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Disney Infinity Play Lab - Intro

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    So what grade are you in? Second. Tenth grade.
    First grade. I was in eighth grade when I
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    learned to program. I got my first computer
    when I was in sixth grade. What gets me excited
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    is being able to fix people's problems. You
    can express yourself, you can build things
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    from an idea. Computer science is the basis
    for a lot of the things that college students
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    and professionals will do for the next twenty
    or thirty years. I like programming because
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    I like helping people. I get the opportunity
    to build something that's gonna make people's
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    lives easier. I think it's the closest thing
    we have to a superpower. Getting started is
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    the most important part. I'm a beginner myself
    and I want you to learn with me. I'm John
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    Vechey, I'm one of the co-founders of PopCap
    Games. We make games like Plants vs. Zombies,
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    Bejeweled, and Peggle. A lot about games isn't
    how perfect your code is, it's not how perfect
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    your art is, it's about how does it feel and
    how much fun it is. You can only get that
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    sense by trying it, by doing it, by learning
    and adapting and iterating your own skills
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    of making games. Do you have a favorite video
    game? Well, we're going to take one step towards
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    creating games just like that using Play Lab.
    Good games have a story and every story has
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    actors. Actors do things like speak, move,
    and interact with each other. Maybe even score
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    points based on the rules of the game. Today
    we'll be learning how to do all these things,
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    one by one, with Disney's characters like
    Anna, Elsa, Hiro, Baymax, and Rapunzel. We'll
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    build a game from scratch that can be shared
    and played on a phone. Your screen is split
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    into three main parts. On the left is the
    gamespace, where your program will run. The
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    instructions for each level are written below.
    This middle area is the toolbox, and each
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    of these blocks is a piece of code. The white
    space on the right is called the workspace,
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    and this is where we'll build our program.
    To start off, you'll need to link your blocks
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    to the orange "when run" block. You can link
    multiple blocks together by dragging them
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    out until you see the yellow outline, and
    then they'll snap together. In this first
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    puzzle, Hiro is Actor 1 and Baymax is Actor
    2. We need to move Hiro to get to Baymax by
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    dragging the "move right" block out and linking
    it to the "when run" block. Once you have
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    your blocks in place, hit the "Run" button
    to see what you've programmed. Get started
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    and by the end you'll be able to create your
    own game with these amazing actors that can
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    interact, score points, throw microbots, cherries,
    saucepans, sparkles, and ice.. and vanish
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    each other. It's all up to you!
Title:
Disney Infinity Play Lab - Intro
Description:

Start programming your own video games with Disney Infinity's Play Lab. PopCap Games founder John Vechey introduces the basics of video game design and how to use the Play Lab interface.

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Video Language:
English
Team:
Code.org
Project:
Hour of Code
Duration:
02:45

English subtitles

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