1 99:59:59,999 --> 99:59:59,999 ♪ Intro music ♪ 2 99:59:59,999 --> 99:59:59,999 For over five thousands years, 3 99:59:59,999 --> 99:59:59,999 video games have been at the heart of our society and way of life. 4 99:59:59,999 --> 99:59:59,999 Empires rose and fell... Cultures waxed and waned... 5 99:59:59,999 --> 99:59:59,999 Flavors of Mountain Dew released... then retired. 6 99:59:59,999 --> 99:59:59,999 Video games are literally the most important thing in the known universe 7 99:59:59,999 --> 99:59:59,999 but until now there has been no show grand enough... 8 99:59:59,999 --> 99:59:59,999 No award monumental enough... to truly honor them. 9 99:59:59,999 --> 99:59:59,999 Until now... Ladies and gentlemen, 10 99:59:59,999 --> 99:59:59,999 it is my esteemed privilege to present to you: 11 99:59:59,999 --> 99:59:59,999 The first Arbitrary Video Game Awards. 12 99:59:59,999 --> 99:59:59,999 ♪ Intense orchestral music ♪ 13 99:59:59,999 --> 99:59:59,999 Dear Lord... imagine if anything took itself that seriously. 14 99:59:59,999 --> 99:59:59,999 Now, The Arbitrary Video Game Awards ladies and gentlemen. Simple as that: 15 99:59:59,999 --> 99:59:59,999 I pick stuff in categories. 16 99:59:59,999 --> 99:59:59,999 There's no panel of judges, there are no prizes to be won. 17 99:59:59,999 --> 99:59:59,999 I would simply like to highlight some pretty cool stuff that happened this year. 18 99:59:59,999 --> 99:59:59,999 And occasionally some companies & products that really REALLY messed up. 19 99:59:59,999 --> 99:59:59,999 The categories are purely arbitrary! The nominations are purely arbitrary! 20 99:59:59,999 --> 99:59:59,999 And of course, the winners are purely arbitrary. 21 99:59:59,999 --> 99:59:59,999 BUT I will at least make some effort to explain the choices and to celebrate the winner. 22 99:59:59,999 --> 99:59:59,999 That's about as much as I can promise you here at The Arbitrary Awards. 23 99:59:59,999 --> 99:59:59,999 There is no physical trophy but we do have a wonderful trophy of the imagination... 24 99:59:59,999 --> 99:59:59,999 Which can off course absolutely anything your heart desires... 25 99:59:59,999 --> 99:59:59,999 As long as that desire is entirely ineffable and not in any way costly to me... 26 99:59:59,999 --> 99:59:59,999 Perhaps you'd like to know what categories we have here at The Arbitrary Awards. 27 99:59:59,999 --> 99:59:59,999 We have every category you can imagine 28 99:59:59,999 --> 99:59:59,999 as long as those categories happen to be the ones on the list. 29 99:59:59,999 --> 99:59:59,999 We have: - Best Soundtrack 30 99:59:59,999 --> 99:59:59,999 - Best Thing To Come Out Of Crowdfunding 31 99:59:59,999 --> 99:59:59,999 - Most Interesting Gaming YouTube Channel That Isn't Mine 32 99:59:59,999 --> 99:59:59,999 -Stop Pre-Ordering Videogames Award for Biggest Launch Disaster 33 99:59:59,999 --> 99:59:59,999 - Most Impressive Aesthetic - Best Expansion & DLC Content 34 99:59:59,999 --> 99:59:59,999 - Best Mobile Game 35 99:59:59,999 --> 99:59:59,999 - The Game I Turned My Consoles On For The Most This Year 36 99:59:59,999 --> 99:59:59,999 - The Game That Most Surpassed My Expectations 37 99:59:59,999 --> 99:59:59,999 - The Sharpened Pitchfork Award For Dodgiest Games Company Of The Year 38 99:59:59,999 --> 99:59:59,999 And of course: 39 99:59:59,999 --> 99:59:59,999 - The Game That Mosts Needs To See The Light Of GabeN for the PC port 40 99:59:59,999 --> 99:59:59,999 Let us begin, shall we, with nominations for Best Soundtrack. 41 99:59:59,999 --> 99:59:59,999 ♪ Intense orchestral music ♪ 42 99:59:59,999 --> 99:59:59,999 The nominations for Best Soundtrack are: - Shovel Knight 43 99:59:59,999 --> 99:59:59,999 This thoroughly 8-bit inspired soundtrack is brought to you by Jake Kaufman. 44 99:59:59,999 --> 99:59:59,999 The fellow behind: Shantae and the Pirate's Curse; 45 99:59:59,999 --> 99:59:59,999 Double Dragon Neon; Mighty Switch Force! ; Red Faction: Guerrilla; 46 99:59:59,999 --> 99:59:59,999 and many many more games besides. 47 99:59:59,999 --> 99:59:59,999 Despite it's deliberately limited fidelity, 48 99:59:59,999 --> 99:59:59,999 the Shovel Knight sountrack is both imaginative and extremely fun to listen to. 49 99:59:59,999 --> 99:59:59,999 Reminiscent of 2D platforming classics of old, 50 99:59:59,999 --> 99:59:59,999 the Shovel Knight soundtrack is packed with classic tune after classic tune. 51 99:59:59,999 --> 99:59:59,999 All of them driving you towards your destination 52 99:59:59,999 --> 99:59:59,999 demanding that you strike the earth and do battle for shovelry on this one fateful night. 53 99:59:59,999 --> 99:59:59,999 Transistor by Darren Korb. 54 99:59:59,999 --> 99:59:59,999 This is a composer that hasn't worked on too many games. 55 99:59:59,999 --> 99:59:59,999 BUT he did create one of my favorite soundtracks over the last few years. 56 99:59:59,999 --> 99:59:59,999 That is of course of the game Bastion also produced by Supergiant, 57 99:59:59,999 --> 99:59:59,999 the studio behind Transistor. 58 99:59:59,999 --> 99:59:59,999 While Bastions soundtrack was absolutely phenomenal. 59 99:59:59,999 --> 99:59:59,999 The addition of many vocal tracks by Ashley Barrett 60 99:59:59,999 --> 99:59:59,999 as well as hauntingly beautiful humming parts make 61 99:59:59,999 --> 99:59:59,999 the Transistor soundtrack truly something unique and very very special in 2014. 62 99:59:59,999 --> 99:59:59,999 Crypt of the NecroDancer, 63 99:59:59,999 --> 99:59:59,999 the name Danny Baranowsky aka Danny B. 64 99:59:59,999 --> 99:59:59,999 should be very familiar to you if you happen to like either 65 99:59:59,999 --> 99:59:59,999 Binding of Isaac or Super Meat Boy. 66 99:59:59,999 --> 99:59:59,999 Perhaps the two soundtracks he is best known for 67 99:59:59,999 --> 99:59:59,999 although he has collaborated on a number of different projects besides. 68 99:59:59,999 --> 99:59:59,999 Crypt of the NecroDancer needed a good soundtrack to be a decent game. 69 99:59:59,999 --> 99:59:59,999 It is of course a rhythm based roguelike. And thankfully Danny B. provides 70 99:59:59,999 --> 99:59:59,999 the pumping soundtrack to one of the more unusual titles this year. 71 99:59:59,999 --> 99:59:59,999 A game which as far as I'm concerned is partially responsible for 72 99:59:59,999 --> 99:59:59,999 online embarrassment and almost breaking my ankles. 73 99:59:59,999 --> 99:59:59,999 Persona Q, the soundtrack to this game 74 99:59:59,999 --> 99:59:59,999 is composed by Atsushi Kitajoh and Toshiki Konishi. 75 99:59:59,999 --> 99:59:59,999 A melding of previous Persona titles by two very experienced composers. 76 99:59:59,999 --> 99:59:59,999 Both are responsible for work on various Persona games 77 99:59:59,999 --> 99:59:59,999 as well as Devil Survivor as well as the game Catherine. 78 99:59:59,999 --> 99:59:59,999 Those who have played the previous Persona titles 79 99:59:59,999 --> 99:59:59,999 are going to find a lot to like here as the soundtracks of both Persona 3 & 4 80 99:59:59,999 --> 99:59:59,999 are well represented with various interesting fusion and mashups. 81 99:59:59,999 --> 99:59:59,999 The Persona series is well known for it's music. 82 99:59:59,999 --> 99:59:59,999 So much so in fact that a dancing game based on Persona 4 is in development. 83 99:59:59,999 --> 99:59:59,999 Persona Q does not disappoint in the music department. 84 99:59:59,999 --> 99:59:59,999 Wolfenstein: The New Order, this is a nominee for two reasons. 85 99:59:59,999 --> 99:59:59,999 One, due to the excellent work of Mick Gordon, 86 99:59:59,999 --> 99:59:59,999 the composer behind games such as the new Killer Instinct, Shootmania 87 99:59:59,999 --> 99:59:59,999 and Need For Speed: The Run. 88 99:59:59,999 --> 99:59:59,999 The in-game soundtrack for this particular title is absolutely fantastic 89 99:59:59,999 --> 99:59:59,999 and punctuates the high action. 90 99:59:59,999 --> 99:59:59,999 However what's perhaps even more interesting is the inclusion of 91 99:59:59,999 --> 99:59:59,999 various alternate history versions of classic songs. 92 99:59:59,999 --> 99:59:59,999 Collaborations of various artists were able to put together records 93 99:59:59,999 --> 99:59:59,999 by the fictional Neumond Recording Company which you can find 94 99:59:59,999 --> 99:59:59,999 as collectables throughout the game. 95 99:59:59,999 --> 99:59:59,999 Perhaps the most well known was used in a advertising campaign for the title: 96 99:59:59,999 --> 99:59:59,999 a German version of House Of The Rising Sun. 97 99:59:59,999 --> 99:59:59,999 This is the part where I'm supposed to arbitrarily say "And the winner is" isn't it... 98 99:59:59,999 --> 99:59:59,999 I'm not really going to do that because I'd like to talk a little bit more 99 99:59:59,999 --> 99:59:59,999 about my choices before I decide to pick the winner. 100 99:59:59,999 --> 99:59:59,999 It's a really hard category to choose between because each one of these 101 99:59:59,999 --> 99:59:59,999 soundtracks has their own individual merit. 102 99:59:59,999 --> 99:59:59,999 Some of them are just plain fun like Crypt of the NecroDancer. 103 99:59:59,999 --> 99:59:59,999 Others are very haunting such as Transistor. 104 99:59:59,999 --> 99:59:59,999 There is a great amount of variety there. 105 99:59:59,999 --> 99:59:59,999 And that's just in the five soundtracks that I've shortlisted. 106 99:59:59,999 --> 99:59:59,999 There have been plenty of games that came out this year 107 99:59:59,999 --> 99:59:59,999 with phenomenal music and I'm glad to see that composers are getting 108 99:59:59,999 --> 99:59:59,999 greater recognition these days with improved sales of official soundtracks 109 99:59:59,999 --> 99:59:59,999 available via various digital distribution platforms as well as plenty of 110 99:59:59,999 --> 99:59:59,999 good intention sharing by gamers through Twitch streams as well as YouTube videos. 111 99:59:59,999 --> 99:59:59,999 I certainly hope that we continue in 2015 to move towards a place where 112 99:59:59,999 --> 99:59:59,999 game music is truly considered to be worthwhile in it's own right 113 99:59:59,999 --> 99:59:59,999 and standalone as something worthy of purchase. 114 99:59:59,999 --> 99:59:59,999 I think that we have certainly reached that point and I want it to continue to grow. 115 99:59:59,999 --> 99:59:59,999 That said, we are going to have to pick a winner. 116 99:59:59,999 --> 99:59:59,999 And the winner of Best Soundtrack of 2014 is ................... 117 99:59:59,999 --> 99:59:59,999 Darren Korb's Transistor 118 99:59:59,999 --> 99:59:59,999 I remember the haunting outro-song from Bastion and then I remember 119 99:59:59,999 --> 99:59:59,999 that Transistor contains several tracks of that level of quality, 120 99:59:59,999 --> 99:59:59,999 things that are absolutely beautiful yet flawn and sad. 121 99:59:59,999 --> 99:59:59,999 But there's a great variety within Darren Korb's soundtrack. 122 99:59:59,999 --> 99:59:59,999 From perhaps the well known track 'The Spine' which frankly 123 99:59:59,999 --> 99:59:59,999 could have been a top 40 hit in it's own right 124 99:59:59,999 --> 99:59:59,999 to the much needed light hearted break of 'Coasting'. 125 99:59:59,999 --> 99:59:59,999 This soundtrack really does have it all. It's ementily listenable; 126 99:59:59,999 --> 99:59:59,999 Masterfully put together; and with the additions of the vocals 127 99:59:59,999 --> 99:59:59,999 of Ashley Barrett an absolutely beautiful experience. 128 99:59:59,999 --> 99:59:59,999 The Transistor soundtrack is, at least in my view, the best soundtrack of 2014. 129 99:59:59,999 --> 99:59:59,999 ♪ Intense orchestral music ♪ 130 99:59:59,999 --> 99:59:59,999 Best Thing To Come Out Of Crowdfunding 131 99:59:59,999 --> 99:59:59,999 The nominations for the Best Thing To Come Out Of Crowdfunding are as follows: 132 99:59:59,999 --> 99:59:59,999 Xenonauts by Goldhawk Interactive 133 99:59:59,999 --> 99:59:59,999 which raised $ 154,715 of it's original $50,000 goal. 134 99:59:59,999 --> 99:59:59,999 The creation of Xenonauts began years ago when it appeared 135 99:59:59,999 --> 99:59:59,999 that there was no chance of a modern revival of the 'XCOM: Enemy Unknown'-series. 136 99:59:59,999 --> 99:59:59,999 In the development time that it took to bring Xenonauts to life. 137 99:59:59,999 --> 99:59:59,999 We in fact had the release of not only XCOM: Enemy Unkown by Firaxis, 138 99:59:59,999 --> 99:59:59,999 a reimagining of the original title with a modern twist but also an expansion: 139 99:59:59,999 --> 99:59:59,999 XCOM: Enemy Within. 140 99:59:59,999 --> 99:59:59,999 Undaunted however Goldhawk Interactive continued to work on Xenonauts 141 99:59:59,999 --> 99:59:59,999 thanks to a large influx of crowdfunding and eventually completed the title 142 99:59:59,999 --> 99:59:59,999 which is a very faithful reproduction of the original. 143 99:59:59,999 --> 99:59:59,999 Those looking for a more strategic and in-depth experience 144 99:59:59,999 --> 99:59:59,999 as opposed to the more modernised 'XCOM: Enemy Unkown' 145 99:59:59,999 --> 99:59:59,999 will certainly find it here. 146 99:59:59,999 --> 99:59:59,999 Shovel Knight by Yacht Club. 147 99:59:59,999 --> 99:59:59,999 It raised $311,502 with an original $70,000 goal. 148 99:59:59,999 --> 99:59:59,999 Shovel Knight makes yet another well-deserved entry 149 99:59:59,999 --> 99:59:59,999 into the nominees list for a very good reason. 150 99:59:59,999 --> 99:59:59,999 Yes, it has a great soundtrack but it also has absolutely exceptional gameplay. 151 99:59:59,999 --> 99:59:59,999 It's a platformer on the level of the very best, both 8 and 16-bit platformers of yesteryear. 152 99:59:59,999 --> 99:59:59,999 This is an example of a game that perhaps would have had difficulty being developed 153 99:59:59,999 --> 99:59:59,999 were it not for Kickstarter. And yet, 8-bit platformers are two a penny 154 99:59:59,999 --> 99:59:59,999 on that particular service; what made Shovel Knights so special? 155 99:59:59,999 --> 99:59:59,999 Well, it's excellent presentation and fantastic characterisation 156 99:59:59,999 --> 99:59:59,999 probably helped it a great deal. 157 99:59:59,999 --> 99:59:59,999 It had it's own personality coming right out of the gate. 158 99:59:59,999 --> 99:59:59,999 And it made a promise, to be faithful to it's 8-bit ancestors. 159 99:59:59,999 --> 99:59:59,999 And it succeeded in doing just that and created a compelling experience. 160 99:59:59,999 --> 99:59:59,999 It proved that some design philosophy are indeed timeless. 161 99:59:59,999 --> 99:59:59,999 And thanks to crowdfunding this wonderful game which feels out of place, 162 99:59:59,999 --> 99:59:59,999 out of time and yet completely relevant in 2014 is now available for purchase. 163 99:59:59,999 --> 99:59:59,999 Tex Murphy the Tesla Effect by Big Finish Games, 164 99:59:59,999 --> 99:59:59,999 this raised just over it's $450,000 goal with $598,104. 165 99:59:59,999 --> 99:59:59,999 This game was not the biggest Kickstarter success, 166 99:59:59,999 --> 99:59:59,999 it wasn't even the biggest critical success. It is overshadowed by many other titles. 167 99:59:59,999 --> 99:59:59,999 But it's on this list for one reason. This game had absolutely no chance 168 99:59:59,999 --> 99:59:59,999 of being made without Kickstarter and crowdfunding 169 99:59:59,999 --> 99:59:59,999 because it's effectively a dead genre. 170 99:59:59,999 --> 99:59:59,999 This is an FMB game, those kinds of titles are simply not made anymore. 171 99:59:59,999 --> 99:59:59,999 Back in the day when CD-ROMs were first becoming relevant to gaming. 172 99:59:59,999 --> 99:59:59,999 They were generally packed full of full motion video. 173 99:59:59,999 --> 99:59:59,999 That's what was filling the disc. This allowed for significant advances 174 99:59:59,999 --> 99:59:59,999 in cutscenes, but it also created entirely new genres that were reliant on full motion video. 175 99:59:59,999 --> 99:59:59,999 This more often than not created a somewhat B-movie experience 176 99:59:59,999 --> 99:59:59,999 and Tex Murphy embraced that. It always had a very quirky sense 177 99:59:59,999 --> 99:59:59,999 of humor and the Tesla Effect brings that sense of humor back 178 99:59:59,999 --> 99:59:59,999 with slightly more modern technology. Only slightly. 179 99:59:59,999 --> 99:59:59,999 And it stands as a unique testament to a dead genre in 2014. 180 99:59:59,999 --> 99:59:59,999 And yet, I think it is exactly what fans of that genre were looking for. 181 99:59:59,999 --> 99:59:59,999 The thing about Kickstarter is, you don't have to sell 182 99:59:59,999 --> 99:59:59,999 hundreds of thousands or millions of copies to be successful. 183 99:59:59,999 --> 99:59:59,999 You're making a unique product for a niche audience that is willing to pay 184 99:59:59,999 --> 99:59:59,999 for it and that's exactly what Tex Murphy The Tesla Effect succeeds in being. 185 99:59:59,999 --> 99:59:59,999 The Banner Saga by Stoic. 186 99:59:59,999 --> 99:59:59,999 This raised a massive $723,886 with an initial goal of just $100,000. 187 99:59:59,999 --> 99:59:59,999 This is a great success story because it created a beautiful title using 188 99:59:59,999 --> 99:59:59,999 roto-scope style animation. Again, something we generally don't see anymore. 189 99:59:59,999 --> 99:59:59,999 A technique of a bygone age. 190 99:59:59,999 --> 99:59:59,999 The Banner Saga's development is the story of former AAA's, coming together 191 99:59:59,999 --> 99:59:59,999 to make a small personal project that they really cared about. 192 99:59:59,999 --> 99:59:59,999 Kickstarter enabled them to do just that. In it's own right, 193 99:59:59,999 --> 99:59:59,999 it's a fantastic tactical RPG with some Oregan Trail and a little bit of Telltale games 194 99:59:59,999 --> 99:59:59,999 thrown in there for good measure. 195 99:59:59,999 --> 99:59:59,999 It was rightfully criticised for it's somewhat abrupt ending, but the journey was so enjoyable 196 99:59:59,999 --> 99:59:59,999 that the destination became something of an afterthought. 197 99:59:59,999 --> 99:59:59,999 The success of The Banner Saga has allowed them to continue it with The Banner Saga 2, 198 99:59:59,999 --> 99:59:59,999 having been recently announced at Geoff Keighley's Game Awards. 199 99:59:59,999 --> 99:59:59,999 Wasteland 2 by inXile. 200 99:59:59,999 --> 99:59:59,999 Raising a staggering 2.93 million dollars with an initial lofty goal of $ 900,000. 201 99:59:59,999 --> 99:59:59,999 Of all projects that I've listed, this was no doubt the most ambitious. 202 99:59:59,999 --> 99:59:59,999 A full-length classic CRPG, 203 99:59:59,999 --> 99:59:59,999 by folks that have brought you many in the past but perhaps with much larger studios 204 99:59:59,999 --> 99:59:59,999 and in a somewhat different time where things just cost less money. 205 99:59:59,999 --> 99:59:59,999 Regardless, the sequel to the 80s game Wasteland, which many people don't remember 206 99:59:59,999 --> 99:59:59,999 but was, in fact, the inspiration to Fallout. It was lofty project, to say the least. 207 99:59:59,999 --> 99:59:59,999 With something that large and complex, it could have easily gone wrong 208 99:59:59,999 --> 99:59:59,999 in a myriad of different ways. However, the game was delivered 209 99:59:59,999 --> 99:59:59,999 to the satisfaction of many. 210 99:59:59,999 --> 99:59:59,999 And it is one of the many titles in 2014 that really brings back the classic style of CRPG. 211 99:59:59,999 --> 99:59:59,999 Before we talk about the winner of this category, I'd like to talk about the category itself once again. 212 99:59:59,999 --> 99:59:59,999 Kickstarter seems to be going in an unfortunate direction. 213 99:59:59,999 --> 99:59:59,999 It's becoming harder and harder for games to get the funding. 214 99:59:59,999 --> 99:59:59,999 We're seeing more and more high-profile failures which, unfortunately, seem to be spurred on 215 99:59:59,999 --> 99:59:59,999 by some of the failures from the last few years. Games that were funded and yet, 216 99:59:59,999 --> 99:59:59,999 never actually came out or came out in a much much poorer state 217 99:59:59,999 --> 99:59:59,999 than what was promised in the first place. 218 99:59:59,999 --> 99:59:59,999 It does really seem like the crowdfunding bubble has burst. 219 99:59:59,999 --> 99:59:59,999 It's unlikely that we'll ever see a success as large as something like Tides of Numenera 220 99:59:59,999 --> 99:59:59,999 or of course the titanic Star Citizen ever again. 221 99:59:59,999 --> 99:59:59,999 And that's something of a shame. Because amongst those high-profile failures 222 99:59:59,999 --> 99:59:59,999 and disapointments, we DO have titles that, were it not for Kickstarter, 223 99:59:59,999 --> 99:59:59,999 probably would've never seen the light of day. Especially the winner of this category, 224 99:59:59,999 --> 99:59:59,999 The largest game in it: Wasteland 2. 225 99:59:59,999 --> 99:59:59,999 Every game in this category and many more besides 226 99:59:59,999 --> 99:59:59,999 deserve recognition and accolade simply for being able to 227 99:59:59,999 --> 99:59:59,999 come out of the turbulent world of crowdfunding where even some of the most 228 99:59:59,999 --> 99:59:59,999 experienced developpers have managed to squander said funding, 229 99:59:59,999 --> 99:59:59,999 and in doing so have shaken the trust of their backers and the market in general 230 99:59:59,999 --> 99:59:59,999 But Wasteland 2 developped a game of the scale that they promised. 231 99:59:59,999 --> 99:59:59,999 It was certainly delayed, there's no doubt about that, but it delivered 232 99:59:59,999 --> 99:59:59,999 exactly what I, as a fairly major backer of this game wanted. 233 99:59:59,999 --> 99:59:59,999 Full disclosure: I did put a thousand dollars into this. 234 99:59:59,999 --> 99:59:59,999 In fact, I backed several games on this list but Wasteland 2 deliverded for me. 235 99:59:59,999 --> 99:59:59,999 I've been slowly playing through it for the last few month, 236 99:59:59,999 --> 99:59:59,999 just dipping in every now and again, and it's delivered great writing, 237 99:59:59,999 --> 99:59:59,999 excellent depth; fun, meaningful, contextual questing 238 99:59:59,999 --> 99:59:59,999 in the style of old CRPGs. It's story-driven and yet 239 99:59:59,999 --> 99:59:59,999 a lot of it is really done through the gameplay's narrative as opposed to 240 99:59:59,999 --> 99:59:59,999 just throwing a bunch of words at you. 241 99:59:59,999 --> 99:59:59,999 It has some systems which, frankly, have no place in modern games 242 99:59:59,999 --> 99:59:59,999 and yet somehow works, such as the ability to type in random words into the interface 243 99:59:59,999 --> 99:59:59,999 and occasionaly unlock new dialogue options as a direct result of that. 244 99:59:59,999 --> 99:59:59,999 It mends elements of old-school interactive fiction 245 99:59:59,999 --> 99:59:59,999 with a modern title that has a distinct CRPG spin on it. 246 99:59:59,999 --> 99:59:59,999 This really does feel like Fallout 4 if Fallout were to go back to its roots. 247 99:59:59,999 --> 99:59:59,999 It really did deliver exactly what I wanted from the project. 248 99:59:59,999 --> 99:59:59,999 As far as I'm concerned, I'm very very happy that I backed it 249 99:59:59,999 --> 99:59:59,999 and equally happy that I promoted it back in the day even if, looking back at it, 250 99:59:59,999 --> 99:59:59,999 that might not have been the best idea. 251 99:59:59,999 --> 99:59:59,999 Thankfully, for my sake and for the sake of my credibility, it was a success. 252 99:59:59,999 --> 99:59:59,999 It was a critical hit and as far as I'm concerned, it's the best thing that 253 99:59:59,999 --> 99:59:59,999 came out of crowfunding in 2014. 254 99:59:59,999 --> 99:59:59,999 ♪ Intense orchestral music ♪ 255 99:59:59,999 --> 99:59:59,999 The nominations for the Most Interesting Gaming Youtube Channel That Isn't Mine 256 99:59:59,999 --> 99:59:59,999 are as follows: 257 99:59:59,999 --> 99:59:59,999 Xbox Ahoy. 258 99:59:59,999 --> 99:59:59,999 What started off as little more than a Call of Duty weapons guide 259 99:59:59,999 --> 99:59:59,999 has transformed into something really interesting. 260 99:59:59,999 --> 99:59:59,999 The channel runs a series called "Iconic Arms" 261 99:59:59,999 --> 99:59:59,999 which is a documentary-style presentation about the representation in history 262 99:59:59,999 --> 99:59:59,999 of various firearms in video games. 263 99:59:59,999 --> 99:59:59,999 They also produced a very detailed five parts history of computer graphics 264 99:59:59,999 --> 99:59:59,999 as well as some absolutely intriguing niche retrospective videos 265 99:59:59,999 --> 99:59:59,999 such as Doomed: The Embers of Amiga FPS. 266 99:59:59,999 --> 99:59:59,999 Captained by the sultry tones of a British narrator, 267 99:59:59,999 --> 99:59:59,999 Xbox Ahoy is one of those channels where you should simply ignore the name 268 99:59:59,999 --> 99:59:59,999 and look at the content. 269 99:59:59,999 --> 99:59:59,999 Jim Sterling. 270 99:59:59,999 --> 99:59:59,999 If there was an award for most handsome man in video games, 271 99:59:59,999 --> 99:59:59,999 Jim Sterling would surely be issuing. 272 99:59:59,999 --> 99:59:59,999 However, due to my own personal self-esteem problems, 273 99:59:59,999 --> 99:59:59,999 that category is not present this year. 274 99:59:59,999 --> 99:59:59,999 Jim Sterling has made a fairly remarkable transition from traditional games media 275 99:59:59,999 --> 99:59:59,999 to "the new media", whatever that means, creating Youtube content based on 276 99:59:59,999 --> 99:59:59,999 some bloody terrible video games and recently tried transferring his successful 277 99:59:59,999 --> 99:59:59,999 series "Jimquisition" from The Escapist to a Patreon funded, ad-free model 278 99:59:59,999 --> 99:59:59,999 over on his Youtube channel. 279 99:59:59,999 --> 99:59:59,999 A good friend of mine and peer for quite some time, 280 99:59:59,999 --> 99:59:59,999 Jim Sterling has a somewhat inimitable sense of humor. 281 99:59:59,999 --> 99:59:59,999 Never before has the term "jizzy bears" been uttered from the mouth of 282 99:59:59,999 --> 99:59:59,999 a games reviewer, and I doubt we will ever see its like again. 283 99:59:59,999 --> 99:59:59,999 Super Bunnyhop. 284 99:59:59,999 --> 99:59:59,999 Again, one of those fairly unfortunate names, I suppose, 285 99:59:59,999 --> 99:59:59,999 that doesn't necessarily represent the content of the channel. 286 99:59:59,999 --> 99:59:59,999 But Super Bunnyhop is, for the most part, a games reviewer 287 99:59:59,999 --> 99:59:59,999 with occasional editorial content that is often fairly interesting. 288 99:59:59,999 --> 99:59:59,999 His investigation into gaming beyond 60fps 289 99:59:59,999 --> 99:59:59,999 was certainly good to show those that don't really understand the difference. 290 99:59:59,999 --> 99:59:59,999 He's got plenty of interesting interviews on his channel 291 99:59:59,999 --> 99:59:59,999 and I really enjoy his reviewing style: 292 99:59:59,999 --> 99:59:59,999 it eloquently straddles the line between the consumer bias style of review 293 99:59:59,999 --> 99:59:59,999 and academic critique. 294 99:59:59,999 --> 99:59:59,999 It doesn't go too far off either end. 295 99:59:59,999 --> 99:59:59,999 I think it really helps that George actually has the intelligence 296 99:59:59,999 --> 99:59:59,999 and the academic background to create journalistic content. 297 99:59:59,999 --> 99:59:59,999 Plenty of people try it and most people don't really succeed. 298 99:59:59,999 --> 99:59:59,999 Thankfully, George does and as a result, his channel remains relevant 299 99:59:59,999 --> 99:59:59,999 and informative. 300 99:59:59,999 --> 99:59:59,999 VaatiVidya. 301 99:59:59,999 --> 99:59:59,999 I don't play Dark Souls, at least not on a regular basis, 302 99:59:59,999 --> 99:59:59,999 so if someone could explain to me exactly why it is that I watch everything 303 99:59:59,999 --> 99:59:59,999 Vaati puts out, I would be very interested in hearing it. 304 99:59:59,999 --> 99:59:59,999 No, I think I can identify it quite well: 305 99:59:59,999 --> 99:59:59,999 it's a very unique channel. 306 99:59:59,999 --> 99:59:59,999 It's something that combines creative writing 307 99:59:59,999 --> 99:59:59,999 with the lore of a very vague universe, 308 99:59:59,999 --> 99:59:59,999 something that is not particularly well explained 309 99:59:59,999 --> 99:59:59,999 and is really very open to interpretation. 310 99:59:59,999 --> 99:59:59,999 Thankfully, Vaati is very good at interpretation. 311 99:59:59,999 --> 99:59:59,999 I have no doubt that some of his stuff is merely a flight of fancy 312 99:59:59,999 --> 99:59:59,999 and isn't actually accurate, but that's actually the point of Souls, isn't it ? 313 99:59:59,999 --> 99:59:59,999 It doesn't necessarily have to be, a lot of this stuff isn't canon, 314 99:59:59,999 --> 99:59:59,999 it's a very confusing universe. 315 99:59:59,999 --> 99:59:59,999 Vaati does an incredible good job of explaining exactly what's going on 316 99:59:59,999 --> 99:59:59,999 and crafting what's often a very sad and forlorn story. 317 99:59:59,999 --> 99:59:59,999 Regardless of whether or not I actually play the game, 318 99:59:59,999 --> 99:59:59,999 the universe of the Souls series is very interesting to me. 319 99:59:59,999 --> 99:59:59,999 Vaati does a peerless job of exemplifying exactly why that is. 320 99:59:59,999 --> 99:59:59,999 Matthew Matosis. 321 99:59:59,999 --> 99:59:59,999 If you want a channel that does incredibly in-depth critique, 322 99:59:59,999 --> 99:59:59,999 often of fairly old titles