Return to Video

36C3 - Hackers & makers changing music technology

  • 0:00 - 0:22
    36C3 preroll music
  • 0:22 - 0:24
    Herald: But thanks that you all are here.
    Actually, since it's all teardown moment,
  • 0:24 - 0:30
    still, we have enough, we have lots of
    people here. Interesting. This is as well
  • 0:30 - 0:35
    an interesting talk because it's Helen
    Leigh who's going to present this.
  • 0:35 - 0:42
    Actually, give us an overview actually
    about what hackers, you know, in music
  • 0:42 - 0:47
    meant actually in the history. So to give
    an overview, if I understood this well,
  • 0:47 - 0:52
    she gives certain examples. And I think
    she's gonna kick this a little bit further
  • 0:52 - 0:58
    because she's going to talk a little bit
    about her current work and future
  • 0:58 - 1:05
    objectives. So I would fasten seat belts,
    I would say. Yes. Helen Leigh. Give her a
  • 1:05 - 1:09
    warm applause.
  • 1:09 - 1:13
    applause
  • 1:13 - 1:20
    Helen: Hello? Yep. So I'm Helen. This is
    if you want to follow my stuff or download
  • 1:20 - 1:26
    any of my things that I mentioned in the
    talk about GitHub and various plots of my
  • 1:26 - 1:31
    work on Twitter. So here we go. OK. Right.
    I am going to talk to you today about
  • 1:31 - 1:35
    we're gonna give you a story. I'm gonna
    give you a story about how a group of
  • 1:35 - 1:41
    music hackers in the 1940s changed the
    face of music technology forever and how
  • 1:41 - 1:44
    they didn't know anything by what they
    were doing. But they still manage to do
  • 1:44 - 1:48
    some incredibly cool things by just
    disregarding and being really awesome
  • 1:48 - 1:52
    hardware hackers. I'm also gonna give you
    an overview of some of the coolest
  • 1:52 - 1:58
    projects coming out of London and Berlin
    at the moment. So I've been... I'm living
  • 1:58 - 2:01
    in Berlin at the moment, but I was active
    in the music hacking scene in London for a
  • 2:01 - 2:06
    long time as well. So I'm going to show
    you some cool projects. And before I start
  • 2:06 - 2:13
    off on my story and cool projects I'm
    going to just introduce myself. I am a
  • 2:13 - 2:17
    creative technologist, which is a
    ridiculous buzzword. But people like to
  • 2:17 - 2:23
    put you in a box. But I'm basically a
    massive nerd who really likes arty stuff,
  • 2:23 - 2:27
    so I'd like to smash them together. My
    favorite things to smash together are
  • 2:27 - 2:33
    electronics and hardware and with music
    technologies. And so with that in mind, I
  • 2:33 - 2:39
    make a lot of strange musical instrument
    creations, usually very experimental in
  • 2:39 - 2:44
    form. I'll show you some of that as well.
    This is one of my experimental
  • 2:44 - 2:49
    instruments. I make sonic psycho sculpture
    creatures and I've taken them on
  • 2:49 - 2:58
    residencies in London, Shenzen and
    Copenhagen. And I just really like
  • 2:58 - 3:03
    experimenting with what a musical
    instrument looks like. And not so much
  • 3:03 - 3:06
    what it sounds like. I mean, I am into
    other people's noise art. But for me, I
  • 3:06 - 3:12
    like my instruments to sound melodic. But
    yeah, form, I'm very interested in
  • 3:12 - 3:17
    experimenting with. I also really like at
    the moment - this is made out of brass.
  • 3:17 - 3:20
    And I've made a lot of stuff with
    different metals. But at the moment, I'm
  • 3:20 - 3:25
    on a big soft circuit kick. And so I'm
    experimenting with electronic embroidery
  • 3:25 - 3:34
    and soft robotics to make kind of kinetic,
    sculptural, squishy creature things. And
  • 3:34 - 3:39
    I'll show you some of that later, too. And
    obviously, this doesn't pay my rent,
  • 3:39 - 3:46
    shockingly. So I also do some product
    design and a lot of curriculum based
  • 3:46 - 3:50
    things, remember, I'm a writer as well. So
    this is a product that I designed. That's
  • 3:50 - 3:55
    actually my hand on the box. Very
    exciting. And it's a wearable instrument
  • 3:55 - 4:04
    for children sold by PIMORONI and Adafruit
    and et cetera. And it's a DIY wearable
  • 4:04 - 4:08
    gesture based instrument for children to
    learn how to code with. And I designed
  • 4:08 - 4:13
    that with Imogen Heap. And I'll tell you
    about that cool project later. But that's
  • 4:13 - 4:18
    something I do. And I also do a lot of
    writing. This is a still from one of my
  • 4:18 - 4:24
    books I wrote recently. Last year it came
    out, one called The Crafty Kid's Guide to
  • 4:24 - 4:30
    DIY Electronics, where I teach basic
    electronics through the medium of paper
  • 4:30 - 4:36
    craft, origami, sewing and kind of like
    DIY robotics as well. I also write for
  • 4:36 - 4:41
    Hackaday. I've written for blah blah blah,
    doesn't matter. I write words for money
  • 4:41 - 4:47
    sometimes. Anyway, that's me. I am going
    to tell you as one of my favorite stories
  • 4:47 - 4:52
    of music, tech history. I'm going to start
    off here with this rather pretentious
  • 4:52 - 4:56
    quote from a rather pretentious man who I
    still kind of love is a guy called John
  • 4:56 - 5:02
    Cage, who most people know him for his
    experimental compositions and his many
  • 5:02 - 5:06
    and varied writings on on the subject
    of what is sound and what a sound artist.
  • 5:06 - 5:11
    But he was also pretty early on a hardware
    hacker. He made experimental instruments.
  • 5:11 - 5:16
    Actually, one of his first famous pieces
    was him like smashing up a piano and
  • 5:16 - 5:22
    changing that. So he was a composer, but
    he was also an experimental hardware
  • 5:22 - 5:27
    artist. I mean, he said this. There is no
    noise. There is only sound. And the reason
  • 5:27 - 5:32
    I put this quote up there is to kind of
    make you... remind you that all music is
  • 5:32 - 5:37
    made up. Okay. All instruments are
    inventions. The violin wasn't a violin
  • 5:37 - 5:42
    until probably the 13th century when
    various instruments that came before it
  • 5:42 - 5:47
    converged and someone using new
    techniques, new tools. And it starts and
  • 5:47 - 5:52
    it keeps revolving through the ages.
    Right. And I think you could think of an
  • 5:52 - 5:57
    instrument as a - as a specific thing, but
    it's really not. We've been messing around
  • 5:57 - 6:03
    with science since we've been humans,
    basically, and deter with compositions.
  • 6:03 - 6:08
    You might think of classical music
    mainstays like Stravinsky, Strauss or
  • 6:08 - 6:14
    Debussy as, as these kind of like boring
    establishment figures, but actually in the
  • 6:14 - 6:19
    day they were seen as avant garde. People
    walked out of their performances. There
  • 6:19 - 6:24
    were hit pieces about them in the mails.
    You know, the Daily Mail of the time. So
  • 6:24 - 6:27
    basically, anything that sounds strange to
    you now or something that's experimental
  • 6:27 - 6:33
    to us could well have an influence in a
    long reaching way. So, yes, here we are.
  • 6:33 - 6:40
    Oh, I'm going to tell you. But my favorite
    conspiracy theory as well. So even down to
  • 6:40 - 6:47
    the note A, 440 Hertz, middle A. And it's
    - It was not even - it was not the letter.
  • 6:47 - 6:53
    Sorry. It was not 440 Hertz until the
    1950s when a group of dudes met up in one
  • 6:53 - 6:58
    room in London. And then everybody signed
    this agreement saying, OK, now an A is 440
  • 6:58 - 7:02
    Hertz. Before that, a flute in Italy might
    sound different to a flute in France.
  • 7:02 - 7:08
    You'd have like this small tonal
    variations. So it wasn't until yeah the
  • 7:08 - 7:11
    1950s that it became actually the letter
    A. There's a wonderful series of
  • 7:11 - 7:16
    conspiracy theories around this that
    actually that they chose 440 Hertz because
  • 7:16 - 7:21
    it's a method of population mind control
    and there are alternative websites out
  • 7:21 - 7:25
    there, now you can literally go and if you
    search for like uhm 440 Hertz
  • 7:25 - 7:28
    conspiracies, there are websites that are
    campaigning like groups that are
  • 7:28 - 7:33
    campaigning for it to be changed for the
    whole of modern music to be a to be
  • 7:33 - 7:41
    changed. There's one at 432. There's one
    at 438. And if you're in the 438 camp,
  • 7:41 - 7:45
    because there are opposing camps as well.
    So if you're in the 438 camp, you're in
  • 7:45 - 7:49
    luck because someone's made a music
    adjustor. OK, so you can take your track
  • 7:49 - 7:53
    that you've done and you can put it into a
    converter and it will convert all of your
  • 7:53 - 7:58
    music into 438. So you can do that if you
    like. And there's even a radical fringe
  • 7:58 - 8:04
    group calling for the middle A to be 538,
    which is absolutely insane. But there we
  • 8:04 - 8:11
    are, I love it. And so if you ever want to
    go down a conspiracy theory YouTube black
  • 8:11 - 8:17
    hole, which you probably will do, we're
    all at camp, uh congress, not camp. You
  • 8:17 - 8:22
    can look at that. But basically my point
    here is that music is all made up.
  • 8:22 - 8:27
    Instruments are all inventions. So, you
    know, there are no rules. I'm gonna take
  • 8:27 - 8:33
    you through em - one of the paths, one of
    the many paths of music history and music
  • 8:33 - 8:39
    hacking. And we're going to look at one
    piece of hacked technology and how people
  • 8:39 - 8:42
    who played with that and did things with
    it that they weren't supposed to do
  • 8:42 - 8:48
    changed modern history, modern music
    production. This is the magnetic tape
  • 8:48 - 8:53
    recorder. It's a lovely device. And it was
    used popularized in World War 2 by the
  • 8:53 - 8:59
    Nazis who used it to chop up propaganda
    and so on. And after the World War, after
  • 8:59 - 9:06
    the World War and the BBC took on it, took
    it on themselves to try and develop a
  • 9:06 - 9:12
    version of this. So this is a relatively
    modern technology. In the 40s and 50s,
  • 9:12 - 9:17
    it started becoming becoming popular and
    it was used for real to real broadcasting,
  • 9:17 - 9:22
    right. Before this, it was grammophones.
    But a bunch of - so they were used in
  • 9:22 - 9:26
    music studios and they were relatively
    expensive. As it became cheaper, a bunch
  • 9:26 - 9:35
    of music hackers saw its potential to do
    something more than just line it up. So
  • 9:35 - 9:39
    these hackers got their hands on a bunch
    of these and a bunch of these magnetic
  • 9:39 - 9:45
    tape recorders. And as people want to do
    with technology that they get their hands
  • 9:45 - 9:50
    on it. They started to fuck with it in a
    new and very exciting ways. And what they
  • 9:50 - 9:55
    did is they they as a movement in Paris
    and then early 1940s called musique
  • 9:55 - 9:59
    concrète, which was the first group of
    people who were doing this. Aside from one
  • 9:59 - 10:03
    lonely guy in Egypt as well. But there was
    like the epicenter of this was - is in
  • 10:03 - 10:09
    Paris. And what you do is you see the the
    actual tape there. You use a razor blade
  • 10:09 - 10:14
    to cut it. And then you can, for example,
    flip it over, tape it back together, and
  • 10:14 - 10:19
    then you've got one piece that's
    backwards. Right. OK. And using that
  • 10:19 - 10:22
    technique, I'll show you how actually you
    this is it.
  • 10:22 - 10:28
    sounds playing
    OK, so not only can you chop things up and
  • 10:28 - 10:33
    turn them around, you can speed them up
    and slow them down. This gives you - this
  • 10:33 - 10:38
    seems - so, basically, if you do it
    faster, it will give you a higher tone.
  • 10:38 - 10:42
    And if you do it slower, if you slow it
    down, it will be lower. OK. We all know
  • 10:42 - 10:46
    this kind of instinctually now. But back
    then, this was fellow. This was completely
  • 10:46 - 10:51
    revolutionary. You could make sounds that
    were not existing in nature. Take, for
  • 10:51 - 10:56
    example, the plucking of a violin string,
    okay, you pluck a violin string. And it
  • 10:56 - 11:00
    comes on quick. It's like boom. And then
    if you let it die off, there's a "laaa".
  • 11:00 - 11:05
    So what we call that in music is a sharp
    attack on a long delay. And that's how a
  • 11:05 - 11:09
    lot of musical instruments or natural
    science will work. OK. They will fade off,
  • 11:09 - 11:15
    OK. But using this technology, you could
    switch it around. So it had the
  • 11:15 - 11:21
    opposite effect. So like "uooom" the long
    attack and a short delay. So you could
  • 11:21 - 11:26
    create sounds that are not found in nature
    now, which is extraordinary. And at the
  • 11:26 - 11:28
    same time, there was the advent of
    something called field recording, which
  • 11:28 - 11:32
    was you could go outside instead of having
    to record in a studio. You could have a
  • 11:32 - 11:37
    physical piece of equipment that you could
    carry around with you and a microphone, so
  • 11:37 - 11:42
    you could go and record sounds outside.
    Found sound is what we call that. Then you
  • 11:42 - 11:45
    could take it back to the studio, chop it
    up with a scalpel, sellotape it back
  • 11:45 - 11:50
    together, rerecord it, and you could
    create... This is just you know, it's just
  • 11:50 - 11:56
    a huge, vast new set of tools that you can
    work with as somebody who's making music.
  • 11:56 - 12:01
    Now the first people doing this were, as I
    say, these French guys in Paris
  • 12:03 - 12:08
    and in musique concrète. And they
    were doing it. And due to modern music,
  • 12:08 - 12:11
    digital preservation techniques, you can
    hear these, the sounds they were making on
  • 12:11 - 12:15
    YouTube. You can spend some time and
    listen to that. And I won't lie, they
  • 12:15 - 12:21
    sound pretty awful. Nobody wants to listen
    to that. I mean, unless you're a true
  • 12:21 - 12:25
    enthusiast. But it's not it's not about
    the music they were making, is about the
  • 12:25 - 12:28
    techniques that they were creating, their
    experimentation sounded terrible but
  • 12:28 - 12:35
    actually was incredibly influential. We
    use sampling now as just an ordinary
  • 12:35 - 12:41
    thing, but this was the technology behind
    it. It really came to a head in the 1960s
  • 12:41 - 12:47
    when Beatle - the Beatles were the first
    people to use this technique on "Tomorrow
  • 12:47 - 12:52
    Never Knows". Now, normally, well, I would
    play this, but when I did, at a talk
  • 12:52 - 12:55
    similar to this at the Hackaday Super
    Conference, they uhm they pulled my
  • 12:55 - 12:59
    livestream because there was a 10 second
    snippet of the Beatles. So I've decided
  • 12:59 - 13:04
    not to risk it today. But you can look up
    "Tomorrow Never Knows" and you can hear
  • 13:04 - 13:09
    these "woauum, woauum, woauum" kind of
    sounds. And that's actually flipped.
  • 13:09 - 13:13
    That's just flipped sounds that the - all
    of the Beatles brought in sounds from
  • 13:13 - 13:17
    their home. They flipped it around,
    speeded up and slowed it down. There's a
  • 13:17 - 13:21
    famous like very high pitched
    "hiehiehiehiehie" sound in that song and
  • 13:21 - 13:25
    it's just Paul McCartney laughing and
    they've manipulated it using sticky tape
  • 13:25 - 13:29
    and scalpels. Anyway, so that was the
    beginning of these new production
  • 13:29 - 13:33
    techniques, right? You can use these in
    modern music, you know, when you're in
  • 13:33 - 13:37
    your Ableton or your Logic or whatever.
    You know, those are just standard
  • 13:37 - 13:43
    features. But this was the beginning of
    it. And it's incredibly influential. I could
  • 13:43 - 13:48
    follow it down this path. But I'm
    actually going to take this and
  • 13:48 - 13:52
    leave them to go on with modern mainstream
    production. And I'm going to talk about
  • 13:52 - 13:57
    this woman instead. Who was one of my
    favorite things about hacker culture is
  • 13:57 - 14:02
    the way that we learn from each other and
    the way that we rev off of each other's
  • 14:02 - 14:06
    work. And so I'm gonna go slightly
    sideways and talk about this artist and
  • 14:06 - 14:12
    engineer. Her name is Daphne Oram, and
    who's heard of Daphne Oram? All right.
  • 14:12 - 14:20
    Like ten of you. Which is more than usual,
    actually, to be honest. So Daphne Oram is
  • 14:20 - 14:25
    - everyone should know her name and that's
    why I never shut up about her. She was a
  • 14:25 - 14:31
    musician and physicist, an electronics
    engineer who was unfortunate enough to be
  • 14:31 - 14:40
    a woman. And was - has a pretty tragic
    work history. But she... she's one of the
  • 14:40 - 14:44
    iconic figures of early electronic music.
    She should be as well-known as any of the
  • 14:44 - 14:50
    - as Moog or whatever. But anyway, so
    she's a trained musician and she got a job
  • 14:50 - 14:54
    at the BBC queuing up these reel to reel
    magnetic tape recorders, which is actually
  • 14:54 - 15:01
    a pretty big deal at the time for women as
    well. So she would. She went on a training
  • 15:01 - 15:06
    course to Paris and - just studio
    recording techniques. You know, standard
  • 15:06 - 15:12
    corporate training. Right. And while she
    was there I believe she met some of the
  • 15:12 - 15:16
    people behind the musique concrète. And
    she was basically and they showed her what
  • 15:16 - 15:20
    they were doing. And it totally blew her
    mind. She was like, oh, my God, I will
  • 15:20 - 15:23
    take this back to the BBC. It's gonna be
    so cool. I'm going to revolutionize
  • 15:23 - 15:28
    everything. It's gonna be awesome. She
    took it like that. And predictably enough,
  • 15:28 - 15:35
    everyone was like, no, go back to pressing
    buttons. So she did. But she also would
  • 15:35 - 15:39
    run around at the BBC late at night after
    hours stealing bits of equipment from
  • 15:39 - 15:44
    other people's studios and wheeling them
    into her own studio. And she would
  • 15:44 - 15:49
    experiment with all these musique concrète
    methods. And she was an electronics
  • 15:49 - 15:54
    person, as well, and she was one of the
    first people in the world to make purely
  • 15:54 - 15:57
    electronic music, because she was one of
    the first instances of someone who
  • 15:57 - 16:03
    recorded her oscilloscope and then started
    using that for compositional purposes as
  • 16:03 - 16:08
    well. And she was doing this for maybe
    five, six, seven years. And at the end of
  • 16:08 - 16:12
    that, she started to get some interest.
    She managed finally to convince somebody
  • 16:12 - 16:17
    to give her a commission to create some
    incidental music for a piece of - for a
  • 16:17 - 16:24
    show. And erm and it was a success. Also
    people hated it. Of course. But enough
  • 16:24 - 16:29
    people wanted her to repeat it that
    eventually the BBC gave her her own studio
  • 16:29 - 16:35
    which is like absolutely, you know, out of
    the question for someone in the fifties,
  • 16:35 - 16:42
    for a woman in the 50s. And so she she was
    starting to make this but she erm
  • 16:42 - 16:45
    unfortunately at this point she got the
    BBC Radiophonic Workshop, which is one of
  • 16:45 - 16:51
    the most iconic sound design workshops and
    studios in the whole history of music
  • 16:51 - 16:56
    technology. So she starts this workshop,
    the BBC Radiophonic Workshop, but a year
  • 16:56 - 17:05
    later she leaves to start her own artists
    practice because they - they said she said
  • 17:05 - 17:10
    they wanted my ideas and they wanted my
    work but they didn't want me. So she had
  • 17:10 - 17:13
    to leave her life's work. And she was
    largely erased, actually, from everything
  • 17:13 - 17:19
    that she did, even though she founded this
    iconic this absolutely iconic workshop.
  • 17:19 - 17:24
    And she went off and created. She didn't
    have a sad life after that. She - she went
  • 17:24 - 17:30
    off and created em, this wild synthesiser,
    which is in the London Science Museum. And
  • 17:30 - 17:35
    I was like instead of she she loved
    looking at wave forms of music. So she
  • 17:35 - 17:38
    thought she would use watercolor to draw
    the wave forms and then have a synthesizer
  • 17:38 - 17:41
    interpret those wave forms. And that's
    called the Oramics Machine is like
  • 17:41 - 17:46
    absolutely wild. You can look that up on
    the Internet as well. It's cool to look
  • 17:46 - 17:52
    at. So, yeah, she's becoming a bit more
    popular now because of the work of some of
  • 17:52 - 17:56
    the guys at the Radiophonic Workshop who
    still exist. Some of the old guys who go
  • 17:56 - 18:00
    around telling cool stories about them.
    And but also because of the woman she
  • 18:00 - 18:06
    helped bring in who stayed after she left.
    And she's quite famous now because of
  • 18:06 - 18:10
    something I'll show you. It's this lady.
    And this is Delia Derbyshire, who's head
  • 18:10 - 18:15
    of Delia Derbyshire. A lot more of you. I
    thought so. Now, Delia Derbyshire again
  • 18:15 - 18:18
    the same? She's got a maths and music
    degree. She couldn't get a job, but she
  • 18:18 - 18:22
    ended up basically pestering them into
    letting her do some interning at the
  • 18:22 - 18:28
    Radiophonic Workshop and eventually got a
    job there. And then she was the arranger
  • 18:28 - 18:34
    and made the instrumentation for this. Now
    I'm going to play this for you. Before I
  • 18:34 - 18:40
    do, I want you to think about the fact
    that at the time every sound had to be
  • 18:40 - 18:46
    physically cut and sticky taped together,
    every sing-. And there's no multi-track
  • 18:46 - 18:51
    recorders back then either. OK. So you
    have to. It's an absolutely enormous
  • 18:51 - 18:55
    process of recording the sounds,
    stretching the sound, cutting the sounds,
  • 18:55 - 18:59
    sticking it back together, making on a
    reel, recording that onto a separate reel.
  • 18:59 - 19:02
    Then you've got this and then you add more
    sounds and then you have like several
  • 19:02 - 19:08
    tapes that you have to condense into each
    other without multi-track technology. OK.
  • 19:08 - 19:14
    They're literally on different machines
    shouting "Go" at each other. And that's
  • 19:14 - 19:17
    how they recharged multi-track. But she
    was very blasé about it. It was kind of amusing
  • 19:17 - 19:21
    because it seems ridiculous to me now
    to be able to compose a piece of music
  • 19:21 - 19:27
    like that, like a jigsaw puzzle. But
    she just shrugged and said, well,
  • 19:27 - 19:35
    seemed to work. I find that kind of charming
    but yes. So that's. Oh, no. Why didn't it play?
  • 19:35 - 19:37
    low volume static noise
  • 19:37 - 19:45
    Oh, no. Huh, goddamned. Well I'm gonna
    play it for you anyway.
  • 19:45 - 19:49
    Oh, it's playing! Oh good, it just took a minute.
  • 19:49 - 20:00
    Doctor Who Theme playing
  • 20:00 - 20:04
    [over the music] No theremin. No
    synthesizers existed. This was literally
  • 20:04 - 20:13
    just tapes. And she also made her own
    instruments so she [inaudible], including
  • 20:13 - 20:17
    my favourite which is called the
    wopulator(?). And that just a good name
  • 20:17 - 20:24
    Yeah, so uhm, they actually used a lot of
    electronic engineering gear in their work.
  • 20:24 - 20:28
    Anyway, we know how this goes. And I don't
    want to get another copyright violation.
  • 20:28 - 20:32
    Doctor Who Theme stops
    So let's move on. I did actually want to
  • 20:32 - 20:37
    play one of her own songs, so that's her
    commercial work. But she was also an
  • 20:37 - 20:43
    electronic experimental musician of her
    own and on her own accord. And she I think
  • 20:43 - 20:49
    you kind of forget that music in the 50s
    and 60s actually kind of was wild as well.
  • 20:49 - 20:52
    Let's see if we...
    Music playing
  • 20:52 - 20:55
    [talking over music]
    This is one of her tracks from the 60s.
  • 20:55 - 21:13
    Kind of a banger.
    [making sounds]
  • 21:13 - 21:20
    You might even recognize this track,
    because someone did sample it.
  • 21:20 - 21:24
    Die Antwoord literally just rapped over the
    top of that and then released it as a
  • 21:24 - 21:33
    track. She made this for a science fiction
    show that was based on an Asimov story and
  • 21:33 - 21:36
    this remains, but the Asimov story that it
    was made for has been deleted from the BBC
  • 21:36 - 21:43
    archives, which I find to be an absolute
    tragedy. I would love to watch that. If
  • 21:43 - 21:47
    you uhm if you flip it back, the robotic
    sound is singing "praise be to the
  • 21:47 - 21:51
    master".
    Music stops
  • 21:51 - 21:55
    Thank you, Daphne. And so that's the
    that's my story of the BBC Radiophonic
  • 21:55 - 21:59
    Workshop. But I wanted to leave you with a
    quote from one of the BBC Radiophonic
  • 21:59 - 22:03
    Workshop engineers. Unfortunately unnamed
    in the documentary that I watched and I
  • 22:03 - 22:07
    just thought this was kind of a cute
    sentiment because they were making things
  • 22:07 - 22:10
    up. They weren't - they weren't the
    experts in the room. They didn't know what
  • 22:10 - 22:15
    they couldn't do. So they just basically
    managed to mess around with stuff and
  • 22:15 - 22:19
    ended up with something really special and
    really cool and something that was just
  • 22:19 - 22:24
    iconic. You know, some of the biggest
    electronic music acts in the world today,
  • 22:24 - 22:29
    still say that the work at the BBC
    Radiophonic Workshop was one of the big
  • 22:29 - 22:37
    influences in life as well. So. So, yeah,
    that's the BBC Radiophonic Workshop. And I
  • 22:37 - 22:42
    think it's very important that we allow
    for ridiculousness in technology and we
  • 22:42 - 22:48
    allow for ugly noises and we allow for
    stupid things that don't fully - you don't
  • 22:48 - 22:55
    really see what they're for. Like the
    power of them allowing for experimentation
  • 22:55 - 22:59
    that isn't very successful at first or
    doesn't sound successful. The idea is
  • 22:59 - 23:07
    really important. Yeah. So outsiders,
    hooray. That was a golden age. We've got
  • 23:07 - 23:12
    the invention of a new technology and what
    resulted in democratization. You know, the
  • 23:12 - 23:18
    availability of a new technology to a
    reasonable number of people led to this
  • 23:18 - 23:23
    uhm to this amazing sea change in the way
    that people made music, made digital music
  • 23:23 - 23:28
    and analog back then. But, you know, the
    way that we make music was changed by
  • 23:28 - 23:34
    these experimenters. It was definitely a
    golden age for - for new techniques. But I
  • 23:34 - 23:38
    think that we're currently in a golden age
    for people who are working with
  • 23:38 - 23:46
    experimental instruments and experimental
    sound in general. And I think that we. So
  • 23:46 - 23:49
    we've got loads and loads of really
    exciting new technologies that are
  • 23:49 - 23:54
    available. We've got cheap
    microcontrollers. We've we can make our
  • 23:54 - 23:58
    own PCBs. We can make our own
    synthesizers. We can access people, which
  • 23:58 - 24:02
    is which is really crucial. I mean, think
    about Daphne. She didn't learn about
  • 24:02 - 24:06
    musique concrète and she didn't find the
    BBC Radiophonic Workshop until she had a
  • 24:06 - 24:11
    spark of an idea from somebody else. So
    really, it is learning tools, learning
  • 24:11 - 24:16
    type, you know, gaining access to tools,
    learning new techniques and learning and
  • 24:16 - 24:20
    being inspired by other people is really,
    really critical for anything to to really
  • 24:20 - 24:24
    change and to really and to happen. But I
    think that at the moment we've been
  • 24:24 - 24:28
    really, really cool, accessible new
    technologies that more and more people are
  • 24:28 - 24:34
    learning how to use and more and more are
    becoming much simpler as well. And and
  • 24:34 - 24:38
    crucially, people are more accessible. So
    people share, particularly in our
  • 24:38 - 24:43
    community, people share their knowledge
    and very freely. And you don't have to be
  • 24:43 - 24:45
    in the same room to do this. I know a
    bunch of people are listening on the
  • 24:45 - 24:50
    livestream right now. So you don't have to
    be here to learn about things.
  • 24:50 - 24:55
    And you don't have to be in the room to
    lend it - to attend a workshop with
  • 24:55 - 24:59
    somebody. Right. There's these wonderful
    YouTube tutorials now for sharing
  • 24:59 - 25:04
    information. Niche communities are just
    way more accessible through online places.
  • 25:04 - 25:11
    And we've got an incredible community and
    abundance as well. So this is I mean, I
  • 25:11 - 25:14
    shouldn't have put this slide in here but
    it doesn't matter. Uhm so this is this is
  • 25:14 - 25:20
    one of my old hacker spaces. It's Machines
    Room. In uhm in London. And it was where -
  • 25:20 - 25:24
    where the music, technology, one of the
    places where the music tech community in
  • 25:24 - 25:29
    London was centered. And they did some, it
    was there on the London hackerspace, but
  • 25:29 - 25:35
    we did a lot of things. But there's a
    community called the hackoustic that I was
  • 25:35 - 25:39
    involved with. And we used to do a lot of
    events there. I'm saying that the reason I
  • 25:39 - 25:43
    put this slide down was just just to show
    that hacker spaces and maker spaces often
  • 25:43 - 25:48
    have some kind of music technology
    partnerships and those kind of central
  • 25:48 - 25:51
    spaces where you can share things and
    share knowledge and get inspired by each
  • 25:51 - 25:55
    other's work and also hold events is
    really, really crucial. Actually, I do
  • 25:55 - 26:01
    know why I put this slide in. So, so this
    slide the - this this was a wonderful
  • 26:01 - 26:07
    space for uhm for three years. And then
    the landlord raised the rent four times
  • 26:07 - 26:15
    and this amazing community of artists and
    designers and music hackers was removed,
  • 26:15 - 26:19
    and at the same time, the London hackspace
    moved from central London to west London
  • 26:19 - 26:23
    and a bunch of other hacker spaces and fab
    labs closed as well just because of how
  • 26:23 - 26:29
    expensive the center of London had had
    become. And there's just as a direct
  • 26:29 - 26:34
    result of that, I moved to Berlin. So like
    this is there by, by, uhm by allowing this
  • 26:34 - 26:38
    kind of gentrification of our hackerspaces
    we actually do destroy community as much
  • 26:38 - 26:45
    as we can create community online as well.
    Like this. So this is uhm this is an
  • 26:45 - 26:49
    example of awesome online community. This
    is, um, YouTube uhm video from someone
  • 26:49 - 26:53
    from the London music tech hacker scene
    and probably the most famous person from
  • 26:53 - 26:58
    it. And it's a guy called Sam who goes by
    "Look Mum No Computer" on the Internet.
  • 26:58 - 27:02
    And he he's an electronic engineer and
    general purpose weirdo. Which is why I
  • 27:02 - 27:08
    like him. And this is one of his
    creations. He made a Furby synth, which is
  • 27:08 - 27:14
    as horrific as you imagine, if not more
    so. So don't look that up. I mean, do look
  • 27:14 - 27:18
    that up. But it is genuinely be prepared
    to not have a nice time. But he doesn't
  • 27:18 - 27:22
    just show his instruments. He doesn't just
    perform with them. He he does really
  • 27:22 - 27:26
    awesome electronics teardowns as well. So
    I've learned a bunch of stuff from
  • 27:26 - 27:30
    watching his videos and looking at
    actually how he's done them. And that's
  • 27:30 - 27:34
    something that's really exciting. I mean,
    like maybe 20 years ago, I wouldn't have
  • 27:34 - 27:37
    had access to this kind of knowledge. I
    just would have I probably wouldn't have
  • 27:37 - 27:41
    even known that I like this kind of stuff,
    you know, wouldn't have been exposed to
  • 27:41 - 27:44
    it. And then I certainly wouldn't... You
    know, I've been going down my my local pub
  • 27:44 - 27:49
    saying, hey, he wants to work on, uh, on a
    weird Furby instrument with me. And they'd
  • 27:49 - 27:54
    be like, well, no. So it's kind of nice to
    be able to show your weird passions with
  • 27:54 - 27:58
    the people on the Internet. And then, of
    course, we have, we're at one of these.
  • 27:58 - 28:03
    This is me and my friend Phoenix. We've
    done a fair bit of music tech hacking
  • 28:03 - 28:09
    together. And this is actually the British
    version of Congress, EMF camp. I guess
  • 28:09 - 28:12
    it's the version of Chaos camp, actually.
    But so yeah, EMF camp, which is actually
  • 28:12 - 28:17
    in 2020 this year. It's a yes. It's really
    cool small hacker festival or but these
  • 28:17 - 28:22
    kind of spaces and these kind of events
    really allow. I mean, I've learned so much
  • 28:22 - 28:28
    just by being here the last couple of
    days. And every time we do this, we should
  • 28:28 - 28:32
    cherish and we should cherish the hacker
    spaces and the events. And we should also
  • 28:32 - 28:36
    support people like Sam, who makes his
    living through Patreon and on YouTube, you
  • 28:36 - 28:41
    know, so by supporting maker spaces and
    events and also by supporting individual
  • 28:41 - 28:46
    people who are putting the effort in to
    create and share work, I think and we can
  • 28:46 - 28:52
    cherish this community. OK. Onto the final
    bit. I'm going to show you some - some of
  • 28:52 - 28:58
    the cool projects that I've been working
    on with other people. But the reason I've
  • 28:58 - 29:03
    chosen the ones that I'm showing you is
    because they are also using some of my
  • 29:03 - 29:08
    favorite ways that you can hack on
    instruments. So I figured I'd show you a
  • 29:08 - 29:13
    project, but also show you how to make,
    you know, how you can have a go at it. So
  • 29:13 - 29:18
    recently I've lived in London and Berlin,
    and one of my favorite things to do is
  • 29:18 - 29:24
    when I'm in a space is to make an
    instrument in the context of two people's
  • 29:24 - 29:29
    work, two or more people's work. I always
    find like my work is always way better if
  • 29:29 - 29:35
    I'm collaborating with somebody else. So
    you know what they do and what I do
  • 29:35 - 29:38
    smushed together to create something
    that's better than either of us could have
  • 29:38 - 29:44
    done on our own. And I think this is a
    good example if it will play and this is
  • 29:44 - 29:46
    one of my first sonic soul circuits
    sculpture creatures.
  • 29:46 - 29:52
    plucking sounds
    This started off as a hack just overnight
  • 29:52 - 30:01
    hack with my composer friend Andrew Hockey
    and Drew Fustini from Oshpark and myself,
  • 30:01 - 30:05
    obviously, and we worked together
    overnight to create this. This is a
  • 30:05 - 30:09
    circuit sculpture. If you don't know what
    a circuit sculpture is, it's basically uhm
  • 30:09 - 30:14
    instead of putting your circuit inside of
    a box, all of the parts or the key parts
  • 30:14 - 30:20
    of it are shown and are actually
    celebrated as art in their own light. And
  • 30:20 - 30:23
    so that's what a circuit sculpture is. And
    there's a couple of wonderful people and
  • 30:23 - 30:29
    there is this guy called Mohit(?) who
    makes really beautiful things. He's living
  • 30:29 - 30:35
    in San Francisco. And then this guy called
    Giri(?), who is in Prague, I want to say.
  • 30:35 - 30:42
    And they make really, really awesome,
    tiny, neat things. But I I'm not tiny and
  • 30:42 - 30:47
    neat, so I make big, massive and messy
    things. So this is the first one I made.
  • 30:47 - 30:50
    It was really interesting to me. I really
    like capacitive touch as a technology and
  • 30:50 - 30:56
    it's can be unreliable, but I find it kind
    of really fun to work with. And it's very
  • 30:56 - 31:02
    intuitive for a musician. And then that
    led to me developing a second creature.
  • 31:02 - 31:08
    And I'm really inspired by kind of utopian
    science fiction. And I wanted to make a
  • 31:08 - 31:12
    series of creatures that inhabited the
    same world and sung when you touch them.
  • 31:12 - 31:17
    So this was the second in the series. This
    is a more traditional instrument. I mean,
  • 31:17 - 31:21
    obviously, it's still weird. It's more
    traditional in the - past one, the second
  • 31:21 - 31:27
    one, the first one was generative in some
    way, like semi generative. And this one is
  • 31:27 - 31:31
    more like one note per limb with two modes
    of modulation. This is a bass.
  • 31:31 - 31:46
    synth bass sound playing
    "wobb wobb wobb".
  • 31:46 - 31:59
    Helen chuckles
    So that's my base creature, which I'm
  • 31:59 - 32:04
    actually developing for a real musician
    now and a woman, amazing bassist called
  • 32:04 - 32:07
    Ayse Hassan who is the basis for the
    Savages and just was on tour with the
  • 32:07 - 32:13
    Pixies and I'm going to - I'm making her a
    stage presence one. And so she's going to
  • 32:13 - 32:17
    be able to play it, but that's gonna be
    more generation based as well. But it's
  • 32:17 - 32:22
    kind of interesting to to try and create
    something that in its functionality is
  • 32:22 - 32:28
    very traditional, but in its form is
    really weird. And that's kind of fun to
  • 32:28 - 32:35
    play with. But now my latest one is
    another creature. But this is kind of like
  • 32:35 - 32:41
    an abstract sensicle pod. It's gonna be
    human sized. And each of the limbs will
  • 32:41 - 32:45
    pay a different part of the choral
    arrangement. And then there's like some
  • 32:45 - 32:49
    kind of like sunlight feature at the top
    where you can modulate it by touching the
  • 32:49 - 32:54
    copper rods. I've actually made a
    prototype, which you can listen to. So
  • 32:54 - 32:58
    this is this is the latest version of one
    of the limbs of the tentacle, which I made
  • 32:58 - 33:03
    and it just made it for the form. But then
    everybody seems to really like cuddling
  • 33:03 - 33:08
    it. It's very comforting. So I decided to
    make it purr after I'd finished
  • 33:08 - 33:13
    prototyping. If you want to listen to my
    purring tentacle afterwards, you can. It
  • 33:13 - 33:18
    does sometimes work, but I should say
    actually. Hello. So this is it. This is,
  • 33:18 - 33:22
    um. This is machine embroidered conductive
    thread so that - that is able then to
  • 33:22 - 33:27
    detect capacity. That's a capacitive touch
    sensor essentially - It's a sensicle. And
  • 33:27 - 33:31
    so yeah you can see that afterwards if you
    want. It mostly works. I made it yesterday
  • 33:31 - 33:38
    so that's quite fine. But again, you know,
    I would not have been able to create the
  • 33:38 - 33:43
    intricate sounds without the help of my
    composer friend, and I would not have been
  • 33:43 - 33:46
    able you know this and I would not been
    able to get the implementation that I
  • 33:46 - 33:51
    wanted onto the beagleboard whithout erm,
    Drew. And so it's, it's, it's, it's really
  • 33:51 - 33:55
    nice to kind of like sit together and mash
    up your mash up your skills.
  • 33:55 - 34:00
    bottles falling over
    Now, these all use one of these and this
  • 34:00 - 34:07
    is another one of my instruments. This is
    a wearable, flexible PCB, it's gonna be a
  • 34:07 - 34:12
    vocoder, but it's not finished yet. But.
    But the reason I'm showing you that is
  • 34:12 - 34:17
    because that's the sensor that I use. This
    is a they call it the trill. It's
  • 34:17 - 34:21
    essentially like if anybody viewed any of
    you who used capacitive touch before, you
  • 34:21 - 34:28
    probably used an MPR121 sensor. This is
    like an MPR121 sensor ++. It's much more..
  • 34:28 - 34:34
    they've got... a) it's got like 20
    something pins, which is wild and it's way
  • 34:34 - 34:38
    more sensitive as well. So I find it
    really really great. So if anybody's doing
  • 34:38 - 34:41
    stuff with cap touch and they're having
    some problems with it: a) make sure you
  • 34:41 - 34:46
    ground it and b) have a go on that trail.
    It's like 10 euros. I think that, that
  • 34:46 - 34:50
    sensor. And it is done by bela. You can
    see one of their boards there. Now I'm
  • 34:50 - 34:53
    gonna do a whole slide about bela and Fan
    Girl about them because they're my
  • 34:53 - 34:59
    favorite technology at the moment to use
    for embedded systems, for embedded
  • 34:59 - 35:03
    instruments. And this is like the size,
    this is this big. It is based on the
  • 35:03 - 35:07
    pocket beagle, which is the size of a
    small Altoids tin. So it's very, very
  • 35:07 - 35:13
    small. But it runs, it runs, it's a full
    Linux computer and is really, really
  • 35:13 - 35:17
    awesome. Super, super responsive, super
    low latency, which is really important
  • 35:17 - 35:22
    when you're creating instruments. But also
    the cool thing is it runs this. This is
  • 35:22 - 35:26
    PureData. It's a visual programing
    language for sound creation. A lot of
  • 35:26 - 35:33
    artists and sound designers and music
    creators, they use this already. You
  • 35:33 - 35:35
    might. This is very similar to something
    called Max, actually made by the same guy.
  • 35:35 - 35:42
    But this one's open source. Yeah. So and
    so that's bela and PureData. Definitely
  • 35:42 - 35:47
    worth checking out if you're interested in
    instrument design. The reason the bela is
  • 35:47 - 35:52
    special is because, because of the
    latency, but also because no other... So
  • 35:52 - 35:56
    you can't get a microcontroller that will
    run PureData except for the Raspberry Pi
  • 35:56 - 36:01
    does. But the latency on the Raspberry Pi
    is like meeh. So I would always suggest if
  • 36:01 - 36:09
    you're doing something. The bela and
    PureData is a nice combo. OK. That's that
  • 36:09 - 36:14
    one. Then the other project I wanted to
    talk to you briefly about is, is this is
  • 36:14 - 36:17
    Ariana Grande, who you probably don't know
    who she is, but anyone under the age of 13
  • 36:17 - 36:20
    certainly will. And here she is demoing
    and is called MI MU glove.
  • 36:20 - 36:21
    music playing
    [talking over music]
  • 36:21 - 36:30
    It's a gesture control. I say yes, gesture
    control. And she's controlling, she's
  • 36:30 - 36:37
    doing looping. She's doing effects using
    gestures. Obviously, gestures, various
  • 36:37 - 36:40
    gestures. Thank you, Ariana.
    music stops
  • 36:40 - 36:44
    So that's that's the that's the. This is
    what she's using here. And this is coming
  • 36:44 - 36:49
    out of London. About of the music tech
    company called MI MU, that was originated
  • 36:49 - 36:55
    by Imogen Heap, if you know her. And I saw
    the Ariana video and something I didn't
  • 36:55 - 36:58
    mention is I actually do quite a lot of
    teaching as well. And when I saw that
  • 36:58 - 37:02
    Ariana video, I just thought I was like,
    oh, my God, if I showed this to a 12 year
  • 37:02 - 37:07
    old girl and told them we could make one,
    they were going to lose their mind. So
  • 37:07 - 37:10
    these cost like five grand, though. So I
    don't think I could get one of these in
  • 37:10 - 37:15
    the classroom. So I just messaged Imogen
    and asked her if I could make a children's
  • 37:15 - 37:26
    version. And so I did. She said yes. And
    she - we, this is this is a wonderful
  • 37:26 - 37:32
    piece of technology called the micro:bit.
    And it's a DIY, it's like my first
  • 37:32 - 37:36
    microcontroller that is made by the BBC.
    It's like 10 pounds. It's very, very
  • 37:36 - 37:42
    cheap. It doesn't do a lot. But what it
    does, it does very well and very simply.
  • 37:42 - 37:49
    And I was able to make an approximation of
    a five thousand dollar glove with a ten
  • 37:49 - 37:55
    dollar microcontroller, which is nice.
    That's what the core of the product that I
  • 37:55 - 38:01
    made is actually in. But. I haven't got
    the time to talk to you about that. That's
  • 38:01 - 38:04
    my leather robot unicorn. I gesture
    control, but I can't tell you about that.
  • 38:04 - 38:07
    This is another artist, got no time for
    that. So we're getting onto this last one.
  • 38:07 - 38:15
    So basically I was able to - with one
    bridge, one micro:bit and a little bit of
  • 38:15 - 38:19
    code to get it to work on professional
    music software. And this is a musician
  • 38:19 - 38:25
    called Bishi who's really awesome and this
    is her using my ten dollar hack.
  • 38:25 - 38:29
    music playing
    [talking over music]
  • 38:29 - 38:35
    To do very similar things. To the 5000
    dollar. And of course, that's not stadium
  • 38:35 - 38:41
    level. Ariana claimed they couldn't use
    that on tour. But it's it was a fun
  • 38:41 - 38:46
    project that we hacked together.
    music stops
  • 38:46 - 38:52
    And that is that's my time. I have done
    all of it, by the way. All of this, how I
  • 38:52 - 38:57
    did that. And that's all on my GitHub. All
    of the code. If you've already got a
  • 38:57 - 39:02
    micro:bit, you can do, you can do it
    yourself or you can get the kits for like
  • 39:02 - 39:06
    30 bucks. It's not very expensive. So all
    that's on my GitHub along with some weird
  • 39:06 - 39:11
    factory signs of things. And you can
    follow along on on my weird electronic
  • 39:11 - 39:17
    adventures on my Twitter. I'm pretty
    reactive. So say hi to me and I'll be
  • 39:17 - 39:21
    hanging around here if you want to listen
    to my tentacle. So the end, okay.
  • 39:21 - 39:24
    applause
  • 39:24 - 39:38
    Herald: Helen Leigh, woo. Thank you, Helen,
    for his fantastic presentation. I'm
  • 39:38 - 39:43
    wondering actually, how are we gonna play
    that thing there? What it's like. I had a
  • 39:43 - 39:49
    questions here. No. Yes. Yes. Online, of
    course. They are far more, more speedy
  • 39:49 - 39:53
    than we are. Shoot!
    Signal Angel: So the question from the
  • 39:53 - 39:59
    Internet is: Have you ever considered
    creating music without human interaction?
  • 39:59 - 40:01
    Helen: Yes.
    laughs
  • 40:01 - 40:08
    Her: Okay then, next one.
    Hel: Thank you. Good night. No, I mean,
  • 40:08 - 40:14
    I'm personally I'm a very tactile person
    and so I like creating instruments that
  • 40:14 - 40:22
    you... that you stroke that are
    affectionate almost and kind. I like
  • 40:22 - 40:26
    giving the things that I create some kind
    of persona and that you interact with
  • 40:26 - 40:30
    them. However, a lot of people use...
    there's a lot people doing really
  • 40:30 - 40:35
    interesting things with generative, non-
    human interactive art. In fact, the
  • 40:35 - 40:39
    composer friend that I was talking about,
    Andrew Hockey, who's done a lovely... He's
  • 40:39 - 40:44
    haked a musical marble run and that is
    just automated. I mean, when the marbles
  • 40:44 - 40:48
    go down, the marble run. It will trigger
    generative signs, which is really, really
  • 40:48 - 40:54
    cool. There's lots of people doing it. But
    for me personally, I just I know. I like.
  • 40:54 - 40:57
    I like touching the objects that I make.
    You know, I'm the kind of strange person
  • 40:57 - 41:01
    who walks around a craft store with a
    multimeter kind of like touching things
  • 41:01 - 41:04
    and figuring out if they're conductive,
    like adequately conductive.
  • 41:04 - 41:08
    Her: You're measuring out...
    Hel: Yeah. So for example, in fabric
  • 41:08 - 41:11
    stores, there might be something that's
    conductive. That's not actually built as
  • 41:11 - 41:15
    conductive. Or I'll often go to art stores
    and craft stores or architectural supply
  • 41:15 - 41:21
    stores. And you can find you know, you
    don't have to go to Conrad. You can go to
  • 41:21 - 41:26
    Modulor with your multimeter. If I just
    like you can, you know see if it's
  • 41:26 - 41:29
    conductive or it's not.
    laughs
  • 41:29 - 41:34
    Herold: We believe you. I'm just imagining
    you there.
  • 41:34 - 41:38
    Helen: Oh, yeah. No, it's...
    Herold: At a flea market.
  • 41:38 - 41:41
    Helen: I've had some strange looks.
    laughing
  • 41:41 - 41:45
    Herold: That question here from number two
    please here in the front.
  • 41:45 - 41:50
    Mic 2: Have you also created instruments
    that actually work with the physicality of
  • 41:50 - 41:58
    the object that you have built instead of
    triggering some processing?
  • 41:58 - 42:07
    Helen: So actually, you mean...
    Mic 2: Like what if the tentacle itself,
  • 42:07 - 42:11
    the sound it produces would be amplified
    and somehow that, the base of the
  • 42:11 - 42:17
    processing of the actual...
    Helen: Oh, you mean more acoustic. Yeah.
  • 42:17 - 42:21
    Actually when the tentacle is done it will
    have some kind of physical feedback loop
  • 42:21 - 42:28
    in it that will be reactive to its uhm, to
    its space, to its personal space even as
  • 42:28 - 42:31
    well. So actually the cool thing about
    capacitive touch technology is if you get
  • 42:31 - 42:37
    the thresholding right, you can not just
    sense touch. You can sense proximity and
  • 42:37 - 42:41
    that kind of also very cool how many
    people are in the room as well. So you can
  • 42:41 - 42:45
    get it to react quite... not uniformly,
    but you can get it to react quite nicely
  • 42:45 - 42:51
    to its environment and also the
    way that people are manipulating it as
  • 42:51 - 42:55
    well. And you can also code some cool
    things into that as well. So basically
  • 42:55 - 43:00
    based on, you know, like the number of
    touches. How often people have played with
  • 43:00 - 43:04
    it and, you know, and then and how people
    have played with it. And get that type of
  • 43:04 - 43:08
    feedback in to the music that it's making
    in a generative fashion. There's lots of
  • 43:08 - 43:11
    cool things that I want to do with this
    next sculpture. But yeah
  • 43:11 - 43:12
    laughs
    Mic 2: Thanks.
  • 43:12 - 43:20
    Herold: I'm so sad. I really have to spoil it
    here. Really... we have to shut this now.
  • 43:20 - 43:27
    And I would like you to ask do to talk to
    her personally. Here next to the stage.
  • 43:27 - 43:31
    Thank you all for being here. Thank you.
    Thank you. And leave for this fantastic
  • 43:31 - 43:33
    presentation on.
  • 43:33 - 43:34
    applause
  • 43:34 - 43:35
    36c3 postroll music
  • 43:35 - 44:00
    Subtitles created by c3subtitles.de
    in the year 2021. Join, and help us!
Title:
36C3 - Hackers & makers changing music technology
Description:

more » « less
Video Language:
English
Duration:
44:00

English subtitles

Revisions