36C3 preroll music Herald: But thanks that you all are here. Actually, since it's all teardown moment, still, we have enough, we have lots of people here. Interesting. This is as well an interesting talk because it's Helen Leigh who's going to present this. Actually, give us an overview actually about what hackers, you know, in music meant actually in the history. So to give an overview, if I understood this well, she gives certain examples. And I think she's gonna kick this a little bit further because she's going to talk a little bit about her current work and future objectives. So I would fasten seat belts, I would say. Yes. Helen Leigh. Give her a warm applause. applause Helen: Hello? Yep. So I'm Helen. This is if you want to follow my stuff or download any of my things that I mentioned in the talk about GitHub and various plots of my work on Twitter. So here we go. OK. Right. I am going to talk to you today about we're gonna give you a story. I'm gonna give you a story about how a group of music hackers in the 1940s changed the face of music technology forever and how they didn't know anything by what they were doing. But they still manage to do some incredibly cool things by just disregarding and being really awesome hardware hackers. I'm also gonna give you an overview of some of the coolest projects coming out of London and Berlin at the moment. So I've been... I'm living in Berlin at the moment, but I was active in the music hacking scene in London for a long time as well. So I'm going to show you some cool projects. And before I start off on my story and cool projects I'm going to just introduce myself. I am a creative technologist, which is a ridiculous buzzword. But people like to put you in a box. But I'm basically a massive nerd who really likes arty stuff, so I'd like to smash them together. My favorite things to smash together are electronics and hardware and with music technologies. And so with that in mind, I make a lot of strange musical instrument creations, usually very experimental in form. I'll show you some of that as well. This is one of my experimental instruments. I make sonic psycho sculpture creatures and I've taken them on residencies in London, Shenzen and Copenhagen. And I just really like experimenting with what a musical instrument looks like. And not so much what it sounds like. I mean, I am into other people's noise art. But for me, I like my instruments to sound melodic. But yeah, form, I'm very interested in experimenting with. I also really like at the moment - this is made out of brass. And I've made a lot of stuff with different metals. But at the moment, I'm on a big soft circuit kick. And so I'm experimenting with electronic embroidery and soft robotics to make kind of kinetic, sculptural, squishy creature things. And I'll show you some of that later, too. And obviously, this doesn't pay my rent, shockingly. So I also do some product design and a lot of curriculum based things, remember, I'm a writer as well. So this is a product that I designed. That's actually my hand on the box. Very exciting. And it's a wearable instrument for children sold by PIMORONI and Adafruit and et cetera. And it's a DIY wearable gesture based instrument for children to learn how to code with. And I designed that with Imogen Heap. And I'll tell you about that cool project later. But that's something I do. And I also do a lot of writing. This is a still from one of my books I wrote recently. Last year it came out, one called The Crafty Kid's Guide to DIY Electronics, where I teach basic electronics through the medium of paper craft, origami, sewing and kind of like DIY robotics as well. I also write for Hackaday. I've written for blah blah blah, doesn't matter. I write words for money sometimes. Anyway, that's me. I am going to tell you as one of my favorite stories of music, tech history. I'm going to start off here with this rather pretentious quote from a rather pretentious man who I still kind of love is a guy called John Cage, who most people know him for his experimental compositions and his many and varied writings on on the subject of what is sound and what a sound artist. But he was also pretty early on a hardware hacker. He made experimental instruments. Actually, one of his first famous pieces was him like smashing up a piano and changing that. So he was a composer, but he was also an experimental hardware artist. I mean, he said this. There is no noise. There is only sound. And the reason I put this quote up there is to kind of make you... remind you that all music is made up. Okay. All instruments are inventions. The violin wasn't a violin until probably the 13th century when various instruments that came before it converged and someone using new techniques, new tools. And it starts and it keeps revolving through the ages. Right. And I think you could think of an instrument as a - as a specific thing, but it's really not. We've been messing around with science since we've been humans, basically, and deter with compositions. You might think of classical music mainstays like Stravinsky, Strauss or Debussy as, as these kind of like boring establishment figures, but actually in the day they were seen as avant garde. People walked out of their performances. There were hit pieces about them in the mails. You know, the Daily Mail of the time. So basically, anything that sounds strange to you now or something that's experimental to us could well have an influence in a long reaching way. So, yes, here we are. Oh, I'm going to tell you. But my favorite conspiracy theory as well. So even down to the note A, 440 Hertz, middle A. And it's - It was not even - it was not the letter. Sorry. It was not 440 Hertz until the 1950s when a group of dudes met up in one room in London. And then everybody signed this agreement saying, OK, now an A is 440 Hertz. Before that, a flute in Italy might sound different to a flute in France. You'd have like this small tonal variations. So it wasn't until yeah the 1950s that it became actually the letter A. There's a wonderful series of conspiracy theories around this that actually that they chose 440 Hertz because it's a method of population mind control and there are alternative websites out there, now you can literally go and if you search for like uhm 440 Hertz conspiracies, there are websites that are campaigning like groups that are campaigning for it to be changed for the whole of modern music to be a to be changed. There's one at 432. There's one at 438. And if you're in the 438 camp, because there are opposing camps as well. So if you're in the 438 camp, you're in luck because someone's made a music adjustor. OK, so you can take your track that you've done and you can put it into a converter and it will convert all of your music into 438. So you can do that if you like. And there's even a radical fringe group calling for the middle A to be 538, which is absolutely insane. But there we are, I love it. And so if you ever want to go down a conspiracy theory YouTube black hole, which you probably will do, we're all at camp, uh congress, not camp. You can look at that. But basically my point here is that music is all made up. Instruments are all inventions. So, you know, there are no rules. I'm gonna take you through em - one of the paths, one of the many paths of music history and music hacking. And we're going to look at one piece of hacked technology and how people who played with that and did things with it that they weren't supposed to do changed modern history, modern music production. This is the magnetic tape recorder. It's a lovely device. And it was used popularized in World War 2 by the Nazis who used it to chop up propaganda and so on. And after the World War, after the World War and the BBC took on it, took it on themselves to try and develop a version of this. So this is a relatively modern technology. In the 40s and 50s, it started becoming becoming popular and it was used for real to real broadcasting, right. Before this, it was grammophones. But a bunch of - so they were used in music studios and they were relatively expensive. As it became cheaper, a bunch of music hackers saw its potential to do something more than just line it up. So these hackers got their hands on a bunch of these and a bunch of these magnetic tape recorders. And as people want to do with technology that they get their hands on it. They started to fuck with it in a new and very exciting ways. And what they did is they they as a movement in Paris and then early 1940s called musique concrète, which was the first group of people who were doing this. Aside from one lonely guy in Egypt as well. But there was like the epicenter of this was - is in Paris. And what you do is you see the the actual tape there. You use a razor blade to cut it. And then you can, for example, flip it over, tape it back together, and then you've got one piece that's backwards. Right. OK. And using that technique, I'll show you how actually you this is it. sounds playing OK, so not only can you chop things up and turn them around, you can speed them up and slow them down. This gives you - this seems - so, basically, if you do it faster, it will give you a higher tone. And if you do it slower, if you slow it down, it will be lower. OK. We all know this kind of instinctually now. But back then, this was fellow. This was completely revolutionary. You could make sounds that were not existing in nature. Take, for example, the plucking of a violin string, okay, you pluck a violin string. And it comes on quick. It's like boom. And then if you let it die off, there's a "laaa". So what we call that in music is a sharp attack on a long delay. And that's how a lot of musical instruments or natural science will work. OK. They will fade off, OK. But using this technology, you could switch it around. So it had the opposite effect. So like "uooom" the long attack and a short delay. So you could create sounds that are not found in nature now, which is extraordinary. And at the same time, there was the advent of something called field recording, which was you could go outside instead of having to record in a studio. You could have a physical piece of equipment that you could carry around with you and a microphone, so you could go and record sounds outside. Found sound is what we call that. Then you could take it back to the studio, chop it up with a scalpel, sellotape it back together, rerecord it, and you could create... This is just you know, it's just a huge, vast new set of tools that you can work with as somebody who's making music. Now the first people doing this were, as I say, these French guys in Paris and in musique concrète. And they were doing it. And due to modern music, digital preservation techniques, you can hear these, the sounds they were making on YouTube. You can spend some time and listen to that. And I won't lie, they sound pretty awful. Nobody wants to listen to that. I mean, unless you're a true enthusiast. But it's not it's not about the music they were making, is about the techniques that they were creating, their experimentation sounded terrible but actually was incredibly influential. We use sampling now as just an ordinary thing, but this was the technology behind it. It really came to a head in the 1960s when Beatle - the Beatles were the first people to use this technique on "Tomorrow Never Knows". Now, normally, well, I would play this, but when I did, at a talk similar to this at the Hackaday Super Conference, they uhm they pulled my livestream because there was a 10 second snippet of the Beatles. So I've decided not to risk it today. But you can look up "Tomorrow Never Knows" and you can hear these "woauum, woauum, woauum" kind of sounds. And that's actually flipped. That's just flipped sounds that the - all of the Beatles brought in sounds from their home. They flipped it around, speeded up and slowed it down. There's a famous like very high pitched "hiehiehiehiehie" sound in that song and it's just Paul McCartney laughing and they've manipulated it using sticky tape and scalpels. Anyway, so that was the beginning of these new production techniques, right? You can use these in modern music, you know, when you're in your Ableton or your Logic or whatever. You know, those are just standard features. But this was the beginning of it. And it's incredibly influential. I could follow it down this path. But I'm actually going to take this and leave them to go on with modern mainstream production. And I'm going to talk about this woman instead. Who was one of my favorite things about hacker culture is the way that we learn from each other and the way that we rev off of each other's work. And so I'm gonna go slightly sideways and talk about this artist and engineer. Her name is Daphne Oram, and who's heard of Daphne Oram? All right. Like ten of you. Which is more than usual, actually, to be honest. So Daphne Oram is - everyone should know her name and that's why I never shut up about her. She was a musician and physicist, an electronics engineer who was unfortunate enough to be a woman. And was - has a pretty tragic work history. But she... she's one of the iconic figures of early electronic music. She should be as well-known as any of the - as Moog or whatever. But anyway, so she's a trained musician and she got a job at the BBC queuing up these reel to reel magnetic tape recorders, which is actually a pretty big deal at the time for women as well. So she would. She went on a training course to Paris and - just studio recording techniques. You know, standard corporate training. Right. And while she was there I believe she met some of the people behind the musique concrète. And she was basically and they showed her what they were doing. And it totally blew her mind. She was like, oh, my God, I will take this back to the BBC. It's gonna be so cool. I'm going to revolutionize everything. It's gonna be awesome. She took it like that. And predictably enough, everyone was like, no, go back to pressing buttons. So she did. But she also would run around at the BBC late at night after hours stealing bits of equipment from other people's studios and wheeling them into her own studio. And she would experiment with all these musique concrète methods. And she was an electronics person, as well, and she was one of the first people in the world to make purely electronic music, because she was one of the first instances of someone who recorded her oscilloscope and then started using that for compositional purposes as well. And she was doing this for maybe five, six, seven years. And at the end of that, she started to get some interest. She managed finally to convince somebody to give her a commission to create some incidental music for a piece of - for a show. And erm and it was a success. Also people hated it. Of course. But enough people wanted her to repeat it that eventually the BBC gave her her own studio which is like absolutely, you know, out of the question for someone in the fifties, for a woman in the 50s. And so she she was starting to make this but she erm unfortunately at this point she got the BBC Radiophonic Workshop, which is one of the most iconic sound design workshops and studios in the whole history of music technology. So she starts this workshop, the BBC Radiophonic Workshop, but a year later she leaves to start her own artists practice because they - they said she said they wanted my ideas and they wanted my work but they didn't want me. So she had to leave her life's work. And she was largely erased, actually, from everything that she did, even though she founded this iconic this absolutely iconic workshop. And she went off and created. She didn't have a sad life after that. She - she went off and created em, this wild synthesiser, which is in the London Science Museum. And I was like instead of she she loved looking at wave forms of music. So she thought she would use watercolor to draw the wave forms and then have a synthesizer interpret those wave forms. And that's called the Oramics Machine is like absolutely wild. You can look that up on the Internet as well. It's cool to look at. So, yeah, she's becoming a bit more popular now because of the work of some of the guys at the Radiophonic Workshop who still exist. Some of the old guys who go around telling cool stories about them. And but also because of the woman she helped bring in who stayed after she left. And she's quite famous now because of something I'll show you. It's this lady. And this is Delia Derbyshire, who's head of Delia Derbyshire. A lot more of you. I thought so. Now, Delia Derbyshire again the same? She's got a maths and music degree. She couldn't get a job, but she ended up basically pestering them into letting her do some interning at the Radiophonic Workshop and eventually got a job there. And then she was the arranger and made the instrumentation for this. Now I'm going to play this for you. Before I do, I want you to think about the fact that at the time every sound had to be physically cut and sticky taped together, every sing-. And there's no multi-track recorders back then either. OK. So you have to. It's an absolutely enormous process of recording the sounds, stretching the sound, cutting the sounds, sticking it back together, making on a reel, recording that onto a separate reel. Then you've got this and then you add more sounds and then you have like several tapes that you have to condense into each other without multi-track technology. OK. They're literally on different machines shouting "Go" at each other. And that's how they recharged multi-track. But she was very blasé about it. It was kind of amusing because it seems ridiculous to me now to be able to compose a piece of music like that, like a jigsaw puzzle. But she just shrugged and said, well, seemed to work. I find that kind of charming but yes. So that's. Oh, no. Why didn't it play? low volume static noise Oh, no. Huh, goddamned. Well I'm gonna play it for you anyway. Oh, it's playing! Oh good, it just took a minute. Doctor Who Theme playing [over the music] No theremin. No synthesizers existed. This was literally just tapes. And she also made her own instruments so she [inaudible], including my favourite which is called the wopulator(?). And that just a good name Yeah, so uhm, they actually used a lot of electronic engineering gear in their work. Anyway, we know how this goes. And I don't want to get another copyright violation. Doctor Who Theme stops So let's move on. I did actually want to play one of her own songs, so that's her commercial work. But she was also an electronic experimental musician of her own and on her own accord. And she I think you kind of forget that music in the 50s and 60s actually kind of was wild as well. Let's see if we... Music playing [talking over music] This is one of her tracks from the 60s. Kind of a banger. [making sounds] You might even recognize this track, because someone did sample it. Die Antwoord literally just rapped over the top of that and then released it as a track. She made this for a science fiction show that was based on an Asimov story and this remains, but the Asimov story that it was made for has been deleted from the BBC archives, which I find to be an absolute tragedy. I would love to watch that. If you uhm if you flip it back, the robotic sound is singing "praise be to the master". Music stops Thank you, Daphne. And so that's the that's my story of the BBC Radiophonic Workshop. But I wanted to leave you with a quote from one of the BBC Radiophonic Workshop engineers. Unfortunately unnamed in the documentary that I watched and I just thought this was kind of a cute sentiment because they were making things up. They weren't - they weren't the experts in the room. They didn't know what they couldn't do. So they just basically managed to mess around with stuff and ended up with something really special and really cool and something that was just iconic. You know, some of the biggest electronic music acts in the world today, still say that the work at the BBC Radiophonic Workshop was one of the big influences in life as well. So. So, yeah, that's the BBC Radiophonic Workshop. And I think it's very important that we allow for ridiculousness in technology and we allow for ugly noises and we allow for stupid things that don't fully - you don't really see what they're for. Like the power of them allowing for experimentation that isn't very successful at first or doesn't sound successful. The idea is really important. Yeah. So outsiders, hooray. That was a golden age. We've got the invention of a new technology and what resulted in democratization. You know, the availability of a new technology to a reasonable number of people led to this uhm to this amazing sea change in the way that people made music, made digital music and analog back then. But, you know, the way that we make music was changed by these experimenters. It was definitely a golden age for - for new techniques. But I think that we're currently in a golden age for people who are working with experimental instruments and experimental sound in general. And I think that we. So we've got loads and loads of really exciting new technologies that are available. We've got cheap microcontrollers. We've we can make our own PCBs. We can make our own synthesizers. We can access people, which is which is really crucial. I mean, think about Daphne. She didn't learn about musique concrète and she didn't find the BBC Radiophonic Workshop until she had a spark of an idea from somebody else. So really, it is learning tools, learning type, you know, gaining access to tools, learning new techniques and learning and being inspired by other people is really, really critical for anything to to really change and to really and to happen. But I think that at the moment we've been really, really cool, accessible new technologies that more and more people are learning how to use and more and more are becoming much simpler as well. And and crucially, people are more accessible. So people share, particularly in our community, people share their knowledge and very freely. And you don't have to be in the same room to do this. I know a bunch of people are listening on the livestream right now. So you don't have to be here to learn about things. And you don't have to be in the room to lend it - to attend a workshop with somebody. Right. There's these wonderful YouTube tutorials now for sharing information. Niche communities are just way more accessible through online places. And we've got an incredible community and abundance as well. So this is I mean, I shouldn't have put this slide in here but it doesn't matter. Uhm so this is this is one of my old hacker spaces. It's Machines Room. In uhm in London. And it was where - where the music, technology, one of the places where the music tech community in London was centered. And they did some, it was there on the London hackerspace, but we did a lot of things. But there's a community called the hackoustic that I was involved with. And we used to do a lot of events there. I'm saying that the reason I put this slide down was just just to show that hacker spaces and maker spaces often have some kind of music technology partnerships and those kind of central spaces where you can share things and share knowledge and get inspired by each other's work and also hold events is really, really crucial. Actually, I do know why I put this slide in. So, so this slide the - this this was a wonderful space for uhm for three years. And then the landlord raised the rent four times and this amazing community of artists and designers and music hackers was removed, and at the same time, the London hackspace moved from central London to west London and a bunch of other hacker spaces and fab labs closed as well just because of how expensive the center of London had had become. And there's just as a direct result of that, I moved to Berlin. So like this is there by, by, uhm by allowing this kind of gentrification of our hackerspaces we actually do destroy community as much as we can create community online as well. Like this. So this is uhm this is an example of awesome online community. This is, um, YouTube uhm video from someone from the London music tech hacker scene and probably the most famous person from it. And it's a guy called Sam who goes by "Look Mum No Computer" on the Internet. And he he's an electronic engineer and general purpose weirdo. Which is why I like him. And this is one of his creations. He made a Furby synth, which is as horrific as you imagine, if not more so. So don't look that up. I mean, do look that up. But it is genuinely be prepared to not have a nice time. But he doesn't just show his instruments. He doesn't just perform with them. He he does really awesome electronics teardowns as well. So I've learned a bunch of stuff from watching his videos and looking at actually how he's done them. And that's something that's really exciting. I mean, like maybe 20 years ago, I wouldn't have had access to this kind of knowledge. I just would have I probably wouldn't have even known that I like this kind of stuff, you know, wouldn't have been exposed to it. And then I certainly wouldn't... You know, I've been going down my my local pub saying, hey, he wants to work on, uh, on a weird Furby instrument with me. And they'd be like, well, no. So it's kind of nice to be able to show your weird passions with the people on the Internet. And then, of course, we have, we're at one of these. This is me and my friend Phoenix. We've done a fair bit of music tech hacking together. And this is actually the British version of Congress, EMF camp. I guess it's the version of Chaos camp, actually. But so yeah, EMF camp, which is actually in 2020 this year. It's a yes. It's really cool small hacker festival or but these kind of spaces and these kind of events really allow. I mean, I've learned so much just by being here the last couple of days. And every time we do this, we should cherish and we should cherish the hacker spaces and the events. And we should also support people like Sam, who makes his living through Patreon and on YouTube, you know, so by supporting maker spaces and events and also by supporting individual people who are putting the effort in to create and share work, I think and we can cherish this community. OK. Onto the final bit. I'm going to show you some - some of the cool projects that I've been working on with other people. But the reason I've chosen the ones that I'm showing you is because they are also using some of my favorite ways that you can hack on instruments. So I figured I'd show you a project, but also show you how to make, you know, how you can have a go at it. So recently I've lived in London and Berlin, and one of my favorite things to do is when I'm in a space is to make an instrument in the context of two people's work, two or more people's work. I always find like my work is always way better if I'm collaborating with somebody else. So you know what they do and what I do smushed together to create something that's better than either of us could have done on our own. And I think this is a good example if it will play and this is one of my first sonic soul circuits sculpture creatures. plucking sounds This started off as a hack just overnight hack with my composer friend Andrew Hockey and Drew Fustini from Oshpark and myself, obviously, and we worked together overnight to create this. This is a circuit sculpture. If you don't know what a circuit sculpture is, it's basically uhm instead of putting your circuit inside of a box, all of the parts or the key parts of it are shown and are actually celebrated as art in their own light. And so that's what a circuit sculpture is. And there's a couple of wonderful people and there is this guy called Mohit(?) who makes really beautiful things. He's living in San Francisco. And then this guy called Giri(?), who is in Prague, I want to say. And they make really, really awesome, tiny, neat things. But I I'm not tiny and neat, so I make big, massive and messy things. So this is the first one I made. It was really interesting to me. I really like capacitive touch as a technology and it's can be unreliable, but I find it kind of really fun to work with. And it's very intuitive for a musician. And then that led to me developing a second creature. And I'm really inspired by kind of utopian science fiction. And I wanted to make a series of creatures that inhabited the same world and sung when you touch them. So this was the second in the series. This is a more traditional instrument. I mean, obviously, it's still weird. It's more traditional in the - past one, the second one, the first one was generative in some way, like semi generative. And this one is more like one note per limb with two modes of modulation. This is a bass. synth bass sound playing "wobb wobb wobb". Helen chuckles So that's my base creature, which I'm actually developing for a real musician now and a woman, amazing bassist called Ayse Hassan who is the basis for the Savages and just was on tour with the Pixies and I'm going to - I'm making her a stage presence one. And so she's going to be able to play it, but that's gonna be more generation based as well. But it's kind of interesting to to try and create something that in its functionality is very traditional, but in its form is really weird. And that's kind of fun to play with. But now my latest one is another creature. But this is kind of like an abstract sensicle pod. It's gonna be human sized. And each of the limbs will pay a different part of the choral arrangement. And then there's like some kind of like sunlight feature at the top where you can modulate it by touching the copper rods. I've actually made a prototype, which you can listen to. So this is this is the latest version of one of the limbs of the tentacle, which I made and it just made it for the form. But then everybody seems to really like cuddling it. It's very comforting. So I decided to make it purr after I'd finished prototyping. If you want to listen to my purring tentacle afterwards, you can. It does sometimes work, but I should say actually. Hello. So this is it. This is, um. This is machine embroidered conductive thread so that - that is able then to detect capacity. That's a capacitive touch sensor essentially - It's a sensicle. And so yeah you can see that afterwards if you want. It mostly works. I made it yesterday so that's quite fine. But again, you know, I would not have been able to create the intricate sounds without the help of my composer friend, and I would not have been able you know this and I would not been able to get the implementation that I wanted onto the beagleboard whithout erm, Drew. And so it's, it's, it's, it's really nice to kind of like sit together and mash up your mash up your skills. bottles falling over Now, these all use one of these and this is another one of my instruments. This is a wearable, flexible PCB, it's gonna be a vocoder, but it's not finished yet. But. But the reason I'm showing you that is because that's the sensor that I use. This is a they call it the trill. It's essentially like if anybody viewed any of you who used capacitive touch before, you probably used an MPR121 sensor. This is like an MPR121 sensor ++. It's much more.. they've got... a) it's got like 20 something pins, which is wild and it's way more sensitive as well. So I find it really really great. So if anybody's doing stuff with cap touch and they're having some problems with it: a) make sure you ground it and b) have a go on that trail. It's like 10 euros. I think that, that sensor. And it is done by bela. You can see one of their boards there. Now I'm gonna do a whole slide about bela and Fan Girl about them because they're my favorite technology at the moment to use for embedded systems, for embedded instruments. And this is like the size, this is this big. It is based on the pocket beagle, which is the size of a small Altoids tin. So it's very, very small. But it runs, it runs, it's a full Linux computer and is really, really awesome. Super, super responsive, super low latency, which is really important when you're creating instruments. But also the cool thing is it runs this. This is PureData. It's a visual programing language for sound creation. A lot of artists and sound designers and music creators, they use this already. You might. This is very similar to something called Max, actually made by the same guy. But this one's open source. Yeah. So and so that's bela and PureData. Definitely worth checking out if you're interested in instrument design. The reason the bela is special is because, because of the latency, but also because no other... So you can't get a microcontroller that will run PureData except for the Raspberry Pi does. But the latency on the Raspberry Pi is like meeh. So I would always suggest if you're doing something. The bela and PureData is a nice combo. OK. That's that one. Then the other project I wanted to talk to you briefly about is, is this is Ariana Grande, who you probably don't know who she is, but anyone under the age of 13 certainly will. And here she is demoing and is called MI MU glove. music playing [talking over music] It's a gesture control. I say yes, gesture control. And she's controlling, she's doing looping. She's doing effects using gestures. Obviously, gestures, various gestures. Thank you, Ariana. music stops So that's that's the that's the. This is what she's using here. And this is coming out of London. About of the music tech company called MI MU, that was originated by Imogen Heap, if you know her. And I saw the Ariana video and something I didn't mention is I actually do quite a lot of teaching as well. And when I saw that Ariana video, I just thought I was like, oh, my God, if I showed this to a 12 year old girl and told them we could make one, they were going to lose their mind. So these cost like five grand, though. So I don't think I could get one of these in the classroom. So I just messaged Imogen and asked her if I could make a children's version. And so I did. She said yes. And she - we, this is this is a wonderful piece of technology called the micro:bit. And it's a DIY, it's like my first microcontroller that is made by the BBC. It's like 10 pounds. It's very, very cheap. It doesn't do a lot. But what it does, it does very well and very simply. And I was able to make an approximation of a five thousand dollar glove with a ten dollar microcontroller, which is nice. That's what the core of the product that I made is actually in. But. I haven't got the time to talk to you about that. That's my leather robot unicorn. I gesture control, but I can't tell you about that. This is another artist, got no time for that. So we're getting onto this last one. So basically I was able to - with one bridge, one micro:bit and a little bit of code to get it to work on professional music software. And this is a musician called Bishi who's really awesome and this is her using my ten dollar hack. music playing [talking over music] To do very similar things. To the 5000 dollar. And of course, that's not stadium level. Ariana claimed they couldn't use that on tour. But it's it was a fun project that we hacked together. music stops And that is that's my time. I have done all of it, by the way. All of this, how I did that. And that's all on my GitHub. All of the code. If you've already got a micro:bit, you can do, you can do it yourself or you can get the kits for like 30 bucks. It's not very expensive. So all that's on my GitHub along with some weird factory signs of things. And you can follow along on on my weird electronic adventures on my Twitter. I'm pretty reactive. So say hi to me and I'll be hanging around here if you want to listen to my tentacle. So the end, okay. applause Herald: Helen Leigh, woo. Thank you, Helen, for his fantastic presentation. I'm wondering actually, how are we gonna play that thing there? What it's like. I had a questions here. No. Yes. Yes. Online, of course. They are far more, more speedy than we are. Shoot! Signal Angel: So the question from the Internet is: Have you ever considered creating music without human interaction? Helen: Yes. laughs Her: Okay then, next one. Hel: Thank you. Good night. No, I mean, I'm personally I'm a very tactile person and so I like creating instruments that you... that you stroke that are affectionate almost and kind. I like giving the things that I create some kind of persona and that you interact with them. However, a lot of people use... there's a lot people doing really interesting things with generative, non- human interactive art. In fact, the composer friend that I was talking about, Andrew Hockey, who's done a lovely... He's haked a musical marble run and that is just automated. I mean, when the marbles go down, the marble run. It will trigger generative signs, which is really, really cool. There's lots of people doing it. But for me personally, I just I know. I like. I like touching the objects that I make. You know, I'm the kind of strange person who walks around a craft store with a multimeter kind of like touching things and figuring out if they're conductive, like adequately conductive. Her: You're measuring out... Hel: Yeah. So for example, in fabric stores, there might be something that's conductive. That's not actually built as conductive. Or I'll often go to art stores and craft stores or architectural supply stores. And you can find you know, you don't have to go to Conrad. You can go to Modulor with your multimeter. If I just like you can, you know see if it's conductive or it's not. laughs Herold: We believe you. I'm just imagining you there. Helen: Oh, yeah. No, it's... Herold: At a flea market. Helen: I've had some strange looks. laughing Herold: That question here from number two please here in the front. Mic 2: Have you also created instruments that actually work with the physicality of the object that you have built instead of triggering some processing? Helen: So actually, you mean... Mic 2: Like what if the tentacle itself, the sound it produces would be amplified and somehow that, the base of the processing of the actual... Helen: Oh, you mean more acoustic. Yeah. Actually when the tentacle is done it will have some kind of physical feedback loop in it that will be reactive to its uhm, to its space, to its personal space even as well. So actually the cool thing about capacitive touch technology is if you get the thresholding right, you can not just sense touch. You can sense proximity and that kind of also very cool how many people are in the room as well. So you can get it to react quite... not uniformly, but you can get it to react quite nicely to its environment and also the way that people are manipulating it as well. And you can also code some cool things into that as well. So basically based on, you know, like the number of touches. How often people have played with it and, you know, and then and how people have played with it. And get that type of feedback in to the music that it's making in a generative fashion. There's lots of cool things that I want to do with this next sculpture. But yeah laughs Mic 2: Thanks. Herold: I'm so sad. I really have to spoil it here. Really... we have to shut this now. And I would like you to ask do to talk to her personally. Here next to the stage. Thank you all for being here. Thank you. Thank you. And leave for this fantastic presentation on. applause 36c3 postroll music Subtitles created by c3subtitles.de in the year 2021. Join, and help us!