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My Favorite Game Animation of 2019

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    This was supposed to come
    out in December! Oops.
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    Well, whatever.
    Let’s do it anyway.
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    Hi! These are some of my favorite
    bits of game animation I saw in 2019!
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    Let’s begin with one of last year’s
    early animation highlights...
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    ANTHEM
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    I think it’s fair to say that this is some of the
    best-looking animation in a BioWare game yet.
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    Characters are generally the highlight
    of any great BioWare experience,
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    and I don’t think I was prepared for how much
    performance capture was going to add to that.
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    Like, Owen as he’s voiced by T.J.
    Ramini is already really charming.
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    But Owen voiced AND physically performed
    by Ramini brings a new level of charisma
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    to that character that I don’t think
    would have come across otherwise.
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    Owen: " Hey, considering that
    the Monitor is both lancer and cypher,
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    we could probably use a VERY fabulous
    cypher/javelin pilot combo of our own."
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    Player Character: "Owen, be patient."
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    Of course, most of your NPC interactions use
    this game’s conversation animation system,
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    and there are some
    gains on that front too,
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    but seeing characters like these brought to
    life with more natural performance detail
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    in cinematics really makes me
    excited for future BioWare projects.
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    Also: running, jumping and especially flying
    around in a javelin just feels cool as heck,
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    in large part because the animation
    sells their power so well.
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    I will never get tired of sprinting toward a
    ledge and launching into the air in this game.
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    It just feels so cool.
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    Next I want to
    talk about Sekiro!
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    The animation in FromSoft games has rarely been
    the most polished-looking in the AAA space,
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    but it almost always succeeds where
    it matters: functional clarity.
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    And that clarity is crucial
    in a game like Sekiro,
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    where players are expected to watch enemies
    carefully and react to their attacks
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    with so much more speed
    and precision than before.
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    The devs have talked in interviews
    about how they spent a lot of time
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    tuning each enemy’s attack animations
    frame by frame, and it shows.
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    Because, this game’s combat would not work
    without those quickly-recognizable tells.
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    And for their cinematics,
    I love that From has maintained
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    their trademark slooooow
    timing and scene pacing.
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    That willingness to let
    characters move unnaturally slowly
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    is a big reason why FromSoft
    cutscenes feel so distinct,
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    and it allows the sudden sharp movements
    to feel even more surprising by contrast.
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    From’s soft animation team really
    is just getting better and better.
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    Elden Ring cannot
    come soon enough.
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    Next up:
    Luigi’s Mansion 3
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    Next Level Games has one of my favorite
    animation teams in this industry.
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    This is the same studio behind the
    previous Luigi’s Mansion game for the 3DS
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    AND - one of my favorite game
    animation showcases of all time -
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    the absolutely stellar
    Punch-Out for the Wii.
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    I already made an entire video singing
    the praises of that game’s animation
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    because this team is so good at delivering both
    function and appeal simultaneously at 100%.
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    And by gosh they are
    good at animating Luigi.
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    Next Level consistently brings
    the best out of this character,
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    from the moments when
    he’s feeling scared,
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    to the moments when he starts to feel
    some of his confidence coming back
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    to the moment that NOPE
    NEVER-MIND, HE’S TERRIFIED AGAIN.
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    Whatever Next Level is working on
    now, I cannot wait to see it.
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    Star Wars Jedi: Fallen Order
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    We’ve seen a lot of Star Wars games
    with lightsaber combat at this point,
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    and a lot of different
    approaches to animating it.
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    Some of them have aimed to
    replicate the fighting styles
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    of existing characters as
    we’ve seen them in the movies,
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    and others try to create an
    entirely new style all their own.
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    And one thing that I really
    enjoy in Fallen Order
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    is the way Cal’s fighting animation feels like
    it stylistically succeeds on both fronts.
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    The way he handles a
    lightsaber feels distinctly him
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    and a little different from the stances or movements
    that I’m used to seeing in Star Wars games,
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    and yet I could totally see some Jedi moving
    like this in a proper Star Wars movie
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    which is something I’m not sure I
    could say about the Force Unleashed.
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    Combine that aesthetic balance with
    some sharp controls and some stylish
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    finishing animations and no wonder
    the combat in this game feels so cool.
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    Also, this? One of my
    favorite Star Wars droids now.
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    Look at ‘em. What a good little buddy.
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    But next.
    Pokemon Sword & Shield
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    I’ve said before in a previous video
    that the animation in the Pokemon series
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    is a triumph of scope management rather than
    visual flair, and that’s still true here.
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    But in addition to the fact that they keep
    managing to maintain a consistent level
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    of charming animation quality across
    these 400 creatures and human characters
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    (which is still a feat
    in its own right),
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    I’m really digging the additional focus they’re
    starting to put on animated personality.
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    Like, the way the game instantly familiarizes you
    with the personalities of all three starters
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    just by showing you how they interact with
    each other in one tiny cinematic is SO GOOD.
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    And I think this cutscene
    highlights a shift in focus that,
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    really, has been happening
    over the last few generations:
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    Game Freak appears to be focusing
    more and more of their resources
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    on presenting Pokemon outside of
    battle, which I think is a great call.
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    Because one of the core elements of
    the Pokemon fantasy is just living
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    and traveling with
    your team of creatures.
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    And the earliest Pokemon games
    just couldn’t provide that,
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    so I really love the idea of the franchise
    making that a higher priority now,
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    because that’s where your Pokemon’s ability
    to express themselves really shines.
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    I think it’s telling that almost every time
    I’ve seen people showing off their team online,
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    or sharing clips
    from their own game.
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    Those clips tends to be video of their
    Pokemon being goofballs in the Camp.
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    So yeah! Real excited to see where
    Game Freak takes things from here.
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    Now high-quality traditional hand-drawn animation
    is something of a rare treat in games,
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    so I’m always grateful to see
    the Banner Sagas and the Cupheads
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    and the Hollow Knights out
    there keeping that torch lit.
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    And this year’s hand-drawn
    champion was Indivisible.
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    It is real fun seeing the
    Skullgirls crew try on a new genre!
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    I love these characters,
    I love their designs,
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    and their combat animations are just
    loaded with tons of great little details…
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    the team even brought in Studio
    Trigger to animate the game’s opening!
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    If you are enjoying the look of this
    right now, I recommend picking it up,
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    because not only is this
    game loaded with charm,
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    but you just don’t see games that
    look like this coming out every day,
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    and frankly I want to see studios like
    Lab Zero, MDHR, Stoic and Team Cherry
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    able to keep doing
    what they’re doing.
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    But, moving on.
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    There were a LOT of extremely
    AAA games raising the bar on
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    photo-realistic human game
    character animation this year.
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    Devil May Cry 5, Modern Warfare,
    Resident Evil 2, Death Stranding…
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    lots of extremely
    impressive work.
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    I can’t imagine the hundreds of hours it
    took hundreds of people to make all this.
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    But the one team I’d like
    to call out in particular is
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    Remedy Entertainment for
    their work on Control.
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    I am legit impressed by
    the degree of subtlety
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    in character face performances
    during some of these story scenes.
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    Granted, certain moments and scenes can
    dip into the uncanny from time to time,
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    but this game’s setting already
    exist so deep in the uncanny that,
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    somehow, those moments kinda
    just help contribute to the vibe.
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    But the thing that push
    this over the edge for me,
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    and I’m sure that this effect is impart due
    to the fact that your player character's
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    based on real
    actor Courtney Hope
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    and they occasionally use some live
    footage of her in specific scenes,
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    but I've got to confess: once or twice
    while watching these story scene,
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    there would be just a moment
    that had me questioning:
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    “...wait, is this the real
    actor or the digital character?”
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    And I can't remember a time where a game
    succeed in making me unsure of that before.
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    So kudos, Remedy!
    And good job making a darned cool game.
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    But, leaving the realm of
    the photo-real for a bit,
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    let us all give thanks
    to the indie scene
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    for blessing us with so much
    incredible pixel animation this year.
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    Wargroove, Blasphemous, Cadence of Hyrule...
    Katana Zero, for heck sake.
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    Y’all spoil us.
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    I do want to give special mention
    to one in particular, though,
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    and that is River City Girls.
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    The Kunio-kun franchise has NEVER
    had animation this gorgeous.
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    Every character’s moveset is
    just so fun to frame through.
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    I highly recommend doing
    so yourself sometime.
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    Misako’s rage-y headbutt.
    Kyoko’s selfie parry. The bookbag swing.
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    The spinning power dab. How can you not
    love a brawler with movesets like this.
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    I’m so happy that games
    with pixel animation
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    are not only surviving in the year
    2019, but THRIVING.
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    And now for a couple
    of honorable mentions!
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    The first goes to Kingdom Hearts III, which
    would almost definitely be on this list,
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    except for the fact that I
    intentionally have not played it yet.
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    I’ve really been wanting to do
    an unspoiled playthrough of it
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    over on PlayFrame once
    the ReMind DLC drops.
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    But I’m just going to
    take a shot in the dark
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    and guess that the
    animation was pretty darned good?
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    Because it’s Kingdom Hearts
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    and the animation in Kingdom Hearts
    games tends to be pretty stellar,
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    combat especially.
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    And what I’ve seen of the Disney and Pixar
    characters in trailers looks pretty incredible,
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    so I am really excited to finally see
    all this for myself pretty soon.
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    And the other honorable mention goes
    to Monster Hunter World: Iceborne,
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    which I would talk
    about at length here,
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    but I already said all the exact same nice
    things about Monster Hunter World last year.
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    So just take everything
    I said back in the 2018
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    Favorites videos and
    add some snow I guess,
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    because the animation in this
    expansion is every bit as fantastic.
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    And finally, before we wrap up,
    let’s talk about Untitled Goose Game.
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    Because having incredible game animation
    isn’t always about realistic fidelity,
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    or massive scope or
    flashy movesets.
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    Sometimes it’s about getting
    one crucial thing exactly right.
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    And for this game,
    that thing is the goose.
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    The perfection of that waddle
    completes the comedy of this game.
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    It’s amazing; it puts you in the right frame of mind
    to be a dorky little nuisance almost instantly.
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    And so many of your available moves
    double as a tool for player expression!
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    Like, I’m sure this wing-extension
    move does something practical,
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    but most of the time I’m just
    using it to go MYEHHHHHHHH.
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    Seriously, though,
    if this waddle didn’t feel just right,
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    I’ll bet this entire game would
    feel noticeably less entertaining.
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    And that makes this one
    incredible piece of animation.
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    But I think that should do it!
    Did I miss anything?
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    I mean, I will admit I
    haven’t quite finished
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    playing every single game
    that came out in 2019,
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    so… yes,
    probably I did miss something.
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    But, if you happen to know of
    any games with stellar animation
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    that I didn’t mention,
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    please do call them
    out in the comments,
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    because I’m always eager
    to see something cool!
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    And here’s to all the great
    game animation coming in 2020!
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    I’ve got a lot planned for
    New Frame Plus this year,
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    so be sure to subscribe so
    you don’t want to miss out.
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    And consider supporting the show
    like all these wonderful people.
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    Thanks for watching,
    and I will see you next time!
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    [music]
Title:
My Favorite Game Animation of 2019
Description:

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Video Language:
English
Duration:
11:35

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