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Silksong News and Trailer Analysis (Xbox Showcase)

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    After a year and a half of agonizing waiting,
    and the r/hollowknightmemes community trying
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    to sacrifice me to appease the Team Cherry
    gods, Hollow Knight Silksong finally has some
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    news in the form of a brand new trailer.
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    Not only that, but Silksong will be releasing
    day one on Xbox Game Pass for PC, Xbox Consoles,
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    and the Cloud.
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    This means that Silksong is officially coming
    to Xbox, which hadn’t been officially confirmed
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    before now.
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    But it makes sense.
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    Team Cherry and Microsoft seem to be on good
    terms, considering the first Hollow Knight
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    is already on Game Pass.
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    And Team Cherry even streamed Hollow Knight
    on Microsoft’s own beloved streaming site,
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    Mixer.
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    The Silksong trailer was shown during the
    Xbox and Bethesda event at the Summer Games
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    Fest.
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    According to Xbox, every game shown in this
    event will come out in the next twelve months.
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    That means that Silksong won’t release any
    later than June 12th 2023.
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    This was even confirmed by Xbox on Twitter.
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    But some people have challenged this since
    Silksong doesn’t appear on this image that
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    Xbox shared.
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    But even if Silksong was in this image, it
    still says that developers are “aiming”
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    for these release dates.
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    So nothing is concrete here.
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    All that said, and I am really hoping I’m
    correct here, Silksong will definitely be
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    out within the next 12 months.
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    It’s not really clear if the game is launching
    on Xbox the same day as PC and Switch, and
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    we still don’t have confirmation of a PlayStation
    release, but I’m sure time will tell on
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    all those questions.
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    Regardless, the real reason we’re here is
    to dive deep into this new trailer to see
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    what Team Cherry has been cooking up for us
    these past 18 months.
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    Does Hornet have any new moves to show off?
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    Will any exciting bosses be making a debut?
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    Will Kimmy Gibbler from Full House make an
    appearance?
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    Let’s find out.
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    First up, we see a Rating Pending logo.
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    That means that Team Cherry has submitted
    Silksong to the ESRB to get an age rating
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    for the game.
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    I don’t know how long it takes for the ESRB
    to rate a game, and I’m also not sure how
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    complete a game needs to be before the rating
    process can begin.
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    But if I were to take a complete guess in
    the dark, I’d say this is a good sign.
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    Afterwards, we see a few strands of silk,
    and then Hornet shouts.
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    Hegale!
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    The first shot of the new trailer takes place
    in what appears to be an early area of the
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    game.
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    We’ve seen it several times before, and
    I’m guessing it’s what connects the opening
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    Moss Grotto level to the Forest of Bones fiery
    area.
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    Interestingly enough, the Moss Grotto doesn’t
    seem to be in this trailer at all.
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    We’re introduced to some new enemies here.
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    They appear to be moss-like creatures suffering
    from male pattern baldness.
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    This shot does tell us to “Fight for the
    Fate of a Haunted Land”, and we’ll see
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    examples of that later in the trailer, but
    maybe these bugs are also suffering somehow,
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    causing them to lose their leaves.
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    We also see these small bugs that fly away
    when Hornet comes near, similar to what Maskflies
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    do in Hollow Knight.
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    They look like baby versions of the Moss Knight
    and that makes me a little uncomfortable.
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    The next shot appears to take place in a new
    area.
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    It appears to be some kind of crypt or abandoned
    church.
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    We have seen a graveyard-like area in previous
    footage, so it might be somewhere close to
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    that.
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    We see Hornet do some pretty standard platforming
    here by diving head first into balls.
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    Hornet also has a new tool equipped that we
    haven’t seen before.
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    We’ll be seeing it later in the trailer
    so put a pin in that detail for now.
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    In the next shot, we see Hornet dismount off
    the Bell Beast at what I assume is some kind
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    of station.
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    I’m guessing that this is an early game
    station somewhere near the green bony area.
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    As mentioned previously, the Bell Beast will
    be like the Last Stag in Hollow Knight, the
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    only difference being that you have to actually
    fight and subdue the Bell Beast first.
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    This next shot is fucking awesome.
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    Hornet appears to be inside of some large
    scale industrial grinding machine, and is
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    forced to jump from platforms as they fall
    out of the ceiling.
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    Conceptually, this reminds me a lot of something
    like the Crystal Peak in the original Hollow
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    Knight.
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    And it’s fun to compare these two, because
    it really shows how much Team Cherry has refined
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    their craft over the past five years.
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    We also have a new tool on display.
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    The left tool appears to be similar to the
    Pimpillo we saw in the reveal trailer.
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    We know that Hornet is able to upgrade her
    tools throughout the game, so this could be
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    an earlier version of the pimpillo item that
    doesn’t have fire.
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    This tool is never used in the trailer unfortunately,
    so we’ll have to wait to see how it works.
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    The second tool is some kind of drill which
    we saw in the Edge magazine interview.
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    And don’t worry, we’ll see Hornet drill
    some bugs soon enough.
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    Another new detail about these tools is a
    slight change to these HUD sprites: they now
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    have what appear to be arrows.
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    I’m guessing that this means tools will
    use directional inputs.
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    So you have one tool button, and you press
    that along with up or down to use a certain
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    tool, similar to how items worked in the old
    school Castlevania games.
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    As mentioned in previous videos, these tools
    have a limited number of uses, but when Hornet
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    rests at a bench, she is able to pay shell
    shards picked up from enemies to rebuild them.
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    Next, we see Hornet riding an updraft to move
    upward through a room.
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    Team Cherry explained in the Edge Magazine
    interview that Hornet’s larger profile over
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    the Knight forced them to make Pharloom larger
    than Hallownest.
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    Figuring out how to integrate verticality
    into this larger world probably influenced
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    them to add things like this.
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    It seems much faster and less committal than
    having to ride an elevator, like we see in
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    the City of Tears, so I’m really digging
    this.
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    One of Hornet’s tools is a Lifeblood syringe.
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    We’ve seen it before, it basically just
    gives her additional Lifeblood hearts.
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    The next shot appears to be in some watery
    area.
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    What’s most important about this shot are
    these white flowers growing here, similar
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    to the ones seen during the Lace fight shown
    off in the reveal trailer.
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    Another area we’ve seen that has these flower
    petals is the arena where Hornet fights Seth.
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    Seth can be found waiting amidst tangled roots
    at the base of the Citadel.
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    From this, we can assume that this area is
    somewhere close to Seth’s arena.
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    We still don’t know how these flowers tie
    into Silksong’s grander narrative.
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    But we know that similar looking flowers that
    were carried to Hallownest by the Grey Mourner
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    carry some sort of strange power.
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    Seemingly capable of stopping the Void.
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    We can see in this shot that Hornet has a
    basic pin tool.
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    She also has a broken silk meter here, which
    I assume is the result of having died and
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    not yet retrieved her cocoon.
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    The next shot shows Hornet riding a horizontal
    platform as it zooms through the Forest of
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    Bones.
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    Nothing much of note gameplay wise.
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    But let’s take a look at the heads up display.
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    We’ve seen a number of different HUD designs
    already in this trailer, which were shown
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    off earlier in the Edge magazine interview.
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    But this design is not only new, but also
    functionally different from the other ones.
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    We don’t know for sure, but it seems like
    the HUD changes depending on what crest Hornet
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    has equipped.
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    Crests allow Hornet to use different types
    of tools in different quantities, but it seems
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    they can do more than just that.
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    Notice how this HUD design has a few differences
    from the other ones.
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    Not only is the actual area of this top meter
    smaller, the bottom meter has a notch in a
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    different location.
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    From what I can tell, once Hornet’s silk
    meter fills up to this notch, this top meter
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    lights up, meaning that Hornet can perform
    her healing move, Bind.
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    This means that Hornet can actually heal herself
    with less silk when she uses this crest.
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    This HUD also appears to open up into a harp
    when enough silk is collected to use Bind.
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    There’s plenty more to talk about with these
    huds, but we’ll be revisiting this later
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    so hold tight.
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    As for Hornet’s tool here, we never see
    it in action so I have no idea what it does.
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    This next shot is so dope, Hornet ziplining!
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    I just love this shit, it’s so cool looking!
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    This appears to be an area we’ve seen since
    the reveal trailer.
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    I always call this area a clocktower.
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    It’s never been confirmed or anything.
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    But it would make sense to be a clocktower.
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    We know that the bugs in the Docks keep track
    of when certain things needing to happen based
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    on a bell toll.
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    A society like this would probably use a giant
    clocktower with a bell in it to keep things
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    running orderly.
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    In this area, there’s also a new enemy who
    puffs up like a hedgehog whenever someone
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    gets close to him.
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    If you thought that last shot was cool, check
    this out!
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    Hornet taking an elevator.
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    Hell yeah!
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    I know I’m taking this piss right now, but
    I just want to say how happy I am to see a
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    new Silksong trailer.
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    What is this 2019?!
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    This could be the elevator that finally takes
    Hornet up to the Citadel.
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    Interestingly, we see a lot of cobwebs in
    this room.
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    We know that Pharloom is haunted by silk,
    but it’s nice to see it manifesting in a
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    physical way like this.
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    We also see a new tool in Hornet’s inventory.
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    But we never see her use it, so I’m not
    sure what it is.
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    It kinda looks like a grappling hook?
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    This other one is just a flying familiar,
    probably similar in function to bugs created
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    by the glowing womb charm in Hollow Knight.
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    This creature seems to be similar to the one
    we saw in the previous shot, but painted red
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    to match Hornet’s drip.
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    In the next shot, Hornet fights some enemies
    on what might be a bridge between two large
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    structures.
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    To me, this looks like it’s just on the
    edge of the Citadel.
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    The Xbox website actually uploaded a few additional
    screenshots of Silksong, and we can see another
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    area that looks like it’s near the entrance
    of this large city.
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    There’s even an enclosed bridge in the far
    background.
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    Another interesting detail here are the white
    bugs.
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    They appear to be the same type of bug that
    Lace was conducting before the fight in the
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    Deep Docks, which might also be the same bug
    that freed Hornet from her prison at the start
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    of the game.
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    Do these bugs naturally live around the Citadel?
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    Are they connected to the white flowers somehow?
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    We also see silk just lying around this area
    too.
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    Getting back to the trailer, we see Hornet
    do this tasmanian devil move.
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    This appears to be like her pogo attack we’ve
    seen before, but modified to be more like
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    a spin.
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    It appears that Hornet’s pogo, dash attack
    and standard attack are actually different
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    depending on which crest she has equipped.
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    In fact, in this same scene, we see her do
    a modified dash attack where she leaps into
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    the air like a Naruto character.
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    Probably.
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    I haven’t seen it..
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    And for her standard attack, it looks like
    she does a claw slash.
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    You can see Hornet’s HUD has these little
    claws on it in this shot.
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    Since we’re on this topic, let's cover the
    other crest attacks really quickly.
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    The harp crest’s regular attack is pretty
    similar to the base crest.
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    The dash attack sends Hornet way back if it
    connects.
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    And the pogo launches you slightly upwards,
    kinda like the Hollow Knight pogo.
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    The spikey crest appears to have a wider swing
    for its base attack with an uppercut dash
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    attack, and a sweeping pogo move.
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    I honestly think this system is pretty cool.
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    It’s interesting to think about which crest
    moveset might make certain bosses or enemies
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    easier to deal with.
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    Getting back to this shot in the trailer,
    Hornet has some kind of orange jar that we
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    never get to see in action.
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    She also has the tri pins equipped, which
    we do see her use later in the trailer.
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    There’s also a different looking cap on
    the end of the silk meter.
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    We get a better look at this from one of the
    pictures uploaded to Xbox.
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    It appears to be something that increases
    how much silk you can hold.
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    I’m fairly certain this is some kind of
    tool upgrade.
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    Believe it or not, but there’s one more
    detail we need to address in this shot.
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    There appears to be some figure watching Hornet
    from the background.
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    This being appears to be one of the vault
    keepers mentioned in a Team Cherry blog post.
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    So these bugs seem to be keeping an eye out
    for any potential looters who might stumble
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    upon their secret.
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    The next shot shows Hornet fighting an enemy
    in what appears to be some windswept desert.
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    This area is really interesting looking, perhaps
    located on the outskirts of Pharloom, close
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    to the outside world.
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    The tool she has equipped will be used later
    in the trailer, so hold tight on that.
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    This next shot shows Hornet using some kind
    of silk consuming skill to dash through these
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    freaky enemies that kinda look like baby Bell
    Beasts.
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    I can’t quite put my finger on it, but I
    believe that this shot takes place not far
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    off from where the last shot was, but I could
    be completely wrong.
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    Next, Hornet uses a drill tool to turn into
    a blunt and attack this guy.
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    She then throws a Pimpillo at this other enemy.
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    The Pimpillo was actually in the reveal trailer
    as well, and… it looks a little bit wonky
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    now.
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    This next shot appears to take place in a
    tower we’ve seen a few times in the reveal
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    trailer and screenshots.
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    There’s speculation that this might be the
    “Soaring Warlord’s Tower” in Greymoor
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    mentioned in a Team Cherry blog post.
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    Hornet uses another attack against this big
    eyed monster, which might be either a Crawbug
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    or a Dustroach, two more creatures mentioned
    in a Team Cherry blog post.
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    I think they are supposed to be Crawbugs,
    since they are said to be nesting type bugs
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    that live in dilapidated towers.
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    And I mean, look at this thing, the buck teeth.
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    The disgusting tail.
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    It’s very clearly supposed to look like
    a filthy, disgusting, bubonic plague infested
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    James Corden.
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    Once Hornet kills this monster with what appears
    to be a nail art, or I guess, needle art,
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    a small icon appears in the bottom corner
    of the screen.
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    The two best guesses for what this is are
    either for completing a quest, or unlocking
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    an entry in this game’s version of the Hunter’s
    journal.
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    It’s speculated that the Huntress is this
    game’s Hunter equivalent, but this icon
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    doesn’t really look like her.
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    So I’m guessing this is for a quest.
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    And if Crawlbugs are nesters, it would make
    sense for there to be a quest to go kill one.
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    Next we see Hornet fighting an ant enemy we
    saw in the earlier trailer.
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    She also throws some caltrops at it.
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    Nothing much else to say about this one.
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    I wish we got more ants in this trailer.
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    I wanna see the ants.
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    Next is a scene in a swamp area located somewhere
    in Greymoor.
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    We’ve seen this place before in the Edge
    magazine interview, but an interesting detail
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    here is the flower petals floating down from
    above.
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    This implies to me that this area might be
    located directly under the area we saw earlier
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    in the trailer.
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    We know that there are tangled roots above,
    which might explain these large root looking
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    things sticking out of the ceiling.
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    Hornet also uses her spike tool as a weapon.
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    And the enemy is kind enough to fly right
    into it.
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    How nice.
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    Hornet also has a tool that looks similar
    to the weapon the enemy is using, which we
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    see her throw like a javelin in the Edge magazine
    interview.
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    The next scene takes place in one of the Deep
    Docks rooms we already saw in the Silksong
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    demo.
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    But Team Cherry made a huge change.
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    See?
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    Yeah, it’s pretty blatant right?
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    There’s now a heat wave distortion effect
    being applied.
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    The next shot shows Hornet fighting against
    some burrowing bug creature carrying some
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    sort of pitchfork.
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    The enemy looks pretty fun to fight, but what
    interests me more here is the location itself.
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    This is probably another part of Greymoor,
    since Team Cherry said it’s the largest
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    area in the whole game.
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    The area is full of these strange objects
    sticking out of the ground.
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    I think the only other time we see a similar
    design is an enemy in the tower area who is
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    partway offscreen.
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    So I think this area is probably somewhere
    near this warlord tower.
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    These objects also seem to be collecting silk.
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    It seems like all of Pharloom is covered in
    this silk.
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    Enemies shed it when they get hit.
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    Hornet seems to be encompassed by it when
    she enters Pharloom for the first time, and
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    now we see it collecting in these things.
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    We can see a giant windmill in the background,
    which could indicate that this area is windy.
  • 16:20 - 16:25
    So perhaps there’s silk in the air that
    these bugs are collecting using these tools
  • 16:25 - 16:28
    and then using that silk to do….
  • 16:28 - 16:29
    Something.
  • 16:29 - 16:34
    It seems these bugs are aware of the silk’s
    apparent power, especially considering they
  • 16:34 - 16:37
    walk around with slightly oversized scissors.
  • 16:37 - 16:42
    The next shot in the trailer is a sequence
    where Hornet has to escape from rising lava,
  • 16:42 - 16:45
    while these freaks with messed up teeth spit
    at her.
  • 16:45 - 16:48
    Like seriously, I hate to even look at these
    things.
  • 16:48 - 16:49
    what are they, (expletive)?
  • 16:49 - 16:55
    It looks like Silksong will have a lot more
    of these scripted platforming sections.
  • 16:55 - 16:57
    Which is definitely exciting to see.
  • 16:57 - 17:01
    Hollow Knight’s platforming doesn’t really
    get pushed much outside of the White Palace,
  • 17:01 - 17:06
    so it’s nice to see these platforming challenges
    more integrated into the entire world.
  • 17:06 - 17:12
    Also, these shells all over the walls remind
    me of the Masks found in the Holy Grounds,
  • 17:12 - 17:17
    an area planned in Hollow Knight for the Forest
    of Bones, but was ultimately cut.
  • 17:17 - 17:19
    Next we see Hornet take the elevator…
  • 17:19 - 17:20
    down!
  • 17:20 - 17:24
    Can we just take a second to appreciate how
    awesome this is.
  • 17:24 - 17:29
    The next shot shows Hornet stabbing somebody
    laying on a platform with a cloth over their
  • 17:29 - 17:30
    face.
  • 17:30 - 17:34
    This might be similar to how the Knight destroys
    the Dreamers in Hollow Knight.
  • 17:34 - 17:38
    It gives very similar vibes, especially with
    all the candles.
  • 17:38 - 17:43
    This room is probably located at the top of
    the tower area, and I’m guessing this character
  • 17:43 - 17:48
    is being haunted by silk in some way, and
    Hornet is here to release them.
  • 17:48 - 17:51
    Or, you know, murder them in their sleep.
  • 17:51 - 17:56
    When the screen flashes white, we do see what
    appears to be some kind of face.
  • 17:56 - 17:59
    At the very least, we can make out a pair
    of eyes.
  • 17:59 - 18:02
    Is this supposed to look like a crest?
  • 18:02 - 18:04
    Is this how she unlocks them?
  • 18:04 - 18:05
    Stabbing people in the head?
  • 18:05 - 18:09
    The next shot features our good old friends
    Garmond and Zaza!
  • 18:09 - 18:13
    They appear to be helping Hornet on a quest
    to defeat some wild beast.
  • 18:13 - 18:18
    We’ve seen this creature before in screenshots
    and I always thought those white dots were
  • 18:18 - 18:21
    supposed to be its eyes, but now I see they
    are fangs.
  • 18:21 - 18:25
    I can’t be the only one who thought this,
    right?
  • 18:25 - 18:28
    Anyway, Hornet has some kind of boomerang
    tool.
  • 18:28 - 18:30
    But unfortunately, she never uses it.
  • 18:30 - 18:35
    We’re getting to the end of the trailer
    now, and Team Cherry is just gonna keep throwing
  • 18:35 - 18:36
    bosses at us.
  • 18:36 - 18:39
    We finally get a better look at the Last Judge.
  • 18:39 - 18:42
    He carries what I think is supposed to be
    a censer.
  • 18:42 - 18:46
    Censers are little incense burners that are
    usually tied to chains.
  • 18:46 - 18:51
    They are used a lot in Catholic ceremonies,
    and we can even see them being used as such
  • 18:51 - 18:52
    in the background of this scene.
  • 18:52 - 18:58
    It also might be intentionally designed to
    look like a bell, since that’s kinda a big
  • 18:58 - 18:59
    motif in this game.
  • 18:59 - 19:03
    There’s also another screenshot of the Last
    Judge throwing his censer like a ball and
  • 19:03 - 19:04
    chain.
  • 19:04 - 19:09
    We also have some footage of this from a tweet
    Xbox sent out after the trailer dropped.
  • 19:09 - 19:13
    As for who this guy is and how he’s connected
    to Pharloom, he could be in charge of the
  • 19:13 - 19:15
    prison we saw back in 2020.
  • 19:15 - 19:19
    We’ve seen one other enemy who might be
    related to the Last Judge.
  • 19:19 - 19:24
    Perhaps these are officers looking for criminals
    to be arrested and judged.
  • 19:24 - 19:30
    Getting back to this shot, Hornet throws what
    is most likely a bugle chip at the Last Judge,
  • 19:30 - 19:32
    which then bounces around off the walls.
  • 19:32 - 19:37
    Funnily enough, the next shot shows us where
    this tool probably came from.
  • 19:37 - 19:41
    These two enemies are wearing giant bugles
    on their heads.
  • 19:41 - 19:44
    I’m happy to see another boss fight with
    multiple enemies.
  • 19:44 - 19:46
    They’re such a fun challenge.
  • 19:46 - 19:51
    I’m not exactly sure where this is, but
    we can see some kind of stone structure in
  • 19:51 - 19:54
    the background and some sand as well.
  • 19:54 - 19:57
    So maybe it’s near that sandy area we saw
    before?
  • 19:57 - 20:02
    On the other hand, these guys kinda remind
    me of shellfish, so it might be closer to
  • 20:02 - 20:05
    that pier area we saw in the reveal trailer.
  • 20:05 - 20:09
    The next shot appears to take place in the
    crypt-like area we saw earlier.
  • 20:09 - 20:15
    A strangely humanoid monster covered in leaves
    and grass attacks Hornet from above.
  • 20:15 - 20:19
    This is probably the most striking thing in
    the entire trailer.
  • 20:19 - 20:23
    Maybe even a bit out of place with how human-like
    it is?
  • 20:23 - 20:28
    Then again, I think this enemy is supposed
    to be unsettling in a certain way, so maybe
  • 20:28 - 20:30
    that’s intentional.
  • 20:30 - 20:36
    The next shot shows Hornet fighting against
    this chef and ON MY GOD HIS ASS IS HUMONGOUS!
  • 20:36 - 20:41
    He literally swings his gigantic ass at Hornet
    as an attack.
  • 20:41 - 20:43
    Is this what’s been delaying Silksong so
    long?
  • 20:43 - 20:46
    Getting the ass attack right?
  • 20:46 - 20:51
    Did Ari Gibson see one too many inflated Hornet
    images and just snap?!
  • 20:51 - 20:57
    Anyway, this character, referred to lovingly
    by the Hollow Knight community as Ass Jim
  • 20:57 - 21:00
    appears to be located somewhere in the tower
    area.
  • 21:00 - 21:03
    So keep your eyes peeled when you get to that
    part.
  • 21:03 - 21:08
    In these last few shots, we see Hornet go
    up against an enemy we saw in the first trailer.
  • 21:08 - 21:12
    But unfortunately we can’t see their ass
    at all.
  • 21:12 - 21:14
    Then we see Hornet fighting Lace.
  • 21:14 - 21:18
    If you want to see her ass, I’m sure you
    can find it online somewhere.
  • 21:18 - 21:23
    And the final shot of the trailer shows our
    good friends, Garmond and Zaza.
  • 21:23 - 21:25
    How nice.
  • 21:25 - 21:29
    And that’s it for the trailer, there are
    still a few screenshots I haven’t mentioned,
  • 21:29 - 21:35
    but there’s nothing new in them, so I wouldn’t
    bother studying them too closely.
  • 21:35 - 21:37
    And that’s all the new stuff we got from
    the Xbox Event.
  • 21:37 - 21:38
    So allow me to share my scatterbrained thoughts.
  • 21:38 - 21:39
    I’m really excited to fight these bosses!
  • 21:39 - 21:40
    Outside of the lore, the boss fights are probably
    my favorite part of Hollow Knight.
  • 21:40 - 21:41
    We’re actually up to about fifteen revealed
    bosses for Silksong already.
  • 21:41 - 21:42
    Moss Mother, Bell Beast, Trobbio, Scarface,
    Lace, Camelita, Seth, Sharpe and his buddies,
  • 21:42 - 21:43
    Last Judge, Golem thing, Two members from
    the band Devo, Hideous Vine Hag, American
  • 21:43 - 21:44
    guy, Wears a skull on his head guy, and the
    Scholarly Suite.
  • 21:44 - 21:45
    And I’m hoping there’s plenty more bosses
    we haven’t seen yet.
  • 21:45 - 21:46
    And obviously, the areas look incredible.
  • 21:46 - 21:47
    You have no idea how badly I want to play
    through that clocktower level.
  • 21:47 - 21:48
    Seriously, it’s killing me.
  • 21:48 - 21:49
    That said, one criticism I’ve seen of Hollow
    Knight is how samey some areas look.
  • 21:49 - 21:50
    And Silksong kinda falls into that same category.
  • 21:50 - 21:51
    It’s hard to know what areas I’m even
    looking at when I do these analyses.
  • 21:51 - 21:52
    But that more muted palette is a deliberate
    choice from Team Cherry, and I do think it
  • 21:52 - 21:53
    helps keep the world feeling more grounded.
  • 21:53 - 21:54
    But I will be curious to see what more casual
    people have to say once the game launches.
  • 21:54 - 21:55
    I think the biggest improvement here over
    Hollow Knight has to be the platforming.
  • 21:55 - 21:56
    It looks so fun and engaging.
  • 21:56 - 21:57
    As much as I love Hollow Knight, its platforming
    is a bit limited, mainly due to so much of
  • 21:57 - 21:58
    the world being accessible with very few movement
    options.
  • 21:58 - 21:59
    Hornet is more agile out the gate, so Team
    Cherry should be able to push the envelope
  • 21:59 - 22:00
    a lot more in that regard.
  • 22:00 - 22:01
    So much of the lore is still shrouded in mystery.
  • 22:01 - 22:02
    I feel like this time around we got to see
    a much better look at how silk is really screwing
  • 22:02 - 22:03
    things up in Pharloom.
  • 22:03 - 22:04
    It’s getting everywhere, it seems to be
    what’s responsible for whatever is plaguing
  • 22:04 - 22:05
    this bug.
  • 22:05 - 22:06
    So that’s nice, but we didn’t really learn
    anything more about the song aspect of Silksong.
  • 22:06 - 22:07
    And we still don’t really know what’s
    going on with these white flowers and bugs.
  • 22:07 - 22:08
    So looks like there’s still plenty of lore
    to uncover about this game.
  • 22:08 - 22:09
    I haven’t mentioned the music in the trailer
    at all.
  • 22:09 - 22:10
    And that’s because you should know by now
    that the music is just fantastic as always.
  • 22:10 - 22:11
    It sounds like a frantic battle theme, maybe
    a generic boss encounter song.
  • 22:11 - 22:12
    I honestly have no idea, so we’ll have to
    just wait and see.
  • 22:12 - 22:13
    All that said,
  • 22:13 - 22:14
    The real takeaway from this trailer doesn’t
    really come from analyzing all the little
  • 22:14 - 22:15
    details.
  • 22:15 - 22:16
    I mean, that stuff’s great and all, but
    I think the best part about this trailer really
  • 22:16 - 22:17
    just comes from watching Silksong in action.
  • 22:17 - 22:18
    It's so satisfying to watch Hornet weave through
    enemies and environments with a level of style
  • 22:18 - 22:19
    and grace that just isn’t possible in Hollow
    Knight.
  • 22:19 - 22:20
    I am so excited to eventually get my hands
    on this.
  • 22:20 - 22:21
    Only one year left folks.
  • 22:21 - 22:22
    We can do this!
  • 22:22 - 22:23
    And that about wraps things up.
  • 22:23 - 22:24
    If you hated this video, be sure to subscribe
    so YouTube will fail to notify you when I
  • 22:24 - 22:25
    upload.
  • 22:25 - 22:26
    Now I do have a Twitter, but let me warn you
    I say the stupidest shit on there.
  • 22:26 - 22:27
    Like seriously, only follow me if you want
    to see some of the most moronic takes you’ve
  • 22:27 - 22:28
    ever seen, I am not joking.
  • 22:28 - 22:29
    Anyway you can follow me on twitter.com/jamescorden.
  • 22:29 - 22:32
    I have a discord server as well.
  • 22:32 - 22:33
    Discord.gg/amoungusgaming.
  • 22:33 - 22:40
    I’m making a video game of my own, so check
    the description for details on that.
  • 22:40 - 22:42
    Be sure to check out my streams on Mixer.
Title:
Silksong News and Trailer Analysis (Xbox Showcase)
Description:

more » « less
Video Language:
English
Duration:
22:42

English subtitles

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