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TotalBiscuit's Arbitrary Video Game Awards - 2014

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    ♪ Intro music ♪
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    For over five thousands years,
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    video games have been at the heart
    of our society and way of life.
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    Empires rose and fell...
    Cultures waxed and waned...
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    Flavors of Mountain Dew released...
    then retired.
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    Video games are literally the most important
    thing in the known universe
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    but until now there has been no show grand enough...
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    No award monumental enough...
    to truly honor them.
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    Until now...
    Ladies and gentlemen,
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    it is my esteemed privilege
    to present to you:
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    The first Arbitrary Video Game Awards.
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    ♪ Intense orchestral music ♪
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    Dear Lord... imagine if anything
    took itself that seriously.
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    Now, The Arbitrary Video Game Awards
    ladies and gentlemen. Simple as that:
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    I pick stuff in categories.
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    There's no panel of judges,
    there are no prizes to be won.
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    I would simply like to highlight some
    pretty cool stuff that happened this year.
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    And occasionally some companies & products
    that really REALLY messed up.
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    The categories are purely arbitrary!
    The nominations are purely arbitrary!
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    And of course, the winners
    are purely arbitrary.
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    BUT I will at least make some effort to explain
    the choices and to celebrate the winner.
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    That's about as much as I can promise you
    here at The Arbitrary Awards.
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    There is no physical trophy but we do have
    a wonderful trophy of the imagination...
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    Which can off course absolutely anything
    your heart desires...
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    As long as that desire is entirely ineffable
    and not in any way costly to me...
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    Perhaps you'd like to know what categories
    we have here at The Arbitrary Awards.
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    We have every category you can imagine
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    as long as those categories happen to be
    the ones on the list.
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    We have:
    - Best Soundtrack
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    - Best Thing To Come Out Of Crowdfunding
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    - Most Interesting Gaming YouTube Channel
    That Isn't Mine
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    -Stop Pre-Ordering Videogames Award for
    Biggest Launch Disaster
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    - Most Impressive Aesthetic
    - Best Expansion & DLC Content
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    - Best Mobile Game
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    - The Game I Turned My Consoles On
    For The Most This Year
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    - The Game That Most Surpassed
    My Expectations
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    - The Sharpened Pitchfork Award For
    Dodgiest Games Company Of The Year
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    And of course:
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    - The Game That Mosts Needs To See
    The Light Of GabeN for the PC port
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    Let us begin, shall we, with nominations
    for Best Soundtrack.
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    ♪ Intense orchestral music ♪
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    The nominations for Best Soundtrack are:
    - Shovel Knight
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    This thoroughly 8-bit inspired soundtrack
    is brought to you by Jake Kaufman.
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    The fellow behind:
    Shantae and the Pirate's Curse;
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    Double Dragon Neon; Mighty Switch Force! ;
    Red Faction: Guerrilla;
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    and many many more games besides.
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    Despite it's deliberately limited fidelity,
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    the Shovel Knight sountrack is both imaginative
    and extremely fun to listen to.
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    Reminiscent of 2D platforming
    classics of old,
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    the Shovel Knight soundtrack is packed
    with classic tune after classic tune.
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    All of them driving you towards
    your destination
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    demanding that you strike the earth and do battle
    for shovelry on this one fateful night.
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    Transistor by Darren Korb.
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    This is a composer that hasn't worked
    on too many games.
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    BUT he did create one of my favorite
    soundtracks over the last few years.
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    That is of course of the game Bastion
    also produced by Supergiant,
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    the studio behind Transistor.
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    While Bastions soundtrack
    was absolutely phenomenal.
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    The addition of many vocal tracks
    by Ashley Barrett
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    as well as hauntingly beautiful
    humming parts make
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    the Transistor soundtrack truly something
    unique and very very special in 2014.
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    Crypt of the NecroDancer,
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    the name Danny Baranowsky
    aka Danny B.
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    should be very familiar to you
    if you happen to like either
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    Binding of Isaac or
    Super Meat Boy.
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    Perhaps the two soundtracks
    he is best known for
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    although he has collaborated on a number
    of different projects besides.
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    Crypt of the NecroDancer needed a good
    soundtrack to be a decent game.
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    It is of course a rhythm based roguelike.
    And thankfully Danny B. provides
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    the pumping soundtrack to one of
    the more unusual titles this year.
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    A game which as far as I'm concerned
    is partially responsible for
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    online embarrassment and
    almost breaking my ankles.
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    Persona Q,
    the soundtrack to this game
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    is composed by Atsushi Kitajoh
    and Toshiki Konishi.
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    A melding of previous Persona titles by
    two very experienced composers.
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    Both are responsible for work on
    various Persona games
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    as well as Devil Survivor as well
    as the game Catherine.
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    Those who have played the
    previous Persona titles
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    are going to find a lot to like here
    as the soundtracks of both Persona 3 & 4
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    are well represented with various
    interesting fusion and mashups.
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    The Persona series is well known
    for it's music.
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    So much so in fact that a dancing game
    based on Persona 4 is in development.
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    Persona Q does not disappoint
    in the music department.
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    Wolfenstein: The New Order,
    this is a nominee for two reasons.
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    One, due to the excellent work of
    Mick Gordon,
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    the composer behind games such as
    the new Killer Instinct, Shootmania
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    and Need For Speed: The Run.
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    The in-game soundtrack for this
    particular title is absolutely fantastic
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    and punctuates the high action.
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    However what's perhaps even more
    interesting is the inclusion of
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    various alternate history versions
    of classic songs.
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    Collaborations of various artists
    were able to put together records
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    by the fictional Neumond Recording
    Company which you can find
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    as collectables throughout the game.
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    Perhaps the most well known was used
    in a advertising campaign for the title:
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    a German version of
    House Of The Rising Sun.
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    This is the part where I'm supposed to
    arbitrarily say "And the winner is" isn't it...
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    I'm not really going to do that because
    I'd like to talk a little bit more
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    about my choices before I decide
    to pick the winner.
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    It's a really hard category to choose
    between because each one of these
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    soundtracks has their own
    individual merit.
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    Some of them are just plain fun
    like Crypt of the NecroDancer.
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    Others are very haunting
    such as Transistor.
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    There is a great amount of variety there.
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    And that's just in the five soundtracks
    that I've shortlisted.
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    There have been plenty of games
    that came out this year
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    with phenomenal music and I'm glad
    to see that composers are getting
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    greater recognition these days with
    improved sales of official soundtracks
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    available via various digital distribution
    platforms as well as plenty of
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    good intention sharing by gamers through
    Twitch streams as well as YouTube videos.
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    I certainly hope that we continue in 2015
    to move towards a place where
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    game music is truly considered to be
    worthwhile in it's own right
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    and standalone as something
    worthy of purchase.
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    I think that we have certainly reached
    that point and I want it to continue to grow.
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    That said, we are going to
    have to pick a winner.
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    And the winner of Best Soundtrack of 2014 is
    ...................
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    Darren Korb's Transistor
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    I remember the haunting outro-song
    from Bastion and then I remember
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    that Transistor contains several tracks
    of that level of quality,
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    things that are absolutely beautiful
    yet flawn and sad.
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    But there's a great variety within
    Darren Korb's soundtrack.
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    From perhaps the well known track
    'The Spine' which frankly
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    could have been a top 40 hit
    in it's own right
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    to the much needed light hearted
    break of 'Coasting'.
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    This soundtrack really does have it all.
    It's ementily listenable;
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    Masterfully put together; and with
    the additions of the vocals
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    of Ashley Barrett
    an absolutely beautiful experience.
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    The Transistor soundtrack is, at least
    in my view, the best soundtrack of 2014.
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    ♪ Intense orchestral music ♪
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    Best Thing To Come Out Of Crowdfunding
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    The nominations for the Best Thing
    To Come Out Of Crowdfunding are as follows:
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    Xenonauts by Goldhawk Interactive
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    which raised $ 154,715 of
    it's original $50,000 goal.
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    The creation of Xenonauts began
    years ago when it appeared
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    that there was no chance of a modern
    revival of the 'XCOM: Enemy Unknown'-series.
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    In the development time that it took
    to bring Xenonauts to life.
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    We in fact had the release of not only
    XCOM: Enemy Unkown by Firaxis,
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    a reimagining of the original title with
    a modern twist but also an expansion:
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    XCOM: Enemy Within.
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    Undaunted however Goldhawk Interactive
    continued to work on Xenonauts
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    thanks to a large influx of crowdfunding
    and eventually completed the title
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    which is a very faithful reproduction
    of the original.
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    Those looking for a more strategic
    and in-depth experience
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    as opposed to the more modernised
    'XCOM: Enemy Unkown'
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    will certainly find it here.
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    Shovel Knight by Yacht Club.
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    It raised $311,502
    with an original $70,000 goal.
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    Shovel Knight makes yet another
    well-deserved entry
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    into the nominees list
    for a very good reason.
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    Yes, it has a great soundtrack but it also
    has absolutely exceptional gameplay.
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    It's a platformer on the level of the very best,
    both 8 and 16-bit platformers of yesteryear.
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    This is an example of a game that perhaps
    would have had difficulty being developed
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    were it not for Kickstarter.
    And yet, 8-bit platformers are two a penny
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    on that particular service;
    what made Shovel Knights so special?
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    Well, it's excellent presentation and
    fantastic characterisation
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    probably helped it a great deal.
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    It had it's own personality coming
    right out of the gate.
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    And it made a promise, to be faithful
    to it's 8-bit ancestors.
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    And it succeeded in doing just that
    and created a compelling experience.
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    It proved that some design philosophy
    are indeed timeless.
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    And thanks to crowdfunding this
    wonderful game which feels out of place,
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    out of time and yet completely relevant
    in 2014 is now available for purchase.
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    Tex Murphy the Tesla Effect
    by Big Finish Games,
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    this raised just over it's $450,000 goal
    with $598,104.
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    This game was not the biggest
    Kickstarter success,
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    it wasn't even the biggest critical success.
    It is overshadowed by many other titles.
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    But it's on this list for one reason.
    This game had absolutely no chance
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    of being made without Kickstarter
    and crowdfunding
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    because it's effectively a dead genre.
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    This is an FMB game, those kinds of titles
    are simply not made anymore.
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    Back in the day when CD-ROMs were
    first becoming relevant to gaming.
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    They were generally packed full of
    full motion video.
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    That's what was filling the disc.
    This allowed for significant advances
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    in cutscenes, but it also created entirely new
    genres that were reliant on full motion video.
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    This more often than not created a
    somewhat B-movie experience
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    and Tex Murphy embraced that.
    It always had a very quirky sense
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    of humor and the Tesla Effect
    brings that sense of humor back
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    with slightly more modern technology.
    Only slightly.
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    And it stands as a unique testament
    to a dead genre in 2014.
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    And yet, I think it is exactly what
    fans of that genre were looking for.
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    The thing about Kickstarter is,
    you don't have to sell
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    hundreds of thousands or millions
    of copies to be successful.
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    You're making a unique product for a
    niche audience that is willing to pay
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    for it and that's exactly what Tex Murphy
    The Tesla Effect succeeds in being.
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    The Banner Saga by Stoic.
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    This raised a massive $723,886
    with an initial goal of just $100,000.
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    This is a great success story because
    it created a beautiful title using
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    roto-scope style animation. Again,
    something we generally don't see anymore.
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    A technique of a bygone age.
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    The Banner Saga's development is
    the story of former AAA's, coming together
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    to make a small personal project
    that they really cared about.
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    Kickstarter enabled them to do just that.
    In it's own right,
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    it's a fantastic tactical RPG with some
    Oregan Trail and a little bit of Telltale games
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    thrown in there for good measure.
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    It was rightfully criticised for it's somewhat
    abrupt ending, but the journey was so enjoyable
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    that the destination became
    something of an afterthought.
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    The success of The Banner Saga has allowed them
    to continue it with The Banner Saga 2,
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    having been recently announced
    at Geoff Keighley's Game Awards.
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    Wasteland 2 by inXile.
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    Raising a staggering 2.93 million dollars
    with an initial lofty goal of $ 900,000.
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    Of all projects that I've listed,
    this was no doubt the most ambitious.
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    A full-length classic CRPG,
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    by folks that have brought you many in the past
    but perhaps with much larger studios
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    and in a somewhat different time
    where things just cost less money.
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    Regardless, the sequel to the 80s game
    Wasteland, which many people don't remember
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    but was, in fact, the inspiration to Fallout.
    It was lofty project, to say the least.
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    With something that large and complex,
    it could have easily gone wrong
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    in a myriad of different ways.
    However, the game was delivered
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    to the satisfaction of many.
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    And it is one of the many titles in 2014 that really
    brings back the classic style of CRPG.
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    Before we talk about the winner of this category,
    I'd like to talk about the category itself once again.
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    Kickstarter seems to be going
    in an unfortunate direction.
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    It's becoming harder and harder for games
    to get the funding.
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    We're seeing more and more high-profile failures
    which, unfortunately, seem to be spurred on
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    by some of the failures from the last few years.
    Games that were funded and yet,
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    never actually came out or came out in a
    much much poorer state
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    than what was promised in the first place.
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    It does really seem like
    the crowdfunding bubble has burst.
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    It's unlikely that we'll ever see a success
    as large as something like Tides of Numenera
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    or of course the titanic Star Citizen ever again.
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    And that's something of a shame.
    Because amongst those high-profile failures
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    and disapointments, we DO have titles
    that, were it not for Kickstarter,
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    probably would've never seen the light of day.
    Especially the winner of this category,
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    The largest game in it:
    Wasteland 2.
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    Every game in this category
    and many more besides
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    deserve recognition and accolade
    simply for being able to
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    come out of the turbulent world of
    crowdfunding where even some of the most
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    experienced developpers have managed
    to squander said funding,
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    and in doing so have shaken the trust of
    their backers and the market in general
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    But Wasteland 2 developped a game of the
    scale that they promised.
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    It was certainly delayed, there's no
    doubt about that, but it delivered
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    exactly what I, as a fairly major backer
    of this game wanted.
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    Full disclosure: I did put a thousand
    dollars into this.
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    In fact, I backed several games on this
    list but Wasteland 2 deliverded for me.
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    I've been slowly playing through it for
    the last few month,
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    just dipping in every now and again, and
    it's delivered great writing,
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    excellent depth; fun, meaningful,
    contextual questing
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    in the style of old CRPGs.
    It's story-driven and yet
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    a lot of it is really done through the
    gameplay's narrative as opposed to
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    just throwing a bunch of words at you.
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    It has some systems which, frankly, have
    no place in modern games
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    and yet somehow works, such as the ability
    to type in random words into the interface
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    and occasionaly unlock new dialogue
    options as a direct result of that.
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    It mends elements of old-school
    interactive fiction
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    with a modern title that has a distinct
    CRPG spin on it.
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    This really does feel like Fallout 4 if
    Fallout were to go back to its roots.
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    It really did deliver exactly what I
    wanted from the project.
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    As far as I'm concerned, I'm very very
    happy that I backed it
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    and equally happy that I promoted it back
    in the day even if, looking back at it,
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    that might not have been the best idea.
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    Thankfully, for my sake and for the sake
    of my credibility, it was a success.
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    It was a critical hit and as far as I'm
    concerned, it's the best thing that
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    came out of crowfunding in 2014.
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    ♪ Intense orchestral music ♪
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    The nominations for the Most Interesting
    Gaming Youtube Channel That Isn't Mine
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    are as follows:
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    Xbox Ahoy.
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    What started off as little more
    than a Call of Duty weapons guide
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    has transformed into something really
    interesting.
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    The channel runs a series called
    "Iconic Arms"
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    which is a documentary-style presentation
    about the representation in history
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    of various firearms in video games.
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    They also produced a very detailed
    five parts history of computer graphics
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    as well as some absolutely intriguing
    niche retrospective videos
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    such as Doomed: The Embers of Amiga FPS.
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    Captained by the sultry tones of a
    British narrator,
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    Xbox Ahoy is one of those channels where
    you should simply ignore the name
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    and look at the content.
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    Jim Sterling.
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    If there was an award for most handsome
    man in video games,
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    Jim Sterling would surely be issuing.
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    However, due to my own personal
    self-esteem problems,
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    that category is not present this year.
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    Jim Sterling has made a fairly remarkable
    transition from traditional games media
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    to "the new media", whatever that means,
    creating Youtube content based on
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    some bloody terrible video games and
    recently tried transferring his successful
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    series "Jimquisition" from The Escapist
    to a Patreon funded, ad-free model
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    over on his Youtube channel.
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    A good friend of mine and peer for quite
    some time,
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    Jim Sterling has a somewhat inimitable
    sense of humor.
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    Never before has the term "jizzy bears"
    been uttered from the mouth of
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    a games reviewer, and I doubt we will ever
    see its like again.
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    Super Bunnyhop.
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    Again, one of those fairly unfortunate
    names, I suppose,
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    that doesn't necessarily represent the
    content of the channel.
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    But Super Bunnyhop is, for the most part,
    a games reviewer
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    with occasional editorial content that is
    often fairly interesting.
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    His investigation into gaming beyond 60fps
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    was certainly good to show those that
    don't really understand the difference.
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    He's got plenty of interesting interviews
    on his channel
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    and I really enjoy his reviewing style:
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    it eloquently straddles the line between
    the consumer bias style of review
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    and academic critique.
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    It doesn't go too far off either end.
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    I think it really helps that George
    actually has the intelligence
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    and the academic background to create
    journalistic content.
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    Plenty of people try it and most people
    don't really succeed.
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    Thankfully, George does and as a result,
    his channel remains relevant
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    and informative.
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    VaatiVidya.
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    I don't play Dark Souls, at least not on
    a regular basis,
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    so if someone could explain to me exactly
    why it is that I watch everything
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    Vaati puts out, I would be very
    interested in hearing it.
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    No, I think I can identify it quite well:
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    it's a very unique channel.
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    It's something that combines creative
    writing
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    with the lore of a very vague universe,
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    something that is not particularly well
    explained
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    and is really very open to interpretation.
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    Thankfully, Vaati is very good
    at interpretation.
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    I have no doubt that some of his stuff is
    merely a flight of fancy
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    and isn't actually accurate, but that's
    actually the point of Souls, isn't it ?
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    It doesn't necessarily have to be, a lot
    of this stuff isn't canon,
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    it's a very confusing universe.
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    Vaati does an incredible good job of
    explaining exactly what's going on
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    and crafting what's often a very sad
    and forlorn story.
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    Regardless of whether or not I actually
    play the game,
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    the universe of the Souls series is very
    interesting to me.
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    Vaati does a peerless job of exemplifying
    exactly why that is.
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    Matthew Matosis.
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    If you want a channel that does incredibly
    in-depth critique,
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    often of fairly old titles
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TotalBiscuit's Arbitrary Video Game Awards - 2014
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