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Allan McCollum in "Systems" - Season 5 - "Art in the Twenty-First Century" | Art21

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    ALLAN MCCOLLUM:
    If you can draw these simple forms–
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    the ball, cone, cube,
    and cylinder– you can draw
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    a real picture the very first
    time you try.
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    - I had an Uncle– his name was
    Jon Gnagy– who had a television show
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    Learn to Draw.
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    -Today we're going to draw
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    a snow scene, in which we make
    the paper work for us.
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    We don't have to do too much
    work ourselves.
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    - And he would design these
    drawings that he could then
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    teach other people how do to.
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    - Just put in those ragged
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    strokes, always remembering that
    a pine tree is a rough cone form.
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    That post, you know,
    is a cylinder form,
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    so you shade it down the left,
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    like this, to really make it
    Round out.
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    Remember, our light's coming
    from the other– upper right.
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    Yes, it used to be that the
    mailbox was the chief point of
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    contact, but, you know,
    nowadays, a lot of these folks
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    have television.
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    -You know, I knew him, and
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    I just got the feeling that it
    never occurred to him to come up
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    with a painting or drawing that
    he couldn't tell someone else
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    step-by-step how to do.
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    So I was just a child,
    but that influenced me.
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    Whenever I design a project,
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    it's in my head while I'm
    designing it that I would be
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    able to show someone else how to
    do it.
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    This looks a little bare up
    here, but for now, it's okay,
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    I guess.
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    The drawings that I sent
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    to Sao Paulo were done in 1989,
    and they were created from
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    templates that I made in 1988.
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    The stimulus for this particular
    drawings were triggered by an interest
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    in heraldry and the way that
    families come up with images to
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    represent their family.
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    And I was thinking about
    symbols, and I was thinking,
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    "Well, okay, we typically create
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    singular symbols so that we can
    all feel we belong."
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    Like, we look at the American
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    flag, and we say, "Oh, we're all Americans."
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    It occurred to me that if one
    used a certain kind of logic
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    and really worked at it,
    one could come up with a system
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    that would produce a shape for
    everybody on the planet.
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    The idea of trying to picture
    a billion or a million
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    Is something we think we can do.
    But we can't.
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    Say you're a general in the
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    army, and you have to send
    al these troops out to have
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    a battle, and you know only
    so many are going to come back,
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    and it's gonna break your heart
    and make you sick unless you
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    start thinking of them as
    all alike in some way:
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    just soldiers, just units, you know.
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    And, I mean, that's an extreme
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    example, but there's times when
    you have to think about people
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    in categories, or you'll go crazy.
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    But that can go wrong also, and
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    it's something you have to watch
    and think about.
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    One of the things that I'm
    a little concerned about is,
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    when you get, like, a whole
    bunch of the same width
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    and the same...
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    - Mm-hmm.
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    - you know, that's just another
    thing to...
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    - Wait, you mean like different sizes?
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    - Like, you don't want two the
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    same size together.
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    You don't want two the same
    width together.
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    You don't want two...
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    - Yeah.
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    - I mean, it's so funny.
    It has nothing to do with what's
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    in the frame, you know?
    [both chuckle]
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    Sometimes you can't do anything
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    about it, but if you can,
    you know, shift it so that--
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    -Okay, so I'll
    double-check that.
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    -Yeah, I mean, that's just
    one thing.
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    In my youth, I worked in
    factories quite a lot.
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    I mean, I worked in industrial
    kitchens quite a lot.
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    And my parents worked in
    factories.
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    I found myself wanting to try to
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    work in quantities and make
    things that were singular and
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    unique at the same time.
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    We probably define uniqueness by
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    thinking, "Oh, it's not
    mass-produced."
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    I felt I wanted to resolve that
    on a higher level.
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    But there is, of course, the
    drama of thousands of things.
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    It can be nightmarish, or it can
    be wonderful feeling of
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    abundance, and it can go back
    and forth.
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    And there's a lot of
    emotionality when you see
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    thousands of things.
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    Some people would want to run
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    out of the room when there's
    too many objects to look at,
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    and other people would stand
    there in awe.
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    There's also a kind of science
    fiction element in here where–
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    of, like, something that sort of
    takes over and grows.
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    When I'm juggling ideas of what
    I'm gonna do next,
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    one of the considerations that's major
    always in my mind is, "Does it
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    make a good story?"
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    I put it in my mind that it
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    would be interesting to work
    with people I had never met,
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    that I only communicated with
    over email or telephone.
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    Like, you go in to see the exhibit.
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    Well, it could just be looked at
    as a bunch of little decorative objects.
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    But there's a story
    that goes with it.
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    You can tell it rather quickly.
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    I wanted it to be: "Oh, the
    artist went on the internet.
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    The artist found four people
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    from the state of Maine who all
    of whom worked from their homes
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    and all of whom made shapes,
    and he never met them.
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    It was sort of about the–
    the exotic, faraway place,
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    I mean, which, to me–
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    I've only been to Maine once in
    my life, and it seems very
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    exotic to me, Maine.
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    [low, deep rumbling]
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    And I started becoming
    interested in people who had
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    businesses in their homes and
    also kind of very independent.
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    And kind of like the contrary to
    our obsession with globalism
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    right now, you know, is that
    there are people locally all
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    around us working in their
    homes, making thousands of things.
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    I looked on the web.
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    I looked up "Maine," you know,
    On– googled, "Maine, craft,
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    home," you know, all the words
    that would lead me to people who
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    worked at home and made craft
    in Maine.
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    And I had to sift through
    hundreds and hundreds and–
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    and slowly realized, "This is
    a huge thing in maine: you know,
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    people working at home making
    crafts and then selling them on
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    the internet.
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    I chose a narrow group of them
    who basically did shapes,
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    Like rubber stamps,
    ornaments,
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    silhouettes,
    and cookie cutters.
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    And then I wrote them lengthy
    emails about my work and what
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    my interests were and why
    I wanted do to this, I mean,
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    emails that--much too long,
    I'm sure.
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    - I had no idea who he was.
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    My first thought was that he
    might be a kid claiming
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    to be an artist.
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    Of course, you don't ever know
    on an email.
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    And then after I investigated
    and went to his website,
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    I found out that he was quite
    an accomplished contemporary artist.
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    [metal clicks softly]
    -The cookie cutter people?
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    I don't know–
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    I don't know how they–
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    I never watched how they did
    what they did, so they–
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    If they invented a new–
    a way they hadn't done before–
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    I do know that they used to make
    snowflakes, and there's no way
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    this shape is more complicated
    than the snowflakes
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    they were making.
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    [laughs]
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    -Some of his shapes were very
    difficult.
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    It was challenging.
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    [chuckles]
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    And actually, I would say, after
    making the shapes for Allan,
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    That I'm improved.
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    I mean, I'm better at what I do
    because– because of that
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    project, because I actually
    learned how to do some things better.
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    - I've been doing
    combinatorial projects for 40 years.
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    All my projects have had
    combinatorial elements, where
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    I'm taking a vocabulary of parts
    and putting them together to
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    make something else, you know,
    which is very computerlike,
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    but there was never any computer Involved.
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    The Shapes Drawings Individual Works Project,
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    neither of which
    involved any computers.
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    The drawings even look like
    the shapes that I'm working on
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    now, but they were all done by
    hand with pencil.
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    And I didn't have a computer at
    that time.
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    In those days, I was using
    photocopiers and stencils and
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    things like that.
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    Whereas if I had to do this with
    stencils, it would've taken me
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    an hour, but what I can do now
    is just reach up here
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    and copy one shape, like that,
    and then go over here
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    and copy another one,
    and then I can put those together.
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    And then copy a bottom,
    and put that together.
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    And then copy, you know,
    a bottom that goes on the right,
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    and we'll put that together.
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    And then I have a shape,
    and it has its own I.D. Number.
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    I mean, this just doesn't take
    very long.
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    So with these four shapes, I can
    make around 200 or so million
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    unique shapes.
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    But there's another system where
    I use six shapes,
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    and then there's these things
    I call necks, like your neck.
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    Like, this is a body with
    a neck, and then the top part
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    is a head.
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    So then once you start using
    this system, you can produce
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    60 billion shapes.
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    Once I got all the shapes made,
    I started combining them into
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    tops and bottoms.
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    Then instead of making four
    parts, I would only have to put
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    together two at a time.
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    Then I put them in what I call
    arrays of 144.
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    So I can copy this array and
    combine it with this array.
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    Then I'm making 144 shapes
    at once, and that's called
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    a collection.
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    That's how I produce them:
    in collections of 144.
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    The number 144, there's an irony
    to it 'cause it's considered
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    a gross in industry.
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    This is one of the collections
    that was sent to horace varnum
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    to do the wooden shapes.
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    -Every one is absolutely
    unique.
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    Every one is different.
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    ome, you sit there,
    and you work with them.
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    You cut with them.
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    And it's almost like sitting in
    a psychologist's office, and you
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    see shapes: this is a wolf head.
    This is an angel.
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    This is–
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    So it's fun.
    [machine whirring]
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    See, it's soft enough that it
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    won't cause any damage, unless
    you're doing it for an hour or two.
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    It's what thieves do to take off
    their fingerprints.
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    [laughs]
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    -The idea of making an object
    for everybody in the world
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    is absurd.
    Yeah, of course.
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    I mean, I couldn't possibly
    do it.
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    But it would be nice if everyone
    in the world– doesn't this sound
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    like a child talking–
    if everyone in the world could
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    agree on a symbolic system,
    You know?
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    And it hasn't happened yet,
    but it's– I think it's–
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    it might, you know,
    one day.
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    [soft electronic music]
Title:
Allan McCollum in "Systems" - Season 5 - "Art in the Twenty-First Century" | Art21
Description:

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Video Language:
English
Team:
Art21
Project:
"Art in the Twenty-First Century" broadcast series
Duration:
13:59

English (United States) subtitles

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