1 00:00:08,029 --> 00:00:13,099 After over five months of complete silence, Team Cherry has finally decided to grace us 2 00:00:13,099 --> 00:00:16,290 peasants with an update for Hollow Knight: Silksong. 3 00:00:16,290 --> 00:00:21,119 The last update we got was a post E3 update all the way back in June, which I never actually 4 00:00:21,119 --> 00:00:23,390 covered on this channel because I’m lazy. 5 00:00:23,390 --> 00:00:27,579 So I’m going to talk about that, as well as go more in depth about my interactions 6 00:00:27,579 --> 00:00:30,919 with Team Cherry while at PAX Australia. 7 00:00:30,919 --> 00:00:35,489 But please keep in mind, a lot of these conversations happened at bars or places with easy access 8 00:00:35,489 --> 00:00:38,629 to alcohol, so my memory might not be its best. 9 00:00:38,629 --> 00:00:43,180 I also want to use this video to address some of these release date rumors that are floating 10 00:00:43,180 --> 00:00:44,180 around. 11 00:00:44,180 --> 00:00:46,409 Basically I’m just trying to push this bitch above 10 minutes. 12 00:00:46,409 --> 00:00:49,100 If you don’t like that, sue me. 13 00:00:49,100 --> 00:00:52,519 This update confirms to us something that should have been quite obvious. 14 00:00:52,519 --> 00:00:54,489 Team Cherry is still making the game. 15 00:00:54,489 --> 00:00:58,890 I keep seeing all these people saying that Team Cherry will shadow drop the game, or 16 00:00:58,890 --> 00:00:59,970 that it’s actually finished. 17 00:00:59,970 --> 00:01:01,719 Well, it’s not. 18 00:01:01,719 --> 00:01:06,300 In fact, Team Cherry has been putting themselves through crunch months just to keep on schedule. 19 00:01:06,300 --> 00:01:10,920 In October, William told me that they had a crunch month in August, and were planning 20 00:01:10,920 --> 00:01:12,299 to do another one in November. 21 00:01:12,299 --> 00:01:17,220 I also asked Team Cherry about the scope of Silksong, or if it would be more or less linear 22 00:01:17,220 --> 00:01:18,690 than Hollow Knight. 23 00:01:18,690 --> 00:01:22,659 They had no interest in answering those questions, but from the latest update, we can see that 24 00:01:22,659 --> 00:01:26,820 Silksong could very easily end up being bigger than Hollow Knight. 25 00:01:26,820 --> 00:01:30,939 Team Cherry has just added their 165th enemy into the game. 26 00:01:30,939 --> 00:01:33,960 This puts Silksong at about the same number as Hollow Knight. 27 00:01:33,960 --> 00:01:38,620 If Team Cherry plans to keep going, then it will easily surpass Hollow Knight in terms 28 00:01:38,620 --> 00:01:40,619 of total enemy count. 29 00:01:40,619 --> 00:01:46,189 The blog post gave us an image of the three latest enemies, of which two are just silhouettes. 30 00:01:46,189 --> 00:01:50,369 Team Cherry describes these goons as members of a scholarly suite, former tenders of a 31 00:01:50,369 --> 00:01:53,880 dusty vault full of ancient knowledge. 32 00:01:53,880 --> 00:01:59,010 These enemies are also going to fight Hornet together as a deadly trio who cover each others’ 33 00:01:59,010 --> 00:02:00,010 weaknesses. 34 00:02:00,010 --> 00:02:03,790 This is exciting because the only other boss fight we have seen with three bosses at once 35 00:02:03,790 --> 00:02:07,869 is the Sisters of Battle fight in Hollow Knight, and it’s probably one of the best fights 36 00:02:07,869 --> 00:02:09,090 in the game. 37 00:02:09,090 --> 00:02:12,900 And due to Hornet’s increased speed and mobility, I’m guessing this new fight is 38 00:02:12,900 --> 00:02:15,380 going to be even more intense. 39 00:02:15,380 --> 00:02:19,459 More interestingly, these characters were once guarding a vault of knowledge. 40 00:02:19,459 --> 00:02:23,680 I assume they were guarding some kind of library, likely located in the Gilded City we’ve 41 00:02:23,680 --> 00:02:25,150 heard so much about. 42 00:02:25,150 --> 00:02:27,900 This four legged friend of ours appears to be from that area. 43 00:02:27,900 --> 00:02:32,300 I’ve seen a few people say he looks like the Godseeker, but two characters being the 44 00:02:32,300 --> 00:02:34,269 same color doesn’t mean they’re related. 45 00:02:34,269 --> 00:02:38,250 I mean, is the Gorgeous Husk related to the Godseeker too? 46 00:02:38,250 --> 00:02:41,150 Are Grimace and Thanos related to Waluigi? 47 00:02:41,150 --> 00:02:46,140 But the best part of this update is the release of two brand new songs from Silksong’s soundtrack. 48 00:02:46,140 --> 00:02:50,670 Chrisopher Larkin is, of course, returning to write the music for Silksong, but this 49 00:02:50,670 --> 00:02:53,990 time around he’s got that sweet Team Cherry money. 50 00:02:53,990 --> 00:02:57,850 Most of Hollow Knight’s music was created digitally, but this time around, the music 51 00:02:57,850 --> 00:03:02,220 is actually being performed and recorded, featuring performances by members of the Adelaide 52 00:03:02,220 --> 00:03:04,180 Symphony Orchestra. 53 00:03:04,180 --> 00:03:09,860 On top of that, Silksong’s music will predominantly feature stringed instruments over the piano. 54 00:03:09,860 --> 00:03:12,959 The two samples we now have now really are incredible. 55 00:03:12,959 --> 00:03:17,780 The Lace theme is erratic and exciting, while the Bonebottom theme is somber, similar to 56 00:03:17,780 --> 00:03:22,720 many of the songs in Hollow Knight, but still sounding fresh and original. 57 00:03:22,720 --> 00:03:25,750 There are apparently 30 songs for Silksong at the moment. 58 00:03:25,750 --> 00:03:29,799 Now Team Cherry points out that this pushes Silksong above the 26 song count for Hollow 59 00:03:29,799 --> 00:03:34,170 Knight, but Hollow Knight got an additional 15 songs that were included in the Gods and 60 00:03:34,170 --> 00:03:35,500 Nightmares soundtrack. 61 00:03:35,500 --> 00:03:39,599 And technically, there are even more songs since the soundtrack actually omits different 62 00:03:39,600 --> 00:03:40,340 arrangements 63 00:03:47,960 --> 00:03:49,380 and other smaller songs. 64 00:03:57,360 --> 00:04:00,560 In other words, 30 songs isn’t really that impressive. 65 00:04:00,560 --> 00:04:04,110 Sorry Christopher Larkin, but you’re gonna have to do better than that. 66 00:04:04,110 --> 00:04:08,569 From this post we also learn that Team Cherry is sticking with the name “Bonebottom”, 67 00:04:08,569 --> 00:04:11,549 and that it will be the starting town in Silksong. 68 00:04:11,549 --> 00:04:13,930 And honestly, I’m coming around to the name. 69 00:04:13,930 --> 00:04:16,900 It actually has some poetic symmetry to it. 70 00:04:16,900 --> 00:04:20,000 In Hollow Knight, the opening village is called Dirtmouth. 71 00:04:20,000 --> 00:04:24,120 So while the Knight entered Hallownest down its mouth, Hornet will be entering Pharloom 72 00:04:24,120 --> 00:04:25,280 up the butt. 73 00:04:25,280 --> 00:04:27,900 And that’s about all we got for this newest update. 74 00:04:27,900 --> 00:04:33,110 Basically, Team Cherry is still working on the game, adding in more and more content. 75 00:04:33,110 --> 00:04:36,889 Team Cherry also wants to stress that they aren’t just adding in content willie-nillie 76 00:04:36,889 --> 00:04:38,810 and that they know what they’re doing. 77 00:04:38,810 --> 00:04:43,460 I really don’t care, they can add an entire sidequest where Hornet uses her spider powers 78 00:04:43,460 --> 00:04:46,900 to deliver pizza in Manhattan and I’d still play that shit. 79 00:04:46,900 --> 00:04:51,490 I want to go back and talk about some of the earlier updates we have that I failed to make 80 00:04:51,490 --> 00:04:56,800 videos on, but first let’s talk a little bit about release date speculation. 81 00:04:56,800 --> 00:05:01,729 There are a few quote-unquote “leaks” that have appeared in the last 9 months. 82 00:05:01,729 --> 00:05:06,440 Basically, Steam requires devs to enter a release date for a game whenever they add 83 00:05:06,440 --> 00:05:08,620 it into the database. 84 00:05:08,620 --> 00:05:14,060 Team Cherry put a date of June 12, 2020, likely as a placeholder date, but that date ended 85 00:05:14,060 --> 00:05:15,780 up getting revealed somehow. 86 00:05:15,780 --> 00:05:20,310 There’s no way to know if Team Cherry picked this date on purpose, or just as a random 87 00:05:20,310 --> 00:05:22,400 date with no meaning. 88 00:05:22,400 --> 00:05:26,090 If it was their initial target date, it sounds like they are going to miss it due to their 89 00:05:26,090 --> 00:05:29,680 desire to just keep adding shit into the game. 90 00:05:29,680 --> 00:05:33,440 So I’m sticking with my mid to late 2020 release date. 91 00:05:33,440 --> 00:05:34,990 But that’s just my view. 92 00:05:34,990 --> 00:05:39,540 According to Team Cherry, the game is running on Cherry-time, so it will come out whenever 93 00:05:39,540 --> 00:05:40,770 it’s ready. 94 00:05:40,770 --> 00:05:44,130 Another aspect we can discuss is development time. 95 00:05:44,130 --> 00:05:48,319 According to Team Cherry, development on Silksong started just a few months after Hollow Knight 96 00:05:48,319 --> 00:05:49,669 launched. 97 00:05:49,669 --> 00:05:53,729 This would mean the game has been in development for almost 3 years now, while Hollow Knight 98 00:05:53,729 --> 00:05:58,710 was in development from November 2014 to February 2017. 99 00:05:58,710 --> 00:06:02,949 So by that logic, Silksong should be very close to being completed. 100 00:06:02,949 --> 00:06:05,770 But there are a few details I want to lay out. 101 00:06:05,770 --> 00:06:09,970 Team Cherry worked on Hollow Knight for about 6 months before the Kickstarter. 102 00:06:09,970 --> 00:06:14,190 After the Kickstarter, they had to port the entire game over to Unity, and William had 103 00:06:14,190 --> 00:06:16,889 to learn how to even use the new engine. 104 00:06:16,889 --> 00:06:21,819 After Hollow Knight finished, Dave Kazi left Team Cherry, leaving William and Ari to work 105 00:06:21,819 --> 00:06:26,640 on Silksong as well as the numerous Hollow Knight content packs alone. 106 00:06:26,640 --> 00:06:31,440 So the team size was actually smaller for quite a while after Hollow Knight came out. 107 00:06:31,440 --> 00:06:37,090 They also had to work with Sharkjump Studios to port the game to Switch, PS4 and Xbox One. 108 00:06:37,090 --> 00:06:41,979 It wasn’t until 2018 that Team Cherry hired Jack Vine to help with development. 109 00:06:41,979 --> 00:06:46,050 And we all know that Jack Vine is a shitty coder, so he’s probably not adding anything 110 00:06:46,050 --> 00:06:47,400 to the development. 111 00:06:47,400 --> 00:06:52,449 So yes, Silksong has been in development for almost 3 years, but a lot of other stuff has 112 00:06:52,449 --> 00:06:54,440 been happening at the same time as well. 113 00:06:54,440 --> 00:07:00,550 That being said, Silksong benefits from being built on top of Hollow Knight’s code. 114 00:07:00,550 --> 00:07:04,680 William mentioned that designing bosses and enemies is even easier now that they have 115 00:07:04,680 --> 00:07:08,570 a huge database of code from other enemies that they can utilize. 116 00:07:08,570 --> 00:07:12,879 Or he said something like that, I don’t know, I’m not a game dev or a programmer, 117 00:07:12,879 --> 00:07:15,140 so I just kinda stood their and nodded my head. 118 00:07:15,140 --> 00:07:20,070 So yeah, there are a lot of things we can speculate on in terms of release date. 119 00:07:20,070 --> 00:07:24,699 My rule of thumb, tho, is the longer it takes, the more content we’ll probably get. 120 00:07:24,699 --> 00:07:26,220 So I really don’t care. 121 00:07:26,220 --> 00:07:30,599 Let’s turn our attention to the June update that Team Cherry had. 122 00:07:30,599 --> 00:07:35,660 In this update, we got a name for this drabby looking area, Greymoor. 123 00:07:35,660 --> 00:07:39,820 This area is filled with misted fields and dilapidated towers. 124 00:07:39,820 --> 00:07:45,139 This area is filled with creatures called Crawbugs, which are described as devious nesting 125 00:07:45,139 --> 00:07:46,300 types. 126 00:07:46,300 --> 00:07:49,660 The former tenders of this land have become haunted. 127 00:07:49,660 --> 00:07:53,990 It seems like becoming “haunted” in Silksong is about the same as becoming “infected” 128 00:07:53,990 --> 00:07:54,990 in Hollow Knight. 129 00:07:54,990 --> 00:07:59,400 That means you can kill these people without feeling bad, so that’s nice. 130 00:07:59,400 --> 00:08:04,169 At the top of Greymoor, there are Dustroaches kept in pens. 131 00:08:04,169 --> 00:08:07,570 These creatures have insatiable appetites and breed very rapidly. 132 00:08:07,570 --> 00:08:12,479 I don’t think we have seen any dustroaches either, but it’s nice to know they’re 133 00:08:12,479 --> 00:08:14,190 there, I guess. 134 00:08:14,190 --> 00:08:18,100 Finally, Team Cherry explains that Greymoor is one of the biggest areas they’ve ever 135 00:08:18,100 --> 00:08:22,660 created, and that Hornet will uncover many mysteries, making several new friends and 136 00:08:22,660 --> 00:08:25,090 duel with a lethal lunging foe. 137 00:08:25,090 --> 00:08:29,080 Now, this lunging foe might be referring to Lace, but I’m guessing there’s going to 138 00:08:29,080 --> 00:08:32,159 be a fuckton of lunging foes in this game. 139 00:08:32,159 --> 00:08:36,820 This update also confirms that Silksong will use the same mapping system as Hollow Knight. 140 00:08:36,820 --> 00:08:40,940 But this time around, Hornet will come across Shakra instead of Cornifer. 141 00:08:40,940 --> 00:08:45,490 Shakra is seeking out her master who vanished under mysterious circumstances. 142 00:08:45,490 --> 00:08:50,720 Shakra is a part of a clan, each of which has their own Craft-Skill. 143 00:08:50,720 --> 00:08:55,500 So chances are we’ll be seeing a lot of bugs like Shakra during Hornet’s adventure. 144 00:08:55,500 --> 00:08:59,060 At the end of this post, Team Cherry mentions that they have been reaching out to people 145 00:08:59,060 --> 00:09:02,480 in the Hollow Knight community to provide voices. 146 00:09:02,480 --> 00:09:06,440 William and Ari provided the vast majority of voices for Hollow Knight, but it seems 147 00:09:06,440 --> 00:09:10,620 they have decided to outsource this to the community, probably because they are a bunch 148 00:09:10,620 --> 00:09:11,980 of lazy devs. 149 00:09:11,980 --> 00:09:16,640 Lace’s voice has been provided by Mitsuki Hashimoto, an active member of the Hollow 150 00:09:16,640 --> 00:09:18,730 Knight fan art community. 151 00:09:18,730 --> 00:09:20,140 And I know what you’re thinking. 152 00:09:20,140 --> 00:09:22,900 No, I haven’t recorded any lines for Silksong. 153 00:09:22,900 --> 00:09:28,680 But I am taking expensive vocal training classes just in case Team Cherry decides to call me 154 00:09:28,680 --> 00:09:29,680 up. 155 00:09:29,680 --> 00:09:33,140 And now I have a few more details from the update before the June update, where Team 156 00:09:33,140 --> 00:09:36,330 Cherry talked about some of the various characters in the game. 157 00:09:36,330 --> 00:09:38,880 This character’s name has confirmed to be Trobbio. 158 00:09:38,880 --> 00:09:43,050 He is the Master of the Stage, the Brush and the Voice. 159 00:09:43,050 --> 00:09:47,710 He’s a flamboyant butterfly that seeks fame and adoration throughout Pharloom. 160 00:09:47,710 --> 00:09:50,370 And as of right now, he’s my favorite character. 161 00:09:50,370 --> 00:09:52,420 We also got a few more details about Sherma. 162 00:09:52,420 --> 00:09:55,470 He’s apparently in constant need of help. 163 00:09:55,470 --> 00:09:56,580 No surprise there. 164 00:09:56,580 --> 00:10:01,050 He’s also described as an optimistic pilgrim on a spiritual journey. 165 00:10:01,050 --> 00:10:05,430 The whole concept of bugs going to Pharloom for some kind of pilgrimage has been present 166 00:10:05,430 --> 00:10:09,730 since Silksong was announced, but as it turns out, this idea has been around for quite some 167 00:10:09,730 --> 00:10:10,730 time. 168 00:10:10,730 --> 00:10:14,880 We recently gained access to the original Hollow Knight lore document that Team Cherry 169 00:10:14,880 --> 00:10:17,950 provided to backers after the kickstarter ended. 170 00:10:17,950 --> 00:10:23,350 Now, this document is obviously very old and nothing in it should be considered canon. 171 00:10:23,350 --> 00:10:28,870 But in the area description section, it mentions the Forest of Bones, an area cut from Hollow 172 00:10:28,870 --> 00:10:33,000 Knight that appears to have been transferred over to Silksong. 173 00:10:33,000 --> 00:10:37,560 In this document, it mentions that bugs would take pilgrimages to the Forest of Bones to 174 00:10:37,560 --> 00:10:39,840 find the Holy Grounds. 175 00:10:39,840 --> 00:10:43,560 We only have one image of the Holy Grounds, but is there a chance that this area will 176 00:10:43,560 --> 00:10:45,270 end up in Silksong as well? 177 00:10:45,270 --> 00:10:49,080 I’m guessing it would be quite different, considering the fact that there are Dreamer 178 00:10:49,080 --> 00:10:51,870 masks plastered all over the walls. 179 00:10:51,870 --> 00:10:55,400 But perhaps a place like this is where Sherma and other bugs are going. 180 00:10:55,400 --> 00:10:59,030 We also have a bit more information on Garmond and Zaza. 181 00:10:59,030 --> 00:11:03,720 It is explained that these two are looking for a new home, and that while Garmond does 182 00:11:03,720 --> 00:11:07,040 the talking, Zaza is the more intelligent one. 183 00:11:07,040 --> 00:11:11,620 I don’t know how I feel about this relationship, but I am going to avoid asking too many questions 184 00:11:11,620 --> 00:11:12,620 here. 185 00:11:12,620 --> 00:11:15,440 I mean, imagine riding a horse that was smarter than you. 186 00:11:15,440 --> 00:11:17,930 That wouldn’t be fun, you’d just feel like an asshole. 187 00:11:17,930 --> 00:11:22,680 And the last bit of info we have relates to the Ant Queen we saw in the Silksong reveal 188 00:11:22,680 --> 00:11:23,800 trailer. 189 00:11:23,800 --> 00:11:30,170 Her name is Hunter Queen Carmelitia, and William told me that she is actually a backer character. 190 00:11:30,170 --> 00:11:34,530 That brings the total amount of confirmed backer bosses to three out of six. 191 00:11:34,530 --> 00:11:38,820 There are still three more bosses and dungeons that were promised during the Kickstarter 192 00:11:38,820 --> 00:11:41,180 that haven’t appeared yet. 193 00:11:41,180 --> 00:11:42,330 And that’s a wrap. 194 00:11:42,330 --> 00:11:46,280 I’ll see you all after the next Team Cherry update whenever that is. 195 00:11:46,280 --> 00:11:47,960 I’m thinking… 196 00:11:47,960 --> 00:11:48,800 April.