Disney Infinity Play Lab - Intro
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0:02 - 0:09So what grade are you in? Second. Tenth grade.
First grade. I was in eighth grade when I -
0:10 - 0:17learned to program. I got my first computer
when I was in sixth grade. What gets me excited -
0:17 - 0:21is being able to fix people's problems. You
can express yourself, you can build things -
0:21 - 0:27from an idea. Computer science is the basis
for a lot of the things that college students -
0:27 - 0:31and professionals will do for the next twenty
or thirty years. I like programming because -
0:31 - 0:37I like helping people. I get the opportunity
to build something that's gonna make people's -
0:37 - 0:41lives easier. I think it's the closest thing
we have to a superpower. Getting started is -
0:41 - 0:48the most important part. I'm a beginner myself
and I want you to learn with me. I'm John -
0:48 - 0:52Vechey, I'm one of the co-founders of PopCap
Games. We make games like Plants vs. Zombies, -
0:52 - 0:58Bejeweled, and Peggle. A lot about games isn't
how perfect your code is, it's not how perfect -
0:58 - 1:02your art is, it's about how does it feel and
how much fun it is. You can only get that -
1:02 - 1:06sense by trying it, by doing it, by learning
and adapting and iterating your own skills -
1:06 - 1:11of making games. Do you have a favorite video
game? Well, we're going to take one step towards -
1:11 - 1:17creating games just like that using Play Lab.
Good games have a story and every story has -
1:17 - 1:23actors. Actors do things like speak, move,
and interact with each other. Maybe even score -
1:23 - 1:28points based on the rules of the game. Today
we'll be learning how to do all these things, -
1:28 - 1:34one by one, with Disney's characters like
Anna, Elsa, Hiro, Baymax, and Rapunzel. We'll -
1:34 - 1:40build a game from scratch that can be shared
and played on a phone. Your screen is split -
1:40 - 1:45into three main parts. On the left is the
gamespace, where your program will run. The -
1:45 - 1:51instructions for each level are written below.
This middle area is the toolbox, and each -
1:51 - 1:56of these blocks is a piece of code. The white
space on the right is called the workspace, -
1:56 - 2:02and this is where we'll build our program.
To start off, you'll need to link your blocks -
2:02 - 2:07to the orange "when run" block. You can link
multiple blocks together by dragging them -
2:07 - 2:13out until you see the yellow outline, and
then they'll snap together. In this first -
2:13 - 2:19puzzle, Hiro is Actor 1 and Baymax is Actor
2. We need to move Hiro to get to Baymax by -
2:19 - 2:25dragging the "move right" block out and linking
it to the "when run" block. Once you have -
2:25 - 2:30your blocks in place, hit the "Run" button
to see what you've programmed. Get started -
2:30 - 2:34and by the end you'll be able to create your
own game with these amazing actors that can -
2:34 - 2:41interact, score points, throw microbots, cherries,
saucepans, sparkles, and ice.. and vanish -
2:41 - 2:43each other. It's all up to you!
- Title:
- Disney Infinity Play Lab - Intro
- Description:
-
Start programming your own video games with Disney Infinity's Play Lab. PopCap Games founder John Vechey introduces the basics of video game design and how to use the Play Lab interface.
- Video Language:
- English
- Team:
- Code.org
- Project:
- Hour of Code
- Duration:
- 02:45
Code.org edited English subtitles for Disney Infinity Play Lab - Intro |