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Many of us here use technology
in our day-to-day.
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And some of us rely
on technology to do our jobs.
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For a while, I thought of machines
and the technologies that drive them
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as perfect tools that could make my work
more efficient and more productive.
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But with the rise of automation
across so many different industries,
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it led me to wonder:
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If machines are starting
to be able to do the work
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traditionally done by humans,
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what will become of the human hand?
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How does our desire for perfection,
precision and automation
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affect our ability to be creative?
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In my work as an artist and researcher,
I explore AI and robotics
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to develop new processes
for human creativity.
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For the past few years,
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I've made work alongside machines,
data and emerging technologies.
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It's part of a lifelong fascination
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about the dynamics
of individuals and systems
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and all the messiness that that entails.
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It's how I'm exploring questions about
where AI ends and we begin
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and where I'm developing processes
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that investigate potential
sensory mixes of the future.
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I think it's where philosophy
and technology intersect.
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Doing this work
has taught me a few things.
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It's taught me how embracing imperfection
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can actually teach us
something about ourselves.
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It's taught me that exploring art
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can actually help shape
the technology that shapes us.
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And it's taught me
that combining AI and robotics
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with traditional forms of creativity --
visual arts in my case --
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can help us think a little bit more deeply
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about what is human
and what is the machine.
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And it's lead me to the realization
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that collaboration is the key
to creating the space for both
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as we move forward.
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It all started with a simple
experiment with machines,
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called "Drawing Operations
Unit: Generation 1."
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I call the machine "D.O.U.G." for short.
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Before I built D.O.U.G,
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I didn't know anything
about building robots.
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I took some open-source
robotic arm designs,
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I hacked together a system
where the robot would match my gestures
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and follow [them] in real time.
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The premise was simple:
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I would lead, and it would follow.
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I would draw a line,
and it would mimic my line.
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So back in 2015, there we were,
drawing for the first time,
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in front of a small audience
in New York City.
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The process was pretty sparse --
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no lights, no sounds,
nothing to hide behind.
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Just my palms sweating
and the robot's new servos heating up.
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(Laughs) Clearly, we were
not built for this.
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But something interesting happened,
something I didn't anticipate.
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See, D.O.U.G., in its primitive form,
wasn't tracking my line perfectly.
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While in the simulation
that happened onscreen
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it was pixel-perfect,
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in physical reality,
it was a different story.
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It would slip and slide
and punctuate and falter,
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and I would be forced to respond.
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There was nothing pristine about it.
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And yet, somehow, the mistakes
made the work more interesting.
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The machine was interpreting
my line, but not perfectly.
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And I was forced to respond;
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we were adapting
to each other in real time.
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And seeing this taught me a few things.
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It showed me that our mistakes
actually made the work more interesting.
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And I realized that, you know,
through the imperfection of the machine,
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our imperfections became
what was beautiful about the interaction.
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And I was excited,
because it led me to the realization
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that maybe part of the beauty
of human and machine systems
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is their shared inherent fallibility.
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For the second generation of D.O.U.G.,
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I knew I wanted to explore this idea.
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But instead of an accident produced
by pushing a robotic arm to its limits,
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I wanted to design a system
that would respond to my drawings
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in ways that I didn't expect.
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So, I used a visual algorithm
to extract visual information
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from decades of my digital
and analog drawings.
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I trained a neural net on these drawings
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in order to generate
recurring patterns in the work,
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that were then fed through custom software
back into the machine.
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I painstakingly collected
as many of my drawings as I could find --
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finished works, unfinished experiments
and random sketches --
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and tagged them for the AI system.
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And since I'm an artist,
I've been making work for over 20 years.
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Collecting that many drawings took months,
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it was a whole thing.
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And here's the thing
about training AI systems:
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it's actually a lot of hard work.
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A lot of work goes on behind the scenes.
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But in doing the work,
I realized a little bit more
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about how the architecture
of an AI is constructed.
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And I realized it's not just made
of models and classifiers
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for the neural network.
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But it's a fundamentally
malleable and shapable system,
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one in which the human hand
is always present.
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It's far from the omnipotent AI
we've been told to believe in.
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So I collected these drawings
for the neural net.
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And we realized something
that wasn't previously possible.
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My robot D.O.U.G. became
a real-time interactive reflection
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of the work I'd done
through the course of my life.
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The data was personal,
but the results were powerful.
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And I got really excited,
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because I started thinking maybe
machines don't need to be just tools,
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but they can function
as nonhuman collaborators.
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And even more than that,
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I thought maybe
the future of human creativity
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isn't in what it makes,
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but how it comes together
to explore new ways of making.
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So if D.O.U.G._1 was the muscle,
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and D.O.U.G._2 was the brain,
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then I like to think
of D.O.U.G._3 as the family.
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I knew I wanted to explore this idea
of human-nonhuman collaboration at scale.
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So over the past few months,
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I worked with my team
to develop 20 custom robots
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that could work with me as a collective.
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They would work as a group,
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and together, we would collaborate
with all of New York City.
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I was really inspired
by Stanford researcher Fei-Fei Li,
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who said, "If we want to teach
machines how to think,
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we need to first teach them how to see."
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It made me think of the past decade
of my life in New York,
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and how I'd been all watched over by these
surveillance cameras around the city.
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And I thought it would be
really interesting
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if I could use them
to teach my robots to see.
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So with this project,
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I thought about the gaze of the machine,
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and I began to think about vision
as multidimensional,
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as views from somewhere.
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We collected video
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from publicly available
camera feeds on the internet
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of people walking on the sidewalks,
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cars and taxis on the road,
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all kinds of urban movement.
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We trained a vision algorithm
on those feeds
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based on a technique
called "optical flow,"
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to analyze the collective density,
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direction, dwell and velocity states
of urban movement.
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Our system extracted those states
from the feeds as positional data
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and became pads for my
robotic units to draw on.
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Instead of a collaboration of one-to-one,
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we made a collaboration of many-to-many.
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By combining the vision of human
and machine in the city,
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we reimagined what
a landscape painting could be.
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Throughout all of my
experiments with D.O.U.G.,
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no two performances
have ever been the same.
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And through collaboration,
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we create something that neither of us
could have done alone:
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we explore the boundaries
of our creativity,
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human and nonhuman working in parallel.
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I think this is just the beginning.
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This year, I've launched Scilicet,
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my new lab exploring human
and interhuman collaboration.
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We're really interested
in the feedback loop
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between individual, artificial
and ecological systems.
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We're connecting human and machine output
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to biometrics and other kinds
of environmental data.
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We're inviting anyone who's interested
in the future of work, systems
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and interhuman collaboration
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to explore with us.
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We know it's not just technologists
that have to do this work
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and that we all have a role to play.
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We believe that by teaching machines
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how to do the work
traditionally done by humans,
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we can explore and evolve our criteria
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of what's made possible by the human hand.
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And part of that journey
is embracing the imperfections
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and recognizing the fallibility
of both human and machine,
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in order to expand the potential of both.
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Today, I'm still in pursuit
of finding the beauty
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in human and nonhuman creativity.
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In the future, I have no idea
what that will look like,
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but I'm pretty curious to find out.
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Thank you.
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(Applause)