1 00:00:00,000 --> 00:00:02,000 I grew up in Northern Ireland, right up in the 2 00:00:02,000 --> 00:00:04,000 very, very north end of it there, 3 00:00:04,000 --> 00:00:06,000 where it's absolutely freezing cold. 4 00:00:07,000 --> 00:00:10,000 This was me running around in the back garden mid-summer. 5 00:00:10,000 --> 00:00:11,000 (Laughter) 6 00:00:11,000 --> 00:00:12,000 I couldn't pick a career. 7 00:00:12,000 --> 00:00:14,000 In Ireland the obvious choice is the military, 8 00:00:14,000 --> 00:00:18,000 but to be honest it actually kind of sucks. 9 00:00:18,000 --> 00:00:19,000 (Laughter) 10 00:00:19,000 --> 00:00:22,000 My mother wanted me to be a dentist. 11 00:00:22,000 --> 00:00:24,000 But the problem was that people kept blowing everything up. 12 00:00:24,000 --> 00:00:26,000 So I actually went to school in Belfast, 13 00:00:26,000 --> 00:00:28,000 which was where all the action happened. 14 00:00:28,000 --> 00:00:30,000 And this was a pretty common sight. 15 00:00:30,000 --> 00:00:32,000 The school I went to was pretty boring. 16 00:00:32,000 --> 00:00:34,000 They forced us to learn things like Latin. 17 00:00:35,000 --> 00:00:37,000 The school teachers weren't having much fun, 18 00:00:37,000 --> 00:00:39,000 the sports were very dirty or very painful. 19 00:00:39,000 --> 00:00:42,000 So I cleverly chose rowing, which I got very good at. 20 00:00:42,000 --> 00:00:44,000 And I was actually rowing for my school here 21 00:00:44,000 --> 00:00:47,000 until this fateful day, and I flipped over right in front 22 00:00:47,000 --> 00:00:48,000 of the entire school. 23 00:00:48,000 --> 00:00:50,000 And that was the finishing post right there. 24 00:00:50,000 --> 00:00:51,000 (Laughter) 25 00:00:51,000 --> 00:00:52,000 So this was extremely embarrassing. 26 00:00:52,000 --> 00:00:55,000 But our school at that time got a grant from the government, 27 00:00:55,000 --> 00:00:57,000 and they got an incredible computer -- the research machine 3DZ -- 28 00:00:57,000 --> 00:01:00,000 and they left the programming manuals lying around. 29 00:01:01,000 --> 00:01:03,000 And so students like myself with nothing to do, 30 00:01:03,000 --> 00:01:05,000 we would learn how to program it. 31 00:01:05,000 --> 00:01:07,000 Also around this time, at home, 32 00:01:07,000 --> 00:01:08,000 this was the computer that people were buying. 33 00:01:08,000 --> 00:01:11,000 It was called the Sinclair ZX80. This was a 1K computer, 34 00:01:11,000 --> 00:01:14,000 and you'd buy your programs on cassette tape. 35 00:01:14,000 --> 00:01:16,000 Actually I'm just going to pause for one second, 36 00:01:16,000 --> 00:01:18,000 because I heard that there's a prerequisite to speak here at TED -- 37 00:01:18,000 --> 00:01:21,000 you had to have a picture of yourself from the old days with big hair. 38 00:01:21,000 --> 00:01:23,000 So I brought a picture with big hair. 39 00:01:23,000 --> 00:01:24,000 (Laughter). 40 00:01:24,000 --> 00:01:26,000 I just want to get that out of the way. 41 00:01:26,000 --> 00:01:30,000 So after the Sinclair ZX80 came along the very cleverly named 42 00:01:30,000 --> 00:01:32,000 Sinclair ZX81. 43 00:01:32,000 --> 00:01:33,000 (Laughter) 44 00:01:33,000 --> 00:01:34,000 And -- you see the picture at the bottom? 45 00:01:34,000 --> 00:01:36,000 There's a picture of a guy doing homework with his son. 46 00:01:36,000 --> 00:01:39,000 That's what they thought they had built it for. 47 00:01:39,000 --> 00:01:41,000 The reality is we got the programming manual 48 00:01:41,000 --> 00:01:42,000 and we started making games for it. 49 00:01:42,000 --> 00:01:43,000 We were programming in BASIC, 50 00:01:43,000 --> 00:01:45,000 which is a pretty awful language for games, 51 00:01:45,000 --> 00:01:47,000 so we ended up learning Assembly language 52 00:01:47,000 --> 00:01:50,000 so we could really take control of the hardware. 53 00:01:50,000 --> 00:01:52,000 This is the guy that invented it, Sir Clive Sinclair, 54 00:01:52,000 --> 00:01:53,000 and he's showing his machine. 55 00:01:53,000 --> 00:01:55,000 You had this same thing in America, 56 00:01:55,000 --> 00:01:57,000 it was called the Timex Sinclair1000. 57 00:01:58,000 --> 00:02:00,000 To play a game in those days you had to have an imagination 58 00:02:00,000 --> 00:02:03,000 to believe that you were really playing "Battlestar Galactica." 59 00:02:03,000 --> 00:02:06,000 The graphics were just horrible. 60 00:02:06,000 --> 00:02:08,000 You had to have an even better imagination to play this game, 61 00:02:08,000 --> 00:02:09,000 "Death Rider." 62 00:02:09,000 --> 00:02:11,000 But of course the scientists couldn't help themselves. 63 00:02:11,000 --> 00:02:14,000 They started making their own video games. 64 00:02:14,000 --> 00:02:18,000 This is one of my favorite ones here, where they have rabbit breeding, 65 00:02:18,000 --> 00:02:21,000 so males choose the lucky rabbit. 66 00:02:21,000 --> 00:02:23,000 It was around this time we went from 1K to 16K, 67 00:02:23,000 --> 00:02:25,000 which was quite the leap. 68 00:02:25,000 --> 00:02:27,000 And if you're wondering how much 16K is, 69 00:02:27,000 --> 00:02:29,000 this eBay logo here is 16K. 70 00:02:29,000 --> 00:02:32,000 And in that amount of memory someone programmed 71 00:02:32,000 --> 00:02:34,000 a full flight simulation program. 72 00:02:34,000 --> 00:02:36,000 And that's what it looked like. 73 00:02:36,000 --> 00:02:39,000 I spent ages flying this flight simulator, 74 00:02:39,000 --> 00:02:42,000 and I honestly believed I could fly airplanes by the end of it. 75 00:02:42,000 --> 00:02:46,000 Here's Clive Sinclair now launching his color computer. 76 00:02:46,000 --> 00:02:49,000 He's recognized as being the father of video games in Europe. 77 00:02:49,000 --> 00:02:51,000 He's a multi-millionaire, and I think that's why he's 78 00:02:51,000 --> 00:02:53,000 smiling in this photograph. 79 00:02:53,000 --> 00:02:55,000 So I went on for the next 20 years or so 80 00:02:55,000 --> 00:02:57,000 making a lot of different games. 81 00:02:57,000 --> 00:02:59,000 Some of the highlights were things like "The Terminator," 82 00:02:59,000 --> 00:03:02,000 "Aladdin," the "Teenage Mutant Hero Turtles." 83 00:03:02,000 --> 00:03:03,000 Because I was from the United Kingdom, 84 00:03:03,000 --> 00:03:07,000 they thought the word ninja was a little too mean for children, 85 00:03:07,000 --> 00:03:09,000 so they decided to call it hero instead. 86 00:03:09,000 --> 00:03:11,000 I personally preferred the Spanish version, 87 00:03:11,000 --> 00:03:13,000 which was "Tortugas Ninja." 88 00:03:13,000 --> 00:03:15,000 That was much better. 89 00:03:15,000 --> 00:03:17,000 (Laughter) 90 00:03:17,000 --> 00:03:21,000 Then the last game I did was based on trying to get the video game industry 91 00:03:21,000 --> 00:03:24,000 and Hollywood to actually work together on something -- 92 00:03:24,000 --> 00:03:27,000 instead of licensing from each other, to actually work. 93 00:03:27,000 --> 00:03:29,000 Now, Chris did ask me to bring some statistics with me, 94 00:03:29,000 --> 00:03:31,000 so I've done that. 95 00:03:31,000 --> 00:03:35,000 The video game industry in 2005 became a 29 billion dollar business. 96 00:03:35,000 --> 00:03:36,000 It grows every year. 97 00:03:36,000 --> 00:03:38,000 Last year was the biggest year. 98 00:03:38,000 --> 00:03:40,000 By 2008, we're going to kick the butt of the music industry. 99 00:03:41,000 --> 00:03:44,000 By 2010, we're going to hit 42 billion. 100 00:03:45,000 --> 00:03:47,000 43 percent of gamers are female. 101 00:03:47,000 --> 00:03:49,000 So there's a lot more female gamers than people are really aware. 102 00:03:49,000 --> 00:03:51,000 The average age of gamers? 103 00:03:51,000 --> 00:03:53,000 Well, obviously it's for children, right? 104 00:03:53,000 --> 00:03:54,000 Well, no, actually it's 30 years old. 105 00:03:54,000 --> 00:03:58,000 And interestingly, the people who buy the most games are 37. 106 00:03:58,000 --> 00:04:00,000 So 37 is our target audience. 107 00:04:01,000 --> 00:04:02,000 All video games are violent. 108 00:04:02,000 --> 00:04:05,000 Of course the newspapers love to beat on this. 109 00:04:05,000 --> 00:04:09,000 But 83 percent of games don't have any mature content whatsoever, 110 00:04:09,000 --> 00:04:11,000 so it's just not true. 111 00:04:11,000 --> 00:04:13,000 Online gaming statistics. 112 00:04:13,000 --> 00:04:16,000 I brought some stuff on "World of Warcraft." It's 5.5 million players. 113 00:04:16,000 --> 00:04:19,000 It makes about 80 million bucks a month in subscriptions. 114 00:04:19,000 --> 00:04:22,000 It costs 50 bucks just to install it on your computer, 115 00:04:22,000 --> 00:04:26,000 making the publisher about another 275 million. 116 00:04:26,000 --> 00:04:28,000 The game costs about 80 million dollars to make, 117 00:04:28,000 --> 00:04:30,000 so basically it pays for itself in about a month. 118 00:04:30,000 --> 00:04:33,000 A player in a game called "Project Entropia" 119 00:04:33,000 --> 00:04:37,000 actually bought his own island for 26,500 dollars. 120 00:04:37,000 --> 00:04:39,000 You have to remember that this is not a real island. 121 00:04:39,000 --> 00:04:41,000 He didn't actually buy anything, just some data. 122 00:04:41,000 --> 00:04:43,000 But he got great terms on it. 123 00:04:43,000 --> 00:04:46,000 This purchase included mining and hunting rights, 124 00:04:46,000 --> 00:04:48,000 ownership of all land on the island, and a castle 125 00:04:48,000 --> 00:04:50,000 with no furniture included. 126 00:04:50,000 --> 00:04:51,000 (Laughter) 127 00:04:51,000 --> 00:04:55,000 This market is now estimated at over 800 million dollars annually. 128 00:04:55,000 --> 00:04:57,000 And what's interesting about it is the market was actually created 129 00:04:57,000 --> 00:04:59,000 by the gamers themselves. 130 00:04:59,000 --> 00:05:01,000 They found clever ways to trade items 131 00:05:01,000 --> 00:05:03,000 and to sell their accounts to each other 132 00:05:03,000 --> 00:05:05,000 so that they could make money while they were playing their games. 133 00:05:05,000 --> 00:05:07,000 I dove onto eBay a couple of days ago 134 00:05:07,000 --> 00:05:11,000 just to see what was gong on, typed in World of Warcraft, got 6,000 items. 135 00:05:11,000 --> 00:05:13,000 I liked this one the best: 136 00:05:13,000 --> 00:05:17,000 a level 60 Warlock with lots of epics for 174,000 dollars. 137 00:05:17,000 --> 00:05:20,000 It's like that guy obviously had some pain while making it. 138 00:05:22,000 --> 00:05:24,000 So as far as popularity of games, 139 00:05:24,000 --> 00:05:26,000 what do you think these people are doing here? 140 00:05:26,000 --> 00:05:31,000 It turns out they're actually in Hollywood Bowl in Los Angeles 141 00:05:31,000 --> 00:05:34,000 listening to the L.A. Philharmonic playing video game music. 142 00:05:34,000 --> 00:05:35,000 That's what the show looks like. 143 00:05:35,000 --> 00:05:37,000 You would expect it to be cheesy, but it's not. 144 00:05:37,000 --> 00:05:39,000 It's very, very epic and a very beautiful concert. 145 00:05:39,000 --> 00:05:41,000 And the people that went there absolutely loved it. 146 00:05:42,000 --> 00:05:43,000 What do you think these people are doing? 147 00:05:43,000 --> 00:05:45,000 They're actually bringing their computers so they can play games 148 00:05:45,000 --> 00:05:47,000 against each other. 149 00:05:47,000 --> 00:05:49,000 And this is happening in every city around the world. 150 00:05:49,000 --> 00:05:51,000 This is happening in your local cities too, 151 00:05:51,000 --> 00:05:52,000 you're probably just not aware of it. 152 00:05:52,000 --> 00:05:55,000 Now, Chris told me that you had a timeline video a few years ago 153 00:05:55,000 --> 00:05:59,000 here just to show how video game graphics have been improving. 154 00:05:59,000 --> 00:06:02,000 I wanted to update that video and give you a new look at it. 155 00:06:02,000 --> 00:06:04,000 But what I want you to do is to try to understand it. 156 00:06:04,000 --> 00:06:06,000 We're on this curve, and the graphics are getting 157 00:06:06,000 --> 00:06:08,000 so ridiculously better. 158 00:06:08,000 --> 00:06:11,000 And I'm going to show you up to maybe 2007. 159 00:06:11,000 --> 00:06:13,000 But I want you to try and think about what games could look like 160 00:06:13,000 --> 00:06:15,000 10 years from now. 161 00:06:15,000 --> 00:06:17,000 So we're going to start that video. 162 00:06:18,000 --> 00:06:21,000 Video: Throughout human history people have played games. 163 00:06:21,000 --> 00:06:24,000 As man's intellect and technology have evolved 164 00:06:24,000 --> 00:06:27,000 so too have the games he plays. 165 00:06:27,000 --> 00:08:47,000 (Music) 166 00:08:47,000 --> 00:08:50,000 (Applause) 167 00:08:50,000 --> 00:08:52,000 David Perry: The thing again I want you to think about is, 168 00:08:52,000 --> 00:08:54,000 don't look at these graphics and think of that's the way it is. 169 00:08:54,000 --> 00:08:56,000 Think about that's where we are right now, 170 00:08:56,000 --> 00:08:58,000 and the curve that we're on means that this is going to continue 171 00:08:58,000 --> 00:09:00,000 to get better. 172 00:09:00,000 --> 00:09:02,000 This is an example of the kind of graphics you need to be able to draw 173 00:09:02,000 --> 00:09:05,000 if you wanted to get a job in the video game industry today. 174 00:09:05,000 --> 00:09:07,000 You need to be really an incredible artist. 175 00:09:07,000 --> 00:09:09,000 And once we get enough of those guys, we're going to want 176 00:09:09,000 --> 00:09:10,000 more fantasy artists that can create places 177 00:09:10,000 --> 00:09:13,000 we've never been to before, or characters that 178 00:09:13,000 --> 00:09:14,000 we've just never seen before. 179 00:09:15,000 --> 00:09:18,000 So the obvious thing for me to talk about today is graphics and audio. 180 00:09:18,000 --> 00:09:20,000 But if you were to go to a game developers conference, 181 00:09:20,000 --> 00:09:22,000 what they're all talking about is emotion, purpose, 182 00:09:22,000 --> 00:09:24,000 meaning, understanding and feeling. 183 00:09:24,000 --> 00:09:27,000 You'll hear about talks like, can a video game make you cry? 184 00:09:27,000 --> 00:09:30,000 And these are the kind of topics we really actually care about. 185 00:09:30,000 --> 00:09:33,000 I came across a student who's absolutely excellent 186 00:09:33,000 --> 00:09:36,000 at expressing himself, and this student agreed 187 00:09:36,000 --> 00:09:40,000 that he would not show his video to anybody until 188 00:09:40,000 --> 00:09:41,000 you here at TED had seen it. 189 00:09:41,000 --> 00:09:43,000 So I'd like to play this video. 190 00:09:43,000 --> 00:09:47,000 So this is a student's opinion on what his experience of games are. 191 00:09:47,000 --> 00:09:50,000 Video: I, like many of you, live somewhere between 192 00:09:50,000 --> 00:09:52,000 reality and video games. 193 00:09:52,000 --> 00:09:56,000 Some part of me -- a true living, breathing person -- 194 00:09:56,000 --> 00:10:00,000 has become programmed, electronic and virtual. 195 00:10:00,000 --> 00:10:02,000 The boundary of my brain that divides real from fantasy 196 00:10:02,000 --> 00:10:04,000 has finally begun to crumble. 197 00:10:05,000 --> 00:10:08,000 I'm a video game addict and this is my story. 198 00:10:08,000 --> 00:10:24,000 (Music) 199 00:10:24,000 --> 00:10:25,000 In the year of my birth 200 00:10:25,000 --> 00:10:29,000 the Nintendo Entertainment System also went into development. 201 00:10:34,000 --> 00:10:36,000 I played in the backyard, learned to read, 202 00:10:36,000 --> 00:10:38,000 and even ate some of my vegetables. 203 00:10:38,000 --> 00:10:42,000 Most of my childhood was spent playing with Legos. 204 00:10:43,000 --> 00:10:45,000 But as was the case for most of my generation, 205 00:10:45,000 --> 00:10:48,000 I spent a lot of time in front of the TV. 206 00:10:48,000 --> 00:10:51,000 Mr. Rogers, Walt Disney, Nick Junior, 207 00:10:51,000 --> 00:10:54,000 and roughly half a million commercials have undoubtedly 208 00:10:54,000 --> 00:10:56,000 left their mark on me. 209 00:10:57,000 --> 00:10:59,000 When my parents bought my sister and I our first Nintendo, 210 00:10:59,000 --> 00:11:03,000 whatever inherent addictive quality this early interactive 211 00:11:03,000 --> 00:11:09,000 electronic entertainment possessed quickly took hold of me. 212 00:11:14,000 --> 00:11:17,000 At some point something clicked. 213 00:11:17,000 --> 00:11:23,000 (Music) 214 00:11:23,000 --> 00:11:25,000 With the combination of simple, interactive stories 215 00:11:25,000 --> 00:11:29,000 and the warmth of the TV set, my simple 16-bit Nintendo 216 00:11:29,000 --> 00:11:31,000 became more than just an escape. 217 00:11:31,000 --> 00:11:35,000 It became an alternate existence, my virtual reality. 218 00:11:35,000 --> 00:11:53,000 (Music) 219 00:11:53,000 --> 00:11:55,000 I'm a video game addict, and it's not because of 220 00:11:55,000 --> 00:11:56,000 a certain number of hours I have spent playing, 221 00:11:56,000 --> 00:12:00,000 or nights I have gone without sleep to finish the next level. 222 00:12:00,000 --> 00:12:03,000 It is because I have had life-altering experiences in virtual space, 223 00:12:03,000 --> 00:12:06,000 and video games had begun to erode my own understanding 224 00:12:06,000 --> 00:12:09,000 of what is real and what is not. 225 00:12:10,000 --> 00:12:13,000 I'm addicted, because even though I know I'm losing my grip on reality, 226 00:12:13,000 --> 00:12:16,000 I still crave more. 227 00:12:16,000 --> 00:12:26,000 (Music) 228 00:12:26,000 --> 00:12:29,000 From an early age I learned to invest myself emotionally 229 00:12:29,000 --> 00:12:32,000 in what unfolded before me on screen. 230 00:12:32,000 --> 00:12:36,000 Today, after 20 years of watching TV geared to make me emotional, 231 00:12:36,000 --> 00:12:40,000 even a decent insurance commercial can bring tears to my eyes. 232 00:12:44,000 --> 00:12:47,000 I am just one of a new generation that is growing up. 233 00:12:47,000 --> 00:12:50,000 A generation who may experience much more meaning 234 00:12:50,000 --> 00:12:53,000 through video games than they will through the real world. 235 00:12:54,000 --> 00:12:56,000 Video games are nearing an evolutionary leap, 236 00:12:56,000 --> 00:12:59,000 a point where game worlds will look and feel just as real 237 00:12:59,000 --> 00:13:02,000 as the films we see in theatres, or the news we watch on TV. 238 00:13:02,000 --> 00:13:04,000 And while my sense of free will in these virtual worlds 239 00:13:04,000 --> 00:13:08,000 may still be limited, what I do learn applies to my real life. 240 00:13:09,000 --> 00:13:11,000 Play enough video games and eventually you will 241 00:13:11,000 --> 00:13:14,000 really believe you can snowboard, fly a plane, 242 00:13:14,000 --> 00:13:18,000 drive a nine-second quarter mile, or kill a man. 243 00:13:18,000 --> 00:13:21,000 I know I can. 244 00:13:25,000 --> 00:13:28,000 Unlike any pop culture phenomenon before it, 245 00:13:28,000 --> 00:13:30,000 video games actually allow us to become part of the machine. 246 00:13:30,000 --> 00:13:33,000 They allow us to sublimate into the culture of interactive, 247 00:13:33,000 --> 00:13:37,000 downloaded, streaming, HD reality. 248 00:13:37,000 --> 00:13:39,000 We are interacting with our entertainment. 249 00:13:40,000 --> 00:13:42,000 I have come to expect this level of interaction. 250 00:13:42,000 --> 00:13:45,000 Without it, the problems faced in the real world -- 251 00:13:45,000 --> 00:13:50,000 poverty, war, disease and genocide -- lack the levity they should. 252 00:13:51,000 --> 00:13:53,000 Their importance blends into the sensationalized drama 253 00:13:53,000 --> 00:13:56,000 of prime time TV. 254 00:13:56,000 --> 00:13:59,000 But the beauty of video games today lies not in the lifelike graphics, 255 00:13:59,000 --> 00:14:02,000 the vibrating joysticks or virtual surround sound. 256 00:14:03,000 --> 00:14:06,000 It lies in that these games are beginning to make me emotional. 257 00:14:07,000 --> 00:14:10,000 I have fought in wars, feared for my own survival, 258 00:14:10,000 --> 00:14:14,000 watched my cohorts die on beaches and woods that look and feel 259 00:14:14,000 --> 00:14:17,000 more real than any textbook or any news story. 260 00:14:18,000 --> 00:14:20,000 The people who create these games are smart. 261 00:14:20,000 --> 00:14:24,000 They know what makes me scared, excited, panicked, proud or sad. 262 00:14:24,000 --> 00:14:28,000 Then they use these emotions to dimensionalize the worlds they create. 263 00:14:28,000 --> 00:14:30,000 A well-designed video game will seamlessly 264 00:14:30,000 --> 00:14:33,000 weave the user into the fabric of the virtual experience. 265 00:14:33,000 --> 00:14:35,000 As one becomes more experienced 266 00:14:35,000 --> 00:14:38,000 the awareness of physical control melts away. 267 00:14:38,000 --> 00:14:40,000 I know what I want and I do it. 268 00:14:40,000 --> 00:14:45,000 No buttons to push, no triggers to pull, just me and the game. 269 00:14:45,000 --> 00:14:49,000 My fate and the fate of the world around me lie inside my hands. 270 00:14:53,000 --> 00:14:56,000 I know violent video games make my mother worry. 271 00:14:56,000 --> 00:14:58,000 What troubles me is not that video game violence 272 00:14:58,000 --> 00:15:01,000 is becoming more and more like real life violence, 273 00:15:01,000 --> 00:15:04,000 but that real life violence is starting to look more and more 274 00:15:04,000 --> 00:15:06,000 like a video game. 275 00:15:06,000 --> 00:15:13,000 (Music) 276 00:15:13,000 --> 00:15:16,000 These are all troubles outside of myself. 277 00:15:16,000 --> 00:15:18,000 I, however, have a problem very close to home. 278 00:15:18,000 --> 00:15:21,000 Something has happened to my brain. 279 00:15:21,000 --> 00:15:32,000 (Music) 280 00:15:32,000 --> 00:15:34,000 Perhaps there is a single part of our brain that holds 281 00:15:34,000 --> 00:15:36,000 all of our gut instincts, the things we know to do 282 00:15:36,000 --> 00:15:38,000 before we even think. 283 00:15:38,000 --> 00:15:41,000 While some of these instincts may be innate, most are learned, 284 00:15:41,000 --> 00:15:43,000 and all of them are hardwired into our brains. 285 00:15:44,000 --> 00:15:49,000 These instincts are essential for survival in both real and virtual worlds. 286 00:15:54,000 --> 00:15:56,000 Only in recent years has the technology behind video games 287 00:15:56,000 --> 00:16:00,000 allowed for a true overlap in stimuli. 288 00:16:00,000 --> 00:16:03,000 As gamers we are now living by the same laws of physics 289 00:16:03,000 --> 00:16:05,000 in the same cities and doing many of the same things 290 00:16:05,000 --> 00:16:09,000 we once did in real life, only virtually. 291 00:16:09,000 --> 00:16:11,000 Consider this -- 292 00:16:11,000 --> 00:16:14,000 my real life car has about 25,000 miles on it. 293 00:16:14,000 --> 00:16:19,000 In all my driving games, I've driven a total of 31,459 miles. 294 00:16:19,000 --> 00:16:22,000 To some degree I've learned how to drive from the game. 295 00:16:22,000 --> 00:16:24,000 The sensory cues are very similar. 296 00:16:24,000 --> 00:16:26,000 It's a funny feeling when you have spent more time 297 00:16:26,000 --> 00:16:29,000 doing something on the TV than you have in real life. 298 00:16:30,000 --> 00:16:33,000 When I am driving down a road at sunset all I can think is, 299 00:16:33,000 --> 00:16:36,000 this is almost as beautiful as my games are. 300 00:16:36,000 --> 00:16:38,000 For my virtual worlds are perfect. 301 00:16:38,000 --> 00:16:41,000 More beautiful and rich than the real world around us. 302 00:16:41,000 --> 00:16:44,000 I'm not sure what the implications of my experience are, 303 00:16:44,000 --> 00:16:48,000 but the potential for using realistic video game stimuli in repetition 304 00:16:48,000 --> 00:16:52,000 on a vast number of loyal participants is frightening to me. 305 00:16:52,000 --> 00:16:55,000 Today I believe Big Brother would find much more success 306 00:16:55,000 --> 00:16:57,000 brainwashing the masses with video games 307 00:16:57,000 --> 00:17:00,000 rather than just simply TVs. 308 00:17:00,000 --> 00:17:03,000 Video games are fun, engaging, and leave your brain 309 00:17:03,000 --> 00:17:06,000 completely vulnerable to re-programming. 310 00:17:07,000 --> 00:17:10,000 But maybe brainwashing isn't always bad. 311 00:17:10,000 --> 00:17:12,000 Imagine a game that teaches us to respect each other, 312 00:17:12,000 --> 00:17:15,000 or helps us to understand the problems we're all facing 313 00:17:15,000 --> 00:17:16,000 in the real world. 314 00:17:16,000 --> 00:17:18,000 There is a potential to do good as well. 315 00:17:20,000 --> 00:17:22,000 It is critical, as these virtual worlds continue to mirror 316 00:17:22,000 --> 00:17:25,000 the real world we live in, that game developers realize 317 00:17:25,000 --> 00:17:27,000 that they have tremendous responsibilities before them. 318 00:17:28,000 --> 00:17:31,000 I'm not sure what the future of video games holds 319 00:17:31,000 --> 00:17:32,000 for our civilization. 320 00:17:32,000 --> 00:17:36,000 But as virtual and real world experiences increasingly overlap 321 00:17:36,000 --> 00:17:38,000 there is a greater and greater potential for other people 322 00:17:38,000 --> 00:17:41,000 to feel the same way I do. 323 00:17:42,000 --> 00:17:44,000 What I have only recently come to realize 324 00:17:44,000 --> 00:17:48,000 is that beyond the graphics, sound, game play and emotion 325 00:17:48,000 --> 00:17:51,000 it is the power to break down reality that is so fascinating 326 00:17:51,000 --> 00:17:53,000 and addictive to me. 327 00:17:53,000 --> 00:17:55,000 I know that I am losing my grip. 328 00:17:55,000 --> 00:17:59,000 Part of me is just waiting to let go. 329 00:18:02,000 --> 00:18:05,000 I know though, that no matter how amazing video games may become, 330 00:18:05,000 --> 00:18:08,000 or how flat the real world may seem to us, 331 00:18:08,000 --> 00:18:11,000 that we must stay aware of what our games are teaching us 332 00:18:11,000 --> 00:18:16,000 and how they leave us feeling when we finally do unplug. 333 00:18:19,000 --> 00:18:20,000 (Applause) 334 00:18:20,000 --> 00:18:21,000 DP: Wow. 335 00:18:21,000 --> 00:18:28,000 (Applause) 336 00:18:28,000 --> 00:18:31,000 I found that video very, very thought provoking, 337 00:18:31,000 --> 00:18:33,000 and that's why I wanted to bring it here for you guys to see. 338 00:18:33,000 --> 00:18:35,000 And what was interesting about it is the obvious choice 339 00:18:35,000 --> 00:18:38,000 for me to talk about was graphics and audio. 340 00:18:38,000 --> 00:18:41,000 But as you heard, Michael talked about all these other elements as well. 341 00:18:42,000 --> 00:18:44,000 Video games give an awful lot of other things too, 342 00:18:44,000 --> 00:18:45,000 and that's why people get so addicted. 343 00:18:45,000 --> 00:18:47,000 The most important one being fun. 344 00:18:47,000 --> 00:18:49,000 The name of this track is "The Magic To Come." 345 00:18:49,000 --> 00:18:50,000 Who is that going to come from? 346 00:18:50,000 --> 00:18:52,000 Is it going to come from the best directors in the world 347 00:18:52,000 --> 00:18:53,000 as we thought it probably would? 348 00:18:53,000 --> 00:18:54,000 I don't think so. 349 00:18:54,000 --> 00:18:57,000 I think it's going to come from the children who are growing up now 350 00:18:57,000 --> 00:19:02,000 that aren't stuck with all of the stuff that we remember from the past. 351 00:19:02,000 --> 00:19:04,000 They're going to do it their way, using the tools that we've created. 352 00:19:04,000 --> 00:19:07,000 The same with students or highly creative people, 353 00:19:07,000 --> 00:19:09,000 writers and people like that. 354 00:19:10,000 --> 00:19:12,000 As far as colleges go, there's about 350 colleges around the world 355 00:19:12,000 --> 00:19:15,000 teaching video game courses. 356 00:19:15,000 --> 00:19:18,000 That means there's literally thousands of new ideas. 357 00:19:18,000 --> 00:19:21,000 Some of the ideas are really dreadful and some of them are great. 358 00:19:21,000 --> 00:19:23,000 There's nothing worse than having to listen to someone 359 00:19:23,000 --> 00:19:25,000 try and pitch you a really bad video game idea. 360 00:19:25,000 --> 00:19:31,000 (Laughter) 361 00:19:31,000 --> 00:19:33,000 Chris Anderson: You're off, you're off. That's it. 362 00:19:33,000 --> 00:19:36,000 He's out of time. 363 00:19:36,000 --> 00:19:38,000 DP: I've just got a little tiny bit more if you'll indulge me. 364 00:19:38,000 --> 00:19:40,000 CA: Go ahead. I'm going to stay right here though. 365 00:19:40,000 --> 00:19:41,000 (Laughter) 366 00:19:41,000 --> 00:19:44,000 DP: This is just a cool shot, because this is students coming to school after class. 367 00:19:44,000 --> 00:19:47,000 The school is closed; they're coming back at midnight 368 00:19:47,000 --> 00:19:49,000 because they want to pitch their video game ideas. 369 00:19:49,000 --> 00:19:50,000 I'm sitting at the front of the class, 370 00:19:50,000 --> 00:19:52,000 and they're actually pitching their ideas. 371 00:19:52,000 --> 00:19:54,000 So it's hard to get students to come back to class, 372 00:19:54,000 --> 00:19:55,000 but it is possible. 373 00:19:55,000 --> 00:19:58,000 This is my daughter, her name's Emma, she's 17 months old. 374 00:19:58,000 --> 00:20:01,000 And I've been asking myself, what is Emma going to experience 375 00:20:01,000 --> 00:20:03,000 in the video game world? 376 00:20:03,000 --> 00:20:06,000 And as I've shown here, we have the audience. 377 00:20:06,000 --> 00:20:09,000 She's never going to know a world where you can't press a button 378 00:20:09,000 --> 00:20:11,000 and have millions of people ready to play. 379 00:20:11,000 --> 00:20:13,000 You know, we have the technology. 380 00:20:13,000 --> 00:20:15,000 She's never going to know a world where the graphics just aren't 381 00:20:15,000 --> 00:20:17,000 stunning and really immersive. 382 00:20:17,000 --> 00:20:20,000 And as the student video showed, we can impact and move. 383 00:20:20,000 --> 00:20:22,000 She's never going to know a world where video games 384 00:20:22,000 --> 00:20:25,000 aren't incredibly emotional and will probably make her cry. 385 00:20:25,000 --> 00:20:27,000 I just hope she likes video games. 386 00:20:27,000 --> 00:20:28,000 (Laughter) 387 00:20:28,000 --> 00:20:29,000 So, my closing thought. 388 00:20:29,000 --> 00:20:31,000 Games on the surface seem simple entertainment, 389 00:20:31,000 --> 00:20:33,000 but for those that like to look a little deeper, 390 00:20:33,000 --> 00:20:36,000 the new paradigm of video games could open entirely new frontiers 391 00:20:36,000 --> 00:20:38,000 to creative minds that like to think big. 392 00:20:39,000 --> 00:20:41,000 Where better to challenge those minds than here at TED? 393 00:20:41,000 --> 00:20:42,000 Thank you. 394 00:20:42,000 --> 00:20:44,000 Chris Anderson: David Perry. That was awesome.