[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:12.64,0:00:14.24,Default,,0000,0000,0000,,[Deep sigh of regret] Dialogue: 0,0:00:14.24,0:00:19.76,Default,,0000,0000,0000,,I gotta be honest guys. I’m really disappointed\Nin this latest content pack. I just feel like Dialogue: 0,0:00:19.77,0:00:24.04,Default,,0000,0000,0000,,Team Cherry really dropped the ball on this\None. Nothing really seems to connect to the Dialogue: 0,0:00:24.04,0:00:28.72,Default,,0000,0000,0000,,main game, and a bunch of stuff that they\Npromised in their updates is just completely Dialogue: 0,0:00:28.72,0:00:35.82,Default,,0000,0000,0000,,missing. Something about Gods and Glory™\Nis just wrong. I really don’t know why Team Dialogue: 0,0:00:35.82,0:00:41.38,Default,,0000,0000,0000,,Cherry went in this direction with their newest\Ncontent pack. This update sucks. It’s almost Dialogue: 0,0:00:41.38,0:00:45.72,Default,,0000,0000,0000,,like I accidently downloaded and played an\Nentirely different game, thinking it was a Dialogue: 0,0:00:45.72,0:00:50.32,Default,,0000,0000,0000,,Hollow Knight expansion because they happen\Nto share the same incredibly generic, but Dialogue: 0,0:00:50.32,0:00:52.18,Default,,0000,0000,0000,,still somehow trademarkable, name. Dialogue: 0,0:00:53.05,0:00:57.66,Default,,0000,0000,0000,,And so the final free update for Hollow Knight\Nis here, and, spoiler alert, Godmaster is Dialogue: 0,0:00:57.66,0:01:03.16,Default,,0000,0000,0000,,fucking amazing. The new boss rush mode is\Nfantastic and carefully crafted. The new bosses Dialogue: 0,0:01:03.16,0:01:08.58,Default,,0000,0000,0000,,are mostly fun, with one glaring exception.\NMy boy Nosk finally got its wings and I am Dialogue: 0,0:01:08.58,0:01:14.01,Default,,0000,0000,0000,,so fucking happy. Yeah, he’s still a little\Nbitch, but he looks so badass so I don’t Dialogue: 0,0:01:14.01,0:01:18.10,Default,,0000,0000,0000,,care. But I’m sure you already knew that\NGodmaster was amazing, so I’ll just shut Dialogue: 0,0:01:18.10,0:01:20.54,Default,,0000,0000,0000,,the fuck up and start talking about the lore. Dialogue: 0,0:01:20.54,0:01:24.67,Default,,0000,0000,0000,,Now there’s a Zoteload of lore to go over,\Nso let’s just start with probably the biggest Dialogue: 0,0:01:24.67,0:01:29.70,Default,,0000,0000,0000,,new piece we got. Team Cherry has finally\Nlistened to their fans and given us more information Dialogue: 0,0:01:29.70,0:01:34.74,Default,,0000,0000,0000,,on Flukemarm. In case you somehow forgot,\Nthe Flukemarm is a giant boss found in the Dialogue: 0,0:01:34.74,0:01:39.02,Default,,0000,0000,0000,,Royal Waterways. She is the creature responsible\Nfor all of the parasite creatures wandering Dialogue: 0,0:01:39.02,0:01:44.18,Default,,0000,0000,0000,,around underneath the City of Tears. So what’s\Nthe new lore surrounding this thing? Well, Dialogue: 0,0:01:44.18,0:01:48.56,Default,,0000,0000,0000,,in Godhome, there are statues that represent\Neach of the bosses in the game. With these Dialogue: 0,0:01:48.56,0:01:54.19,Default,,0000,0000,0000,,statues come short descriptions of each of\Nthe bosses. And for Flukemarm we get this: Dialogue: 0,0:01:54.19,0:01:55.79,Default,,0000,0000,0000,,“Alluring God of motherhood.” Dialogue: 0,0:01:55.79,0:02:01.24,Default,,0000,0000,0000,,That’s right, according to the Hollow Knight\Nlore, this thing is “alluring” or in other Dialogue: 0,0:02:01.24,0:02:06.16,Default,,0000,0000,0000,,words, attractive, which mean that Flukemarm\Nis now canonically a MILF. Dialogue: 0,0:02:06.16,0:02:11.34,Default,,0000,0000,0000,,Not only that, but we also get a new character\Nrelated to Flukemarm, the Fluke Hermit. We Dialogue: 0,0:02:11.34,0:02:15.43,Default,,0000,0000,0000,,meet Fluke Hermit high up in the Junk Pit,\Nbelow the Nailsmith’s hut. She is surrounded Dialogue: 0,0:02:15.43,0:02:20.76,Default,,0000,0000,0000,,by a pile of… whatever, and she is poking\Na little fluke with a stick. Dream Nailing Dialogue: 0,0:02:20.76,0:02:24.87,Default,,0000,0000,0000,,the Fluke Hermit show that she is scared of\Nher mother, who we know is Flukemarm. Maybe Dialogue: 0,0:02:24.87,0:02:28.83,Default,,0000,0000,0000,,this is why she chooses to live high up above\Nwhere the other Flukes live. The Fluke Hermit Dialogue: 0,0:02:28.83,0:02:32.76,Default,,0000,0000,0000,,mentions that she gathers up the Flukemarm’s\Ntreasure. You can see that this shit in her Dialogue: 0,0:02:32.76,0:02:37.67,Default,,0000,0000,0000,,hideout is also in the room where the Flukemarm\Nfight occurs. The Fluke Hermit also uses the Dialogue: 0,0:02:37.67,0:02:42.01,Default,,0000,0000,0000,,words “Grow” and “Little Sisters”,\Nwhich makes me think she is trying to help Dialogue: 0,0:02:42.01,0:02:46.57,Default,,0000,0000,0000,,her sisters grow up from the materials she\Ntook from the Flukemarm room. Finally, if Dialogue: 0,0:02:46.57,0:02:51.48,Default,,0000,0000,0000,,you wear the Flukenest charm and talk to the\NFluke Hermit, she freaks out, because... well... Dialogue: 0,0:02:51.48,0:02:57.00,Default,,0000,0000,0000,,you know. We killed her mom. And then she\Nstarts wondering if she is the new Flukemarm. Dialogue: 0,0:02:57.00,0:03:01.81,Default,,0000,0000,0000,,So what exactly is the point of this new character?\NWell, my guess is that the Fluke Hermit will Dialogue: 0,0:03:01.81,0:03:06.24,Default,,0000,0000,0000,,become more important in the upcoming Hornet\NDLC, since the new ending implies that it Dialogue: 0,0:03:06.24,0:03:11.24,Default,,0000,0000,0000,,will be a sequel. Maybe Team Cherry just wants\Nan excuse to give us another riveting Flukemarm Dialogue: 0,0:03:11.24,0:03:15.71,Default,,0000,0000,0000,,fight boss. Either that, or Team Cherry just\Nput her in to try and flesh out the pathway Dialogue: 0,0:03:15.71,0:03:18.76,Default,,0000,0000,0000,,from the Junkpit to the City of Tears. Dialogue: 0,0:03:18.76,0:03:23.03,Default,,0000,0000,0000,,Another new character introduced in this update\Nwas the Pale Lurker. Unfortunately, there Dialogue: 0,0:03:23.03,0:03:27.33,Default,,0000,0000,0000,,isn’t much to go on with this girl. How\Ndo I know she’s a girl? Well that’s what Dialogue: 0,0:03:27.33,0:03:32.19,Default,,0000,0000,0000,,the French translation says, so I’m just\Ngoing to assume that is what it is. She can Dialogue: 0,0:03:32.19,0:03:36.91,Default,,0000,0000,0000,,be found behind the Colosseum of Fools and\Nhas a simple key in her possession. From her Dialogue: 0,0:03:36.91,0:03:41.25,Default,,0000,0000,0000,,Dream Nail dialogue, we can see that this\Nlady was bonkers. But from the Hunter’s Dialogue: 0,0:03:41.25,0:03:45.44,Default,,0000,0000,0000,,Journal entry, we know that her madness has\Nnothing to do with the Radiance’s infection. Dialogue: 0,0:03:45.44,0:03:49.58,Default,,0000,0000,0000,,The journal entry also mentions that the Pale\NLurker was once a champion in the Colosseum Dialogue: 0,0:03:49.58,0:03:54.67,Default,,0000,0000,0000,,of Fools. With her name including the word\N“pale”, the King’s Idol found in a nearby Dialogue: 0,0:03:54.67,0:03:59.09,Default,,0000,0000,0000,,cave, and her Dream Nail dialogue using the\Nword “King”, I think it is safe to say Dialogue: 0,0:03:59.09,0:04:03.34,Default,,0000,0000,0000,,that this character is somehow connected to\Nthe Pale King. But other than that, I don’t Dialogue: 0,0:04:03.34,0:04:07.46,Default,,0000,0000,0000,,think she really helps us better understand\Nanything connected to the Colosseum of Fools. Dialogue: 0,0:04:07.46,0:04:14.32,Default,,0000,0000,0000,,Alright, it’s time to talk about the Godseekers.\NAnd oh boy, is this lore dense. The Godseekers’ Dialogue: 0,0:04:14.32,0:04:18.66,Default,,0000,0000,0000,,origins begin in the Land of Storms. The player\Ncan actually travel to the Land of Storms Dialogue: 0,0:04:18.66,0:04:23.55,Default,,0000,0000,0000,,in game by completing each of the five pantheons\Nwith all bindings. Thankfully, you don’t Dialogue: 0,0:04:23.55,0:04:28.26,Default,,0000,0000,0000,,have to have all the bindings on at once,\Nbut it’s still hard as fuck to do. The Land Dialogue: 0,0:04:28.26,0:04:33.34,Default,,0000,0000,0000,,of Storms is a desolate wasteland with high\Nwinds, rain and lightning. The area is just Dialogue: 0,0:04:33.34,0:04:37.97,Default,,0000,0000,0000,,a long straight pathway that leads to a room\Ncontaining Godseeker masks piled up on the Dialogue: 0,0:04:37.97,0:04:43.38,Default,,0000,0000,0000,,ground. In the background you can see the\Nsilhouettes of two large bugs. We can get Dialogue: 0,0:04:43.38,0:04:46.73,Default,,0000,0000,0000,,a better view of these bugs by ripping the\Nimages from the game. Dialogue: 0,0:04:46.73,0:04:51.06,Default,,0000,0000,0000,,The Land of Storms also contains an item that\Nunlocks a Journal entry for the Weathered Dialogue: 0,0:04:51.06,0:04:56.49,Default,,0000,0000,0000,,Mask. The description of the mask says that\Nit originates from a godless land, and that Dialogue: 0,0:04:56.49,0:05:00.87,Default,,0000,0000,0000,,the design of the mask allows the wearer to\Nfocus their thoughts through the crest. There Dialogue: 0,0:05:00.87,0:05:05.50,Default,,0000,0000,0000,,is also a quote from a poem titled “Lament\Nof the Godseekers”, which explains that Dialogue: 0,0:05:05.50,0:05:10.28,Default,,0000,0000,0000,,the previous Gods that the Godseekers worshipped\Nabandoned them. It’s hard to say what the Dialogue: 0,0:05:10.28,0:05:14.28,Default,,0000,0000,0000,,Godseekers did to cause their gods to forsake\Nthem, but it must have been something horrible. Dialogue: 0,0:05:14.28,0:05:19.87,Default,,0000,0000,0000,,Or it’s possible that their gods just died.\NMaybe these silhouettes are of the Old Gods’ Dialogue: 0,0:05:19.87,0:05:24.16,Default,,0000,0000,0000,,corpses. Regardless of why the Old Gods are\Ngone, it’s clear that their departure had Dialogue: 0,0:05:24.16,0:05:28.71,Default,,0000,0000,0000,,a negative effect on the Godseekers. And it\Nhas to do with how the Godseekers’ mind Dialogue: 0,0:05:28.71,0:05:30.01,Default,,0000,0000,0000,,works. Dialogue: 0,0:05:30.01,0:05:35.49,Default,,0000,0000,0000,,The Godseekers have a shared mind. The Godseekers\Nwe talk to in the update almost always say Dialogue: 0,0:05:35.49,0:05:41.48,Default,,0000,0000,0000,,“Our mind” as if they share one singular\Nmind. The Godseekers in Godhome also mention Dialogue: 0,0:05:41.48,0:05:46.54,Default,,0000,0000,0000,,that their mind is a sea. With this shared\Nmind, the Godseekers’ attempt to connect Dialogue: 0,0:05:46.54,0:05:50.85,Default,,0000,0000,0000,,themselves with the Gods. The description\Non the Weathered Mask mentions that the wearer’s Dialogue: 0,0:05:50.85,0:05:55.42,Default,,0000,0000,0000,,thoughts are focused through the crest of\Nthe mask. It is through this focus that the Dialogue: 0,0:05:55.42,0:06:01.17,Default,,0000,0000,0000,,Godseekers are able to communicate with the\NGods and “ascend” their own mind. The Dialogue: 0,0:06:01.17,0:06:04.00,Default,,0000,0000,0000,,Godseeker in the Royal Waterways puts it best\Nwhen she says the following: Dialogue: 0,0:06:04.00,0:06:08.86,Default,,0000,0000,0000,,“By attuning Ourselves We clutch at their\Ngreatness, their immortality. Their unknowable Dialogue: 0,0:06:08.86,0:06:10.70,Default,,0000,0000,0000,,splendour.” Dialogue: 0,0:06:10.70,0:06:13.18,Default,,0000,0000,0000,,During the Pantheon of Hallownest the Godseeker\Nalso says: Dialogue: 0,0:06:13.18,0:06:16.74,Default,,0000,0000,0000,,“We live only to serve the gods, to seek\Nthem out.” Dialogue: 0,0:06:16.74,0:06:21.00,Default,,0000,0000,0000,,So what happens if there are no Gods around\Nfor the Godseekers to attune with? In their Dialogue: 0,0:06:21.00,0:06:25.35,Default,,0000,0000,0000,,Lament, the Godseekers mention a woeful silence\Nafter the Gods of Thunder and The Gods of Dialogue: 0,0:06:25.35,0:06:30.14,Default,,0000,0000,0000,,Rain departed them. Also, there’s this line\Nfrom the Godseekers where they ask what gods Dialogue: 0,0:06:30.14,0:06:34.85,Default,,0000,0000,0000,,will save them from their silent mind. So\Nyeah, the Godseekers really want to be around Dialogue: 0,0:06:34.85,0:06:38.63,Default,,0000,0000,0000,,gods otherwise their mind suffers in silence. Dialogue: 0,0:06:38.63,0:06:43.43,Default,,0000,0000,0000,,Which brings us to the next part of the story,\Nthe journey to Hallownest. Turns out there Dialogue: 0,0:06:43.43,0:06:48.36,Default,,0000,0000,0000,,is yet another hidden area in the new DLC.\NThis one happens completely by random when Dialogue: 0,0:06:48.36,0:06:53.30,Default,,0000,0000,0000,,you Dream Nail the Godseeker in the Royal\NWaterways. Instead of being taken to Godhome, Dialogue: 0,0:06:53.30,0:06:57.98,Default,,0000,0000,0000,,you are taken to a strange area that looks\Nsimilar to the Howling Cliffs. Here we see Dialogue: 0,0:06:57.98,0:07:02.77,Default,,0000,0000,0000,,the Godseeker hiding in a cave next to a strange\Ncontraption. The Godseeker talks about how Dialogue: 0,0:07:02.77,0:07:07.33,Default,,0000,0000,0000,,they will find their way to their new gods.\NAfter you look at the device, you get kicked Dialogue: 0,0:07:07.33,0:07:10.08,Default,,0000,0000,0000,,out of the area and booted back into Godhome. Dialogue: 0,0:07:10.08,0:07:14.39,Default,,0000,0000,0000,,This scene appears to be a memory from the\NGodseeker, showing her journeying out of the Dialogue: 0,0:07:14.39,0:07:19.41,Default,,0000,0000,0000,,Land of Storms in order to find a new God.\NThe device is likely an older version of the Dialogue: 0,0:07:19.41,0:07:23.68,Default,,0000,0000,0000,,God Tuner, an item the Knight receives after\Nopening the cocoon that the Godseeker was Dialogue: 0,0:07:23.68,0:07:28.46,Default,,0000,0000,0000,,sealed in. The God Tuner seems to have a couple\Nof different abilities, one of which being Dialogue: 0,0:07:28.46,0:07:33.26,Default,,0000,0000,0000,,the ability to locate powerful beings. It\Nis with this device that the Godseekers were Dialogue: 0,0:07:33.26,0:07:38.80,Default,,0000,0000,0000,,able to find Hallownest. In the Pantheon of\NHallownest, just before the Pure Vessel fight, Dialogue: 0,0:07:38.80,0:07:43.09,Default,,0000,0000,0000,,the Godseeker mentions that the lingering\Npower of the Pale King’s presence in Hallownest Dialogue: 0,0:07:43.09,0:07:47.21,Default,,0000,0000,0000,,was what lead the Godseekers to the kingdom.\NThe Pale King’s afterglow must have been Dialogue: 0,0:07:47.21,0:07:51.42,Default,,0000,0000,0000,,picked up by the Godtuner, leading them straight\Ninto Hallownest. Dialogue: 0,0:07:51.42,0:07:55.96,Default,,0000,0000,0000,,This is where things get a little weird. The\Nnext time we see the Godseeker, she is inside Dialogue: 0,0:07:55.96,0:08:00.84,Default,,0000,0000,0000,,of a cocoon with a lock placed around her.\NThe Godseeker probably didn’t place these Dialogue: 0,0:08:00.84,0:08:05.86,Default,,0000,0000,0000,,chains upon herself, unless she used some\Nsort of reverse David Blaine maneuver, so Dialogue: 0,0:08:05.86,0:08:10.19,Default,,0000,0000,0000,,it was probably someone else who did this.\NIn one of her dialogues she mentions that Dialogue: 0,0:08:10.19,0:08:14.65,Default,,0000,0000,0000,,her sleep was a “forced hibernation”.\NI think it’s worth pointing out that this Dialogue: 0,0:08:14.65,0:08:18.22,Default,,0000,0000,0000,,cocoon is also called a coffin in the game’s\Ntext files. Dialogue: 0,0:08:18.22,0:08:23.42,Default,,0000,0000,0000,,I speculated in my last video that it was\Nthe Pale King who locked the Godseeker up. Dialogue: 0,0:08:23.42,0:08:26.73,Default,,0000,0000,0000,,This doesn’t make sense however, seeing\Nas it was the Pale King’s afterglow that Dialogue: 0,0:08:26.73,0:08:31.75,Default,,0000,0000,0000,,lead the Godseeker to Hallownest in the first\Nplace. So who else could have done this? Well, Dialogue: 0,0:08:31.75,0:08:36.39,Default,,0000,0000,0000,,there’s the Weavers, but it seems like they\Nwould use spells or spool rather than chains Dialogue: 0,0:08:36.39,0:08:41.27,Default,,0000,0000,0000,,and a key. So maybe it was one of the Five\NGreat Knight? Possibly the Dung Defender, Dialogue: 0,0:08:41.27,0:08:47.07,Default,,0000,0000,0000,,the Grey Mourner, or Hegemol, if he’s still\Nalive, that is. Or maybe it was Hornet. But Dialogue: 0,0:08:47.07,0:08:50.74,Default,,0000,0000,0000,,it seems weird that she wouldn’t warn the\NKnight about the Godseekers if she knew they Dialogue: 0,0:08:50.74,0:08:54.62,Default,,0000,0000,0000,,were in Hallownest. So yeah, I am clueless\Non this one. Dialogue: 0,0:08:54.62,0:08:59.47,Default,,0000,0000,0000,,Once the Knight opens the cocoon, the Godseeker\Nfalls out and drops the Godtuner. When you Dialogue: 0,0:08:59.47,0:09:03.58,Default,,0000,0000,0000,,first pick up the Godtuner, a description\Nof the item pops up. It says: Dialogue: 0,0:09:03.58,0:09:08.64,Default,,0000,0000,0000,,“Seek the gods of Hallownest. Tune their\Npower. Through their strength, ascend.” Dialogue: 0,0:09:08.64,0:09:12.31,Default,,0000,0000,0000,,The Godseeker will tell the Knight that they\Nare listening for the Gods but that some of Dialogue: 0,0:09:12.31,0:09:17.29,Default,,0000,0000,0000,,them are still distant and must be awoken.\NSo it’s up to us to seek the Gods and with Dialogue: 0,0:09:17.29,0:09:22.15,Default,,0000,0000,0000,,the Godtuner, attune them to the Godseekers’\Nmind. I don’t know why the Knight keeps Dialogue: 0,0:09:22.15,0:09:26.71,Default,,0000,0000,0000,,agreeing to perform errands for all of these\Nrandom bugs it finds. It does know it’s Dialogue: 0,0:09:26.71,0:09:29.08,Default,,0000,0000,0000,,allowed to say “no”, right? Dialogue: 0,0:09:29.08,0:09:33.28,Default,,0000,0000,0000,,And so, as you encounter all of the different\Nbosses in Hallownest, they become attuned Dialogue: 0,0:09:33.28,0:09:38.13,Default,,0000,0000,0000,,to the Godseekers’ mind, where they appear\Nin both the Pantheons and the Hall of Gods. Dialogue: 0,0:09:38.13,0:09:41.87,Default,,0000,0000,0000,,At this point, I think I should point out\Nthat some of the bosses that are classified Dialogue: 0,0:09:41.87,0:09:46.54,Default,,0000,0000,0000,,as “Gods” are a little strange. I’m\Nnot sure why anyone would ever consider the Dialogue: 0,0:09:46.54,0:09:51.39,Default,,0000,0000,0000,,Massive Moss Charger to be a god, but hey,\Nmaybe the Godseekers are onto something. Maybe Dialogue: 0,0:09:51.39,0:09:53.33,Default,,0000,0000,0000,,you could make a religion out of this. Dialogue: 0,0:09:53.33,0:09:58.47,Default,,0000,0000,0000,,Anyways, let’s talk about what happens inside\Nof the Godhome. The Godseeker starts off by Dialogue: 0,0:09:58.47,0:10:03.55,Default,,0000,0000,0000,,calling the Knight a cringer. Rude. She then\Ntells the Knight to get lost, because it is Dialogue: 0,0:10:03.55,0:10:08.17,Default,,0000,0000,0000,,too puny to be in the home of Gods. From this\Npoint the player now has access to the Hall Dialogue: 0,0:10:08.17,0:10:13.67,Default,,0000,0000,0000,,of Gods, a place where they can refight bosses\Non a variety of difficulties. But the main Dialogue: 0,0:10:13.67,0:10:18.10,Default,,0000,0000,0000,,thing we want to look at are the Pantheons.\NThis is where all of the new bosses for the Dialogue: 0,0:10:18.10,0:10:25.42,Default,,0000,0000,0000,,update can be found, including the Nailmasters,\NSly, The Pure Vessel and the Absolute Radiance. Dialogue: 0,0:10:25.42,0:10:29.82,Default,,0000,0000,0000,,These bosses weren’t integrated into the\Nbase game, so it appears that the Godseekers Dialogue: 0,0:10:29.82,0:10:34.80,Default,,0000,0000,0000,,can attune with at least some beings without\Nneeding the Knight to go fuck them up beforehand. Dialogue: 0,0:10:34.80,0:10:40.05,Default,,0000,0000,0000,,Let’s look at the Nailmasters first. Unfortunately,\Nwe didn’t gain much new lore for them. The Dialogue: 0,0:10:40.05,0:10:44.94,Default,,0000,0000,0000,,first fight is between Oro and Mato. In his\NDream Nail dialogue, Oro mentions how his Dialogue: 0,0:10:44.94,0:10:50.32,Default,,0000,0000,0000,,path is his alone, which is pretty much what\Nhe said in the base game. Mato’s most interesting Dialogue: 0,0:10:50.32,0:10:55.53,Default,,0000,0000,0000,,line is “Don’t leave me behind!”. Which\Nreally doesn’t tell us much. Probably the Dialogue: 0,0:10:55.53,0:10:58.28,Default,,0000,0000,0000,,best part about this fight is this moment. Dialogue: 0,0:11:04.72,0:11:07.90,Default,,0000,0000,0000,,“GASOOOOOOOOO!!!!!” Dialogue: 0,0:11:07.90,0:11:12.28,Default,,0000,0000,0000,,Lorewise, I want to say that in this moment,\NOro and Mato are setting aside their differences Dialogue: 0,0:11:12.29,0:11:16.99,Default,,0000,0000,0000,,and working together to try and beat the shit\Nout of one of their pupils. Inspiring, isn’t Dialogue: 0,0:11:16.99,0:11:22.47,Default,,0000,0000,0000,,it? Sheo gets all philosophical on us in his\Ndream nail dialogue. Saying stuff like “What Dialogue: 0,0:11:22.47,0:11:28.10,Default,,0000,0000,0000,,is a God, if not an artist?” and “Are\Nwe all seeking something different?” Well, Dialogue: 0,0:11:28.10,0:11:33.00,Default,,0000,0000,0000,,I’m seeking lore, and this shit is a waste\Nof time to me, Sheo. What the hell and I supposed Dialogue: 0,0:11:33.00,0:11:37.84,Default,,0000,0000,0000,,to do with philosophy? Actually make something\Nof myself achieve happiness and self-actualization? Dialogue: 0,0:11:37.84,0:11:39.25,Default,,0000,0000,0000,,Yeah right. Dialogue: 0,0:11:39.25,0:11:44.59,Default,,0000,0000,0000,,Sly’s new dialogue doesn’t add any new\Nlore either. He’s still a badass boss though. Dialogue: 0,0:11:44.59,0:11:48.71,Default,,0000,0000,0000,,I especially like the part where he starts\Njumping all over the fucking walls. But why Dialogue: 0,0:11:48.71,0:11:51.61,Default,,0000,0000,0000,,exactly didn’t he teach this technique to\Nthe Nailmasters? Some teacher. Also, what’s Dialogue: 0,0:11:51.61,0:11:53.13,Default,,0000,0000,0000,,the deal with Sly’s voice? Dialogue: 0,0:11:53.13,0:11:57.70,Default,,0000,0000,0000,,[High pitched grunting and shouting that would\Nmake any human baby cry] Dialogue: 0,0:11:57.70,0:12:02.51,Default,,0000,0000,0000,,Does Team Cherry just let any random person\Noff the street record lines for these characters? Dialogue: 0,0:12:02.51,0:12:06.52,Default,,0000,0000,0000,,Of course these bosses each have their own\Nnew entries in the Hunter’s Journal. They Dialogue: 0,0:12:06.52,0:12:09.62,Default,,0000,0000,0000,,still don’t give us any new lore for the\Ncharacters, but there is some interesting Dialogue: 0,0:12:09.62,0:12:14.92,Default,,0000,0000,0000,,stuff related to the Godseekers. Each entry\Nincludes a prayer from the Godseekers. In Dialogue: 0,0:12:14.92,0:12:18.35,Default,,0000,0000,0000,,each of these entries the Godseekers make\Nit clear that they are looking for one god Dialogue: 0,0:12:18.35,0:12:23.88,Default,,0000,0000,0000,,in particular, the one they call the God of\NGods. This God of Gods that the Godseeker Dialogue: 0,0:12:23.88,0:12:26.28,Default,,0000,0000,0000,,is referring to is the Radiance. Dialogue: 0,0:12:26.28,0:12:30.56,Default,,0000,0000,0000,,During each of the Pantheons, the Godseeker\Nwill show up and talk with the Knight. For Dialogue: 0,0:12:30.56,0:12:34.55,Default,,0000,0000,0000,,the first three Pantheons, she just talks\Nabout how we are going to get crushed by the Dialogue: 0,0:12:34.55,0:12:38.90,Default,,0000,0000,0000,,gods. But the fourth Pantheon is where things\Nstart to get interesting. This dialogue happens Dialogue: 0,0:12:38.90,0:12:43.72,Default,,0000,0000,0000,,right before the battle with the Pure Vessel,\Nwhich is a younger version of the Hollow Knight. Dialogue: 0,0:12:43.72,0:12:47.08,Default,,0000,0000,0000,,The Godseeker explains that while the Hollow\NKnight’s body is currently in a state of Dialogue: 0,0:12:47.08,0:12:52.18,Default,,0000,0000,0000,,ruin, the glory of its pure form still endures.\NShe then says that the Pure Vessel’s power Dialogue: 0,0:12:52.18,0:12:56.37,Default,,0000,0000,0000,,will attune her to the God of Gods. If you\NDream Nail her, she also says that they are Dialogue: 0,0:12:56.37,0:12:59.07,Default,,0000,0000,0000,,seeking the God sleeping within. Dialogue: 0,0:12:59.07,0:13:03.10,Default,,0000,0000,0000,,The Godseeker also ponders what connection\Nthe Knight shares with the Hollow Knight before Dialogue: 0,0:13:03.10,0:13:08.73,Default,,0000,0000,0000,,stopping herself. She then freaks out, claiming\Nthat we are sowing blasphemies in her mind. Dialogue: 0,0:13:08.73,0:13:13.02,Default,,0000,0000,0000,,To me, this is a really important moment.\NThe Godseekers are finally starting to take Dialogue: 0,0:13:13.02,0:13:17.27,Default,,0000,0000,0000,,the Knight seriously. This could be a sign\Nthat the Godseekers are beginning to attune Dialogue: 0,0:13:17.27,0:13:21.62,Default,,0000,0000,0000,,with the Knight. This is important because\Nit seems as though attunement is a two way Dialogue: 0,0:13:21.62,0:13:26.49,Default,,0000,0000,0000,,street. The Godseekers desire to attune with\Ngods, and when they do so, the gods are restored Dialogue: 0,0:13:26.49,0:13:30.42,Default,,0000,0000,0000,,to their prime strength. The Pure Vessel is\Na prime example of this. Dialogue: 0,0:13:30.42,0:13:35.41,Default,,0000,0000,0000,,But let’s put a pin in that discussion.\NBecause we need to talk about the Pure Vessel. Dialogue: 0,0:13:35.41,0:13:39.74,Default,,0000,0000,0000,,This boss helps us better understand an important\Naspect of the Hollow Knight. The question Dialogue: 0,0:13:39.74,0:13:44.17,Default,,0000,0000,0000,,of how the Hollow Knight grew has generated\Na lot of theories, and while my theory never Dialogue: 0,0:13:44.17,0:13:49.01,Default,,0000,0000,0000,,really gained any traction, there was another\Ntheory that floated around for a while. This Dialogue: 0,0:13:49.01,0:13:53.99,Default,,0000,0000,0000,,theory basically stated that the Hollow Knight’s\Ngrowth was due to it taking on the infection. Dialogue: 0,0:13:53.99,0:13:57.17,Default,,0000,0000,0000,,The evidence for this was that there are a\Nlot of other creatures in Hallownest that Dialogue: 0,0:13:57.17,0:14:01.93,Default,,0000,0000,0000,,changed form due to the infection. This new\Nboss debunks that theory, since the Pure Vessel Dialogue: 0,0:14:01.93,0:14:03.58,Default,,0000,0000,0000,,shows no sign of infection. Dialogue: 0,0:14:03.58,0:14:06.52,Default,,0000,0000,0000,,The Hunter’s Journal entry for the Pure\NVessel says the following: Dialogue: 0,0:14:06.52,0:14:10.10,Default,,0000,0000,0000,,“Chosen vessel, raised and trained to prime\Nform.” Dialogue: 0,0:14:10.10,0:14:13.79,Default,,0000,0000,0000,,I think this is the best explanation we are\Ngoing to get. The Hollow Knight was raised Dialogue: 0,0:14:13.79,0:14:18.10,Default,,0000,0000,0000,,and trained to prime form, so that’s why\Nit looks different than the other Vessels. Dialogue: 0,0:14:18.10,0:14:21.46,Default,,0000,0000,0000,,Another interesting thing about the Pure Vessel\Nis that it has both of its arms. Dialogue: 0,0:14:21.46,0:14:26.51,Default,,0000,0000,0000,,Alright, boys and girls. It’s time to dive\Ninto some speculation territory. It’s impossible Dialogue: 0,0:14:26.51,0:14:30.26,Default,,0000,0000,0000,,to Dream Nail the Pure Vessel, but what’s\Ninteresting is that there is Dream Nail dialogue Dialogue: 0,0:14:30.26,0:14:34.22,Default,,0000,0000,0000,,for it in the game’s code. The same thing\Nhappened to the Hollow Knight in the base Dialogue: 0,0:14:34.22,0:14:38.07,Default,,0000,0000,0000,,game, but in that instance, there was a ton\Nof other unused dialogue that got left in Dialogue: 0,0:14:38.07,0:14:43.00,Default,,0000,0000,0000,,with it. For the Godmaster update, there really\Nisn’t too much unused dialogue here, which Dialogue: 0,0:14:43.00,0:14:47.90,Default,,0000,0000,0000,,makes me think Team Cherry did this intentionally.\NThese are the Pure Vessels actually thoughts, Dialogue: 0,0:14:47.90,0:14:51.89,Default,,0000,0000,0000,,we just aren’t allowed to see them in game.\NIf this is true, then the fact that it has Dialogue: 0,0:14:51.89,0:14:55.35,Default,,0000,0000,0000,,dialogue at all indicates that the Pure Vessel\Nisn’t truly hollow. Dialogue: 0,0:14:55.35,0:14:56.52,Default,,0000,0000,0000,,[Cue sappy music] Dialogue: 0,0:14:56.52,0:15:00.96,Default,,0000,0000,0000,,Looking into what the dialogue says is pretty\Ndepressing honestly. The Hollow Knight is Dialogue: 0,0:15:00.96,0:15:05.80,Default,,0000,0000,0000,,basically just telling itself to stop thinking.\NSo if the Hollow Knight is actually thinking Dialogue: 0,0:15:05.80,0:15:10.33,Default,,0000,0000,0000,,these thoughts, then that means it must have\Nbeen told what its purpose was, probably by Dialogue: 0,0:15:10.33,0:15:16.51,Default,,0000,0000,0000,,the Pale King. So it knows what is at stake,\Nand it knows it isn’t truly hollow so it’s Dialogue: 0,0:15:16.51,0:15:21.43,Default,,0000,0000,0000,,trying its best to keep itself from thinking\Nor feeling anything for the sake of the kingdom. Dialogue: 0,0:15:21.43,0:15:26.67,Default,,0000,0000,0000,,The Hollow Knight wanted so badly to save\NHallownest from the infection. But that feeling, Dialogue: 0,0:15:26.67,0:15:31.72,Default,,0000,0000,0000,,that desire, that hope was what ultimately\Ndoomed them all. Dialogue: 0,0:15:31.72,0:15:32.98,Default,,0000,0000,0000,,Kind of ironic, Dialogue: 0,0:15:32.98,0:15:33.98,Default,,0000,0000,0000,,♫IT’S LIKE RAAAAAIIINNN!!!♫ Dialogue: 0,0:15:34.18,0:15:37.58,Default,,0000,0000,0000,,♫IT’S LIKE RAAAAAIIINNN!!!♫ Dialogue: 0,0:15:37.58,0:15:38.26,Default,,0000,0000,0000,,[Angery Radiance roar] Dialogue: 0,0:15:38.26,0:15:40.50,Default,,0000,0000,0000,,After the battle we get this cutscene. Dialogue: 0,0:15:49.50,0:15:53.16,Default,,0000,0000,0000,,[Angery Radiance roar] Dialogue: 0,0:15:53.16,0:15:59.16,Default,,0000,0000,0000,,[Angeryer Shadelord roar] Dialogue: 0,0:15:59.16,0:16:03.38,Default,,0000,0000,0000,,The scene shows the Knight in the same pose\Nit makes after teleporting somewhere. It then Dialogue: 0,0:16:03.40,0:16:08.32,Default,,0000,0000,0000,,looks up and catches the Hollow Knight’s\Neye...holes. This stare seems to imply some Dialogue: 0,0:16:08.32,0:16:13.15,Default,,0000,0000,0000,,sort of camaraderie between the two Vessels.\NThis camaraderie is shared by the other Vessels Dialogue: 0,0:16:13.15,0:16:18.58,Default,,0000,0000,0000,,who observe this in silence. There is definitely\Nroom for more interpretation here, but I personally Dialogue: 0,0:16:18.58,0:16:21.07,Default,,0000,0000,0000,,don’t think there is much else going on. Dialogue: 0,0:16:21.07,0:16:25.87,Default,,0000,0000,0000,,Then a light shines down from above, and we\Nhear the Radiance’s trademark roar. We then Dialogue: 0,0:16:25.87,0:16:30.70,Default,,0000,0000,0000,,hear another roar as a wave of Void covers\Nthe screen. So we are all well acquainted Dialogue: 0,0:16:30.70,0:16:36.18,Default,,0000,0000,0000,,with the Radiance’s roar that happens in\Nthe scene, but what is this new roar we hear? Dialogue: 0,0:16:36.18,0:16:40.12,Default,,0000,0000,0000,,The name of the audio file implies that the\Nroar comes from something called the “Shade Dialogue: 0,0:16:40.12,0:16:44.25,Default,,0000,0000,0000,,Lord”. We’re going to be seeing the Shade\NLord a little bit later, so let’s table Dialogue: 0,0:16:44.25,0:16:45.77,Default,,0000,0000,0000,,this discussion for now. Dialogue: 0,0:16:45.77,0:16:50.09,Default,,0000,0000,0000,,I want to mention a few miscellaneous things\Nbefore we move on. There is a lifeblood room Dialogue: 0,0:16:50.09,0:16:54.48,Default,,0000,0000,0000,,that can be accessed in Godhome. You have\Nto complete at least 8 binding challenges Dialogue: 0,0:16:54.48,0:16:59.57,Default,,0000,0000,0000,,in the Pantheons to open the door. Inside,\Nthere is an object you can strike to activate Dialogue: 0,0:16:59.57,0:17:04.34,Default,,0000,0000,0000,,Lifeblood Cocoons that will show up during\Nthe Pantheons. On top of that, you can also Dialogue: 0,0:17:04.34,0:17:07.99,Default,,0000,0000,0000,,see our friend, the Abyss Creature. So what\Ndoes this tell us about the Abyss creature Dialogue: 0,0:17:07.99,0:17:12.47,Default,,0000,0000,0000,,and lifeblood in general? Pretty much nothing\Nother than that this thing classifies as a Dialogue: 0,0:17:12.47,0:17:15.26,Default,,0000,0000,0000,,god which is obvious. Dialogue: 0,0:17:15.26,0:17:20.05,Default,,0000,0000,0000,,Some of the bosses in Godhome have new Dream\NNail dialogue. Hornet appears to know that Dialogue: 0,0:17:20.05,0:17:25.27,Default,,0000,0000,0000,,she has been pulled into Godhome, but she\Nseems unsure of what exactly is going on. Dialogue: 0,0:17:25.27,0:17:28.99,Default,,0000,0000,0000,,From looking at his Dream Nail dialogue, it’s\Nobvious that Grimm is fully aware of what Dialogue: 0,0:17:28.99,0:17:33.84,Default,,0000,0000,0000,,is happening. In fact, he even bows to the\NGodseeker before each fight. Both of these Dialogue: 0,0:17:33.84,0:17:39.26,Default,,0000,0000,0000,,characters have some sort of Godlike status.\NGrimm is a Higher Being, for sure. As for Dialogue: 0,0:17:39.26,0:17:44.49,Default,,0000,0000,0000,,Hornet, her father was the Pale King, so she\Nis, like, half Higher Being, or whatever, Dialogue: 0,0:17:44.49,0:17:48.37,Default,,0000,0000,0000,,so this is possibly why she is only somewhat\Naware of what is going on. Dialogue: 0,0:17:48.37,0:17:52.66,Default,,0000,0000,0000,,And now we move on to the fifth and final\NPantheon. This is where you have to fight Dialogue: 0,0:17:52.66,0:17:58.80,Default,,0000,0000,0000,,almost every single boss in the game without\Ndying. Yeah, it’s hard as fuck. In fact, Dialogue: 0,0:17:58.80,0:18:04.49,Default,,0000,0000,0000,,it’s harder than fuck. If this is fuck,\Nthen this is the Pantheon of Hallownest. The Dialogue: 0,0:18:04.49,0:18:08.17,Default,,0000,0000,0000,,biggest problem people seem to have with this\NPantheon is that there are new endings for Dialogue: 0,0:18:08.17,0:18:13.94,Default,,0000,0000,0000,,the game locked behind the 42 boss gauntlet.\NI can see why this would upset people. Personally, Dialogue: 0,0:18:13.94,0:18:17.87,Default,,0000,0000,0000,,I don’t think Team Cherry made the wrong\Nchoice by putting the new endings behind such Dialogue: 0,0:18:17.87,0:18:22.57,Default,,0000,0000,0000,,a difficult challenge. But I also wouldn’t\Nbe mad if they made it a little more accessible Dialogue: 0,0:18:22.57,0:18:23.65,Default,,0000,0000,0000,,either. Dialogue: 0,0:18:23.65,0:18:28.69,Default,,0000,0000,0000,,When we first see the Godseeker in this Pantheon,\Nshe marvels at how far we have come, and tells Dialogue: 0,0:18:28.69,0:18:34.80,Default,,0000,0000,0000,,us that the Godseekers will be listening closely\Nto us. Again, this is important. The Godseekers Dialogue: 0,0:18:34.80,0:18:39.48,Default,,0000,0000,0000,,are beginning to pay attention to the Knight.\NIf the Knight talks to the Godseeker again, Dialogue: 0,0:18:39.48,0:18:43.70,Default,,0000,0000,0000,,she will tell it to continue its combat and\Nto continue its ritual. Dialogue: 0,0:18:43.70,0:18:47.55,Default,,0000,0000,0000,,We then get to see the Goodseeker talking\Nabout a few of the other Gods of Hallownest. Dialogue: 0,0:18:47.55,0:18:52.68,Default,,0000,0000,0000,,Okay so I don’t know why I have been pronouncing\Nthis as Uun. The spelling clearly indicates Dialogue: 0,0:18:52.68,0:18:59.53,Default,,0000,0000,0000,,it as Unn. I guess Uun just sound more like\Na name for a slug. I don’t know, sorry. Dialogue: 0,0:18:59.53,0:19:03.90,Default,,0000,0000,0000,,Basically the Godseeker confirms that Unn’s\Nstrength has faded from what it once was. Dialogue: 0,0:19:03.90,0:19:07.69,Default,,0000,0000,0000,,This explains why she has stopped appearing\Nto her children in Greenpath. Dialogue: 0,0:19:07.69,0:19:12.41,Default,,0000,0000,0000,,The next God we see missing out on the party\Nis the White Lady. The Godseeker says the Dialogue: 0,0:19:12.41,0:19:17.94,Default,,0000,0000,0000,,White Lady is easily able to avoid the attunement\Nprocess as if she were intentionally diminishing Dialogue: 0,0:19:17.94,0:19:22.43,Default,,0000,0000,0000,,her power to avoid detection. If we Dream\NNail her, the Godseeker says something else Dialogue: 0,0:19:22.43,0:19:23.43,Default,,0000,0000,0000,,that’s interesting: Dialogue: 0,0:19:23.43,0:19:29.05,Default,,0000,0000,0000,,“The chance of meeting is too rare.... but\Nthine resonance! Could you be one of Them?” Dialogue: 0,0:19:29.05,0:19:33.34,Default,,0000,0000,0000,,What does Godseeker mean by “Them”? We\Nknow next to nothing about the White Lady’s Dialogue: 0,0:19:33.34,0:19:37.47,Default,,0000,0000,0000,,origins. Could this be a hint at future character\Ndevelopment for everyone’s favorite tree Dialogue: 0,0:19:37.47,0:19:38.87,Default,,0000,0000,0000,,lady thing? Dialogue: 0,0:19:38.87,0:19:42.99,Default,,0000,0000,0000,,Finally, we have the Pale King. The Godseeker\Nmentions that the Pale King’s afterglow Dialogue: 0,0:19:42.99,0:19:46.78,Default,,0000,0000,0000,,lays heavy on the kingdom of Hallownest. She\Nalso says this: Dialogue: 0,0:19:46.78,0:19:51.77,Default,,0000,0000,0000,,“A God so strong... Yet erased so completely.\NHow could it happen?” Dialogue: 0,0:19:51.77,0:19:56.11,Default,,0000,0000,0000,,I think she is referring to the death of the\NPale King here. Now if you believe that the Dialogue: 0,0:19:56.11,0:20:00.44,Default,,0000,0000,0000,,White Palace in the Kingsmold’s mind is\Nreal and not a dream, and you don’t think Dialogue: 0,0:20:00.44,0:20:04.96,Default,,0000,0000,0000,,that the Pale King reincarnated a second time\Nsomehow, then you would probably think the Dialogue: 0,0:20:04.96,0:20:09.33,Default,,0000,0000,0000,,Pale King is definitely dead. But like the\NGodseekers, we don’t actually know what Dialogue: 0,0:20:09.33,0:20:13.51,Default,,0000,0000,0000,,killed the Pale King. This dialogue makes\Nme think that Team Cherry is going to actually Dialogue: 0,0:20:13.51,0:20:18.55,Default,,0000,0000,0000,,give us an answer to this question in the\Nupcoming Hornet DLC. Or you know, maybe they’ll Dialogue: 0,0:20:18.55,0:20:22.39,Default,,0000,0000,0000,,just give us more Fluke Hermit lore instead. Dialogue: 0,0:20:22.39,0:20:26.35,Default,,0000,0000,0000,,After this room, all that’s left are two\Nmore battles, the first of which being with Dialogue: 0,0:20:26.35,0:20:31.72,Default,,0000,0000,0000,,the Pure Vessel. After defeating it, the Radiance\Nreveals herself. But this isn’t your daddy’s Dialogue: 0,0:20:31.72,0:20:37.01,Default,,0000,0000,0000,,Radiance. This is the Absolute Radiance. She’s\Ngot blades that curve, attacks that overlap Dialogue: 0,0:20:37.01,0:20:40.82,Default,,0000,0000,0000,,on each other, and there’s this really tricky\Nsection at the end where she goes full ballistic Dialogue: 0,0:20:40.82,0:20:46.11,Default,,0000,0000,0000,,on the Knight. If you’re able to dodge this\Nbullshit and land the final blow, the Knight’s Dialogue: 0,0:20:46.11,0:20:52.07,Default,,0000,0000,0000,,shell breaks and it turns into a gigantic\Nmonster with eight eyes, the Shade Lord. Dialogue: 0,0:20:52.07,0:20:55.68,Default,,0000,0000,0000,,This giant creature doesn’t just consume\Nthe Radiance like in the Dream No More ending, Dialogue: 0,0:20:55.68,0:21:00.65,Default,,0000,0000,0000,,it completely destroys the asshole. One important\Nthing to notice about this fight is that as Dialogue: 0,0:21:00.65,0:21:05.21,Default,,0000,0000,0000,,the void comes up to confront the Radiance,\Nthere are no shades in sight. This is quite Dialogue: 0,0:21:05.21,0:21:10.11,Default,,0000,0000,0000,,different from the first Radiance fight. If\Nwe go back to the cutscene from Pantheon Four, Dialogue: 0,0:21:10.11,0:21:14.82,Default,,0000,0000,0000,,we see the void cover the screen along with\Nall of the Vessels. I think this is establishing Dialogue: 0,0:21:14.82,0:21:19.15,Default,,0000,0000,0000,,that the Shade Lord itself is responding to\Nthe Radiance’s call, whereas in the regular Dialogue: 0,0:21:19.15,0:21:23.58,Default,,0000,0000,0000,,Radiance fight, it was the fellow shades coming\Nto help the Knight. The fact that the Shade Dialogue: 0,0:21:23.58,0:21:28.92,Default,,0000,0000,0000,,Lord covers over the Vessels may also indicate\Nthat the Vessels or the shades have actually Dialogue: 0,0:21:28.92,0:21:33.31,Default,,0000,0000,0000,,become a part of the Shade Lord. But it’s\Nhard to tell. Dialogue: 0,0:21:33.31,0:21:37.100,Default,,0000,0000,0000,,So why am I calling this thing the “Shade\NLord”. It is never called this in game, Dialogue: 0,0:21:37.100,0:21:43.34,Default,,0000,0000,0000,,but there are files in the code that refer\Nto it as the Shade Lord. It is also called Dialogue: 0,0:21:43.34,0:21:47.30,Default,,0000,0000,0000,,the God of Gods. But I see that as more of\Na title. So I’m just going to call this Dialogue: 0,0:21:47.30,0:21:51.86,Default,,0000,0000,0000,,thing the Shade Lord for now. Also because\NI’ve already said God like 128 times in Dialogue: 0,0:21:51.86,0:21:52.86,Default,,0000,0000,0000,,this video. Dialogue: 0,0:21:52.86,0:21:58.74,Default,,0000,0000,0000,,So, how the fuck did this become this? Let’s\Nstart by looking at the Knight statues in Dialogue: 0,0:21:58.74,0:22:03.87,Default,,0000,0000,0000,,the Hall of Gods. If you are able to defeat\Nevery boss in the Hall of Gods, you are given Dialogue: 0,0:22:03.87,0:22:08.87,Default,,0000,0000,0000,,access to a room containing a statue of the\NKnight. The statue will take three different Dialogue: 0,0:22:08.87,0:22:13.92,Default,,0000,0000,0000,,forms depending on what difficulty you have\Nbeaten each boss on. The first statue simply Dialogue: 0,0:22:13.92,0:22:19.20,Default,,0000,0000,0000,,shows the Knight in its traditional form.\NInspecting the statue gives you the following Dialogue: 0,0:22:19.20,0:22:20.08,Default,,0000,0000,0000,,description: Dialogue: 0,0:22:20.08,0:22:23.46,Default,,0000,0000,0000,,“Not bug, nor beast, nor god.” Dialogue: 0,0:22:23.46,0:22:26.86,Default,,0000,0000,0000,,Examining the statue will also give you an\Nentry in the Hunter’s Journal for an item Dialogue: 0,0:22:26.86,0:22:33.04,Default,,0000,0000,0000,,called the Void Idol. The Void Idol is described\Nas a rare artifact from a time before Hallownest. Dialogue: 0,0:22:33.04,0:22:37.79,Default,,0000,0000,0000,,It also says that the idol contains a drop\Nof liquid from the Abyss. There is a quote Dialogue: 0,0:22:37.79,0:22:42.73,Default,,0000,0000,0000,,from Relic Seeker Lemm saying that the ancient\Nbugs worshipped the darkness itself. Dialogue: 0,0:22:42.73,0:22:46.59,Default,,0000,0000,0000,,The second statue takes the form of the Knight\Nduring the ending of the Radiance battle in Dialogue: 0,0:22:46.59,0:22:49.55,Default,,0000,0000,0000,,the base game. The statue’s description\Nsays: Dialogue: 0,0:22:49.55,0:22:51.56,Default,,0000,0000,0000,,“Void given form.” Dialogue: 0,0:22:51.56,0:22:55.22,Default,,0000,0000,0000,,I think this is referring to the fact that\Nonce the Knight obtained the Void Heart, it Dialogue: 0,0:22:55.22,0:23:00.05,Default,,0000,0000,0000,,was able to command the Void and summon it\Nduring the Radiance boss fight. The Void Idol Dialogue: 0,0:23:00.05,0:23:02.17,Default,,0000,0000,0000,,description for this statue states: Dialogue: 0,0:23:02.17,0:23:05.17,Default,,0000,0000,0000,,“Volatile liquid of the Abyss writhes within”. Dialogue: 0,0:23:05.17,0:23:09.58,Default,,0000,0000,0000,,This implies that while the void has form,\Nit isn’t completely controlled. Dialogue: 0,0:23:09.58,0:23:14.24,Default,,0000,0000,0000,,The final statue takes the form of the creature\Nthat we see in the Embrace the Void ending. Dialogue: 0,0:23:14.24,0:23:18.76,Default,,0000,0000,0000,,Interestingly, the description for this statue\Nhas actually been changed since the first Dialogue: 0,0:23:18.76,0:23:24.06,Default,,0000,0000,0000,,release of Godmaster. In update 1.4.2.4 it\Nread: Dialogue: 0,0:23:24.06,0:23:26.48,Default,,0000,0000,0000,,“Void given mind.” Dialogue: 0,0:23:26.48,0:23:30.57,Default,,0000,0000,0000,,But since update 1.4.2.8 it now reads: Dialogue: 0,0:23:30.57,0:23:32.51,Default,,0000,0000,0000,,“Void given focus.” Dialogue: 0,0:23:32.51,0:23:34.73,Default,,0000,0000,0000,,The Void Idol description for this statue\Nreads: Dialogue: 0,0:23:34.73,0:23:40.61,Default,,0000,0000,0000,,“Rare artifact from a time before Hallownest,\Nits spires twined in a unified form. Contains Dialogue: 0,0:23:40.61,0:23:43.72,Default,,0000,0000,0000,,a large amount of liquid from the Abyss, perfectly\Nstill.” Dialogue: 0,0:23:43.72,0:23:48.65,Default,,0000,0000,0000,,So in this last form, we can see that the\NVoid is now calm, as if something has total Dialogue: 0,0:23:48.65,0:23:50.15,Default,,0000,0000,0000,,control over it. Dialogue: 0,0:23:50.15,0:23:54.44,Default,,0000,0000,0000,,Hopefully all of this information didn’t\Nconfuse you. I wanted to give you context Dialogue: 0,0:23:54.44,0:23:59.73,Default,,0000,0000,0000,,for all of this, but it’s the last statue\Nthat I really want to discuss. Basically all Dialogue: 0,0:23:59.73,0:24:03.65,Default,,0000,0000,0000,,we have to figure out is how the Void was\N“given focus”. Because this is how the Dialogue: 0,0:24:03.65,0:24:08.59,Default,,0000,0000,0000,,Lord Shade came to be. I am going to present\Nmy current theory of how this happened. I Dialogue: 0,0:24:08.59,0:24:12.72,Default,,0000,0000,0000,,think there is plenty of room for other interpretations,\Nand I would love to hear them in the comments Dialogue: 0,0:24:12.72,0:24:13.72,Default,,0000,0000,0000,,below. Dialogue: 0,0:24:13.72,0:24:17.86,Default,,0000,0000,0000,,Let’s start with the Godtuner. Remember\Nwhat the item description was when we first Dialogue: 0,0:24:17.86,0:24:18.86,Default,,0000,0000,0000,,picked it up? Dialogue: 0,0:24:18.86,0:24:23.86,Default,,0000,0000,0000,,“Seek the gods of Hallownest. Tune their\Npower. Through their strength, ascend.” Dialogue: 0,0:24:23.86,0:24:28.39,Default,,0000,0000,0000,,The Godtuner tells the Knight to attune itself\Nwith the Gods of Hallownest. This attunement Dialogue: 0,0:24:28.39,0:24:32.83,Default,,0000,0000,0000,,happens through combat, according to the Godseekers.\NThe Godseeker explains: Dialogue: 0,0:24:32.83,0:24:37.62,Default,,0000,0000,0000,,“Through sacred combat are We attuned to\Nthis Kingdom’s greatest beings.” Dialogue: 0,0:24:37.62,0:24:42.24,Default,,0000,0000,0000,,When redoing the Pantheon of the Knight, the\NGodseeker asks us if we too are seeking to Dialogue: 0,0:24:42.24,0:24:47.26,Default,,0000,0000,0000,,attune with the Gods, implying that it is\Nalso possible for the Knight to do so. Which Dialogue: 0,0:24:47.26,0:24:50.71,Default,,0000,0000,0000,,means this line from the Godseeker also applies\Nto the Knight: Dialogue: 0,0:24:50.71,0:24:54.76,Default,,0000,0000,0000,,“We shall attune Ourselves to thee and ascend\Never higher!” Dialogue: 0,0:24:54.76,0:24:59.66,Default,,0000,0000,0000,,So what does it mean to ascend? Well, the\NHall of Gods features ascended versions of Dialogue: 0,0:24:59.66,0:25:04.36,Default,,0000,0000,0000,,all of the bosses, which are more powerful\Nthan their original versions. So I think it’s Dialogue: 0,0:25:04.36,0:25:09.10,Default,,0000,0000,0000,,safe to say that ascention makes a being more\Npowerful. The Knight’s ascension happens Dialogue: 0,0:25:09.10,0:25:12.98,Default,,0000,0000,0000,,at the end of the battle with the Absolute\NRadiance. The flavor text for getting the Dialogue: 0,0:25:12.98,0:25:14.94,Default,,0000,0000,0000,,Embrace the Void achievement reads: Dialogue: 0,0:25:14.94,0:25:19.02,Default,,0000,0000,0000,,“Ascend the Pantheon of Hallownest and take\Nyour place at its peak”. Dialogue: 0,0:25:19.02,0:25:23.85,Default,,0000,0000,0000,,So the Knight attunes to the bosses through\Ncombat and ascends them when it beats the Dialogue: 0,0:25:23.85,0:25:25.19,Default,,0000,0000,0000,,Pantheon of Hallownest. Dialogue: 0,0:25:25.19,0:25:30.51,Default,,0000,0000,0000,,But what exactly drives all of this? What\Nis it that allows the attunement and ascension Dialogue: 0,0:25:30.51,0:25:36.44,Default,,0000,0000,0000,,to happen in the first place? Well, the Godseekers\Nhave to be involved. Because none of this Dialogue: 0,0:25:36.44,0:25:41.30,Default,,0000,0000,0000,,confusing attunement garbage was important\Nuntil they showed up. But what is it about Dialogue: 0,0:25:41.30,0:25:46.36,Default,,0000,0000,0000,,the Godseekers that makes them special? They\Naren’t Gods. The Godseeker in the Junk Pit Dialogue: 0,0:25:46.36,0:25:48.30,Default,,0000,0000,0000,,admits this herself when she says: Dialogue: 0,0:25:48.30,0:25:52.71,Default,,0000,0000,0000,,“Ye must think Us Godly. Amusing, foolish.” Dialogue: 0,0:25:52.71,0:25:57.44,Default,,0000,0000,0000,,So what is it about the Godseekers that makes\Nthem so special? It all goes back to the Weathered Dialogue: 0,0:25:57.44,0:26:02.69,Default,,0000,0000,0000,,Mask. The mask allows the wearer to focus\Ntheir thoughts. In the Pantheon of the Sage, Dialogue: 0,0:26:02.69,0:26:04.77,Default,,0000,0000,0000,,the Godseekers tell us the following: Dialogue: 0,0:26:04.77,0:26:10.18,Default,,0000,0000,0000,,“Until through Godly focus do We attain\Ncommunion with that great power sleeping in Dialogue: 0,0:26:10.18,0:26:11.67,Default,,0000,0000,0000,,the Kingdom’s heart...” Dialogue: 0,0:26:11.67,0:26:16.95,Default,,0000,0000,0000,,I think this “Godly focus” is what makes\NGodhome work. It’s what allows creatures Dialogue: 0,0:26:16.95,0:26:22.02,Default,,0000,0000,0000,,to be attuned back to their prime forms and\Nwhat allows them to become more powerful through Dialogue: 0,0:26:22.02,0:26:27.58,Default,,0000,0000,0000,,ascension. All of the abilities that the Godseekers\Nhave come back to this Godly focus. Dialogue: 0,0:26:27.58,0:26:32.37,Default,,0000,0000,0000,,For the first four Pantheons, the Godseekers\Nhave no interest in the Knight, seeing it Dialogue: 0,0:26:32.37,0:26:38.29,Default,,0000,0000,0000,,as a weak and meager... cringer. At the end\Nof the Pantheon of the Knight, however, the Dialogue: 0,0:26:38.29,0:26:42.83,Default,,0000,0000,0000,,Godseeker mentions how the Knight is beginning\Nto get into her mind. Not long after this Dialogue: 0,0:26:42.83,0:26:47.46,Default,,0000,0000,0000,,moment, we hear the Lord Shade’s roar for\Nthe first time. Once the knight makes it to Dialogue: 0,0:26:47.46,0:26:52.62,Default,,0000,0000,0000,,the Pantheon of Hallownest, the Godseeker\Nstarts paying attention and listening to us. Dialogue: 0,0:26:52.62,0:26:57.11,Default,,0000,0000,0000,,By the time the Knight has finally defeated\Nthe Radiance, all of the focus from the Godseekers Dialogue: 0,0:26:57.11,0:27:01.93,Default,,0000,0000,0000,,is pointed towards this tiny little bug. And\Nwith all of that Godly focus being directed Dialogue: 0,0:27:01.93,0:27:06.26,Default,,0000,0000,0000,,right at the Knight, who just so happens to\Nbe unified with the Void thanks to the Void Dialogue: 0,0:27:06.26,0:27:11.09,Default,,0000,0000,0000,,Heart, the Lord Shade finally makes a formal\Nappearance. The Godseekers have given focus Dialogue: 0,0:27:11.09,0:27:12.53,Default,,0000,0000,0000,,to the Void. Dialogue: 0,0:27:12.53,0:27:17.61,Default,,0000,0000,0000,,Before we get into the ending cutscene I wanted\Nto talk about the new Lemm quote we got. It Dialogue: 0,0:27:17.61,0:27:18.61,Default,,0000,0000,0000,,reads: Dialogue: 0,0:27:18.61,0:27:23.95,Default,,0000,0000,0000,,“Inspired or mad, those ancient bugs. They\Ndevoted their worship to no lord, or power, Dialogue: 0,0:27:23.95,0:27:26.97,Default,,0000,0000,0000,,or strength, but to the very darkness itself.” Dialogue: 0,0:27:26.97,0:27:30.92,Default,,0000,0000,0000,,So this pretty much confirms that the ancient\Ncivilization before Hallownest worshipped Dialogue: 0,0:27:30.92,0:27:36.77,Default,,0000,0000,0000,,the Void. To what extent we don’t know.\NDid they worship the Lord Shade, or just the Dialogue: 0,0:27:36.77,0:27:41.39,Default,,0000,0000,0000,,Void in general? Did the Lord Shade even exist\Nin the past, or did it only come into being Dialogue: 0,0:27:41.39,0:27:47.42,Default,,0000,0000,0000,,because of the Godseekers? A more involved\NVoid does jive nice with the Radiance’s Dialogue: 0,0:27:47.42,0:27:53.10,Default,,0000,0000,0000,,dialogue where she calls the Knight her ancient\Nenemy. Did the Radiance combat this Void monster Dialogue: 0,0:27:53.10,0:27:54.45,Default,,0000,0000,0000,,in the past? Dialogue: 0,0:27:54.45,0:27:59.23,Default,,0000,0000,0000,,Alright, let’s move on to the cutscene.\NSo the Lord Shade comes down from the sky Dialogue: 0,0:27:59.23,0:28:04.16,Default,,0000,0000,0000,,and gives the Godseeker a friendly hug. You\Ncan hear the Godseeker’s voice in this scene, Dialogue: 0,0:28:04.16,0:28:10.54,Default,,0000,0000,0000,,and to me, it sounds like she is more in awe\Nthan she is scared. After all, the Godseekers Dialogue: 0,0:28:10.54,0:28:15.42,Default,,0000,0000,0000,,were looking for the most powerful God, and\Nnow, there’s one in her presence. Also, Dialogue: 0,0:28:15.42,0:28:20.33,Default,,0000,0000,0000,,in Godseeker mode, Godseeker keeps talking\Nlike she gets off to being pulverized by a Dialogue: 0,0:28:20.33,0:28:25.36,Default,,0000,0000,0000,,god, so this all makes sense. After this scene\Nwe see the Void leaking out of the Godseeker Dialogue: 0,0:28:25.36,0:28:30.15,Default,,0000,0000,0000,,in the Junk Pit. The Void then erupts out\Nof her, seemingly unleashing itself into the Dialogue: 0,0:28:30.15,0:28:31.78,Default,,0000,0000,0000,,land of Hallownest. Dialogue: 0,0:28:31.78,0:28:36.85,Default,,0000,0000,0000,,The final scene takes place at the Temple\Nof the Black Egg. Hornet watches as the Radiance’s Dialogue: 0,0:28:36.85,0:28:42.43,Default,,0000,0000,0000,,infection fades away, and we hear the sound\Nof footsteps and rattling chains. A figure Dialogue: 0,0:28:42.43,0:28:45.95,Default,,0000,0000,0000,,appears in front of the camera and Hornet\Nprepares herself for battle. Dialogue: 0,0:28:45.95,0:28:50.37,Default,,0000,0000,0000,,We can tell from this scene that the Radiance\Nis truly dead, since the infection is fading Dialogue: 0,0:28:50.37,0:28:54.98,Default,,0000,0000,0000,,away. Why does killing the Radiance in Godhome\Nkill the real Radiance? Since it Radiance Dialogue: 0,0:28:54.98,0:28:59.87,Default,,0000,0000,0000,,was already in the Dream world, maybe attuning\Nto it works in a different way than normal. Dialogue: 0,0:28:59.87,0:29:04.94,Default,,0000,0000,0000,,One of the Godseekers in Godhome says “A\Nbridge”. Maybe all the Godseekers did was Dialogue: 0,0:29:04.94,0:29:09.12,Default,,0000,0000,0000,,find a way to bridge the Godhome with the\Ndream inside of the Hollow Knight’s mind. Dialogue: 0,0:29:09.12,0:29:12.84,Default,,0000,0000,0000,,Getting back to the cutscene, some people\Nhave said that the infection is being turned Dialogue: 0,0:29:12.84,0:29:16.47,Default,,0000,0000,0000,,into Void, but I think these vines are just\Nnormally that dark. Dialogue: 0,0:29:16.47,0:29:21.06,Default,,0000,0000,0000,,Let’s talk about the figure approaching\NHornet at the end of the cutscene. It’s Dialogue: 0,0:29:21.06,0:29:25.55,Default,,0000,0000,0000,,obviously the Hollow Knight. We hear its chains\Nrattling, we see the bottom part of its shell Dialogue: 0,0:29:25.55,0:29:29.73,Default,,0000,0000,0000,,and we also see it’s nail. And since the\NRadiance is dead, the Hollow Knight would Dialogue: 0,0:29:29.73,0:29:35.03,Default,,0000,0000,0000,,presumably no longer be infected. But this\Ndoes raise the question. How the fuck did Dialogue: 0,0:29:35.03,0:29:39.19,Default,,0000,0000,0000,,the Hollow Knight free itself from the chains?\NThis doesn’t make a lick of goddamn sense Dialogue: 0,0:29:39.19,0:29:44.31,Default,,0000,0000,0000,,to me. Seriously, did it somehow pull off\Nsome sort of reverse reverse David Blaine Dialogue: 0,0:29:44.31,0:29:49.41,Default,,0000,0000,0000,,maneuver? I mean I get what Team Cherry is\Ntrying to do. After all, ending it with Hornet Dialogue: 0,0:29:49.41,0:29:53.91,Default,,0000,0000,0000,,just standing there like a dumbass wouldn’t\Nhave been that exciting. But it still bothers Dialogue: 0,0:29:53.91,0:29:55.16,Default,,0000,0000,0000,,me. Dialogue: 0,0:29:55.16,0:29:59.24,Default,,0000,0000,0000,,This ending totally caught me off guard. I\Nhonestly thought the Hornet DLC was going Dialogue: 0,0:29:59.24,0:30:03.24,Default,,0000,0000,0000,,to be a prequel. In fact I had a whole video\Nplanned where I was going to go through and Dialogue: 0,0:30:03.24,0:30:07.76,Default,,0000,0000,0000,,predict what I thought would happen. Luckily\NI was too lazy to get that done before this Dialogue: 0,0:30:07.76,0:30:12.23,Default,,0000,0000,0000,,update came out. But now that the new ending\Nseems to be strongly hinting at a sequel, Dialogue: 0,0:30:12.23,0:30:17.13,Default,,0000,0000,0000,,I am actually really excited. The Shade Lord\Nlooks absolutely terrifying, and I have no Dialogue: 0,0:30:17.13,0:30:21.53,Default,,0000,0000,0000,,idea how Hornet is going to stand any chance\Nagainst it. Yeah, I don’t think her needle Dialogue: 0,0:30:21.53,0:30:26.78,Default,,0000,0000,0000,,is going to do shit. However, thanks to an\Nalternate ending, we do have an idea of how Dialogue: 0,0:30:26.78,0:30:28.67,Default,,0000,0000,0000,,the Void might be defeated. Dialogue: 0,0:30:28.67,0:30:32.78,Default,,0000,0000,0000,,If the player has successfully delivered the\NDelicate Flower to the grave in the Queen’s Dialogue: 0,0:30:32.78,0:30:37.57,Default,,0000,0000,0000,,Garden, more flowers will begin to grow in\Nthat spot. These flowers can be taken to various Dialogue: 0,0:30:37.57,0:30:43.59,Default,,0000,0000,0000,,other NPCs in the game. This is probably what\NTeam Cherry meant by romantic options. Still Dialogue: 0,0:30:43.59,0:30:47.100,Default,,0000,0000,0000,,can’t give one to my waifu though. Taking\Nthe flower to the Godseeker unlocks an alternate Dialogue: 0,0:30:47.100,0:30:53.02,Default,,0000,0000,0000,,ending where the Godseeker and the Void disappear,\Npresumably stopping the Void from tearing Dialogue: 0,0:30:53.02,0:30:54.53,Default,,0000,0000,0000,,into Hallownest. Dialogue: 0,0:30:54.53,0:30:58.52,Default,,0000,0000,0000,,The description for the flower says that it\Nglows with a pale light, which is usually Dialogue: 0,0:30:58.52,0:31:03.53,Default,,0000,0000,0000,,a sign of something having a connection to\Nthe Pale King. Turns out that’s not true. Dialogue: 0,0:31:03.53,0:31:07.95,Default,,0000,0000,0000,,Eternal Emilitia tells us that the flower’s\Npure aura is no match for the light of the Dialogue: 0,0:31:07.95,0:31:13.25,Default,,0000,0000,0000,,Pale King. The White Lady also tells us that\Nthe flower is not even from Hallownest, implying Dialogue: 0,0:31:13.25,0:31:18.32,Default,,0000,0000,0000,,that Mysterious Ze’mer brought it with her\Nfrom some other land. We have no clue where Dialogue: 0,0:31:18.32,0:31:23.53,Default,,0000,0000,0000,,that was, but there is something about Mysterious\NZe’mer that is worth pointing out. After Dialogue: 0,0:31:23.53,0:31:27.79,Default,,0000,0000,0000,,completing the Flower quest, Ze’mer nopes\Nthe fuck out of existence, similar to how Dialogue: 0,0:31:27.79,0:31:32.10,Default,,0000,0000,0000,,the Delicate Flower caused the Godseeker to\Nalso disappear. That’s about all we know Dialogue: 0,0:31:32.10,0:31:36.61,Default,,0000,0000,0000,,for now. It seems pretty likely that the Hornet\NDLC will get further into exactly what is Dialogue: 0,0:31:36.61,0:31:38.16,Default,,0000,0000,0000,,going on here. Dialogue: 0,0:31:38.16,0:31:42.18,Default,,0000,0000,0000,,And that’s it. That’s all of the lore\NI can mercilessly beat out of this update. Dialogue: 0,0:31:44.86,0:31:48.42,Default,,0000,0000,0000,,Okay, there is one more thing, you can now\Nfind the Nailsmith’s body floating in the Dialogue: 0,0:31:48.42,0:31:54.16,Default,,0000,0000,0000,,water near the Junk Pit. I’m glad Team Cherry\Ngave us that image. But yeah that’s it. Dialogue: 0,0:31:55.60,0:32:00.50,Default,,0000,0000,0000,,Well, there’s also the Eternal Ordeal. This\Nis a minigame of sorts where you have to fend Dialogue: 0,0:32:00.51,0:32:05.55,Default,,0000,0000,0000,,off against an endless stream of Zotes. It’s\Na cool area, but there isn’t any lore to Dialogue: 0,0:32:05.55,0:32:10.63,Default,,0000,0000,0000,,discuss. For some reason, Team Cherry didn’t\Nadd Journal entries for the additional zotelings. Dialogue: 0,0:32:10.63,0:32:16.04,Default,,0000,0000,0000,,This is unacceptable. Alright I actually am\Ndone this time. There’s nothing left in Dialogue: 0,0:32:16.04,0:32:17.16,Default,,0000,0000,0000,,the game to talk about. Dialogue: 0,0:32:18.08,0:32:22.62,Default,,0000,0000,0000,,But there is something not in the game that\NI need to talk about: Glorified charms. In Dialogue: 0,0:32:22.62,0:32:27.22,Default,,0000,0000,0000,,case you hadn’t noticed, they kind of don’t\Nactually exist. Rumor is these charms would Dialogue: 0,0:32:27.22,0:32:31.41,Default,,0000,0000,0000,,have required the entire game to be reworked\Nso that they wouldn't completely break everything. Dialogue: 0,0:32:31.41,0:32:35.32,Default,,0000,0000,0000,,But Team Cherry hasn’t put out a formal\Nblog update saying why the charms were cut Dialogue: 0,0:32:35.32,0:32:39.14,Default,,0000,0000,0000,,or even what they would have been like, so\NI don't really know for sure. This update Dialogue: 0,0:32:39.14,0:32:43.18,Default,,0000,0000,0000,,is still amazing regardless, but it is still\Na bit of a bummer. I just hope Team Cherry Dialogue: 0,0:32:43.18,0:32:46.99,Default,,0000,0000,0000,,fills us in on how the charms were going to\Nwork at some point in the future. Dialogue: 0,0:32:46.99,0:32:52.02,Default,,0000,0000,0000,,So where does this update leave us? This isn’t\N100% confirmed but it looks like Hallownest Dialogue: 0,0:32:52.02,0:32:56.84,Default,,0000,0000,0000,,is about to get totally fucked by the Shade\NLord, and it’s up to Hornet to stop it. Dialogue: 0,0:32:56.84,0:33:01.29,Default,,0000,0000,0000,,How will she do that? Hell if I know, that’s\NTeam Cherry’s problem now. They’re the Dialogue: 0,0:33:01.29,0:33:04.82,Default,,0000,0000,0000,,ones who have to come up with a solution to\Nthis problem that actually makes sense. I Dialogue: 0,0:33:04.82,0:33:08.71,Default,,0000,0000,0000,,mean, I’ll try and figure it out, but my\Ntheories can be as ridiculous as I want as Dialogue: 0,0:33:08.71,0:33:12.27,Default,,0000,0000,0000,,long as I put the word “speculation” in\Nthe video title. That’s the beauty of having Dialogue: 0,0:33:12.27,0:33:14.27,Default,,0000,0000,0000,,a lore channel after all. Dialogue: 0,0:33:14.27,0:33:20.52,Default,,0000,0000,0000,,Speaking of which. I know this happened like\Ntwo months ago, but thanks for 10,000 subscribers. Dialogue: 0,0:33:20.52,0:33:24.71,Default,,0000,0000,0000,,I’ve really enjoyed being able to make these\Nvideos for the Hollow Knight community, and Dialogue: 0,0:33:24.71,0:33:28.86,Default,,0000,0000,0000,,I love hearing your theories in the comments\Nsection and on some of the other websites Dialogue: 0,0:33:28.86,0:33:35.23,Default,,0000,0000,0000,,like Twitter, and Discord, and Reddit and\NLinkedIn. I promise to continue doing whatever Dialogue: 0,0:33:35.23,0:33:38.35,Default,,0000,0000,0000,,it is I am doing. See you in 12 weeks!