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Build and Player Settings - Unity Official Tutorials

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    The Build Settings can be accessed from the File menu
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    by going to File - Build Settings.
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    A build in development is a term used to describe
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    an exported executable form of your project.
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    And given Unity's multiplatform nature
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    this varies for each platform.
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    For webplayers Unity will export an HTML file
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    with example embedding code
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    and a .Unity 3D file which contains your game
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    and will be run by the Unity webplayer plug-in
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    in your browser.
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    For standalone Unity will export an executable version of your game
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    for PC, Mac and Linux.
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    For iOS Unity exports an Xcode project
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    that can be opened in Apple's Xcode SDK
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    and run on the device for testing
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    and submission to the app store.
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    For Android Unity exports an APK file
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    that can be opened in the Android SDK.
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    Flash exports an SWF file
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    associated assets,
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    and yet again an HTML file with example embedding code.
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    Google Native Client exports a Google Chrome browser
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    compatible webplayer game.
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    And for consoles Unity builds directly to your
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    hardware development kit.
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    The build settings work with Unity's player settings
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    to define settings for the build that you create.
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    Split in to cross-platform and per-platform
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    you can set some basic values at the top and then choose settings below
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    that are specific for the platform you are developing for.
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    One thing to note as a beginner
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    is that the resolution in the Resolution and Presentation area
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    is the setting you can select for the game view.
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    For details of other per-platform settings
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    refer to the manual link below.
Title:
Build and Player Settings - Unity Official Tutorials
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Duration:
01:51

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