29 - 3:31so I've done that.
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3:31 - 3:35The video game industry in 2005 became a 29 billion dollar business.
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3:35 - 3:36It grows every year.
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3:36 - 3:38Last year was the biggest year.
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3:38 - 3:40By 2008, we're going to kick the butt of the music industry.
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3:41 - 3:44By 2010, we're going to hit 42 billion.
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3:45 - 3:4743 percent of gamers are female.
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3:47 - 3:49So there's a lot more female gamers than people are really aware.
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3:49 - 3:51The average age of gamers?
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3:51 - 3:53Well, obviously it's for children, right?
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3:53 - 3:54Well, no, actually it's 30 years old.
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3:54 - 3:58And interestingly, the people who buy the most games are 37.
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3:58 - 4:00So 37 is our target audience.
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4:01 - 4:02All video games are violent.
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4:02 - 4:05Of course the newspapers love to beat on this.
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4:05 - 4:09But 83 percent of games don't have any mature content whatsoever,
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4:09 - 4:11so it's just not true.
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4:11 - 4:13Online gaming statistics.
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4:13 - 4:16I brought some stuff on "World of Warcraft." It's 5.5 million players.
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4:16 - 4:19It makes about 80 million bucks a month in subscriptions.
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4:19 - 4:22It costs 50 bucks just to install it on your computer,
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4:22 - 4:26making the publisher about another 275 million.
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4:26 - 4:28The game costs about 80 million dollars to make,
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4:28 - 4:30so basically it pays for itself in about a month.
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4:30 - 4:33A player in a game called "Project Entropia"
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4:33 - 4:37actually bought his own island for 26,500 dollars.
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4:37 - 4:39You have to remember that this is not a real island.
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4:39 - 4:41He didn't actually buy anything, just some data.
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4:41 - 4:43But he got great terms on it.
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4:43 - 4:46This purchase included mining and hunting rights,
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4:46 - 4:48ownership of all land on the island, and a castle
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4:48 - 4:50with no furniture included.
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4:50 - 4:51(Laughter)
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4:51 - 4:55This market is now estimated at over 800 million dollars annually.
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4:55 - 4:57And what's interesting about it is the market was actually created
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4:57 - 4:59by the gamers themselves.
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4:59 - 5:01They found clever ways to trade items
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5:01 - 5:03and to sell their accounts to each other
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5:03 - 5:05so that they could make money while they were playing their games.
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5:05 - 5:07I dove onto eBay a couple of days ago
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5:07 - 5:11just to see what was gong on, typed in World of Warcraft, got 6,000 items.
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5:11 - 5:13I liked this one the best:
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5:13 - 5:17a level 60 Warlock with lots of epics for 174,000 dollars.
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5:17 - 5:20It's like that guy obviously had some pain while making it.
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5:22 - 5:24So as far as popularity of games,
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5:24 - 5:26what do you think these people are doing here?
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5:26 - 5:31It turns out they're actually in Hollywood Bowl in Los Angeles
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5:31 - 5:34listening to the L.A. Philharmonic playing video game music.
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5:34 - 5:35That's what the show looks like.
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5:35 - 5:37You would expect it to be cheesy, but it's not.
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5:37 - 5:39It's very, very epic and a very beautiful concert.
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5:39 - 5:41And the people that went there absolutely loved it.
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5:42 - 5:43What do you think these people are doing?
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5:43 - 5:45They're actually bringing their computers so they can play games
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5:45 - 5:47against each other.
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5:47 - 5:49And this is happening in every city around the world.
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5:49 - 5:51This is happening in your local cities too,
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5:51 - 5:52you're probably just not aware of it.
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5:52 - 5:55Now, Chris told me that you had a timeline video a few years ago
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5:55 - 5:59here just to show how video game graphics have been improving.
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5:59 - 6:02I wanted to update that video and give you a new look at it.
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6:02 - 6:04But what I want you to do is to try to understand it.
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6:04 - 6:06We're on this curve, and the graphics are getting
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6:06 - 6:08so ridiculously better.
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6:08 - 6:11And I'm going to show you up to maybe 2007.
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6:11 - 6:13But I want you to try and think about what games could look like
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6:13 - 6:1510 years from now.
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6:15 - 6:17So we're going to start that video.
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6:18 - 6:21Video: Throughout human history people have played games.
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6:21 - 6:24As man's intellect and technology have evolved
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6:24 - 6:27so too have the games he plays.
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6:27 - 8:47(Music)
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8:47 - 8:50(Applause)
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8:50 - 8:52David Perry: The thing again I want you to think about is,
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8:52 - 8:54don't look at these graphics and think of that's the way it is.
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8:54 - 8:56Think about that's where we are right now,
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8:56 - 8:58and the curve that we're on means that this is going to continue
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8:58 - 9:00to get better.
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9:00 - 9:02This is an example of the kind of graphics you need to be able to draw
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9:02 - 9:05if you wanted to get a job in the video game industry today.
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9:05 - 9:07You need to be really an incredible artist.
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9:07 - 9:09And once we get enough of those guys, we're going to want
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9:09 - 9:10more fantasy artists that can create places
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9:10 - 9:13we've never been to before, or characters that
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9:13 - 9:14we've just never seen before.
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9:15 - 9:18So the obvious thing for me to talk about today is graphics and audio.
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9:18 - 9:20But if you were to go to a game developers conference,
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9:20 - 9:22what they're all talking about is emotion, purpose,
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9:22 - 9:24meaning, understanding and feeling.
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9:24 - 9:27You'll hear about talks like, can a video game make you cry?
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9:27 - 9:30And these are the kind of topics we really actually care about.
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9:30 - 9:33I came across a student who's absolutely excellent
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9:33 - 9:36at expressing himself, and this student agreed
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9:36 - 9:40that he would not show his video to anybody until
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9:40 - 9:41you here at TED had seen it.
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9:41 - 9:43So I'd like to play this video.
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9:43 - 9:47So this is a student's opinion on what his experience of games are.
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9:47 - 9:50Video: I, like many of you, live somewhere between
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9:50 - 9:52reality and video games.
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9:52 - 9:56Some part of me -- a true living, breathing person --
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9:56 - 10:00has become programmed, electronic and virtual.
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10:00 - 10:02The boundary of my brain that divides real from fantasy
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10:02 - 10:04has finally begun to crumble.
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10:05 - 10:08I'm a video game addict and this is my story.
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10:08 - 10:24(Music)
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10:24 - 10:25In the year of my birth
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10:25 - 10:29the Nintendo Entertainment System also went into development.
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10:34 - 10:36I played in the backyard, learned to read,
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10:36 - 10:38and even ate some of my vegetables.
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10:38 - 10:42Most of my childhood was spent playing with Legos.
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10:43 - 10:45But as was the case for most of my generation,
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10:45 - 10:48I spent a lot of time in front of the TV.
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10:48 - 10:51Mr. Rogers, Walt Disney, Nick Junior,
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10:51 - 10:54and roughly half a million commercials have undoubtedly
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10:54 - 10:56left their mark on me.
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10:57 - 10:59When my parents bought my sister and I our first Nintendo,
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10:59 - 11:03whatever inherent addictive quality this early interactive
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11:03 - 11:09electronic entertainment possessed quickly took hold of me.
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11:14 - 11:17At some point something clicked.
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11:17 - 11:23(Music)
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11:23 - 11:25With the combination of simple, interactive stories
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11:25 - 11:29and the warmth of the TV set, my simple 16-bit Nintendo
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11:29 - 11:31became more than just an escape.
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11:31 - 11:35It became an alternate existence, my virtual reality.
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11:35 - 11:53(Music)
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11:53 - 11:55I'm a video game addict, and it's not because of
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11:55 - 11:56a certain number of hours I have spent playing,
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11:56 - 12:00or nights I have gone without sleep to finish the next level.
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12:00 - 12:03It is because I have had life-altering experiences in virtual space,
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12:03 - 12:06and video games had begun to erode my own understanding
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12:06 - 12:09of what is real and what is not.
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12:10 - 12:13I'm addicted, because even though I know I'm losing my grip on reality,
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12:13 - 12:16I still crave more.
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12:16 - 12:26(Music)
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12:26 - 12:29From an early age I learned to invest myself emotionally
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12:29 - 12:32in what unfolded before me on screen.
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12:32 - 12:36Today, after 20 years of watching TV geared to make me emotional,
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12:36 - 12:40even a decent insurance commercial can bring tears to my eyes.
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12:44 - 12:47I am just one of a new generation that is growing up.
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12:47 - 12:50A generation who may experience much more meaning
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12:50 - 12:53through video games than they will through the real world.
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12:54 - 12:56Video games are nearing an evolutionary leap,
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12:56 - 12:59a point where game worlds will look and feel just as real
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12:59 - 13:02as the films we see in theatres, or the news we watch on TV.
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13:02 - 13:04And while my sense of free will in these virtual worlds
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13:04 - 13:08may still be limited, what I do learn applies to my real life.
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13:09 - 13:11Play enough video games and eventually you will
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13:11 - 13:14really believe you can snowboard, fly a plane,
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13:14 - 13:18drive a nine-second quarter mile, or kill a man.
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13:18 - 13:21I know I can.
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13:25 - 13:28Unlike any pop culture phenomenon before it,
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13:28 - 13:30video games actually allow us to become part of the machine.
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13:30 - 13:33They allow us to sublimate into the culture of interactive,
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13:33 - 13:37downloaded, streaming, HD reality.
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13:37 - 13:39We are interacting with our entertainment.
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13:40 - 13:42I have come to expect this level of interaction.
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13:42 - 13:45Without it, the problems faced in the real world --
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13:45 - 13:50poverty, war, disease and genocide -- lack the levity they should.
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13:51 - 13:53Their importance blends into the sensationalized drama
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13:53 - 13:56of prime time TV.
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13:56 - 13:59But the beauty of video games today lies not in the lifelike graphics,
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13:59 - 14:02the vibrating joysticks or virtual surround sound.
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14:03 - 14:06It lies in that these games are beginning to make me emotional.
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14:07 - 14:10I have fought in wars, feared for my own survival,
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14:10 - 14:14watched my cohorts die on beaches and woods that look and feel
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14:14 - 14:17more real than any textbook or any news story.
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14:18 - 14:20The people who create these games are smart.
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14:20 - 14:24They know what makes me scared, excited, panicked, proud or sad.
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14:24 - 14:28Then they use these emotions to dimensionalize the worlds they create.
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14:28 - 14:30A well-designed video game will seamlessly
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14:30 - 14:33weave the user into the fabric of the virtual experience.
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14:33 - 14:35As one becomes more experienced
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14:35 - 14:38the awareness of physical control melts away.
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14:38 - 14:40I know what I want and I do it.
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14:40 - 14:45No buttons to push, no triggers to pull, just me and the game.
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14:45 - 14:49My fate and the fate of the world around me lie inside my hands.
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14:53 - 14:56I know violent video games make my mother worry.
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14:56 - 14:58What troubles me is not that video game violence
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14:58 - 15:01is becoming more and more like real life violence,
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15:01 - 15:04but that real life violence is starting to look more and more
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15:04 - 15:06like a video game.
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15:06 - 15:13(Music)
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15:13 - 15:16These are all troubles outside of myself.
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15:16 - 15:18I, however, have a problem very close to home.
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15:18 - 15:21Something has happened to my brain.
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15:21 - 15:32(Music)
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15:32 - 15:34Perhaps there is a single part of our brain that holds
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15:34 - 15:36all of our gut instincts, the things we know to do
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15:36 - 15:38before we even think.
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15:38 - 15:41While some of these instincts may be innate, most are learned,
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15:41 - 15:43and all of them are hardwired into our brains.
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15:44 - 15:49These instincts are essential for survival in both real and virtual worlds.
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15:54 - 15:56Only in recent years has the technology behind video games
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15:56 - 16:00allowed for a true overlap in stimuli.
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16:00 - 16:03As gamers we are now living by the same laws of physics
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16:03 - 16:05in the same cities and doing many of the same things
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16:05 - 16:09we once did in real life, only virtually.
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16:09 - 16:11Consider this --
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16:11 - 16:14my real life car has about 25,000 miles on it.
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16:14 - 16:19In all my driving games, I've driven a total of 31,459 miles.
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16:19 - 16:22To some degree I've learned how to drive from the game.
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16:22 - 16:24The sensory cues are very similar.
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16:24 - 16:26It's a funny feeling when you have spent more time
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16:26 - 16:29doing something on the TV than you have in real life.
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16:30 - 16:33When I am driving down a road at sunset all I can think is,
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16:33 - 16:36this is almost as beautiful as my games are.
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16:36 - 16:38For my virtual worlds are perfect.
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16:38 - 16:41More beautiful and rich than the real world around us.
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16:41 - 16:44I'm not sure what the implications of my experience are,
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16:44 - 16:48but the potential for using realistic video game stimuli in repetition
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16:48 - 16:52on a vast number of loyal participants is frightening to me.
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16:52 - 16:55Today I believe Big Brother would find much more success
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16:55 - 16:57brainwashing the masses with video games
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16:57 - 17:00rather than just simply TVs.
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17:00 - 17:03Video games are fun, engaging, and leave your brain
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17:03 - 17:06completely vulnerable to re-programming.
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17:07 - 17:10But maybe brainwashing isn't always bad.
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17:10 - 17:12Imagine a game that teaches us to respect each other,
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17:12 - 17:15or helps us to understand the problems we're all facing
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17:15 - 17:16in the real world.
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17:16 - 17:18There is a potential to do good as well.
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17:20 - 17:22It is critical, as these virtual worlds continue to mirror
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17:22 - 17:25the real world we live in, that game developers realize
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17:25 - 17:27that they have tremendous responsibilities before them.
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17:28 - 17:31I'm not sure what the future of video games holds
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17:31 - 17:32for our civilization.
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17:32 - 17:36But as virtual and real world experiences increasingly overlap
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17:36 - 17:38there is a greater and greater potential for other people
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17:38 - 17:41to feel the same way I do.
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17:42 - 17:44What I have only recently come to realize
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17:44 - 17:48is that beyond the graphics, sound, game play and emotion
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17:48 - 17:51it is the power to break down reality that is so fascinating
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17:51 - 17:53and addictive to me.
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17:53 - 17:55I know that I am losing my grip.
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17:55 - 17:59Part of me is just waiting to let go.
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18:02 - 18:05I know though, that no matter how amazing video games may become,
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18:05 - 18:08or how flat the real world may seem to us,
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18:08 - 18:11that we must stay aware of what our games are teaching us
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18:11 - 18:16and how they leave us feeling when we finally do unplug.
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18:19 - 18:20(Applause)
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18:20 - 18:21DP: Wow.
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18:21 - 18:28(Applause)
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18:28 - 18:31I found that video very, very thought provoking,
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18:31 - 18:33and that's why I wanted to bring it here for you guys to see.
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18:33 - 18:35And what was interesting about it is the obvious choice
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18:35 - 18:38for me to talk about was graphics and audio.
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18:38 - 18:41But as you heard, Michael talked about all these other elements as well.
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18:42 - 18:44Video games give an awful lot of other things too,
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18:44 - 18:45and that's why people get so addicted.
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18:45 - 18:47The most important one being fun.
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18:47 - 18:49The name of this track is "The Magic To Come."
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18:49 - 18:50Who is that going to come from?
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18:50 - 18:52Is it going to come from the best directors in the world
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18:52 - 18:53as we thought it probably would?
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18:53 - 18:54I don't think so.
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18:54 - 18:57I think it's going to come from the children who are growing up now
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18:57 - 19:02that aren't stuck with all of the stuff that we remember from the past.
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19:02 - 19:04They're going to do it their way, using the tools that we've created.
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19:04 - 19:07The same with students or highly creative people,
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19:07 - 19:09writers and people like that.
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19:10 - 19:12As far as colleges go, there's about 350 colleges around the world
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19:12 - 19:15teaching video game courses.
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19:15 - 19:18That means there's literally thousands of new ideas.
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19:18 - 19:21Some of the ideas are really dreadful and some of them are great.
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19:21 - 19:23There's nothing worse than having to listen to someone
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19:23 - 19:25try and pitch you a really bad video game idea.
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19:25 - 19:31(Laughter)
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19:31 - 19:33Chris Anderson: You're off, you're off. That's it.
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19:33 - 19:36He's out of time.
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19:36 - 19:38DP: I've just got a little tiny bit more if you'll indulge me.
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19:38 - 19:40CA: Go ahead. I'm going to stay right here though.
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19:40 - 19:41(Laughter)
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19:41 - 19:44DP: This is just a cool shot, because this is students coming to school after class.
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19:44 - 19:47The school is closed; they're coming back at midnight
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19:47 - 19:49because they want to pitch their video game ideas.
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19:49 - 19:50I'm sitting at the front of the class,
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19:50 - 19:52and they're actually pitching their ideas.
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19:52 - 19:54So it's hard to get students to come back to class,
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19:54 - 19:55but it is possible.
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19:55 - 19:58This is my daughter, her name's Emma, she's 17 months old.
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19:58 - 20:01And I've been asking myself, what is Emma going to experience
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20:01 - 20:03in the video game world?
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20:03 - 20:06And as I've shown here, we have the audience.
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20:06 - 20:09She's never going to know a world where you can't press a button
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20:09 - 20:11and have millions of people ready to play.
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20:11 - 20:13You know, we have the technology.
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20:13 - 20:15She's never going to know a world where the graphics just aren't
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20:15 - 20:17stunning and really immersive.
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20:17 - 20:20And as the student video showed, we can impact and move.
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20:20 - 20:22She's never going to know a world where video games
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20:22 - 20:25aren't incredibly emotional and will probably make her cry.
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20:25 - 20:27I just hope she likes video games.
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20:27 - 20:28(Laughter)
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20:28 - 20:29So, my closing thought.
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20:29 - 20:31Games on the surface seem simple entertainment,
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20:31 - 20:33but for those that like to look a little deeper,
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20:33 - 20:36the new paradigm of video games could open entirely new frontiers
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20:36 - 20:38to creative minds that like to think big.
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20:39 - 20:41Where better to challenge those minds than here at TED?
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20:41 - 20:42Thank you.
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20:42 - 20:44Chris Anderson: David Perry. That was awesome.
- Title:
- Are games better than life?
- Speaker:
- David Perry
- Description:
-
Game designer David Perry says tomorrow's videogames will be more than mere fun to the next generation of gamers. They'll be lush, complex, emotional experiences -- more involving and meaningful to some than real life.
- Video Language:
- English
- Team:
closed TED
- Project:
- TEDTalks
- Duration:
- 20:43
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TED edited English subtitles for Are games better than life? | |
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TED added a translation |