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The Biggest Mysteries left in Hollow Knight

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    Despite this channel running for over 5 
    years now and having over 3 whole videos
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    dedicated to Hollow Knight lore, there are 
    still quite a few big mysteries left lurking
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    in the ruins of Hallownest. This video will 
    serve as a rundown of all the weird aspects
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    of Hollow Knight lore we have yet to fully 
    piece together. We’re going to be hitting
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    on a few topics I’ve already covered in 
    previous videos, but there are also a
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    few mysteries that I haven’t really touched on 
    before as well. Also, some of these mysteries
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    do have pretty reasonable explanations, that 
    maybe aren’t as well known in the community.
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    And before we get started proper, I did want to 
    mention the Lore Archives, which is a document
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    full of interesting lore write ups written by 
    various members of the Hollow Knight community.
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    So if you want to check out theories from the 
    community on a variety of different topics,
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    try checking this page out. I put a link 
    down in the description. I also put a link
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    to the entire script of the Bee movie as 
    well. So be sure to check that out too.
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    The first big question I think we all asked at one 
    point or another is… what’s outside Hallownest?
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    There are two instances where the game tempts 
    us with glimpses of the outside world, but we
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    are stopped by powerful forces of nature. 
    Through interacting with the Godseeker,
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    we also get very small windows into lands outside 
    of Hallownest. We see the Godseekers in the middle
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    of their journey through the wasteland as they 
    make their pilgrimage to Hallownest. We also see
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    the Land of Storms, the location from which the 
    Godseekers fled after they were abandoned by the
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    Gods of Thunder and the Gods of Rain. We also 
    see parts of the lands beyond in the Quirrel
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    prequel comic and in the opening cutscene of 
    Hollow Knight: Silksong. All of these scenes
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    portray the Lands Beyond as a desolate wasteland 
    filled with nothing but sand, rock and deadly
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    creatures. Even the tablet in the Howling Cliffs 
    tells us there is no world beyond Hallownest.
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    But are the Lands Beyond truly such a 
    desolate wasteland? After all, there
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    are several travelers who arrive in Hallownest 
    such as Zote, Cloth and Tiso. And of course,
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    there’s also Pharloom, a completely different 
    kingdom that exists somewhere else out there.
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    So, even if the Lands Beyond are mostly wasteland, 
    there still appear to be pockets of civilization,
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    although maybe not to the scale of Hallownest in 
    most cases. But this does raise another question.
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    Why does the lore tablet at the entrance to 
    Hallownest call it the last and only civilization?
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    I think this is because the Pale King expected 
    Hallownest to last eternally. And if that were
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    the case, then to travelers arriving in the 
    far future, it really would be the last and
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    only civilization. And there might actually be 
    good reason to believe that there really aren’t
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    many kingdoms left in the world of Hollow Knight.
    Long before the events of the game, the Pale King
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    existed in the world as a Wyrm, burrowing 
    through mountains and across wastelands,
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    and only came to Hallownest to die. From there, 
    he shed his Wyrm form, taking on a meager shell,
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    founded Hallownest and created a beacon to draw 
    in subjects to his new kingdom. According to
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    Dream Nail dialogue from Mister Mushroom, this 
    is how Wyrms typically operate: “Wyrms pull
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    bugs into their thrall”. Wyrms might be one of 
    the primary forces that build civilizations in
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    this world. But there’s one line from Bardoon that 
    illuminates the problem here. When discussing the
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    Wyrm’s Cast-off Shell, Bardoon says “With its like 
    gone, the world is smaller.” This line might imply
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    that the Wyrms of this world have all died out.
    This could explain why the land is so desolate.
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    The creatures mainly responsible for creating 
    and advancing civilization are just all gone now,
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    so most of the kingdoms have collapsed into sand. 
    It’s interesting to think of a world where Wyrms
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    were more prevalent and there were tons of nearby 
    kingdoms engaging in trade and warfare. Of course,
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    while this might explain the current state of 
    the world, it raises another question. Why did
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    all the Wyrms die out in the first place? Did 
    they destroy the natural ecosystem of the world
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    by their actions, leading their population to 
    drop? And why did the Pale King die specifically
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    in Hallownest? Is there something unique about 
    this patch of earth that draws the likes of the
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    Pale King and other civilizations to try to claim 
    all of it? These are some pretty broad questions
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    that I’m not sure we’ll ever get answers to. And 
    the Pale King isn’t the only Wyrm we know about.
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    The Blackwyrm is mentioned in the Hunter’s 
    Journal entry for the Dung Defender, where
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    he mentions that he participated in the “Battle 
    of the Blackwyrm”. And that’s all we have on the
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    Blackwyrm. This pitiful amount of information has 
    led to a wide variety of theories, and I think it
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    might be worth discussing a few of them here.
    One of the most popular theories out there is
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    that the Blackwyrm is the corpse that 
    houses the Colosseum of Fools. In my
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    dedicated Colosseum of Fools video, I 
    dismissed this idea pretty strongly,
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    but since anything related to the Blackwyrm 
    is speculation, let’s lay out the evidence.
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    First of all, this ancient bug corpse is very 
    unique from every other ancient corpse we see
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    in Hallownest. It appears to have chains 
    going into it as if someone was trying to
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    immobilize it, perhaps because this creature 
    was encroaching into Hallownest during the
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    Pale King’s reign. This could signify a battle.
    Second, the Lord Fool might be like the Pale
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    King in that it was born from the carcass of 
    the larger Colosseum bug. The name Lord Fool
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    might have even been part of his punishment 
    for trying to invade the Pale King’s kingdom,
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    and he’s been relegated to stay inside his 
    Cast-off Shell on the edge of the Kingdom.
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    Third, the worship of the Lord Fool 
    we see of bugs like the Little Fool
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    might be part of the “wyrms pull bugs into 
    their thrall” line from Mister Mushroom we
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    discussed earlier. This might also explain 
    why the Colosseum houses infected bugs that
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    seemingly still retain their ability 
    to act non-hostile towards the Knight.
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    The hurdles this theory has is the fact that this 
    corpse looks nothing like the Cast-off Shell. It
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    has limbs, it isn’t molting, the interiors look 
    different. There’s also Ellina who identifies the
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    Cast-off Shell as a Wyrm, but not the Colosseum 
    of Fools corpse. In order for this theory to work,
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    you have to argue that the Pale Wyrm 
    isn’t representative of all wyrm types,
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    which I think does have merit, but I think 
    the Colosseum Wyrm idea strays a bit too far.
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    The other argument I’ve been seeing pop up is 
    that the Blackwyrm isn’t a Wyrm at all. This
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    stems from the lack of consistency between its 
    name and every other instance of “Wyrm” we see
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    in the game. Any time the word “wyrm” is used 
    outside of “Blackwyrm”, the word is by itself.
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    Most instances of the word just say 
    “Wyrm” by itself with a capital “W”,
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    with a few instances where it’s just in lower 
    case. There’s also the one time Grimm uses the
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    word “worm” with an “O” seemingly to mock the Pale 
    King. The only other time, aside from “Blackwyrm”
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    where we get an adjective in front of the word, 
    is when it’s written as “Pale Wyrm”. Two words,
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    both capitalized. As opposed to just one word.
    Personally, I don’t find this line of thought
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    to be very compelling either. 
    Mainly because, if it’s not a Wyrm,
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    what is it? Generally the theory follows 
    that the Blackwyrm was some kind of location,
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    perhaps a place with a structure that looks like 
    a wyrm or something to that effect. Or maybe it’s
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    named after a battle tactic. Like the Battle 
    of the Bulge. While this might alleviate the
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    discrepancy between “Pale Wyrm” and “Blackwyrm”, 
    I don’t think it’s a very sound idea on the whole.
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    The only other idea I can think of is that 
    the Blackwyrm is a different Wyrm with its
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    own kingdom that possibly fought against the 
    Pale King at some point in the past. It seems
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    like if any higher being could form a militia 
    to do something like that, it would be a Wyrm.
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    So yeah, that’s my take on 
    those four words of lore.
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    Void is a very complex subject in Hollow Knight, 
    so much so that there is a 70 page lore document
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    written by Sumwan and ToxicBrain detailing all 
    the different aspects of Void and its impact on
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    the lore. But in this section I’m going to discuss 
    something only briefly mentioned in this document
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    and never mentioned on this channel before.
    While Soul and Essence have clear sources from
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    which they are created, we have no clue how Void 
    is formed. Void is always described as a darkness
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    or an emptiness, which aren’t really things that 
    can be created, but instead are an absence of
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    something else. However, there is one comparison 
    that could explain where Void comes from: regrets.
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    When dying and losing its shade in Hollow Knight, 
    the Knight can recover it by giving a rancid egg
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    to Confessor Jiji in Dirtmouth. Jiji describes 
    the missing shade as a regret which leaves a
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    dark stain on the world. And after the Knight 
    collects the Void Heart, Jiji even describes the
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    Knight as “coming to terms” with its own regrets.
    But it’s not just the Knight’s regrets that Jiji
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    speaks about. Jiji notes that the entire kingdom 
    of Hallownest has become thick with the stains of
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    regret. It’s possible that Jiji is aware of the 
    other shades trapped in the Abyss, but the fact
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    that she says the entire kingdom is stained might 
    mean that she can sense the regrets of all the
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    bugs that have died since Hallownest collapsed.
    This idea that normal bugs can also leave stains
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    of regret is reiterated by the Hunter. In the 
    journal entry for the Shade, the Hunter remarks:
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    Each of us leaves an imprint of something 
    when we die. A stain on the world. I don't
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    know how much longer this kingdom can 
    bear the weight of so many past lives...
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    This regret motif appears one more 
    time, scribbled on the tablet located
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    just outside of the Abyss. The tablet describes 
    the Abyss and discarded Vessels as the “refuse
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    and regret” of the Hollow Knight’s creation.
    So there are quite a few connections between
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    Void and regrets. But the problem with this theory 
    is that we don’t really see non-Void creatures
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    actually create Void. There are occasional 
    bugs that have black streaks under their eyes,
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    such as the Grey Mourner’s dead lover, the Lord 
    Fool, No Eyes, Mask Maker and Karina. But there
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    really isn’t any slam dunk connections here. For 
    the mantis, those could be tears, for No Eyes,
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    blood. For Lord Fool, it could be weathering, 
    like what we see on statues and paintings that
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    have eyes. And as for Mask Maker and Karina, 
    there really isn’t any indication that either
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    of these two characters have any regrets.
    But I think there is at least one plausible
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    example of a non-Void creature leaving a 
    dark stain on the world: the Pale King.
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    The entirety of the White Palace hidden in 
    the dream realm still shines with that bright,
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    pale light, with the only two exceptions being the 
    White Palace workshop and the Pale King’s throne
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    room. From the dialogue of his Royal Retainers as 
    well as Mask Maker, we know that the Pale King was
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    racked with shame and deeply troubled. Ultimately, 
    the Pale King faded away alone on his throne, and
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    the deep regrets he held inside stained the throne 
    room, shrouding it in a thick cloud of Void.
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    While I think this makes a lot of sense 
    thematically, it might be too much of
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    a stretch to say Void originates entirely from 
    regret, especially since the way Void is used in
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    the rest of the game doesn’t reflect this idea. 
    Team Cherry might have just used this “regrets”
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    concept as a way to keep the concept of Void a 
    mystery, since the player could potentially meet
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    Jiji very early on in the game. But it’s the 
    best explanation I have for the Void’s origin.
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    The only other idea I can think of is that Void 
    is supposed to be like some kind of oil deposit,
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    perhaps from the dead bodies of creatures 
    past. But the lack of the United States
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    military anywhere in Hallownest 
    kinda makes this theory unlikely.
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    Mask Maker is such a fun little character. 
    They seem so oddly separated from the rest
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    of Hollow Knight lore, and yet they have intimate 
    knowledge about the events of Hallownest and even
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    civilizations from long before the Pale King. Some 
    of the Mask Maker’s dialogue can be interpreted in
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    regards to the Knight. They talk about the 
    contrast between the Knight’s outer shell,
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    and its inner shade, almost as if the Knight 
    itself is a face hidden behind a mask.
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    But this doesn’t really answer the question 
    of why the Mask Maker is making masks in the
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    first place. Who are the “Kingdom’s faceless” 
    the Mask Maker is referring to? Why do they
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    seemingly equate having a face with the ability 
    to “define, focus and exist”? And why do they
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    consider masks a “gift to a world deserving”?
    The problem with answering this question
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    is that we see very few characters in 
    Hollow Knight that actually wear masks,
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    and sometimes those masks seem to serve 
    different functions. There’s the three Dreamers,
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    Quirrel, the Fools in the Colosseum, the Grimm 
    Troupe, the Godseekers and possibly Midwife.
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    But outside of that, we’ve got very 
    little to work with. So it’s hard to
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    define who the kingdom’s faceless are 
    and how masks affect their wearers.
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    I have my own idea about what all this means. 
    It does involve a lot of assumptions and it
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    has its fair share of issues, but I’m not really 
    sure if there’s a theory out there I like more.
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    I mentioned before that the Mask Maker draws 
    a contrast between the Knight’s outer shell
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    and inner shade. I think there is a parallel 
    theme here in the actual bugs of Hallownest.
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    I think some bugs are naturally 
    more beastly in nature, and aren’t
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    capable of higher thought. These would be the 
    “faceless” that Mask Maker refers to. However,
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    these bugs can still conceal their true nature 
    using masks. And somehow, masks are able to grant
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    these bugs identity and allow them to exist as 
    more than just weak-minded beasts. In effect,
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    this is the same as the Pale King’s beacon. 
    However, while in Hallownest, these bugs no longer
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    need to hide their true forms, as explained in one 
    of the lore tablets located in the King’s Pass.
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    In a time before the Pale King’s beacon, masks 
    were potentially a much more useful object,
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    which could explain why we see ancient masks 
    lying around the kingdom. Perhaps the Mask
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    Maker was making masks long before the Pale 
    King arrived, and chose to continue making
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    masks because that’s all they know how to 
    do. Their swirling eyes might imply that
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    they are a little insane, driven to feverishly 
    make masks for the people of a dead kingdom.
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    So, to simplify things, the Pale King’s beacon 
    “redeems” the beastly “base instincts” of bugs.
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    However, bugs could also wear masks that 
    conceal their beastly nature and, in turn,
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    grant them an identity. Both are methods that 
    turn the “faceless” into sentient beings.
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    How likely is this theory correct… ehh, I’m not 
    sure. It’s still really weird that Mask Maker
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    is making masks for Hallownest when Hallownest 
    strictly doesn’t need them. It’s also possible
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    that I’m misinterpreting the King’s Pass tablet 
    completely, or drawing a connection between that
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    and Mask Maker that wasn’t intended. And again, 
    we don’t really see how masks grant identity
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    like all this applies. Like I said, this 
    theory is still my preferred interpretation,
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    but I’m not going to act like it’s an airtight 
    explanation of the Mask Maker’s dialogue.
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    I really do think we just lack information to 
    pin down exactly what this maniac is on about.
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    Charms are ubiquitous in Hallownest, popping 
    up in all sorts of random locations. And charms
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    can be created from a variety of different 
    circumstances. Charms can be crafted by bugs
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    like the Soul Catcher and Mark of Pride, born 
    out of strong emotions like the Grubberfly’s
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    Elegy and the Spell Twister, or even created 
    naturally like the Spore Shroom and Deep Focus.
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    But charms can also form in another more morbid 
    way. Salubra tells us that charms can be created
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    from the last wish of dying bugs. Charms that 
    likely fit into this category include Dashmaster,
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    Fury of the Fallen and the Glowing Womb charm.
    But the biggest actual mystery surrounding charms
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    is how they work. They are created through various 
    random and tragic events, yet they all can slot
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    into these vague, weird, generic notches.
    The best canonical explanation of anything
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    related to how charms are equipped comes from the 
    Wanderer’s Journal which mentions that equipping
  • 16:01 - 16:08
    and unequipping charms can be tricky, so you have 
    to be sitting down to do it. Thanks to officially
  • 16:08 - 16:13
    licensed Hollow Knight vinyl records released by 
    Fangamer, we can actually see that charms have
  • 16:13 - 16:19
    these interfaces on their backside that allow them 
    to slot into charm notches. But even though these
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    slots are discrete, with each charm connecting 
    to just one slot, a charm like Kingsoul still
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    requires 5 charm notches to actually equip. It 
    doesn’t really make sense and even Team Cherry has
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    thrown up their hands on this one. In an interview 
    with Edge Magazine, Ari Gibson explains that
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    charms, quote “had this vague sense of socketing 
    into the Knight’s shell in some sort of creepy
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    way”. He makes it sound like this is some sort 
    of cyberpunk body augmentation. Now I haven’t
  • 16:49 - 16:54
    played Cyberpunk 2077. Although I have watched 
    its anime adaptation, Cyberpunk Edgerunners.
  • 16:58 - 17:02
    Everyone in the Hollow Knight community 
    generally agrees that grubs are hideous
  • 17:02 - 17:07
    creatures that deserve to be mashed up 
    into a fine, viscous paste. But one thing
  • 17:07 - 17:12
    the community isn’t quite as sure on is most 
    of the lore surrounding the Grubs and reason
  • 17:12 - 17:17
    behind the capture. “Why are all these 
    grubs trapped in jars?” I hear you moan.
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    High up in the Watcher’s Spire, just below where 
    the Dreamer Lurien the Watcher sleeps eternal,
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    we can find a couple of unassuming lore 
    tablets. However, upon further inspection
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    we can see that these tablets actually 
    contain images of jars, similar to the
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    ones found scattered throughout Hallownest. The 
    same jars containing dozens of helpless grubs.
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    We can find a stockpile of these jars east 
    of Lurien’s tower in a location called the
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    Tower of Love. The original resident of 
    the Tower of Love can seemingly be found
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    in the Queen’s Garden, clutching the key to 
    unlock the tower’s door. When Dream Nailed,
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    this Husk Dandy says “Too long… spent together… 
    We become as one”. In addition to this,
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    we can also see Void seeping out of their corpse.
    The source of this Void becomes clear when the
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    Knight unlocks the door to the Tower of Love. 
    Inside the Knight finds a maniacal Void being
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    known as the Collector, who is likely the 
    one responsible for capturing Grubs in jars.
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    From its Dream Nail dialogue, we can tell that 
    the Collector is obsessed with protection and
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    providing a safe space for its captives, so much 
    so that the Hall of Gods describes it as a god
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    of Protection. Finally, hidden in a secret room of 
    the Tower of Love, is a strange diagram of a grub,
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    drawn in the style of the Vitruvian Man.
    Now that we’ve laid out all the facts of
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    the matter, let’s dive into heavy speculation. 
    It seems Lurien tasked the Husk Dandy found in
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    the Queen’s Gardens with preserving the various 
    wildlife of Hallownest. This might have been
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    in an effort to preserve these animals from the 
    Radiance’s infection, sort of like Noah’s Ark from
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    the Bible. Or maybe Lurien just wanted there to 
    be a collection of these bugs somewhere within the
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    city, sort of like a zoo, like the one depicted 
    in the 2011 hit comedy film We Bought a Zoo.
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    Somehow the Collector came into the possession of 
    the Husk Dandy. The Collector itself appears to
  • 19:16 - 19:21
    be created from a mould found in the White Palace 
    Workshop, the same mould used to create the Pale
  • 19:21 - 19:26
    King’s Kingsmould guards. This implies that the 
    Collector is some kind of defective Kingsmould,
  • 19:26 - 19:31
    leading to speculation that the Collector somehow 
    escaped from the White Palace and was later found
  • 19:31 - 19:37
    by the Husk Dandy. While it’s not impossible, 
    I have a slightly different explanation.
  • 19:37 - 19:42
    We know that Kingsmoulds likely roamed 
    areas outside of the White Palace, given
  • 19:42 - 19:47
    that the Nailsmith can be seen making a little 
    Kingsmould doll. Perhaps it wasn’t uncommon to
  • 19:47 - 19:53
    see Kingsmoulds walking around the streets of the 
    city. So, it’s possible that the Husk Dandy was
  • 19:53 - 19:58
    able to secure a Kingsmould of their own, either 
    through Lurien as part of the preservation effort,
  • 19:58 - 20:02
    or just through connections they 
    had with Hallownest’s high society.
  • 20:02 - 20:08
    But I think there was one problem with this whole 
    setup, that being that this little Husk Dandy was
  • 20:08 - 20:14
    a total freak. I think this Husk Dandy was the 
    one who originally drew the Vitruvian Grub,
  • 20:14 - 20:20
    due to some sort of strange obsession with the 
    grub’s body and physiology. But I think this
  • 20:20 - 20:26
    fascination also extended to other creatures as 
    well. Perhaps the Husk Dandy was also curious to
  • 20:26 - 20:30
    see what their Kingsmould servant looked like 
    underneath all its heavy armor. Maybe they
  • 20:30 - 20:36
    decided to completely strip it down so they could 
    observe this strange creature in its natural form.
  • 20:36 - 20:41
    Regardless of how the Husk Dandy ended up living 
    with a naked Kingsmould, this set the stage for
  • 20:41 - 20:48
    the two to “become as one”, with Void seeping 
    into the Husk Dandy’s body, and the Husk Dandy’s
  • 20:48 - 20:53
    fascination and obsession with preserving bugs, 
    and especially Grubs, seeping into the Collector.
  • 20:54 - 20:59
    These strange thoughts warped within the 
    Collector’s mind, transforming it into the
  • 20:59 - 21:05
    least insane Tumblr user you’ve ever seen. In 
    the end, the dying Husk Dandy decided to lock
  • 21:05 - 21:10
    the Collector inside the Tower of Love, fleeing to 
    their final resting place in the Queen’s Gardens.
  • 21:11 - 21:16
    Connecting all this back to grubs, it’s hard 
    to tell if this obsession with grubs was really
  • 21:16 - 21:22
    warranted at all. Is there really anything greater 
    to them? While it isn’t much, we do have a little
  • 21:22 - 21:28
    bit to go on here. Note that the symbol placed on 
    the chest of the Vitruvian Grub lines up pretty
  • 21:28 - 21:33
    closely with this gem on the Grubberfly’s Elegy 
    charm. The Grubberfly’s Elegy shows us what the
  • 21:33 - 21:38
    next stage of life looks like for a grub, and the 
    charm itself can imbue the Knight’s nail with a
  • 21:38 - 21:45
    “holy” strength. So perhaps the original bug was 
    obsessed with some sort of hidden holy strength
  • 21:45 - 21:47
    contained within grubs.
    This
  • 21:50 - 21:53
    mystery is pretty important to the core 
    story of Hollow Knight, and it can actually
  • 21:53 - 21:58
    be pretty confusing for new players. How 
    exactly did the Knight and other vessels
  • 21:58 - 22:04
    escape the Abyss? Team Cherry was even asked 
    about this question to which William relied:
  • 22:04 - 22:09
    We're not sure - we know that some of his 
    siblings managed to make it out of the Abyss,
  • 22:09 - 22:12
    but most of them did not. Whether those 
    who made it out were somehow different,
  • 22:12 - 22:17
    or whether some of them were just lucky... 
    that might be something we examine later!
  • 22:17 - 22:23
    But is William actually telling the truth here? 
    Surely they have an answer to this question.
  • 22:24 - 22:29
    Hollow Knight lore kind of completely breaks if 
    they don’t. Since Team Cherry is not going to
  • 22:29 - 22:34
    answer the question, I will share one theory that 
    has been floating around for a while. Basically
  • 22:34 - 22:38
    there’s a portion of Deepnest that does seem 
    to be affected by the influence of the Void,
  • 22:38 - 22:44
    and not far from there is Nosk’s lair. And this 
    is the one location of the game outside of the
  • 22:44 - 22:49
    Abyss where we see the most Vessel bodies. 
    This seems to imply that there might have
  • 22:49 - 22:54
    been a path out of the Abyss through Deepnest.
    Another question that might arise from this is
  • 22:54 - 22:59
    why the Knight left Hallownest in the first 
    place. We’re given no explanation for this
  • 22:59 - 23:04
    and it may be as simple as Vessels just kinda 
    wander around like that. And although we don’t
  • 23:04 - 23:09
    know why the Knight left Hallownest, we do know 
    that the Knight was called back to Hallownest by
  • 23:09 - 23:14
    something. It’s not confirmed what this was, 
    but it seems to be related to when the Hollow
  • 23:14 - 23:19
    Knight’s shell cracked in the cutscene shown at 
    the beginning of the game. We also know that the
  • 23:19 - 23:24
    Knight is just one of multiple Vessels wandering 
    around during this time, as Hornet is actively
  • 23:24 - 23:28
    hunting Vessels down and destroying them to 
    keep them from trying to free the Hollow Knight.
  • 23:28 - 23:33
    So I wouldn’t be surprised to learn if other 
    Vessels also happened to have left Hallownest.
  • 23:33 - 23:40
    Lifeblood is a topic I have barely talked about 
    on this channel, and that’s because Lifeblood
  • 23:40 - 23:44
    barely has any influence over the overall 
    lore of Hollow Knight. But we should take a
  • 23:44 - 23:50
    little bit of time to talk about Lifeblood because 
    Lifeblood is pretty weird. Throughout Hallownest,
  • 23:50 - 23:55
    the Knight can find eight separate Lifeblood 
    cocoons. Destroying these cocoons releases these
  • 23:55 - 24:01
    small creatures called Lifeseeds, which are filled 
    with Lifeblood. Not far off from these cocoon are
  • 24:01 - 24:06
    butterfly shaped flowers. And there are also 
    three Lifeblood related charms the Knight can
  • 24:06 - 24:14
    find. The Lifeblood Core and the Lifeblood Heart 
    are both objects that can seep or bleed Lifeblood,
  • 24:14 - 24:21
    while Joni’s Blessing actually transfigures 
    the vital fluids of its wearer with Lifeblood.
  • 24:21 - 24:25
    Lifeblood is described as making the user 
    feel much healthier. But despite this,
  • 24:25 - 24:30
    Salubra tells us that drinking Lifeblood 
    is a taboo, and the Blue Child Joni,
  • 24:30 - 24:35
    the character in possession of Joni’s 
    Blessing, is described as being a “heretic”.
  • 24:35 - 24:41
    We don’t know for sure why Lifeblood is considered 
    such a taboo, but we can figure a few things. In
  • 24:41 - 24:46
    Joni’s Repose where we find Joni’s corpse, we 
    can see an explosion of Lifeblood butterflies
  • 24:46 - 24:52
    and vines covering the cavern, all seeming to 
    radiate from Joni’s corpse. Given her charm,
  • 24:52 - 24:57
    it seems like Joni’s “vital fluids” had 
    been completely replaced with Lifeblood,
  • 24:57 - 25:03
    and upon her death, this Lifeblood spouted 
    out from her. From there, these butterflies
  • 25:03 - 25:08
    and vines can then travel out and create more 
    Lifeblood cocoons for more bugs to drink from.
  • 25:09 - 25:13
    It seems Lifeblood’s powerful healing 
    properties are meant to entice a host to
  • 25:13 - 25:18
    consume it. According to the Wanderer’s Journal, 
    Lifeblood vines are capable of producing fruit,
  • 25:18 - 25:25
    which in real life lore, have evolved to be 
    eaten by animals as a way to spread their
  • 25:25 - 25:31
    seed. And upon that host’s death, this Lifeblood 
    can then spread itself out even further. In fact,
  • 25:31 - 25:36
    there might already be a vast network of 
    Lifeblood vegetation spreading all across
  • 25:36 - 25:41
    Hallownest. And I should also note that Joni 
    isn’t the only Lifeblood infused creature we see.
  • 25:41 - 25:46
    Deep under Hallownest, hidden away In the Abyss, 
    is a door that can only be unlocked by having
  • 25:46 - 25:52
    enough Lifeblood masks. Behind this door is 
    a strange region that seems to exist both in
  • 25:52 - 25:56
    the real world and the dream realm, where 
    we can see a giant creature with glowing,
  • 25:56 - 26:02
    blue eyes lurking in the background. This creature 
    can also be seen hiding in the Lifeblood room in
  • 26:02 - 26:07
    Godhome. This being is referred to as the 
    Abyss Creature in the game files, and it
  • 26:07 - 26:11
    clearly has some kind of connection to Lifeblood.
    I think it’s pretty safe to assume that the Abyss
  • 26:11 - 26:16
    Creature facilitates the appearance of Lifeblood 
    in Godhome, but I’m not entirely convinced that
  • 26:16 - 26:21
    this is the true source of all Lifeblood. It 
    might be possible that this creature is similar
  • 26:21 - 26:26
    to Joni in that it just ingested Lifeblood to the 
    point where its “vital fluids” were completely
  • 26:26 - 26:31
    replaced and it can now spread Lifeblood 
    around through the Dream Realm. But with
  • 26:31 - 26:35
    how little info we are given on Lifeblood, 
    we can’t say anything too conclusive here.
  • 26:37 - 26:43
    Out of all the Pale King’s Five Great Knights, 
    Isma is easily the most mysterious. We probably
  • 26:43 - 26:49
    still know more about her than we do Dryya, but 
    nobody cares about Dryya and all my homies hate
  • 26:49 - 26:55
    Dryya. Getting back to Isma, we know that she was 
    a kind person and that her and Dung Defender had
  • 26:55 - 27:00
    a very close relationship. You can even hear 
    Dung Defender say Isma’s name in his sleep.
  • 27:05 - 27:09
    But we only catch small glimpses of what 
    she looked like during Hallownest’s prime,
  • 27:09 - 27:14
    and her corpse in the Royal Waterways seems to 
    have somehow fused with the plant life around
  • 27:14 - 27:19
    her. We know that this location, known as Isma’s 
    Grove, is being protected by the Dung Defender,
  • 27:19 - 27:23
    and if we look at the Dung Defender’s 
    dialogue after consuming Isma’s Tear,
  • 27:23 - 27:29
    he seems to think that Isma is still alive.
    And this might be true, in a sense. Looking
  • 27:29 - 27:33
    at her corpse, it seems as though Isma is 
    the source of all the plant life around her,
  • 27:33 - 27:38
    almost like her body is a seed that has 
    taken up root in the ground. This might
  • 27:38 - 27:43
    indicate that Isma didn’t die, but instead has 
    transitioned into the next stage of her life.
  • 27:44 - 27:48
    And it’s likely that the Dung Defender is 
    aware of this. The sign he makes outside
  • 27:48 - 27:52
    her grove specifically mentions that 
    it is a grove. If Isma is the source
  • 27:52 - 27:56
    of all the plant life around her, then Dung 
    Defender must have seen her in this state.
  • 27:57 - 28:02
    Strangely, Dung Defender mentions that Isma 
    willfully gave the Knight her blessing,
  • 28:02 - 28:07
    which is a little odd considering the blessing 
    in question was “Isma’s Tear” and it doesn’t seem
  • 28:07 - 28:12
    like Isma created it specifically for the Knight. 
    The Knight kinda just walked up and “consumed”
  • 28:12 - 28:17
    it. It seems like the tear was just a fruit 
    growing out from her body, perhaps representing
  • 28:17 - 28:22
    her immense sadness in losing her time with Dung 
    Defender. Did Isma really grow this just for us?
  • 28:22 - 28:28
    It’s possible, but maybe Dung Defender is 
    just in denial about Isma’s true state. Or
  • 28:28 - 28:32
    maybe deep down, Dung Defender knows that she 
    is gone, which could explain why he ponders if
  • 28:32 - 28:37
    the line of Hallownest’s Great Knights is going 
    to end with him. Regardless, it does seem like
  • 28:37 - 28:42
    Isma could still be alive, even if it’s not 
    in quite the same way you or I are alive.
  • 28:43 - 28:50
    Here’s an interesting question that doesn’t get 
    asked a lot. Why is Hornet named Hornet? It’s a
  • 28:50 - 28:56
    little bit odd considering Hornet is a spider and 
    spiders and hornets are not the same animal last
  • 28:56 - 29:02
    time I checked. Hornet has had her name since her 
    reveal back in December 2014. It’s a cool name,
  • 29:02 - 29:07
    but in game, there really isn’t any explanation 
    for it. There is never any interaction between
  • 29:07 - 29:12
    Hornet and the Hive, and no one from Deepnest 
    ever speaks to the origin of Hornet’s name.
  • 29:12 - 29:18
    If we look outside the game, Ari Gibson did 
    give us an explanation in a Reddit AMA held
  • 29:18 - 29:25
    on r/gaming in August of 2017. During this 
    AMA a user asked the following question:
  • 29:25 - 29:31
    “Was naming the bee queen "Vespa", 
    as in "hornet", intentional, and does
  • 29:31 - 29:35
    that have to do with Hive lore?”
    In response to this, Ari said:
  • 29:35 - 29:40
    Vespa to Hornet was intentional. There was an 
    old concept here that may still apply: Hornet
  • 29:40 - 29:47
    was the 'Child of Three Queens,' one birthed, 
    one raised, one trained. It is from the third
  • 29:47 - 29:52
    queen that Hornet took her name. Whether that 
    notion still applies however, I can't confirm,
  • 29:52 - 29:57
    though it was definitely the basis for the names.
    So, the original concept for Hornet was that she
  • 29:57 - 30:02
    trained with Vespa when she was young, but even 
    Ari can’t confirm if this is still the case.
  • 30:03 - 30:09
    Or can he? In an interview with the magazine A 
    Profound Waste of Time held back in July 2020,
  • 30:09 - 30:15
    the question of Hornet’s name came up again.
    Neither [Pellen] nor Gibson will divulge the
  • 30:15 - 30:20
    meaning behind Hornet’s name, though Gibson 
    states it does indeed have significance. ‘And
  • 30:20 - 30:25
    whether that ever is revealed, I’m not sure.’
    In this interview, it seems like Gibson states
  • 30:25 - 30:30
    that Hornet’s name does have significance although 
    now he doesn’t want to give any details. Does this
  • 30:30 - 30:34
    mean that the backstory is accurate? Or did 
    Ari mean that name had significance outside
  • 30:34 - 30:40
    of the game? Unfortunately, none of this really 
    matters for canonically proving Hornet’s origins,
  • 30:40 - 30:44
    as Team Cherry themselves have stated that 
    their own statements relating to Hollow
  • 30:44 - 30:50
    Knight lore should not be considered canon.
    William: We try not to … it’s a bit boring
  • 30:50 - 30:54
    sometimes but we try not to give 
    out too much information sometimes
  • 30:55 - 31:01
    that is not in the game. Because a lot of people 
    spend, it’s really cool, coming up with theories
  • 31:02 - 31:05
    based on the info in the game. And if 
    we start giving out info that is not
  • 31:05 - 31:10
    explicitly in the game, then you might start 
    contradicting people’s theories and stuff….
  • 31:10 - 31:14
    Ari: Yeah it colors all that stuff, you know.
    William: …which is no fun. It’s not a
  • 31:14 - 31:19
    nice thing to do for a creator to 
    come in after the fact and start…
  • 31:21 - 31:26
    Ari: Stomping around and denying people’s ideas.
    William: Yeah, yeah. What’s in the game is what’s
  • 31:26 - 31:32
    in the game. And anything that we say 
    outside that is actually not canon.
  • 31:32 - 31:38
    Ari: Although obviously any additional Hollow 
    Knight content is canon. So anything through
  • 31:38 - 31:42
    Godmaster or Grimm Troupe or Hornet…
    William: Or the comic and stuff.
  • 31:42 - 31:45
    Ari: Yeah.
    Of course,
  • 31:45 - 31:51
    we’ll sometimes use Reddit AMA answers as if 
    they are canon, but only in a few instances like
  • 31:51 - 31:56
    confirming how the Hive was infected. But those 
    are way more minor than the Daughter of Three
  • 31:56 - 32:02
    Queens stuff. I occasionally see people treat this 
    origin story for Hornet as if it’s true, but keep
  • 32:02 - 32:06
    in mind that it isn’t officially confirmed 
    by any means, and the only in-game evidence
  • 32:06 - 32:12
    we have for it is that Hornet’s name is Hornet.
    I should also mention that according to Ellina,
  • 32:12 - 32:16
    the Hive sealed itself off completely 
    from Hallownest, which seems to imply
  • 32:16 - 32:21
    they likely never even met Hornet, despite 
    the King’s Brand she guards being so close by.
  • 32:25 - 32:31
    Who the fuck is Dashmaster? There’s literally 
    only one statue commemorating the guy,
  • 32:31 - 32:36
    and it’s about 5 feet from a giant sewage 
    pipe. We’re told that this Dashmaster was
  • 32:36 - 32:41
    an eccentric bug but not much else.
    Also, people got really mad at me in
  • 32:41 - 32:45
    my last video for saying this guy wasn’t 
    a reference to the character Sans from
  • 32:45 - 32:50
    Undertale. I’ll be completely honest with you. 
    This is a little embarrassing, but I’ve never
  • 32:50 - 32:57
    played Undertale. Although I have watched its 
    anime adaptation Cyberpunk Edgerunners. But I
  • 32:57 - 33:03
    guess they cut Sans from that for some reason.
    We’re given quite a good amount of detail
  • 33:03 - 33:07
    surrounding the nature of the Pale King and the 
    Radiance. And yet for being such an important
  • 33:07 - 33:13
    aspect of the story, the White Lady is a bit of 
    an enigma. We know that part of her nature is a
  • 33:13 - 33:19
    desire to spread her seed and propagate across the 
    land. But she decided to put bindings on herself
  • 33:19 - 33:24
    and trap herself in a cocoon-like chamber to 
    suppress this nature and hide herself from others.
  • 33:24 - 33:28
    We can actually see glimpses of what the 
    White Lady used to looked like before the
  • 33:28 - 33:32
    events of the game. From the silhouette left 
    on the chair in the White Palace nursery room,
  • 33:32 - 33:37
    we can see that she was once quite a bit smaller. 
    We can also see other images of her in concept
  • 33:37 - 33:43
    art and early images, which might represent how 
    she looked during Hallownest’s reign. But now,
  • 33:43 - 33:48
    her roots have grown out uncontrollably, 
    and she must do all she can to contain them.
  • 33:48 - 33:54
    I honestly don’t really have much else to say… 
    It’s just like, where did she come from? It
  • 33:54 - 33:58
    makes sense that a Wyrm could have slithered into 
    Hallownest, but where exactly did this big tree
  • 33:58 - 34:02
    momma come from?
    Pale Ore
  • 34:02 - 34:08
    Let’s talk about Pale Ore. Pale Ore is icy cold 
    to the touch, and it has been confirmed by Team
  • 34:08 - 34:13
    Cherry that it is connected to the Pale Beings, 
    which either refers to creatures like the Pale
  • 34:13 - 34:20
    King and White Lady, or Redditors. But what 
    exactly is Pale Ore and what does it do? Let’s
  • 34:20 - 34:27
    compare how Pale Ore changes the Knight’s Old Nail 
    into its final form, Pure Nail. The Pure Nail has
  • 34:27 - 34:32
    patterns running across it similar to those seen 
    on the Ancient Mask, Soul Vessels, as well as the
  • 34:32 - 34:36
    Hollow Knight’s nail as shown in the Embrace 
    the Void endings and the various nail attacks
  • 34:36 - 34:40
    used by the Pure Vessel. What’s interesting 
    here is that the Pure Vessel can literally
  • 34:40 - 34:46
    create these solid nails that have the same 
    pattern as the Pure Nail using nothing but Soul.
  • 34:46 - 34:52
    So perhaps Pale Ore itself contains some form of 
    Soul, itself a substance with strong connection to
  • 34:52 - 34:57
    Pale Beings. I should point out that the Pure 
    Nail isn’t just a regular nail forged to be
  • 34:57 - 35:04
    stronger. More specifically, the addition of Pale 
    Ore somehow causes the nail to reveal its true,
  • 35:04 - 35:10
    ancient form. So, even if Pale Ore isn’t strictly 
    some kind of solidified concentration of soul,
  • 35:10 - 35:15
    it certainly has some kind of magical 
    effect on the Nail itself. However,
  • 35:15 - 35:20
    the actual location of Pale Ore throughout the 
    game makes this Soul connection a bit strained.
  • 35:20 - 35:26
    Of the Pale Ore that aren’t rewarded by random 
    NPCs, they just kinda show up in random rocks
  • 35:26 - 35:32
    or eggs or whatever they are and in the Radiance’s 
    statue. The Radiance statue maybe makes some sense
  • 35:32 - 35:38
    as some kind of offering or ritual, but 
    these random deposits are a bit more odd.
  • 35:38 - 35:42
    Perhaps these are the remnants of ancient 
    Pale Beings from a time before Hallowenst.
  • 35:44 - 35:49
    This mystery isn’t particularly big or 
    important, but it’s somewhat cryptic
  • 35:49 - 35:54
    in the game itself. Throughout Hallownest 
    are three Nailmaster brothers named Sheo,
  • 35:54 - 36:01
    Oro and Mato. Despite clearly the best among 
    the three, Sheo eventually put down his nail to
  • 36:01 - 36:06
    become an artist, leaving Oro and Mato to carry 
    on the craft taught to them by Nailsage Sly.
  • 36:06 - 36:11
    However, at some point, Oro and Mato had a 
    falling out, and now live on opposite sides
  • 36:11 - 36:17
    of the kingdom. Mato is awaiting something 
    that Oro owes him, while Oro will not be
  • 36:17 - 36:22
    delivering on this anytime soon. We are also 
    told by Sheo that Oro is haunted by something.
  • 36:23 - 36:28
    “What could this be?” I hear you quiver.
    First off, Oro is likely the worst Nailmaster of
  • 36:28 - 36:35
    the trio. We have one brief line from Sly where he 
    says that Oro holds his nail like a club. Later,
  • 36:35 - 36:40
    upon learning that the Knight received 
    Nailmaster’s Glory, Oro even mentions that
  • 36:40 - 36:44
    he doesn’t begrudge that the Knight won Sly’s 
    approval and even feels that he is redeemed
  • 36:44 - 36:49
    in helping the Knight along in its journey. To 
    me, this further indicates that Sly was never
  • 36:49 - 36:55
    impressed with Oro’s skill as a Nailmaster.
    During the fight in Godhome, Oro has Dream
  • 36:55 - 37:01
    Nail dialogue indicating that he wants to prove 
    himself. Oro is also the only brother to have
  • 37:01 - 37:06
    a training dummy outside his hut, perhaps 
    indicating that he feels he lacks training.
  • 37:06 - 37:13
    This is reflected by the Dream Nail dialogue of 
    the dummy, which reads “Stronger… Brothers…” I
  • 37:13 - 37:19
    think this shows that Oro views his brothers as 
    being stronger than him, and maybe even dresses
  • 37:19 - 37:24
    the dummy as his brothers to remind him of this.
    Another contrast we can see between the brothers
  • 37:24 - 37:29
    is how their huts are furnished. Mato has 
    his hut covered in the skulls of beasts
  • 37:29 - 37:33
    he has likely fallen, whereas Oro’s 
    hut is full of random objects from
  • 37:33 - 37:39
    the city and fancy drapes. Oro is also the only 
    Nailmaster who charges Geo to train the Knight,
  • 37:39 - 37:46
    and he even scoffs at the idea that Mato fights 
    for loyalty and honor. In contrast, Mato gets
  • 37:46 - 37:52
    overly attached to the Knight, as according to 
    Sheo, Mato’s greatest desire is to be a teacher.
  • 37:52 - 37:56
    This all leads to a strained 
    relationship between Oro and Mato.
  • 37:56 - 38:01
    Mato clearly takes pride in being trained in 
    the nail and wants to share that with others,
  • 38:01 - 38:07
    while Oro lacks confidence in his abilities. He 
    instead trains alone because he wants to prove
  • 38:07 - 38:12
    himself. He likely charges money as a way to keep 
    distance from others, and avoid building strong
  • 38:12 - 38:18
    connections. We know that Oro hides his true 
    feelings often due to how he reacts to the Knight
  • 38:18 - 38:24
    giving him a flower. He acts all pissed off, but 
    ultimately ends up placing this flower in a vase.
  • 38:24 - 38:31
    But what does Oro owe Mato exactly? I think the 
    most logical answers are that Mato either wants
  • 38:31 - 38:38
    to duel Oro in a friendly competition, Mato wants 
    to train Oro, or Mato wants Oro to fight alongside
  • 38:38 - 38:44
    him. Whatever it is, Mato wants companionship. 
    This would explain Mato’s Dream Nail dialogue
  • 38:44 - 38:50
    in the Godmaster fight, stating “Brothers always 
    fight together!” and “Don’t leave me behind!”.
  • 38:51 - 38:56
    This is the only thing Mato is portrayed 
    as wanting, and Oro is the only brother
  • 38:56 - 39:01
    who still wields a nail. I don’t think anything 
    else would really matter to Mato. But due to his
  • 39:01 - 39:07
    lack of confidence in his own skills, or his 
    desire to prove himself, Oro refuses to give
  • 39:07 - 39:12
    Mato that companionship. However, deep 
    down, Oro also seeks that companionship,
  • 39:12 - 39:17
    he just fails to openly show it. Although 
    Oro and Mato never make up in Hallownest,
  • 39:17 - 39:21
    it’s nice to think that they were able to share 
    the battlefield at least once as brothers.
  • 39:25 - 39:30
    Everyone in the Hollow Knight community generally 
    agrees that Sly is a geo-pilled chad of a
  • 39:30 - 39:35
    character that deserves to be remembered alongside 
    the greatest characters in all of fiction. But one
  • 39:35 - 39:41
    thing the community isn’t so sure about is the 
    identity of Esmy, a mysterious character that is
  • 39:41 - 39:47
    only mentioned once, and never seen in-game. The 
    only dialogue we get is from our first encounter
  • 39:47 - 39:52
    with Sly while he’s fighting off the infection 
    where he says “ ...Esmy... how much deeper do
  • 39:52 - 39:58
    we have to go…”. William Pellen was asked about 
    Esmy in a Reddit AMA and he responded that she is
  • 39:58 - 40:05
    someone that still lingers in Sly’s dreams. So, 
    not a lot to go on here. From Sly’s dialogue,
  • 40:05 - 40:10
    it seems Esmy was pushing Sly to travel into 
    some sort of dangerous area. The only possible
  • 40:10 - 40:16
    clue we have is the Shopkeeper’s Key, located in 
    the Crystal Peak, not far away from Dirtmouth.
  • 40:16 - 40:22
    Perhaps Sly and Esmy were exploring this area 
    when they were separated somehow. When we give
  • 40:22 - 40:27
    Sly the Shopkeeper’s Key, he even guesses that 
    the key was in the mines, so it’s likely that
  • 40:27 - 40:31
    Sly was in that region at some point.
    It’s worth pointing out that a lot of
  • 40:31 - 40:36
    characters in Hollow Knight have mysterious dead 
    lovers. Cloth mentions a character named Nola
  • 40:36 - 40:42
    that also died at some point. In fact, it’s 
    even implied that Cloth wanted to be killed
  • 40:42 - 40:48
    in Hallownest so that she could be reunited with 
    Nola in death. Which… is a very overlooked aspect
  • 40:48 - 40:53
    of this character and probably one of the saddest 
    storylines in the game outside of the main quest.
  • 40:53 - 40:59
    Elderbug also has vague dialogue about a lost 
    lover, whose grave he visits on occasion.
  • 40:59 - 41:04
    This would also be incredibly sad if 
    Elderbug was actually a good character.
  • 41:06 - 41:11
    One of the biggest mysteries left in Hallownest 
    has to be this strange trilobite statue in
  • 41:11 - 41:16
    Deepnest. In the game files, the art in 
    this area is referred to as a shrine. It
  • 41:16 - 41:21
    is protected by a seal of binding and connected 
    to several pipes that hold it up off the ground,
  • 41:21 - 41:27
    with a mouth located at the bottom. Finally, we 
    have concept art of the shrine from Ari Gibson’s
  • 41:27 - 41:32
    sketchbook. The design is basically the same, 
    except we can see some kind of substance coming
  • 41:32 - 41:37
    out of the mouth of the shrine. This appears 
    to be some type of fluid or possibly even silk.
  • 41:37 - 41:41
    Between the pipes and the mouth, I do believe 
    that this shrine is a container for something,
  • 41:41 - 41:46
    perhaps even some kind of creature. Just above 
    the face of the shrine we can see what appears
  • 41:46 - 41:51
    to be some type of crown, which could imply 
    that this shrine houses Deepnest’s King.
  • 41:51 - 41:58
    The King of Deepnest is mentioned only once in the 
    entire game in a lore tablet located in the Fungal
  • 41:58 - 42:05
    Wastes. He is described as Deepnest’s “dead sire” 
    and that he was of “honored caste”. They contrast
  • 42:05 - 42:11
    this to Deepnest’s Queen, Herrah, who they 
    describe as a “broke ass bitch”. From this,
  • 42:11 - 42:15
    we can assume that Deepnest’s king was some 
    kind of powerful or important creature.
  • 42:15 - 42:21
    But according to this tablet, the king is 
    dead. Now, that doesn’t mean the King can't
  • 42:21 - 42:27
    still be inside this shrine. Perhaps the king 
    passed away while in this device, or maybe he’s
  • 42:27 - 42:32
    still alive in some sense, but the mushroom 
    people just aren’t aware of this. Regardless,
  • 42:32 - 42:37
    if the king was placed in this thingamabob, I 
    think it must have happened while he was still
  • 42:37 - 42:41
    alive, given the pipes and mouth.
    While this is a very big mystery,
  • 42:41 - 42:45
    this is one that I am very confident 
    will be expanded upon in Hollow Knight:
  • 42:45 - 42:51
    Silksong. When asked explicitly about Deepnest’s 
    King in a Reddit AMA, Ari Gibson replied:
  • 42:51 - 42:55
    …further elements of Deepnest's 
    past will be illuminated in future,
  • 42:55 - 43:00
    but we can't say anything specific for now.
    So, this means that an answer to this question
  • 43:00 - 43:08
    should be waiting just around the corner… right?
    Long before the Pale King’s rule, an ancient
  • 43:08 - 43:13
    civilization existed in the land of Hallownest. 
    There are several remnants of this civilization
  • 43:13 - 43:18
    that can be found in-game. Large corpses in 
    various locations throughout Hallownest might
  • 43:18 - 43:24
    be former members of this ancient caste, although 
    it’s tough to find any direct confirmation of any
  • 43:24 - 43:29
    of this. But they aren’t the only thing we 
    have to work with. Arcane Eggs, Soul Totems,
  • 43:29 - 43:34
    and potentially Ancient Masks and Soul Vessels 
    are all evidence of this civilization’s existence.
  • 43:34 - 43:38
    These objects seemed to be of no use to 
    the bugs of the Pale King’s Hallownest.
  • 43:38 - 43:43
    The majority of Hallownest’s bugs likely 
    didn’t partake in the manipulation of Soul,
  • 43:43 - 43:48
    so there was no use for objects such as 
    Soul Vessels and Soul Totems. These bugs
  • 43:48 - 43:54
    also used stone tablets and parchment to store 
    information instead of Arcane Eggs. Despite this,
  • 43:54 - 43:58
    it’s interesting to note that the Pale King did 
    craft some Soul Totems within his White Palace.
  • 43:58 - 44:03
    And these egg shaped tablets we see throughout 
    the kingdom might be the Pale King’s own version
  • 44:03 - 44:10
    of Arcane Eggs, as Lemm explains that eggs are 
    a great way to store information. Obviously.
  • 44:10 - 44:15
    Although these are pretty massive eggs for 
    just a few sentences. That’s like storing
  • 44:15 - 44:21
    a “read me” txt file in one of these.
    There’s also some weird patterns within
  • 44:21 - 44:25
    the Ancient Civilization. Lemm mentions that 
    other scholars have speculated that Arcane
  • 44:25 - 44:30
    Eggs contain some sort of will within them. 
    Elderbug talks about how the rocks that form
  • 44:30 - 44:34
    the roads and structures in the Ancient 
    Basin seemed to have a will of their own.
  • 44:35 - 44:39
    And then there’s the Quick Slash charm, which 
    was formed by the fusion of a bunch of discarded,
  • 44:39 - 44:45
    imperfect nails created by the Ancient Nailsmith. 
    As the charm explicitly states, these nails
  • 44:45 - 44:51
    long to be wielded. So, it seems like inanimate 
    objects from this time period are more likely to
  • 44:51 - 44:56
    possess living traits such as wills and desires.
    But the most interesting relic from the Ancient
  • 44:56 - 45:04
    Civilization is the Void Idol. As Lemm explains:
    Inspired or mad, those ancient bugs. They devoted
  • 45:04 - 45:09
    their worship to no lord, or power, or 
    strength, but to the very darkness itself.
  • 45:09 - 45:14
    Lemm doesn’t give us a good explanation 
    for why these bugs worshiped the Void,
  • 45:14 - 45:18
    but if we look in the Abyss, we might be able 
    to see direct evidence of these strange bugs
  • 45:18 - 45:23
    interacting with the Void. In this room east of 
    the Abyss Lighthouse, we see some sort of desk.
  • 45:23 - 45:30
    Next to it is a strange relief in the wall, which 
    is described as “an imprint of Abyss given form.”
  • 45:31 - 45:34
    This may be a stretch, but I think this 
    was a place where these Void worshippers
  • 45:34 - 45:40
    would “give form” to the Void, creating the 
    Void tendrils we find in the Abyss lake. So,
  • 45:40 - 45:45
    basically a more crude form of the molds we see 
    in the White Palace workshop. Alternatively,
  • 45:45 - 45:50
    the Void Tendrils might have existed before the 
    Ancient Civilization, and this room is where
  • 45:50 - 45:55
    they studied the Tendrils. Aside from that room, 
    there is also the Shade Beast, who holds a bowl
  • 45:55 - 46:01
    that pours out a never ending stream of Void, 
    which was perhaps used in some sort of ritual.
  • 46:01 - 46:06
    We can infer from the Mask Maker that this Ancient 
    Civilization fell to ruin as a result of trying
  • 46:06 - 46:12
    to lay claim to all of Hallownest. So perhaps 
    this worship of the Void stemmed from a desire
  • 46:12 - 46:17
    to expand their lands. This obviously didn’t work 
    out for them. Perhaps, they even ran into our old
  • 46:17 - 46:23
    pal Radiance, which would explain why she calls 
    the Void her “Ancient Enemy”. The last strange
  • 46:23 - 46:28
    structure we find in the Abyss shows a bunch 
    of soyjak faces screaming out above an altar,
  • 46:28 - 46:34
    with the Dream Nail dialogue. “...Our voices… 
    will cry out… again…” Perhaps this was the last
  • 46:34 - 46:39
    desperate cry of the Ancient Civilization as their 
    kingdom collapsed and disappeared into obscurity.
  • 46:41 - 46:47
    Although maybe this cry is actually true.
    Allow me
  • 47:03 - 47:09
    to speculate. In the Godmaster endings to the 
    game, we are introduced to this strange Void
  • 47:09 - 47:15
    creature, who doesn’t have a formal name but is 
    sometimes referred to as the Void Given Focus,
  • 47:15 - 47:18
    or the Void Entity. We don’t 
    really know what this thing is,
  • 47:18 - 47:23
    but there is debate that it might be a more 
    evolved or powerful version of the Knight,
  • 47:23 - 47:29
    given how the Godseeker speaks to the Knight 
    in Godseeker Mode and the fact that it replaces
  • 47:29 - 47:33
    the Knight statue in the Hall of Gods.
    But I think this being might actually be
  • 47:33 - 47:38
    more directly tied to the Ancient Civilization. In 
    the first cutscene introducing this new character,
  • 47:38 - 47:43
    we can see that it acts distinctly from the 
    Knight, the Hollow Knight and the rest of
  • 47:43 - 47:48
    Vessels. While I think the Knight does become 
    part of the Void Entity at the end of the game,
  • 47:48 - 47:53
    I think this creature existed before the Vessels 
    were even created, and has been lying dormant
  • 47:53 - 47:58
    somewhere in the Abyss, only called back now by 
    the Focus given to it by the Godseekers’ ritual.
  • 47:58 - 48:03
    And it seems like the game really wants us to 
    connect what the Godseekers did in Godhome with
  • 48:03 - 48:08
    what that Ancient Civilization did with Void 
    in the past. Hence why we unlock Void Idol
  • 48:08 - 48:13
    descriptions from looking at the Void Entity 
    statue. But if the Ancient Civilization really
  • 48:13 - 48:18
    worshiped a creature like this, what exactly 
    was it that caused their kingdom to collapse?
  • 48:19 - 48:26
    It’s established that one power Wyrms like the 
    Pale King possess is “foresight”. This ability
  • 48:26 - 48:31
    is mentioned once by Bardoon, and twice by 
    the mushrooms of the Fungal Wastes. But as
  • 48:31 - 48:36
    we all know, despite this prescience, the Pale 
    King’s kingdom still collapsed into ruin. “But
  • 48:36 - 48:41
    how prescient is the Pale King really?” 
    I hear you ask in a normal tone of voice.
  • 48:41 - 48:46
    The way I like to think about this problem 
    is in regards to time. The Pale King was
  • 48:46 - 48:51
    specifically trying to create a kingdom that 
    would last forever: an eternal kingdom. The
  • 48:51 - 48:56
    Radiance is described in a lot of dialogue 
    as being nature, or something unavoidable.
  • 48:56 - 49:01
    This is what the dead mushroom points out 
    in its Dream Nail dialogue. Nature will
  • 49:01 - 49:05
    come to destroy the Pale King’s civilization 
    eventually as kingdoms can’t last forever.
  • 49:05 - 49:11
    The Pale King’s only solution to this is to 
    just stop Time, as explained in the White
  • 49:11 - 49:17
    Palace workshop lore tablet. So yes, the Pale 
    King was able to foresee an unavoidable demise,
  • 49:17 - 49:22
    but his solution was to delay it inevitably.
    This idea of fighting your inescapable fate
  • 49:22 - 49:28
    is a storytelling trope seen all throughout 
    literature. The most prominent and well known
  • 49:28 - 49:33
    example is from the television series The Amazing 
    World of Gumball. In the episode The Oracle,
  • 49:33 - 49:39
    Gumball finds paintings produced by Banana Barbara 
    that appear to predict future events, with one of
  • 49:39 - 49:44
    them depicting Gumball completely naked surrounded 
    by a huge crowd at the mall. In response to this,
  • 49:44 - 49:49
    Gumball tries everything within his power to stop 
    this from happening, but through his actions, he
  • 49:49 - 49:53
    inadvertently causes himself to end up completely 
    naked surrounded by a huge crowd at the mall.
  • 49:54 - 49:57
    The same thing pretty much 
    happened to the Pale King.
  • 49:58 - 50:03
    Mister Mushroom is a wandering 
    mushroom man who somehow winds up
  • 50:03 - 50:07
    in Hallownest. You can only understand him 
    if you’re wearing the Spore Shroom charm,
  • 50:07 - 50:11
    but even then his dialogue implies that 
    he is talking to someone you can’t see.
  • 50:11 - 50:16
    Out of all his dialogues like this, the only 
    ones we are confident on are his first and third,
  • 50:16 - 50:21
    where he seems to be talking to the main 
    characters from two of Team Cherry's other
  • 50:21 - 50:25
    games: Hungry Knight and Tomb Cat.
    But outside of what I talked about
  • 50:25 - 50:29
    in my Mister Mushroom lore video, there really 
    hasn’t been anything conclusive to say about the
  • 50:29 - 50:34
    majority of Mister Mushroom’s wacky dialogue. 
    My guess is that Mister Mushroom is talking to
  • 50:34 - 50:39
    characters from future Team Cherry projects, 
    or even just ideas they have for games that
  • 50:39 - 50:43
    they’re never actually going to make. You can tell 
    from interviews that William and Ari have tons
  • 50:43 - 50:47
    of ideas for games that they want to make and 
    it’s something that they think about a lot.
  • 50:47 - 50:52
    Game development is long, right? Especially games 
    like this, big games. You spend two years on it.
  • 50:52 - 50:57
    We’ve thought up ten years of games that we would 
    love to make in one year of game development.
  • 50:57 - 51:03
    But as to specific explanations for what any of 
    Mister Mushroom’s dialogue is referring to… He
  • 51:03 - 51:09
    does use the word determination at one point. 
    Now if you’re a fan of the channel, you know I
  • 51:09 - 51:15
    absolutely love Undertale. It’s an amazing game, 
    filled with all sorts of wonderful characters. In
  • 51:15 - 51:22
    fact, I’m so good at the game, I almost beat Sans. 
    Anyway, determination is actually a very important
  • 51:22 - 51:28
    aspect of Undertale’s main story, as it shows up 
    a couple times. So I think I speak for everyone
  • 51:28 - 51:33
    when I say this can’t be a coincidence.
    And of course, because Mister Mushroom
  • 51:33 - 51:37
    is connected to all of these other Team Cherry 
    properties in the Team Cherry Cinematic Universe,
  • 51:37 - 51:41
    they have to give him a post credits 
    scene to tease his next adventure.
  • 51:44 - 51:49
    The Masters are yet another group that 
    will hopefully be expanded up in Silksong,
  • 51:49 - 51:54
    but as of right now, very little is known about 
    them. They are a group of beings mentioned only
  • 51:54 - 52:00
    by Confessor Jiji and Steel Soul Jinn. When the 
    Knight receives the Void Heart, Jiji mentions that
  • 52:00 - 52:05
    her Masters would be impressed with how the Knight 
    seems to have come to terms with its regrets.
  • 52:05 - 52:10
    Once the Knight is marked with the King’s Brand, 
    Steel Soul Jinn mentions that she cannot bow to
  • 52:10 - 52:16
    the Knight, as her masters’ minds are other, and 
    do not seek order. And once the Knight receives
  • 52:16 - 52:21
    the Void Heart, Jinn also comments that the 
    Knight has become complete like her Masters.
  • 52:21 - 52:26
    From what little we know about Silksong, it 
    seems there are more Steel Soul creatures
  • 52:26 - 52:31
    who are looking to assassinate Hornet. 
    Whoever these Masters are, it seems as
  • 52:31 - 52:35
    though they are interested in Void creatures 
    like the Knight, which might explain why Jiji
  • 52:35 - 52:40
    and Jinn were assigned to offer services, 
    while others were ordered to kill Hornet.
  • 52:40 - 52:44
    From the dialogue we get from Jiji and Jinn, 
    it might turn out that the Masters themselves
  • 52:44 - 52:50
    are Void creatures. But instead of just crazy 
    unhinged maniacs like the Collector, or brainless
  • 52:50 - 52:55
    golems like the Kingsmoulds, these Masters are 
    actually intelligent and capable of scheming,
  • 52:55 - 53:02
    with their end goal in mind appearing to be not 
    order, but something else entirely: Like disorder.
  • 53:05 - 53:11
    The Delicate Flower comes from a far off, 
    “serene” land, carried by the Grey Mourner,
  • 53:11 - 53:16
    a character who herself looks like some sort of 
    wilted flower. Once the flower starts growing
  • 53:16 - 53:21
    in the Queen’s Garden, it is described in the 
    menu as glowing with a pale light. The White
  • 53:21 - 53:27
    Lady recognizes it as distinct from herself and 
    Hallownest. She mentions that a rare power exists
  • 53:27 - 53:32
    inside these fragile petals, and refuses to accept 
    it, telling the Knight that only someone with no
  • 53:32 - 53:38
    knowledge of its power would hold it so close.
    This flower can be given to the Godseeker, who
  • 53:38 - 53:44
    ponders that it might be a “splinter, cast-off or 
    refuse from something greater” before ultimately
  • 53:44 - 53:49
    saying that she can’t sense any godliness within 
    it. However, if the Godseeker is holding the
  • 53:49 - 53:55
    flower during the Embrace the Void ending, we see 
    that the flower does something to the Void and the
  • 53:55 - 54:00
    Godseeker, seemingly leaving nothing but a small 
    black blotch on the corner of one of the petals.
  • 54:00 - 54:05
    There isn’t any solid theory on what happens here.
    It might be that the Void and the Godseeker were
  • 54:05 - 54:11
    banished to some part of the dream realm, similar 
    to how the White Palace was teleported away. Or
  • 54:11 - 54:16
    maybe they were teleported back to where the 
    flower came from, or maybe they’re just gone.
  • 54:16 - 54:22
    So despite being described as producing a pale 
    light, both White Lady denies a connection to
  • 54:22 - 54:27
    this flower, and the Godseeker can’t detect any 
    Godliness within it. If that flower shares some
  • 54:27 - 54:32
    kind of pale property with the White Lady, Pale 
    King and Pale Ore, this seems to inform us that
  • 54:32 - 54:38
    just because something is “Pale” doesn’t mean it’s 
    godly. Is this “pale” property related to Soul,
  • 54:38 - 54:46
    or some other force? As of right now, I’m honestly 
    not sure. But one thing I do know, if this flower
  • 54:46 - 54:51
    really can just pop creatures completely out 
    of existence, I’m glad I gave one to Elderbug.
  • 54:53 - 54:59
    The Godmaster update added two additional endings 
    to Hollow Knight back in 2018. And unlike the base
  • 54:59 - 55:05
    ending which all were fairly conclusive, these two 
    endings left the story on a major cliffhanger. The
  • 55:05 - 55:09
    Knight and the rest of the siblings have 
    seemingly been consumed into this new,
  • 55:09 - 55:15
    strange Void Entity. The Radiance’s infection has 
    been erased from Hallownest. And the Hollow Knight
  • 55:15 - 55:20
    is now free from its prison inside the Black 
    Egg Temple. And that’s where the game leaves us.
  • 55:20 - 55:25
    On top of that we have no idea how or even 
    if Team Cherry is going to follow up on these
  • 55:25 - 55:29
    endings. We still don’t know for sure how the 
    events of Hollow Knight and Silksong line up
  • 55:29 - 55:35
    on any sort of timeline. If Silksong takes place 
    after, is the game gonna give us a flashback to
  • 55:35 - 55:39
    this event? If it takes place before, are they 
    going to do a time skip? Or are they going to do
  • 55:39 - 55:44
    something completely different and just explain 
    it in one off comic or another anime adaptation?
  • 55:45 - 55:49
    In a Reddit AMA, Ari Gibson did 
    say the following in regards to
  • 55:49 - 55:54
    Hollow Knight’s multiple base endings.
    All endings are equally canon. We're not
  • 55:54 - 55:58
    into 'True Endings.' You choose the path 
    yourself. We'll do our best in all future
  • 55:58 - 56:04
    Hollow Knight content to account for all of them.
    Now keep in mind this post was made 5 years ago,
  • 56:04 - 56:09
    before the new endings were released, so it’s 
    possible that Team Cherry changed their mind
  • 56:09 - 56:14
    on this. That said, I don’t think they have. 
    This seems like something Team Cherry wouldn’t
  • 56:14 - 56:19
    change their minds on. And if they really 
    do have a way to keep all this stuff canon
  • 56:19 - 56:24
    and pay off everything, I am very excited 
    to eventually one day have to explain it.
  • 56:26 - 56:31
    And finally, I think it’s time we talk 
    about the single biggest mystery that
  • 56:31 - 56:37
    has loomed over the Hollow Knight community 
    since February 24th, 2017. It’s a question
  • 56:37 - 56:42
    that has eluded some of the greatest minds 
    of our generation. The smartest men, women
  • 56:42 - 56:48
    and children have tried for years to solve this 
    mystery, and they have all died in the process.
  • 56:49 - 56:51
    Who the fuck is Sprintmaster!?
Title:
The Biggest Mysteries left in Hollow Knight
Description:

more » « less
Video Language:
English
Duration:
56:51

English subtitles

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