[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.49,0:00:03.33,Default,,0000,0000,0000,,This was supposed to come\Nout in December! Oops. Dialogue: 0,0:00:03.36,0:00:04.82,Default,,0000,0000,0000,,Well, whatever.\NLet’s do it anyway. Dialogue: 0,0:00:04.85,0:00:09.58,Default,,0000,0000,0000,,Hi! These are some of my favorite\Nbits of game animation I saw in 2019! Dialogue: 0,0:00:09.61,0:00:13.08,Default,,0000,0000,0000,,Let’s begin with one of last year’s\Nearly animation highlights... Dialogue: 0,0:00:13.10,0:00:14.82,Default,,0000,0000,0000,,ANTHEM Dialogue: 0,0:00:14.85,0:00:19.87,Default,,0000,0000,0000,,I think it’s fair to say that this is some of the\Nbest-looking animation in a BioWare game yet. Dialogue: 0,0:00:19.89,0:00:23.37,Default,,0000,0000,0000,,Characters are generally the highlight\Nof any great BioWare experience, Dialogue: 0,0:00:23.39,0:00:28.31,Default,,0000,0000,0000,,and I don’t think I was prepared for how much\Nperformance capture was going to add to that. Dialogue: 0,0:00:28.33,0:00:32.59,Default,,0000,0000,0000,,Like, Owen as he’s voiced by T.J.\NRamini is already really charming. Dialogue: 0,0:00:32.62,0:00:37.57,Default,,0000,0000,0000,,But Owen voiced AND physically performed\Nby Ramini brings a new level of charisma Dialogue: 0,0:00:37.60,0:00:41.02,Default,,0000,0000,0000,,to that character that I don’t think\Nwould have come across otherwise. Dialogue: 0,0:00:41.28,0:00:45.08,Default,,0000,0000,0000,,Owen: " Hey, considering that\Nthe Monitor is both lancer and cypher, Dialogue: 0,0:00:45.16,0:00:51.04,Default,,0000,0000,0000,,we could probably use a VERY fabulous \Ncypher/javelin pilot combo of our own." Dialogue: 0,0:00:51.24,0:00:52.34,Default,,0000,0000,0000,,Player Character: "Owen, be patient." Dialogue: 0,0:00:52.48,0:00:57.26,Default,,0000,0000,0000,,Of course, most of your NPC interactions use\Nthis game’s conversation animation system, Dialogue: 0,0:00:57.29,0:00:59.46,Default,,0000,0000,0000,,and there are some\Ngains on that front too, Dialogue: 0,0:00:59.50,0:01:04.34,Default,,0000,0000,0000,,but seeing characters like these brought to\Nlife with more natural performance detail Dialogue: 0,0:01:04.36,0:01:08.30,Default,,0000,0000,0000,,in cinematics really makes me\Nexcited for future BioWare projects. Dialogue: 0,0:01:08.33,0:01:13.94,Default,,0000,0000,0000,,Also: running, jumping and especially flying\Naround in a javelin just feels cool as heck, Dialogue: 0,0:01:13.96,0:01:17.47,Default,,0000,0000,0000,,in large part because the animation\Nsells their power so well. Dialogue: 0,0:01:17.50,0:01:22.35,Default,,0000,0000,0000,,I will never get tired of sprinting toward a\Nledge and launching into the air in this game. Dialogue: 0,0:01:22.38,0:01:26.18,Default,,0000,0000,0000,,It just feels so cool. Dialogue: 0,0:01:27.00,0:01:29.90,Default,,0000,0000,0000,,Next I want to\Ntalk about Sekiro! Dialogue: 0,0:01:31.04,0:01:36.40,Default,,0000,0000,0000,,The animation in FromSoft games has rarely been\Nthe most polished-looking in the AAA space, Dialogue: 0,0:01:36.41,0:01:40.93,Default,,0000,0000,0000,,but it almost always succeeds where\Nit matters: functional clarity. Dialogue: 0,0:01:40.96,0:01:43.77,Default,,0000,0000,0000,,And that clarity is crucial\Nin a game like Sekiro, Dialogue: 0,0:01:43.79,0:01:47.87,Default,,0000,0000,0000,,where players are expected to watch enemies\Ncarefully and react to their attacks Dialogue: 0,0:01:47.90,0:01:51.14,Default,,0000,0000,0000,,with so much more speed\Nand precision than before. Dialogue: 0,0:01:51.17,0:01:54.44,Default,,0000,0000,0000,,The devs have talked in interviews\Nabout how they spent a lot of time Dialogue: 0,0:01:54.46,0:01:58.50,Default,,0000,0000,0000,,tuning each enemy’s attack animations\Nframe by frame, and it shows. Dialogue: 0,0:01:58.53,0:02:03.33,Default,,0000,0000,0000,,Because, this game’s combat would not work\Nwithout those quickly-recognizable tells. Dialogue: 0,0:02:03.35,0:02:06.30,Default,,0000,0000,0000,,And for their cinematics,\NI love that From has maintained Dialogue: 0,0:02:06.33,0:02:10.21,Default,,0000,0000,0000,,their trademark slooooow\Ntiming and scene pacing. Dialogue: 0,0:02:10.24,0:02:13.96,Default,,0000,0000,0000,,That willingness to let\Ncharacters move unnaturally slowly Dialogue: 0,0:02:13.98,0:02:17.37,Default,,0000,0000,0000,,is a big reason why FromSoft\Ncutscenes feel so distinct, Dialogue: 0,0:02:17.39,0:02:22.19,Default,,0000,0000,0000,,and it allows the sudden sharp movements\Nto feel even more surprising by contrast. Dialogue: 0,0:02:22.22,0:02:25.59,Default,,0000,0000,0000,,From’s soft animation team really\Nis just getting better and better. Dialogue: 0,0:02:25.62,0:02:28.44,Default,,0000,0000,0000,,Elden Ring cannot\Ncome soon enough. Dialogue: 0,0:02:29.46,0:02:32.52,Default,,0000,0000,0000,,Next up:\NLuigi’s Mansion 3 Dialogue: 0,0:02:33.10,0:02:37.52,Default,,0000,0000,0000,,Next Level Games has one of my favorite\Nanimation teams in this industry. Dialogue: 0,0:02:37.54,0:02:41.97,Default,,0000,0000,0000,,This is the same studio behind the\Nprevious Luigi’s Mansion game for the 3DS Dialogue: 0,0:02:41.100,0:02:45.59,Default,,0000,0000,0000,,AND - one of my favorite game\Nanimation showcases of all time - Dialogue: 0,0:02:45.61,0:02:48.33,Default,,0000,0000,0000,,the absolutely stellar\NPunch-Out for the Wii. Dialogue: 0,0:02:48.36,0:02:52.39,Default,,0000,0000,0000,,I already made an entire video singing\Nthe praises of that game’s animation Dialogue: 0,0:02:52.42,0:02:59.33,Default,,0000,0000,0000,,because this team is so good at delivering both\Nfunction and appeal simultaneously at 100%. Dialogue: 0,0:02:59.36,0:03:02.79,Default,,0000,0000,0000,,And by gosh they are\Ngood at animating Luigi. Dialogue: 0,0:03:02.81,0:03:06.24,Default,,0000,0000,0000,,Next Level consistently brings\Nthe best out of this character, Dialogue: 0,0:03:06.26,0:03:08.38,Default,,0000,0000,0000,,from the moments when\Nhe’s feeling scared, Dialogue: 0,0:03:08.41,0:03:11.58,Default,,0000,0000,0000,,to the moments when he starts to feel\Nsome of his confidence coming back Dialogue: 0,0:03:11.61,0:03:14.42,Default,,0000,0000,0000,,to the moment that NOPE\NNEVER-MIND, HE’S TERRIFIED AGAIN. Dialogue: 0,0:03:14.44,0:03:19.12,Default,,0000,0000,0000,,Whatever Next Level is working on\Nnow, I cannot wait to see it. Dialogue: 0,0:03:22.00,0:03:25.26,Default,,0000,0000,0000,,Star Wars Jedi: Fallen Order Dialogue: 0,0:03:25.43,0:03:29.84,Default,,0000,0000,0000,,We’ve seen a lot of Star Wars games\Nwith lightsaber combat at this point, Dialogue: 0,0:03:29.87,0:03:32.56,Default,,0000,0000,0000,,and a lot of different\Napproaches to animating it. Dialogue: 0,0:03:32.59,0:03:35.06,Default,,0000,0000,0000,,Some of them have aimed to\Nreplicate the fighting styles Dialogue: 0,0:03:35.09,0:03:37.90,Default,,0000,0000,0000,,of existing characters as\Nwe’ve seen them in the movies, Dialogue: 0,0:03:37.92,0:03:41.41,Default,,0000,0000,0000,,and others try to create an\Nentirely new style all their own. Dialogue: 0,0:03:41.44,0:03:44.15,Default,,0000,0000,0000,,And one thing that I really\Nenjoy in Fallen Order Dialogue: 0,0:03:44.17,0:03:49.68,Default,,0000,0000,0000,,is the way Cal’s fighting animation feels like\Nit stylistically succeeds on both fronts. Dialogue: 0,0:03:49.71,0:03:52.74,Default,,0000,0000,0000,,The way he handles a\Nlightsaber feels distinctly him Dialogue: 0,0:03:52.76,0:03:57.46,Default,,0000,0000,0000,,and a little different from the stances or movements\Nthat I’m used to seeing in Star Wars games, Dialogue: 0,0:03:57.48,0:04:02.04,Default,,0000,0000,0000,,and yet I could totally see some Jedi moving\Nlike this in a proper Star Wars movie Dialogue: 0,0:04:02.07,0:04:05.18,Default,,0000,0000,0000,,which is something I’m not sure I\Ncould say about the Force Unleashed. Dialogue: 0,0:04:05.20,0:04:09.13,Default,,0000,0000,0000,,Combine that aesthetic balance with\Nsome sharp controls and some stylish Dialogue: 0,0:04:09.16,0:04:13.04,Default,,0000,0000,0000,,finishing animations and no wonder\Nthe combat in this game feels so cool. Dialogue: 0,0:04:13.06,0:04:16.50,Default,,0000,0000,0000,,Also, this? One of my\Nfavorite Star Wars droids now. Dialogue: 0,0:04:16.52,0:04:19.80,Default,,0000,0000,0000,,Look at ‘em. What a good little buddy. Dialogue: 0,0:04:21.26,0:04:24.48,Default,,0000,0000,0000,,But next.\NPokemon Sword & Shield Dialogue: 0,0:04:26.26,0:04:29.98,Default,,0000,0000,0000,,I’ve said before in a previous video\Nthat the animation in the Pokemon series Dialogue: 0,0:04:29.99,0:04:35.03,Default,,0000,0000,0000,,is a triumph of scope management rather than\Nvisual flair, and that’s still true here. Dialogue: 0,0:04:35.06,0:04:39.17,Default,,0000,0000,0000,,But in addition to the fact that they keep\Nmanaging to maintain a consistent level Dialogue: 0,0:04:39.19,0:04:44.22,Default,,0000,0000,0000,,of charming animation quality across\Nthese 400 creatures and human characters Dialogue: 0,0:04:44.24,0:04:46.44,Default,,0000,0000,0000,,(which is still a feat\Nin its own right), Dialogue: 0,0:04:46.46,0:04:50.94,Default,,0000,0000,0000,,I’m really digging the additional focus they’re\Nstarting to put on animated personality. Dialogue: 0,0:04:50.99,0:04:56.16,Default,,0000,0000,0000,,Like, the way the game instantly familiarizes you\Nwith the personalities of all three starters Dialogue: 0,0:04:56.19,0:05:01.80,Default,,0000,0000,0000,,just by showing you how they interact with\Neach other in one tiny cinematic is SO GOOD. Dialogue: 0,0:05:01.82,0:05:05.07,Default,,0000,0000,0000,,And I think this cutscene\Nhighlights a shift in focus that, Dialogue: 0,0:05:05.09,0:05:07.71,Default,,0000,0000,0000,,really, has been happening\Nover the last few generations: Dialogue: 0,0:05:07.73,0:05:11.50,Default,,0000,0000,0000,,Game Freak appears to be focusing\Nmore and more of their resources Dialogue: 0,0:05:11.52,0:05:16.24,Default,,0000,0000,0000,,on presenting Pokemon outside of\Nbattle, which I think is a great call. Dialogue: 0,0:05:16.26,0:05:20.60,Default,,0000,0000,0000,,Because one of the core elements of\Nthe Pokemon fantasy is just living Dialogue: 0,0:05:20.62,0:05:22.91,Default,,0000,0000,0000,,and traveling with\Nyour team of creatures. Dialogue: 0,0:05:22.93,0:05:26.60,Default,,0000,0000,0000,,And the earliest Pokemon games\Njust couldn’t provide that, Dialogue: 0,0:05:26.63,0:05:30.71,Default,,0000,0000,0000,,so I really love the idea of the franchise\Nmaking that a higher priority now, Dialogue: 0,0:05:30.74,0:05:35.08,Default,,0000,0000,0000,,because that’s where your Pokemon’s ability\Nto express themselves really shines. Dialogue: 0,0:05:35.10,0:05:39.84,Default,,0000,0000,0000,,I think it’s telling that almost every time\NI’ve seen people showing off their team online, Dialogue: 0,0:05:39.90,0:05:42.12,Default,,0000,0000,0000,,or sharing clips\Nfrom their own game. Dialogue: 0,0:05:42.14,0:05:46.78,Default,,0000,0000,0000,,Those clips tends to be video of their\NPokemon being goofballs in the Camp. Dialogue: 0,0:05:46.80,0:05:51.10,Default,,0000,0000,0000,,So yeah! Real excited to see where\NGame Freak takes things from here. Dialogue: 0,0:05:51.23,0:05:56.82,Default,,0000,0000,0000,,Now high-quality traditional hand-drawn animation\Nis something of a rare treat in games, Dialogue: 0,0:05:56.84,0:06:00.26,Default,,0000,0000,0000,,so I’m always grateful to see\Nthe Banner Sagas and the Cupheads Dialogue: 0,0:06:00.29,0:06:02.96,Default,,0000,0000,0000,,and the Hollow Knights out\Nthere keeping that torch lit. Dialogue: 0,0:06:02.98,0:06:06.74,Default,,0000,0000,0000,,And this year’s hand-drawn\Nchampion was Indivisible. Dialogue: 0,0:06:07.44,0:06:11.18,Default,,0000,0000,0000,,It is real fun seeing the\NSkullgirls crew try on a new genre! Dialogue: 0,0:06:11.20,0:06:14.17,Default,,0000,0000,0000,,I love these characters,\NI love their designs, Dialogue: 0,0:06:14.20,0:06:18.38,Default,,0000,0000,0000,,and their combat animations are just\Nloaded with tons of great little details… Dialogue: 0,0:06:18.40,0:06:22.56,Default,,0000,0000,0000,,the team even brought in Studio\NTrigger to animate the game’s opening! Dialogue: 0,0:06:22.59,0:06:26.17,Default,,0000,0000,0000,,If you are enjoying the look of this\Nright now, I recommend picking it up, Dialogue: 0,0:06:26.19,0:06:28.95,Default,,0000,0000,0000,,because not only is this\Ngame loaded with charm, Dialogue: 0,0:06:28.98,0:06:32.96,Default,,0000,0000,0000,,but you just don’t see games that\Nlook like this coming out every day, Dialogue: 0,0:06:32.98,0:06:38.34,Default,,0000,0000,0000,,and frankly I want to see studios like\NLab Zero, MDHR, Stoic and Team Cherry Dialogue: 0,0:06:38.36,0:06:41.24,Default,,0000,0000,0000,,able to keep doing\Nwhat they’re doing. Dialogue: 0,0:06:43.20,0:06:44.38,Default,,0000,0000,0000,,But, moving on. Dialogue: 0,0:06:44.40,0:06:48.60,Default,,0000,0000,0000,,There were a LOT of extremely\NAAA games raising the bar on Dialogue: 0,0:06:48.63,0:06:52.01,Default,,0000,0000,0000,,photo-realistic human game\Ncharacter animation this year. Dialogue: 0,0:06:52.04,0:06:57.00,Default,,0000,0000,0000,,Devil May Cry 5, Modern Warfare,\NResident Evil 2, Death Stranding… Dialogue: 0,0:06:57.02,0:06:59.18,Default,,0000,0000,0000,,lots of extremely\Nimpressive work. Dialogue: 0,0:06:59.20,0:07:03.81,Default,,0000,0000,0000,,I can’t imagine the hundreds of hours it\Ntook hundreds of people to make all this. Dialogue: 0,0:07:03.84,0:07:06.90,Default,,0000,0000,0000,,But the one team I’d like\Nto call out in particular is Dialogue: 0,0:07:06.92,0:07:10.26,Default,,0000,0000,0000,,Remedy Entertainment for\Ntheir work on Control. Dialogue: 0,0:07:11.14,0:07:13.78,Default,,0000,0000,0000,,I am legit impressed by\Nthe degree of subtlety Dialogue: 0,0:07:13.80,0:07:17.04,Default,,0000,0000,0000,,in character face performances\Nduring some of these story scenes. Dialogue: 0,0:07:17.07,0:07:22.02,Default,,0000,0000,0000,,Granted, certain moments and scenes can\Ndip into the uncanny from time to time, Dialogue: 0,0:07:22.05,0:07:26.28,Default,,0000,0000,0000,,but this game’s setting already\Nexist so deep in the uncanny that, Dialogue: 0,0:07:26.31,0:07:29.42,Default,,0000,0000,0000,,somehow, those moments kinda\Njust help contribute to the vibe. Dialogue: 0,0:07:29.44,0:07:31.42,Default,,0000,0000,0000,,But the thing that push\Nthis over the edge for me, Dialogue: 0,0:07:31.45,0:07:35.37,Default,,0000,0000,0000,,and I’m sure that this effect is impart due\Nto the fact that your player character's Dialogue: 0,0:07:35.39,0:07:37.30,Default,,0000,0000,0000,,based on real\Nactor Courtney Hope Dialogue: 0,0:07:37.32,0:07:40.43,Default,,0000,0000,0000,,and they occasionally use some live\Nfootage of her in specific scenes, Dialogue: 0,0:07:40.46,0:07:44.01,Default,,0000,0000,0000,,but I've got to confess: once or twice\Nwhile watching these story scene, Dialogue: 0,0:07:44.03,0:07:47.24,Default,,0000,0000,0000,,there would be just a moment\Nthat had me questioning: Dialogue: 0,0:07:47.27,0:07:50.20,Default,,0000,0000,0000,,“...wait, is this the real\Nactor or the digital character?” Dialogue: 0,0:07:50.22,0:07:55.54,Default,,0000,0000,0000,,And I can't remember a time where a game\Nsucceed in making me unsure of that before. Dialogue: 0,0:07:55.60,0:08:00.16,Default,,0000,0000,0000,,So kudos, Remedy!\NAnd good job making a darned cool game. Dialogue: 0,0:08:01.52,0:08:04.16,Default,,0000,0000,0000,,But, leaving the realm of\Nthe photo-real for a bit, Dialogue: 0,0:08:04.19,0:08:06.43,Default,,0000,0000,0000,,let us all give thanks\Nto the indie scene Dialogue: 0,0:08:06.46,0:08:10.76,Default,,0000,0000,0000,,for blessing us with so much\Nincredible pixel animation this year. Dialogue: 0,0:08:10.79,0:08:16.44,Default,,0000,0000,0000,,Wargroove, Blasphemous, Cadence of Hyrule...\NKatana Zero, for heck sake. Dialogue: 0,0:08:16.44,0:08:18.20,Default,,0000,0000,0000,,Y’all spoil us. Dialogue: 0,0:08:18.23,0:08:20.96,Default,,0000,0000,0000,,I do want to give special mention\Nto one in particular, though, Dialogue: 0,0:08:20.98,0:08:24.41,Default,,0000,0000,0000,,and that is River City Girls. Dialogue: 0,0:08:24.51,0:08:28.47,Default,,0000,0000,0000,,The Kunio-kun franchise has NEVER\Nhad animation this gorgeous. Dialogue: 0,0:08:28.50,0:08:31.70,Default,,0000,0000,0000,,Every character’s moveset is\Njust so fun to frame through. Dialogue: 0,0:08:31.72,0:08:34.35,Default,,0000,0000,0000,,I highly recommend doing\Nso yourself sometime. Dialogue: 0,0:08:34.37,0:08:39.58,Default,,0000,0000,0000,,Misako’s rage-y headbutt.\NKyoko’s selfie parry. The bookbag swing. Dialogue: 0,0:08:39.61,0:08:44.95,Default,,0000,0000,0000,,The spinning power dab. How can you not\Nlove a brawler with movesets like this. Dialogue: 0,0:08:44.98,0:08:47.20,Default,,0000,0000,0000,,I’m so happy that games\Nwith pixel animation Dialogue: 0,0:08:47.22,0:08:51.92,Default,,0000,0000,0000,,are not only surviving in the year\N2019, but THRIVING. Dialogue: 0,0:08:55.98,0:08:58.32,Default,,0000,0000,0000,,And now for a couple\Nof honorable mentions! Dialogue: 0,0:08:58.33,0:09:02.55,Default,,0000,0000,0000,,The first goes to Kingdom Hearts III, which\Nwould almost definitely be on this list, Dialogue: 0,0:09:02.58,0:09:05.82,Default,,0000,0000,0000,,except for the fact that I\Nintentionally have not played it yet. Dialogue: 0,0:09:05.85,0:09:08.63,Default,,0000,0000,0000,,I’ve really been wanting to do\Nan unspoiled playthrough of it Dialogue: 0,0:09:08.66,0:09:11.56,Default,,0000,0000,0000,,over on PlayFrame once\Nthe ReMind DLC drops. Dialogue: 0,0:09:11.58,0:09:13.14,Default,,0000,0000,0000,,But I’m just going to\Ntake a shot in the dark Dialogue: 0,0:09:13.17,0:09:15.71,Default,,0000,0000,0000,,and guess that the\Nanimation was pretty darned good? Dialogue: 0,0:09:15.73,0:09:16.73,Default,,0000,0000,0000,,Because it’s Kingdom Hearts Dialogue: 0,0:09:16.76,0:09:20.25,Default,,0000,0000,0000,,and the animation in Kingdom Hearts\Ngames tends to be pretty stellar, Dialogue: 0,0:09:20.27,0:09:21.82,Default,,0000,0000,0000,,combat especially. Dialogue: 0,0:09:21.84,0:09:26.07,Default,,0000,0000,0000,,And what I’ve seen of the Disney and Pixar\Ncharacters in trailers looks pretty incredible, Dialogue: 0,0:09:26.10,0:09:30.06,Default,,0000,0000,0000,,so I am really excited to finally see\Nall this for myself pretty soon. Dialogue: 0,0:09:30.62,0:09:34.32,Default,,0000,0000,0000,,And the other honorable mention goes\Nto Monster Hunter World: Iceborne, Dialogue: 0,0:09:34.36,0:09:36.54,Default,,0000,0000,0000,,which I would talk\Nabout at length here, Dialogue: 0,0:09:36.56,0:09:40.51,Default,,0000,0000,0000,,but I already said all the exact same nice\Nthings about Monster Hunter World last year. Dialogue: 0,0:09:40.55,0:09:43.68,Default,,0000,0000,0000,,So just take everything\NI said back in the 2018 Dialogue: 0,0:09:43.71,0:09:46.37,Default,,0000,0000,0000,,Favorites videos and\Nadd some snow I guess, Dialogue: 0,0:09:46.40,0:09:51.20,Default,,0000,0000,0000,,because the animation in this\Nexpansion is every bit as fantastic. Dialogue: 0,0:09:52.24,0:09:56.90,Default,,0000,0000,0000,,And finally, before we wrap up,\Nlet’s talk about Untitled Goose Game. Dialogue: 0,0:09:56.92,0:10:01.91,Default,,0000,0000,0000,,Because having incredible game animation\Nisn’t always about realistic fidelity, Dialogue: 0,0:10:01.94,0:10:04.75,Default,,0000,0000,0000,,or massive scope or\Nflashy movesets. Dialogue: 0,0:10:04.78,0:10:09.24,Default,,0000,0000,0000,,Sometimes it’s about getting\None crucial thing exactly right. Dialogue: 0,0:10:09.26,0:10:13.56,Default,,0000,0000,0000,,And for this game,\Nthat thing is the goose. Dialogue: 0,0:10:13.63,0:10:18.24,Default,,0000,0000,0000,,The perfection of that waddle\Ncompletes the comedy of this game. Dialogue: 0,0:10:18.27,0:10:23.86,Default,,0000,0000,0000,,It’s amazing; it puts you in the right frame of mind\Nto be a dorky little nuisance almost instantly. Dialogue: 0,0:10:23.88,0:10:28.38,Default,,0000,0000,0000,,And so many of your available moves\Ndouble as a tool for player expression! Dialogue: 0,0:10:28.41,0:10:31.66,Default,,0000,0000,0000,,Like, I’m sure this wing-extension\Nmove does something practical, Dialogue: 0,0:10:31.69,0:10:35.16,Default,,0000,0000,0000,,but most of the time I’m just\Nusing it to go MYEHHHHHHHH. Dialogue: 0,0:10:35.22,0:10:38.37,Default,,0000,0000,0000,,Seriously, though,\Nif this waddle didn’t feel just right, Dialogue: 0,0:10:38.40,0:10:42.22,Default,,0000,0000,0000,,I’ll bet this entire game would\Nfeel noticeably less entertaining. Dialogue: 0,0:10:42.24,0:10:46.37,Default,,0000,0000,0000,,And that makes this one\Nincredible piece of animation. Dialogue: 0,0:10:50.41,0:10:53.34,Default,,0000,0000,0000,,But I think that should do it!\NDid I miss anything? Dialogue: 0,0:10:53.36,0:10:55.83,Default,,0000,0000,0000,,I mean, I will admit I\Nhaven’t quite finished Dialogue: 0,0:10:55.86,0:10:58.36,Default,,0000,0000,0000,,playing every single game\Nthat came out in 2019, Dialogue: 0,0:10:58.39,0:11:00.63,Default,,0000,0000,0000,,so… yes,\Nprobably I did miss something. Dialogue: 0,0:11:00.65,0:11:03.55,Default,,0000,0000,0000,,But, if you happen to know of\Nany games with stellar animation Dialogue: 0,0:11:03.58,0:11:04.60,Default,,0000,0000,0000,,that I didn’t mention, Dialogue: 0,0:11:04.62,0:11:06.02,Default,,0000,0000,0000,,please do call them\Nout in the comments, Dialogue: 0,0:11:06.05,0:11:08.50,Default,,0000,0000,0000,,because I’m always eager\Nto see something cool! Dialogue: 0,0:11:08.53,0:11:11.90,Default,,0000,0000,0000,,And here’s to all the great\Ngame animation coming in 2020! Dialogue: 0,0:11:11.92,0:11:14.44,Default,,0000,0000,0000,,I’ve got a lot planned for\NNew Frame Plus this year, Dialogue: 0,0:11:14.46,0:11:16.87,Default,,0000,0000,0000,,so be sure to subscribe so\Nyou don’t want to miss out. Dialogue: 0,0:11:16.90,0:11:20.21,Default,,0000,0000,0000,,And consider supporting the show\Nlike all these wonderful people. Dialogue: 0,0:11:20.23,0:11:22.84,Default,,0000,0000,0000,,Thanks for watching,\Nand I will see you next time! Dialogue: 0,0:11:22.87,0:11:34.65,Default,,0000,0000,0000,,[music]