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Gods & Glory™ is gonna be YUUUGGEE [speculation]

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    So earlier this month William Pellen and Ari
    Gibson made the long drive from their home
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    in Adelaide, South Australia to E3 here in
    the United States.
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    [AMERICA!! FUCK YEAH!!]
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    Aw yes, America, the home of the free. Now
    don’t get me wrong, America definitely has
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    its own list of problems but despite all that,
    I’m still proud to be an American. Sure,
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    we may not have those cute koala bears like
    they do in Australia. But you know what, that’s
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    just fine. Who wants koala bears anyway? Like
    90% of them have chlamydia.
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    So why exactly did Team Cherry come down to
    E3 and risk getting gunned down in the streets
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    of LA? Well, two things. First of all, they
    likely came over to eat some of the finest
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    cuisine America has to offer. The second reason
    was to promote the release of Hollow Knight
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    on the Nintendo Switch. Now the Nintendo Switch
    has sort of become an indie developer’s
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    wet dream. As a Switch owner myself, I can
    tell you that indie titles are all we have
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    to play while we wait for the next Wii U port
    to come out. Shovel Knight’s launch on Switch
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    sold faster than any other platform release,
    and the game was almost three years old by
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    then. And Celeste has sold better on Switch
    than on any other platform as well. So yeah,
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    Hollow Knight is probably going to do pretty
    well. Team Cherry is probably swimming in
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    piles of gold as we speak.
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    But it wasn’t just the Switch release that
    Team Cherry had for us. They also showed off
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    some new footage for Content Pack 3, Gods
    & Glory™. And no, Lifeblood doesn’t count
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    as a content pack, that was a “Major Update”.
    It’s a totally different thing. But if new
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    footage wasn’t enough, Team Cherry also
    held a Reddit AMA on r/nintendoswitch. We
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    learned a little bit about Gods & Glory™
    as well as some other cool information. According
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    to Ari Gibson, the snail from the Weird and
    Wonderful World trailer got cut from the game
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    because it was too big. Okay, really Ari?
    If fucking Ridley can get his giant ass into
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    Smash Bros, I’m pretty sure Gary the Snail
    here can fit into your little indie game.
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    Also, Hollow Knight 2 confirmed for 2028.
    Anyway, between this new AMA and the gameplay
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    footage shown at E3, there is a lot to talk
    about.
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    So let’s start by looking at the details
    Team Cherry gave us in the Kickstarter update
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    first announcing Gods & Glory™. In this
    post, Team Cherry teased that the update would
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    feature a new game mode. Now when I first
    heard this, I thought it was obviously going
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    to be some form of Hollow Knight Battle Royale.
    People have been begging Team Cherry for this
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    game mode since the Kickstarter began back
    in 2014. I for one would love to run around
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    and smack other players with a fucking frying
    pan. Well maybe not a frying pan, but you
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    get the idea.
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    Well, it turns out I was wrong, because during
    the Nintendo Live Treehouse Event, Ari and
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    William showcased some of the new update and
    explained that Gods & Glory™ would be Team
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    Cherry’s take on a boss rush mode.
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    “But we didn’t want to just make a boss
    rush mode, we wanted to do it in our way.
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    And what that meant was, we wanted to integrate
    it completely into the game experience. We
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    wanted to make sure there’s a narrative
    in there. We wanted to make sure that it’s
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    all part of the Knight’s journey, and it’s
    not like a separate divided mode from them
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    to play.”
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    So in other words, Team Cherry wanted to fit
    a boss rush mode into the game that still
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    made sense lorewise. And to do this, Team
    Cherry has introduced a new character called
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    the Godseeker.
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    But before we get into that, let’s talk
    about the mechanics behind this new boss rush
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    mode. What we see in the Treehouse Live event
    is that there are different arenas in this
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    new area called Godhome, where the Knight
    faces off against a selection of bosses. The
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    player also has the option to bind certain
    abilities to make the match more difficult.
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    The game appears to keep track of which bindings
    you’ve beaten each area with. After William
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    defeats the last boss, we see one of the five
    empty notches get filled on the archway above
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    the door. This makes me think that the other
    four notches represent each of the different
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    bindings that the player can enable for the
    arena.
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    In this first arena, we see William Pellen
    face off against the Vengefly King, the Dung
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    Defender, The Mega Moss Charger, Hornet and
    Paintmaster Sheo. Now during the Treehouse
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    event, Ari Gibson mentioned that some of the
    old bosses were being tweaked for this new
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    boss rush area. We can actually see this in
    the footage provided. In the original game,
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    the Knight could fight the Massive Moss Charger,
    but here, it’s the Mega Moss Charger.
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    So it looks like some of the more lackluster
    bosses might be getting a tune up, which is
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    pretty cool. Maybe they’ll finally give
    Nosk those badass wings that got cut from
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    the game. Another character that might be
    getting a treatment is the Hollow Knight,
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    albeit in a slightly different way. We see
    a brief glimpse of the Hollow Knight during
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    the Gods & Glory™ teaser trailer. Something
    important to note here is that the Hollow
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    Knight is lacking the giant crack on his shell.
    This crack first appeared at the start of
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    the game, when the Radiance began seeping
    out of the Hollow Knight and can be seen during
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    the battle with the Hollow Knight. Also it
    looks like the Knight is wearing armor. The
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    armor plating on his shoulders is clearly
    absent on the statue found in the City of
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    Tears. So it looks like we might be facing
    a younger version of the Hollow Knight, with
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    a moveset possibly more based on swordplay
    than just mindless attacks.
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    They also show off the Radiance in the teaser
    trailer. Is it possible we are going to get
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    another fight with her too? Will she be any
    different? The Godhome looks a lot like where
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    the Radiance battle took place, so maybe these
    two beings are more closely related than we
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    realize.
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    Anyway, once the Godseeker’s quest is finished,
    a new mode is unlocked, which dataminers have
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    been able to figure out is called God’s
    Glory. There is also a sprite design for the
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    new mode. So is this just another version
    of the Boss Rush Mode? That seems pretty weird
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    since it is listed with Normal Mode and Steel
    Soul Mode. Maybe this new mode will be tied
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    to the whole “glorifying charm” aspect
    Team Cherry announced in the Kickstarter update.
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    Alright, so we talked about some of the mechanics
    of this new update. Now let’s talk about
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    lore.
    In the Treehouse event, we see the Knight
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    unlock the chains on a cocoon with a simple
    key. Then the corpse of a giant bug falls
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    out. Now I think it’s fair to argue that
    this is the Godseeker. Obviously the creature
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    was chained up, like the Kickstarter update
    said. Also, the creature can be dream nailed,
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    allowing the Knight to enter an area called
    Godhome.
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    But this is where things get confusing. The
    kickstarter update talks about how the Godseeker
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    quest will expand the player’s romance options.
    Is Team Cherry saying we can romanic this
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    corpse?
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    ♫I’ve been really tryiiinnnggg, baby!♫
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    [THUD]
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    Of course it seems like the Godseeker might
    still be around in the Godhome. I assume that’s
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    her sitting on the throne during this battle.
    Maybe the bug we find in the Junk Pit is just
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    a carrier for the Godseeker. It’s a pretty
    common theme that we see with both Grimm and
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    the Pale King. In the Treehouse event, there
    is never any opportunity to talk to this character,
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    so we still don’t know what Team Cherry
    is talking about with all of the this romance
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    stuff.
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    So yeah, why is a chained up cocoon sitting
    in a junkpit in the Royal Waterways? The easy
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    explanation, and my own personal belief, is
    that the Godseeker was yet another powerful
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    being that the Pale King attempted to hide
    away from the world. It’s pretty obvious
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    that the Pale King didn’t really want to
    share his kingdom with other powerful beings.
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    He locked away the Radiance. He deemed lifeblood,
    a blue liquidy goop connected to another powerful
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    being, a heresy. And he possibly had the grubs
    imprisoned because of some holy power they
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    had. It is kind of strange, though. The Radiance
    had three layers of protection over her, while
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    the grubs were spread out and hidden all across
    Hallownest. But the Godseeker can be unlocked
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    with a simple key. I gotta say, the Pale King
    got a little lazy with this one.
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    Similar to Grimm, I am guessing that the Godseeker’s
    quest will involve something to do with keeping
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    herself alive. As for what this quest is,
    my guess is that the Godseeker is searching
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    for a being that is worthy of the title “God”.
    The Kickstarter description for the content
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    pack reads “Take your place amongst the
    Gods in an epic celebration of Hallownest's
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    Glory and the final chapter of the Knight's
    journey.” So the Godseeker watches you fight
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    all of these bosses, and by the end, might
    elevate you to the status of God somehow.
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    So how does finding a God help the Godseeker
    prolong her existence? I don’t know. It’s
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    possible that she seeks out Gods so she can
    kill them or maybe have crazy bug sex with
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    them to create another more powerful baby
    God bug thing. I know that sounds weird but
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    it’s pretty par for the coarse when the
    rest of Hollow Knight’s lore is concerned
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    One final note, In the Switch trailer, we
    see that the Godseeker is no longer on the
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    throne. Is this because she only watches each
    arena fight once, or is there some other reason
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    why she isn’t there? Do we have to kill
    her or something?
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    Let’s shift gears and talk about the Nailmasters.
    So the three Nailmasters, Sheo, Mato and Oro
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    were all trained by the Great Nailsage, who
    we know is Sly. Nailmaster Sheo, who lives
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    in Greenpath, eventually gave up his nail
    to pursue a different craft, drawing Nailsmith
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    like he draws those french girl. The other
    two Nailmasters, Oro and Mato, don’t seem
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    to get along very well.
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    The two have very different personalities,
    with Oro, the brother found in Kingdom’s
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    Edge, wanting you to leave him alone. Mato,
    who resides in the Howling Cliffs, however,
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    says that he basically considers the Knight
    his child after meeting it like twice. Oro
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    seems to detest Mato’s sense of loyalty
    and honor, and his Dream Nail dialogue implies
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    that Oro’s choices in life were justified
    in his eyes, but that Mato won’t even listen
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    to him. Also, Oro is the only Nailmaster who
    charges Geo in order to receive training.
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    The main conflict between these two bugs is
    that Oro owes something to Mato. Mato reassures
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    us that he has not forgotten about this debt,
    while Oro tells us that Mato will have to
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    wait a little while longer. Considering the
    fact that Oro charges Geo for his lessons,
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    I’m guessing he owes Mato money. But that
    doesn’t help us understand what Oro’s
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    lifestyle choices were. Was he turning tricks
    on the street or something?
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    More interesting than the Nailmasters, however,
    is our good buddy Sly. We know that Sly is
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    the Great Nailsage who trained all of the
    Nailmasters, but we don’t know much about
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    how Sly ended up as a shopkeeper in Dirtmouth.
    However, there’s a little bit more to his
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    story that is worth looking into. When we
    first meet Sly, he is being influenced by
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    the infection. He has one line here that is
    pretty interesting:
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    “...Esmy... how much deeper do we have to
    go…”
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    We have no idea who Esmy is, but I think I
    have an idea about where she might have gone.
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    When Sly is presented with the Shopkeeper’s
    Key, he correctly guesses that we found it
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    in the Crystal Peaks. He claims he has no
    idea how they key ended up there, but that
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    doesn’t make sense. Did Esmy lead Sly into
    the Crystal Peaks, resulting in some sort
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    of event that caused Sly to lose both his
    key and Esmy? Or did Team Cherry just put
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    it there because, well, it has to go somewhere?
    I don’t know, but I do hope Team Cherry
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    gives us a little more info on this story
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    I’ll briefly mention here that a lot of
    people have speculated that Sly is actually
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    Mighty Hegemol, one of the Five Great Knights.
    This is mainly because of his small size and
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    his proximity to the location of Hegemol’s
    armor. I know I said before that Hollow Knight’s
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    lore is vague enough for any interpretation
    to be viable. Well, that’s not true. There’s
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    no way Sly’s actually Hegemol, and there’s
    no way that you could convince me otherwise.
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    Okay, so how are these four characters going
    to be used in the upcoming content pack? Are
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    they just boss fights, or is there any more
    coming in the future? Well, at the very least,
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    we’ll be able to Dream Nail them for just
    a little bit more lore, but I don’t think
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    Team Cherry can fit all of the lore for Esmy
    in just a few Dream Nail dialogues. Another
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    thing that Team Cherry can do is add more
    information about these bosses using the Hunter’s
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    Journal. The journal entries are an easy way
    to add lore into the game. I mean they even
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    have a Hunter’s Journal entry for the Seal
    of Binding. Now how does that make sense?
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    I mean, you wouldn’t “hunt” a seal.
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    Okay, bad example.
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    But considering the Hunter has entries for
    the Grimm Troupe characters and the Grey Prince
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    Zote enemies, using lines from texts he definitely
    wouldn’t have access to, it seems like his
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    Journal is becoming less and less grounded
    in the reality of Hollow Knight. I’m not
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    saying I want Team Cherry to stop doing this.
    In fact, I have a couple of things I’d like
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    them to add Journal entries for. Regardless,
    whatever method they chose, I hope Team Cherry
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    is at least able to find a way to add in at
    least some new lore for these guys.
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    One important thing to note about Gods & Glory™
    is that it is the last big update for the
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    Knight’s journey, so this is Team Cherry’s
    last chance to cover some important details.
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    Of course, things like the Weavers and the
    trilobite statue in Beast’s Den can be saved
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    for the Hornet DLC, but this isn’t the case
    for everything.
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    I think there is a good chance that we will
    finally find out how the Hollow Knight grew.
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    I don’t think the Hornet DLC can answer
    this question, because Hornet was either not
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    born or just a baby when the Hollow Knight
    was sealed away. We know this because the
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    White Lady says that Hornet and Herrah spent
    little time together. At this time, Herrah
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    would have to be put into sleep as a Dreamer,
    and the Hollow Knight was presumably already
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    fully grown.
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    The only theory I really ever hear for the
    Hollow Knight’s growth is that it was a
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    side effect of taking in the infection. Which
    is possible, but the growth seen with the
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    infection is usually more of a mutation, causing
    things to look unnatural. The Hollow Knight
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    looks like a creature that grew normally.
    But then again, what the fuck is normal in
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    this game?
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    Another thing that Team Cherry might expand
    on in this update is the lore surrounding
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    the Snail Shamans. During the Reddit AMA,
    someone asked Team Cherry if the Snail Shamans
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    would be explained any further, to which William
    replied “Yes?” We don’t know much about
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    the Snail Shamans. There’s only one that’s
    still alive in the game, and he tells us that
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    he is somehow bound to the ancestral mound.
    What is interesting about the snail shamans
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    is that they appear to be made of Void. The
    main reason I believe this is because the
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    shamans in the Crystalized Mound and the Soul
    Sanctum explode into black orbs, which isn’t
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    really a think regular bugs would do. Other
    than the Knight and the bugs in the Soul Sanctum,
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    the Shamans are the only creatures still around
    who know how to use soul, indicating that
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    their history in Hallownest goes back a long
    time.
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    Now there’s lots of other little chunks
    of lore Team Cherry could throw into this
  • 13:58 - 14:04
    content pack. Lifeblood, the grubs, the Colosseum
    of Fools, whoever the fuck Tuk is looking
  • 14:04 - 14:05
    for.
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    But of course there’s one very important
    piece of lore that we simply cannot ignore.
  • 14:09 - 14:15
    Bretta. As I’m sure you all remember, Bretta
    left Dirtmouth in Content Pack 2 to go and
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    find her true love, since neither the Knight
    nor Zote were good enough for her. Personally,
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    I think the Hunter is a perfect match for
    Bretta. Please, consider the following. Bretta
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    left Zote because he claimed to be a great
    warrior but really wasn’t. The Hunter is
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    basically everything that Zote isn’t, so
    Bretta would probably like him. Both the Hunter
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    and Bretta are writers. The Hunter has his
    descriptive journals while Bretta has her
  • 14:38 - 14:43
    sensual fanfiction. That’s clearly something
    they could bond over. And then there’s the
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    proximity of Greenpath to the Howling Cliffs.
    And finally, this kills two birds with one
  • 14:48 - 14:52
    stone. The Hunter’s arc really just sorta
    stops. It would be a damn shame if Team Cherry
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    didn’t do anything else with his character.
  • 14:54 - 14:58
    Now you might be thinking, Team Cherry is
    most definitely going to just kill Bretta
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    off. And that is a fair point. I mean, Team
    Cherry has a pretty damning track record of
  • 15:02 - 15:04
    this. Just look at Cloth.
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    ♫Mm, whatcha’ say??♫
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    ♫Mm, that you only meant well?♫
  • 15:12 - 15:13
    And Tiso.
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    ♫Mm, whatcha’ say??♫
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    ♫Mm, that you only meant well?♫
  • 15:19 - 15:20
    And Quirrel.
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    ♫OCEAN MAN!♫
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    ♫TAKE ME BY THE HAND♫
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    But I really hope things turn out differently
    this time. Please, Team Cherry, I know you
  • 15:29 - 15:35
    watch my videos. Please for the love of God,
    don’t kill Bretta. I mean, yeah she’s
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    kind of an asshole, but still, she doesn’t
    deserve to die.
  • 15:39 - 15:43
    So yeah, that’s about it for this video.
    The main take away from all this is that Gods
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    and Glory™ is gonna be fucking huge! You
    can tell that Team Cherry is going all out
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    on this. I mean, if seeing Chunky Fluke in
    action doesn’t get you excited for this
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    update, then I don’t know what will. I guess
    we should talk about when this update might
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    release. In the Reddit AMA, Ari Gibson said
    that the update was heading into internal
  • 16:01 - 16:06
    testing, which is a good sign. In the kickstarter
    update announcing the Switch launch, Team
  • 16:06 - 16:10
    Cherry said that the new content pack would
    be coming out shortly afterwards. So that’s
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    good. Let’s see if we can find a clip of
    Ari saying that with his own mouth.
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    “This is an upcoming content pack that we’re
    gonna release for free in the coming months.
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    It’s called Hollow Knight”
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    GOD DAMMIT!
Title:
Gods & Glory™ is gonna be YUUUGGEE [speculation]
Description:

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Duration:
16:21

English subtitles

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