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So earlier this month William Pellen and Ari
Gibson made the long drive from their home
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in Adelaide, South Australia to E3 here in
the United States.
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[AMERICA!! FUCK YEAH!!]
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Aw yes, America, the home of the free. Now
don’t get me wrong, America definitely has
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its own list of problems but despite all that,
I’m still proud to be an American. Sure,
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we may not have those cute koala bears like
they do in Australia. But you know what, that’s
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just fine. Who wants koala bears anyway? Like
90% of them have chlamydia.
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So why exactly did Team Cherry come down to
E3 and risk getting gunned down in the streets
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of LA? Well, two things. First of all, they
likely came over to eat some of the finest
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cuisine America has to offer. The second reason
was to promote the release of Hollow Knight
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on the Nintendo Switch. Now the Nintendo Switch
has sort of become an indie developer’s
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wet dream. As a Switch owner myself, I can
tell you that indie titles are all we have
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to play while we wait for the next Wii U port
to come out. Shovel Knight’s launch on Switch
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sold faster than any other platform release,
and the game was almost three years old by
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then. And Celeste has sold better on Switch
than on any other platform as well. So yeah,
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Hollow Knight is probably going to do pretty
well. Team Cherry is probably swimming in
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piles of gold as we speak.
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But it wasn’t just the Switch release that
Team Cherry had for us. They also showed off
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some new footage for Content Pack 3, Gods
& Glory™. And no, Lifeblood doesn’t count
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as a content pack, that was a “Major Update”.
It’s a totally different thing. But if new
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footage wasn’t enough, Team Cherry also
held a Reddit AMA on r/nintendoswitch. We
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learned a little bit about Gods & Glory™
as well as some other cool information. According
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to Ari Gibson, the snail from the Weird and
Wonderful World trailer got cut from the game
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because it was too big. Okay, really Ari?
If fucking Ridley can get his giant ass into
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Smash Bros, I’m pretty sure Gary the Snail
here can fit into your little indie game.
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Also, Hollow Knight 2 confirmed for 2028.
Anyway, between this new AMA and the gameplay
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footage shown at E3, there is a lot to talk
about.
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So let’s start by looking at the details
Team Cherry gave us in the Kickstarter update
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first announcing Gods & Glory™. In this
post, Team Cherry teased that the update would
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feature a new game mode. Now when I first
heard this, I thought it was obviously going
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to be some form of Hollow Knight Battle Royale.
People have been begging Team Cherry for this
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game mode since the Kickstarter began back
in 2014. I for one would love to run around
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and smack other players with a fucking frying
pan. Well maybe not a frying pan, but you
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get the idea.
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Well, it turns out I was wrong, because during
the Nintendo Live Treehouse Event, Ari and
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William showcased some of the new update and
explained that Gods & Glory™ would be Team
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Cherry’s take on a boss rush mode.
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“But we didn’t want to just make a boss
rush mode, we wanted to do it in our way.
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And what that meant was, we wanted to integrate
it completely into the game experience. We
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wanted to make sure there’s a narrative
in there. We wanted to make sure that it’s
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all part of the Knight’s journey, and it’s
not like a separate divided mode from them
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to play.”
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So in other words, Team Cherry wanted to fit
a boss rush mode into the game that still
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made sense lorewise. And to do this, Team
Cherry has introduced a new character called
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the Godseeker.
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But before we get into that, let’s talk
about the mechanics behind this new boss rush
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mode. What we see in the Treehouse Live event
is that there are different arenas in this
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new area called Godhome, where the Knight
faces off against a selection of bosses. The
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player also has the option to bind certain
abilities to make the match more difficult.
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The game appears to keep track of which bindings
you’ve beaten each area with. After William
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defeats the last boss, we see one of the five
empty notches get filled on the archway above
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the door. This makes me think that the other
four notches represent each of the different
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bindings that the player can enable for the
arena.
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In this first arena, we see William Pellen
face off against the Vengefly King, the Dung
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Defender, The Mega Moss Charger, Hornet and
Paintmaster Sheo. Now during the Treehouse
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event, Ari Gibson mentioned that some of the
old bosses were being tweaked for this new
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boss rush area. We can actually see this in
the footage provided. In the original game,
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the Knight could fight the Massive Moss Charger,
but here, it’s the Mega Moss Charger.
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So it looks like some of the more lackluster
bosses might be getting a tune up, which is
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pretty cool. Maybe they’ll finally give
Nosk those badass wings that got cut from
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the game. Another character that might be
getting a treatment is the Hollow Knight,
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albeit in a slightly different way. We see
a brief glimpse of the Hollow Knight during
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the Gods & Glory™ teaser trailer. Something
important to note here is that the Hollow
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Knight is lacking the giant crack on his shell.
This crack first appeared at the start of
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the game, when the Radiance began seeping
out of the Hollow Knight and can be seen during
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the battle with the Hollow Knight. Also it
looks like the Knight is wearing armor. The
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armor plating on his shoulders is clearly
absent on the statue found in the City of
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Tears. So it looks like we might be facing
a younger version of the Hollow Knight, with
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a moveset possibly more based on swordplay
than just mindless attacks.
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They also show off the Radiance in the teaser
trailer. Is it possible we are going to get
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another fight with her too? Will she be any
different? The Godhome looks a lot like where
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the Radiance battle took place, so maybe these
two beings are more closely related than we
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realize.
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Anyway, once the Godseeker’s quest is finished,
a new mode is unlocked, which dataminers have
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been able to figure out is called God’s
Glory. There is also a sprite design for the
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new mode. So is this just another version
of the Boss Rush Mode? That seems pretty weird
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since it is listed with Normal Mode and Steel
Soul Mode. Maybe this new mode will be tied
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to the whole “glorifying charm” aspect
Team Cherry announced in the Kickstarter update.
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Alright, so we talked about some of the mechanics
of this new update. Now let’s talk about
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lore.
In the Treehouse event, we see the Knight
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unlock the chains on a cocoon with a simple
key. Then the corpse of a giant bug falls
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out. Now I think it’s fair to argue that
this is the Godseeker. Obviously the creature
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was chained up, like the Kickstarter update
said. Also, the creature can be dream nailed,
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allowing the Knight to enter an area called
Godhome.
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But this is where things get confusing. The
kickstarter update talks about how the Godseeker
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quest will expand the player’s romance options.
Is Team Cherry saying we can romanic this
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corpse?
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♫I’ve been really tryiiinnnggg, baby!♫
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[THUD]
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Of course it seems like the Godseeker might
still be around in the Godhome. I assume that’s
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her sitting on the throne during this battle.
Maybe the bug we find in the Junk Pit is just
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a carrier for the Godseeker. It’s a pretty
common theme that we see with both Grimm and
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the Pale King. In the Treehouse event, there
is never any opportunity to talk to this character,
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so we still don’t know what Team Cherry
is talking about with all of the this romance
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stuff.
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So yeah, why is a chained up cocoon sitting
in a junkpit in the Royal Waterways? The easy
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explanation, and my own personal belief, is
that the Godseeker was yet another powerful
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being that the Pale King attempted to hide
away from the world. It’s pretty obvious
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that the Pale King didn’t really want to
share his kingdom with other powerful beings.
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He locked away the Radiance. He deemed lifeblood,
a blue liquidy goop connected to another powerful
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being, a heresy. And he possibly had the grubs
imprisoned because of some holy power they
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had. It is kind of strange, though. The Radiance
had three layers of protection over her, while
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the grubs were spread out and hidden all across
Hallownest. But the Godseeker can be unlocked
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with a simple key. I gotta say, the Pale King
got a little lazy with this one.
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Similar to Grimm, I am guessing that the Godseeker’s
quest will involve something to do with keeping
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herself alive. As for what this quest is,
my guess is that the Godseeker is searching
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for a being that is worthy of the title “God”.
The Kickstarter description for the content
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pack reads “Take your place amongst the
Gods in an epic celebration of Hallownest's
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Glory and the final chapter of the Knight's
journey.” So the Godseeker watches you fight
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all of these bosses, and by the end, might
elevate you to the status of God somehow.
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So how does finding a God help the Godseeker
prolong her existence? I don’t know. It’s
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possible that she seeks out Gods so she can
kill them or maybe have crazy bug sex with
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them to create another more powerful baby
God bug thing. I know that sounds weird but
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it’s pretty par for the coarse when the
rest of Hollow Knight’s lore is concerned
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One final note, In the Switch trailer, we
see that the Godseeker is no longer on the
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throne. Is this because she only watches each
arena fight once, or is there some other reason
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why she isn’t there? Do we have to kill
her or something?
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Let’s shift gears and talk about the Nailmasters.
So the three Nailmasters, Sheo, Mato and Oro
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were all trained by the Great Nailsage, who
we know is Sly. Nailmaster Sheo, who lives
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in Greenpath, eventually gave up his nail
to pursue a different craft, drawing Nailsmith
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like he draws those french girl. The other
two Nailmasters, Oro and Mato, don’t seem
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to get along very well.
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The two have very different personalities,
with Oro, the brother found in Kingdom’s
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Edge, wanting you to leave him alone. Mato,
who resides in the Howling Cliffs, however,
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says that he basically considers the Knight
his child after meeting it like twice. Oro
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seems to detest Mato’s sense of loyalty
and honor, and his Dream Nail dialogue implies
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that Oro’s choices in life were justified
in his eyes, but that Mato won’t even listen
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to him. Also, Oro is the only Nailmaster who
charges Geo in order to receive training.
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The main conflict between these two bugs is
that Oro owes something to Mato. Mato reassures
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us that he has not forgotten about this debt,
while Oro tells us that Mato will have to
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wait a little while longer. Considering the
fact that Oro charges Geo for his lessons,
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I’m guessing he owes Mato money. But that
doesn’t help us understand what Oro’s
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lifestyle choices were. Was he turning tricks
on the street or something?
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More interesting than the Nailmasters, however,
is our good buddy Sly. We know that Sly is
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the Great Nailsage who trained all of the
Nailmasters, but we don’t know much about
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how Sly ended up as a shopkeeper in Dirtmouth.
However, there’s a little bit more to his
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story that is worth looking into. When we
first meet Sly, he is being influenced by
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the infection. He has one line here that is
pretty interesting:
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“...Esmy... how much deeper do we have to
go…”
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We have no idea who Esmy is, but I think I
have an idea about where she might have gone.
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When Sly is presented with the Shopkeeper’s
Key, he correctly guesses that we found it
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in the Crystal Peaks. He claims he has no
idea how they key ended up there, but that
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doesn’t make sense. Did Esmy lead Sly into
the Crystal Peaks, resulting in some sort
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of event that caused Sly to lose both his
key and Esmy? Or did Team Cherry just put
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it there because, well, it has to go somewhere?
I don’t know, but I do hope Team Cherry
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gives us a little more info on this story
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I’ll briefly mention here that a lot of
people have speculated that Sly is actually
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Mighty Hegemol, one of the Five Great Knights.
This is mainly because of his small size and
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his proximity to the location of Hegemol’s
armor. I know I said before that Hollow Knight’s
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lore is vague enough for any interpretation
to be viable. Well, that’s not true. There’s
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no way Sly’s actually Hegemol, and there’s
no way that you could convince me otherwise.
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Okay, so how are these four characters going
to be used in the upcoming content pack? Are
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they just boss fights, or is there any more
coming in the future? Well, at the very least,
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we’ll be able to Dream Nail them for just
a little bit more lore, but I don’t think
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Team Cherry can fit all of the lore for Esmy
in just a few Dream Nail dialogues. Another
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thing that Team Cherry can do is add more
information about these bosses using the Hunter’s
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Journal. The journal entries are an easy way
to add lore into the game. I mean they even
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have a Hunter’s Journal entry for the Seal
of Binding. Now how does that make sense?
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I mean, you wouldn’t “hunt” a seal.
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Okay, bad example.
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But considering the Hunter has entries for
the Grimm Troupe characters and the Grey Prince
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Zote enemies, using lines from texts he definitely
wouldn’t have access to, it seems like his
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Journal is becoming less and less grounded
in the reality of Hollow Knight. I’m not
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saying I want Team Cherry to stop doing this.
In fact, I have a couple of things I’d like
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them to add Journal entries for. Regardless,
whatever method they chose, I hope Team Cherry
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is at least able to find a way to add in at
least some new lore for these guys.
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One important thing to note about Gods & Glory™
is that it is the last big update for the
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Knight’s journey, so this is Team Cherry’s
last chance to cover some important details.
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Of course, things like the Weavers and the
trilobite statue in Beast’s Den can be saved
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for the Hornet DLC, but this isn’t the case
for everything.
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I think there is a good chance that we will
finally find out how the Hollow Knight grew.
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I don’t think the Hornet DLC can answer
this question, because Hornet was either not
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born or just a baby when the Hollow Knight
was sealed away. We know this because the
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White Lady says that Hornet and Herrah spent
little time together. At this time, Herrah
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would have to be put into sleep as a Dreamer,
and the Hollow Knight was presumably already
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fully grown.
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The only theory I really ever hear for the
Hollow Knight’s growth is that it was a
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side effect of taking in the infection. Which
is possible, but the growth seen with the
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infection is usually more of a mutation, causing
things to look unnatural. The Hollow Knight
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looks like a creature that grew normally.
But then again, what the fuck is normal in
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this game?
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Another thing that Team Cherry might expand
on in this update is the lore surrounding
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the Snail Shamans. During the Reddit AMA,
someone asked Team Cherry if the Snail Shamans
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would be explained any further, to which William
replied “Yes?” We don’t know much about
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the Snail Shamans. There’s only one that’s
still alive in the game, and he tells us that
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he is somehow bound to the ancestral mound.
What is interesting about the snail shamans
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is that they appear to be made of Void. The
main reason I believe this is because the
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shamans in the Crystalized Mound and the Soul
Sanctum explode into black orbs, which isn’t
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really a think regular bugs would do. Other
than the Knight and the bugs in the Soul Sanctum,
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the Shamans are the only creatures still around
who know how to use soul, indicating that
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their history in Hallownest goes back a long
time.
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Now there’s lots of other little chunks
of lore Team Cherry could throw into this
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content pack. Lifeblood, the grubs, the Colosseum
of Fools, whoever the fuck Tuk is looking
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for.
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But of course there’s one very important
piece of lore that we simply cannot ignore.
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Bretta. As I’m sure you all remember, Bretta
left Dirtmouth in Content Pack 2 to go and
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find her true love, since neither the Knight
nor Zote were good enough for her. Personally,
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I think the Hunter is a perfect match for
Bretta. Please, consider the following. Bretta
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left Zote because he claimed to be a great
warrior but really wasn’t. The Hunter is
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basically everything that Zote isn’t, so
Bretta would probably like him. Both the Hunter
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and Bretta are writers. The Hunter has his
descriptive journals while Bretta has her
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sensual fanfiction. That’s clearly something
they could bond over. And then there’s the
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proximity of Greenpath to the Howling Cliffs.
And finally, this kills two birds with one
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stone. The Hunter’s arc really just sorta
stops. It would be a damn shame if Team Cherry
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didn’t do anything else with his character.
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Now you might be thinking, Team Cherry is
most definitely going to just kill Bretta
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off. And that is a fair point. I mean, Team
Cherry has a pretty damning track record of
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this. Just look at Cloth.
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♫Mm, whatcha’ say??♫
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♫Mm, that you only meant well?♫
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And Tiso.
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♫Mm, whatcha’ say??♫
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♫Mm, that you only meant well?♫
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And Quirrel.
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♫OCEAN MAN!♫
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♫TAKE ME BY THE HAND♫
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But I really hope things turn out differently
this time. Please, Team Cherry, I know you
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watch my videos. Please for the love of God,
don’t kill Bretta. I mean, yeah she’s
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kind of an asshole, but still, she doesn’t
deserve to die.
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So yeah, that’s about it for this video.
The main take away from all this is that Gods
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and Glory™ is gonna be fucking huge! You
can tell that Team Cherry is going all out
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on this. I mean, if seeing Chunky Fluke in
action doesn’t get you excited for this
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update, then I don’t know what will. I guess
we should talk about when this update might
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release. In the Reddit AMA, Ari Gibson said
that the update was heading into internal
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testing, which is a good sign. In the kickstarter
update announcing the Switch launch, Team
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Cherry said that the new content pack would
be coming out shortly afterwards. So that’s
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good. Let’s see if we can find a clip of
Ari saying that with his own mouth.
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“This is an upcoming content pack that we’re
gonna release for free in the coming months.
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It’s called Hollow Knight”
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GOD DAMMIT!