0:00:00.017,0:00:07.428 Red: Hello everybody, and welcome to another very special Detail Diatribe. I don’t know why I said very special, 0:00:07.428,0:00:11.060 this is pretty much on brand for the other Detail Diatribes we’ve done so far. 0:00:11.060,0:00:14.776 It’s not a special holiday event or whatever. But I’m excited about this. 0:00:14.776,0:00:19.740 Blue: Medium-special at best, but still very exciting! [br]R: Moderately special, you know, 0:00:19.740,0:00:26.388 in the grand calculus of the multiverse. [br]B: Somewhere, Red and Blue are sitting down 0:00:26.388,0:00:34.486 to record a Detail Diatribe that is the most special Detail Diatribe ever. But we’re not in that multiverse. 0:00:34.486,0:00:39.316 R: No, we’re in this timeline instead. In case you didn’t pick up what we’re putting down, 0:00:39.316,0:00:47.115 the subject of today’s Detail Diatribe is something that I have been mulling over for a while now, and I like to call it 0:00:47.115,0:00:54.229 “the multiverse problem”. And to explain what exactly the multiverse problem is, I’ve prepared a handy-dandy, 0:00:54.229,0:00:58.843 super efficient 40 slide slideshow-[br]B: Yes, Yes! 0:00:59.791,0:01:06.496 R: -to discuss what exactly is going on. So, to start we must define the parameters 0:01:06.496,0:01:11.458 that we’re going to be operating on. What is a multiverse? Now obviously, in this specific context 0:01:11.458,0:01:16.041 we are discussing fictional multiverses, not Real Multiverse Theory, none of that stuff. 0:01:16.041,0:01:21.057 Not particularly interesting to me. But in fiction the concept of a multiverse is essentially a setting 0:01:21.057,0:01:26.672 that contains multiple universes or timelines, and the setting that the protagonists - the main characters - 0:01:26.672,0:01:31.752 are from is typically just one universe out of many. A story will often introduce the concept 0:01:31.752,0:01:36.736 of a multiverse in the context of a plotline that threatens the integrity of this home universe, 0:01:36.736,0:01:42.282 like a bad future timeline or a threat that’s moving across dimensions or an evil alternate version 0:01:42.282,0:01:46.829 of themselves intruding, stuff like that. It’s a very, very broad concept that covers a lot of ground. 0:01:46.829,0:01:52.161 A lot of that ground is just fine, some of that ground is very, very bad. So let’s talk about it! 0:01:52.161,0:02:00.009 B: This is exciting, because I have passing familiarity with some multiverse stories in kids’ media, 0:02:00.009,0:02:02.724 like evil Danny Phantom and stuff like that.[br]R: Oh yeah, yeah. That’s on my list. 0:02:02.724,0:02:09.332 B: Aside from a couple, you know, instances of Marvel coming into the phase four-game 0:02:09.332,0:02:16.728 with multiversal nonsense, I am largely an outsider on this topic and I have some thoughts, but only some, 0:02:16.728,0:02:20.715 and I don't know how strong they are. So we'll see how that develops as we go through this slideshow. 0:02:20.715,0:02:25.056 R: Yeah, I'm excited for your input because there are a few examples in here that I know you've got thoughts on. 0:02:25.056,0:02:30.809 But to start off, a little bit more categorization. There are, broadly speaking, two different kinds of multiverses. 0:02:30.809,0:02:36.025 There are many worlds-multiverses and there are branching timeline-multiverses. Many worlds-multiverses, 0:02:36.025,0:02:41.274 that's how you cover things like magical other world-stories, Narnia, Oz, you know, stuff like that. 0:02:41.274,0:02:47.055 The characters travel from their world to another world. You know, it's essentially just a multiversal flavor on, like, 0:02:47.055,0:02:51.468 the old sword and planet fantasy where people would be- or like Star Trek, where you've got a bunch 0:02:51.468,0:02:55.868 of different inhabited planets and they're all very different but the people from them can come and hang out. 0:02:55.868,0:03:01.880 B: Yeah. I believe Shakespeare's word for that was isekai. [br]R: Yes, the Bard himself, as we all know. 0:03:03.280,0:03:09.916 So that type of multiverse, that doesn't tend to be where the problems lie. The branching timeline-multiverse 0:03:09.916,0:03:15.865 is a different format for these stories, where instead there is this sort of concept that these are alternate versions 0:03:15.865,0:03:21.961 of our universe, so there might be alternate versions of familiar characters. It's like, if you go from Earth to Oz, 0:03:21.961,0:03:27.162 you're not gonna find an Oz-version of yourself. But, like, my example on this slide is Into the Spider-Verse, 0:03:27.162,0:03:31.361 where all of those universes are extremely different, but they are on some level all different versions 0:03:31.361,0:03:36.476 of the same universe. There are often going to be stories that have this sort of vague ambiguity between like, 0:03:36.476,0:03:41.839 is this a branching timeline, alternate, “somebody made a different choice and now you live in Toon Town”, 0:03:41.839,0:03:46.576 or are these worlds with different fundamental physical laws, but also there are different versions 0:03:46.576,0:03:49.032 of the same guy across all these universes for some reason? 0:03:49.032,0:03:55.129 B: Just imagining, like, Edison didn't get the patent for the motion picture and then therefore 150 years later 0:03:55.129,0:03:58.612 we live in Toon Town. [br]R: Yeah, yeah. Obviously that's the only logical explanation 0:03:58.612,0:04:00.529 for how Spider-Pig happened. [br]B: Yeah. 0:04:00.529,0:04:04.013 R: So these universes will either strongly or superficially resemble each other. You know, 0:04:04.013,0:04:08.946 this is where you start getting things like the time plot where it's like, “Ohh, I'm you from an alternate universe 0:04:08.946,0:04:12.628 or from an alternate future or whatever”. Those ones tend to be a little bit more fast and loose. 0:04:12.628,0:04:18.659 And the branching timeline-multiverse is where the problems begin. Now, multiverses disrupt the story 0:04:18.659,0:04:24.208 that they're introduced into to varying degrees, because of course, the basic premise of a multiverse of 0:04:24.208,0:04:28.089 “Hey, there's multiple universes, yours is just one of them” is usually accompanied by the concept 0:04:28.089,0:04:33.221 “And your universe is under threat”, and that is the disruption. So essentially the introduction 0:04:33.221,0:04:38.702 of the multiverse can either disrupt the story a little bit, or it can disrupt the story a whole bunch. 0:04:38.702,0:04:45.229 Low disruption stories are like the standard multiverse travel isekai-things. The character travels from one world 0:04:45.229,0:04:49.811 to another, but the consequences of their actions tend to be limited to whatever world they're in at the time. 0:04:49.811,0:04:56.476 B: It’s more of a personal journey thing, and it affects how the character comes back rather than anything tangible, 0:04:56.476,0:04:59.242 world level-stuff. [br]R: it serves, in the hero’s journey cycle 0:04:59.242,0:05:05.146 as "this is what happens after you cross the threshold", and then when you come back the world is unchanged 0:05:05.146,0:05:11.313 behind you. There might be sort of a large-scale general existential “Ohh, the multiverse is under threat! 0:05:11.313,0:05:14.728 If we fix things in this world though, that won't be a problem. We'll be fine actually”. 0:05:14.728,0:05:16.007 You know, Spider-Verse style. 0:05:16.007,0:05:20.337 This tends to be pretty much fine. This doesn't really disrupt the audience's ability to get invested. 0:05:20.337,0:05:24.205 It's just like, “Oh, there's a looming threat and we have some fun new characters to play with for this arc”. 0:05:24.205,0:05:29.853 Medium disruption is when you have multiverse stories where alternate timelines and futures are visited, 0:05:29.853,0:05:35.401 but they're usually treated as sort of compartmentalized object lessons, like, you go to the bad future 0:05:35.401,0:05:40.055 where someone died or someone turned evil and the world is being dominated by an evil emperor 0:05:40.055,0:05:44.699 who might be your best friend. And that's bad, but the general goal for the heroes is “get back to the past 0:05:44.699,0:05:50.748 and prevent that from happening”. So the idea is, like, this isn't going to disrupt the main timeline, 0:05:50.748,0:05:56.063 they're not gonna go back farther and mess up their own history. They're just gonna go back to their original timeline, 0:05:56.063,0:06:00.411 beat the bad guy, and then everything will be sunshine and roses from then on. So a lot of time plots 0:06:00.411,0:06:05.409 tend to follow this format. Evil characters from the future usually show up in this version. 0:06:05.409,0:06:09.378 There might be a bit of a scare where it's like “Oh no, they’re winning, the dark future is assured!” 0:06:09.378,0:06:13.224 But then they'll lose in the end. It'll be great. Your Danny Fantom example was very serendipitous 0:06:13.224,0:06:15.842 because that's exactly what this is. [br]B: One brain cell. 0:06:15.842,0:06:20.929 R: One brain cell. Then you start getting into high disruption multiverse stories, 0:06:20.929,0:06:24.963 which is where there are shenanigans that are typically but not always of the time variety 0:06:24.963,0:06:31.041 that alter the hero’s home timeline dramatically. Usually these alterations are fixed, but often 0:06:31.041,0:06:37.490 there are little bits leftover that are sort of still changed. So if a bad guy goes back in time and takes over the world 0:06:37.490,0:06:43.105 in the mid-1900s - just to pull an example out of absolutely nowhere - and then in the present the heroes 0:06:43.105,0:06:47.519 are dealing with some weird changed alternate reality where everything sucks and then they have to go back 0:06:47.519,0:06:52.001 and fix that, that's technically high disruption, but it does usually get mostly repaired, 0:06:52.001,0:06:57.283 although sometimes characters, relationships will be slightly changed. Somebody might have died in the past 0:06:57.283,0:07:03.964 or something like that can happen. This is a little bit of a danger zone because, well, we'll get to it. But basically, 0:07:03.964,0:07:08.726 if you introduce anything that retcons things that the characters and the audience have already 0:07:08.726,0:07:15.809 gotten invested in, you're flirting with danger. And that's when we reach the maximum level of disruption, 0:07:15.809,0:07:20.442 which is where characters' multiversal travel or alterations to the timeline are permanent. 0:07:20.442,0:07:26.022 Whatever they do irrevocably changes their universe or their timeline. Maybe the characters leave their universe 0:07:26.022,0:07:31.462 of origin and they never return, or that universe is permanently changed. There's basically no concept 0:07:31.462,0:07:38.956 of a true timeline in this setting. Continuity is completely flexible by multiverse fuckery. There are many examples 0:07:38.956,0:07:44.921 of this, we will discuss all of the ones I have listed later in the slide show. But basically this is where I believe 0:07:44.921,0:07:50.536 the multiverse problem begins to rear its ugly head, and it is why, when you have an established story 0:07:50.536,0:07:55.435 where there's one main universe, one timeline that we've been following, and then the writer introduces 0:07:55.435,0:08:02.315 a multiverse into the mix, that can be a harbinger of doom. Now, the thing is, when a writer wants to shake up 0:08:02.315,0:08:06.830 the status quo in a big way, a multiverse can be a fun way to do it. You know, you bring in new characters, 0:08:06.830,0:08:13.499 you bring in a threat, not just to the world, but to the very fabric of reality, it's a reasonable escalation of stakes 0:08:13.499,0:08:18.810 from the standard “save the world”-plot line. But there are other reasons a writer might want to introduce 0:08:18.810,0:08:24.306 a multiverse. And oftentimes when the concept is introduced, it signals that the main universe 0:08:24.306,0:08:29.656 that we've been following is about to get rewritten, overwritten, or otherwise fundamentally changed. 0:08:29.656,0:08:35.083 Because there is no easier way to do that, narratively speaking, than introducing “There are many worlds, 0:08:35.083,0:08:40.436 many universes, many timelines. Things can happen that change everything fundamentally from the ground up, 0:08:40.436,0:08:45.086 and it's totally fine!” This basically means that the cannon that we, the audience, have gotten invested in 0:08:45.086,0:08:50.799 can very suddenly and thoroughly be changed with very little justification other than “There's a multiverse now! 0:08:50.799,0:08:54.669 All kinds of crazy stuff can happen in the multiverse!” And a lot of writers like doing this 0:08:54.669,0:08:59.963 when they don't want to “yes, and” their own continuity anymore and they want to start retconning things 0:08:59.963,0:09:04.780 because that'll make things easier for them. [br]B: There is a certain point of writing long form media 0:09:04.780,0:09:12.709 where you find that you've either written yourself into a corner or you choose to write that that wasn't actually 0:09:12.709,0:09:19.643 a corner, that was an open doorway to a whole bunch of other stuff. And I think there's a reason that this problem 0:09:19.643,0:09:27.005 gets highlighted in the realm of comic books and other hyper-serialized, decades long - 0:09:27.005,0:09:32.142 approaching century long - continuities that keep building and building and building, and eventually 0:09:32.142,0:09:37.415 some author somewhere is like “Ah shit, wait a second”. [br]R: No, yeah, exactly. Essentially, 0:09:37.415,0:09:43.215 when you really want to basically excise a part of the cannon that you don't wanna deal with anymore, 0:09:43.215,0:09:47.380 especially if you are working on a long form project that a ton of other people have been building up - 0:09:47.380,0:09:53.128 like for example comic books - there's very easy ways to internally justify doing that. The problem is 0:09:53.128,0:09:59.793 when you use a multiverse for this, it creates a canonical in-universe mechanism to retcon the plot. 0:09:59.793,0:10:06.740 Once that concept is introduced into the setting, it can't be unintroduced. You know, you can't put that toothpaste 0:10:06.740,0:10:13.138 back in the tube. The writer and every writer that comes after them now has permanent access to a reset button. 0:10:13.138,0:10:17.668 And the audience therefore knows that nothing in cannon is set in stone anymore. 0:10:17.668,0:10:24.217 B: Yeah. Once you introduce what's essentially Checkov’s gatling gun of retcons, there's no way to undo that. 0:10:24.217,0:10:29.749 R: Yeah. So basically, when you introduce a multiverse specifically for the purpose of completely changing 0:10:29.749,0:10:34.532 the main timeline without having to actually go back and do the heavy lifting of telling that story, you're just like, 0:10:34.532,0:10:38.479 “Oh, things are changed. Now, that thing that happened in the 70s? It’s different! We don't need to worry 0:10:38.479,0:10:43.544 about it anymore!” Now the audience basically knows that you can just reach back in the plot, in the timeline, 0:10:43.544,0:10:48.759 into wherever, and say “This is different now because of multiverse stuff”. And in this context, basically, 0:10:48.759,0:10:54.791 “multiverse” is being used as, like, “Because I said so”. But once the multiverse is introduced, 0:10:54.791,0:10:59.706 it can be very easily used this way. And the biggest problem is one that I think a lot of writers 0:10:59.706,0:11:04.453 don't actually think about. Because when you are the writer, your concept of the world and the story 0:11:04.453,0:11:09.951 you're telling is already extremely flexible, because you are constantly considering possibilities and angles 0:11:09.951,0:11:14.871 and things that you might introduce or that you might not do, or you aim to do one thing, but then 0:11:14.871,0:11:19.153 the way it comes out on the paper, it's different. That's just a fact of how writing works. But for the audience, 0:11:19.153,0:11:25.048 the plot is rigid, unchanging. It is set down, and then those are the axioms that they operate in 0:11:25.048,0:11:30.383 when they are fans of this work. So I think for a writer, it can be easier mentally to be like “It's actually fine 0:11:30.383,0:11:34.199 if I go back and tweak this thing because I was already thinking of doing it that way anyway, so it wouldn't be 0:11:34.199,0:11:39.146 that different”. But for an audience, that's like shaking the very foundations of this world you've created. 0:11:39.146,0:11:44.878 Where a writer's perspective on their world is by definition creatively fluid, the audience's perspective tends 0:11:44.878,0:11:51.504 to be a little bit more like this is a foundational structure. It's solid. And when the audience sees the writer 0:11:51.504,0:11:55.102 essentially reach back and be like “Just kidding, this is different now!”, it shakes their investment. 0:11:55.102,0:11:59.734 A writer cannot predict what specific parts of the story the audience will be very strongly invested in. 0:11:59.734,0:12:04.305 In a typical story without multiverse fuckery, there are tons of things an audience can get invested in. 0:12:04.305,0:12:07.804 They can like the heroes, the villains, the supporting characters, the romantic subplots 0:12:07.804,0:12:12.680 with the supporting characters, just the background characters sometimes. They might really like the setting, 0:12:12.680,0:12:17.545 the worldbuilding, the magic system, the weird little quirks of “Oh, I introduced this one fun character 0:12:17.545,0:12:22.026 who hints at a much broader universe behind them. That's pretty cool”. They might like that guy. 0:12:22.026,0:12:26.592 But if you're the writer, you can't predict what parts of the story are going to completely resonate with your audience. 0:12:26.592,0:12:32.106 And when you go back and you change things, it's entirely possible that you're going to rip the tablecloth out 0:12:32.106,0:12:35.374 from under a part of the story that your audience really, really liked.