1 00:00:09,059 --> 00:00:13,330 So earlier this month William Pellen and Ari Gibson made the long drive from their home 2 00:00:13,330 --> 00:00:17,960 in Adelaide, South Australia to E3 here in the United States. 3 00:00:18,440 --> 00:00:18,980 [AMERICA!! FUCK YEAH!!] 4 00:00:19,360 --> 00:00:26,080 Aw yes, America, the home of the free. Now don’t get me wrong, America definitely has 5 00:00:26,089 --> 00:00:31,589 its own list of problems but despite all that, I’m still proud to be an American. Sure, 6 00:00:31,589 --> 00:00:36,260 we may not have those cute koala bears like they do in Australia. But you know what, that’s 7 00:00:36,260 --> 00:00:42,810 just fine. Who wants koala bears anyway? Like 90% of them have chlamydia. 8 00:00:42,810 --> 00:00:47,450 So why exactly did Team Cherry come down to E3 and risk getting gunned down in the streets 9 00:00:47,450 --> 00:00:52,269 of LA? Well, two things. First of all, they likely came over to eat some of the finest 10 00:00:52,269 --> 00:00:57,019 cuisine America has to offer. The second reason was to promote the release of Hollow Knight 11 00:00:57,019 --> 00:01:02,290 on the Nintendo Switch. Now the Nintendo Switch has sort of become an indie developer’s 12 00:01:02,290 --> 00:01:06,920 wet dream. As a Switch owner myself, I can tell you that indie titles are all we have 13 00:01:06,920 --> 00:01:11,250 to play while we wait for the next Wii U port to come out. Shovel Knight’s launch on Switch 14 00:01:11,250 --> 00:01:15,539 sold faster than any other platform release, and the game was almost three years old by 15 00:01:15,539 --> 00:01:20,299 then. And Celeste has sold better on Switch than on any other platform as well. So yeah, 16 00:01:20,299 --> 00:01:23,979 Hollow Knight is probably going to do pretty well. Team Cherry is probably swimming in 17 00:01:23,979 --> 00:01:26,560 piles of gold as we speak. 18 00:01:26,560 --> 00:01:30,490 But it wasn’t just the Switch release that Team Cherry had for us. They also showed off 19 00:01:30,490 --> 00:01:36,229 some new footage for Content Pack 3, Gods & Glory™. And no, Lifeblood doesn’t count 20 00:01:36,229 --> 00:01:42,259 as a content pack, that was a “Major Update”. It’s a totally different thing. But if new 21 00:01:42,259 --> 00:01:47,410 footage wasn’t enough, Team Cherry also held a Reddit AMA on r/nintendoswitch. We 22 00:01:47,410 --> 00:01:51,659 learned a little bit about Gods & Glory™ as well as some other cool information. According 23 00:01:51,659 --> 00:01:56,469 to Ari Gibson, the snail from the Weird and Wonderful World trailer got cut from the game 24 00:01:56,469 --> 00:02:02,310 because it was too big. Okay, really Ari? If fucking Ridley can get his giant ass into 25 00:02:02,310 --> 00:02:06,840 Smash Bros, I’m pretty sure Gary the Snail here can fit into your little indie game. 26 00:02:06,840 --> 00:02:12,540 Also, Hollow Knight 2 confirmed for 2028. Anyway, between this new AMA and the gameplay 27 00:02:12,540 --> 00:02:15,670 footage shown at E3, there is a lot to talk about. 28 00:02:15,670 --> 00:02:19,420 So let’s start by looking at the details Team Cherry gave us in the Kickstarter update 29 00:02:19,420 --> 00:02:23,870 first announcing Gods & Glory™. In this post, Team Cherry teased that the update would 30 00:02:23,870 --> 00:02:28,000 feature a new game mode. Now when I first heard this, I thought it was obviously going 31 00:02:28,000 --> 00:02:32,480 to be some form of Hollow Knight Battle Royale. People have been begging Team Cherry for this 32 00:02:32,480 --> 00:02:37,350 game mode since the Kickstarter began back in 2014. I for one would love to run around 33 00:02:37,350 --> 00:02:41,770 and smack other players with a fucking frying pan. Well maybe not a frying pan, but you 34 00:02:41,770 --> 00:02:42,770 get the idea. 35 00:02:42,770 --> 00:02:47,850 Well, it turns out I was wrong, because during the Nintendo Live Treehouse Event, Ari and 36 00:02:47,850 --> 00:02:51,510 William showcased some of the new update and explained that Gods & Glory™ would be Team 37 00:02:51,510 --> 00:02:54,120 Cherry’s take on a boss rush mode. 38 00:02:54,120 --> 00:02:59,250 “But we didn’t want to just make a boss rush mode, we wanted to do it in our way. 39 00:02:59,250 --> 00:03:04,079 And what that meant was, we wanted to integrate it completely into the game experience. We 40 00:03:04,079 --> 00:03:09,780 wanted to make sure there’s a narrative in there. We wanted to make sure that it’s 41 00:03:09,780 --> 00:03:14,270 all part of the Knight’s journey, and it’s not like a separate divided mode from them 42 00:03:14,270 --> 00:03:15,270 to play.” 43 00:03:15,270 --> 00:03:19,459 So in other words, Team Cherry wanted to fit a boss rush mode into the game that still 44 00:03:19,459 --> 00:03:24,079 made sense lorewise. And to do this, Team Cherry has introduced a new character called 45 00:03:24,079 --> 00:03:25,079 the Godseeker. 46 00:03:25,079 --> 00:03:29,640 But before we get into that, let’s talk about the mechanics behind this new boss rush 47 00:03:29,640 --> 00:03:33,260 mode. What we see in the Treehouse Live event is that there are different arenas in this 48 00:03:33,260 --> 00:03:38,221 new area called Godhome, where the Knight faces off against a selection of bosses. The 49 00:03:38,221 --> 00:03:42,390 player also has the option to bind certain abilities to make the match more difficult. 50 00:03:42,390 --> 00:03:46,360 The game appears to keep track of which bindings you’ve beaten each area with. After William 51 00:03:46,360 --> 00:03:50,810 defeats the last boss, we see one of the five empty notches get filled on the archway above 52 00:03:50,810 --> 00:03:54,859 the door. This makes me think that the other four notches represent each of the different 53 00:03:54,859 --> 00:03:58,189 bindings that the player can enable for the arena. 54 00:03:58,189 --> 00:04:02,519 In this first arena, we see William Pellen face off against the Vengefly King, the Dung 55 00:04:02,519 --> 00:04:08,890 Defender, The Mega Moss Charger, Hornet and Paintmaster Sheo. Now during the Treehouse 56 00:04:08,890 --> 00:04:12,450 event, Ari Gibson mentioned that some of the old bosses were being tweaked for this new 57 00:04:12,450 --> 00:04:17,459 boss rush area. We can actually see this in the footage provided. In the original game, 58 00:04:17,459 --> 00:04:22,860 the Knight could fight the Massive Moss Charger, but here, it’s the Mega Moss Charger. 59 00:04:22,860 --> 00:04:26,700 So it looks like some of the more lackluster bosses might be getting a tune up, which is 60 00:04:26,700 --> 00:04:30,360 pretty cool. Maybe they’ll finally give Nosk those badass wings that got cut from 61 00:04:30,360 --> 00:04:34,830 the game. Another character that might be getting a treatment is the Hollow Knight, 62 00:04:34,830 --> 00:04:38,680 albeit in a slightly different way. We see a brief glimpse of the Hollow Knight during 63 00:04:38,680 --> 00:04:42,330 the Gods & Glory™ teaser trailer. Something important to note here is that the Hollow 64 00:04:42,330 --> 00:04:46,360 Knight is lacking the giant crack on his shell. This crack first appeared at the start of 65 00:04:46,360 --> 00:04:50,210 the game, when the Radiance began seeping out of the Hollow Knight and can be seen during 66 00:04:50,210 --> 00:04:54,331 the battle with the Hollow Knight. Also it looks like the Knight is wearing armor. The 67 00:04:54,331 --> 00:04:58,180 armor plating on his shoulders is clearly absent on the statue found in the City of 68 00:04:58,180 --> 00:05:02,300 Tears. So it looks like we might be facing a younger version of the Hollow Knight, with 69 00:05:02,300 --> 00:05:06,620 a moveset possibly more based on swordplay than just mindless attacks. 70 00:05:06,620 --> 00:05:10,450 They also show off the Radiance in the teaser trailer. Is it possible we are going to get 71 00:05:10,450 --> 00:05:15,170 another fight with her too? Will she be any different? The Godhome looks a lot like where 72 00:05:15,170 --> 00:05:20,460 the Radiance battle took place, so maybe these two beings are more closely related than we 73 00:05:20,460 --> 00:05:21,460 realize. 74 00:05:21,460 --> 00:05:25,900 Anyway, once the Godseeker’s quest is finished, a new mode is unlocked, which dataminers have 75 00:05:25,900 --> 00:05:30,420 been able to figure out is called God’s Glory. There is also a sprite design for the 76 00:05:30,420 --> 00:05:35,340 new mode. So is this just another version of the Boss Rush Mode? That seems pretty weird 77 00:05:35,340 --> 00:05:40,169 since it is listed with Normal Mode and Steel Soul Mode. Maybe this new mode will be tied 78 00:05:40,169 --> 00:05:44,560 to the whole “glorifying charm” aspect Team Cherry announced in the Kickstarter update. 79 00:05:44,560 --> 00:05:49,190 Alright, so we talked about some of the mechanics of this new update. Now let’s talk about 80 00:05:49,190 --> 00:05:51,270 lore. In the Treehouse event, we see the Knight 81 00:05:51,270 --> 00:05:56,330 unlock the chains on a cocoon with a simple key. Then the corpse of a giant bug falls 82 00:05:56,330 --> 00:06:01,009 out. Now I think it’s fair to argue that this is the Godseeker. Obviously the creature 83 00:06:01,009 --> 00:06:05,400 was chained up, like the Kickstarter update said. Also, the creature can be dream nailed, 84 00:06:05,400 --> 00:06:08,950 allowing the Knight to enter an area called Godhome. 85 00:06:08,950 --> 00:06:12,970 But this is where things get confusing. The kickstarter update talks about how the Godseeker 86 00:06:12,970 --> 00:06:17,830 quest will expand the player’s romance options. Is Team Cherry saying we can romanic this 87 00:06:17,830 --> 00:06:19,220 corpse? 88 00:06:21,200 --> 00:06:25,300 ♫I’ve been really tryiiinnnggg, baby!♫ 89 00:06:25,900 --> 00:06:26,400 [THUD] 90 00:06:27,260 --> 00:06:31,600 Of course it seems like the Godseeker might still be around in the Godhome. I assume that’s 91 00:06:31,610 --> 00:06:35,889 her sitting on the throne during this battle. Maybe the bug we find in the Junk Pit is just 92 00:06:35,889 --> 00:06:40,129 a carrier for the Godseeker. It’s a pretty common theme that we see with both Grimm and 93 00:06:40,129 --> 00:06:45,580 the Pale King. In the Treehouse event, there is never any opportunity to talk to this character, 94 00:06:45,580 --> 00:06:48,889 so we still don’t know what Team Cherry is talking about with all of the this romance 95 00:06:48,889 --> 00:06:49,889 stuff. 96 00:06:49,889 --> 00:06:54,720 So yeah, why is a chained up cocoon sitting in a junkpit in the Royal Waterways? The easy 97 00:06:54,720 --> 00:06:59,129 explanation, and my own personal belief, is that the Godseeker was yet another powerful 98 00:06:59,129 --> 00:07:03,020 being that the Pale King attempted to hide away from the world. It’s pretty obvious 99 00:07:03,020 --> 00:07:07,259 that the Pale King didn’t really want to share his kingdom with other powerful beings. 100 00:07:07,259 --> 00:07:12,270 He locked away the Radiance. He deemed lifeblood, a blue liquidy goop connected to another powerful 101 00:07:12,270 --> 00:07:17,479 being, a heresy. And he possibly had the grubs imprisoned because of some holy power they 102 00:07:17,479 --> 00:07:22,930 had. It is kind of strange, though. The Radiance had three layers of protection over her, while 103 00:07:22,930 --> 00:07:27,360 the grubs were spread out and hidden all across Hallownest. But the Godseeker can be unlocked 104 00:07:27,360 --> 00:07:32,159 with a simple key. I gotta say, the Pale King got a little lazy with this one. 105 00:07:32,159 --> 00:07:36,290 Similar to Grimm, I am guessing that the Godseeker’s quest will involve something to do with keeping 106 00:07:36,290 --> 00:07:40,780 herself alive. As for what this quest is, my guess is that the Godseeker is searching 107 00:07:40,780 --> 00:07:45,911 for a being that is worthy of the title “God”. The Kickstarter description for the content 108 00:07:45,911 --> 00:07:50,620 pack reads “Take your place amongst the Gods in an epic celebration of Hallownest's 109 00:07:50,620 --> 00:07:55,240 Glory and the final chapter of the Knight's journey.” So the Godseeker watches you fight 110 00:07:55,240 --> 00:08:00,729 all of these bosses, and by the end, might elevate you to the status of God somehow. 111 00:08:00,729 --> 00:08:05,919 So how does finding a God help the Godseeker prolong her existence? I don’t know. It’s 112 00:08:05,919 --> 00:08:11,639 possible that she seeks out Gods so she can kill them or maybe have crazy bug sex with 113 00:08:11,639 --> 00:08:18,199 them to create another more powerful baby God bug thing. I know that sounds weird but 114 00:08:18,199 --> 00:08:22,129 it’s pretty par for the coarse when the rest of Hollow Knight’s lore is concerned 115 00:08:22,129 --> 00:08:26,419 One final note, In the Switch trailer, we see that the Godseeker is no longer on the 116 00:08:26,419 --> 00:08:30,930 throne. Is this because she only watches each arena fight once, or is there some other reason 117 00:08:30,930 --> 00:08:34,530 why she isn’t there? Do we have to kill her or something? 118 00:08:34,530 --> 00:08:41,450 Let’s shift gears and talk about the Nailmasters. So the three Nailmasters, Sheo, Mato and Oro 119 00:08:41,450 --> 00:08:46,600 were all trained by the Great Nailsage, who we know is Sly. Nailmaster Sheo, who lives 120 00:08:46,600 --> 00:08:51,589 in Greenpath, eventually gave up his nail to pursue a different craft, drawing Nailsmith 121 00:08:51,589 --> 00:08:56,651 like he draws those french girl. The other two Nailmasters, Oro and Mato, don’t seem 122 00:08:56,651 --> 00:08:57,800 to get along very well. 123 00:08:57,800 --> 00:09:02,610 The two have very different personalities, with Oro, the brother found in Kingdom’s 124 00:09:02,610 --> 00:09:07,450 Edge, wanting you to leave him alone. Mato, who resides in the Howling Cliffs, however, 125 00:09:07,450 --> 00:09:12,880 says that he basically considers the Knight his child after meeting it like twice. Oro 126 00:09:12,880 --> 00:09:17,630 seems to detest Mato’s sense of loyalty and honor, and his Dream Nail dialogue implies 127 00:09:17,630 --> 00:09:22,550 that Oro’s choices in life were justified in his eyes, but that Mato won’t even listen 128 00:09:22,550 --> 00:09:28,589 to him. Also, Oro is the only Nailmaster who charges Geo in order to receive training. 129 00:09:28,589 --> 00:09:34,120 The main conflict between these two bugs is that Oro owes something to Mato. Mato reassures 130 00:09:34,120 --> 00:09:38,589 us that he has not forgotten about this debt, while Oro tells us that Mato will have to 131 00:09:38,589 --> 00:09:43,529 wait a little while longer. Considering the fact that Oro charges Geo for his lessons, 132 00:09:43,529 --> 00:09:47,920 I’m guessing he owes Mato money. But that doesn’t help us understand what Oro’s 133 00:09:47,920 --> 00:09:52,470 lifestyle choices were. Was he turning tricks on the street or something? 134 00:09:52,470 --> 00:09:57,740 More interesting than the Nailmasters, however, is our good buddy Sly. We know that Sly is 135 00:09:57,740 --> 00:10:01,779 the Great Nailsage who trained all of the Nailmasters, but we don’t know much about 136 00:10:01,779 --> 00:10:06,240 how Sly ended up as a shopkeeper in Dirtmouth. However, there’s a little bit more to his 137 00:10:06,240 --> 00:10:11,279 story that is worth looking into. When we first meet Sly, he is being influenced by 138 00:10:11,279 --> 00:10:15,269 the infection. He has one line here that is pretty interesting: 139 00:10:15,269 --> 00:10:18,550 “...Esmy... how much deeper do we have to go…” 140 00:10:18,550 --> 00:10:23,500 We have no idea who Esmy is, but I think I have an idea about where she might have gone. 141 00:10:23,500 --> 00:10:27,340 When Sly is presented with the Shopkeeper’s Key, he correctly guesses that we found it 142 00:10:27,340 --> 00:10:32,100 in the Crystal Peaks. He claims he has no idea how they key ended up there, but that 143 00:10:32,100 --> 00:10:36,639 doesn’t make sense. Did Esmy lead Sly into the Crystal Peaks, resulting in some sort 144 00:10:36,639 --> 00:10:41,660 of event that caused Sly to lose both his key and Esmy? Or did Team Cherry just put 145 00:10:41,660 --> 00:10:47,300 it there because, well, it has to go somewhere? I don’t know, but I do hope Team Cherry 146 00:10:47,300 --> 00:10:49,220 gives us a little more info on this story 147 00:10:49,220 --> 00:10:53,660 I’ll briefly mention here that a lot of people have speculated that Sly is actually 148 00:10:53,660 --> 00:10:59,010 Mighty Hegemol, one of the Five Great Knights. This is mainly because of his small size and 149 00:10:59,010 --> 00:11:03,310 his proximity to the location of Hegemol’s armor. I know I said before that Hollow Knight’s 150 00:11:03,310 --> 00:11:08,649 lore is vague enough for any interpretation to be viable. Well, that’s not true. There’s 151 00:11:08,649 --> 00:11:13,970 no way Sly’s actually Hegemol, and there’s no way that you could convince me otherwise. 152 00:11:13,970 --> 00:11:18,471 Okay, so how are these four characters going to be used in the upcoming content pack? Are 153 00:11:18,471 --> 00:11:23,920 they just boss fights, or is there any more coming in the future? Well, at the very least, 154 00:11:23,920 --> 00:11:27,850 we’ll be able to Dream Nail them for just a little bit more lore, but I don’t think 155 00:11:27,850 --> 00:11:32,521 Team Cherry can fit all of the lore for Esmy in just a few Dream Nail dialogues. Another 156 00:11:32,521 --> 00:11:37,000 thing that Team Cherry can do is add more information about these bosses using the Hunter’s 157 00:11:37,000 --> 00:11:41,410 Journal. The journal entries are an easy way to add lore into the game. I mean they even 158 00:11:41,410 --> 00:11:45,930 have a Hunter’s Journal entry for the Seal of Binding. Now how does that make sense? 159 00:11:45,930 --> 00:11:48,320 I mean, you wouldn’t “hunt” a seal. 160 00:11:49,140 --> 00:11:50,380 Okay, bad example. 161 00:11:51,020 --> 00:11:55,000 But considering the Hunter has entries for the Grimm Troupe characters and the Grey Prince 162 00:11:55,000 --> 00:11:59,740 Zote enemies, using lines from texts he definitely wouldn’t have access to, it seems like his 163 00:11:59,740 --> 00:12:03,510 Journal is becoming less and less grounded in the reality of Hollow Knight. I’m not 164 00:12:03,510 --> 00:12:07,520 saying I want Team Cherry to stop doing this. In fact, I have a couple of things I’d like 165 00:12:07,520 --> 00:12:12,279 them to add Journal entries for. Regardless, whatever method they chose, I hope Team Cherry 166 00:12:12,279 --> 00:12:16,019 is at least able to find a way to add in at least some new lore for these guys. 167 00:12:16,019 --> 00:12:19,880 One important thing to note about Gods & Glory™ is that it is the last big update for the 168 00:12:19,880 --> 00:12:24,500 Knight’s journey, so this is Team Cherry’s last chance to cover some important details. 169 00:12:24,500 --> 00:12:28,130 Of course, things like the Weavers and the trilobite statue in Beast’s Den can be saved 170 00:12:28,130 --> 00:12:31,640 for the Hornet DLC, but this isn’t the case for everything. 171 00:12:31,640 --> 00:12:35,310 I think there is a good chance that we will finally find out how the Hollow Knight grew. 172 00:12:35,310 --> 00:12:39,810 I don’t think the Hornet DLC can answer this question, because Hornet was either not 173 00:12:39,810 --> 00:12:44,120 born or just a baby when the Hollow Knight was sealed away. We know this because the 174 00:12:44,120 --> 00:12:48,410 White Lady says that Hornet and Herrah spent little time together. At this time, Herrah 175 00:12:48,410 --> 00:12:52,279 would have to be put into sleep as a Dreamer, and the Hollow Knight was presumably already 176 00:12:52,279 --> 00:12:53,500 fully grown. 177 00:12:53,500 --> 00:12:56,639 The only theory I really ever hear for the Hollow Knight’s growth is that it was a 178 00:12:56,639 --> 00:13:01,470 side effect of taking in the infection. Which is possible, but the growth seen with the 179 00:13:01,470 --> 00:13:06,600 infection is usually more of a mutation, causing things to look unnatural. The Hollow Knight 180 00:13:06,600 --> 00:13:11,290 looks like a creature that grew normally. But then again, what the fuck is normal in 181 00:13:11,290 --> 00:13:12,490 this game? 182 00:13:12,490 --> 00:13:15,690 Another thing that Team Cherry might expand on in this update is the lore surrounding 183 00:13:15,690 --> 00:13:20,300 the Snail Shamans. During the Reddit AMA, someone asked Team Cherry if the Snail Shamans 184 00:13:20,300 --> 00:13:25,230 would be explained any further, to which William replied “Yes?” We don’t know much about 185 00:13:25,230 --> 00:13:29,450 the Snail Shamans. There’s only one that’s still alive in the game, and he tells us that 186 00:13:29,450 --> 00:13:34,040 he is somehow bound to the ancestral mound. What is interesting about the snail shamans 187 00:13:34,040 --> 00:13:37,570 is that they appear to be made of Void. The main reason I believe this is because the 188 00:13:37,570 --> 00:13:43,380 shamans in the Crystalized Mound and the Soul Sanctum explode into black orbs, which isn’t 189 00:13:43,380 --> 00:13:48,339 really a think regular bugs would do. Other than the Knight and the bugs in the Soul Sanctum, 190 00:13:48,339 --> 00:13:52,279 the Shamans are the only creatures still around who know how to use soul, indicating that 191 00:13:52,279 --> 00:13:55,269 their history in Hallownest goes back a long time. 192 00:13:55,269 --> 00:13:58,410 Now there’s lots of other little chunks of lore Team Cherry could throw into this 193 00:13:58,410 --> 00:14:04,440 content pack. Lifeblood, the grubs, the Colosseum of Fools, whoever the fuck Tuk is looking 194 00:14:04,440 --> 00:14:05,440 for. 195 00:14:05,440 --> 00:14:08,959 But of course there’s one very important piece of lore that we simply cannot ignore. 196 00:14:08,959 --> 00:14:15,010 Bretta. As I’m sure you all remember, Bretta left Dirtmouth in Content Pack 2 to go and 197 00:14:15,010 --> 00:14:20,029 find her true love, since neither the Knight nor Zote were good enough for her. Personally, 198 00:14:20,029 --> 00:14:24,930 I think the Hunter is a perfect match for Bretta. Please, consider the following. Bretta 199 00:14:24,930 --> 00:14:29,070 left Zote because he claimed to be a great warrior but really wasn’t. The Hunter is 200 00:14:29,070 --> 00:14:33,449 basically everything that Zote isn’t, so Bretta would probably like him. Both the Hunter 201 00:14:33,449 --> 00:14:37,889 and Bretta are writers. The Hunter has his descriptive journals while Bretta has her 202 00:14:37,889 --> 00:14:42,660 sensual fanfiction. That’s clearly something they could bond over. And then there’s the 203 00:14:42,660 --> 00:14:47,640 proximity of Greenpath to the Howling Cliffs. And finally, this kills two birds with one 204 00:14:47,640 --> 00:14:52,459 stone. The Hunter’s arc really just sorta stops. It would be a damn shame if Team Cherry 205 00:14:52,459 --> 00:14:54,410 didn’t do anything else with his character. 206 00:14:54,410 --> 00:14:58,089 Now you might be thinking, Team Cherry is most definitely going to just kill Bretta 207 00:14:58,089 --> 00:15:02,500 off. And that is a fair point. I mean, Team Cherry has a pretty damning track record of 208 00:15:02,500 --> 00:15:04,260 this. Just look at Cloth. 209 00:15:06,840 --> 00:15:09,160 ♫Mm, whatcha’ say??♫ 210 00:15:09,620 --> 00:15:12,140 ♫Mm, that you only meant well?♫ 211 00:15:12,160 --> 00:15:13,160 And Tiso. 212 00:15:13,620 --> 00:15:16,000 ♫Mm, whatcha’ say??♫ 213 00:15:16,500 --> 00:15:19,000 ♫Mm, that you only meant well?♫ 214 00:15:19,240 --> 00:15:20,240 And Quirrel. 215 00:15:21,400 --> 00:15:23,220 ♫OCEAN MAN!♫ 216 00:15:23,220 --> 00:15:24,300 ♫TAKE ME BY THE HAND♫ 217 00:15:24,300 --> 00:15:29,120 But I really hope things turn out differently this time. Please, Team Cherry, I know you 218 00:15:29,130 --> 00:15:35,070 watch my videos. Please for the love of God, don’t kill Bretta. I mean, yeah she’s 219 00:15:35,070 --> 00:15:38,680 kind of an asshole, but still, she doesn’t deserve to die. 220 00:15:38,680 --> 00:15:43,100 So yeah, that’s about it for this video. The main take away from all this is that Gods 221 00:15:43,100 --> 00:15:47,480 and Glory™ is gonna be fucking huge! You can tell that Team Cherry is going all out 222 00:15:47,480 --> 00:15:51,900 on this. I mean, if seeing Chunky Fluke in action doesn’t get you excited for this 223 00:15:51,900 --> 00:15:56,420 update, then I don’t know what will. I guess we should talk about when this update might 224 00:15:56,420 --> 00:16:00,920 release. In the Reddit AMA, Ari Gibson said that the update was heading into internal 225 00:16:00,920 --> 00:16:05,529 testing, which is a good sign. In the kickstarter update announcing the Switch launch, Team 226 00:16:05,529 --> 00:16:09,810 Cherry said that the new content pack would be coming out shortly afterwards. So that’s 227 00:16:09,810 --> 00:16:13,320 good. Let’s see if we can find a clip of Ari saying that with his own mouth. 228 00:16:13,320 --> 00:16:19,280 “This is an upcoming content pack that we’re gonna release for free in the coming months. 229 00:16:19,280 --> 00:16:19,780 It’s called Hollow Knight” 230 00:16:19,800 --> 00:16:20,380 GOD DAMMIT!