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Finally... A Silksong Update!

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    After over five months of complete silence,
    Team Cherry has finally decided to grace us
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    peasants with an update for Hollow Knight:
    Silksong.
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    The last update we got was a post E3 update
    all the way back in June, which I never actually
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    covered on this channel because I’m lazy.
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    So I’m going to talk about that, as well
    as go more in depth about my interactions
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    with Team Cherry while at PAX Australia.
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    But please keep in mind, a lot of these conversations
    happened at bars or places with easy access
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    to alcohol, so my memory might not be its
    best.
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    I also want to use this video to address some
    of these release date rumors that are floating
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    around.
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    Basically I’m just trying to push this bitch
    above 10 minutes.
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    If you don’t like that, sue me.
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    This update confirms to us something that
    should have been quite obvious.
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    Team Cherry is still making the game.
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    I keep seeing all these people saying that
    Team Cherry will shadow drop the game, or
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    that it’s actually finished.
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    Well, it’s not.
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    In fact, Team Cherry has been putting themselves
    through crunch months just to keep on schedule.
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    In October, William told me that they had
    a crunch month in August, and were planning
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    to do another one in November.
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    I also asked Team Cherry about the scope of
    Silksong, or if it would be more or less linear
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    than Hollow Knight.
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    They had no interest in answering those questions,
    but from the latest update, we can see that
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    Silksong could very easily end up being bigger
    than Hollow Knight.
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    Team Cherry has just added their 165th enemy
    into the game.
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    This puts Silksong at about the same number
    as Hollow Knight.
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    If Team Cherry plans to keep going, then it
    will easily surpass Hollow Knight in terms
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    of total enemy count.
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    The blog post gave us an image of the three
    latest enemies, of which two are just silhouettes.
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    Team Cherry describes these goons as members
    of a scholarly suite, former tenders of a
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    dusty vault full of ancient knowledge.
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    These enemies are also going to fight Hornet
    together as a deadly trio who cover each others’
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    weaknesses.
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    This is exciting because the only other boss
    fight we have seen with three bosses at once
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    is the Sisters of Battle fight in Hollow Knight,
    and it’s probably one of the best fights
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    in the game.
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    And due to Hornet’s increased speed and
    mobility, I’m guessing this new fight is
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    going to be even more intense.
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    More interestingly, these characters were
    once guarding a vault of knowledge.
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    I assume they were guarding some kind of library,
    likely located in the Gilded City we’ve
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    heard so much about.
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    This four legged friend of ours appears to
    be from that area.
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    I’ve seen a few people say he looks like
    the Godseeker, but two characters being the
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    same color doesn’t mean they’re related.
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    I mean, is the Gorgeous Husk related to the
    Godseeker too?
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    Are Grimace and Thanos related to Waluigi?
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    But the best part of this update is the release
    of two brand new songs from Silksong’s soundtrack.
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    Chrisopher Larkin is, of course, returning
    to write the music for Silksong, but this
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    time around he’s got that sweet Team Cherry
    money.
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    Most of Hollow Knight’s music was created
    digitally, but this time around, the music
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    is actually being performed and recorded,
    featuring performances by members of the Adelaide
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    Symphony Orchestra.
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    On top of that, Silksong’s music will predominantly
    feature stringed instruments over the piano.
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    The two samples we now have now really are
    incredible.
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    The Lace theme is erratic and exciting, while
    the Bonebottom theme is somber, similar to
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    many of the songs in Hollow Knight, but still
    sounding fresh and original.
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    There are apparently 30 songs for Silksong
    at the moment.
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    Now Team Cherry points out that this pushes
    Silksong above the 26 song count for Hollow
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    Knight, but Hollow Knight got an additional
    15 songs that were included in the Gods and
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    Nightmares soundtrack.
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    And technically, there are even more songs
    since the soundtrack actually omits different
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    arrangements
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    and other smaller songs.
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    In other words, 30 songs isn’t really that
    impressive.
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    Sorry Christopher Larkin, but you’re gonna
    have to do better than that.
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    From this post we also learn that Team Cherry
    is sticking with the name “Bonebottom”,
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    and that it will be the starting town in Silksong.
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    And honestly, I’m coming around to the name.
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    It actually has some poetic symmetry to it.
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    In Hollow Knight, the opening village is called
    Dirtmouth.
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    So while the Knight entered Hallownest down
    its mouth, Hornet will be entering Pharloom
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    up the butt.
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    And that’s about all we got for this newest
    update.
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    Basically, Team Cherry is still working on
    the game, adding in more and more content.
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    Team Cherry also wants to stress that they
    aren’t just adding in content willie-nillie
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    and that they know what they’re doing.
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    I really don’t care, they can add an entire
    sidequest where Hornet uses her spider powers
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    to deliver pizza in Manhattan and I’d still
    play that shit.
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    I want to go back and talk about some of the
    earlier updates we have that I failed to make
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    videos on, but first let’s talk a little
    bit about release date speculation.
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    There are a few quote-unquote “leaks”
    that have appeared in the last 9 months.
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    Basically, Steam requires devs to enter a
    release date for a game whenever they add
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    it into the database.
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    Team Cherry put a date of June 12, 2020, likely
    as a placeholder date, but that date ended
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    up getting revealed somehow.
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    There’s no way to know if Team Cherry picked
    this date on purpose, or just as a random
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    date with no meaning.
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    If it was their initial target date, it sounds
    like they are going to miss it due to their
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    desire to just keep adding shit into the game.
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    So I’m sticking with my mid to late 2020
    release date.
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    But that’s just my view.
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    According to Team Cherry, the game is running
    on Cherry-time, so it will come out whenever
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    it’s ready.
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    Another aspect we can discuss is development
    time.
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    According to Team Cherry, development on Silksong
    started just a few months after Hollow Knight
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    launched.
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    This would mean the game has been in development
    for almost 3 years now, while Hollow Knight
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    was in development from November 2014 to February
    2017.
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    So by that logic, Silksong should be very
    close to being completed.
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    But there are a few details I want to lay
    out.
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    Team Cherry worked on Hollow Knight for about
    6 months before the Kickstarter.
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    After the Kickstarter, they had to port the
    entire game over to Unity, and William had
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    to learn how to even use the new engine.
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    After Hollow Knight finished, Dave Kazi left
    Team Cherry, leaving William and Ari to work
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    on Silksong as well as the numerous Hollow
    Knight content packs alone.
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    So the team size was actually smaller for
    quite a while after Hollow Knight came out.
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    They also had to work with Sharkjump Studios
    to port the game to Switch, PS4 and Xbox One.
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    It wasn’t until 2018 that Team Cherry hired
    Jack Vine to help with development.
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    And we all know that Jack Vine is a shitty
    coder, so he’s probably not adding anything
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    to the development.
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    So yes, Silksong has been in development for
    almost 3 years, but a lot of other stuff has
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    been happening at the same time as well.
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    That being said, Silksong benefits from being
    built on top of Hollow Knight’s code.
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    William mentioned that designing bosses and
    enemies is even easier now that they have
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    a huge database of code from other enemies
    that they can utilize.
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    Or he said something like that, I don’t
    know, I’m not a game dev or a programmer,
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    so I just kinda stood their and nodded my
    head.
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    So yeah, there are a lot of things we can
    speculate on in terms of release date.
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    My rule of thumb, tho, is the longer it takes,
    the more content we’ll probably get.
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    So I really don’t care.
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    Let’s turn our attention to the June update that Team Cherry had.
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    In this update, we got a name for this drabby
    looking area, Greymoor.
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    This area is filled with misted fields and
    dilapidated towers.
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    This area is filled with creatures called
    Crawbugs, which are described as devious nesting
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    types.
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    The former tenders of this land have become
    haunted.
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    It seems like becoming “haunted” in Silksong
    is about the same as becoming “infected”
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    in Hollow Knight.
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    That means you can kill these people without
    feeling bad, so that’s nice.
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    At the top of Greymoor, there are Dustroaches
    kept in pens.
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    These creatures have insatiable appetites
    and breed very rapidly.
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    I don’t think we have seen any dustroaches
    either, but it’s nice to know they’re
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    there, I guess.
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    Finally, Team Cherry explains that Greymoor
    is one of the biggest areas they’ve ever
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    created, and that Hornet will uncover many
    mysteries, making several new friends and
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    duel with a lethal lunging foe.
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    Now, this lunging foe might be referring to
    Lace, but I’m guessing there’s going to
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    be a fuckton of lunging foes in this game.
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    This update also confirms that Silksong will
    use the same mapping system as Hollow Knight.
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    But this time around, Hornet will come across
    Shakra instead of Cornifer.
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    Shakra is seeking out her master who vanished
    under mysterious circumstances.
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    Shakra is a part of a clan, each of which
    has their own Craft-Skill.
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    So chances are we’ll be seeing a lot of
    bugs like Shakra during Hornet’s adventure.
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    At the end of this post, Team Cherry mentions
    that they have been reaching out to people
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    in the Hollow Knight community to provide
    voices.
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    William and Ari provided the vast majority
    of voices for Hollow Knight, but it seems
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    they have decided to outsource this to the
    community, probably because they are a bunch
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    of lazy devs.
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    Lace’s voice has been provided by Mitsuki
    Hashimoto, an active member of the Hollow
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    Knight fan art community.
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    And I know what you’re thinking.
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    No, I haven’t recorded any lines for Silksong.
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    But I am taking expensive vocal training classes
    just in case Team Cherry decides to call me
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    up.
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    And now I have a few more details from the
    update before the June update, where Team
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    Cherry talked about some of the various characters
    in the game.
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    This character’s name has confirmed to be
    Trobbio.
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    He is the Master of the Stage, the Brush and
    the Voice.
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    He’s a flamboyant butterfly that seeks fame
    and adoration throughout Pharloom.
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    And as of right now, he’s my favorite character.
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    We also got a few more details about Sherma.
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    He’s apparently in constant need of help.
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    No surprise there.
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    He’s also described as an optimistic pilgrim
    on a spiritual journey.
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    The whole concept of bugs going to Pharloom
    for some kind of pilgrimage has been present
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    since Silksong was announced, but as it turns
    out, this idea has been around for quite some
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    time.
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    We recently gained access to the original
    Hollow Knight lore document that Team Cherry
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    provided to backers after the kickstarter
    ended.
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    Now, this document is obviously very old and
    nothing in it should be considered canon.
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    But in the area description section, it mentions
    the Forest of Bones, an area cut from Hollow
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    Knight that appears to have been transferred
    over to Silksong.
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    In this document, it mentions that bugs would
    take pilgrimages to the Forest of Bones to
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    find the Holy Grounds.
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    We only have one image of the Holy Grounds,
    but is there a chance that this area will
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    end up in Silksong as well?
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    I’m guessing it would be quite different,
    considering the fact that there are Dreamer
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    masks plastered all over the walls.
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    But perhaps a place like this is where Sherma
    and other bugs are going.
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    We also have a bit more information on Garmond
    and Zaza.
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    It is explained that these two are looking
    for a new home, and that while Garmond does
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    the talking, Zaza is the more intelligent
    one.
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    I don’t know how I feel about this relationship,
    but I am going to avoid asking too many questions
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    here.
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    I mean, imagine riding a horse that was smarter
    than you.
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    That wouldn’t be fun, you’d just feel
    like an asshole.
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    And the last bit of info we have relates to
    the Ant Queen we saw in the Silksong reveal
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    trailer.
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    Her name is Hunter Queen Carmelitia, and William
    told me that she is actually a backer character.
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    That brings the total amount of confirmed
    backer bosses to three out of six.
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    There are still three more bosses and dungeons
    that were promised during the Kickstarter
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    that haven’t appeared yet.
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    And that’s a wrap.
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    I’ll see you all after the next Team Cherry
    update whenever that is.
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    I’m thinking…
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    April.
Title:
Finally... A Silksong Update!
Description:

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Duration:
11:49

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