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Detail Diatribe: The Multiverse Problem

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    Red: Hello everybody, and welcome to another very special Detail Diatribe. I don’t know why I said very special,
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    this is pretty much on brand for the other Detail Diatribes we’ve done so far.
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    It’s not a special holiday event or whatever. But I’m excited about this.
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    Blue: Medium-special at best, but still very exciting!
    R: Moderately special, you know,
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    in the grand calculus of the multiverse.
    B: Somewhere, Red and Blue are sitting down
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    to record a Detail Diatribe that is the most special Detail Diatribe ever. But we’re not in that multiverse.
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    R: No, we’re in this timeline instead. In case you didn’t pick up what we’re putting down,
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    the subject of today’s Detail Diatribe is something that I have been mulling over for a while now, and I like to call it
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    “the multiverse problem”. And to explain what exactly the multiverse problem is, I’ve prepared a handy-dandy,
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    super efficient 40 slide slideshow-
    B: Yes, Yes!
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    R: -to discuss what exactly is going on. So, to start we must define the parameters
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    that we’re going to be operating on. What is a multiverse? Now obviously, in this specific context
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    we are discussing fictional multiverses, not Real Multiverse Theory, none of that stuff.
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    Not particularly interesting to me. But in fiction the concept of a multiverse is essentially a setting
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    that contains multiple universes or timelines, and the setting that the protagonists - the main characters -
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    are from is typically just one universe out of many. A story will often introduce the concept
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    of a multiverse in the context of a plotline that threatens the integrity of this home universe,
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    like a bad future timeline or a threat that’s moving across dimensions or an evil alternate version
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    of themselves intruding, stuff like that. It’s a very, very broad concept that covers a lot of ground.
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    A lot of that ground is just fine, some of that ground is very, very bad. So let’s talk about it!
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    B: This is exciting, because I have passing familiarity with some multiverse stories in kids’ media,
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    like evil Danny Phantom and stuff like that.
    R: Oh yeah, yeah. That’s on my list.
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    B: Aside from a couple, you know, instances of Marvel coming into the phase four-game
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    with multiversal nonsense, I am largely an outsider on this topic and I have some thoughts, but only some,
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    and I don't know how strong they are. So we'll see how that develops as we go through this slideshow.
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    R: Yeah, I'm excited for your input because there are a few examples in here that I know you've got thoughts on.
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    But to start off, a little bit more categorization. There are, broadly speaking, two different kinds of multiverses.
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    There are many worlds-multiverses and there are branching timeline-multiverses. Many worlds-multiverses,
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    that's how you cover things like magical other world-stories, Narnia, Oz, you know, stuff like that.
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    The characters travel from their world to another world. You know, it's essentially just a multiversal flavor on, like,
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    the old sword and planet fantasy where people would be- or like Star Trek, where you've got a bunch
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    of different inhabited planets and they're all very different but the people from them can come and hang out.
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    B: Yeah. I believe Shakespeare's word for that was isekai.
    R: Yes, the Bard himself, as we all know.
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    So that type of multiverse, that doesn't tend to be where the problems lie. The branching timeline-multiverse
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    is a different format for these stories, where instead there is this sort of concept that these are alternate versions
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    of our universe, so there might be alternate versions of familiar characters. It's like, if you go from Earth to Oz,
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    you're not gonna find an Oz-version of yourself. But, like, my example on this slide is Into the Spider-Verse,
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    where all of those universes are extremely different, but they are on some level all different versions
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    of the same universe. There are often going to be stories that have this sort of vague ambiguity between like,
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    is this a branching timeline, alternate, “somebody made a different choice and now you live in Toon Town”,
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    or are these worlds with different fundamental physical laws, but also there are different versions
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    of the same guy across all these universes for some reason?
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    B: Just imagining, like, Edison didn't get the patent for the motion picture and then therefore 150 years later
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    we live in Toon Town.
    R: Yeah, yeah. Obviously that's the only logical explanation
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    for how Spider-Pig happened.
    B: Yeah.
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    R: So these universes will either strongly or superficially resemble each other. You know,
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    this is where you start getting things like the time plot where it's like, “Ohh, I'm you from an alternate universe
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    or from an alternate future or whatever”. Those ones tend to be a little bit more fast and loose.
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    And the branching timeline-multiverse is where the problems begin. Now, multiverses disrupt the story
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    that they're introduced into to varying degrees, because of course, the basic premise of a multiverse of
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    “Hey, there's multiple universes, yours is just one of them” is usually accompanied by the concept
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    “And your universe is under threat”, and that is the disruption. So essentially the introduction
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    of the multiverse can either disrupt the story a little bit, or it can disrupt the story a whole bunch.
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    Low disruption stories are like the standard multiverse travel isekai-things. The character travels from one world
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    to another, but the consequences of their actions tend to be limited to whatever world they're in at the time.
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    B: It’s more of a personal journey thing, and it affects how the character comes back rather than anything tangible,
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    world level-stuff.
    R: it serves, in the hero’s journey cycle
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    as "this is what happens after you cross the threshold", and then when you come back the world is unchanged
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    behind you. There might be sort of a large-scale general existential “Ohh, the multiverse is under threat!
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    If we fix things in this world though, that won't be a problem. We'll be fine actually”.
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    You know, Spider-Verse style.
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    This tends to be pretty much fine. This doesn't really disrupt the audience's ability to get invested.
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    It's just like, “Oh, there's a looming threat and we have some fun new characters to play with for this arc”.
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    Medium disruption is when you have multiverse stories where alternate timelines and futures are visited,
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    but they're usually treated as sort of compartmentalized object lessons, like, you go to the bad future
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    where someone died or someone turned evil and the world is being dominated by an evil emperor
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    who might be your best friend. And that's bad, but the general goal for the heroes is “get back to the past
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    and prevent that from happening”. So the idea is, like, this isn't going to disrupt the main timeline,
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    they're not gonna go back farther and mess up their own history. They're just gonna go back to their original timeline,
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    beat the bad guy, and then everything will be sunshine and roses from then on. So a lot of time plots
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    tend to follow this format. Evil characters from the future usually show up in this version.
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    There might be a bit of a scare where it's like “Oh no, they’re winning, the dark future is assured!”
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    But then they'll lose in the end. It'll be great. Your Danny Fantom example was very serendipitous
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    because that's exactly what this is.
    B: One brain cell.
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    R: One brain cell. Then you start getting into high disruption multiverse stories,
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    which is where there are shenanigans that are typically but not always of the time variety
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    that alter the hero’s home timeline dramatically. Usually these alterations are fixed, but often
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    there are little bits leftover that are sort of still changed. So if a bad guy goes back in time and takes over the world
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    in the mid-1900s - just to pull an example out of absolutely nowhere - and then in the present the heroes
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    are dealing with some weird changed alternate reality where everything sucks and then they have to go back
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    and fix that, that's technically high disruption, but it does usually get mostly repaired,
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    although sometimes characters, relationships will be slightly changed. Somebody might have died in the past
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    or something like that can happen. This is a little bit of a danger zone because, well, we'll get to it. But basically,
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    if you introduce anything that retcons things that the characters and the audience have already
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    gotten invested in, you're flirting with danger. And that's when we reach the maximum level of disruption,
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    which is where characters' multiversal travel or alterations to the timeline are permanent.
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    Whatever they do irrevocably changes their universe or their timeline. Maybe the characters leave their universe
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    of origin and they never return, or that universe is permanently changed. There's basically no concept
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    of a true timeline in this setting. Continuity is completely flexible by multiverse fuckery. There are many examples
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    of this, we will discuss all of the ones I have listed later in the slide show. But basically this is where I believe
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    the multiverse problem begins to rear its ugly head, and it is why, when you have an established story
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    where there's one main universe, one timeline that we've been following, and then the writer introduces
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    a multiverse into the mix, that can be a harbinger of doom. Now, the thing is, when a writer wants to shake up
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    the status quo in a big way, a multiverse can be a fun way to do it. You know, you bring in new characters,
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    you bring in a threat, not just to the world, but to the very fabric of reality, it's a reasonable escalation of stakes
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    from the standard “save the world”-plot line. But there are other reasons a writer might want to introduce
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    a multiverse. And oftentimes when the concept is introduced, it signals that the main universe
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    that we've been following is about to get rewritten, overwritten, or otherwise fundamentally changed.
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    Because there is no easier way to do that, narratively speaking, than introducing “There are many worlds,
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    many universes, many timelines. Things can happen that change everything fundamentally from the ground up,
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    and it's totally fine!” This basically means that the cannon that we, the audience, have gotten invested in
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    can very suddenly and thoroughly be changed with very little justification other than “There's a multiverse now!
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    All kinds of crazy stuff can happen in the multiverse!” And a lot of writers like doing this
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    when they don't want to “yes, and” their own continuity anymore and they want to start retconning things
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    because that'll make things easier for them.
    B: There is a certain point of writing long form media
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    where you find that you've either written yourself into a corner or you choose to write that that wasn't actually
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    a corner, that was an open doorway to a whole bunch of other stuff. And I think there's a reason that this problem
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    gets highlighted in the realm of comic books and other hyper-serialized, decades long -
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    approaching century long - continuities that keep building and building and building, and eventually
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    some author somewhere is like “Ah shit, wait a second”.
    R: No, yeah, exactly. Essentially,
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    when you really want to basically excise a part of the cannon that you don't wanna deal with anymore,
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    especially if you are working on a long form project that a ton of other people have been building up -
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    like for example comic books - there's very easy ways to internally justify doing that. The problem is
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    when you use a multiverse for this, it creates a canonical in-universe mechanism to retcon the plot.
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    Once that concept is introduced into the setting, it can't be unintroduced. You know, you can't put that toothpaste
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    back in the tube. The writer and every writer that comes after them now has permanent access to a reset button.
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    And the audience therefore knows that nothing in cannon is set in stone anymore.
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    B: Yeah. Once you introduce what's essentially Checkov’s gatling gun of retcons, there's no way to undo that.
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    R: Yeah. So basically, when you introduce a multiverse specifically for the purpose of completely changing
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    the main timeline without having to actually go back and do the heavy lifting of telling that story, you're just like,
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    “Oh, things are changed. Now, that thing that happened in the 70s? It’s different! We don't need to worry
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    about it anymore!” Now the audience basically knows that you can just reach back in the plot, in the timeline,
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    into wherever, and say “This is different now because of multiverse stuff”. And in this context, basically,
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    “multiverse” is being used as, like, “Because I said so”. But once the multiverse is introduced,
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    it can be very easily used this way. And the biggest problem is one that I think a lot of writers
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    don't actually think about. Because when you are the writer, your concept of the world and the story
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    you're telling is already extremely flexible, because you are constantly considering possibilities and angles
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    and things that you might introduce or that you might not do, or you aim to do one thing, but then
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    the way it comes out on the paper, it's different. That's just a fact of how writing works. But for the audience,
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    the plot is rigid, unchanging. It is set down, and then those are the axioms that they operate in
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    when they are fans of this work. So I think for a writer, it can be easier mentally to be like “It's actually fine
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    if I go back and tweak this thing because I was already thinking of doing it that way anyway, so it wouldn't be
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    that different”. But for an audience, that's like shaking the very foundations of this world you've created.
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    Where a writer's perspective on their world is by definition creatively fluid, the audience's perspective tends
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    to be a little bit more like this is a foundational structure. It's solid. And when the audience sees the writer
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    essentially reach back and be like “Just kidding, this is different now!”, it shakes their investment.
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    A writer cannot predict what specific parts of the story the audience will be very strongly invested in.
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    In a typical story without multiverse fuckery, there are tons of things an audience can get invested in.
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    They can like the heroes, the villains, the supporting characters, the romantic subplots
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    with the supporting characters, just the background characters sometimes. They might really like the setting,
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    the worldbuilding, the magic system, the weird little quirks of “Oh, I introduced this one fun character
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    who hints at a much broader universe behind them. That's pretty cool”. They might like that guy.
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    But if you're the writer, you can't predict what parts of the story are going to completely resonate with your audience.
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    And when you go back and you change things, it's entirely possible that you're going to rip the tablecloth out
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    from under a part of the story that your audience really, really liked.
Title:
Detail Diatribe: The Multiverse Problem
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Video Language:
English
Duration:
01:29:40

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