[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:04.08,0:00:08.97,Default,,0000,0000,0000,,After a year and a half of agonizing waiting,\Nand the r/hollowknightmemes community trying Dialogue: 0,0:00:08.97,0:00:14.50,Default,,0000,0000,0000,,to sacrifice me to appease the Team Cherry\Ngods, Hollow Knight Silksong finally has some Dialogue: 0,0:00:14.50,0:00:17.97,Default,,0000,0000,0000,,news in the form of a brand new trailer. Dialogue: 0,0:00:17.97,0:00:25.87,Default,,0000,0000,0000,,Not only that, but Silksong will be releasing\Nday one on Xbox Game Pass for PC, Xbox Consoles, Dialogue: 0,0:00:25.87,0:00:27.24,Default,,0000,0000,0000,,and the Cloud. Dialogue: 0,0:00:27.24,0:00:31.77,Default,,0000,0000,0000,,This means that Silksong is officially coming\Nto Xbox, which hadn’t been officially confirmed Dialogue: 0,0:00:31.77,0:00:33.19,Default,,0000,0000,0000,,before now. Dialogue: 0,0:00:33.19,0:00:34.59,Default,,0000,0000,0000,,But it makes sense. Dialogue: 0,0:00:34.59,0:00:38.88,Default,,0000,0000,0000,,Team Cherry and Microsoft seem to be on good\Nterms, considering the first Hollow Knight Dialogue: 0,0:00:38.88,0:00:41.31,Default,,0000,0000,0000,,is already on Game Pass. Dialogue: 0,0:00:41.31,0:00:45.98,Default,,0000,0000,0000,,And Team Cherry even streamed Hollow Knight\Non Microsoft’s own beloved streaming site, Dialogue: 0,0:00:45.98,0:00:46.98,Default,,0000,0000,0000,,Mixer. Dialogue: 0,0:00:46.98,0:00:51.54,Default,,0000,0000,0000,,The Silksong trailer was shown during the\NXbox and Bethesda event at the Summer Games Dialogue: 0,0:00:51.54,0:00:52.54,Default,,0000,0000,0000,,Fest. Dialogue: 0,0:00:52.54,0:00:58.14,Default,,0000,0000,0000,,According to Xbox, every game shown in this\Nevent will come out in the next twelve months. Dialogue: 0,0:00:58.14,0:01:03.83,Default,,0000,0000,0000,,That means that Silksong won’t release any\Nlater than June 12th 2023. Dialogue: 0,0:01:03.83,0:01:08.21,Default,,0000,0000,0000,,This was even confirmed by Xbox on Twitter. Dialogue: 0,0:01:08.21,0:01:12.55,Default,,0000,0000,0000,,But some people have challenged this since\NSilksong doesn’t appear on this image that Dialogue: 0,0:01:12.55,0:01:13.55,Default,,0000,0000,0000,,Xbox shared. Dialogue: 0,0:01:13.55,0:01:18.99,Default,,0000,0000,0000,,But even if Silksong was in this image, it\Nstill says that developers are “aiming” Dialogue: 0,0:01:18.99,0:01:20.60,Default,,0000,0000,0000,,for these release dates. Dialogue: 0,0:01:20.60,0:01:22.96,Default,,0000,0000,0000,,So nothing is concrete here. Dialogue: 0,0:01:22.96,0:01:27.71,Default,,0000,0000,0000,,All that said, and I am really hoping I’m\Ncorrect here, Silksong will definitely be Dialogue: 0,0:01:27.71,0:01:29.81,Default,,0000,0000,0000,,out within the next 12 months. Dialogue: 0,0:01:29.81,0:01:34.77,Default,,0000,0000,0000,,It’s not really clear if the game is launching\Non Xbox the same day as PC and Switch, and Dialogue: 0,0:01:34.77,0:01:39.14,Default,,0000,0000,0000,,we still don’t have confirmation of a PlayStation\Nrelease, but I’m sure time will tell on Dialogue: 0,0:01:39.14,0:01:40.56,Default,,0000,0000,0000,,all those questions. Dialogue: 0,0:01:40.56,0:01:44.94,Default,,0000,0000,0000,,Regardless, the real reason we’re here is\Nto dive deep into this new trailer to see Dialogue: 0,0:01:44.94,0:01:48.67,Default,,0000,0000,0000,,what Team Cherry has been cooking up for us\Nthese past 18 months. Dialogue: 0,0:01:48.67,0:01:51.70,Default,,0000,0000,0000,,Does Hornet have any new moves to show off? Dialogue: 0,0:01:51.70,0:01:54.81,Default,,0000,0000,0000,,Will any exciting bosses be making a debut? Dialogue: 0,0:01:54.81,0:01:57.99,Default,,0000,0000,0000,,Will Kimmy Gibbler from Full House make an\Nappearance? Dialogue: 0,0:01:57.99,0:02:01.71,Default,,0000,0000,0000,,Let’s find out. Dialogue: 0,0:02:01.71,0:02:04.13,Default,,0000,0000,0000,,First up, we see a Rating Pending logo. Dialogue: 0,0:02:04.13,0:02:08.89,Default,,0000,0000,0000,,That means that Team Cherry has submitted\NSilksong to the ESRB to get an age rating Dialogue: 0,0:02:08.89,0:02:09.89,Default,,0000,0000,0000,,for the game. Dialogue: 0,0:02:09.89,0:02:14.34,Default,,0000,0000,0000,,I don’t know how long it takes for the ESRB\Nto rate a game, and I’m also not sure how Dialogue: 0,0:02:14.34,0:02:18.70,Default,,0000,0000,0000,,complete a game needs to be before the rating\Nprocess can begin. Dialogue: 0,0:02:18.70,0:02:23.40,Default,,0000,0000,0000,,But if I were to take a complete guess in\Nthe dark, I’d say this is a good sign. Dialogue: 0,0:02:23.40,0:02:28.02,Default,,0000,0000,0000,,Afterwards, we see a few strands of silk,\Nand then Hornet shouts. Dialogue: 0,0:02:28.02,0:02:29.40,Default,,0000,0000,0000,,Hegale! Dialogue: 0,0:02:29.40,0:02:33.20,Default,,0000,0000,0000,,The first shot of the new trailer takes place\Nin what appears to be an early area of the Dialogue: 0,0:02:33.20,0:02:34.20,Default,,0000,0000,0000,,game. Dialogue: 0,0:02:34.20,0:02:38.01,Default,,0000,0000,0000,,We’ve seen it several times before, and\NI’m guessing it’s what connects the opening Dialogue: 0,0:02:38.01,0:02:42.50,Default,,0000,0000,0000,,Moss Grotto level to the Forest of Bones fiery\Narea. Dialogue: 0,0:02:42.50,0:02:46.10,Default,,0000,0000,0000,,Interestingly enough, the Moss Grotto doesn’t\Nseem to be in this trailer at all. Dialogue: 0,0:02:46.10,0:02:49.11,Default,,0000,0000,0000,,We’re introduced to some new enemies here. Dialogue: 0,0:02:49.11,0:02:52.78,Default,,0000,0000,0000,,They appear to be moss-like creatures suffering\Nfrom male pattern baldness. Dialogue: 0,0:02:52.78,0:02:58.19,Default,,0000,0000,0000,,This shot does tell us to “Fight for the\NFate of a Haunted Land”, and we’ll see Dialogue: 0,0:02:58.19,0:03:03.53,Default,,0000,0000,0000,,examples of that later in the trailer, but\Nmaybe these bugs are also suffering somehow, Dialogue: 0,0:03:03.53,0:03:05.94,Default,,0000,0000,0000,,causing them to lose their leaves. Dialogue: 0,0:03:05.94,0:03:10.71,Default,,0000,0000,0000,,We also see these small bugs that fly away\Nwhen Hornet comes near, similar to what Maskflies Dialogue: 0,0:03:10.71,0:03:12.49,Default,,0000,0000,0000,,do in Hollow Knight. Dialogue: 0,0:03:12.49,0:03:17.51,Default,,0000,0000,0000,,They look like baby versions of the Moss Knight\Nand that makes me a little uncomfortable. Dialogue: 0,0:03:17.51,0:03:20.82,Default,,0000,0000,0000,,The next shot appears to take place in a new\Narea. Dialogue: 0,0:03:20.82,0:03:24.86,Default,,0000,0000,0000,,It appears to be some kind of crypt or abandoned\Nchurch. Dialogue: 0,0:03:24.86,0:03:30.21,Default,,0000,0000,0000,,We have seen a graveyard-like area in previous\Nfootage, so it might be somewhere close to Dialogue: 0,0:03:30.21,0:03:31.21,Default,,0000,0000,0000,,that. Dialogue: 0,0:03:31.21,0:03:36.71,Default,,0000,0000,0000,,We see Hornet do some pretty standard platforming\Nhere by diving head first into balls. Dialogue: 0,0:03:36.71,0:03:39.93,Default,,0000,0000,0000,,Hornet also has a new tool equipped that we\Nhaven’t seen before. Dialogue: 0,0:03:39.93,0:03:44.71,Default,,0000,0000,0000,,We’ll be seeing it later in the trailer\Nso put a pin in that detail for now. Dialogue: 0,0:03:44.71,0:03:49.60,Default,,0000,0000,0000,,In the next shot, we see Hornet dismount off\Nthe Bell Beast at what I assume is some kind Dialogue: 0,0:03:49.60,0:03:50.60,Default,,0000,0000,0000,,of station. Dialogue: 0,0:03:50.60,0:03:55.83,Default,,0000,0000,0000,,I’m guessing that this is an early game\Nstation somewhere near the green bony area. Dialogue: 0,0:03:55.83,0:04:00.46,Default,,0000,0000,0000,,As mentioned previously, the Bell Beast will\Nbe like the Last Stag in Hollow Knight, the Dialogue: 0,0:04:00.46,0:04:05.04,Default,,0000,0000,0000,,only difference being that you have to actually\Nfight and subdue the Bell Beast first. Dialogue: 0,0:04:05.04,0:04:07.52,Default,,0000,0000,0000,,This next shot is fucking awesome. Dialogue: 0,0:04:07.52,0:04:12.20,Default,,0000,0000,0000,,Hornet appears to be inside of some large\Nscale industrial grinding machine, and is Dialogue: 0,0:04:12.20,0:04:15.92,Default,,0000,0000,0000,,forced to jump from platforms as they fall\Nout of the ceiling. Dialogue: 0,0:04:15.92,0:04:20.49,Default,,0000,0000,0000,,Conceptually, this reminds me a lot of something\Nlike the Crystal Peak in the original Hollow Dialogue: 0,0:04:20.49,0:04:21.49,Default,,0000,0000,0000,,Knight. Dialogue: 0,0:04:21.49,0:04:25.25,Default,,0000,0000,0000,,And it’s fun to compare these two, because\Nit really shows how much Team Cherry has refined Dialogue: 0,0:04:25.25,0:04:27.73,Default,,0000,0000,0000,,their craft over the past five years. Dialogue: 0,0:04:27.73,0:04:30.14,Default,,0000,0000,0000,,We also have a new tool on display. Dialogue: 0,0:04:30.14,0:04:34.46,Default,,0000,0000,0000,,The left tool appears to be similar to the\NPimpillo we saw in the reveal trailer. Dialogue: 0,0:04:34.46,0:04:38.22,Default,,0000,0000,0000,,We know that Hornet is able to upgrade her\Ntools throughout the game, so this could be Dialogue: 0,0:04:38.22,0:04:42.16,Default,,0000,0000,0000,,an earlier version of the pimpillo item that\Ndoesn’t have fire. Dialogue: 0,0:04:42.16,0:04:47.14,Default,,0000,0000,0000,,This tool is never used in the trailer unfortunately,\Nso we’ll have to wait to see how it works. Dialogue: 0,0:04:47.14,0:04:51.63,Default,,0000,0000,0000,,The second tool is some kind of drill which\Nwe saw in the Edge magazine interview. Dialogue: 0,0:04:51.63,0:04:55.43,Default,,0000,0000,0000,,And don’t worry, we’ll see Hornet drill\Nsome bugs soon enough. Dialogue: 0,0:04:55.43,0:05:00.68,Default,,0000,0000,0000,,Another new detail about these tools is a\Nslight change to these HUD sprites: they now Dialogue: 0,0:05:00.68,0:05:02.20,Default,,0000,0000,0000,,have what appear to be arrows. Dialogue: 0,0:05:02.20,0:05:06.14,Default,,0000,0000,0000,,I’m guessing that this means tools will\Nuse directional inputs. Dialogue: 0,0:05:06.14,0:05:12.13,Default,,0000,0000,0000,,So you have one tool button, and you press\Nthat along with up or down to use a certain Dialogue: 0,0:05:12.13,0:05:16.95,Default,,0000,0000,0000,,tool, similar to how items worked in the old\Nschool Castlevania games. Dialogue: 0,0:05:16.95,0:05:21.62,Default,,0000,0000,0000,,As mentioned in previous videos, these tools\Nhave a limited number of uses, but when Hornet Dialogue: 0,0:05:21.62,0:05:27.27,Default,,0000,0000,0000,,rests at a bench, she is able to pay shell\Nshards picked up from enemies to rebuild them. Dialogue: 0,0:05:27.27,0:05:31.65,Default,,0000,0000,0000,,Next, we see Hornet riding an updraft to move\Nupward through a room. Dialogue: 0,0:05:31.65,0:05:36.22,Default,,0000,0000,0000,,Team Cherry explained in the Edge Magazine\Ninterview that Hornet’s larger profile over Dialogue: 0,0:05:36.22,0:05:40.28,Default,,0000,0000,0000,,the Knight forced them to make Pharloom larger\Nthan Hallownest. Dialogue: 0,0:05:40.28,0:05:45.24,Default,,0000,0000,0000,,Figuring out how to integrate verticality\Ninto this larger world probably influenced Dialogue: 0,0:05:45.24,0:05:47.27,Default,,0000,0000,0000,,them to add things like this. Dialogue: 0,0:05:47.27,0:05:51.93,Default,,0000,0000,0000,,It seems much faster and less committal than\Nhaving to ride an elevator, like we see in Dialogue: 0,0:05:51.93,0:05:55.41,Default,,0000,0000,0000,,the City of Tears, so I’m really digging\Nthis. Dialogue: 0,0:05:55.41,0:05:58.09,Default,,0000,0000,0000,,One of Hornet’s tools is a Lifeblood syringe. Dialogue: 0,0:05:58.09,0:06:03.10,Default,,0000,0000,0000,,We’ve seen it before, it basically just\Ngives her additional Lifeblood hearts. Dialogue: 0,0:06:03.10,0:06:06.07,Default,,0000,0000,0000,,The next shot appears to be in some watery\Narea. Dialogue: 0,0:06:06.07,0:06:10.37,Default,,0000,0000,0000,,What’s most important about this shot are\Nthese white flowers growing here, similar Dialogue: 0,0:06:10.37,0:06:14.57,Default,,0000,0000,0000,,to the ones seen during the Lace fight shown\Noff in the reveal trailer. Dialogue: 0,0:06:14.57,0:06:19.83,Default,,0000,0000,0000,,Another area we’ve seen that has these flower\Npetals is the arena where Hornet fights Seth. Dialogue: 0,0:06:19.83,0:06:24.44,Default,,0000,0000,0000,,Seth can be found waiting amidst tangled roots\Nat the base of the Citadel. Dialogue: 0,0:06:24.44,0:06:28.70,Default,,0000,0000,0000,,From this, we can assume that this area is\Nsomewhere close to Seth’s arena. Dialogue: 0,0:06:28.70,0:06:32.28,Default,,0000,0000,0000,,We still don’t know how these flowers tie\Ninto Silksong’s grander narrative. Dialogue: 0,0:06:32.28,0:06:37.35,Default,,0000,0000,0000,,But we know that similar looking flowers that\Nwere carried to Hallownest by the Grey Mourner Dialogue: 0,0:06:37.35,0:06:40.03,Default,,0000,0000,0000,,carry some sort of strange power. Dialogue: 0,0:06:40.03,0:06:42.72,Default,,0000,0000,0000,,Seemingly capable of stopping the Void. Dialogue: 0,0:06:42.72,0:06:46.06,Default,,0000,0000,0000,,We can see in this shot that Hornet has a\Nbasic pin tool. Dialogue: 0,0:06:46.06,0:06:50.97,Default,,0000,0000,0000,,She also has a broken silk meter here, which\NI assume is the result of having died and Dialogue: 0,0:06:50.97,0:06:53.20,Default,,0000,0000,0000,,not yet retrieved her cocoon. Dialogue: 0,0:06:53.20,0:06:57.87,Default,,0000,0000,0000,,The next shot shows Hornet riding a horizontal\Nplatform as it zooms through the Forest of Dialogue: 0,0:06:57.87,0:06:59.16,Default,,0000,0000,0000,,Bones. Dialogue: 0,0:06:59.16,0:07:00.81,Default,,0000,0000,0000,,Nothing much of note gameplay wise. Dialogue: 0,0:07:00.81,0:07:03.39,Default,,0000,0000,0000,,But let’s take a look at the heads up display. Dialogue: 0,0:07:03.39,0:07:07.84,Default,,0000,0000,0000,,We’ve seen a number of different HUD designs\Nalready in this trailer, which were shown Dialogue: 0,0:07:07.84,0:07:10.47,Default,,0000,0000,0000,,off earlier in the Edge magazine interview. Dialogue: 0,0:07:10.47,0:07:15.80,Default,,0000,0000,0000,,But this design is not only new, but also\Nfunctionally different from the other ones. Dialogue: 0,0:07:15.80,0:07:20.15,Default,,0000,0000,0000,,We don’t know for sure, but it seems like\Nthe HUD changes depending on what crest Hornet Dialogue: 0,0:07:20.15,0:07:21.84,Default,,0000,0000,0000,,has equipped. Dialogue: 0,0:07:21.84,0:07:25.93,Default,,0000,0000,0000,,Crests allow Hornet to use different types\Nof tools in different quantities, but it seems Dialogue: 0,0:07:25.93,0:07:28.19,Default,,0000,0000,0000,,they can do more than just that. Dialogue: 0,0:07:28.19,0:07:31.82,Default,,0000,0000,0000,,Notice how this HUD design has a few differences\Nfrom the other ones. Dialogue: 0,0:07:31.82,0:07:36.85,Default,,0000,0000,0000,,Not only is the actual area of this top meter\Nsmaller, the bottom meter has a notch in a Dialogue: 0,0:07:36.85,0:07:38.45,Default,,0000,0000,0000,,different location. Dialogue: 0,0:07:38.45,0:07:42.100,Default,,0000,0000,0000,,From what I can tell, once Hornet’s silk\Nmeter fills up to this notch, this top meter Dialogue: 0,0:07:42.100,0:07:47.94,Default,,0000,0000,0000,,lights up, meaning that Hornet can perform\Nher healing move, Bind. Dialogue: 0,0:07:47.94,0:07:53.76,Default,,0000,0000,0000,,This means that Hornet can actually heal herself\Nwith less silk when she uses this crest. Dialogue: 0,0:07:53.76,0:07:59.03,Default,,0000,0000,0000,,This HUD also appears to open up into a harp\Nwhen enough silk is collected to use Bind. Dialogue: 0,0:07:59.03,0:08:03.55,Default,,0000,0000,0000,,There’s plenty more to talk about with these\Nhuds, but we’ll be revisiting this later Dialogue: 0,0:08:03.55,0:08:05.37,Default,,0000,0000,0000,,so hold tight. Dialogue: 0,0:08:05.37,0:08:11.07,Default,,0000,0000,0000,,As for Hornet’s tool here, we never see\Nit in action so I have no idea what it does. Dialogue: 0,0:08:11.07,0:08:14.44,Default,,0000,0000,0000,,This next shot is so dope, Hornet ziplining! Dialogue: 0,0:08:14.44,0:08:17.69,Default,,0000,0000,0000,,I just love this shit, it’s so cool looking! Dialogue: 0,0:08:17.69,0:08:20.91,Default,,0000,0000,0000,,This appears to be an area we’ve seen since\Nthe reveal trailer. Dialogue: 0,0:08:20.91,0:08:22.93,Default,,0000,0000,0000,,I always call this area a clocktower. Dialogue: 0,0:08:22.93,0:08:25.61,Default,,0000,0000,0000,,It’s never been confirmed or anything. Dialogue: 0,0:08:25.61,0:08:28.05,Default,,0000,0000,0000,,But it would make sense to be a clocktower. Dialogue: 0,0:08:28.05,0:08:32.60,Default,,0000,0000,0000,,We know that the bugs in the Docks keep track\Nof when certain things needing to happen based Dialogue: 0,0:08:32.60,0:08:33.81,Default,,0000,0000,0000,,on a bell toll. Dialogue: 0,0:08:33.81,0:08:38.47,Default,,0000,0000,0000,,A society like this would probably use a giant\Nclocktower with a bell in it to keep things Dialogue: 0,0:08:38.47,0:08:40.01,Default,,0000,0000,0000,,running orderly. Dialogue: 0,0:08:40.01,0:08:44.31,Default,,0000,0000,0000,,In this area, there’s also a new enemy who\Npuffs up like a hedgehog whenever someone Dialogue: 0,0:08:44.31,0:08:45.46,Default,,0000,0000,0000,,gets close to him. Dialogue: 0,0:08:45.46,0:08:49.69,Default,,0000,0000,0000,,If you thought that last shot was cool, check\Nthis out! Dialogue: 0,0:08:49.69,0:08:51.99,Default,,0000,0000,0000,,Hornet taking an elevator. Dialogue: 0,0:08:51.99,0:08:52.99,Default,,0000,0000,0000,,Hell yeah! Dialogue: 0,0:08:52.99,0:08:56.76,Default,,0000,0000,0000,,I know I’m taking this piss right now, but\NI just want to say how happy I am to see a Dialogue: 0,0:08:56.76,0:08:58.57,Default,,0000,0000,0000,,new Silksong trailer. Dialogue: 0,0:08:58.57,0:09:00.94,Default,,0000,0000,0000,,What is this 2019?! Dialogue: 0,0:09:00.94,0:09:05.21,Default,,0000,0000,0000,,This could be the elevator that finally takes\NHornet up to the Citadel. Dialogue: 0,0:09:05.21,0:09:08.77,Default,,0000,0000,0000,,Interestingly, we see a lot of cobwebs in\Nthis room. Dialogue: 0,0:09:08.77,0:09:13.28,Default,,0000,0000,0000,,We know that Pharloom is haunted by silk,\Nbut it’s nice to see it manifesting in a Dialogue: 0,0:09:13.28,0:09:15.27,Default,,0000,0000,0000,,physical way like this. Dialogue: 0,0:09:15.27,0:09:17.48,Default,,0000,0000,0000,,We also see a new tool in Hornet’s inventory. Dialogue: 0,0:09:17.48,0:09:20.85,Default,,0000,0000,0000,,But we never see her use it, so I’m not\Nsure what it is. Dialogue: 0,0:09:20.85,0:09:23.70,Default,,0000,0000,0000,,It kinda looks like a grappling hook? Dialogue: 0,0:09:23.70,0:09:28.63,Default,,0000,0000,0000,,This other one is just a flying familiar,\Nprobably similar in function to bugs created Dialogue: 0,0:09:28.63,0:09:31.35,Default,,0000,0000,0000,,by the glowing womb charm in Hollow Knight. Dialogue: 0,0:09:31.35,0:09:35.83,Default,,0000,0000,0000,,This creature seems to be similar to the one\Nwe saw in the previous shot, but painted red Dialogue: 0,0:09:35.83,0:09:38.10,Default,,0000,0000,0000,,to match Hornet’s drip. Dialogue: 0,0:09:38.10,0:09:42.94,Default,,0000,0000,0000,,In the next shot, Hornet fights some enemies\Non what might be a bridge between two large Dialogue: 0,0:09:42.94,0:09:44.09,Default,,0000,0000,0000,,structures. Dialogue: 0,0:09:44.09,0:09:47.52,Default,,0000,0000,0000,,To me, this looks like it’s just on the\Nedge of the Citadel. Dialogue: 0,0:09:47.52,0:09:52.68,Default,,0000,0000,0000,,The Xbox website actually uploaded a few additional\Nscreenshots of Silksong, and we can see another Dialogue: 0,0:09:52.68,0:09:56.37,Default,,0000,0000,0000,,area that looks like it’s near the entrance\Nof this large city. Dialogue: 0,0:09:56.37,0:10:00.09,Default,,0000,0000,0000,,There’s even an enclosed bridge in the far\Nbackground. Dialogue: 0,0:10:00.09,0:10:02.90,Default,,0000,0000,0000,,Another interesting detail here are the white\Nbugs. Dialogue: 0,0:10:02.90,0:10:06.76,Default,,0000,0000,0000,,They appear to be the same type of bug that\NLace was conducting before the fight in the Dialogue: 0,0:10:06.76,0:10:11.54,Default,,0000,0000,0000,,Deep Docks, which might also be the same bug\Nthat freed Hornet from her prison at the start Dialogue: 0,0:10:11.54,0:10:12.54,Default,,0000,0000,0000,,of the game. Dialogue: 0,0:10:12.54,0:10:15.95,Default,,0000,0000,0000,,Do these bugs naturally live around the Citadel? Dialogue: 0,0:10:15.95,0:10:18.87,Default,,0000,0000,0000,,Are they connected to the white flowers somehow? Dialogue: 0,0:10:18.87,0:10:22.73,Default,,0000,0000,0000,,We also see silk just lying around this area\Ntoo. Dialogue: 0,0:10:22.73,0:10:27.32,Default,,0000,0000,0000,,Getting back to the trailer, we see Hornet\Ndo this tasmanian devil move. Dialogue: 0,0:10:27.32,0:10:32.05,Default,,0000,0000,0000,,This appears to be like her pogo attack we’ve\Nseen before, but modified to be more like Dialogue: 0,0:10:32.05,0:10:33.26,Default,,0000,0000,0000,,a spin. Dialogue: 0,0:10:33.26,0:10:38.34,Default,,0000,0000,0000,,It appears that Hornet’s pogo, dash attack\Nand standard attack are actually different Dialogue: 0,0:10:38.34,0:10:40.45,Default,,0000,0000,0000,,depending on which crest she has equipped. Dialogue: 0,0:10:40.45,0:10:45.31,Default,,0000,0000,0000,,In fact, in this same scene, we see her do\Na modified dash attack where she leaps into Dialogue: 0,0:10:45.31,0:10:46.84,Default,,0000,0000,0000,,the air like a Naruto character. Dialogue: 0,0:10:46.84,0:10:47.84,Default,,0000,0000,0000,,Probably. Dialogue: 0,0:10:47.84,0:10:48.84,Default,,0000,0000,0000,,I haven’t seen it.. Dialogue: 0,0:10:48.84,0:10:51.59,Default,,0000,0000,0000,,And for her standard attack, it looks like\Nshe does a claw slash. Dialogue: 0,0:10:51.59,0:10:55.82,Default,,0000,0000,0000,,You can see Hornet’s HUD has these little\Nclaws on it in this shot. Dialogue: 0,0:10:55.82,0:10:59.80,Default,,0000,0000,0000,,Since we’re on this topic, let's cover the\Nother crest attacks really quickly. Dialogue: 0,0:10:59.80,0:11:04.07,Default,,0000,0000,0000,,The harp crest’s regular attack is pretty\Nsimilar to the base crest. Dialogue: 0,0:11:04.07,0:11:07.32,Default,,0000,0000,0000,,The dash attack sends Hornet way back if it\Nconnects. Dialogue: 0,0:11:07.32,0:11:12.04,Default,,0000,0000,0000,,And the pogo launches you slightly upwards,\Nkinda like the Hollow Knight pogo. Dialogue: 0,0:11:12.04,0:11:16.75,Default,,0000,0000,0000,,The spikey crest appears to have a wider swing\Nfor its base attack with an uppercut dash Dialogue: 0,0:11:16.75,0:11:19.81,Default,,0000,0000,0000,,attack, and a sweeping pogo move. Dialogue: 0,0:11:19.81,0:11:21.89,Default,,0000,0000,0000,,I honestly think this system is pretty cool. Dialogue: 0,0:11:21.89,0:11:26.47,Default,,0000,0000,0000,,It’s interesting to think about which crest\Nmoveset might make certain bosses or enemies Dialogue: 0,0:11:26.47,0:11:28.26,Default,,0000,0000,0000,,easier to deal with. Dialogue: 0,0:11:28.26,0:11:32.99,Default,,0000,0000,0000,,Getting back to this shot in the trailer,\NHornet has some kind of orange jar that we Dialogue: 0,0:11:32.99,0:11:34.95,Default,,0000,0000,0000,,never get to see in action. Dialogue: 0,0:11:34.95,0:11:39.23,Default,,0000,0000,0000,,She also has the tri pins equipped, which\Nwe do see her use later in the trailer. Dialogue: 0,0:11:39.23,0:11:43.04,Default,,0000,0000,0000,,There’s also a different looking cap on\Nthe end of the silk meter. Dialogue: 0,0:11:43.04,0:11:46.53,Default,,0000,0000,0000,,We get a better look at this from one of the\Npictures uploaded to Xbox. Dialogue: 0,0:11:46.53,0:11:50.37,Default,,0000,0000,0000,,It appears to be something that increases\Nhow much silk you can hold. Dialogue: 0,0:11:50.37,0:11:53.87,Default,,0000,0000,0000,,I’m fairly certain this is some kind of\Ntool upgrade. Dialogue: 0,0:11:53.87,0:11:58.35,Default,,0000,0000,0000,,Believe it or not, but there’s one more\Ndetail we need to address in this shot. Dialogue: 0,0:11:58.35,0:12:02.38,Default,,0000,0000,0000,,There appears to be some figure watching Hornet\Nfrom the background. Dialogue: 0,0:12:02.38,0:12:07.42,Default,,0000,0000,0000,,This being appears to be one of the vault\Nkeepers mentioned in a Team Cherry blog post. Dialogue: 0,0:12:07.42,0:12:11.38,Default,,0000,0000,0000,,So these bugs seem to be keeping an eye out\Nfor any potential looters who might stumble Dialogue: 0,0:12:11.38,0:12:12.93,Default,,0000,0000,0000,,upon their secret. Dialogue: 0,0:12:12.93,0:12:18.64,Default,,0000,0000,0000,,The next shot shows Hornet fighting an enemy\Nin what appears to be some windswept desert. Dialogue: 0,0:12:18.64,0:12:23.44,Default,,0000,0000,0000,,This area is really interesting looking, perhaps\Nlocated on the outskirts of Pharloom, close Dialogue: 0,0:12:23.44,0:12:25.17,Default,,0000,0000,0000,,to the outside world. Dialogue: 0,0:12:25.17,0:12:29.93,Default,,0000,0000,0000,,The tool she has equipped will be used later\Nin the trailer, so hold tight on that. Dialogue: 0,0:12:29.93,0:12:34.51,Default,,0000,0000,0000,,This next shot shows Hornet using some kind\Nof silk consuming skill to dash through these Dialogue: 0,0:12:34.51,0:12:37.77,Default,,0000,0000,0000,,freaky enemies that kinda look like baby Bell\NBeasts. Dialogue: 0,0:12:37.77,0:12:42.69,Default,,0000,0000,0000,,I can’t quite put my finger on it, but I\Nbelieve that this shot takes place not far Dialogue: 0,0:12:42.69,0:12:46.39,Default,,0000,0000,0000,,off from where the last shot was, but I could\Nbe completely wrong. Dialogue: 0,0:12:46.39,0:12:51.87,Default,,0000,0000,0000,,Next, Hornet uses a drill tool to turn into\Na blunt and attack this guy. Dialogue: 0,0:12:51.87,0:12:54.61,Default,,0000,0000,0000,,She then throws a Pimpillo at this other enemy. Dialogue: 0,0:12:54.61,0:13:00.54,Default,,0000,0000,0000,,The Pimpillo was actually in the reveal trailer\Nas well, and… it looks a little bit wonky Dialogue: 0,0:13:00.54,0:13:01.59,Default,,0000,0000,0000,,now. Dialogue: 0,0:13:01.59,0:13:05.49,Default,,0000,0000,0000,,This next shot appears to take place in a\Ntower we’ve seen a few times in the reveal Dialogue: 0,0:13:05.49,0:13:07.66,Default,,0000,0000,0000,,trailer and screenshots. Dialogue: 0,0:13:07.66,0:13:13.04,Default,,0000,0000,0000,,There’s speculation that this might be the\N“Soaring Warlord’s Tower” in Greymoor Dialogue: 0,0:13:13.04,0:13:15.93,Default,,0000,0000,0000,,mentioned in a Team Cherry blog post. Dialogue: 0,0:13:15.93,0:13:21.40,Default,,0000,0000,0000,,Hornet uses another attack against this big\Neyed monster, which might be either a Crawbug Dialogue: 0,0:13:21.40,0:13:26.60,Default,,0000,0000,0000,,or a Dustroach, two more creatures mentioned\Nin a Team Cherry blog post. Dialogue: 0,0:13:26.60,0:13:31.29,Default,,0000,0000,0000,,I think they are supposed to be Crawbugs,\Nsince they are said to be nesting type bugs Dialogue: 0,0:13:31.29,0:13:34.20,Default,,0000,0000,0000,,that live in dilapidated towers. Dialogue: 0,0:13:34.20,0:13:37.83,Default,,0000,0000,0000,,And I mean, look at this thing, the buck teeth. Dialogue: 0,0:13:37.83,0:13:39.56,Default,,0000,0000,0000,,The disgusting tail. Dialogue: 0,0:13:39.56,0:13:46.27,Default,,0000,0000,0000,,It’s very clearly supposed to look like\Na filthy, disgusting, bubonic plague infested Dialogue: 0,0:13:46.27,0:13:48.17,Default,,0000,0000,0000,,James Corden. Dialogue: 0,0:13:48.17,0:13:53.52,Default,,0000,0000,0000,,Once Hornet kills this monster with what appears\Nto be a nail art, or I guess, needle art, Dialogue: 0,0:13:53.52,0:13:57.49,Default,,0000,0000,0000,,a small icon appears in the bottom corner\Nof the screen. Dialogue: 0,0:13:57.49,0:14:02.09,Default,,0000,0000,0000,,The two best guesses for what this is are\Neither for completing a quest, or unlocking Dialogue: 0,0:14:02.09,0:14:05.03,Default,,0000,0000,0000,,an entry in this game’s version of the Hunter’s\Njournal. Dialogue: 0,0:14:05.03,0:14:09.90,Default,,0000,0000,0000,,It’s speculated that the Huntress is this\Ngame’s Hunter equivalent, but this icon Dialogue: 0,0:14:09.90,0:14:11.73,Default,,0000,0000,0000,,doesn’t really look like her. Dialogue: 0,0:14:11.73,0:14:14.01,Default,,0000,0000,0000,,So I’m guessing this is for a quest. Dialogue: 0,0:14:14.01,0:14:19.51,Default,,0000,0000,0000,,And if Crawlbugs are nesters, it would make\Nsense for there to be a quest to go kill one. Dialogue: 0,0:14:19.51,0:14:23.53,Default,,0000,0000,0000,,Next we see Hornet fighting an ant enemy we\Nsaw in the earlier trailer. Dialogue: 0,0:14:23.53,0:14:26.26,Default,,0000,0000,0000,,She also throws some caltrops at it. Dialogue: 0,0:14:26.26,0:14:27.94,Default,,0000,0000,0000,,Nothing much else to say about this one. Dialogue: 0,0:14:27.94,0:14:30.34,Default,,0000,0000,0000,,I wish we got more ants in this trailer. Dialogue: 0,0:14:30.34,0:14:32.96,Default,,0000,0000,0000,,I wanna see the ants. Dialogue: 0,0:14:32.96,0:14:36.18,Default,,0000,0000,0000,,Next is a scene in a swamp area located somewhere\Nin Greymoor. Dialogue: 0,0:14:36.18,0:14:40.90,Default,,0000,0000,0000,,We’ve seen this place before in the Edge\Nmagazine interview, but an interesting detail Dialogue: 0,0:14:40.90,0:14:44.51,Default,,0000,0000,0000,,here is the flower petals floating down from\Nabove. Dialogue: 0,0:14:44.51,0:14:49.33,Default,,0000,0000,0000,,This implies to me that this area might be\Nlocated directly under the area we saw earlier Dialogue: 0,0:14:49.33,0:14:50.69,Default,,0000,0000,0000,,in the trailer. Dialogue: 0,0:14:50.69,0:14:54.66,Default,,0000,0000,0000,,We know that there are tangled roots above,\Nwhich might explain these large root looking Dialogue: 0,0:14:54.66,0:14:56.83,Default,,0000,0000,0000,,things sticking out of the ceiling. Dialogue: 0,0:14:56.83,0:14:58.75,Default,,0000,0000,0000,,Hornet also uses her spike tool as a weapon. Dialogue: 0,0:14:58.75,0:15:02.05,Default,,0000,0000,0000,,And the enemy is kind enough to fly right\Ninto it. Dialogue: 0,0:15:02.05,0:15:03.26,Default,,0000,0000,0000,,How nice. Dialogue: 0,0:15:03.26,0:15:07.13,Default,,0000,0000,0000,,Hornet also has a tool that looks similar\Nto the weapon the enemy is using, which we Dialogue: 0,0:15:07.13,0:15:10.93,Default,,0000,0000,0000,,see her throw like a javelin in the Edge magazine\Ninterview. Dialogue: 0,0:15:10.93,0:15:15.22,Default,,0000,0000,0000,,The next scene takes place in one of the Deep\NDocks rooms we already saw in the Silksong Dialogue: 0,0:15:15.22,0:15:16.30,Default,,0000,0000,0000,,demo. Dialogue: 0,0:15:16.30,0:15:19.48,Default,,0000,0000,0000,,But Team Cherry made a huge change. Dialogue: 0,0:15:19.48,0:15:20.48,Default,,0000,0000,0000,,See? Dialogue: 0,0:15:20.48,0:15:23.02,Default,,0000,0000,0000,,Yeah, it’s pretty blatant right? Dialogue: 0,0:15:23.02,0:15:26.61,Default,,0000,0000,0000,,There’s now a heat wave distortion effect\Nbeing applied. Dialogue: 0,0:15:26.61,0:15:30.87,Default,,0000,0000,0000,,The next shot shows Hornet fighting against\Nsome burrowing bug creature carrying some Dialogue: 0,0:15:30.87,0:15:32.62,Default,,0000,0000,0000,,sort of pitchfork. Dialogue: 0,0:15:32.62,0:15:38.24,Default,,0000,0000,0000,,The enemy looks pretty fun to fight, but what\Ninterests me more here is the location itself. Dialogue: 0,0:15:38.24,0:15:42.49,Default,,0000,0000,0000,,This is probably another part of Greymoor,\Nsince Team Cherry said it’s the largest Dialogue: 0,0:15:42.49,0:15:44.08,Default,,0000,0000,0000,,area in the whole game. Dialogue: 0,0:15:44.08,0:15:48.31,Default,,0000,0000,0000,,The area is full of these strange objects\Nsticking out of the ground. Dialogue: 0,0:15:48.31,0:15:53.94,Default,,0000,0000,0000,,I think the only other time we see a similar\Ndesign is an enemy in the tower area who is Dialogue: 0,0:15:53.94,0:15:55.91,Default,,0000,0000,0000,,partway offscreen. Dialogue: 0,0:15:55.91,0:16:00.17,Default,,0000,0000,0000,,So I think this area is probably somewhere\Nnear this warlord tower. Dialogue: 0,0:16:00.17,0:16:03.44,Default,,0000,0000,0000,,These objects also seem to be collecting silk. Dialogue: 0,0:16:03.44,0:16:07.12,Default,,0000,0000,0000,,It seems like all of Pharloom is covered in\Nthis silk. Dialogue: 0,0:16:07.12,0:16:08.77,Default,,0000,0000,0000,,Enemies shed it when they get hit. Dialogue: 0,0:16:08.77,0:16:12.65,Default,,0000,0000,0000,,Hornet seems to be encompassed by it when\Nshe enters Pharloom for the first time, and Dialogue: 0,0:16:12.65,0:16:15.39,Default,,0000,0000,0000,,now we see it collecting in these things. Dialogue: 0,0:16:15.39,0:16:20.49,Default,,0000,0000,0000,,We can see a giant windmill in the background,\Nwhich could indicate that this area is windy. Dialogue: 0,0:16:20.49,0:16:25.42,Default,,0000,0000,0000,,So perhaps there’s silk in the air that\Nthese bugs are collecting using these tools Dialogue: 0,0:16:25.42,0:16:27.91,Default,,0000,0000,0000,,and then using that silk to do…. Dialogue: 0,0:16:27.91,0:16:29.16,Default,,0000,0000,0000,,Something. Dialogue: 0,0:16:29.16,0:16:33.76,Default,,0000,0000,0000,,It seems these bugs are aware of the silk’s\Napparent power, especially considering they Dialogue: 0,0:16:33.76,0:16:37.30,Default,,0000,0000,0000,,walk around with slightly oversized scissors. Dialogue: 0,0:16:37.30,0:16:42.11,Default,,0000,0000,0000,,The next shot in the trailer is a sequence\Nwhere Hornet has to escape from rising lava, Dialogue: 0,0:16:42.11,0:16:45.04,Default,,0000,0000,0000,,while these freaks with messed up teeth spit\Nat her. Dialogue: 0,0:16:45.04,0:16:48.00,Default,,0000,0000,0000,,Like seriously, I hate to even look at these\Nthings. Dialogue: 0,0:16:48.00,0:16:49.26,Default,,0000,0000,0000,,what are they, (expletive)? Dialogue: 0,0:16:49.26,0:16:54.90,Default,,0000,0000,0000,,It looks like Silksong will have a lot more\Nof these scripted platforming sections. Dialogue: 0,0:16:54.90,0:16:57.09,Default,,0000,0000,0000,,Which is definitely exciting to see. Dialogue: 0,0:16:57.09,0:17:01.26,Default,,0000,0000,0000,,Hollow Knight’s platforming doesn’t really\Nget pushed much outside of the White Palace, Dialogue: 0,0:17:01.26,0:17:06.23,Default,,0000,0000,0000,,so it’s nice to see these platforming challenges\Nmore integrated into the entire world. Dialogue: 0,0:17:06.23,0:17:11.51,Default,,0000,0000,0000,,Also, these shells all over the walls remind\Nme of the Masks found in the Holy Grounds, Dialogue: 0,0:17:11.51,0:17:17.46,Default,,0000,0000,0000,,an area planned in Hollow Knight for the Forest\Nof Bones, but was ultimately cut. Dialogue: 0,0:17:17.46,0:17:19.07,Default,,0000,0000,0000,,Next we see Hornet take the elevator… Dialogue: 0,0:17:19.07,0:17:20.07,Default,,0000,0000,0000,,down! Dialogue: 0,0:17:20.07,0:17:24.37,Default,,0000,0000,0000,,Can we just take a second to appreciate how\Nawesome this is. Dialogue: 0,0:17:24.37,0:17:29.38,Default,,0000,0000,0000,,The next shot shows Hornet stabbing somebody\Nlaying on a platform with a cloth over their Dialogue: 0,0:17:29.38,0:17:30.38,Default,,0000,0000,0000,,face. Dialogue: 0,0:17:30.38,0:17:34.20,Default,,0000,0000,0000,,This might be similar to how the Knight destroys\Nthe Dreamers in Hollow Knight. Dialogue: 0,0:17:34.20,0:17:38.50,Default,,0000,0000,0000,,It gives very similar vibes, especially with\Nall the candles. Dialogue: 0,0:17:38.50,0:17:43.06,Default,,0000,0000,0000,,This room is probably located at the top of\Nthe tower area, and I’m guessing this character Dialogue: 0,0:17:43.06,0:17:47.95,Default,,0000,0000,0000,,is being haunted by silk in some way, and\NHornet is here to release them. Dialogue: 0,0:17:47.95,0:17:51.45,Default,,0000,0000,0000,,Or, you know, murder them in their sleep. Dialogue: 0,0:17:51.45,0:17:56.33,Default,,0000,0000,0000,,When the screen flashes white, we do see what\Nappears to be some kind of face. Dialogue: 0,0:17:56.33,0:17:59.26,Default,,0000,0000,0000,,At the very least, we can make out a pair\Nof eyes. Dialogue: 0,0:17:59.26,0:18:01.78,Default,,0000,0000,0000,,Is this supposed to look like a crest? Dialogue: 0,0:18:01.78,0:18:03.87,Default,,0000,0000,0000,,Is this how she unlocks them? Dialogue: 0,0:18:03.87,0:18:05.38,Default,,0000,0000,0000,,Stabbing people in the head? Dialogue: 0,0:18:05.38,0:18:09.42,Default,,0000,0000,0000,,The next shot features our good old friends\NGarmond and Zaza! Dialogue: 0,0:18:09.42,0:18:13.33,Default,,0000,0000,0000,,They appear to be helping Hornet on a quest\Nto defeat some wild beast. Dialogue: 0,0:18:13.33,0:18:17.88,Default,,0000,0000,0000,,We’ve seen this creature before in screenshots\Nand I always thought those white dots were Dialogue: 0,0:18:17.88,0:18:21.48,Default,,0000,0000,0000,,supposed to be its eyes, but now I see they\Nare fangs. Dialogue: 0,0:18:21.48,0:18:24.99,Default,,0000,0000,0000,,I can’t be the only one who thought this,\Nright? Dialogue: 0,0:18:24.99,0:18:27.68,Default,,0000,0000,0000,,Anyway, Hornet has some kind of boomerang\Ntool. Dialogue: 0,0:18:27.68,0:18:30.15,Default,,0000,0000,0000,,But unfortunately, she never uses it. Dialogue: 0,0:18:30.15,0:18:34.70,Default,,0000,0000,0000,,We’re getting to the end of the trailer\Nnow, and Team Cherry is just gonna keep throwing Dialogue: 0,0:18:34.70,0:18:36.15,Default,,0000,0000,0000,,bosses at us. Dialogue: 0,0:18:36.15,0:18:39.04,Default,,0000,0000,0000,,We finally get a better look at the Last Judge. Dialogue: 0,0:18:39.04,0:18:42.22,Default,,0000,0000,0000,,He carries what I think is supposed to be\Na censer. Dialogue: 0,0:18:42.22,0:18:45.91,Default,,0000,0000,0000,,Censers are little incense burners that are\Nusually tied to chains. Dialogue: 0,0:18:45.91,0:18:50.83,Default,,0000,0000,0000,,They are used a lot in Catholic ceremonies,\Nand we can even see them being used as such Dialogue: 0,0:18:50.83,0:18:52.48,Default,,0000,0000,0000,,in the background of this scene. Dialogue: 0,0:18:52.48,0:18:57.55,Default,,0000,0000,0000,,It also might be intentionally designed to\Nlook like a bell, since that’s kinda a big Dialogue: 0,0:18:57.55,0:18:58.87,Default,,0000,0000,0000,,motif in this game. Dialogue: 0,0:18:58.87,0:19:02.94,Default,,0000,0000,0000,,There’s also another screenshot of the Last\NJudge throwing his censer like a ball and Dialogue: 0,0:19:02.94,0:19:03.94,Default,,0000,0000,0000,,chain. Dialogue: 0,0:19:03.94,0:19:08.52,Default,,0000,0000,0000,,We also have some footage of this from a tweet\NXbox sent out after the trailer dropped. Dialogue: 0,0:19:08.52,0:19:12.58,Default,,0000,0000,0000,,As for who this guy is and how he’s connected\Nto Pharloom, he could be in charge of the Dialogue: 0,0:19:12.58,0:19:14.90,Default,,0000,0000,0000,,prison we saw back in 2020. Dialogue: 0,0:19:14.90,0:19:19.24,Default,,0000,0000,0000,,We’ve seen one other enemy who might be\Nrelated to the Last Judge. Dialogue: 0,0:19:19.24,0:19:23.98,Default,,0000,0000,0000,,Perhaps these are officers looking for criminals\Nto be arrested and judged. Dialogue: 0,0:19:23.98,0:19:29.90,Default,,0000,0000,0000,,Getting back to this shot, Hornet throws what\Nis most likely a bugle chip at the Last Judge, Dialogue: 0,0:19:29.90,0:19:32.08,Default,,0000,0000,0000,,which then bounces around off the walls. Dialogue: 0,0:19:32.08,0:19:37.28,Default,,0000,0000,0000,,Funnily enough, the next shot shows us where\Nthis tool probably came from. Dialogue: 0,0:19:37.28,0:19:40.83,Default,,0000,0000,0000,,These two enemies are wearing giant bugles\Non their heads. Dialogue: 0,0:19:40.83,0:19:44.28,Default,,0000,0000,0000,,I’m happy to see another boss fight with\Nmultiple enemies. Dialogue: 0,0:19:44.28,0:19:46.26,Default,,0000,0000,0000,,They’re such a fun challenge. Dialogue: 0,0:19:46.26,0:19:50.80,Default,,0000,0000,0000,,I’m not exactly sure where this is, but\Nwe can see some kind of stone structure in Dialogue: 0,0:19:50.80,0:19:53.60,Default,,0000,0000,0000,,the background and some sand as well. Dialogue: 0,0:19:53.60,0:19:57.27,Default,,0000,0000,0000,,So maybe it’s near that sandy area we saw\Nbefore? Dialogue: 0,0:19:57.27,0:20:02.24,Default,,0000,0000,0000,,On the other hand, these guys kinda remind\Nme of shellfish, so it might be closer to Dialogue: 0,0:20:02.24,0:20:05.35,Default,,0000,0000,0000,,that pier area we saw in the reveal trailer. Dialogue: 0,0:20:05.35,0:20:09.29,Default,,0000,0000,0000,,The next shot appears to take place in the\Ncrypt-like area we saw earlier. Dialogue: 0,0:20:09.29,0:20:14.94,Default,,0000,0000,0000,,A strangely humanoid monster covered in leaves\Nand grass attacks Hornet from above. Dialogue: 0,0:20:14.94,0:20:18.96,Default,,0000,0000,0000,,This is probably the most striking thing in\Nthe entire trailer. Dialogue: 0,0:20:18.96,0:20:23.37,Default,,0000,0000,0000,,Maybe even a bit out of place with how human-like\Nit is? Dialogue: 0,0:20:23.37,0:20:28.10,Default,,0000,0000,0000,,Then again, I think this enemy is supposed\Nto be unsettling in a certain way, so maybe Dialogue: 0,0:20:28.10,0:20:29.80,Default,,0000,0000,0000,,that’s intentional. Dialogue: 0,0:20:29.80,0:20:36.05,Default,,0000,0000,0000,,The next shot shows Hornet fighting against\Nthis chef and ON MY GOD HIS ASS IS HUMONGOUS! Dialogue: 0,0:20:36.05,0:20:40.68,Default,,0000,0000,0000,,He literally swings his gigantic ass at Hornet\Nas an attack. Dialogue: 0,0:20:40.68,0:20:43.32,Default,,0000,0000,0000,,Is this what’s been delaying Silksong so\Nlong? Dialogue: 0,0:20:43.32,0:20:45.67,Default,,0000,0000,0000,,Getting the ass attack right? Dialogue: 0,0:20:45.67,0:20:50.58,Default,,0000,0000,0000,,Did Ari Gibson see one too many inflated Hornet\Nimages and just snap?! Dialogue: 0,0:20:50.58,0:20:56.84,Default,,0000,0000,0000,,Anyway, this character, referred to lovingly\Nby the Hollow Knight community as Ass Jim Dialogue: 0,0:20:56.84,0:21:00.04,Default,,0000,0000,0000,,appears to be located somewhere in the tower\Narea. Dialogue: 0,0:21:00.04,0:21:02.88,Default,,0000,0000,0000,,So keep your eyes peeled when you get to that\Npart. Dialogue: 0,0:21:02.88,0:21:08.25,Default,,0000,0000,0000,,In these last few shots, we see Hornet go\Nup against an enemy we saw in the first trailer. Dialogue: 0,0:21:08.25,0:21:11.98,Default,,0000,0000,0000,,But unfortunately we can’t see their ass\Nat all. Dialogue: 0,0:21:11.98,0:21:14.12,Default,,0000,0000,0000,,Then we see Hornet fighting Lace. Dialogue: 0,0:21:14.12,0:21:17.84,Default,,0000,0000,0000,,If you want to see her ass, I’m sure you\Ncan find it online somewhere. Dialogue: 0,0:21:17.84,0:21:22.94,Default,,0000,0000,0000,,And the final shot of the trailer shows our\Ngood friends, Garmond and Zaza. Dialogue: 0,0:21:22.94,0:21:24.83,Default,,0000,0000,0000,,How nice. Dialogue: 0,0:21:24.83,0:21:29.16,Default,,0000,0000,0000,,And that’s it for the trailer, there are\Nstill a few screenshots I haven’t mentioned, Dialogue: 0,0:21:29.16,0:21:35.13,Default,,0000,0000,0000,,but there’s nothing new in them, so I wouldn’t\Nbother studying them too closely. Dialogue: 0,0:21:35.13,0:21:37.16,Default,,0000,0000,0000,,And that’s all the new stuff we got from\Nthe Xbox Event. Dialogue: 0,0:21:37.16,0:21:38.16,Default,,0000,0000,0000,,So allow me to share my scatterbrained thoughts. Dialogue: 0,0:21:38.16,0:21:39.16,Default,,0000,0000,0000,,I’m really excited to fight these bosses! Dialogue: 0,0:21:39.16,0:21:40.16,Default,,0000,0000,0000,,Outside of the lore, the boss fights are probably\Nmy favorite part of Hollow Knight. Dialogue: 0,0:21:40.16,0:21:41.16,Default,,0000,0000,0000,,We’re actually up to about fifteen revealed\Nbosses for Silksong already. Dialogue: 0,0:21:41.16,0:21:42.16,Default,,0000,0000,0000,,Moss Mother, Bell Beast, Trobbio, Scarface,\NLace, Camelita, Seth, Sharpe and his buddies, Dialogue: 0,0:21:42.16,0:21:43.16,Default,,0000,0000,0000,,Last Judge, Golem thing, Two members from\Nthe band Devo, Hideous Vine Hag, American Dialogue: 0,0:21:43.16,0:21:44.16,Default,,0000,0000,0000,,guy, Wears a skull on his head guy, and the\NScholarly Suite. Dialogue: 0,0:21:44.16,0:21:45.16,Default,,0000,0000,0000,,And I’m hoping there’s plenty more bosses\Nwe haven’t seen yet. Dialogue: 0,0:21:45.16,0:21:46.16,Default,,0000,0000,0000,,And obviously, the areas look incredible. Dialogue: 0,0:21:46.16,0:21:47.16,Default,,0000,0000,0000,,You have no idea how badly I want to play\Nthrough that clocktower level. Dialogue: 0,0:21:47.16,0:21:48.16,Default,,0000,0000,0000,,Seriously, it’s killing me. Dialogue: 0,0:21:48.16,0:21:49.16,Default,,0000,0000,0000,,That said, one criticism I’ve seen of Hollow\NKnight is how samey some areas look. Dialogue: 0,0:21:49.16,0:21:50.16,Default,,0000,0000,0000,,And Silksong kinda falls into that same category. Dialogue: 0,0:21:50.16,0:21:51.16,Default,,0000,0000,0000,,It’s hard to know what areas I’m even\Nlooking at when I do these analyses. Dialogue: 0,0:21:51.16,0:21:52.16,Default,,0000,0000,0000,,But that more muted palette is a deliberate\Nchoice from Team Cherry, and I do think it Dialogue: 0,0:21:52.16,0:21:53.16,Default,,0000,0000,0000,,helps keep the world feeling more grounded. Dialogue: 0,0:21:53.16,0:21:54.16,Default,,0000,0000,0000,,But I will be curious to see what more casual\Npeople have to say once the game launches. Dialogue: 0,0:21:54.16,0:21:55.16,Default,,0000,0000,0000,,I think the biggest improvement here over\NHollow Knight has to be the platforming. Dialogue: 0,0:21:55.16,0:21:56.16,Default,,0000,0000,0000,,It looks so fun and engaging. Dialogue: 0,0:21:56.16,0:21:57.16,Default,,0000,0000,0000,,As much as I love Hollow Knight, its platforming\Nis a bit limited, mainly due to so much of Dialogue: 0,0:21:57.16,0:21:58.16,Default,,0000,0000,0000,,the world being accessible with very few movement\Noptions. Dialogue: 0,0:21:58.16,0:21:59.16,Default,,0000,0000,0000,,Hornet is more agile out the gate, so Team\NCherry should be able to push the envelope Dialogue: 0,0:21:59.16,0:22:00.16,Default,,0000,0000,0000,,a lot more in that regard. Dialogue: 0,0:22:00.16,0:22:01.16,Default,,0000,0000,0000,,So much of the lore is still shrouded in mystery. Dialogue: 0,0:22:01.16,0:22:02.16,Default,,0000,0000,0000,,I feel like this time around we got to see\Na much better look at how silk is really screwing Dialogue: 0,0:22:02.16,0:22:03.16,Default,,0000,0000,0000,,things up in Pharloom. Dialogue: 0,0:22:03.16,0:22:04.16,Default,,0000,0000,0000,,It’s getting everywhere, it seems to be\Nwhat’s responsible for whatever is plaguing Dialogue: 0,0:22:04.16,0:22:05.16,Default,,0000,0000,0000,,this bug. Dialogue: 0,0:22:05.16,0:22:06.16,Default,,0000,0000,0000,,So that’s nice, but we didn’t really learn\Nanything more about the song aspect of Silksong. Dialogue: 0,0:22:06.16,0:22:07.16,Default,,0000,0000,0000,,And we still don’t really know what’s\Ngoing on with these white flowers and bugs. Dialogue: 0,0:22:07.16,0:22:08.16,Default,,0000,0000,0000,,So looks like there’s still plenty of lore\Nto uncover about this game. Dialogue: 0,0:22:08.16,0:22:09.16,Default,,0000,0000,0000,,I haven’t mentioned the music in the trailer\Nat all. Dialogue: 0,0:22:09.16,0:22:10.16,Default,,0000,0000,0000,,And that’s because you should know by now\Nthat the music is just fantastic as always. Dialogue: 0,0:22:10.16,0:22:11.16,Default,,0000,0000,0000,,It sounds like a frantic battle theme, maybe\Na generic boss encounter song. Dialogue: 0,0:22:11.16,0:22:12.16,Default,,0000,0000,0000,,I honestly have no idea, so we’ll have to\Njust wait and see. Dialogue: 0,0:22:12.16,0:22:13.16,Default,,0000,0000,0000,,All that said, Dialogue: 0,0:22:13.16,0:22:14.16,Default,,0000,0000,0000,,The real takeaway from this trailer doesn’t\Nreally come from analyzing all the little Dialogue: 0,0:22:14.16,0:22:15.16,Default,,0000,0000,0000,,details. Dialogue: 0,0:22:15.16,0:22:16.16,Default,,0000,0000,0000,,I mean, that stuff’s great and all, but\NI think the best part about this trailer really Dialogue: 0,0:22:16.16,0:22:17.16,Default,,0000,0000,0000,,just comes from watching Silksong in action. Dialogue: 0,0:22:17.16,0:22:18.16,Default,,0000,0000,0000,,It's so satisfying to watch Hornet weave through\Nenemies and environments with a level of style Dialogue: 0,0:22:18.16,0:22:19.16,Default,,0000,0000,0000,,and grace that just isn’t possible in Hollow\NKnight. Dialogue: 0,0:22:19.16,0:22:20.16,Default,,0000,0000,0000,,I am so excited to eventually get my hands\Non this. Dialogue: 0,0:22:20.16,0:22:21.16,Default,,0000,0000,0000,,Only one year left folks. Dialogue: 0,0:22:21.16,0:22:22.16,Default,,0000,0000,0000,,We can do this! Dialogue: 0,0:22:22.16,0:22:23.16,Default,,0000,0000,0000,,And that about wraps things up. Dialogue: 0,0:22:23.16,0:22:24.16,Default,,0000,0000,0000,,If you hated this video, be sure to subscribe\Nso YouTube will fail to notify you when I Dialogue: 0,0:22:24.16,0:22:25.16,Default,,0000,0000,0000,,upload. Dialogue: 0,0:22:25.16,0:22:26.16,Default,,0000,0000,0000,,Now I do have a Twitter, but let me warn you\NI say the stupidest shit on there. Dialogue: 0,0:22:26.16,0:22:27.16,Default,,0000,0000,0000,,Like seriously, only follow me if you want\Nto see some of the most moronic takes you’ve Dialogue: 0,0:22:27.16,0:22:28.16,Default,,0000,0000,0000,,ever seen, I am not joking. Dialogue: 0,0:22:28.16,0:22:29.16,Default,,0000,0000,0000,,Anyway you can follow me on twitter.com/jamescorden. Dialogue: 0,0:22:29.16,0:22:31.85,Default,,0000,0000,0000,,I have a discord server as well. Dialogue: 0,0:22:31.85,0:22:32.85,Default,,0000,0000,0000,,Discord.gg/amoungusgaming. Dialogue: 0,0:22:32.85,0:22:40.30,Default,,0000,0000,0000,,I’m making a video game of my own, so check\Nthe description for details on that. Dialogue: 0,0:22:40.30,0:22:42.39,Default,,0000,0000,0000,,Be sure to check out my streams on Mixer.