-
Sam: I have a forgery kit, a poisoner's kit-
-
Marisha: Forge some thieves' tools real quick.
-
Sam: Climbing gear?
-
And a whip.
-
Liam: I have one of the earrings, and I say:
-
Vax: Scanlan, what exactly is the purpose for this little escapade,
-
and will it be ending shortly?
-
Sam: Can I reply?
-
Matt: You can, through the message-based ear enchantment.
-
Scanlan: Just trust me, that I have no idea what I'm doing.
-
(all laugh)
-
Matt: So, do you wish to pick one of the doors?
-
Travis: Do it.
-
Laura: Do it! Try it! And then run away.
-
Sam: Yeah, I'm gonna try one!
-
Matt: Okay, you have disadvantage on this.
-
Sam: Of course I do.
-
Travis: I love how we're just watching this happen.
-
Vax: Pike will mourn your death.
-
Matt: So roll twice, and we'll consider this a -
-
We'll say just a straight dexterity check.
-
Sam: Eleven, plus… zero?
-
Matt: You futz with the door for a good minute,
-
trying to bend a piece of wire you had,
-
thinking to forge some tumblers,
-
and eventually get to a point where you hear:
-
(tink)
-
And it broke.
-
(all laugh)
-
Sam: I can't do two spells at once,
-
so I will give it give it up and I'll make my way to the door.
-
Matt: Okay. The door is currently closed.
-
Sam: I become un-invisible and I cast Dimension Door.
-
Matt: All right.
-
Matt: You- (Whoosh.) -blink through this small,
-
purplish arcane doorway,
-
it brings you directly outside.
-
You guys are waiting, Scanlan just pops into view, ‘Ah!’
-
Scanlan: It was crazy in there!
-
People were farting everywhere!
-
(all laugh)
-
Tiberius: Really, Scanlan.
-
Scanlan: It was not me. They're building a throne room,
-
there were some locked doors, man I wish you could have been there,
-
it was exciting, but ultimately pointless.
-
So let's go down to the mines!
-
(All laugh.)
-
Vax: I would like to stress again that
-
none of these dwarves are our enemies, at all.
-
Vex: Soon, I'm sure.
-
Vax: We just want to go have some words with Greyspine.
-
Grog: And that we do not have our healer, at present.
-
Vax: Well we do, but she's very distracted,
-
and is not feeling herself.
-
Vex: She's very quiet.
-
Scanlan: She wanted to stay at the inn this morning.
-
Vax: She's feeling awfully BAFTA today, so.
-
(All laugh.)
-
Scanlan: Let's make our way to the mines, shall we?
-
Grog: To the mines, then, yeah.
-
Laura: Yes.
-
Vax: Let's go get this drunk dwarf!
-
Matt: Yes, the bard was doing a lockpick with no lockpicks.
-
He was fashioning it from wire.
-
Exciting but pointless! All right.
-
So, you, you make your way to the edge of the centre ring.
-
You find that there are long spiral staircases that move
-
to the bottom, where there are elevators
-
that bring you to the bottom floor.
-
The elevators are chain based, like a ratchet-type system
-
with two carvers there, of course.
-
As you approach one, eventually you talk with them,
-
they lead you down there, but once again they give you
-
a look of, “Watch your back!”
-
Laura: We point at the ale and give him a thumbs up!
-
Matt: They nod, and let you pass.
-
As you continue downward into the lower area,
-
you can see the red stone that lets a lot
-
of the atmospheric glow of Kraghammer is used less and less
-
and a lot more central torches are now in place; sconces.
-
Almost like the stone itself is either just rarer
-
the further down you go or has less of an illuminating power
-
the deeper into the earth.
-
Laura: (whispering) Okay, now I'm nervous.
-
Matt: You eventually reach into the center part of town.
-
You now see from where you are standing a number of large structures
-
in the very, very center of the bottom part
-
of the city of Kraghammer.
-
You can see there is a giant domed temple
-
that is made of like gold and bronze in the center.
-
It looks almost like a gargantuan gazebo that has
-
doorways on each side that is currently closed off.
-
No guards at it though.
-
You do see a number of other buildings.
-
There is a large, large, heavy, heavy looking foundry
-
far off to the left of you that has a little bit of smoke
-
that's coming off of it, but most
-
of it looks to be filtered into a giant, metallic funnel
-
that is then placed into the rock.
-
Almost like all the smoke based exhaust is being funneled
-
outside of the mountain.
-
That is the closest; that's the foundry.
-
And then to the right of you, you wander a bit
-
and you can begin to see that part of the mountainside
-
to the far right has that look of a strip mine,
-
or like a large portion of the minerals has been pulled away
-
and is currently being mined further.
-
So that looks like probably
-
one of the better places to look in looking for the Greyspine Quarry.
-
You eventually make your way to the outside of the quarry.
-
You now look down into three large pits that just descend
-
deeply into the side of the mountain.
-
This mine has been going for quite
-
some time and a large chunk of this looks like
-
it may be being prepped;
-
almost like the mine is what's growing Kraghammer.
-
The more they mine into the mountain,
-
the more they fill the mined area
-
with further city construction.
-
It's this self perpetuating cycle of expanding the city downward.
-
Currently in the quarry,
-
you can see there are a number of large, stone, dwarven buildings
-
in the edge of it, one of which is the largest of them all,
-
looks like it's made more of a black and red, iron aesthetic;
-
some of it's been oxidized a little bit and has that rough
-
and tumble, iron feel.
-
And that one has the most guards around the base of it.
-
The carvers are gathered entirely around it.
-
Matt: Looking down into the center of the quarry, you can see
-
towards the bottom there are a number of tunnels that lead into
-
the hillside of Cliffkeep Mountains proper, surrounding Kraghammer.
-
Grog: Let's go where the guards are.
-
Vex: Let's walk towards the guards.
-
Vax: Let's just do this directly, I think.
-
Scanlan: Just swords out.
-
Keyleth: Wait wait, wait. Before we go up, I take the cask of ale
-
and I grow some pretty flowers on it, and I make a nice pretty
-
bow and I shine it up a little.
-
Vax: Good work, hippy.
-
Percy: You're making a fruit basket?
-
Keyleth: No, I’m just - it looks attractive now.
-
Percy: Like a fruit basket. It looks like a fruit basket.
-
Keyleth: It does not look like a fruit basket.
-
It's not that ostentatious.
-
Percy: It's the "Ale of the Month" Club.
-
Vax: In her defense, they probably don't see flowers too often.
-
It's a nice touch.
-
Percy: That is very fair.
-
Orion: I'm going to take this opportunity to cast Stoneskin on myself.
-
Matt: Okay. Stoneskin is placed on you.
-
Sam: Are you a dwarf still?
-
Taliesin: Are you a dwarf made of stone?
-
Matt: You have not turned Alter Self off.
-
You are still a dwarf.
-
Orion: Yeah, that's fine.
-
Matt: Oh, Stoneskin is a concentration spell, so yes,
-
that would eliminate the Alter Self spell.
-
Okay, so you revert back to your dragon form, robed self,
-
but Stoneskin is in effect.
-
Matt: You using your, what's it called again?
-
Marisha: Druidcraft. It's really creative.
-
Matt: Druidcraft! Thank you.
-
The Prestidigitation for hippies.
-
Portions of the wood begin to sprout from the outside of this dark
-
wood barrel and form these entangled ivy vines that eventually
-
embrace the entirety of this cask with little buds of dark,
-
ruddy flowers.
-
Something that would definitely appeal to a dwarven aesthetic.
-
Marisha: That's hot.
-
Matt: You approach the guards, of which there are
-
eight currently at the front.
-
Laura: Can I see which one of them; use my perception to see
-
which one of them looks maybe the most interested or weakest -
-
Matt: Would be more of an insight.
-
Laura: Insight! Which one of them looks most interested in our party.
-
Matt: Yeah, go ahead and roll.
-
Laura: Oh, good. I thought that was a 1 but it's not.
-
It was a 13.
-
Matt: 13? Okay. Strangely enough they are fairly
-
distracted and after a rather long,
-
uneventful morning most of them are just used to being in armor
-
and waiting for business to go down.
-
There are a few along the edges that look a little more alert,
-
and one of them is looking occasionally down into the quarry.
-
Just keeping an eye on the established area.
-
Laura: Which one looks like the newest?
-
Matt: The newest of the bunch would be the one
-
that's on the far left that is looking down into the quarry as well.
-
He has a shaved head, has a small brownish beard
-
that looks like he's just starting to grow out
-
into a nice, long tuft.
-
Either it got shaved in some, I don't know,
-
terrible college dwarf accident.
-
You know part of his entry into some fraternity.
-
Grog: Dwarf culture. Dwarf Sigma Sigma.
-
Matt: It's a fairly thick tuft of unkempt brown beard
-
that goes about that far out.
-
It's just starting to be pulled in like tiny little scruffy braids.
-
It's not quite there and he probably gets a lot of shit for it
-
from the other dwarves.
-
But he seems to generally be looking at you guys.
-
Vax:: Okay, work your magic.
-
Grog: Yeah, do your thing… fuck these dwarves up.
-
Vex: No, well, I was just - I just wanted to know -
-
Scanlan: What are we trying to do?
-
Vex: We brought this gift. Um, hello!
-
And we just address all of them, maybe, right now, yeah?
-
Percy: She is better at this,
-
I am just going to let her do this.
-
Vex and Scanlan: Hello, hi!
-
Tiberius: Greetings and salutations!
-
Matt: The other guards reach back and grab their weapons.
-
One of them looking to you.
-
Tiberius: Oh, you don't need that.
-
Vex: I look over at the shaved-head one
-
and I hold his gaze for a little bit.
-
Vax: I give Vex a little push forward.
-
Dwarven guard: All right, what's your business?
-
Vex: Oh, yes, well... we are here to speak with Nostoc.
-
We brought a gift for him that's quite remarkable actually.
-
Matt: They curl up around the apparent barrel that Grog's holding.
-
They look wary of Grog but once they make note
-
of the barrel they all -
-
Guards: Ooooh.
-
Grog: Right? It’s the shit.
-
(all laugh)
-
Dwarven guard: I’ve heard of this,
-
but I have not seen anyone actually drink it.
-
There were long standing rumours that this even existed.
-
Vex: It exists.
-
Scanlan: And it's for Nostoc.
-
Dwarven guard: This is a Balgus original?
-
Vex: Yes.
-
Dwarven guard: Signed by himself I see on the burned, emblazoned wood.
-
I'll go talk to him!
-
Matt: And he heads inside of the building,
-
the doors close behind him.
-
The other guards encroach, keeping a very keen eye,
-
each one having a bead on the rest of your group.
-
About two minutes pass before he comes back,
-
opens the door and goes:
-
Dwarven guard: Nostoc will see you briefly,
-
but you best bring the gift.
-
I think that's what's holding his interest.
-
Vex: Of course.
-
Tiberius: Wonderful!
-
Dwarven guard: Inside, please.
-
Matt: And him and one other guard flank you guys as you enter,
-
making sure that you are not left without that appearance.
-
As you are led into the center of this portion
-
of the mine's main structure,
-
a series of long hallways, you can see there is this general smell
-
of soot and ash and broken stone dust in the air.
-
A hint of brimstone-ish kind of a smell.
-
It's not very pleasant, it's very well worn and pungent
-
for those of you who spend most of their time on the surface.
-
As you enter there is a general dust in the air,
-
a little light seems to peek through from the torches
-
that are placed up along the wall.
-
You can see this general haze amongst the interior here.
-
It is definitely a work environment at the base of an underground
-
dwarven establishment used to mine.
-
You are led further down the hallway.
-
It curves to the left and you are brought
-
into a large dwarven study.
-
You can see there are books on the walls,
-
a series of ledgers and paper stacks
-
on a large desk and at the center
-
there sits a dwarf with fiery red hair cut very short,
-
almost like a buzz-cut on the top,
-
with a long, long, long beard that is not braided
-
but just kept very smooth and very… not curly, not bunched,
-
it's a very straight beard.
-
He is very clean cut, he already has this
-
intimidating dark glare.
-
As you walk into the room he goes:
-
Nostoc Greyspine: Okay, you brought me a drink.
-
You have my attention.
-
What brings you to the mines?
-
Scanlan: We should have talked this through before.
-
Percy: Well, several things actually.
-
Several things bring us to the mine.
-
My name of course is
-
Percival Fredrickstein Von Musel Klossowski de Rolo III.
-
Everyone: You can call him Percy!
-
Matt: He raises his finger and goes:
-
Nostoc: You have not paid for your pleasantries yet.
-
Vex: Oh, of course, of course. Grog, if you would.
-
Liam: Tap that motherfucker!
-
Travis: I am assuming he had a goblet on the table.
-
Matt: As you pour it up he pulls under his desk
-
and pulls up a goblet.
-
As you fill it -
-
Nostoc: Top it off! Thank you!
-
Now put on the side of the desk!
-
Scanlan: Wait! Mister Greyspine -
-
Oh, okay, all right.
-
Matt: Puts it down.
-
Nostoc: (satisfied sigh)
-
Vex: Is it as amazing as we've heard?
-
Nostoc: It's pretty fucking good.
-
Matt: He takes another long drag, just -
-
while making sure you all watch him do this.
-
This goes on probably a little longer, the pageantry
-
of him drinking this in front of you is definitely a power play,
-
and he is establishing some sort of unspoken dominance in the room.
-
Eventually he finishes his tankard,
-
sets it down under the desk again.
-
Nostoc: Right… so. Where were we?
-
Percy: We were here to call upon your expertise.
-
We imagine that we are not the first strangers to
-
Kraghammer to come through -
-
Vex: - in the last few weeks.
-
Percy: - in the last few weeks.
-
We believe one of our compatriots had some dealings with you,
-
perhaps not as… pleasant as the dealings we are hoping to have.
-
Scanlan: A lady, in fact.
-
Vex: A halfling.
-
Matt: At which point, as you say that,
-
he gets this grin to his face and goes:
-
Nostoc: Aye, I know of the one you speak.
-
Vex: Yes.
-
Nostoc: She is a strong-headed one, that one.
-
Percy: Yes.
-
Nostoc: She stepped on a few toes around this place.
-
Tiberius: Oh, is she clumsy?
-
Nostoc: One could say that, aye.
-
You say you are compatriots of hers?
-
Percy: We are here to mend any broken bridges, so to speak.
-
Keyleth: Or broken toes, if you will.
-
Nostoc: She certainly left a mess in her wake.
-
There's this strange vision quest she kept talking about.
-
It brought her into atmospheres…
-
portions of this city, portions of my business
-
that she has no right trespassing on.
-
She went against carver rules,
-
she broke away from partial arrest
-
and she went screaming down into the caverns of our mines
-
without my permission, blade drawn
-
on some crazed suicide mission.
-
Vex: You know what? We'll go after her.
-
We'll bring her out.
-
We'll get her out of your mines.
-
Nostoc: Great. I'd like that actually.
-
Vex: Good!
-
Percy: And we'd be happy to clear out anything unpleasant
-
that we happen to find in there in the meantime.
-
Tiberius: How did she look?
-
Grog: What?
-
Nostoc: She looked small and angry.
-
She seemed to have some weight to her.
-
She was a strong lass.
-
Tiberius: So not a looker is what you are saying.
-
Keyleth: That's not very nice.
-
Matt: And he gives you this strange look and goes:
-
Nostoc: I will not discuss the physical aesthetics of a halfling.
-
Sam: The dwarf is a feminist.
-
Vex: How much would this task be worth to you?
-
Obviously we are doing you quite a favour
-
and we brought you quite a gift!
-
Scanlan: This cost us a thousand gold.
-
Tiberius (quietly to Scanlan): Did it?
-
Nostoc: Obviously this lass means a lot to you, doesn't she?
-
Vex: No, no, no, but I know she is probably
-
wreaking havoc on your mines.
-
Vax: We've come to correct the wrongs
-
that she's done and come to bring her home.
-
Keyleth: It also sounds like there are some other
-
terrible things wreaking havoc on your mines.
-
Nostoc: There is nothing going on, we're fine.
-
We have everything under control,
-
we don't need your help for that.
-
If you want to find your friend,
-
go find her! If she is still alive.
-
If not, take her corpse back and leave.
-
Percy: It's not help, sir.
-
We are simply respecting you as a businessman.
-
And as a businessman I am sure
-
that you would disagree with unceremonious charity
-
whether it would be to give it or receive it.
-
We are making sure that our dealings with you
-
are fair and balanced.
-
Nostoc: I appreciate your offering.
-
You have bought your time.
-
Now, if you are here to go find your friend I’ll let you pass.
-
You may pass into the mine.
-
But - if at any moment you cross over
-
to any sort of thieving bullshite -
-
Matt: Looks over at you.
-
Nostoc: - I recommend that you fall down the same path
-
your friend likely did and get killed real quick.
-
I don't take kindly to those who cross on my business.
-
Percy: I doubt that we could find anything of more value
-
that what we have already brought you.
-
Vax: We are here to right wrongs and I promise you,
-
our business is finding her and returning home.
-
Nostoc: Then go.
-
Vex'ahlia: Is that our business?
-
Grog: Yeah, we are here to right wrongs and right lefts.
-
Percy: And write comment cards.
-
Marisha: Wait, before we dive into this mountain -
-
we know that there's ghouls and god knows what else down there.
-
Shouldn't we find out?
-
Tiberius: Yes we should. Maybe some arcane house could tell us
-
how to deal with these things.
-
Vex'ahlia: Yes, yes, yes, yes.
-
Do we have permission to enter within the next few days?
-
Obviously we might need to be prepared.
-
Tiberius: Yes do we have badges that we wear over -
-
so that they know -
-
Nostoc: I'll speak with the men. They’ll let you down.
-
If you come back, good on you.
-
I think our business here is done.
-
Percy: Yes.
-
Tiberius: Very good!
-
Matt: At which point you hear muffled in the distance
-
a loud ringing of a very loud bell.
-
At which point he kinda perks up a bit.
-
Nostoc: Our business here is done.
-
Please, shove off.
-
Scanlan: Which way do we go?
-
Matt: He looks over to the two other guards who are up front.
-
The two carvers say, “This way.”
-
Liam: While he is talking I take a flask out of my cloak and
-
approach the barrel and surreptitiously pour
-
a little bit of it into the flask.
-
Matt: Sleight of hand check.
-
Sam: Oh Jesus. You’re stealing beer?!
-
Orion: No, no, because we have to give it to those guards.
-
Sam: Fuck those guards, I can kill them all.
-
Travis: Roll, roll, roll you bastard, roll.
-
Laura: Can I talk to good old Nostoc while he's doing that?
-
Matt: He currently does not seem like
-
the talkative type at the moment,
-
you can certainly try.
-
Taliesin: I am going to make a fumble.
-
I am going to attempt to assist a slight of hand
-
with a bit of a fumble.
-
Matt: He has already rolled it.
-
Laura: Damn it. I am going to fall down.
-
In front of Nostoc.
-
Sam: Oh!
-
Liam: 13.
-
Sam: No chance.
-
Laura: I am going to fall down in front of Nostoc.
-
Liam: 13.
-
Marisha: Come on!
-
Taliesin: He is distracted by a bell.
-
Matt: As you fill your flask...
-
(all groan)
-
Matt: You hear this loud - (clears throat) -
-
Vex: Ow, ow, oh my ankle.
-
(all laugh)
-
Vex: It hurts so very much.
-
Matt: This is the first time you have witnessed
-
the pristine, delicate yet well trained palm of a dwarven hand
-
go straight to its forehead.
-
(all laugh)
-
Vax: I carry the flask up to his cup and refill it and say,
-
“In my kingdom when a deal is set we drink together.
-
And I would like, not much, but to just pour us all a drink
-
and agree, surely this cask is weeks worth of-”
-
Nostoc: Get out of my office.
-
Sam: Let’s just go.
-
Marisha: Take the flask.
-
Vax: I can see it is a cultural difference, my apologies.
-
Tiberius: Stop it. Just go! What are you doing?
-
Liam: You’re one to talk!
-
Orion: I am on the earring.
-
Matt: At which point, a second and a third bell starts going off
-
and the guards that are waiting for you guys -
-
they start leading you outside
-
and as you make your way outside the main building,
-
you can now hear voices shouting, down the quarry below.
-
Laura: I lean down to one of the guards and say:
-
Vex: What is that bell for?
-
Dwarf Guard: Something is flushing out of the quarry.
-
Laura: Flushing, what does that mean?
-
Dwarf Guard: We don't know.
-
Matt: At which point some of the guards are
-
motioning each other to follow and some of them
-
start going down to one of the tracks that leads down
-
to one of the nearest quarry below.
-
Taliesin: Just try and like practically usher
-
our guards in that direction,
-
since they seem to want to go in that direction.
-
Let’s see if we can push them in that direction.
-
Matt: Okay, you guys follow down towards the quarry,
-
you ask the guard that question and he goes:
-
Guard: I don't know, we have had quite a few
-
interesting things come through.
-
Vex: Like what? Oh, like what?
-
Travis: He already said.
-
Matt: He kinda swallows and says:
-
Guard: Things I can't describe.
-
Percy: Well, we can certainly help, lead on.
-
Marisha: Is there anybody running out?
-
Matt: Not yet. As you head halfway down the quarry walkway,
-
you begin seeing dwarves start running out
-
of one of the large quarry tunnels.
-
Marisha: I grab one of them.
-
Matt: Well, they are quite a distance from you.
-
You are still walking down the side.
-
They’re a good 100 feet from you.
-
Marisha: Okay.
-
Matt: They start running at you, you see blood
-
streaking down one of their faces.
-
Grog: Yes!
-
Matt: They're charging out, one of them has a weapon and is limping,
-
and you start seeing small green scampering things rushing through.
-
1, 2, 3, 4, 6, 10, goblins come rushing out of the tunnel.
-
Marisha: Oh, shit!
-
Scanlan: Aah, I don’t like these guys.
-
Marisha: Don’t you have a family history or something?
-
Laura: We should attack them! I string my bow.
-
Matt: The three dwarves that are running out, one of them gets
-
hacked down by one of the goblins and jumps on them
-
and is tearing his neck.
-
Taliesin: I take a shot. Right now.
-
Laura: I take a shot. I shoot it!
-
Matt: Okay, both you guys roll -
-
Liam: I throw a dagger.
-
Matt: You throw a dagger?
-
Liam: Yeah.
-
Matt: Three of you, roll for attack.
-
Taliesin: 19.
-
Laura: 15.
-
Orion: Is there a clear area with just a bunch of goblins running?
-
Matt: There is an open, almost like a funnel towards the tunnel.
-
Orion: I’m gonna throw a little fireball, right there.
-
Where those guys are.
-
Matt: Okay, so you guys you all hit from this distance
-
because goblins are puny little things.
-
They are still a little small to see but you are all
-
pretty well trained and pretty honed with your aim.
-
You fire, simultaneously, gunshots echo through the hallway,
-
arrows, flying dagger, you see three goblins
-
just fall off a nearby dwarf who goes:
-
Dwarf: Unh, thank -
-
Matt: - at which point a large fireball explodes,
-
killing off about 10 or so of the goblins.
-
And probably 2 of the dwarves.
-
Tiberius: I am sorry about that.
-
Matt: At which point, the guards kinda stopped.
-
Scanlan: Did you do that?
-
Tiberius: Yeah.
-
Scanlan: Fuck.
-
Matt: And they they start looking around and
-
they see you pull out your weapons and they all
-
take a step back and realise
-
they don't want to die either.
-
Guard: Well go, if you’re going to help, go!
-
Percy: We run straight in.
-
Matt: With you guys charging in, you can now see
-
a handful more goblins are rushing out.
-
They are like running really fast, sprinting -
-
Keyleth: I throw Entangle up, in the distance
-
where they’re coming from.
-
Matt: Okay, what’s the radius on that?
-
Marisha: Like a hundred feet.
-
Matt: That's the range. What is the radius?
-
Marisha: Oh, 20 foot radius.
-
Matt: 20 foot radius. Okay.
-
So you find a portion of the central part
-
where the things exit from the tunnel and
-
you see these strange reddish vines begin
-
to protrude and to begin to grab
-
nearby goblins and pull them up in this massive,
-
weird vine creature.
-
At which point you hear - (stomp stomp) - and you now see two
-
larger ogre-like creatures come storming out.
-
Keyleth: Oh, shit!
-
Tiberius: Wonderful!
-
Laura: Ogres?
-
Matt: Everyone roll initiative.
-
(all cheer)
-
Marisha: Oh, fuck. Goddammit.
-
Orion: Fuck yeah.
-
Travis: Take it!
-
Matt: All right, do we have initiatives 25 to 20?
-
Taliesin: 27.
-
Marisha: Holy shit! You rolled a 20?
-
Taliesin: I rolled a 20 plus 7.
-
Orion: 21.
-
Laura: Oh I didn't roll yet. Wait, wait! I didn't roll yet.
-
Matt: Okay, 21 you said?
-
Orion: I have 21.
-
Matt: 21 for Tiberius.
-
What did you get?
-
One?
-
Awww.
-
Marisha: Oh, I rolled a 2.
-
Liam: Well, wait. It's 6 with the plus.
-
Scanlan: Fellows. I don't like goblins.
-
Laura: 18.
-
Matt: You now see Scanlan, who’s usually a jovial individual,
-
his eyes begin to tense with fury.
-
Scanlan: I don't like goblins.
-
Keyleth: Is there anything that you know?
-
Scanlan: No, they will all die. Don't spare any of them.
-
Travis: Copy that.
-
Laura: 18.
-
Matt: All right, so we have -
-
Travis: 18 too.
-
Taliesin: 27!
-
Laura: What?!
-
Travis: Yeah, buddy.
-
Taliesin: I have 27 initiative.
-
Matt: 15 to 10? 10 to 5? 6.
-
Taliesin: Wow, oh my god.
-
Sam: I got a three.
-
Matt: Okay. (laughs) All right.
-
Marisha: 4.
-
Liam: It was a sudden attack, man.
-
Sam: We weren't ready.
-
Matt: You got a 3.
-
Marisha: To be fair I just cast entangle. It kinda works.
-
I'm distracted holding entangle.
-
Matt: Yeah, it's fine. All right.
-
And then we have Scanlan.
-
I'll get you guys in placement here,
-
as your bear is currently back at the inn.
-
Laura: He is still?
-
Matt: Unless you wanted to bring him along.
-
Taliesin: I thought we brought him along.
-
Laura: Well, I thought I brought him.
-
I should have mentioned that.
-
Matt: All right, we'll say you brought him along.
-
Laura: Okay.
-
Matt: That's fine.
-
Laura: I'm sorry, I should have emphasized that more.
-
Matt: Do keep in mind... That's all right.
-
Those of you going first we're going to keep you on the field here.
-
Laura: Oh, god.
-
Matt: A number of goblins that are currently held over here.
-
Sam: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10.
-
Laura: They're easy. Goblins are easy.
-
Orcs, orcs are not.
-
Travis: Yeah, those are mine.
-
Liam: Ogres.
-
Laura: Ogres?!
-
Matt: All righty. So top of the round, Percy you're up.
-
Percy: I'm sitting down and I'm busting out Bad News.
-
Marisha: Bust out Bad News!
-
Matt: Okay. So Percy stops just as he gets to the quarry,
-
a little bit elevated, and he pulls out
-
from a small sack on his back this large elongated contraption,
-
this weird construction that looks similar to
-
the Pepperbox he usually carries,
-
but much larger and cumbersome.
-
He sets it up on the ground with a small stand at the front
-
and preps itself with a visual point.
-
Percy: Ogre.
-
Matt: Ogre back here?
-
Percy: Yup.
-
Matt: All right, go ahead and roll for your attack with Bad News.
-
Marisha: Have you used it before?
-
Taliesin: Nope, first time.
-
Matt: His own tinkered construction, Bad News.
-
Taliesin: That's a... 30 attack.
-
Matt: Yup, that'll do it. Go ahead and roll damage.
-
Marisha: Does that critical for you?
-
Taliesin: 19 actually might.
-
Matt: Natural 19?
-
Taliesin: Natural 19.
-
Matt: Yeah, that should critical for you.
-
Taliesin: That does critical for me.
-
I've never criticaled with this either.
-
What does that mean?
-
Matt: That means the damage dice you double.
-
Taliesin: Oh, perfect.
-
Matt: So, roll for damage, double that,
-
and add your modifier after that.
-
Marisha: Come on, come on, come on!
-
Big money, no whammies.
-
Yeah! Hell yeah!
-
Taliesin: 22, 23, 24, 25, 26.
-
27 points of damage.
-
Travis: Get after it, big man!
-
Marisha: Is that doubled?
-
Taliesin: That's doubled.
-
Matt: All right, so.
-
You guys hear this cacophonous (explosion),
-
this large blasting sound, a flash of blue energy and sparks
-
shoot out the back of the weapon.
-
It actually lifts Percy off the ground for a second
-
and he shifts himself from the sheer blast.
-
Laura: Woah!
-
Taliesin: I built a sniper rifle.
-
Matt: This streaking, heated bullet, almost reddish, white hot,
-
goes cascading through the air,
-
plunges into the side of the ogre's shoulder
-
with a smattering of blood splattering against the cave behind it.
-
It's actually moved back a step and has to catch itself.
-
Slams its club into the ground.
-
That ends your turn?
-
Taliesin: I can't do anything after that.
-
That's just reload.
-
Matt: All right, Tiberius you're up.
-
Orion: I move within 60 feet of those big fellows.
-
Taliesin: Bad News travels far and fast.
-
Marisha: Nothing travels faster.
-
Matt: This is the entanglement by the way.
-
Laura: Oh, okay.
-
Orion: Right before there.
-
Matt: Everything there is kinda fighting from the entanglement.
-
Orion: Great.
-
Matt: Most of these goblins are currently inside of it.
-
Orion: I'm gonna shoot a Scorching Ray at the big guy.
-
Matt: Both of them?
-
Sam: He said he moved - he moved within 60 feet of them.
-
Matt: So, you moved up to here? All righty.
-
Marisha: And they're all entangled, yeah?
-
Orion: That's good right there.
-
Marisha: Still have Entagle up.
-
Matt: These guys here are entangled.
-
These front goblins are not.
-
Scorching ray you said at which ones?
-
Orion: Actually, oh there's a bunch of those dudes, aren't there?
-
I'm gonna do a fireball instead.
-
Right in the center of the juiciness where
-
I can get a couple little guys and both the big guys.
-
Matt: All right, so I'd probably about there would be where you'd want it.
-
Orion: I'm gonna do that, and I'm gonna spend
-
two sorcerer points immediately to do quickening spell
-
and do another spell right after that.
-
Matt: Okay. So as you rush up, you pull back your hand
-
and you see the arcane red energy begin to flow in your palm.
-
You then throw the beam out, and it arcs, slams into the center,
-
and explodes hitting each of these five goblins
-
and the two ogres.
-
What's your DC on your spell?
-
Orion: My DC on my spell is...
-
Matt: Top of your spell page. On the right.
-
Orion: Oh! Wait. Oh! Seventeen, sorry.
-
Matt: Seventeen, okay. Wow! The two ogres actually make their saving throws.
-
Laura: Ugh!
-
Marisha: Boo!
-
Matt: They got eighteen and a nineteen.
-
Travis: Roll crappier, ogres!
-
Matt: The goblins, however, all disintegrate.
-
Laura: All of them?
-
Matt: There's no way they're gonna survive the damage you -
-
they just (poof noise).
-
You see this hint of a red ash mist just go, "Eee!"
-
where they once were, and they are all turned to black nothingness.
-
However, roll damage for the ogres.
-
They get half damage 'cause they made their reflex save.
-
Orion: Yeah.
-
Matt: So 8d6 damage.
-
Sam: 8d6.
-
Sam: Seven. Eight, nine, ten, eleven, twelve, thirteen,
-
fourteen, fifteen, sixteen, seventeen, eighteen,
-
nineteen, twenty one, twenty two, twenty three,
-
twenty four, twenty five, twenty six, twenty seven!
-
Travis: What?
-
Matt: Twenty seven, so half that.
-
Matt: Okay, so as the blast of fire dissipates,
-
you can see one of the ogres is now burnt on half of its chest.
-
Laura: Yeah, he is.
-
Matt: Looking a little rough.
-
There's blood streaking down from the side of his face
-
where the shrapnel got thrown at him.
-
And the other ogre’s looking okay.
-
Tiberius: He's a large creature isn't he?
-
Matt: Yes.
-
Orion: I'm gonna use my second spell and do Telekinesis
-
and pick one up and try to hurl him into the other one.
-
Matt: Okay.
-
Which one? The one left here?
-
Orion: The one that's beaten up already.
-
Sam: I'm hard right now!
-
(all laugh)
-
Matt: He does fail his saving throw.
-
Laura: That's just your flute.
-
Sam: Yes.
-
Matt: So you lift him up in the air and throw him into that.
-
Travis: Strangely aroused by your flute.
-
Matt: That ogre is knocked prone by the impact.
-
All: Yeah!
-
Matt: The other one is also knocked prone.
-
(all cheer)
-
Matt: Before just (splat noise) into the wall,
-
both of them slam to the ground.
-
Marisha: With my vines, I make sure my vines really grapple him.
-
Orion: I turn to Grog:
-
Tiberius: They're all yours buddy!
-
Matt: Go ahead and roll 2d6 impact damage for the force of the throw.
-
Tiberius: Sweet! Impact damage?
-
Orion: Ten.
-
Matt: Ten damage to each of them?
-
Orion: Yeah.
-
Matt: All right. Both of the ogres are now on the ground - (grunts) -
-
reeling from the impact.
-
That brings us to Grog and Vex going simultaneously.
-
Grog: Ladies first.
-
Laura: Oh! Well, all right.
-
I'm gonna cast Hunter's Mark on the most damaged one.
-
Matt: Okay, that'd be this one here.
-
Laura: All right. And then I'm going to shoot lightning arrow.
-
Matt: All right. Do you want to move a little closer?
-
Laura: Yes, I do.
-
Matt: All right.
-
Matt: So, that would put you right there.
-
Laura: All right, cool.
-
I'm gonna shoot lightning arrow at them.
-
Matt: Okay. So, you pull out your arrow and as you pull it back,
-
a little bit of energy courses through your fingers,
-
strikes through your arrow.
-
You can now see this crackling energy as
-
you're pulling it taut in your bow.
-
You let it loose. Go ahead and roll for attack.
-
Laura: Okay! Twenty one!
-
Matt: Twenty one hits.
-
Laura: All right. And then I do... something else.
-
1d8. Right?
-
Matt: Yep. You do the damage of the arrow
-
plus the damage of the spell.
-
Laura: Holey-moley! So that's this.
-
Thirteen for the arrow and then 4d8 for the spell.
-
Laura: Eight. Four- twelve. Plus three, fifteen. Seventeen!
-
Matt: Seventeen. Okay. The ogre that's been beaten,
-
blasted by the fireball, it's getting up - (grunt).
-
It grabs its club, and it begins to get up on one leg
-
as the lightning arrow slams into its chest.
-
You can see it hits.
-
Looks down for a second,
-
and then the charge pulses through its entire torso.
-
As it does, it screams out, "Argh!" into the cavern,
-
its whole muscle system locks tight
-
and it falls forward again, onto its chest,
-
smoke rising off of its whole upper area,
-
unmoving, on the ground.
-
He is gone.
-
Travis: Dang! Come on now!
-
Marisha: Fuck him up.
-
Laura: Yes! And then the other one takes 2d8
-
if he fails his saving throw.
-
Matt: Which, with a one, he does.
-
Laura: Yes! Oh, he fails it so good.
-
(all laugh)
-
Matt: So, go ahead a roll damage for other ogre.
-
Laura: Two... ten.
-
Matt: Ten damage. Nice. So as he falls to the ground, the arc
-
arcs over to the other one who drops his club for a second.
-
Picks it up angrily.
-
Laura: I can reassign my Hunter's Mark to him now?
-
Matt: You can.
-
Laura: Yes.
-
Matt: Yes, all right That brings us to...
-
Laura: Oh, my Hunter's Mark!
-
I didn't do my Hunter's Mark damage.
-
But it doesn't matter. He's dead.
-
Matt: It doesn't matter. You killed him.
-
Laura: All right, cool.
-
(all laugh)
-
Matt: So you just ultra killed him!
-
(valley girl voice) He is so dead. Oh my god.
-
This ogre is done.
-
(normal voice) All right. So the other ogre's angry.
-
It's now the goblins' turn.
-
These goblins rush up. They are just dashing forward.
-
Marisha: (valley girl voice) Oh my god, Becky, they are so dead.
-
Taliesin: (valley girl voice) They’re just like, dead.
-
Matt: This one moves around, and this one runs around to there.
-
No attacks.
-
Everyone make an insight check.
-
Sam: Insight check? Oh shit.
-
Marisha: What happened? Why are we doing this?
-
Taliesin: I literally get a 1.
-
Travis: (sings) Natural 20!
-
On an insight check.
-
Marisha: 20 total. 20.
-
Laura: 22.
-
Sam: 4.
-
Matt: All right.
-
Taliesin: Natural 1.
-
I'm really not paying attention.
-
Matt: You're dealing with the fact that
-
you just fired your gun for the first time
-
and it kinda burned your hands a little.
-
You're like "Ugh!"
-
Sam: Grog.
-
Matt: Grog -
-
Travis: Recites poetry.
-
(all laugh)
-
Matt: Grog is familiar with one thing:
-
fear in the eyes of his enemies.
-
Looking at these goblins, they're not charging to attack.
-
The attacks seem to be instinctual.
-
They are -
-
Marisha: They're running.
-
Matt: Running.
-
Marisha: Oh no!
-
Matt: They are scared.
-
Laura: Yes!
-
Matt: They are fleeing from something.
-
Sam: From the ogres?
-
Travis: Something behind the ogres.
-
Laura: Oh no.
-
Scanlan: May I make a request that you kill them anyway?
-
Grog: It's like playing croquet at this point, so yes.
-
(all laugh)
-
Matt: Grog, it's your turn.
-
Grog: I would like to RAGE!
-
And I would like to move to the right
-
of all those stinking goblins!
-
Matt: Right over here?
-
Travis: Yeah, a little more to the right,
-
yeah a little more,
-
yeah keep going,
-
all the way flanking it there -
-
yeah, yeah.
-
Matt: All righty.
-
Grog: Yeah, and then I would like to give them
-
the cleanest shave possible with my greataxe.
-
(all laugh)
-
Matt: All right. Go ahead and roll for attack on the first one.
-
Laura: Oh yeah, that's a good one!
-
Travis: Eighteen plus 8… that's 26?
-
Matt: That definitively hits.
-
Travis: Word.
-
Matt: Go ahead and roll damage.
-
Travis: Oh, damage, crap.
-
Liam: (sings) Decapitation!
-
Travis: 2 plus the 4...
-
13!
-
Matt: 13? Okay. So, as you rush up, you bring your axe
-
into the first goblin to your right - (whoosh) - clean.
-
You don't even feel resistance.
-
Travis: Hey!
-
Matt: You hear this little (wheeze) sound as this being is bisected.
-
Grog: Oh, that was cute.
-
Matt: Its head and upper torso just rolling off
-
to the side before rolling to a stop.
-
However, the inertia of your axe still keeps through
-
to the one on the other side of you.
-
Go ahead and roll for your second attack on that.
-
Travis: 21!
-
Matt: Also hits, go ahead and roll damage.
-
Travis: Oh, that's… was 8 plus 7 is... 15!
-
Matt: As you cleave through the first goblin, you swing around,
-
another goblin looks up at you, scared,
-
and pulls a dagger out with its gnarled tongue, (hisses),
-
at which point the ax embeds itself
-
straight into its face.
-
Its angry face goes, "G-agh!" and
-
just falls slack against your blade.
-
You lift backward,
-
and it's stuck to the edge of your axe.
-
(all laugh)
-
Matt: Just limply dangling against-
-
you shake it off a little bit.
-
Grog: Double prizes! Yeah!
-
Matt: Great. That ends your turn.
-
The thing about Rage is that you can use your bonus action
-
for a third attack.
-
Travis: No.
-
Matt: If you wanted to do a frenzy action,
-
but you don't need to.
-
That brings us to the ogre's turn.
-
The ogre gets up, let's see if it makes
-
its saving throw for an attempt to get out.
-
It does with an 18.
-
However, the ogre - it gets about that far,
-
it’s going to make a double move.
-
Laura: Double move?!
-
Taliesin: He's running.
-
Marisha: I still have entangle up.
-
Matt: I know. He managed to resist it.
-
Laura: He saved against it.
-
Travis: He was on the ogre track team in college.
-
Matt: It's a big ogre.
-
Marisha: Poop.
-
Matt: All right, the ogre takes his full turn
-
to get up in melee with you guys.
-
It does not have its attack since
-
it used its full movement there.
-
And once again you see as it's lumbering forward,
-
it also has this look in its eye of desperation.
-
Sam: Oh crap.
-
Matt: Now it is Vax's go.
-
Liam: My sister's right in the face of the ogre, correct?
-
Matt: Correct.
-
Liam: Excellent. So, I'm going to take a run towards my sister,
-
since she's right close to him, he's distracted,
-
so I'm going to turn just as I get to her,
-
so my back presses against hers and swing around
-
and sneak attack two daggers up in his belly.
-
Vex: We've practiced this, I turn.
-
(all laugh)
-
Matt: All right. So as you dodge to the side
-
just this blur of shadow and speed,
-
you just coast up to the side of your sister,
-
dagger both plunge towards the side
-
of the ogre, go ahead roll for an attack.
-
Liam: All right. One.
-
And then the other one I do a poison dagger,
-
gets a (singing) 20!
-
Travis: Oh, put it on him brother!
-
Matt: All right.
-
Liam: That is dagger of venom, 1d4 - 3, plus 2 is 5,
-
and then is the sneak attack damage go with - ?
-
Matt: Yeah it does because you have another ally adjacent to it.
-
Liam: Right, fine.
-
Matt: You don't get advantage on the attack roll
-
but you can still do the sneak attack.
-
Liam: Critical hit, too, as well, wouldn't it?
-
Matt: Yeah! You can multiply the sneak attack damage.
-
Liam: So 5, plus- and the double goes to the sneak attack damage?
-
Matt: It does. Modifiers don't double,
-
but any dice you roll double.
-
Liam: 9, 15...
-
Matt: In my game.
-
(clicks tongue)
-
Liam: So 30 plus, uh, 5, 35.
-
Travis: Damn!
-
Matt: 35 damage.
-
Orion: Yeah!
-
Liam: Plus poison.
-
Matt: The poison's not going to factor in.
-
Liam: Okay.
-
Matt: You swing past her, both blades
-
jam right into the side of its rib cage.
-
You hear it howl out in pain.
-
As it does, you twist the daggers
-
in a way where both blades are now
-
going in two different directions,
-
and you carve out a section of its entire abdomen.
-
All: Ugh!
-
Matt : As you do, the flesh, almost like whale blubber,
-
just - (splat) - sloughs off the sides of it.
-
Organs spill out, intestines, and it kinda looks down
-
and tries to pull them back in.
-
(panicked groaning)
-
At which point you see the color draining from its face,
-
and you just kinda lean up and kick it down.
-
The ogre - (groans) - and falls to the ground lifeless...
-
destroyed.
-
(all laugh and cheer)
-
Taliesin: You gave him just enough time to regret
-
everything that had ever happened.
-
Matt: Yes.
-
Taliesin: Well done... bad life choices.
-
Matt: That brings us to Keyleth.
-
Marisha: (as the ogre) I didn’t call mom enough.
-
I should’ve called mom.
-
Matt: There are two goblins left.
-
Marisha: Okay. I do a quick sprint jog up kinda up towards Grog
-
and go (boof) and bring up a big stone wall.
-
Right where that entrance is.
-
Matt: Right here?
-
Marisha: No. Like, right where things are pouring out.
-
Matt: Right, here?
-
Marisha: Yeah.
-
Matt: All right, Wall of Stone.
-
Marisha: Wall of Stone... boom.
-
Matt: All right.
-
A giant wall of stone now completely seals off
-
that part of the mine.
-
Tiberius: You closed it off?
-
Keyleth: I closed it off.
-
We don't know what’s in there,
-
we should talk about this for a second,
-
and I bought us some time.
-
I'm sure it’s going to try to beat
-
through that door in a second.
-
Matt: I'm going to say that you moved
-
up to there with your movement.
-
All right, I’d say probably over here,
-
not right next to the goblins and
-
that will give you enough range.
-
Okay, so the all of stone - (boom)
-
Marisha: Are there any guards around still?
-
Any dwarven guards.
-
Matt: They are all just watching you do this now.
-
They don't want to put their lives at risk,
-
and you guys seem intent on getting into the middle of this battle,
-
so they are just going to sit back and let you do it.
-
Marisha: I throw up my wall and turn around and I say:
-
Keyleth: What’s coming?!
-
Tell us! You know what’s coming!
-
What’s coming!?
-
Matt: Make an intimidation check.
-
Laura: Keyleth, you are so hard core.
-
Marisha: I'm not good at this.
-
Sam: You speak goblin?
-
Marisha: [sadly] Oh, four.
-
(all laugh and groan)
-
Taliesin: Make a pity roll.
-
Matt: A very gentle attempt at intimidation,
-
however, the message gets across.
-
The guards look at you, taken off guard.
-
Keyleth: We are about to die.
-
It is in your best interest to tell us.
-
Guards: We don't know! It’s been different things.
-
Strange abominations.
-
It’s hard to describe. They’re -
-
- put together.
-
Something’s making things down there.
-
Keyleth: What kind of things? From where?
-
Matt: As they’re talking you hear a (boom) against the stone.
-
Travis: I bring out my blade.
-
Matt: So, the stone cracks, and you can see a noticeable crack
-
and an audible - (cracking noise).
-
Liam: I'm running right now diagonally towards the wall
-
and I press against the wall.
-
Laura: Oh, good call.
-
I do the same thing on the other side.
-
Matt: Okay, so you come over here,
-
do you want to bring Trinket with you?
-
Laura: Yeah!
-
Matt: All right.
-
Taliesin: You're all so fancy.
-
Marisha: I cast Stoneskin on myself.
-
Vex: I’m stealthing, I’m stealthing.
-
Matt: Roll stealth both of you.
-
Orion: How tall are the walls? I mean the ceiling.
-
Mat: Oh, the ceiling right now is
-
the rest of Kraghammer for the most part.
-
Travis: Hundreds, hundreds.
-
Matt: Yeah, it is a huge ceiling.
-
Orion: I get within casting range.
-
Travis: What’s in the middle? Are those fires?
-
Matt: These are braziers here.
-
By the way, Stoneskin goes, this disappears.
-
Travis: The entanglement?
-
Matt: Yeah, the entanglement is gone.
-
But there are minecarts, some rocks,
-
there is a smashed cart over here
-
from when the ogre barreled through.
-
This is just a piece of stone
-
that rises about 15 feet,
-
and these are both braziers
-
for light in the center of the area.
-
So - it’s hundreds and hundreds of feet up.
-
You can look up to the very top of Kraghammer from here.
-
Orion: Okay, that’s fine.
-
Matt; So whatcha got?
-
Well, let’s see. So Keyleth.
-
That is your turn, Stoneskin and moving up.
-
So, anywhere else you want to go?
-
I mean, technically, right now we are not in combat.
-
Sam: Right. We are out of combat.
-
Matt: Briefly.
-
Travis: Yeah, we are waiting for the homecoming dance to start.
-
Taliesin: I'm breathing, taking aim at the wall,
-
just resetting everything.
-
Marisha: Can I move up behind that pillar?
-
Matt: Okay.
-
Taliesin: I'm staying far back at the moment.
-
Matt: So, back here.
-
Matt: Both of these goblins...
-
I'll just say that you guys end up taking them down.
-
It’s not even a question.
-
You step on them and crush them.
-
Travis: Are there any dwarves that we can say,
-
“Go get Ballsack and bring him down?”
-
(all laugh)
-
Matt: You can.
-
Laura: Oh yeah, Balgoos! Balgus.
-
Matt: Balgus? You just tell them,
-
"Get Balgus!" and they are like... "Who?"
-
Liam: Grab Ballsack!
-
Matt: Some of them have set crossbows up by the way.
-
They’re barreling down to get ready to fire
-
at whatever comes through.
-
BOOF! Another crack in the wall.
-
You can see the dust settle as the stone
-
cracks again and a large piece at the top tumbles off.
-
The stone wall’s probably not going to hold another impact.
-
Anybody else want to move anywhere?
-
Taliesin: Just taking aim.
-
Sam: I'll move up to the right near where Grog is.
-
And nobody has taken any damage yet, right?
-
All: No.
-
Matt: Not currently, no.
-
You guys have had a pretty clean sweep
-
into this battle, so far.
-
Sam: I can't inspire anybody here? Now?
-
Matt: You can inspire anybody.
-
Just give them a dice.
-
Sam: Can I inspire everyone?
-
Matt: You can spend all your uses to inspire as many people
-
as you have the uses of it.
-
Marisha: I still have mine that I haven't used yet.
-
Sam: I'll inspire Vex and Vax and Grog.
-
Matt: So, mark that you guys all have a d8 to expend on an
-
attack roll, or a saving throw.
-
Scanlan: (singing) I think you're really handsome and nice!
-
You're going to have inspiration dice!
-
(all laugh)
-
Travis: Thought you were gonna have a little -
-
Laura: I know, some beautiful song for us!
-
Wait, what for all of us? We all get a d8?
-
Matt: Each of you has to have a single d8 dice, inspiration dice.
-
The bardic inspiration is flowing through you
-
that you can use to add to an attack roll, not damage.
-
You can add it to an attack roll, a saving throw -
-
Scanlan: (plays tune on electric piano app)
-
(all laugh)
-
Matt: There you go. That’s what a shawm sounds like, apparently.
-
So you can use it on attack throw, a saving throw,
-
or an ability check. Any skill.
-
Tiberius, are you going to stay where you are,
-
are you moving anywhere?
-
Last chance.
-
Orion: Is that cover right there next to me?
-
Matt: Right over here? Yeah.
-
Orion: I'll get behind the cover.
-
Matt: Okay.
-
Orion: And I’m going to peek out and I'm gonna cast Blur.
-
Matt: Okay, Stoneskin goes away.
-
Orion: I can't do both?
-
Matt: Nope. They're both concentration spells.
-
Orion: Okay, I leave Stoneskin.
-
Matt: Okay, Stoneskin stays on.
-
At which point - (boom) - the stone breaks through
-
scattering across the ground.
-
You see immediately bursting through -
-
Travis: What the fuck is that?
-
Laura: What is it?
-
Matt: A bulbous, oversized, naga-like creature.
-
You've encountered a naga before, which is a large serpentine
-
creature with a humanoid head.
-
However, this one is swollen, it is bulbous.
-
The way it moves looks unnatural
-
and it has affixed to it not one,
-
not three, but five other different colored naga heads
-
that look to be stitched to its body.
-
Laura: Gross!
-
Matt: It is a seriously terrible abomination.
-
And as it just breaks through the stone -
-
(hisses and growls)
-
- all the heads rear back.
-
Marisha: Do naga heads do something if you look at them?
-
Matt: We're beginning back at the top of the initiative order.
-
Travis: Oh shit!
-
Laura: Wait wait wait! I got a question!
-
My Hunter's Mark, can I transfer it
-
to that thing or do I have to -
-
Matt: Correct, you can, yes.
-
Laura: Yes!
-
Matt: Because this still part of the encounter which that.
-
Laura: (Sings.) Sweet!
-
Matt: So that is now marked with the hunter's mark.
-
Percy, you're up first.
-
Taliesin: Do I have to take new aim or
-
can I have myself already trained on -
-
Matt: You've had a moment to train.
-
You haven't seen the creature until it just burst out
-
so it would take you a round to aim.
-
Taliesin: I'm taking my round to aim.
-
Matt: Okay, so you're aiming.
-
That brings us to Tiberius.
-
Orion: What did you just-
-
Taliesin: I just took aim. Took aim.
-
Just a gun.
-
Marisha: "Just" a gun.
-
Taliesin: This gun doesn't do anything fancy.
-
Just shoots really far, really hard.
-
Orion: Okay! I'll do a... Scorching Ray.
-
Matt: Scorching Ray, all right.
-
It makes a saving throw -
-
It does not!
-
Rolled a 2, so full damage on it.
-
Orion: So two for four... let's shoot two of them right now,
-
right, three of them?
-
Matt: It's an aimed ray attack?
-
Orion: Yeah.
-
Matt: Then you have to roll for the attack.
-
So, roll a d20 and add your -
-
Travis: Roll high, roll high.
-
Matt: Top of your spell page.
-
Laura: Big roll, big roll, big roll.
-
Matt: Top of your spell page.
-
Orion: Oh! That's 23.
-
Matt: 23? 23 hits.
-
Orion: Yes, okay.
-
Matt: All right.
-
Orion: And then that's two d6… that's 12.
-
Matt: Twelve points of damage to the naga.
-
All right. That brings us to -
-
Orion: Wait. I roll for the second shot, right?
-
Matt: Yeah.
-
Orion: Okay, and that's a natural 20.
-
(all cheer)
-
Matt: Okay.
-
Okay, so you fire one beam off - (exploding sound) -
-
and it slams into the side of one of the naga heads.
-
The second you bring back and as you do there's a
-
flicker of arcane instability.
-
His arm shakes as he releases the surge of scorching
-
energy as it blasts into the side of the naga.
-
Also does not make a saving throw again!
-
Roll full damage.
-
Travis: Holy shit, Tiberius.
-
Taliesin: Oh my god.
-
Orion: Twelve.
-
Matt: Twelve?
-
Orion: Yeah.
-
Matt: Multiplied? Or did you roll a 12?
-
Orion: I rolled a 12.
-
Matt: Twelve. Times two. 24 points of damage.
-
Orion: Oh! I'm terrible at math!
-
Stay in school, kids!
-
(all laugh)
-
Matt: All right, so it just blasts into
-
the side of the naga heads.
-
Marisha: This is a good time to note our charity, 826 LA.
-
Sam: Not yet. Don't donate yet.
-
Sam: Donate next week.
-
Matt: Next week, there's things that you can donate to then.
-
All right, so that brings us to the end of Tiberius' turn.
-
You want to move at all, are you staying where you are?
-
Tiberius: I’ll stay right here.
-
Matt: All right Grog's up next, you're up.
-
Travis: Ladies first.
-
Laura: Oh! Oh! Me! Okay, I'm gonna shoot -
-
oh God, I didn't realise I was going so fast.
-
Matt: What did you roll for stealth by the way?
-
Laura: What?
-
Matt: What did you roll for stealth by the way?
-
Laura: I rolled a 20 for stealth!
-
Matt: Then yeah, he has no idea you're there.
-
Laura: Sweet!
-
Matt: He just sees the bear going - (bear growl)
-
Laura: Okay. Trinket's gonna hang out because
-
I don't want to - you know.
-
I'm going to shoot Conjure Barrage -
-
No, I'm just going to shoot him twice.
-
Matt: All right, go for it!
-
Laura: All right.
-
Matt: Arrow once, arrow twice -
-
(arrow noises)
-
- Legolas style.
-
Laura: I am going to do the fire arrow thingy at it.
-
Matt: Okay, so using your bowstring.
-
Laura: The blazing bowstring, thank you Tiberius!
-
Matt: That he created and crafted!
-
All right so as you pull the second arrow out you nock it.
-
As you let it go it bursts into flames
-
arcing halfway through the air.
-
Laura: Okay.
-
Matt: What was your to hit roll on that?
-
Laura: 21?
-
Matt: 21 hits!
-
Laura: Okay.
-
Oh wait, that's a -
-
4 plus 7 is 11.
-
Sam: Don't forget your inspiration!
-
Matt: Well inspiration dice is to hit.
-
Sam: Oh, okay.
-
Laura: 11.
-
Matt: So, 11 points of damage.
-
Laura: For the first one, plus for the blazing bowstring
-
I can turn any arrow into a flaming arrow,
-
doing additional 10 fire damage.
-
Matt: Awesome.
-
Laura: So I'll roll that right now.
-
Matt: There you go.
-
Laura: Which is this. Which is a 7!
-
Matt: So an additional 7, so 18 total damage and that arrow -
-
(impact sound)
-
in the side of its body.
-
One of the serpent heads reels back from the pain.
-
Laura: Yeah! Screw you, Naga!
-
Matt: It begins snatching at where the arrow's now protruding from it,
-
trying to break it off.
-
Laura: And then I'm gonna roll again!
-
That's a 24!
-
Matt: That hits, go ahead and roll damage.
-
Laura: Awesome. That's an 8.
-
Matt: Grog, you're on deck.
-
Grog: I'm ready!
-
Laura: 7 plus 7 is 14!
-
Matt: 14 damage, all right. Both arrows -
-
(arrow impact sounds)
-
- sink into it. Definitely piercing through the scales a little bit,
-
but not sticking too deeply into its body;
-
it's definitely a hearty creature.
-
Grog, you're up!
-
Grog: Right, I would like to run around the other side of the rock,
-
raging, spit flying out my of my mouth!
-
And I would like to use the Chain of Returning,
-
also crafted by Tiberius,
-
attach it to the end of the great axe,
-
and throw it, from where I am, at the snake.
-
Matt: Okay.
-
Tiberius: Yeah!
-
Matt: He comes running around, rears back,
-
and takes his double-handed great axe and just lobs it overhand.
-
The chain, that's wrapped around your wrist,
-
keeping it attached to you, in some degree.
-
Go ahead and roll for the attack.
-
Travis: 8, 9, uh, 17!
-
Matt: 17?
-
It just hits!
-
Travis: All right, nice. That is... 15.
-
Matt: 15 points of damage.
-
As the axe embeds itself pretty deeply into the torso.
-
Laura: Oh! I didn't do my Hunter's Mark.
-
Matt: Roll Hunter's Mark damage right now.
-
Laura: Thank you. Thank you, chatroom!
-
(all laugh)
-
Laura: 6!
-
Matt: 6? Awesome. 6 damage. All right.
-
Travis: This says, 'An athletics-strength check is required
-
to pull the weapon free, the DC12?'
-
Matt: So, go ahead and roll an athletics check.
-
Travis: 12.
-
Matt: Roll a d20.
-
Travis: Oh, a d20.
-
Matt: It's a DC12.
-
Travis: Shit. Balls. Taint. 5.
-
Matt: Plus...
-
Travis: Plus what? Plus-
-
Matt: Plus your athletics!
-
Travis: Oh! Oh! That's bound to be good. Uh... 7! It's 12!
-
Matt: 12 is the DC! So yeah!
-
Travis: (elated laughter)
-
Matt: You pull back the chain and as you do,
-
the blade is resisting,
-
it's stuck in the torso and it actually - (whoosh) - and flies back,
-
and you just barely catch it.
-
Grog: Oh shit!
-
Marisha: I love your joy sounds!
-
Grog: Meant to do that!
-
Meant to do that of course.
-
Matt: Now it's its turn.
-
Sam: Oh Jesus.
-
Laura: Oh no!
-
Matt: (Slithering noises.)
-
Laura: (Nervous noises.) Oh no!
-
Grog: Yeah, yeah, come on!
-
Sam: What? Why me? No, that's not me, that's not me.
-
Matt: For its size, when it moves,
-
it moves in a burst of lightning energy.
-
It's too fast for its corpulent form.
-
As it goes behind to Keyleth and Tiberius,
-
it makes an attack with each of its five heads.
-
Two on Tiberius, three on Keyleth.
-
Remember, you guys have Stoneskin, so I believe
-
you have resistance against damage, right?
-
Orion: Oh, yes, I do.
-
Matt: All right. So. Against Keyleth, it's a natural 20.
-
Group: Oh no!
-
Matt: That's a 12 plus 7, that's gonna be a 19 to hit?
-
Marisha: Yeah.
-
Matt: And natural 20 again.
-
Marisha: What the fuck!
-
Matt: So, 2 critical hits, and a hit on you -
-
Travis: What is this bullshit?
-
Matt: - and on Tiberius, that's a 22 to hit.
-
And a 13 to hit.
-
Orion: One does, one does not.
-
Matt: Okay, cool.
-
Matt: So, against Keyleth, you take -
-
Marisha: I'm glad I cast Stoneskin.
-
Matt: I know. So you take half damage for these. Which is fine.
-
Marisha: Yeah.
-
Matt: So, you're looking at - that's 2 plus 4, that's 6, damage halved,
-
you take 3 damage.
-
Oh, sorry. 3 multiplied by 2 because it's a critical.
-
So you take 6 damage from the first strike.
-
Laura: That's nothing! 6 damage.
-
Matt: Not too bad. You take 7 damage from the second strike,
-
and another 6 damage from the 3rd strike.
-
Actually, it would have been 6, 4 and 6.
-
Because you have resistance on the damage 'cause of Stoneskin.
-
Marisha: 6, 4 and 6?
-
Matt: Yes. However, make a constitution saving throw.
-
As venom from the fangs of the Naga begin to
-
pulse into your bloodstream.
-
Marisha: Ah, I should have taken the poison resistance.
-
He talked me out of it.
-
Taliesin: Yeah, I talked her out of it.
-
Marisha: What am I - constitution.
-
Matt: Yeah, constitution saving throw.
-
Marisha: Fuck!
-
Matt: Natural 1?
-
Natural 1 on the constitution saving throw.
-
Laura: Oh no!
-
Marisha: It's a bad day.
-
Matt: You feel this burning pain pulse into your bloodstream,
-
as your whole body doubles over from the pain.
-
Sam: Keyleth dies in episode 1.
-
Matt: You suffer 31 points of poison damage.
-
Marisha: 31, on top of the 6, 4 and 6?
-
Matt: Yep.
-
Travis: Are you okay?
-
Matt: The poison damage is not halved
-
because it is not a physical attack on your body.
-
Laura: Is Keyleth unconscious?
-
Sam: No, she's ok.
-
Matt: Tiberius you take 13 points of damage halved by Stoneskin
-
so you take a total of seven.
-
And also make a constitution saving throw.
-
What'cha got?
-
Orion: It's a 16.
-
Matt: 16, you manage to physically resist
-
the poison in your system.
-
You feel that slight tinge, the muscles tense,
-
but then your dragonborn form begins to just
-
shrug off the effect of the venom.
-
Orion: Can I turn to him and blow fire out of my nostrils?
-
Matt: Sure.
-
Orion: That's what I do.
-
Matt: True dragonborn challenge.
-
That brings us to Vax.
-
Liam: Okay, I start jogging backwards.
-
Marisha: Took me down to 16 hit points.
-
Liam: And can I sneak attack while prone.
-
Matt: You're stealthed currently so you would
-
technically get a sneak attack
-
but you have to be in melee for you to get the other bonus.
-
So it would be sneak attack for this damage if you were to roll
-
or if you were to throw a dagger at it,
-
you would get the sneak attack.
-
Liam: Okay, so that means just one throw instead of two?
-
Matt: You can throw both daggers at it.
-
Liam: All right. I feel so inspired by Scanlan's bardic tunes -
-
Scanlan: (singing) Yeah!
-
Matt: You can add it after you make the roll by the way.
-
Laura: So if you do a really good roll then you don't need it.
-
Liam: Okay, 19 plus eleven is thirty.
-
Matt: And because you're a rogue isn't that critical for you?
-
Liam: Yeah. Oh, yeah.
-
Matt: Two criticals!
-
Liam: And the other one, the other one is a 16 plus, plus...
-
is a 26.
-
Matt: That also hits.
-
So you chuck both daggers out, they both arc around.
-
Liam: I meant to say I was aiming at its eye,
-
the main head's eye.
-
Laura: No, you should've said that first.
-
Matt: For flavor it's fine. Just go ahead, it's fine.
-
Liam: All right, four.
-
Laura: Four!
-
Liam: Plus seven is eleven plus five...
-
18. 20. 20 times...
-
is 40 plus 4.
-
44, that's the first dagger?
-
Matt: Yeah, 44 damage.
-
Liam: 44.
-
Travis: Damn!
-
Matt: Rogues, man.
-
Marisha: Help me. Help.
-
Laura: That's just one dagger?
-
Liam: That's just one- 4 plus 2 is 6.
-
Is that sneak attack? No.
-
Matt: No, only one sneak attack per turn.
-
Liam: Okay.
-
Laura: 40 and then 6 on the other one.
-
Matt: All right, so one actually hit one of the heads,
-
one of the various naga heads directly into its face.
-
As it does it goes through both eyes and you can see it begin
-
reeling from the attack.
-
It’s looking pretty rough actually.
-
Laura: Oh! Kill it!
-
Matt: You can see the stitches beginning to come apart at
-
some of the seams and you can see a black ichorous liquid
-
spill out from some of the suture marks.
-
Liam: And just a reminder the daggers, folks,
-
blink back to the belt on my waist.
-
(all laugh)
-
Matt: Because magic.
-
Magic rogue shit.
-
Matt: Keyleth, you're up.
-
Laura: Kill him, kill him!
-
Marisha: Okay, so I'm really upset, really hurting.
-
So out of anger I take my staff and I go - (bam) -
-
and I crack and do Thunderwave
-
pushing him back 15 feet.
-
Matt: All right.
-
Makes the saving throw.
-
But he gets pushed back, so he takes damage just half damage.
-
Marisha: Okay, 2d8. 6.
-
Matt: As you're setting up your gun
-
it gets slammed right point blank to you.
-
Marisha: Oh sorry.
-
Laura and Travis: No that's good!
-
Marisha: It takes 4 damage.
-
Matt: 4 damage, all righty.
-
Marisha: And then I'm going to turn into an eagle.
-
Sam: (laughs) As one does.
-
Matt: So we'll say for that, because I forgot to bring an eagle,
-
You're now a - (eagle sounds)
-
Marisha: And I -
-
I fly...
-
away.
-
Travis: Away.
-
(all laugh)
-
Orion: Away.
-
Keyleth: Far far away.
-
Tiberius: Where are you going?!
-
Laura: You got 4 damage, good job Keyleth.
-
Scanlan: Tell our story, Keyleth.
-
Marisha: And then I cry in the corner and
-
rock back and forth a little bit.
-
And that's my turn.
-
Matt: I forgot to mention you actually take half damage
-
for the saving throw for the venom
-
so you still would've taken
-
14 points of poison damage, so just mark that.
-
Orion: Okay.
-
Matt: It is half damage on a save.
-
Matt: All right, that brings us to Scanlan.
-
Sam: Can I bonus inspire myself?
-
Matt: Because you're Scanlan I'll say, yes.
-
(all laugh)
-
Matt: You have such a high opinion of yourself
-
that even you could inspire yourself.
-
So yes, why not.
-
Scanlan: (singing) It would help me to acquire some dice to inspire.
-
So I inspire myself first
-
and move 5 feet back so I'm on the same row as him.
-
Matt: There?
-
Sam: Not that far.
-
Matt: There.
-
Sam: Yes.
-
And them I'm going to cast Lightning Bolt at him.
-
Matt: Okay! Straight line that way?
-
Sam: Straight line, that way.
-
Matt: You don't have to roll to hit.
-
You just roll damage on that.
-
I make a saving throw.
-
Sam: Oh! I didn't even need to inspire.
-
Matt: What's your DC on the spell?
-
Top you your spell list.
-
Orion: 17.
-
Sam: Thank you.
-
Matt: 17? That's a failure on its saving throw.
-
Go ahead and roll 8d6.
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Laura: 8d6?!
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Kill him!
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Matt: Bards. Gets spells from other classes.
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Travis: If you kill, I will take a shit on this table.
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Sam: 6, 7, 8, 9, 10 ,11, 12, 13, 14 -
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Liam: It's gone.
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Sam: 24!
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Matt: 24 points of lightning damage.
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Travis: No way.
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Sam: Yes.
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Marisha: Kill it, kill it.
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Sam: (yells, turns into a sung note)
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Matt: How do you want to do this?
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(all yelling)
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Marisha: Wait, wait! Is this the first time you've -
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Sam: I've never killed anything before!
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Travis: Never killed anything in two years!
-
Liam: Wait, wait.
-
For the people at home, we live to hear Matt say:
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All: "How do you want to do this?"
-
Matt: I let the player describe their victory.
-
So, as you sing to yourself to bolster your arcane energy,
-
you release a sheer bolt of energy.
-
How do you want to do this?
-
Sam: The bolt of lightning begins in its tail and works its way up
-
through its spine,
-
slowly but painfully torturing it
-
as it slowly, slowly feels the effect
-
coursing through its evil body.
-
Matt: Because of your bardic ability to actually shape sound
-
from an arcane standpoint,
-
a lightning bolt should be an instant flash
-
of arcane energy, you actually cause it to crawl.
-
You control it as it begins to cascade up the torso
-
of this horrible abomination.
-
As it does you can see the bolts splinter and destroy
-
each suture wound as each of its begins to slough off
-
the rest of the torso until nothing is left but the single head
-
screaming into the air.
-
As the bolt makes its way up the neck,
-
its eyes burst out in a blast of energy.
-
Matt: And the body falls limp to the ground.
-
Sam: Can it have a lightning bolt shaped in an "S"?
-
Matt: A Scanlan shaped lightning bolt
-
is burned into the torso of the strange naga beast.
-
(all cheer)
-
Travis: Well done Scanlan, well done!
-
Matt: As the dust settles, the adrenalin still pumping
-
in your system Scanlan,
-
all the rest of the dwarves begin stepping down,
-
putting their crossbows down, looking down at the little gnome
-
that created a storm from its hands and one of them
-
pats him on the shoulder and goes:
-
Dwarf: Well - well done.
-
Scanlan: Thank you. Just promise me you'll tell Pike about this.
-
Dwarf: Okay?
-
Scanlan: Because it was really cool, right?
-
Dwarf: That was pretty cool.
-
Scanlan: Okay, good.
-
Matt: All the dwarves look into the tunnel that it came from
-
and the one that you spoke to earlier goes:
-
Dwarf: So… that's the kind of thing that's been coming out of there.
-
Vex: Lovely.
-
Keyleth: Thanks for the heads up.
-
Percy: That was really helpful.
-
Matt: We'll go ahead and leave the game there for the night.
-
(all cheer)
-
Matt: All right folks, well done.
-
Hope you guys had fun watching our first ever Critical Role.
-
That was a good time so we'll be here next week on Thursday.
-
7 o'clock though.
-
Laura: 7 pm.
-
Matt: Today was just a special early edition because
-
all of Geek and Sundry is going to SXSW.
-
Zac: Good Job, dude.
-
Matt: Dude, thank you, Zac.
-
Zac: This is fun, this is so much fun.
-
Marisha: Hell yeah!
-
Zac: This is the most fun I've had all week now
-
until I die of stress behind the camera.
-
Matt: Good! That's good.
-
Zac: So guys, I hate to end it so abruptly
-
but we're actually packing up the cameras
-
that are filming me now, our unit, everything, lights,
-
and getting on a plane and heading to SXSW.
-
We may stream tomorrow, we may not, we're flying blind,
-
we'll see what stuff looks like when we get there.
-
But thank you guys so much and we'll be back next week, 7 pm.
-
Matt: 7pm.
-
Zac: Next week guys, it’s gonna be great.
-
Matt: Thank you all for coming.
rpsantos
The revisions for the pt-br were try outs.
I'll put the correct file in a few weeks!