[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.19,0:00:03.03,Default,,0000,0000,0000,,The Build Settings can be accessed from the File menu Dialogue: 0,0:00:03.03,0:00:05.32,Default,,0000,0000,0000,,by going to File - Build Settings. Dialogue: 0,0:00:05.48,0:00:08.45,Default,,0000,0000,0000,,A build in development is a term used to describe Dialogue: 0,0:00:08.45,0:00:11.52,Default,,0000,0000,0000,,an exported executable form of your project. Dialogue: 0,0:00:11.52,0:00:14.00,Default,,0000,0000,0000,,And given Unity's multiplatform nature Dialogue: 0,0:00:14.00,0:00:15.60,Default,,0000,0000,0000,,this varies for each platform. Dialogue: 0,0:00:16.01,0:00:19.07,Default,,0000,0000,0000,,For webplayers Unity will export an HTML file Dialogue: 0,0:00:19.07,0:00:20.94,Default,,0000,0000,0000,,with example embedding code Dialogue: 0,0:00:21.58,0:00:24.54,Default,,0000,0000,0000,,and a .Unity 3D file which contains your game Dialogue: 0,0:00:24.54,0:00:27.12,Default,,0000,0000,0000,,and will be run by the Unity webplayer plug-in Dialogue: 0,0:00:27.12,0:00:28.28,Default,,0000,0000,0000,,in your browser. Dialogue: 0,0:00:29.06,0:00:32.75,Default,,0000,0000,0000,,For standalone Unity will export an executable version of your game Dialogue: 0,0:00:32.75,0:00:37.31,Default,,0000,0000,0000,,for PC, Mac and Linux. Dialogue: 0,0:00:38.45,0:00:41.45,Default,,0000,0000,0000,,For iOS Unity exports an Xcode project Dialogue: 0,0:00:41.45,0:00:44.40,Default,,0000,0000,0000,,that can be opened in Apple's Xcode SDK Dialogue: 0,0:00:44.40,0:00:46.40,Default,,0000,0000,0000,,and run on the device for testing Dialogue: 0,0:00:46.40,0:00:48.06,Default,,0000,0000,0000,,and submission to the app store. Dialogue: 0,0:00:48.64,0:00:51.59,Default,,0000,0000,0000,,For Android Unity exports an APK file Dialogue: 0,0:00:51.59,0:00:54.16,Default,,0000,0000,0000,,that can be opened in the Android SDK. Dialogue: 0,0:00:54.82,0:00:57.23,Default,,0000,0000,0000,,Flash exports an SWF file Dialogue: 0,0:00:57.23,0:00:58.78,Default,,0000,0000,0000,,associated assets, Dialogue: 0,0:00:58.78,0:01:02.79,Default,,0000,0000,0000,,and yet again an HTML file with example embedding code. Dialogue: 0,0:01:03.67,0:01:06.74,Default,,0000,0000,0000,,Google Native Client exports a Google Chrome browser Dialogue: 0,0:01:06.74,0:01:08.48,Default,,0000,0000,0000,,compatible webplayer game. Dialogue: 0,0:01:08.96,0:01:11.94,Default,,0000,0000,0000,,And for consoles Unity builds directly to your Dialogue: 0,0:01:11.94,0:01:13.61,Default,,0000,0000,0000,,hardware development kit. Dialogue: 0,0:01:15.12,0:01:17.93,Default,,0000,0000,0000,,The build settings work with Unity's player settings Dialogue: 0,0:01:17.93,0:01:19.93,Default,,0000,0000,0000,,to define settings for the build that you create. Dialogue: 0,0:01:20.60,0:01:23.14,Default,,0000,0000,0000,,Split in to cross-platform and per-platform Dialogue: 0,0:01:23.14,0:01:26.99,Default,,0000,0000,0000,,you can set some basic values at the top and then choose settings below Dialogue: 0,0:01:26.99,0:01:29.38,Default,,0000,0000,0000,,that are specific for the platform you are developing for. Dialogue: 0,0:01:29.88,0:01:31.65,Default,,0000,0000,0000,,One thing to note as a beginner Dialogue: 0,0:01:31.65,0:01:35.12,Default,,0000,0000,0000,,is that the resolution in the Resolution and Presentation area Dialogue: 0,0:01:35.12,0:01:38.19,Default,,0000,0000,0000,,is the setting you can select for the game view. Dialogue: 0,0:01:44.42,0:01:47.09,Default,,0000,0000,0000,,For details of other per-platform settings Dialogue: 0,0:01:47.09,0:01:49.09,Default,,0000,0000,0000,,refer to the manual link below.