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Why I draw with robots

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    Many of us here use technology
    in our day-to-day.
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    And some of us rely
    on technology to do our jobs.
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    For a while, I thought of machines
    and the technologies that drive them
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    as perfect tools that could make my work
    more efficient and more productive.
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    But with the rise of automation
    across so many different industries,
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    it led me to wonder:
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    If machines are starting
    to be able to do the work
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    traditionally done by humans,
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    what will become of the human hand?
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    How does our desire for perfection,
    precision and automation
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    affect our ability to be creative?
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    In my work as an artist and researcher,
    I explore AI and robotics
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    to develop new processes
    for human creativity.
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    For the past few years,
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    I've made work alongside machines,
    data and emerging technologies.
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    It's part of a lifelong fascination
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    about the dynamics
    of individuals and systems
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    and all the messiness that that entails.
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    It's how I'm exploring questions about
    where AI ends and we begin
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    and where I'm developing processes
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    that investigate potential
    sensory mixes of the future.
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    I think it's where philosophy
    and technology intersect.
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    Doing this work
    has taught me a few things.
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    It's taught me how embracing imperfection
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    can actually teach us
    something about ourselves.
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    It's taught me that exploring art
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    can actually help shape
    the technology that shapes us.
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    And it's taught me
    that combining AI and robotics
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    with traditional forms of creativity --
    visual arts in my case --
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    can help us think a little bit more deeply
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    about what is human
    and what is the machine.
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    And it's led me to the realization
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    that collaboration is the key
    to creating the space for both
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    as we move forward.
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    It all started with a simple
    experiment with machines,
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    called "Drawing Operations
    Unit: Generation 1."
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    I call the machine "D.O.U.G." for short.
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    Before I built D.O.U.G,
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    I didn't know anything
    about building robots.
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    I took some open-source
    robotic arm designs,
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    I hacked together a system
    where the robot would match my gestures
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    and follow [them] in real time.
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    The premise was simple:
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    I would lead, and it would follow.
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    I would draw a line,
    and it would mimic my line.
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    So back in 2015, there we were,
    drawing for the first time,
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    in front of a small audience
    in New York City.
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    The process was pretty sparse --
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    no lights, no sounds,
    nothing to hide behind.
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    Just my palms sweating
    and the robot's new servos heating up.
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    (Laughs) Clearly, we were
    not built for this.
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    But something interesting happened,
    something I didn't anticipate.
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    See, D.O.U.G., in its primitive form,
    wasn't tracking my line perfectly.
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    While in the simulation
    that happened onscreen
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    it was pixel-perfect,
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    in physical reality,
    it was a different story.
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    It would slip and slide
    and punctuate and falter,
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    and I would be forced to respond.
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    There was nothing pristine about it.
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    And yet, somehow, the mistakes
    made the work more interesting.
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    The machine was interpreting
    my line but not perfectly.
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    And I was forced to respond.
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    We were adapting
    to each other in real time.
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    And seeing this taught me a few things.
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    It showed me that our mistakes
    actually made the work more interesting.
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    And I realized that, you know,
    through the imperfection of the machine,
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    our imperfections became
    what was beautiful about the interaction.
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    And I was excited,
    because it led me to the realization
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    that maybe part of the beauty
    of human and machine systems
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    is their shared inherent fallibility.
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    For the second generation of D.O.U.G.,
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    I knew I wanted to explore this idea.
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    But instead of an accident produced
    by pushing a robotic arm to its limits,
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    I wanted to design a system
    that would respond to my drawings
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    in ways that I didn't expect.
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    So, I used a visual algorithm
    to extract visual information
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    from decades of my digital
    and analog drawings.
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    I trained a neural net on these drawings
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    in order to generate
    recurring patterns in the work
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    that were then fed through custom software
    back into the machine.
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    I painstakingly collected
    as many of my drawings as I could find --
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    finished works, unfinished experiments
    and random sketches --
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    and tagged them for the AI system.
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    And since I'm an artist,
    I've been making work for over 20 years.
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    Collecting that many drawings took months,
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    it was a whole thing.
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    And here's the thing
    about training AI systems:
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    it's actually a lot of hard work.
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    A lot of work goes on behind the scenes.
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    But in doing the work,
    I realized a little bit more
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    about how the architecture
    of an AI is constructed.
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    And I realized it's not just made
    of models and classifiers
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    for the neural network.
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    But it's a fundamentally
    malleable and shapable system,
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    one in which the human hand
    is always present.
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    It's far from the omnipotent AI
    we've been told to believe in.
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    So I collected these drawings
    for the neural net.
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    And we realized something
    that wasn't previously possible.
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    My robot D.O.U.G. became
    a real-time interactive reflection
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    of the work I'd done
    through the course of my life.
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    The data was personal,
    but the results were powerful.
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    And I got really excited,
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    because I started thinking maybe
    machines don't need to be just tools,
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    but they can function
    as nonhuman collaborators.
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    And even more than that,
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    I thought maybe
    the future of human creativity
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    isn't in what it makes
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    but how it comes together
    to explore new ways of making.
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    So if D.O.U.G._1 was the muscle,
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    and D.O.U.G._2 was the brain,
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    then I like to think
    of D.O.U.G._3 as the family.
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    I knew I wanted to explore this idea
    of human-nonhuman collaboration at scale.
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    So over the past few months,
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    I worked with my team
    to develop 20 custom robots
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    that could work with me as a collective.
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    They would work as a group,
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    and together, we would collaborate
    with all of New York City.
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    I was really inspired
    by Stanford researcher Fei-Fei Li,
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    who said, "if we want to teach
    machines how to think,
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    we need to first teach them how to see."
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    It made me think of the past decade
    of my life in New York,
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    and how I'd been all watched over by these
    surveillance cameras around the city.
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    And I thought it would be
    really interesting
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    if I could use them
    to teach my robots to see.
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    So with this project,
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    I thought about the gaze of the machine,
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    and I began to think about vision
    as multidimensional,
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    as views from somewhere.
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    We collected video
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    from publicly available
    camera feeds on the internet
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    of people walking on the sidewalks,
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    cars and taxis on the road,
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    all kinds of urban movement.
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    We trained a vision algorithm
    on those feeds
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    based on a technique
    called "optical flow,"
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    to analyze the collective density,
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    direction, dwell and velocity states
    of urban movement.
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    Our system extracted those states
    from the feeds as positional data
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    and became pads for my
    robotic units to draw on.
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    Instead of a collaboration of one-to-one,
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    we made a collaboration of many-to-many.
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    By combining the vision of human
    and machine in the city,
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    we reimagined what
    a landscape painting could be.
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    Throughout all of my
    experiments with D.O.U.G.,
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    no two performances
    have ever been the same.
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    And through collaboration,
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    we create something that neither of us
    could have done alone:
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    we explore the boundaries
    of our creativity,
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    human and nonhuman working in parallel.
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    I think this is just the beginning.
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    This year, I've launched Scilicet,
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    my new lab exploring human
    and interhuman collaboration.
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    We're really interested
    in the feedback loop
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    between individual, artificial
    and ecological systems.
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    We're connecting human and machine output
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    to biometrics and other kinds
    of environmental data.
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    We're inviting anyone who's interested
    in the future of work, systems
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    and interhuman collaboration
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    to explore with us.
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    We know it's not just technologists
    that have to do this work
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    and that we all have a role to play.
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    We believe that by teaching machines
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    how to do the work
    traditionally done by humans,
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    we can explore and evolve our criteria
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    of what's made possible by the human hand.
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    And part of that journey
    is embracing the imperfections
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    and recognizing the fallibility
    of both human and machine,
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    in order to expand the potential of both.
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    Today, I'm still in pursuit
    of finding the beauty
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    in human and nonhuman creativity.
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    In the future, I have no idea
    what that will look like,
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    but I'm pretty curious to find out.
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    Thank you.
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    (Applause)
Title:
Why I draw with robots
Speaker:
Sougwen Chung
Description:

What happens when humans and robots make art together? In this awe-inspiring talk, artist Sougwen Chung shows how she "taught" her artistic style to a machine -- and shares the results of their collaboration after making an unexpected discovery: robots make mistakes, too. "Part of the beauty of human and machine systems is their inherent, shared fallibility," she says.

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Video Language:
English
Team:
closed TED
Project:
TEDTalks
Duration:
08:30
marialadias edited English subtitles for Why I draw with robots
Erin Gregory approved English subtitles for Why I draw with robots
Erin Gregory edited English subtitles for Why I draw with robots
Camille Martínez accepted English subtitles for Why I draw with robots
Camille Martínez edited English subtitles for Why I draw with robots
Camille Martínez edited English subtitles for Why I draw with robots
Ivana Korom edited English subtitles for Why I draw with robots
Ivana Korom edited English subtitles for Why I draw with robots

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