-
[Deep sigh of regret]
-
I gotta be honest guys. I’m really disappointed
in this latest content pack. I just feel like
-
Team Cherry really dropped the ball on this
one. Nothing really seems to connect to the
-
main game, and a bunch of stuff that they
promised in their updates is just completely
-
missing. Something about Gods and Glory™
is just wrong. I really don’t know why Team
-
Cherry went in this direction with their newest
content pack. This update sucks. It’s almost
-
like I accidently downloaded and played an
entirely different game, thinking it was a
-
Hollow Knight expansion because they happen
to share the same incredibly generic, but
-
still somehow trademarkable, name.
-
And so the final free update for Hollow Knight
is here, and, spoiler alert, Godmaster is
-
fucking amazing. The new boss rush mode is
fantastic and carefully crafted. The new bosses
-
are mostly fun, with one glaring exception.
My boy Nosk finally got its wings and I am
-
so fucking happy. Yeah, he’s still a little
bitch, but he looks so badass so I don’t
-
care. But I’m sure you already knew that
Godmaster was amazing, so I’ll just shut
-
the fuck up and start talking about the lore.
-
Now there’s a Zoteload of lore to go over,
so let’s just start with probably the biggest
-
new piece we got. Team Cherry has finally
listened to their fans and given us more information
-
on Flukemarm. In case you somehow forgot,
the Flukemarm is a giant boss found in the
-
Royal Waterways. She is the creature responsible
for all of the parasite creatures wandering
-
around underneath the City of Tears. So what’s
the new lore surrounding this thing? Well,
-
in Godhome, there are statues that represent
each of the bosses in the game. With these
-
statues come short descriptions of each of
the bosses. And for Flukemarm we get this:
-
“Alluring God of motherhood.”
-
That’s right, according to the Hollow Knight
lore, this thing is “alluring” or in other
-
words, attractive, which mean that Flukemarm
is now canonically a MILF.
-
Not only that, but we also get a new character
related to Flukemarm, the Fluke Hermit. We
-
meet Fluke Hermit high up in the Junk Pit,
below the Nailsmith’s hut. She is surrounded
-
by a pile of… whatever, and she is poking
a little fluke with a stick. Dream Nailing
-
the Fluke Hermit show that she is scared of
her mother, who we know is Flukemarm. Maybe
-
this is why she chooses to live high up above
where the other Flukes live. The Fluke Hermit
-
mentions that she gathers up the Flukemarm’s
treasure. You can see that this shit in her
-
hideout is also in the room where the Flukemarm
fight occurs. The Fluke Hermit also uses the
-
words “Grow” and “Little Sisters”,
which makes me think she is trying to help
-
her sisters grow up from the materials she
took from the Flukemarm room. Finally, if
-
you wear the Flukenest charm and talk to the
Fluke Hermit, she freaks out, because... well...
-
you know. We killed her mom. And then she
starts wondering if she is the new Flukemarm.
-
So what exactly is the point of this new character?
Well, my guess is that the Fluke Hermit will
-
become more important in the upcoming Hornet
DLC, since the new ending implies that it
-
will be a sequel. Maybe Team Cherry just wants
an excuse to give us another riveting Flukemarm
-
fight boss. Either that, or Team Cherry just
put her in to try and flesh out the pathway
-
from the Junkpit to the City of Tears.
-
Another new character introduced in this update
was the Pale Lurker. Unfortunately, there
-
isn’t much to go on with this girl. How
do I know she’s a girl? Well that’s what
-
the French translation says, so I’m just
going to assume that is what it is. She can
-
be found behind the Colosseum of Fools and
has a simple key in her possession. From her
-
Dream Nail dialogue, we can see that this
lady was bonkers. But from the Hunter’s
-
Journal entry, we know that her madness has
nothing to do with the Radiance’s infection.
-
The journal entry also mentions that the Pale
Lurker was once a champion in the Colosseum
-
of Fools. With her name including the word
“pale”, the King’s Idol found in a nearby
-
cave, and her Dream Nail dialogue using the
word “King”, I think it is safe to say
-
that this character is somehow connected to
the Pale King. But other than that, I don’t
-
think she really helps us better understand
anything connected to the Colosseum of Fools.
-
Alright, it’s time to talk about the Godseekers.
And oh boy, is this lore dense. The Godseekers’
-
origins begin in the Land of Storms. The player
can actually travel to the Land of Storms
-
in game by completing each of the five pantheons
with all bindings. Thankfully, you don’t
-
have to have all the bindings on at once,
but it’s still hard as fuck to do. The Land
-
of Storms is a desolate wasteland with high
winds, rain and lightning. The area is just
-
a long straight pathway that leads to a room
containing Godseeker masks piled up on the
-
ground. In the background you can see the
silhouettes of two large bugs. We can get
-
a better view of these bugs by ripping the
images from the game.
-
The Land of Storms also contains an item that
unlocks a Journal entry for the Weathered
-
Mask. The description of the mask says that
it originates from a godless land, and that
-
the design of the mask allows the wearer to
focus their thoughts through the crest. There
-
is also a quote from a poem titled “Lament
of the Godseekers”, which explains that
-
the previous Gods that the Godseekers worshipped
abandoned them. It’s hard to say what the
-
Godseekers did to cause their gods to forsake
them, but it must have been something horrible.
-
Or it’s possible that their gods just died.
Maybe these silhouettes are of the Old Gods’
-
corpses. Regardless of why the Old Gods are
gone, it’s clear that their departure had
-
a negative effect on the Godseekers. And it
has to do with how the Godseekers’ mind
-
works.
-
The Godseekers have a shared mind. The Godseekers
we talk to in the update almost always say
-
“Our mind” as if they share one singular
mind. The Godseekers in Godhome also mention
-
that their mind is a sea. With this shared
mind, the Godseekers’ attempt to connect
-
themselves with the Gods. The description
on the Weathered Mask mentions that the wearer’s
-
thoughts are focused through the crest of
the mask. It is through this focus that the
-
Godseekers are able to communicate with the
Gods and “ascend” their own mind. The
-
Godseeker in the Royal Waterways puts it best
when she says the following:
-
“By attuning Ourselves We clutch at their
greatness, their immortality. Their unknowable
-
splendour.”
-
During the Pantheon of Hallownest the Godseeker
also says:
-
“We live only to serve the gods, to seek
them out.”
-
So what happens if there are no Gods around
for the Godseekers to attune with? In their
-
Lament, the Godseekers mention a woeful silence
after the Gods of Thunder and The Gods of
-
Rain departed them. Also, there’s this line
from the Godseekers where they ask what gods
-
will save them from their silent mind. So
yeah, the Godseekers really want to be around
-
gods otherwise their mind suffers in silence.
-
Which brings us to the next part of the story,
the journey to Hallownest. Turns out there
-
is yet another hidden area in the new DLC.
This one happens completely by random when
-
you Dream Nail the Godseeker in the Royal
Waterways. Instead of being taken to Godhome,
-
you are taken to a strange area that looks
similar to the Howling Cliffs. Here we see
-
the Godseeker hiding in a cave next to a strange
contraption. The Godseeker talks about how
-
they will find their way to their new gods.
After you look at the device, you get kicked
-
out of the area and booted back into Godhome.
-
This scene appears to be a memory from the
Godseeker, showing her journeying out of the
-
Land of Storms in order to find a new God.
The device is likely an older version of the
-
God Tuner, an item the Knight receives after
opening the cocoon that the Godseeker was
-
sealed in. The God Tuner seems to have a couple
of different abilities, one of which being
-
the ability to locate powerful beings. It
is with this device that the Godseekers were
-
able to find Hallownest. In the Pantheon of
Hallownest, just before the Pure Vessel fight,
-
the Godseeker mentions that the lingering
power of the Pale King’s presence in Hallownest
-
was what lead the Godseekers to the kingdom.
The Pale King’s afterglow must have been
-
picked up by the Godtuner, leading them straight
into Hallownest.
-
This is where things get a little weird. The
next time we see the Godseeker, she is inside
-
of a cocoon with a lock placed around her.
The Godseeker probably didn’t place these
-
chains upon herself, unless she used some
sort of reverse David Blaine maneuver, so
-
it was probably someone else who did this.
In one of her dialogues she mentions that
-
her sleep was a “forced hibernation”.
I think it’s worth pointing out that this
-
cocoon is also called a coffin in the game’s
text files.
-
I speculated in my last video that it was
the Pale King who locked the Godseeker up.
-
This doesn’t make sense however, seeing
as it was the Pale King’s afterglow that
-
lead the Godseeker to Hallownest in the first
place. So who else could have done this? Well,
-
there’s the Weavers, but it seems like they
would use spells or spool rather than chains
-
and a key. So maybe it was one of the Five
Great Knight? Possibly the Dung Defender,
-
the Grey Mourner, or Hegemol, if he’s still
alive, that is. Or maybe it was Hornet. But
-
it seems weird that she wouldn’t warn the
Knight about the Godseekers if she knew they
-
were in Hallownest. So yeah, I am clueless
on this one.
-
Once the Knight opens the cocoon, the Godseeker
falls out and drops the Godtuner. When you
-
first pick up the Godtuner, a description
of the item pops up. It says:
-
“Seek the gods of Hallownest. Tune their
power. Through their strength, ascend.”
-
The Godseeker will tell the Knight that they
are listening for the Gods but that some of
-
them are still distant and must be awoken.
So it’s up to us to seek the Gods and with
-
the Godtuner, attune them to the Godseekers’
mind. I don’t know why the Knight keeps
-
agreeing to perform errands for all of these
random bugs it finds. It does know it’s
-
allowed to say “no”, right?
-
And so, as you encounter all of the different
bosses in Hallownest, they become attuned
-
to the Godseekers’ mind, where they appear
in both the Pantheons and the Hall of Gods.
-
At this point, I think I should point out
that some of the bosses that are classified
-
as “Gods” are a little strange. I’m
not sure why anyone would ever consider the
-
Massive Moss Charger to be a god, but hey,
maybe the Godseekers are onto something. Maybe
-
you could make a religion out of this.
-
Anyways, let’s talk about what happens inside
of the Godhome. The Godseeker starts off by
-
calling the Knight a cringer. Rude. She then
tells the Knight to get lost, because it is
-
too puny to be in the home of Gods. From this
point the player now has access to the Hall
-
of Gods, a place where they can refight bosses
on a variety of difficulties. But the main
-
thing we want to look at are the Pantheons.
This is where all of the new bosses for the
-
update can be found, including the Nailmasters,
Sly, The Pure Vessel and the Absolute Radiance.
-
These bosses weren’t integrated into the
base game, so it appears that the Godseekers
-
can attune with at least some beings without
needing the Knight to go fuck them up beforehand.
-
Let’s look at the Nailmasters first. Unfortunately,
we didn’t gain much new lore for them. The
-
first fight is between Oro and Mato. In his
Dream Nail dialogue, Oro mentions how his
-
path is his alone, which is pretty much what
he said in the base game. Mato’s most interesting
-
line is “Don’t leave me behind!”. Which
really doesn’t tell us much. Probably the
-
best part about this fight is this moment.
-
“GASOOOOOOOOO!!!!!”
-
Lorewise, I want to say that in this moment,
Oro and Mato are setting aside their differences
-
and working together to try and beat the shit
out of one of their pupils. Inspiring, isn’t
-
it? Sheo gets all philosophical on us in his
dream nail dialogue. Saying stuff like “What
-
is a God, if not an artist?” and “Are
we all seeking something different?” Well,
-
I’m seeking lore, and this shit is a waste
of time to me, Sheo. What the hell and I supposed
-
to do with philosophy? Actually make something
of myself achieve happiness and self-actualization?
-
Yeah right.
-
Sly’s new dialogue doesn’t add any new
lore either. He’s still a badass boss though.
-
I especially like the part where he starts
jumping all over the fucking walls. But why
-
exactly didn’t he teach this technique to
the Nailmasters? Some teacher. Also, what’s
-
the deal with Sly’s voice?
-
[High pitched grunting and shouting that would
make any human baby cry]
-
Does Team Cherry just let any random person
off the street record lines for these characters?
-
Of course these bosses each have their own
new entries in the Hunter’s Journal. They
-
still don’t give us any new lore for the
characters, but there is some interesting
-
stuff related to the Godseekers. Each entry
includes a prayer from the Godseekers. In
-
each of these entries the Godseekers make
it clear that they are looking for one god
-
in particular, the one they call the God of
Gods. This God of Gods that the Godseeker
-
is referring to is the Radiance.
-
During each of the Pantheons, the Godseeker
will show up and talk with the Knight. For
-
the first three Pantheons, she just talks
about how we are going to get crushed by the
-
gods. But the fourth Pantheon is where things
start to get interesting. This dialogue happens
-
right before the battle with the Pure Vessel,
which is a younger version of the Hollow Knight.
-
The Godseeker explains that while the Hollow
Knight’s body is currently in a state of
-
ruin, the glory of its pure form still endures.
She then says that the Pure Vessel’s power
-
will attune her to the God of Gods. If you
Dream Nail her, she also says that they are
-
seeking the God sleeping within.
-
The Godseeker also ponders what connection
the Knight shares with the Hollow Knight before
-
stopping herself. She then freaks out, claiming
that we are sowing blasphemies in her mind.
-
To me, this is a really important moment.
The Godseekers are finally starting to take
-
the Knight seriously. This could be a sign
that the Godseekers are beginning to attune
-
with the Knight. This is important because
it seems as though attunement is a two way
-
street. The Godseekers desire to attune with
gods, and when they do so, the gods are restored
-
to their prime strength. The Pure Vessel is
a prime example of this.
-
But let’s put a pin in that discussion.
Because we need to talk about the Pure Vessel.
-
This boss helps us better understand an important
aspect of the Hollow Knight. The question
-
of how the Hollow Knight grew has generated
a lot of theories, and while my theory never
-
really gained any traction, there was another
theory that floated around for a while. This
-
theory basically stated that the Hollow Knight’s
growth was due to it taking on the infection.
-
The evidence for this was that there are a
lot of other creatures in Hallownest that
-
changed form due to the infection. This new
boss debunks that theory, since the Pure Vessel
-
shows no sign of infection.
-
The Hunter’s Journal entry for the Pure
Vessel says the following:
-
“Chosen vessel, raised and trained to prime
form.”
-
I think this is the best explanation we are
going to get. The Hollow Knight was raised
-
and trained to prime form, so that’s why
it looks different than the other Vessels.
-
Another interesting thing about the Pure Vessel
is that it has both of its arms.
-
Alright, boys and girls. It’s time to dive
into some speculation territory. It’s impossible
-
to Dream Nail the Pure Vessel, but what’s
interesting is that there is Dream Nail dialogue
-
for it in the game’s code. The same thing
happened to the Hollow Knight in the base
-
game, but in that instance, there was a ton
of other unused dialogue that got left in
-
with it. For the Godmaster update, there really
isn’t too much unused dialogue here, which
-
makes me think Team Cherry did this intentionally.
These are the Pure Vessels actually thoughts,
-
we just aren’t allowed to see them in game.
If this is true, then the fact that it has
-
dialogue at all indicates that the Pure Vessel
isn’t truly hollow.
-
[Cue sappy music]
-
Looking into what the dialogue says is pretty
depressing honestly. The Hollow Knight is
-
basically just telling itself to stop thinking.
So if the Hollow Knight is actually thinking
-
these thoughts, then that means it must have
been told what its purpose was, probably by
-
the Pale King. So it knows what is at stake,
and it knows it isn’t truly hollow so it’s
-
trying its best to keep itself from thinking
or feeling anything for the sake of the kingdom.
-
The Hollow Knight wanted so badly to save
Hallownest from the infection. But that feeling,
-
that desire, that hope was what ultimately
doomed them all.
-
Kind of ironic,
-
♫IT’S LIKE RAAAAAIIINNN!!!♫
-
♫IT’S LIKE RAAAAAIIINNN!!!♫
-
[Angery Radiance roar]
-
After the battle we get this cutscene.
-
[Angery Radiance roar]
-
[Angeryer Shadelord roar]
-
The scene shows the Knight in the same pose
it makes after teleporting somewhere. It then
-
looks up and catches the Hollow Knight’s
eye...holes. This stare seems to imply some
-
sort of camaraderie between the two Vessels.
This camaraderie is shared by the other Vessels
-
who observe this in silence. There is definitely
room for more interpretation here, but I personally
-
don’t think there is much else going on.
-
Then a light shines down from above, and we
hear the Radiance’s trademark roar. We then
-
hear another roar as a wave of Void covers
the screen. So we are all well acquainted
-
with the Radiance’s roar that happens in
the scene, but what is this new roar we hear?
-
The name of the audio file implies that the
roar comes from something called the “Shade
-
Lord”. We’re going to be seeing the Shade
Lord a little bit later, so let’s table
-
this discussion for now.
-
I want to mention a few miscellaneous things
before we move on. There is a lifeblood room
-
that can be accessed in Godhome. You have
to complete at least 8 binding challenges
-
in the Pantheons to open the door. Inside,
there is an object you can strike to activate
-
Lifeblood Cocoons that will show up during
the Pantheons. On top of that, you can also
-
see our friend, the Abyss Creature. So what
does this tell us about the Abyss creature
-
and lifeblood in general? Pretty much nothing
other than that this thing classifies as a
-
god which is obvious.
-
Some of the bosses in Godhome have new Dream
Nail dialogue. Hornet appears to know that
-
she has been pulled into Godhome, but she
seems unsure of what exactly is going on.
-
From looking at his Dream Nail dialogue, it’s
obvious that Grimm is fully aware of what
-
is happening. In fact, he even bows to the
Godseeker before each fight. Both of these
-
characters have some sort of Godlike status.
Grimm is a Higher Being, for sure. As for
-
Hornet, her father was the Pale King, so she
is, like, half Higher Being, or whatever,
-
so this is possibly why she is only somewhat
aware of what is going on.
-
And now we move on to the fifth and final
Pantheon. This is where you have to fight
-
almost every single boss in the game without
dying. Yeah, it’s hard as fuck. In fact,
-
it’s harder than fuck. If this is fuck,
then this is the Pantheon of Hallownest. The
-
biggest problem people seem to have with this
Pantheon is that there are new endings for
-
the game locked behind the 42 boss gauntlet.
I can see why this would upset people. Personally,
-
I don’t think Team Cherry made the wrong
choice by putting the new endings behind such
-
a difficult challenge. But I also wouldn’t
be mad if they made it a little more accessible
-
either.
-
When we first see the Godseeker in this Pantheon,
she marvels at how far we have come, and tells
-
us that the Godseekers will be listening closely
to us. Again, this is important. The Godseekers
-
are beginning to pay attention to the Knight.
If the Knight talks to the Godseeker again,
-
she will tell it to continue its combat and
to continue its ritual.
-
We then get to see the Goodseeker talking
about a few of the other Gods of Hallownest.
-
Okay so I don’t know why I have been pronouncing
this as Uun. The spelling clearly indicates
-
it as Unn. I guess Uun just sound more like
a name for a slug. I don’t know, sorry.
-
Basically the Godseeker confirms that Unn’s
strength has faded from what it once was.
-
This explains why she has stopped appearing
to her children in Greenpath.
-
The next God we see missing out on the party
is the White Lady. The Godseeker says the
-
White Lady is easily able to avoid the attunement
process as if she were intentionally diminishing
-
her power to avoid detection. If we Dream
Nail her, the Godseeker says something else
-
that’s interesting:
-
“The chance of meeting is too rare.... but
thine resonance! Could you be one of Them?”
-
What does Godseeker mean by “Them”? We
know next to nothing about the White Lady’s
-
origins. Could this be a hint at future character
development for everyone’s favorite tree
-
lady thing?
-
Finally, we have the Pale King. The Godseeker
mentions that the Pale King’s afterglow
-
lays heavy on the kingdom of Hallownest. She
also says this:
-
“A God so strong... Yet erased so completely.
How could it happen?”
-
I think she is referring to the death of the
Pale King here. Now if you believe that the
-
White Palace in the Kingsmold’s mind is
real and not a dream, and you don’t think
-
that the Pale King reincarnated a second time
somehow, then you would probably think the
-
Pale King is definitely dead. But like the
Godseekers, we don’t actually know what
-
killed the Pale King. This dialogue makes
me think that Team Cherry is going to actually
-
give us an answer to this question in the
upcoming Hornet DLC. Or you know, maybe they’ll
-
just give us more Fluke Hermit lore instead.
-
After this room, all that’s left are two
more battles, the first of which being with
-
the Pure Vessel. After defeating it, the Radiance
reveals herself. But this isn’t your daddy’s
-
Radiance. This is the Absolute Radiance. She’s
got blades that curve, attacks that overlap
-
on each other, and there’s this really tricky
section at the end where she goes full ballistic
-
on the Knight. If you’re able to dodge this
bullshit and land the final blow, the Knight’s
-
shell breaks and it turns into a gigantic
monster with eight eyes, the Shade Lord.
-
This giant creature doesn’t just consume
the Radiance like in the Dream No More ending,
-
it completely destroys the asshole. One important
thing to notice about this fight is that as
-
the void comes up to confront the Radiance,
there are no shades in sight. This is quite
-
different from the first Radiance fight. If
we go back to the cutscene from Pantheon Four,
-
we see the void cover the screen along with
all of the Vessels. I think this is establishing
-
that the Shade Lord itself is responding to
the Radiance’s call, whereas in the regular
-
Radiance fight, it was the fellow shades coming
to help the Knight. The fact that the Shade
-
Lord covers over the Vessels may also indicate
that the Vessels or the shades have actually
-
become a part of the Shade Lord. But it’s
hard to tell.
-
So why am I calling this thing the “Shade
Lord”. It is never called this in game,
-
but there are files in the code that refer
to it as the Shade Lord. It is also called
-
the God of Gods. But I see that as more of
a title. So I’m just going to call this
-
thing the Shade Lord for now. Also because
I’ve already said God like 128 times in
-
this video.
-
So, how the fuck did this become this? Let’s
start by looking at the Knight statues in
-
the Hall of Gods. If you are able to defeat
every boss in the Hall of Gods, you are given
-
access to a room containing a statue of the
Knight. The statue will take three different
-
forms depending on what difficulty you have
beaten each boss on. The first statue simply
-
shows the Knight in its traditional form.
Inspecting the statue gives you the following
-
description:
-
“Not bug, nor beast, nor god.”
-
Examining the statue will also give you an
entry in the Hunter’s Journal for an item
-
called the Void Idol. The Void Idol is described
as a rare artifact from a time before Hallownest.
-
It also says that the idol contains a drop
of liquid from the Abyss. There is a quote
-
from Relic Seeker Lemm saying that the ancient
bugs worshipped the darkness itself.
-
The second statue takes the form of the Knight
during the ending of the Radiance battle in
-
the base game. The statue’s description
says:
-
“Void given form.”
-
I think this is referring to the fact that
once the Knight obtained the Void Heart, it
-
was able to command the Void and summon it
during the Radiance boss fight. The Void Idol
-
description for this statue states:
-
“Volatile liquid of the Abyss writhes within”.
-
This implies that while the void has form,
it isn’t completely controlled.
-
The final statue takes the form of the creature
that we see in the Embrace the Void ending.
-
Interestingly, the description for this statue
has actually been changed since the first
-
release of Godmaster. In update 1.4.2.4 it
read:
-
“Void given mind.”
-
But since update 1.4.2.8 it now reads:
-
“Void given focus.”
-
The Void Idol description for this statue
reads:
-
“Rare artifact from a time before Hallownest,
its spires twined in a unified form. Contains
-
a large amount of liquid from the Abyss, perfectly
still.”
-
So in this last form, we can see that the
Void is now calm, as if something has total
-
control over it.
-
Hopefully all of this information didn’t
confuse you. I wanted to give you context
-
for all of this, but it’s the last statue
that I really want to discuss. Basically all
-
we have to figure out is how the Void was
“given focus”. Because this is how the
-
Lord Shade came to be. I am going to present
my current theory of how this happened. I
-
think there is plenty of room for other interpretations,
and I would love to hear them in the comments
-
below.
-
Let’s start with the Godtuner. Remember
what the item description was when we first
-
picked it up?
-
“Seek the gods of Hallownest. Tune their
power. Through their strength, ascend.”
-
The Godtuner tells the Knight to attune itself
with the Gods of Hallownest. This attunement
-
happens through combat, according to the Godseekers.
The Godseeker explains:
-
“Through sacred combat are We attuned to
this Kingdom’s greatest beings.”
-
When redoing the Pantheon of the Knight, the
Godseeker asks us if we too are seeking to
-
attune with the Gods, implying that it is
also possible for the Knight to do so. Which
-
means this line from the Godseeker also applies
to the Knight:
-
“We shall attune Ourselves to thee and ascend
ever higher!”
-
So what does it mean to ascend? Well, the
Hall of Gods features ascended versions of
-
all of the bosses, which are more powerful
than their original versions. So I think it’s
-
safe to say that ascention makes a being more
powerful. The Knight’s ascension happens
-
at the end of the battle with the Absolute
Radiance. The flavor text for getting the
-
Embrace the Void achievement reads:
-
“Ascend the Pantheon of Hallownest and take
your place at its peak”.
-
So the Knight attunes to the bosses through
combat and ascends them when it beats the
-
Pantheon of Hallownest.
-
But what exactly drives all of this? What
is it that allows the attunement and ascension
-
to happen in the first place? Well, the Godseekers
have to be involved. Because none of this
-
confusing attunement garbage was important
until they showed up. But what is it about
-
the Godseekers that makes them special? They
aren’t Gods. The Godseeker in the Junk Pit
-
admits this herself when she says:
-
“Ye must think Us Godly. Amusing, foolish.”
-
So what is it about the Godseekers that makes
them so special? It all goes back to the Weathered
-
Mask. The mask allows the wearer to focus
their thoughts. In the Pantheon of the Sage,
-
the Godseekers tell us the following:
-
“Until through Godly focus do We attain
communion with that great power sleeping in
-
the Kingdom’s heart...”
-
I think this “Godly focus” is what makes
Godhome work. It’s what allows creatures
-
to be attuned back to their prime forms and
what allows them to become more powerful through
-
ascension. All of the abilities that the Godseekers
have come back to this Godly focus.
-
For the first four Pantheons, the Godseekers
have no interest in the Knight, seeing it
-
as a weak and meager... cringer. At the end
of the Pantheon of the Knight, however, the
-
Godseeker mentions how the Knight is beginning
to get into her mind. Not long after this
-
moment, we hear the Lord Shade’s roar for
the first time. Once the knight makes it to
-
the Pantheon of Hallownest, the Godseeker
starts paying attention and listening to us.
-
By the time the Knight has finally defeated
the Radiance, all of the focus from the Godseekers
-
is pointed towards this tiny little bug. And
with all of that Godly focus being directed
-
right at the Knight, who just so happens to
be unified with the Void thanks to the Void
-
Heart, the Lord Shade finally makes a formal
appearance. The Godseekers have given focus
-
to the Void.
-
Before we get into the ending cutscene I wanted
to talk about the new Lemm quote we got. It
-
reads:
-
“Inspired or mad, those ancient bugs. They
devoted their worship to no lord, or power,
-
or strength, but to the very darkness itself.”
-
So this pretty much confirms that the ancient
civilization before Hallownest worshipped
-
the Void. To what extent we don’t know.
Did they worship the Lord Shade, or just the
-
Void in general? Did the Lord Shade even exist
in the past, or did it only come into being
-
because of the Godseekers? A more involved
Void does jive nice with the Radiance’s
-
dialogue where she calls the Knight her ancient
enemy. Did the Radiance combat this Void monster
-
in the past?
-
Alright, let’s move on to the cutscene.
So the Lord Shade comes down from the sky
-
and gives the Godseeker a friendly hug. You
can hear the Godseeker’s voice in this scene,
-
and to me, it sounds like she is more in awe
than she is scared. After all, the Godseekers
-
were looking for the most powerful God, and
now, there’s one in her presence. Also,
-
in Godseeker mode, Godseeker keeps talking
like she gets off to being pulverized by a
-
god, so this all makes sense. After this scene
we see the Void leaking out of the Godseeker
-
in the Junk Pit. The Void then erupts out
of her, seemingly unleashing itself into the
-
land of Hallownest.
-
The final scene takes place at the Temple
of the Black Egg. Hornet watches as the Radiance’s
-
infection fades away, and we hear the sound
of footsteps and rattling chains. A figure
-
appears in front of the camera and Hornet
prepares herself for battle.
-
We can tell from this scene that the Radiance
is truly dead, since the infection is fading
-
away. Why does killing the Radiance in Godhome
kill the real Radiance? Since it Radiance
-
was already in the Dream world, maybe attuning
to it works in a different way than normal.
-
One of the Godseekers in Godhome says “A
bridge”. Maybe all the Godseekers did was
-
find a way to bridge the Godhome with the
dream inside of the Hollow Knight’s mind.
-
Getting back to the cutscene, some people
have said that the infection is being turned
-
into Void, but I think these vines are just
normally that dark.
-
Let’s talk about the figure approaching
Hornet at the end of the cutscene. It’s
-
obviously the Hollow Knight. We hear its chains
rattling, we see the bottom part of its shell
-
and we also see it’s nail. And since the
Radiance is dead, the Hollow Knight would
-
presumably no longer be infected. But this
does raise the question. How the fuck did
-
the Hollow Knight free itself from the chains?
This doesn’t make a lick of goddamn sense
-
to me. Seriously, did it somehow pull off
some sort of reverse reverse David Blaine
-
maneuver? I mean I get what Team Cherry is
trying to do. After all, ending it with Hornet
-
just standing there like a dumbass wouldn’t
have been that exciting. But it still bothers
-
me.
-
This ending totally caught me off guard. I
honestly thought the Hornet DLC was going
-
to be a prequel. In fact I had a whole video
planned where I was going to go through and
-
predict what I thought would happen. Luckily
I was too lazy to get that done before this
-
update came out. But now that the new ending
seems to be strongly hinting at a sequel,
-
I am actually really excited. The Shade Lord
looks absolutely terrifying, and I have no
-
idea how Hornet is going to stand any chance
against it. Yeah, I don’t think her needle
-
is going to do shit. However, thanks to an
alternate ending, we do have an idea of how
-
the Void might be defeated.
-
If the player has successfully delivered the
Delicate Flower to the grave in the Queen’s
-
Garden, more flowers will begin to grow in
that spot. These flowers can be taken to various
-
other NPCs in the game. This is probably what
Team Cherry meant by romantic options. Still
-
can’t give one to my waifu though. Taking
the flower to the Godseeker unlocks an alternate
-
ending where the Godseeker and the Void disappear,
presumably stopping the Void from tearing
-
into Hallownest.
-
The description for the flower says that it
glows with a pale light, which is usually
-
a sign of something having a connection to
the Pale King. Turns out that’s not true.
-
Eternal Emilitia tells us that the flower’s
pure aura is no match for the light of the
-
Pale King. The White Lady also tells us that
the flower is not even from Hallownest, implying
-
that Mysterious Ze’mer brought it with her
from some other land. We have no clue where
-
that was, but there is something about Mysterious
Ze’mer that is worth pointing out. After
-
completing the Flower quest, Ze’mer nopes
the fuck out of existence, similar to how
-
the Delicate Flower caused the Godseeker to
also disappear. That’s about all we know
-
for now. It seems pretty likely that the Hornet
DLC will get further into exactly what is
-
going on here.
-
And that’s it. That’s all of the lore
I can mercilessly beat out of this update.
-
Okay, there is one more thing, you can now
find the Nailsmith’s body floating in the
-
water near the Junk Pit. I’m glad Team Cherry
gave us that image. But yeah that’s it.
-
Well, there’s also the Eternal Ordeal. This
is a minigame of sorts where you have to fend
-
off against an endless stream of Zotes. It’s
a cool area, but there isn’t any lore to
-
discuss. For some reason, Team Cherry didn’t
add Journal entries for the additional zotelings.
-
This is unacceptable. Alright I actually am
done this time. There’s nothing left in
-
the game to talk about.
-
But there is something not in the game that
I need to talk about: Glorified charms. In
-
case you hadn’t noticed, they kind of don’t
actually exist. Rumor is these charms would
-
have required the entire game to be reworked
so that they wouldn't completely break everything.
-
But Team Cherry hasn’t put out a formal
blog update saying why the charms were cut
-
or even what they would have been like, so
I don't really know for sure. This update
-
is still amazing regardless, but it is still
a bit of a bummer. I just hope Team Cherry
-
fills us in on how the charms were going to
work at some point in the future.
-
So where does this update leave us? This isn’t
100% confirmed but it looks like Hallownest
-
is about to get totally fucked by the Shade
Lord, and it’s up to Hornet to stop it.
-
How will she do that? Hell if I know, that’s
Team Cherry’s problem now. They’re the
-
ones who have to come up with a solution to
this problem that actually makes sense. I
-
mean, I’ll try and figure it out, but my
theories can be as ridiculous as I want as
-
long as I put the word “speculation” in
the video title. That’s the beauty of having
-
a lore channel after all.
-
Speaking of which. I know this happened like
two months ago, but thanks for 10,000 subscribers.
-
I’ve really enjoyed being able to make these
videos for the Hollow Knight community, and
-
I love hearing your theories in the comments
section and on some of the other websites
-
like Twitter, and Discord, and Reddit and
LinkedIn. I promise to continue doing whatever
-
it is I am doing. See you in 12 weeks!