0:00:00.490,0:00:03.333 This was supposed to come[br]out in December! Oops. 0:00:03.360,0:00:04.821 Well, whatever.[br]Let’s do it anyway. 0:00:04.846,0:00:09.583 Hi! These are some of my favorite[br]bits of game animation I saw in 2019! 0:00:09.608,0:00:13.075 Let’s begin with one of last year’s[br]early animation highlights... 0:00:13.100,0:00:14.821 ANTHEM 0:00:14.846,0:00:19.867 I think it’s fair to say that this is some of the[br]best-looking animation in a BioWare game yet. 0:00:19.892,0:00:23.367 Characters are generally the highlight[br]of any great BioWare experience, 0:00:23.392,0:00:28.309 and I don’t think I was prepared for how much[br]performance capture was going to add to that. 0:00:28.334,0:00:32.594 Like, Owen as he’s voiced by T.J.[br]Ramini is already really charming. 0:00:32.619,0:00:37.574 But Owen voiced AND physically performed[br]by Ramini brings a new level of charisma 0:00:37.600,0:00:41.020 to that character that I don’t think[br]would have come across otherwise. 0:00:41.280,0:00:45.080 Owen: " Hey, considering that[br]the Monitor is both lancer and cypher, 0:00:45.160,0:00:51.040 we could probably use a VERY fabulous [br]cypher/javelin pilot combo of our own." 0:00:51.240,0:00:52.340 Player Character: "Owen, be patient." 0:00:52.480,0:00:57.260 Of course, most of your NPC interactions use[br]this game’s conversation animation system, 0:00:57.292,0:00:59.458 and there are some[br]gains on that front too, 0:00:59.502,0:01:04.338 but seeing characters like these brought to[br]life with more natural performance detail 0:01:04.363,0:01:08.305 in cinematics really makes me[br]excited for future BioWare projects. 0:01:08.330,0:01:13.940 Also: running, jumping and especially flying[br]around in a javelin just feels cool as heck, 0:01:13.965,0:01:17.472 in large part because the animation[br]sells their power so well. 0:01:17.497,0:01:22.353 I will never get tired of sprinting toward a[br]ledge and launching into the air in this game. 0:01:22.380,0:01:26.180 It just feels so cool. 0:01:27.000,0:01:29.900 Next I want to[br]talk about Sekiro! 0:01:31.040,0:01:36.400 The animation in FromSoft games has rarely been[br]the most polished-looking in the AAA space, 0:01:36.411,0:01:40.930 but it almost always succeeds where[br]it matters: functional clarity. 0:01:40.955,0:01:43.767 And that clarity is crucial[br]in a game like Sekiro, 0:01:43.792,0:01:47.870 where players are expected to watch enemies[br]carefully and react to their attacks 0:01:47.895,0:01:51.144 with so much more speed[br]and precision than before. 0:01:51.169,0:01:54.438 The devs have talked in interviews[br]about how they spent a lot of time 0:01:54.463,0:01:58.505 tuning each enemy’s attack animations[br]frame by frame, and it shows. 0:01:58.530,0:02:03.327 Because, this game’s combat would not work[br]without those quickly-recognizable tells. 0:02:03.352,0:02:06.301 And for their cinematics,[br]I love that From has maintained 0:02:06.326,0:02:10.210 their trademark slooooow[br]timing and scene pacing. 0:02:10.235,0:02:13.960 That willingness to let[br]characters move unnaturally slowly 0:02:13.985,0:02:17.367 is a big reason why FromSoft[br]cutscenes feel so distinct, 0:02:17.392,0:02:22.194 and it allows the sudden sharp movements[br]to feel even more surprising by contrast. 0:02:22.219,0:02:25.587 From’s soft animation team really[br]is just getting better and better. 0:02:25.620,0:02:28.440 Elden Ring cannot[br]come soon enough. 0:02:29.460,0:02:32.520 Next up:[br]Luigi’s Mansion 3 0:02:33.100,0:02:37.520 Next Level Games has one of my favorite[br]animation teams in this industry. 0:02:37.535,0:02:41.974 This is the same studio behind the[br]previous Luigi’s Mansion game for the 3DS 0:02:41.999,0:02:45.586 AND - one of my favorite game[br]animation showcases of all time - 0:02:45.611,0:02:48.333 the absolutely stellar[br]Punch-Out for the Wii. 0:02:48.358,0:02:52.390 I already made an entire video singing[br]the praises of that game’s animation 0:02:52.415,0:02:59.333 because this team is so good at delivering both[br]function and appeal simultaneously at 100%. 0:02:59.358,0:03:02.786 And by gosh they are[br]good at animating Luigi. 0:03:02.811,0:03:06.239 Next Level consistently brings[br]the best out of this character, 0:03:06.264,0:03:08.382 from the moments when[br]he’s feeling scared, 0:03:08.407,0:03:11.581 to the moments when he starts to feel[br]some of his confidence coming back 0:03:11.606,0:03:14.418 to the moment that NOPE[br]NEVER-MIND, HE’S TERRIFIED AGAIN. 0:03:14.440,0:03:19.120 Whatever Next Level is working on[br]now, I cannot wait to see it. 0:03:22.000,0:03:25.260 Star Wars Jedi: Fallen Order 0:03:25.427,0:03:29.843 We’ve seen a lot of Star Wars games[br]with lightsaber combat at this point, 0:03:29.868,0:03:32.561 and a lot of different[br]approaches to animating it. 0:03:32.586,0:03:35.061 Some of them have aimed to[br]replicate the fighting styles 0:03:35.086,0:03:37.898 of existing characters as[br]we’ve seen them in the movies, 0:03:37.923,0:03:41.410 and others try to create an[br]entirely new style all their own. 0:03:41.435,0:03:44.148 And one thing that I really[br]enjoy in Fallen Order 0:03:44.173,0:03:49.684 is the way Cal’s fighting animation feels like[br]it stylistically succeeds on both fronts. 0:03:49.709,0:03:52.738 The way he handles a[br]lightsaber feels distinctly him 0:03:52.763,0:03:57.460 and a little different from the stances or movements[br]that I’m used to seeing in Star Wars games, 0:03:57.485,0:04:02.043 and yet I could totally see some Jedi moving[br]like this in a proper Star Wars movie 0:04:02.068,0:04:05.178 which is something I’m not sure I[br]could say about the Force Unleashed. 0:04:05.203,0:04:09.133 Combine that aesthetic balance with[br]some sharp controls and some stylish 0:04:09.158,0:04:13.036 finishing animations and no wonder[br]the combat in this game feels so cool. 0:04:13.061,0:04:16.505 Also, this? One of my[br]favorite Star Wars droids now. 0:04:16.520,0:04:19.800 Look at ‘em. What a good little buddy. 0:04:21.260,0:04:24.480 But next.[br]Pokemon Sword & Shield 0:04:26.260,0:04:29.980 I’ve said before in a previous video[br]that the animation in the Pokemon series 0:04:29.992,0:04:35.033 is a triumph of scope management rather than[br]visual flair, and that’s still true here. 0:04:35.058,0:04:39.167 But in addition to the fact that they keep[br]managing to maintain a consistent level 0:04:39.192,0:04:44.220 of charming animation quality across[br]these 400 creatures and human characters 0:04:44.245,0:04:46.440 (which is still a feat[br]in its own right), 0:04:46.465,0:04:50.944 I’m really digging the additional focus they’re[br]starting to put on animated personality. 0:04:50.990,0:04:56.163 Like, the way the game instantly familiarizes you[br]with the personalities of all three starters 0:04:56.188,0:05:01.800 just by showing you how they interact with[br]each other in one tiny cinematic is SO GOOD. 0:05:01.825,0:05:05.067 And I think this cutscene[br]highlights a shift in focus that, 0:05:05.092,0:05:07.708 really, has been happening[br]over the last few generations: 0:05:07.733,0:05:11.497 Game Freak appears to be focusing[br]more and more of their resources 0:05:11.522,0:05:16.240 on presenting Pokemon outside of[br]battle, which I think is a great call. 0:05:16.265,0:05:20.600 Because one of the core elements of[br]the Pokemon fantasy is just living 0:05:20.625,0:05:22.906 and traveling with[br]your team of creatures. 0:05:22.931,0:05:26.605 And the earliest Pokemon games[br]just couldn’t provide that, 0:05:26.630,0:05:30.712 so I really love the idea of the franchise[br]making that a higher priority now, 0:05:30.737,0:05:35.077 because that’s where your Pokemon’s ability[br]to express themselves really shines. 0:05:35.102,0:05:39.839 I think it’s telling that almost every time[br]I’ve seen people showing off their team online, 0:05:39.902,0:05:42.116 or sharing clips[br]from their own game. 0:05:42.141,0:05:46.779 Those clips tends to be video of their[br]Pokemon being goofballs in the Camp. 0:05:46.804,0:05:51.105 So yeah! Real excited to see where[br]Game Freak takes things from here. 0:05:51.231,0:05:56.819 Now high-quality traditional hand-drawn animation[br]is something of a rare treat in games, 0:05:56.844,0:06:00.263 so I’m always grateful to see[br]the Banner Sagas and the Cupheads 0:06:00.288,0:06:02.962 and the Hollow Knights out[br]there keeping that torch lit. 0:06:02.980,0:06:06.740 And this year’s hand-drawn[br]champion was Indivisible. 0:06:07.440,0:06:11.180 It is real fun seeing the[br]Skullgirls crew try on a new genre! 0:06:11.201,0:06:14.172 I love these characters,[br]I love their designs, 0:06:14.197,0:06:18.378 and their combat animations are just[br]loaded with tons of great little details… 0:06:18.403,0:06:22.563 the team even brought in Studio[br]Trigger to animate the game’s opening! 0:06:22.588,0:06:26.167 If you are enjoying the look of this[br]right now, I recommend picking it up, 0:06:26.192,0:06:28.952 because not only is this[br]game loaded with charm, 0:06:28.977,0:06:32.960 but you just don’t see games that[br]look like this coming out every day, 0:06:32.985,0:06:38.337 and frankly I want to see studios like[br]Lab Zero, MDHR, Stoic and Team Cherry 0:06:38.360,0:06:41.240 able to keep doing[br]what they’re doing. 0:06:43.200,0:06:44.380 But, moving on. 0:06:44.399,0:06:48.601 There were a LOT of extremely[br]AAA games raising the bar on 0:06:48.626,0:06:52.013 photo-realistic human game[br]character animation this year. 0:06:52.038,0:06:57.000 Devil May Cry 5, Modern Warfare,[br]Resident Evil 2, Death Stranding… 0:06:57.025,0:06:59.176 lots of extremely[br]impressive work. 0:06:59.201,0:07:03.811 I can’t imagine the hundreds of hours it[br]took hundreds of people to make all this. 0:07:03.844,0:07:06.902 But the one team I’d like[br]to call out in particular is 0:07:06.920,0:07:10.260 Remedy Entertainment for[br]their work on Control. 0:07:11.140,0:07:13.780 I am legit impressed by[br]the degree of subtlety 0:07:13.796,0:07:17.045 in character face performances[br]during some of these story scenes. 0:07:17.070,0:07:22.025 Granted, certain moments and scenes can[br]dip into the uncanny from time to time, 0:07:22.050,0:07:26.283 but this game’s setting already[br]exist so deep in the uncanny that, 0:07:26.308,0:07:29.418 somehow, those moments kinda[br]just help contribute to the vibe. 0:07:29.443,0:07:31.422 But the thing that push[br]this over the edge for me, 0:07:31.447,0:07:35.367 and I’m sure that this effect is impart due[br]to the fact that your player character's 0:07:35.392,0:07:37.296 based on real[br]actor Courtney Hope 0:07:37.321,0:07:40.433 and they occasionally use some live[br]footage of her in specific scenes, 0:07:40.458,0:07:44.009 but I've got to confess: once or twice[br]while watching these story scene, 0:07:44.034,0:07:47.243 there would be just a moment[br]that had me questioning: 0:07:47.268,0:07:50.200 “...wait, is this the real[br]actor or the digital character?” 0:07:50.225,0:07:55.537 And I can't remember a time where a game[br]succeed in making me unsure of that before. 0:07:55.600,0:08:00.160 So kudos, Remedy![br]And good job making a darned cool game. 0:08:01.520,0:08:04.160 But, leaving the realm of[br]the photo-real for a bit, 0:08:04.193,0:08:06.433 let us all give thanks[br]to the indie scene 0:08:06.458,0:08:10.763 for blessing us with so much[br]incredible pixel animation this year. 0:08:10.788,0:08:16.440 Wargroove, Blasphemous, Cadence of Hyrule...[br]Katana Zero, for heck sake. 0:08:16.440,0:08:18.204 Y’all spoil us. 0:08:18.229,0:08:20.958 I do want to give special mention[br]to one in particular, though, 0:08:20.983,0:08:24.410 and that is River City Girls. 0:08:24.511,0:08:28.474 The Kunio-kun franchise has NEVER[br]had animation this gorgeous. 0:08:28.499,0:08:31.700 Every character’s moveset is[br]just so fun to frame through. 0:08:31.725,0:08:34.347 I highly recommend doing[br]so yourself sometime. 0:08:34.372,0:08:39.585 Misako’s rage-y headbutt.[br]Kyoko’s selfie parry. The bookbag swing. 0:08:39.610,0:08:44.954 The spinning power dab. How can you not[br]love a brawler with movesets like this. 0:08:44.979,0:08:47.200 I’m so happy that games[br]with pixel animation 0:08:47.220,0:08:51.920 are not only surviving in the year[br]2019, but THRIVING. 0:08:55.980,0:08:58.320 And now for a couple[br]of honorable mentions! 0:08:58.332,0:09:02.553 The first goes to Kingdom Hearts III, which[br]would almost definitely be on this list, 0:09:02.578,0:09:05.825 except for the fact that I[br]intentionally have not played it yet. 0:09:05.850,0:09:08.633 I’ve really been wanting to do[br]an unspoiled playthrough of it 0:09:08.658,0:09:11.559 over on PlayFrame once[br]the ReMind DLC drops. 0:09:11.584,0:09:13.143 But I’m just going to[br]take a shot in the dark 0:09:13.168,0:09:15.706 and guess that the[br]animation was pretty darned good? 0:09:15.731,0:09:16.733 Because it’s Kingdom Hearts 0:09:16.758,0:09:20.249 and the animation in Kingdom Hearts[br]games tends to be pretty stellar, 0:09:20.274,0:09:21.817 combat especially. 0:09:21.842,0:09:26.067 And what I’ve seen of the Disney and Pixar[br]characters in trailers looks pretty incredible, 0:09:26.100,0:09:30.060 so I am really excited to finally see[br]all this for myself pretty soon. 0:09:30.620,0:09:34.320 And the other honorable mention goes[br]to Monster Hunter World: Iceborne, 0:09:34.358,0:09:36.538 which I would talk[br]about at length here, 0:09:36.563,0:09:40.506 but I already said all the exact same nice[br]things about Monster Hunter World last year. 0:09:40.550,0:09:43.681 So just take everything[br]I said back in the 2018 0:09:43.706,0:09:46.367 Favorites videos and[br]add some snow I guess, 0:09:46.400,0:09:51.200 because the animation in this[br]expansion is every bit as fantastic. 0:09:52.240,0:09:56.900 And finally, before we wrap up,[br]let’s talk about Untitled Goose Game. 0:09:56.918,0:10:01.913 Because having incredible game animation[br]isn’t always about realistic fidelity, 0:10:01.938,0:10:04.751 or massive scope or[br]flashy movesets. 0:10:04.776,0:10:09.235 Sometimes it’s about getting[br]one crucial thing exactly right. 0:10:09.260,0:10:13.561 And for this game,[br]that thing is the goose. 0:10:13.630,0:10:18.243 The perfection of that waddle[br]completes the comedy of this game. 0:10:18.268,0:10:23.859 It’s amazing; it puts you in the right frame of mind[br]to be a dorky little nuisance almost instantly. 0:10:23.884,0:10:28.382 And so many of your available moves[br]double as a tool for player expression! 0:10:28.407,0:10:31.664 Like, I’m sure this wing-extension[br]move does something practical, 0:10:31.689,0:10:35.156 but most of the time I’m just[br]using it to go MYEHHHHHHHH. 0:10:35.215,0:10:38.370 Seriously, though,[br]if this waddle didn’t feel just right, 0:10:38.395,0:10:42.220 I’ll bet this entire game would[br]feel noticeably less entertaining. 0:10:42.245,0:10:46.366 And that makes this one[br]incredible piece of animation. 0:10:50.414,0:10:53.336 But I think that should do it![br]Did I miss anything? 0:10:53.361,0:10:55.833 I mean, I will admit I[br]haven’t quite finished 0:10:55.858,0:10:58.365 playing every single game[br]that came out in 2019, 0:10:58.390,0:11:00.627 so… yes,[br]probably I did miss something. 0:11:00.652,0:11:03.553 But, if you happen to know of[br]any games with stellar animation 0:11:03.578,0:11:04.595 that I didn’t mention, 0:11:04.620,0:11:06.021 please do call them[br]out in the comments, 0:11:06.046,0:11:08.504 because I’m always eager[br]to see something cool! 0:11:08.529,0:11:11.897 And here’s to all the great[br]game animation coming in 2020! 0:11:11.922,0:11:14.436 I’ve got a lot planned for[br]New Frame Plus this year, 0:11:14.461,0:11:16.873 so be sure to subscribe so[br]you don’t want to miss out. 0:11:16.898,0:11:20.206 And consider supporting the show[br]like all these wonderful people. 0:11:20.231,0:11:22.845 Thanks for watching,[br]and I will see you next time! 0:11:22.870,0:11:34.650 [music]