WEBVTT 00:00:01.920 --> 00:00:06.900 Despite this channel running for over 5  years now and having over 3 whole videos 00:00:06.900 --> 00:00:11.580 dedicated to Hollow Knight lore, there are  still quite a few big mysteries left lurking 00:00:11.580 --> 00:00:16.500 in the ruins of Hallownest. This video will  serve as a rundown of all the weird aspects 00:00:16.500 --> 00:00:20.580 of Hollow Knight lore we have yet to fully  piece together. We’re going to be hitting 00:00:20.580 --> 00:00:24.420 on a few topics I’ve already covered in  previous videos, but there are also a 00:00:24.420 --> 00:00:28.260 few mysteries that I haven’t really touched on  before as well. Also, some of these mysteries 00:00:28.260 --> 00:00:32.820 do have pretty reasonable explanations, that  maybe aren’t as well known in the community. 00:00:33.600 --> 00:00:38.820 And before we get started proper, I did want to  mention the Lore Archives, which is a document 00:00:38.820 --> 00:00:42.840 full of interesting lore write ups written by  various members of the Hollow Knight community. 00:00:42.840 --> 00:00:47.100 So if you want to check out theories from the  community on a variety of different topics, 00:00:47.100 --> 00:00:51.780 try checking this page out. I put a link  down in the description. I also put a link 00:00:51.780 --> 00:00:55.860 to the entire script of the Bee movie as  well. So be sure to check that out too. 00:00:59.460 --> 00:01:05.520 The first big question I think we all asked at one  point or another is… what’s outside Hallownest? 00:01:05.520 --> 00:01:10.200 There are two instances where the game tempts  us with glimpses of the outside world, but we 00:01:10.200 --> 00:01:14.340 are stopped by powerful forces of nature.  Through interacting with the Godseeker, 00:01:14.340 --> 00:01:19.560 we also get very small windows into lands outside  of Hallownest. We see the Godseekers in the middle 00:01:19.560 --> 00:01:24.540 of their journey through the wasteland as they  make their pilgrimage to Hallownest. We also see 00:01:24.540 --> 00:01:29.520 the Land of Storms, the location from which the  Godseekers fled after they were abandoned by the 00:01:29.520 --> 00:01:34.440 Gods of Thunder and the Gods of Rain. We also  see parts of the lands beyond in the Quirrel 00:01:34.440 --> 00:01:39.120 prequel comic and in the opening cutscene of  Hollow Knight: Silksong. All of these scenes 00:01:39.120 --> 00:01:45.180 portray the Lands Beyond as a desolate wasteland  filled with nothing but sand, rock and deadly 00:01:45.180 --> 00:01:50.160 creatures. Even the tablet in the Howling Cliffs  tells us there is no world beyond Hallownest. 00:01:50.160 --> 00:01:55.200 But are the Lands Beyond truly such a  desolate wasteland? After all, there 00:01:55.200 --> 00:02:01.080 are several travelers who arrive in Hallownest  such as Zote, Cloth and Tiso. And of course, 00:02:01.080 --> 00:02:05.160 there’s also Pharloom, a completely different  kingdom that exists somewhere else out there. 00:02:05.820 --> 00:02:11.160 So, even if the Lands Beyond are mostly wasteland,  there still appear to be pockets of civilization, 00:02:11.160 --> 00:02:16.800 although maybe not to the scale of Hallownest in  most cases. But this does raise another question. 00:02:16.800 --> 00:02:22.200 Why does the lore tablet at the entrance to  Hallownest call it the last and only civilization? 00:02:22.860 --> 00:02:27.660 I think this is because the Pale King expected  Hallownest to last eternally. And if that were 00:02:27.660 --> 00:02:32.040 the case, then to travelers arriving in the  far future, it really would be the last and 00:02:32.040 --> 00:02:36.540 only civilization. And there might actually be  good reason to believe that there really aren’t 00:02:36.540 --> 00:02:42.180 many kingdoms left in the world of Hollow Knight. Long before the events of the game, the Pale King 00:02:42.180 --> 00:02:46.800 existed in the world as a Wyrm, burrowing  through mountains and across wastelands, 00:02:46.800 --> 00:02:52.740 and only came to Hallownest to die. From there,  he shed his Wyrm form, taking on a meager shell, 00:02:52.740 --> 00:02:58.620 founded Hallownest and created a beacon to draw  in subjects to his new kingdom. According to 00:02:58.620 --> 00:03:03.600 Dream Nail dialogue from Mister Mushroom, this  is how Wyrms typically operate: “Wyrms pull 00:03:03.600 --> 00:03:09.240 bugs into their thrall”. Wyrms might be one of  the primary forces that build civilizations in 00:03:09.240 --> 00:03:15.240 this world. But there’s one line from Bardoon that  illuminates the problem here. When discussing the 00:03:15.240 --> 00:03:22.260 Wyrm’s Cast-off Shell, Bardoon says “With its like  gone, the world is smaller.” This line might imply 00:03:22.260 --> 00:03:27.300 that the Wyrms of this world have all died out. This could explain why the land is so desolate. 00:03:27.300 --> 00:03:32.280 The creatures mainly responsible for creating  and advancing civilization are just all gone now, 00:03:32.280 --> 00:03:37.860 so most of the kingdoms have collapsed into sand.  It’s interesting to think of a world where Wyrms 00:03:37.860 --> 00:03:43.080 were more prevalent and there were tons of nearby  kingdoms engaging in trade and warfare. Of course, 00:03:43.080 --> 00:03:47.760 while this might explain the current state of  the world, it raises another question. Why did 00:03:47.760 --> 00:03:52.260 all the Wyrms die out in the first place? Did  they destroy the natural ecosystem of the world 00:03:52.260 --> 00:03:57.540 by their actions, leading their population to  drop? And why did the Pale King die specifically 00:03:57.540 --> 00:04:02.160 in Hallownest? Is there something unique about  this patch of earth that draws the likes of the 00:04:02.160 --> 00:04:07.500 Pale King and other civilizations to try to claim  all of it? These are some pretty broad questions 00:04:07.500 --> 00:04:12.900 that I’m not sure we’ll ever get answers to. And  the Pale King isn’t the only Wyrm we know about. 00:04:15.420 --> 00:04:19.440 The Blackwyrm is mentioned in the Hunter’s  Journal entry for the Dung Defender, where 00:04:19.440 --> 00:04:25.560 he mentions that he participated in the “Battle  of the Blackwyrm”. And that’s all we have on the 00:04:25.560 --> 00:04:31.260 Blackwyrm. This pitiful amount of information has  led to a wide variety of theories, and I think it 00:04:31.260 --> 00:04:35.700 might be worth discussing a few of them here. One of the most popular theories out there is 00:04:35.700 --> 00:04:40.380 that the Blackwyrm is the corpse that  houses the Colosseum of Fools. In my 00:04:40.380 --> 00:04:44.580 dedicated Colosseum of Fools video, I  dismissed this idea pretty strongly, 00:04:44.580 --> 00:04:49.980 but since anything related to the Blackwyrm  is speculation, let’s lay out the evidence. 00:04:50.940 --> 00:04:56.340 First of all, this ancient bug corpse is very  unique from every other ancient corpse we see 00:04:56.340 --> 00:05:01.020 in Hallownest. It appears to have chains  going into it as if someone was trying to 00:05:01.020 --> 00:05:05.760 immobilize it, perhaps because this creature  was encroaching into Hallownest during the 00:05:05.760 --> 00:05:12.720 Pale King’s reign. This could signify a battle. Second, the Lord Fool might be like the Pale 00:05:12.720 --> 00:05:18.600 King in that it was born from the carcass of  the larger Colosseum bug. The name Lord Fool 00:05:18.600 --> 00:05:22.740 might have even been part of his punishment  for trying to invade the Pale King’s kingdom, 00:05:22.740 --> 00:05:27.360 and he’s been relegated to stay inside his  Cast-off Shell on the edge of the Kingdom. 00:05:28.020 --> 00:05:32.100 Third, the worship of the Lord Fool  we see of bugs like the Little Fool 00:05:32.100 --> 00:05:37.320 might be part of the “wyrms pull bugs into  their thrall” line from Mister Mushroom we 00:05:37.320 --> 00:05:42.540 discussed earlier. This might also explain  why the Colosseum houses infected bugs that 00:05:42.540 --> 00:05:46.500 seemingly still retain their ability  to act non-hostile towards the Knight. 00:05:47.040 --> 00:05:52.980 The hurdles this theory has is the fact that this  corpse looks nothing like the Cast-off Shell. It 00:05:52.980 --> 00:05:59.820 has limbs, it isn’t molting, the interiors look  different. There’s also Ellina who identifies the 00:05:59.820 --> 00:06:05.700 Cast-off Shell as a Wyrm, but not the Colosseum  of Fools corpse. In order for this theory to work, 00:06:05.700 --> 00:06:10.260 you have to argue that the Pale Wyrm  isn’t representative of all wyrm types, 00:06:10.260 --> 00:06:15.660 which I think does have merit, but I think  the Colosseum Wyrm idea strays a bit too far. 00:06:16.440 --> 00:06:21.540 The other argument I’ve been seeing pop up is  that the Blackwyrm isn’t a Wyrm at all. This 00:06:21.540 --> 00:06:27.360 stems from the lack of consistency between its  name and every other instance of “Wyrm” we see 00:06:27.360 --> 00:06:33.840 in the game. Any time the word “wyrm” is used  outside of “Blackwyrm”, the word is by itself. 00:06:34.560 --> 00:06:39.540 Most instances of the word just say  “Wyrm” by itself with a capital “W”, 00:06:39.540 --> 00:06:45.600 with a few instances where it’s just in lower  case. There’s also the one time Grimm uses the 00:06:45.600 --> 00:06:52.800 word “worm” with an “O” seemingly to mock the Pale  King. The only other time, aside from “Blackwyrm” 00:06:52.800 --> 00:06:58.740 where we get an adjective in front of the word,  is when it’s written as “Pale Wyrm”. Two words, 00:06:58.740 --> 00:07:04.680 both capitalized. As opposed to just one word. Personally, I don’t find this line of thought 00:07:04.680 --> 00:07:09.360 to be very compelling either.  Mainly because, if it’s not a Wyrm, 00:07:09.360 --> 00:07:14.580 what is it? Generally the theory follows  that the Blackwyrm was some kind of location, 00:07:14.580 --> 00:07:19.800 perhaps a place with a structure that looks like  a wyrm or something to that effect. Or maybe it’s 00:07:19.800 --> 00:07:25.560 named after a battle tactic. Like the Battle  of the Bulge. While this might alleviate the 00:07:25.560 --> 00:07:31.980 discrepancy between “Pale Wyrm” and “Blackwyrm”,  I don’t think it’s a very sound idea on the whole. 00:07:32.640 --> 00:07:37.560 The only other idea I can think of is that  the Blackwyrm is a different Wyrm with its 00:07:37.560 --> 00:07:42.000 own kingdom that possibly fought against the  Pale King at some point in the past. It seems 00:07:42.000 --> 00:07:46.680 like if any higher being could form a militia  to do something like that, it would be a Wyrm. 00:07:47.280 --> 00:07:50.520 So yeah, that’s my take on  those four words of lore. 00:07:51.540 --> 00:07:58.980 Void is a very complex subject in Hollow Knight,  so much so that there is a 70 page lore document 00:07:58.980 --> 00:08:04.800 written by Sumwan and ToxicBrain detailing all  the different aspects of Void and its impact on 00:08:04.800 --> 00:08:09.960 the lore. But in this section I’m going to discuss  something only briefly mentioned in this document 00:08:09.960 --> 00:08:15.060 and never mentioned on this channel before. While Soul and Essence have clear sources from 00:08:15.060 --> 00:08:20.940 which they are created, we have no clue how Void  is formed. Void is always described as a darkness 00:08:20.940 --> 00:08:26.880 or an emptiness, which aren’t really things that  can be created, but instead are an absence of 00:08:26.880 --> 00:08:32.520 something else. However, there is one comparison  that could explain where Void comes from: regrets. 00:08:33.300 --> 00:08:38.220 When dying and losing its shade in Hollow Knight,  the Knight can recover it by giving a rancid egg 00:08:38.220 --> 00:08:44.040 to Confessor Jiji in Dirtmouth. Jiji describes  the missing shade as a regret which leaves a 00:08:44.040 --> 00:08:48.840 dark stain on the world. And after the Knight  collects the Void Heart, Jiji even describes the 00:08:48.840 --> 00:08:55.080 Knight as “coming to terms” with its own regrets. But it’s not just the Knight’s regrets that Jiji 00:08:55.080 --> 00:09:00.540 speaks about. Jiji notes that the entire kingdom  of Hallownest has become thick with the stains of 00:09:00.540 --> 00:09:05.520 regret. It’s possible that Jiji is aware of the  other shades trapped in the Abyss, but the fact 00:09:05.520 --> 00:09:09.900 that she says the entire kingdom is stained might  mean that she can sense the regrets of all the 00:09:09.900 --> 00:09:15.420 bugs that have died since Hallownest collapsed. This idea that normal bugs can also leave stains 00:09:15.420 --> 00:09:20.580 of regret is reiterated by the Hunter. In the  journal entry for the Shade, the Hunter remarks: 00:09:20.580 --> 00:09:25.320 Each of us leaves an imprint of something  when we die. A stain on the world. I don't 00:09:25.320 --> 00:09:29.100 know how much longer this kingdom can  bear the weight of so many past lives... 00:09:29.100 --> 00:09:33.120 This regret motif appears one more  time, scribbled on the tablet located 00:09:33.120 --> 00:09:38.460 just outside of the Abyss. The tablet describes  the Abyss and discarded Vessels as the “refuse 00:09:38.460 --> 00:09:42.900 and regret” of the Hollow Knight’s creation. So there are quite a few connections between 00:09:42.900 --> 00:09:48.300 Void and regrets. But the problem with this theory  is that we don’t really see non-Void creatures 00:09:48.300 --> 00:09:53.820 actually create Void. There are occasional  bugs that have black streaks under their eyes, 00:09:53.820 --> 00:10:01.800 such as the Grey Mourner’s dead lover, the Lord  Fool, No Eyes, Mask Maker and Karina. But there 00:10:01.800 --> 00:10:07.560 really isn’t any slam dunk connections here. For  the mantis, those could be tears, for No Eyes, 00:10:07.560 --> 00:10:13.380 blood. For Lord Fool, it could be weathering,  like what we see on statues and paintings that 00:10:13.380 --> 00:10:18.480 have eyes. And as for Mask Maker and Karina,  there really isn’t any indication that either 00:10:18.480 --> 00:10:23.160 of these two characters have any regrets. But I think there is at least one plausible 00:10:23.160 --> 00:10:28.140 example of a non-Void creature leaving a  dark stain on the world: the Pale King. 00:10:28.920 --> 00:10:33.720 The entirety of the White Palace hidden in  the dream realm still shines with that bright, 00:10:33.720 --> 00:10:39.180 pale light, with the only two exceptions being the  White Palace workshop and the Pale King’s throne 00:10:39.180 --> 00:10:44.580 room. From the dialogue of his Royal Retainers as  well as Mask Maker, we know that the Pale King was 00:10:44.580 --> 00:10:51.420 racked with shame and deeply troubled. Ultimately,  the Pale King faded away alone on his throne, and 00:10:51.420 --> 00:10:56.640 the deep regrets he held inside stained the throne  room, shrouding it in a thick cloud of Void. 00:10:57.180 --> 00:11:01.320 While I think this makes a lot of sense  thematically, it might be too much of 00:11:01.320 --> 00:11:06.840 a stretch to say Void originates entirely from  regret, especially since the way Void is used in 00:11:06.840 --> 00:11:11.520 the rest of the game doesn’t reflect this idea.  Team Cherry might have just used this “regrets” 00:11:11.520 --> 00:11:16.740 concept as a way to keep the concept of Void a  mystery, since the player could potentially meet 00:11:16.740 --> 00:11:21.780 Jiji very early on in the game. But it’s the  best explanation I have for the Void’s origin. 00:11:21.780 --> 00:11:27.600 The only other idea I can think of is that Void  is supposed to be like some kind of oil deposit, 00:11:27.600 --> 00:11:32.580 perhaps from the dead bodies of creatures  past. But the lack of the United States 00:11:32.580 --> 00:11:36.720 military anywhere in Hallownest  kinda makes this theory unlikely. 00:11:39.180 --> 00:11:44.460 Mask Maker is such a fun little character.  They seem so oddly separated from the rest 00:11:44.460 --> 00:11:49.380 of Hollow Knight lore, and yet they have intimate  knowledge about the events of Hallownest and even 00:11:49.380 --> 00:11:54.720 civilizations from long before the Pale King. Some  of the Mask Maker’s dialogue can be interpreted in 00:11:54.720 --> 00:11:59.040 regards to the Knight. They talk about the  contrast between the Knight’s outer shell, 00:11:59.040 --> 00:12:04.140 and its inner shade, almost as if the Knight  itself is a face hidden behind a mask. 00:12:04.140 --> 00:12:08.880 But this doesn’t really answer the question  of why the Mask Maker is making masks in the 00:12:08.880 --> 00:12:14.340 first place. Who are the “Kingdom’s faceless”  the Mask Maker is referring to? Why do they 00:12:14.340 --> 00:12:19.980 seemingly equate having a face with the ability  to “define, focus and exist”? And why do they 00:12:19.980 --> 00:12:24.540 consider masks a “gift to a world deserving”? The problem with answering this question 00:12:24.540 --> 00:12:28.740 is that we see very few characters in  Hollow Knight that actually wear masks, 00:12:28.740 --> 00:12:34.200 and sometimes those masks seem to serve  different functions. There’s the three Dreamers, 00:12:34.200 --> 00:12:41.700 Quirrel, the Fools in the Colosseum, the Grimm  Troupe, the Godseekers and possibly Midwife. 00:12:42.240 --> 00:12:46.080 But outside of that, we’ve got very  little to work with. So it’s hard to 00:12:46.080 --> 00:12:50.760 define who the kingdom’s faceless are  and how masks affect their wearers. 00:12:50.760 --> 00:12:56.280 I have my own idea about what all this means.  It does involve a lot of assumptions and it 00:12:56.280 --> 00:13:00.300 has its fair share of issues, but I’m not really  sure if there’s a theory out there I like more. 00:13:00.900 --> 00:13:05.040 I mentioned before that the Mask Maker draws  a contrast between the Knight’s outer shell 00:13:05.040 --> 00:13:10.740 and inner shade. I think there is a parallel  theme here in the actual bugs of Hallownest. 00:13:10.740 --> 00:13:15.000 I think some bugs are naturally  more beastly in nature, and aren’t 00:13:15.000 --> 00:13:20.100 capable of higher thought. These would be the  “faceless” that Mask Maker refers to. However, 00:13:20.100 --> 00:13:26.520 these bugs can still conceal their true nature  using masks. And somehow, masks are able to grant 00:13:26.520 --> 00:13:31.740 these bugs identity and allow them to exist as  more than just weak-minded beasts. In effect, 00:13:31.740 --> 00:13:37.380 this is the same as the Pale King’s beacon.  However, while in Hallownest, these bugs no longer 00:13:37.380 --> 00:13:42.600 need to hide their true forms, as explained in one  of the lore tablets located in the King’s Pass. 00:13:42.600 --> 00:13:48.180 In a time before the Pale King’s beacon, masks  were potentially a much more useful object, 00:13:48.180 --> 00:13:53.460 which could explain why we see ancient masks  lying around the kingdom. Perhaps the Mask 00:13:53.460 --> 00:13:58.140 Maker was making masks long before the Pale  King arrived, and chose to continue making 00:13:58.140 --> 00:14:02.640 masks because that’s all they know how to  do. Their swirling eyes might imply that 00:14:02.640 --> 00:14:07.440 they are a little insane, driven to feverishly  make masks for the people of a dead kingdom. 00:14:07.980 --> 00:14:15.420 So, to simplify things, the Pale King’s beacon  “redeems” the beastly “base instincts” of bugs. 00:14:15.420 --> 00:14:20.760 However, bugs could also wear masks that  conceal their beastly nature and, in turn, 00:14:20.760 --> 00:14:26.340 grant them an identity. Both are methods that  turn the “faceless” into sentient beings. 00:14:26.340 --> 00:14:32.880 How likely is this theory correct… ehh, I’m not  sure. It’s still really weird that Mask Maker 00:14:32.880 --> 00:14:38.340 is making masks for Hallownest when Hallownest  strictly doesn’t need them. It’s also possible 00:14:38.340 --> 00:14:43.020 that I’m misinterpreting the King’s Pass tablet  completely, or drawing a connection between that 00:14:43.020 --> 00:14:48.960 and Mask Maker that wasn’t intended. And again,  we don’t really see how masks grant identity 00:14:48.960 --> 00:14:53.460 like all this applies. Like I said, this  theory is still my preferred interpretation, 00:14:53.460 --> 00:14:57.840 but I’m not going to act like it’s an airtight  explanation of the Mask Maker’s dialogue. 00:14:57.840 --> 00:15:03.360 I really do think we just lack information to  pin down exactly what this maniac is on about. 00:15:05.160 --> 00:15:11.220 Charms are ubiquitous in Hallownest, popping  up in all sorts of random locations. And charms 00:15:11.220 --> 00:15:15.900 can be created from a variety of different  circumstances. Charms can be crafted by bugs 00:15:15.900 --> 00:15:20.580 like the Soul Catcher and Mark of Pride, born  out of strong emotions like the Grubberfly’s 00:15:20.580 --> 00:15:26.040 Elegy and the Spell Twister, or even created  naturally like the Spore Shroom and Deep Focus. 00:15:26.040 --> 00:15:32.160 But charms can also form in another more morbid  way. Salubra tells us that charms can be created 00:15:32.160 --> 00:15:37.740 from the last wish of dying bugs. Charms that  likely fit into this category include Dashmaster, 00:15:37.740 --> 00:15:43.740 Fury of the Fallen and the Glowing Womb charm. But the biggest actual mystery surrounding charms 00:15:43.740 --> 00:15:50.640 is how they work. They are created through various  random and tragic events, yet they all can slot 00:15:50.640 --> 00:15:56.280 into these vague, weird, generic notches. The best canonical explanation of anything 00:15:56.280 --> 00:16:01.200 related to how charms are equipped comes from the  Wanderer’s Journal which mentions that equipping 00:16:01.200 --> 00:16:08.340 and unequipping charms can be tricky, so you have  to be sitting down to do it. Thanks to officially 00:16:08.340 --> 00:16:13.440 licensed Hollow Knight vinyl records released by  Fangamer, we can actually see that charms have 00:16:13.440 --> 00:16:19.320 these interfaces on their backside that allow them  to slot into charm notches. But even though these 00:16:19.320 --> 00:16:25.860 slots are discrete, with each charm connecting  to just one slot, a charm like Kingsoul still 00:16:25.860 --> 00:16:32.220 requires 5 charm notches to actually equip. It  doesn’t really make sense and even Team Cherry has 00:16:32.220 --> 00:16:37.320 thrown up their hands on this one. In an interview  with Edge Magazine, Ari Gibson explains that 00:16:37.320 --> 00:16:42.720 charms, quote “had this vague sense of socketing  into the Knight’s shell in some sort of creepy 00:16:42.720 --> 00:16:48.540 way”. He makes it sound like this is some sort  of cyberpunk body augmentation. Now I haven’t 00:16:48.540 --> 00:16:54.360 played Cyberpunk 2077. Although I have watched  its anime adaptation, Cyberpunk Edgerunners. 00:16:57.900 --> 00:17:01.800 Everyone in the Hollow Knight community  generally agrees that grubs are hideous 00:17:01.800 --> 00:17:06.780 creatures that deserve to be mashed up  into a fine, viscous paste. But one thing 00:17:06.780 --> 00:17:11.820 the community isn’t quite as sure on is most  of the lore surrounding the Grubs and reason 00:17:11.820 --> 00:17:17.160 behind the capture. “Why are all these  grubs trapped in jars?” I hear you moan. 00:17:17.700 --> 00:17:22.980 High up in the Watcher’s Spire, just below where  the Dreamer Lurien the Watcher sleeps eternal, 00:17:22.980 --> 00:17:28.200 we can find a couple of unassuming lore  tablets. However, upon further inspection 00:17:28.200 --> 00:17:32.940 we can see that these tablets actually  contain images of jars, similar to the 00:17:32.940 --> 00:17:38.340 ones found scattered throughout Hallownest. The  same jars containing dozens of helpless grubs. 00:17:38.340 --> 00:17:43.920 We can find a stockpile of these jars east  of Lurien’s tower in a location called the 00:17:43.920 --> 00:17:48.660 Tower of Love. The original resident of  the Tower of Love can seemingly be found 00:17:48.660 --> 00:17:54.480 in the Queen’s Garden, clutching the key to  unlock the tower’s door. When Dream Nailed, 00:17:54.480 --> 00:18:01.380 this Husk Dandy says “Too long… spent together…  We become as one”. In addition to this, 00:18:01.380 --> 00:18:07.560 we can also see Void seeping out of their corpse. The source of this Void becomes clear when the 00:18:07.560 --> 00:18:12.900 Knight unlocks the door to the Tower of Love.  Inside the Knight finds a maniacal Void being 00:18:12.900 --> 00:18:18.360 known as the Collector, who is likely the  one responsible for capturing Grubs in jars. 00:18:18.360 --> 00:18:23.340 From its Dream Nail dialogue, we can tell that  the Collector is obsessed with protection and 00:18:23.340 --> 00:18:29.820 providing a safe space for its captives, so much  so that the Hall of Gods describes it as a god 00:18:29.820 --> 00:18:36.480 of Protection. Finally, hidden in a secret room of  the Tower of Love, is a strange diagram of a grub, 00:18:36.480 --> 00:18:41.820 drawn in the style of the Vitruvian Man. Now that we’ve laid out all the facts of 00:18:41.820 --> 00:18:47.880 the matter, let’s dive into heavy speculation.  It seems Lurien tasked the Husk Dandy found in 00:18:47.880 --> 00:18:53.160 the Queen’s Gardens with preserving the various  wildlife of Hallownest. This might have been 00:18:53.160 --> 00:18:58.260 in an effort to preserve these animals from the  Radiance’s infection, sort of like Noah’s Ark from 00:18:58.260 --> 00:19:03.300 the Bible. Or maybe Lurien just wanted there to  be a collection of these bugs somewhere within the 00:19:03.300 --> 00:19:09.900 city, sort of like a zoo, like the one depicted  in the 2011 hit comedy film We Bought a Zoo. 00:19:10.440 --> 00:19:15.720 Somehow the Collector came into the possession of  the Husk Dandy. The Collector itself appears to 00:19:15.720 --> 00:19:20.580 be created from a mould found in the White Palace  Workshop, the same mould used to create the Pale 00:19:20.580 --> 00:19:25.860 King’s Kingsmould guards. This implies that the  Collector is some kind of defective Kingsmould, 00:19:25.860 --> 00:19:31.140 leading to speculation that the Collector somehow  escaped from the White Palace and was later found 00:19:31.140 --> 00:19:36.720 by the Husk Dandy. While it’s not impossible,  I have a slightly different explanation. 00:19:36.720 --> 00:19:42.180 We know that Kingsmoulds likely roamed  areas outside of the White Palace, given 00:19:42.180 --> 00:19:47.280 that the Nailsmith can be seen making a little  Kingsmould doll. Perhaps it wasn’t uncommon to 00:19:47.280 --> 00:19:52.620 see Kingsmoulds walking around the streets of the  city. So, it’s possible that the Husk Dandy was 00:19:52.620 --> 00:19:57.960 able to secure a Kingsmould of their own, either  through Lurien as part of the preservation effort, 00:19:57.960 --> 00:20:01.860 or just through connections they  had with Hallownest’s high society. 00:20:01.860 --> 00:20:08.340 But I think there was one problem with this whole  setup, that being that this little Husk Dandy was 00:20:08.340 --> 00:20:13.560 a total freak. I think this Husk Dandy was the  one who originally drew the Vitruvian Grub, 00:20:13.560 --> 00:20:19.500 due to some sort of strange obsession with the  grub’s body and physiology. But I think this 00:20:19.500 --> 00:20:25.560 fascination also extended to other creatures as  well. Perhaps the Husk Dandy was also curious to 00:20:25.560 --> 00:20:30.240 see what their Kingsmould servant looked like  underneath all its heavy armor. Maybe they 00:20:30.240 --> 00:20:35.580 decided to completely strip it down so they could  observe this strange creature in its natural form. 00:20:35.580 --> 00:20:41.460 Regardless of how the Husk Dandy ended up living  with a naked Kingsmould, this set the stage for 00:20:41.460 --> 00:20:47.760 the two to “become as one”, with Void seeping  into the Husk Dandy’s body, and the Husk Dandy’s 00:20:47.760 --> 00:20:53.160 fascination and obsession with preserving bugs,  and especially Grubs, seeping into the Collector. 00:20:53.760 --> 00:20:58.740 These strange thoughts warped within the  Collector’s mind, transforming it into the 00:20:58.740 --> 00:21:04.560 least insane Tumblr user you’ve ever seen. In  the end, the dying Husk Dandy decided to lock 00:21:04.560 --> 00:21:09.600 the Collector inside the Tower of Love, fleeing to  their final resting place in the Queen’s Gardens. 00:21:10.860 --> 00:21:15.840 Connecting all this back to grubs, it’s hard  to tell if this obsession with grubs was really 00:21:15.840 --> 00:21:22.140 warranted at all. Is there really anything greater  to them? While it isn’t much, we do have a little 00:21:22.140 --> 00:21:27.960 bit to go on here. Note that the symbol placed on  the chest of the Vitruvian Grub lines up pretty 00:21:27.960 --> 00:21:33.060 closely with this gem on the Grubberfly’s Elegy  charm. The Grubberfly’s Elegy shows us what the 00:21:33.060 --> 00:21:38.340 next stage of life looks like for a grub, and the  charm itself can imbue the Knight’s nail with a 00:21:38.340 --> 00:21:44.700 “holy” strength. So perhaps the original bug was  obsessed with some sort of hidden holy strength 00:21:44.700 --> 00:21:47.260 contained within grubs. This 00:21:49.500 --> 00:21:53.400 mystery is pretty important to the core  story of Hollow Knight, and it can actually 00:21:53.400 --> 00:21:58.500 be pretty confusing for new players. How  exactly did the Knight and other vessels 00:21:58.500 --> 00:22:04.020 escape the Abyss? Team Cherry was even asked  about this question to which William relied: 00:22:04.020 --> 00:22:08.580 We're not sure - we know that some of his  siblings managed to make it out of the Abyss, 00:22:08.580 --> 00:22:12.480 but most of them did not. Whether those  who made it out were somehow different, 00:22:12.480 --> 00:22:16.620 or whether some of them were just lucky...  that might be something we examine later! 00:22:17.400 --> 00:22:22.740 But is William actually telling the truth here?  Surely they have an answer to this question. 00:22:23.640 --> 00:22:28.920 Hollow Knight lore kind of completely breaks if  they don’t. Since Team Cherry is not going to 00:22:28.920 --> 00:22:33.960 answer the question, I will share one theory that  has been floating around for a while. Basically 00:22:33.960 --> 00:22:38.040 there’s a portion of Deepnest that does seem  to be affected by the influence of the Void, 00:22:38.040 --> 00:22:43.860 and not far from there is Nosk’s lair. And this  is the one location of the game outside of the 00:22:43.860 --> 00:22:48.840 Abyss where we see the most Vessel bodies.  This seems to imply that there might have 00:22:48.840 --> 00:22:53.880 been a path out of the Abyss through Deepnest. Another question that might arise from this is 00:22:53.880 --> 00:22:58.920 why the Knight left Hallownest in the first  place. We’re given no explanation for this 00:22:58.920 --> 00:23:04.320 and it may be as simple as Vessels just kinda  wander around like that. And although we don’t 00:23:04.320 --> 00:23:09.360 know why the Knight left Hallownest, we do know  that the Knight was called back to Hallownest by 00:23:09.360 --> 00:23:14.100 something. It’s not confirmed what this was,  but it seems to be related to when the Hollow 00:23:14.100 --> 00:23:18.960 Knight’s shell cracked in the cutscene shown at  the beginning of the game. We also know that the 00:23:18.960 --> 00:23:24.000 Knight is just one of multiple Vessels wandering  around during this time, as Hornet is actively 00:23:24.000 --> 00:23:28.080 hunting Vessels down and destroying them to  keep them from trying to free the Hollow Knight. 00:23:28.080 --> 00:23:33.180 So I wouldn’t be surprised to learn if other  Vessels also happened to have left Hallownest. 00:23:33.180 --> 00:23:39.900 Lifeblood is a topic I have barely talked about  on this channel, and that’s because Lifeblood 00:23:39.900 --> 00:23:44.460 barely has any influence over the overall  lore of Hollow Knight. But we should take a 00:23:44.460 --> 00:23:49.680 little bit of time to talk about Lifeblood because  Lifeblood is pretty weird. Throughout Hallownest, 00:23:49.680 --> 00:23:55.140 the Knight can find eight separate Lifeblood  cocoons. Destroying these cocoons releases these 00:23:55.140 --> 00:24:01.140 small creatures called Lifeseeds, which are filled  with Lifeblood. Not far off from these cocoon are 00:24:01.140 --> 00:24:06.300 butterfly shaped flowers. And there are also  three Lifeblood related charms the Knight can 00:24:06.300 --> 00:24:13.560 find. The Lifeblood Core and the Lifeblood Heart  are both objects that can seep or bleed Lifeblood, 00:24:13.560 --> 00:24:20.640 while Joni’s Blessing actually transfigures  the vital fluids of its wearer with Lifeblood. 00:24:20.640 --> 00:24:25.380 Lifeblood is described as making the user  feel much healthier. But despite this, 00:24:25.380 --> 00:24:30.420 Salubra tells us that drinking Lifeblood  is a taboo, and the Blue Child Joni, 00:24:30.420 --> 00:24:35.400 the character in possession of Joni’s  Blessing, is described as being a “heretic”. 00:24:35.400 --> 00:24:41.160 We don’t know for sure why Lifeblood is considered  such a taboo, but we can figure a few things. In 00:24:41.160 --> 00:24:46.440 Joni’s Repose where we find Joni’s corpse, we  can see an explosion of Lifeblood butterflies 00:24:46.440 --> 00:24:52.260 and vines covering the cavern, all seeming to  radiate from Joni’s corpse. Given her charm, 00:24:52.260 --> 00:24:57.240 it seems like Joni’s “vital fluids” had  been completely replaced with Lifeblood, 00:24:57.240 --> 00:25:02.940 and upon her death, this Lifeblood spouted  out from her. From there, these butterflies 00:25:02.940 --> 00:25:08.280 and vines can then travel out and create more  Lifeblood cocoons for more bugs to drink from. 00:25:08.940 --> 00:25:12.900 It seems Lifeblood’s powerful healing  properties are meant to entice a host to 00:25:12.900 --> 00:25:18.300 consume it. According to the Wanderer’s Journal,  Lifeblood vines are capable of producing fruit, 00:25:18.300 --> 00:25:24.600 which in real life lore, have evolved to be  eaten by animals as a way to spread their 00:25:24.600 --> 00:25:30.840 seed. And upon that host’s death, this Lifeblood  can then spread itself out even further. In fact, 00:25:30.840 --> 00:25:35.520 there might already be a vast network of  Lifeblood vegetation spreading all across 00:25:35.520 --> 00:25:40.620 Hallownest. And I should also note that Joni  isn’t the only Lifeblood infused creature we see. 00:25:40.620 --> 00:25:46.200 Deep under Hallownest, hidden away In the Abyss,  is a door that can only be unlocked by having 00:25:46.200 --> 00:25:51.720 enough Lifeblood masks. Behind this door is  a strange region that seems to exist both in 00:25:51.720 --> 00:25:56.400 the real world and the dream realm, where  we can see a giant creature with glowing, 00:25:56.400 --> 00:26:01.800 blue eyes lurking in the background. This creature  can also be seen hiding in the Lifeblood room in 00:26:01.800 --> 00:26:06.600 Godhome. This being is referred to as the  Abyss Creature in the game files, and it 00:26:06.600 --> 00:26:11.340 clearly has some kind of connection to Lifeblood. I think it’s pretty safe to assume that the Abyss 00:26:11.340 --> 00:26:15.960 Creature facilitates the appearance of Lifeblood  in Godhome, but I’m not entirely convinced that 00:26:15.960 --> 00:26:20.640 this is the true source of all Lifeblood. It  might be possible that this creature is similar 00:26:20.640 --> 00:26:26.160 to Joni in that it just ingested Lifeblood to the  point where its “vital fluids” were completely 00:26:26.160 --> 00:26:30.780 replaced and it can now spread Lifeblood  around through the Dream Realm. But with 00:26:30.780 --> 00:26:35.100 how little info we are given on Lifeblood,  we can’t say anything too conclusive here. 00:26:37.140 --> 00:26:43.200 Out of all the Pale King’s Five Great Knights,  Isma is easily the most mysterious. We probably 00:26:43.200 --> 00:26:48.960 still know more about her than we do Dryya, but  nobody cares about Dryya and all my homies hate 00:26:48.960 --> 00:26:55.200 Dryya. Getting back to Isma, we know that she was  a kind person and that her and Dung Defender had 00:26:55.200 --> 00:27:00.120 a very close relationship. You can even hear  Dung Defender say Isma’s name in his sleep. 00:27:04.740 --> 00:27:08.880 But we only catch small glimpses of what  she looked like during Hallownest’s prime, 00:27:08.880 --> 00:27:13.740 and her corpse in the Royal Waterways seems to  have somehow fused with the plant life around 00:27:13.740 --> 00:27:19.380 her. We know that this location, known as Isma’s  Grove, is being protected by the Dung Defender, 00:27:19.380 --> 00:27:23.040 and if we look at the Dung Defender’s  dialogue after consuming Isma’s Tear, 00:27:23.040 --> 00:27:29.340 he seems to think that Isma is still alive. And this might be true, in a sense. Looking 00:27:29.340 --> 00:27:33.240 at her corpse, it seems as though Isma is  the source of all the plant life around her, 00:27:33.240 --> 00:27:38.100 almost like her body is a seed that has  taken up root in the ground. This might 00:27:38.100 --> 00:27:43.200 indicate that Isma didn’t die, but instead has  transitioned into the next stage of her life. 00:27:43.800 --> 00:27:47.760 And it’s likely that the Dung Defender is  aware of this. The sign he makes outside 00:27:47.760 --> 00:27:52.500 her grove specifically mentions that  it is a grove. If Isma is the source 00:27:52.500 --> 00:27:56.100 of all the plant life around her, then Dung  Defender must have seen her in this state. 00:27:57.000 --> 00:28:01.500 Strangely, Dung Defender mentions that Isma  willfully gave the Knight her blessing, 00:28:01.500 --> 00:28:06.660 which is a little odd considering the blessing  in question was “Isma’s Tear” and it doesn’t seem 00:28:06.660 --> 00:28:12.060 like Isma created it specifically for the Knight.  The Knight kinda just walked up and “consumed” 00:28:12.060 --> 00:28:17.040 it. It seems like the tear was just a fruit  growing out from her body, perhaps representing 00:28:17.040 --> 00:28:22.140 her immense sadness in losing her time with Dung  Defender. Did Isma really grow this just for us? 00:28:22.140 --> 00:28:27.540 It’s possible, but maybe Dung Defender is  just in denial about Isma’s true state. Or 00:28:27.540 --> 00:28:32.040 maybe deep down, Dung Defender knows that she  is gone, which could explain why he ponders if 00:28:32.040 --> 00:28:36.900 the line of Hallownest’s Great Knights is going  to end with him. Regardless, it does seem like 00:28:36.900 --> 00:28:41.640 Isma could still be alive, even if it’s not  in quite the same way you or I are alive. 00:28:42.720 --> 00:28:49.980 Here’s an interesting question that doesn’t get  asked a lot. Why is Hornet named Hornet? It’s a 00:28:49.980 --> 00:28:55.620 little bit odd considering Hornet is a spider and  spiders and hornets are not the same animal last 00:28:55.620 --> 00:29:01.860 time I checked. Hornet has had her name since her  reveal back in December 2014. It’s a cool name, 00:29:01.860 --> 00:29:07.320 but in game, there really isn’t any explanation  for it. There is never any interaction between 00:29:07.320 --> 00:29:12.480 Hornet and the Hive, and no one from Deepnest  ever speaks to the origin of Hornet’s name. 00:29:12.480 --> 00:29:18.240 If we look outside the game, Ari Gibson did  give us an explanation in a Reddit AMA held 00:29:18.240 --> 00:29:24.900 on r/gaming in August of 2017. During this  AMA a user asked the following question: 00:29:24.900 --> 00:29:30.900 “Was naming the bee queen "Vespa",  as in "hornet", intentional, and does 00:29:30.900 --> 00:29:34.560 that have to do with Hive lore?” In response to this, Ari said: 00:29:34.560 --> 00:29:40.320 Vespa to Hornet was intentional. There was an  old concept here that may still apply: Hornet 00:29:40.320 --> 00:29:46.920 was the 'Child of Three Queens,' one birthed,  one raised, one trained. It is from the third 00:29:46.920 --> 00:29:51.960 queen that Hornet took her name. Whether that  notion still applies however, I can't confirm, 00:29:51.960 --> 00:29:56.940 though it was definitely the basis for the names. So, the original concept for Hornet was that she 00:29:56.940 --> 00:30:02.040 trained with Vespa when she was young, but even  Ari can’t confirm if this is still the case. 00:30:02.880 --> 00:30:09.360 Or can he? In an interview with the magazine A  Profound Waste of Time held back in July 2020, 00:30:09.360 --> 00:30:14.580 the question of Hornet’s name came up again. Neither [Pellen] nor Gibson will divulge the 00:30:14.580 --> 00:30:19.620 meaning behind Hornet’s name, though Gibson  states it does indeed have significance. ‘And 00:30:19.620 --> 00:30:24.840 whether that ever is revealed, I’m not sure.’ In this interview, it seems like Gibson states 00:30:24.840 --> 00:30:30.000 that Hornet’s name does have significance although  now he doesn’t want to give any details. Does this 00:30:30.000 --> 00:30:34.500 mean that the backstory is accurate? Or did  Ari mean that name had significance outside 00:30:34.500 --> 00:30:39.900 of the game? Unfortunately, none of this really  matters for canonically proving Hornet’s origins, 00:30:39.900 --> 00:30:44.100 as Team Cherry themselves have stated that  their own statements relating to Hollow 00:30:44.100 --> 00:30:49.740 Knight lore should not be considered canon. William: We try not to … it’s a bit boring 00:30:49.740 --> 00:30:54.000 sometimes but we try not to give  out too much information sometimes 00:30:54.660 --> 00:31:00.540 that is not in the game. Because a lot of people  spend, it’s really cool, coming up with theories 00:31:01.920 --> 00:31:05.040 based on the info in the game. And if  we start giving out info that is not 00:31:05.040 --> 00:31:10.075 explicitly in the game, then you might start  contradicting people’s theories and stuff…. 00:31:10.075 --> 00:31:13.560 Ari: Yeah it colors all that stuff, you know. William: …which is no fun. It’s not a 00:31:13.560 --> 00:31:19.080 nice thing to do for a creator to  come in after the fact and start… 00:31:20.640 --> 00:31:26.460 Ari: Stomping around and denying people’s ideas. William: Yeah, yeah. What’s in the game is what’s 00:31:26.460 --> 00:31:32.340 in the game. And anything that we say  outside that is actually not canon. 00:31:32.340 --> 00:31:37.980 Ari: Although obviously any additional Hollow  Knight content is canon. So anything through 00:31:37.980 --> 00:31:42.480 Godmaster or Grimm Troupe or Hornet… William: Or the comic and stuff. 00:31:42.480 --> 00:31:44.940 Ari: Yeah. Of course, 00:31:44.940 --> 00:31:50.880 we’ll sometimes use Reddit AMA answers as if  they are canon, but only in a few instances like 00:31:50.880 --> 00:31:55.680 confirming how the Hive was infected. But those  are way more minor than the Daughter of Three 00:31:55.680 --> 00:32:01.740 Queens stuff. I occasionally see people treat this  origin story for Hornet as if it’s true, but keep 00:32:01.740 --> 00:32:06.060 in mind that it isn’t officially confirmed  by any means, and the only in-game evidence 00:32:06.060 --> 00:32:11.880 we have for it is that Hornet’s name is Hornet. I should also mention that according to Ellina, 00:32:11.880 --> 00:32:16.320 the Hive sealed itself off completely  from Hallownest, which seems to imply 00:32:16.320 --> 00:32:21.360 they likely never even met Hornet, despite  the King’s Brand she guards being so close by. 00:32:25.080 --> 00:32:30.720 Who the fuck is Dashmaster? There’s literally  only one statue commemorating the guy, 00:32:30.720 --> 00:32:36.300 and it’s about 5 feet from a giant sewage  pipe. We’re told that this Dashmaster was 00:32:36.300 --> 00:32:41.220 an eccentric bug but not much else. Also, people got really mad at me in 00:32:41.220 --> 00:32:45.240 my last video for saying this guy wasn’t  a reference to the character Sans from 00:32:45.240 --> 00:32:50.460 Undertale. I’ll be completely honest with you.  This is a little embarrassing, but I’ve never 00:32:50.460 --> 00:32:56.520 played Undertale. Although I have watched its  anime adaptation Cyberpunk Edgerunners. But I 00:32:56.520 --> 00:33:02.580 guess they cut Sans from that for some reason. We’re given quite a good amount of detail 00:33:02.580 --> 00:33:07.200 surrounding the nature of the Pale King and the  Radiance. And yet for being such an important 00:33:07.200 --> 00:33:12.900 aspect of the story, the White Lady is a bit of  an enigma. We know that part of her nature is a 00:33:12.900 --> 00:33:18.540 desire to spread her seed and propagate across the  land. But she decided to put bindings on herself 00:33:18.540 --> 00:33:23.880 and trap herself in a cocoon-like chamber to  suppress this nature and hide herself from others. 00:33:23.880 --> 00:33:27.660 We can actually see glimpses of what the  White Lady used to looked like before the 00:33:27.660 --> 00:33:32.220 events of the game. From the silhouette left  on the chair in the White Palace nursery room, 00:33:32.220 --> 00:33:37.380 we can see that she was once quite a bit smaller.  We can also see other images of her in concept 00:33:37.380 --> 00:33:42.960 art and early images, which might represent how  she looked during Hallownest’s reign. But now, 00:33:42.960 --> 00:33:47.580 her roots have grown out uncontrollably,  and she must do all she can to contain them. 00:33:47.580 --> 00:33:53.520 I honestly don’t really have much else to say…  It’s just like, where did she come from? It 00:33:53.520 --> 00:33:58.440 makes sense that a Wyrm could have slithered into  Hallownest, but where exactly did this big tree 00:33:58.440 --> 00:34:02.100 momma come from? Pale Ore 00:34:02.100 --> 00:34:08.100 Let’s talk about Pale Ore. Pale Ore is icy cold  to the touch, and it has been confirmed by Team 00:34:08.100 --> 00:34:13.080 Cherry that it is connected to the Pale Beings,  which either refers to creatures like the Pale 00:34:13.080 --> 00:34:20.280 King and White Lady, or Redditors. But what  exactly is Pale Ore and what does it do? Let’s 00:34:20.280 --> 00:34:26.640 compare how Pale Ore changes the Knight’s Old Nail  into its final form, Pure Nail. The Pure Nail has 00:34:26.640 --> 00:34:31.860 patterns running across it similar to those seen  on the Ancient Mask, Soul Vessels, as well as the 00:34:31.860 --> 00:34:36.360 Hollow Knight’s nail as shown in the Embrace  the Void endings and the various nail attacks 00:34:36.360 --> 00:34:40.380 used by the Pure Vessel. What’s interesting  here is that the Pure Vessel can literally 00:34:40.380 --> 00:34:45.900 create these solid nails that have the same  pattern as the Pure Nail using nothing but Soul. 00:34:45.900 --> 00:34:52.200 So perhaps Pale Ore itself contains some form of  Soul, itself a substance with strong connection to 00:34:52.200 --> 00:34:57.420 Pale Beings. I should point out that the Pure  Nail isn’t just a regular nail forged to be 00:34:57.420 --> 00:35:03.600 stronger. More specifically, the addition of Pale  Ore somehow causes the nail to reveal its true, 00:35:03.600 --> 00:35:09.900 ancient form. So, even if Pale Ore isn’t strictly  some kind of solidified concentration of soul, 00:35:09.900 --> 00:35:14.880 it certainly has some kind of magical  effect on the Nail itself. However, 00:35:14.880 --> 00:35:19.740 the actual location of Pale Ore throughout the  game makes this Soul connection a bit strained. 00:35:19.740 --> 00:35:25.980 Of the Pale Ore that aren’t rewarded by random  NPCs, they just kinda show up in random rocks 00:35:25.980 --> 00:35:32.460 or eggs or whatever they are and in the Radiance’s  statue. The Radiance statue maybe makes some sense 00:35:32.460 --> 00:35:37.500 as some kind of offering or ritual, but  these random deposits are a bit more odd. 00:35:37.500 --> 00:35:41.640 Perhaps these are the remnants of ancient  Pale Beings from a time before Hallowenst. 00:35:43.500 --> 00:35:49.140 This mystery isn’t particularly big or  important, but it’s somewhat cryptic 00:35:49.140 --> 00:35:54.000 in the game itself. Throughout Hallownest  are three Nailmaster brothers named Sheo, 00:35:54.000 --> 00:36:00.660 Oro and Mato. Despite clearly the best among  the three, Sheo eventually put down his nail to 00:36:00.660 --> 00:36:05.640 become an artist, leaving Oro and Mato to carry  on the craft taught to them by Nailsage Sly. 00:36:05.640 --> 00:36:11.460 However, at some point, Oro and Mato had a  falling out, and now live on opposite sides 00:36:11.460 --> 00:36:16.740 of the kingdom. Mato is awaiting something  that Oro owes him, while Oro will not be 00:36:16.740 --> 00:36:21.960 delivering on this anytime soon. We are also  told by Sheo that Oro is haunted by something. 00:36:22.620 --> 00:36:28.440 “What could this be?” I hear you quiver. First off, Oro is likely the worst Nailmaster of 00:36:28.440 --> 00:36:34.800 the trio. We have one brief line from Sly where he  says that Oro holds his nail like a club. Later, 00:36:34.800 --> 00:36:39.660 upon learning that the Knight received  Nailmaster’s Glory, Oro even mentions that 00:36:39.660 --> 00:36:44.160 he doesn’t begrudge that the Knight won Sly’s  approval and even feels that he is redeemed 00:36:44.160 --> 00:36:49.380 in helping the Knight along in its journey. To  me, this further indicates that Sly was never 00:36:49.380 --> 00:36:55.260 impressed with Oro’s skill as a Nailmaster. During the fight in Godhome, Oro has Dream 00:36:55.260 --> 00:37:00.960 Nail dialogue indicating that he wants to prove  himself. Oro is also the only brother to have 00:37:00.960 --> 00:37:06.120 a training dummy outside his hut, perhaps  indicating that he feels he lacks training. 00:37:06.120 --> 00:37:13.440 This is reflected by the Dream Nail dialogue of  the dummy, which reads “Stronger… Brothers…” I 00:37:13.440 --> 00:37:18.720 think this shows that Oro views his brothers as  being stronger than him, and maybe even dresses 00:37:18.720 --> 00:37:24.060 the dummy as his brothers to remind him of this. Another contrast we can see between the brothers 00:37:24.060 --> 00:37:29.400 is how their huts are furnished. Mato has  his hut covered in the skulls of beasts 00:37:29.400 --> 00:37:33.480 he has likely fallen, whereas Oro’s  hut is full of random objects from 00:37:33.480 --> 00:37:39.240 the city and fancy drapes. Oro is also the only  Nailmaster who charges Geo to train the Knight, 00:37:39.240 --> 00:37:45.900 and he even scoffs at the idea that Mato fights  for loyalty and honor. In contrast, Mato gets 00:37:45.900 --> 00:37:51.900 overly attached to the Knight, as according to  Sheo, Mato’s greatest desire is to be a teacher. 00:37:51.900 --> 00:37:56.340 This all leads to a strained  relationship between Oro and Mato. 00:37:56.340 --> 00:38:01.020 Mato clearly takes pride in being trained in  the nail and wants to share that with others, 00:38:01.020 --> 00:38:06.960 while Oro lacks confidence in his abilities. He  instead trains alone because he wants to prove 00:38:06.960 --> 00:38:12.120 himself. He likely charges money as a way to keep  distance from others, and avoid building strong 00:38:12.120 --> 00:38:17.940 connections. We know that Oro hides his true  feelings often due to how he reacts to the Knight 00:38:17.940 --> 00:38:23.700 giving him a flower. He acts all pissed off, but  ultimately ends up placing this flower in a vase. 00:38:24.420 --> 00:38:31.200 But what does Oro owe Mato exactly? I think the  most logical answers are that Mato either wants 00:38:31.200 --> 00:38:38.100 to duel Oro in a friendly competition, Mato wants  to train Oro, or Mato wants Oro to fight alongside 00:38:38.100 --> 00:38:44.220 him. Whatever it is, Mato wants companionship.  This would explain Mato’s Dream Nail dialogue 00:38:44.220 --> 00:38:50.160 in the Godmaster fight, stating “Brothers always  fight together!” and “Don’t leave me behind!”. 00:38:50.760 --> 00:38:55.500 This is the only thing Mato is portrayed  as wanting, and Oro is the only brother 00:38:55.500 --> 00:39:01.320 who still wields a nail. I don’t think anything  else would really matter to Mato. But due to his 00:39:01.320 --> 00:39:06.660 lack of confidence in his own skills, or his  desire to prove himself, Oro refuses to give 00:39:06.660 --> 00:39:11.580 Mato that companionship. However, deep  down, Oro also seeks that companionship, 00:39:11.580 --> 00:39:17.100 he just fails to openly show it. Although  Oro and Mato never make up in Hallownest, 00:39:17.100 --> 00:39:21.480 it’s nice to think that they were able to share  the battlefield at least once as brothers. 00:39:24.720 --> 00:39:29.580 Everyone in the Hollow Knight community generally  agrees that Sly is a geo-pilled chad of a 00:39:29.580 --> 00:39:35.280 character that deserves to be remembered alongside  the greatest characters in all of fiction. But one 00:39:35.280 --> 00:39:40.800 thing the community isn’t so sure about is the  identity of Esmy, a mysterious character that is 00:39:40.800 --> 00:39:47.160 only mentioned once, and never seen in-game. The  only dialogue we get is from our first encounter 00:39:47.160 --> 00:39:52.500 with Sly while he’s fighting off the infection  where he says “ ...Esmy... how much deeper do 00:39:52.500 --> 00:39:58.080 we have to go…”. William Pellen was asked about  Esmy in a Reddit AMA and he responded that she is 00:39:58.080 --> 00:40:05.220 someone that still lingers in Sly’s dreams. So,  not a lot to go on here. From Sly’s dialogue, 00:40:05.220 --> 00:40:10.380 it seems Esmy was pushing Sly to travel into  some sort of dangerous area. The only possible 00:40:10.380 --> 00:40:16.020 clue we have is the Shopkeeper’s Key, located in  the Crystal Peak, not far away from Dirtmouth. 00:40:16.020 --> 00:40:22.080 Perhaps Sly and Esmy were exploring this area  when they were separated somehow. When we give 00:40:22.080 --> 00:40:27.300 Sly the Shopkeeper’s Key, he even guesses that  the key was in the mines, so it’s likely that 00:40:27.300 --> 00:40:31.380 Sly was in that region at some point. It’s worth pointing out that a lot of 00:40:31.380 --> 00:40:36.480 characters in Hollow Knight have mysterious dead  lovers. Cloth mentions a character named Nola 00:40:36.480 --> 00:40:41.820 that also died at some point. In fact, it’s  even implied that Cloth wanted to be killed 00:40:41.820 --> 00:40:47.760 in Hallownest so that she could be reunited with  Nola in death. Which… is a very overlooked aspect 00:40:47.760 --> 00:40:52.920 of this character and probably one of the saddest  storylines in the game outside of the main quest. 00:40:52.920 --> 00:40:59.280 Elderbug also has vague dialogue about a lost  lover, whose grave he visits on occasion. 00:40:59.280 --> 00:41:03.900 This would also be incredibly sad if  Elderbug was actually a good character. 00:41:05.880 --> 00:41:11.100 One of the biggest mysteries left in Hallownest  has to be this strange trilobite statue in 00:41:11.100 --> 00:41:16.080 Deepnest. In the game files, the art in  this area is referred to as a shrine. It 00:41:16.080 --> 00:41:21.240 is protected by a seal of binding and connected  to several pipes that hold it up off the ground, 00:41:21.240 --> 00:41:27.060 with a mouth located at the bottom. Finally, we  have concept art of the shrine from Ari Gibson’s 00:41:27.060 --> 00:41:31.860 sketchbook. The design is basically the same,  except we can see some kind of substance coming 00:41:31.860 --> 00:41:36.960 out of the mouth of the shrine. This appears  to be some type of fluid or possibly even silk. 00:41:36.960 --> 00:41:41.280 Between the pipes and the mouth, I do believe  that this shrine is a container for something, 00:41:41.280 --> 00:41:46.500 perhaps even some kind of creature. Just above  the face of the shrine we can see what appears 00:41:46.500 --> 00:41:51.420 to be some type of crown, which could imply  that this shrine houses Deepnest’s King. 00:41:51.420 --> 00:41:57.720 The King of Deepnest is mentioned only once in the  entire game in a lore tablet located in the Fungal 00:41:57.720 --> 00:42:04.980 Wastes. He is described as Deepnest’s “dead sire”  and that he was of “honored caste”. They contrast 00:42:04.980 --> 00:42:10.560 this to Deepnest’s Queen, Herrah, who they  describe as a “broke ass bitch”. From this, 00:42:10.560 --> 00:42:15.240 we can assume that Deepnest’s king was some  kind of powerful or important creature. 00:42:15.240 --> 00:42:20.760 But according to this tablet, the king is  dead. Now, that doesn’t mean the King can't 00:42:20.760 --> 00:42:26.880 still be inside this shrine. Perhaps the king  passed away while in this device, or maybe he’s 00:42:26.880 --> 00:42:31.920 still alive in some sense, but the mushroom  people just aren’t aware of this. Regardless, 00:42:31.920 --> 00:42:36.780 if the king was placed in this thingamabob, I  think it must have happened while he was still 00:42:36.780 --> 00:42:41.400 alive, given the pipes and mouth. While this is a very big mystery, 00:42:41.400 --> 00:42:45.480 this is one that I am very confident  will be expanded upon in Hollow Knight: 00:42:45.480 --> 00:42:51.240 Silksong. When asked explicitly about Deepnest’s  King in a Reddit AMA, Ari Gibson replied: 00:42:51.240 --> 00:42:55.080 …further elements of Deepnest's  past will be illuminated in future, 00:42:55.080 --> 00:43:00.120 but we can't say anything specific for now. So, this means that an answer to this question 00:43:00.120 --> 00:43:08.460 should be waiting just around the corner… right? Long before the Pale King’s rule, an ancient 00:43:08.460 --> 00:43:13.260 civilization existed in the land of Hallownest.  There are several remnants of this civilization 00:43:13.260 --> 00:43:18.420 that can be found in-game. Large corpses in  various locations throughout Hallownest might 00:43:18.420 --> 00:43:23.640 be former members of this ancient caste, although  it’s tough to find any direct confirmation of any 00:43:23.640 --> 00:43:29.040 of this. But they aren’t the only thing we  have to work with. Arcane Eggs, Soul Totems, 00:43:29.040 --> 00:43:34.320 and potentially Ancient Masks and Soul Vessels  are all evidence of this civilization’s existence. 00:43:34.320 --> 00:43:38.460 These objects seemed to be of no use to  the bugs of the Pale King’s Hallownest. 00:43:38.460 --> 00:43:42.900 The majority of Hallownest’s bugs likely  didn’t partake in the manipulation of Soul, 00:43:42.900 --> 00:43:47.820 so there was no use for objects such as  Soul Vessels and Soul Totems. These bugs 00:43:47.820 --> 00:43:54.180 also used stone tablets and parchment to store  information instead of Arcane Eggs. Despite this, 00:43:54.180 --> 00:43:58.500 it’s interesting to note that the Pale King did  craft some Soul Totems within his White Palace. 00:43:58.500 --> 00:44:03.480 And these egg shaped tablets we see throughout  the kingdom might be the Pale King’s own version 00:44:03.480 --> 00:44:09.600 of Arcane Eggs, as Lemm explains that eggs are  a great way to store information. Obviously. 00:44:10.200 --> 00:44:14.940 Although these are pretty massive eggs for  just a few sentences. That’s like storing 00:44:14.940 --> 00:44:20.700 a “read me” txt file in one of these. There’s also some weird patterns within 00:44:20.700 --> 00:44:25.440 the Ancient Civilization. Lemm mentions that  other scholars have speculated that Arcane 00:44:25.440 --> 00:44:30.000 Eggs contain some sort of will within them.  Elderbug talks about how the rocks that form 00:44:30.000 --> 00:44:34.080 the roads and structures in the Ancient  Basin seemed to have a will of their own. 00:44:34.620 --> 00:44:39.300 And then there’s the Quick Slash charm, which  was formed by the fusion of a bunch of discarded, 00:44:39.300 --> 00:44:45.060 imperfect nails created by the Ancient Nailsmith.  As the charm explicitly states, these nails 00:44:45.060 --> 00:44:51.360 long to be wielded. So, it seems like inanimate  objects from this time period are more likely to 00:44:51.360 --> 00:44:56.460 possess living traits such as wills and desires. But the most interesting relic from the Ancient 00:44:56.460 --> 00:45:03.780 Civilization is the Void Idol. As Lemm explains: Inspired or mad, those ancient bugs. They devoted 00:45:03.780 --> 00:45:09.180 their worship to no lord, or power, or  strength, but to the very darkness itself. 00:45:09.180 --> 00:45:13.500 Lemm doesn’t give us a good explanation  for why these bugs worshiped the Void, 00:45:13.500 --> 00:45:18.180 but if we look in the Abyss, we might be able  to see direct evidence of these strange bugs 00:45:18.180 --> 00:45:23.460 interacting with the Void. In this room east of  the Abyss Lighthouse, we see some sort of desk. 00:45:23.460 --> 00:45:30.000 Next to it is a strange relief in the wall, which  is described as “an imprint of Abyss given form.” 00:45:30.660 --> 00:45:34.260 This may be a stretch, but I think this  was a place where these Void worshippers 00:45:34.260 --> 00:45:40.260 would “give form” to the Void, creating the  Void tendrils we find in the Abyss lake. So, 00:45:40.260 --> 00:45:45.180 basically a more crude form of the molds we see  in the White Palace workshop. Alternatively, 00:45:45.180 --> 00:45:49.920 the Void Tendrils might have existed before the  Ancient Civilization, and this room is where 00:45:49.920 --> 00:45:55.380 they studied the Tendrils. Aside from that room,  there is also the Shade Beast, who holds a bowl 00:45:55.380 --> 00:46:00.540 that pours out a never ending stream of Void,  which was perhaps used in some sort of ritual. 00:46:00.540 --> 00:46:06.300 We can infer from the Mask Maker that this Ancient  Civilization fell to ruin as a result of trying 00:46:06.300 --> 00:46:11.640 to lay claim to all of Hallownest. So perhaps  this worship of the Void stemmed from a desire 00:46:11.640 --> 00:46:17.040 to expand their lands. This obviously didn’t work  out for them. Perhaps, they even ran into our old 00:46:17.040 --> 00:46:23.160 pal Radiance, which would explain why she calls  the Void her “Ancient Enemy”. The last strange 00:46:23.160 --> 00:46:28.020 structure we find in the Abyss shows a bunch  of soyjak faces screaming out above an altar, 00:46:28.020 --> 00:46:34.320 with the Dream Nail dialogue. “...Our voices…  will cry out… again…” Perhaps this was the last 00:46:34.320 --> 00:46:39.480 desperate cry of the Ancient Civilization as their  kingdom collapsed and disappeared into obscurity. 00:46:41.280 --> 00:46:46.560 Although maybe this cry is actually true. Allow me 00:47:03.180 --> 00:47:09.060 to speculate. In the Godmaster endings to the  game, we are introduced to this strange Void 00:47:09.060 --> 00:47:14.580 creature, who doesn’t have a formal name but is  sometimes referred to as the Void Given Focus, 00:47:14.580 --> 00:47:18.360 or the Void Entity. We don’t  really know what this thing is, 00:47:18.360 --> 00:47:22.800 but there is debate that it might be a more  evolved or powerful version of the Knight, 00:47:22.800 --> 00:47:28.620 given how the Godseeker speaks to the Knight  in Godseeker Mode and the fact that it replaces 00:47:28.620 --> 00:47:33.120 the Knight statue in the Hall of Gods. But I think this being might actually be 00:47:33.120 --> 00:47:38.160 more directly tied to the Ancient Civilization. In  the first cutscene introducing this new character, 00:47:38.160 --> 00:47:42.960 we can see that it acts distinctly from the  Knight, the Hollow Knight and the rest of 00:47:42.960 --> 00:47:47.700 Vessels. While I think the Knight does become  part of the Void Entity at the end of the game, 00:47:47.700 --> 00:47:53.100 I think this creature existed before the Vessels  were even created, and has been lying dormant 00:47:53.100 --> 00:47:58.440 somewhere in the Abyss, only called back now by  the Focus given to it by the Godseekers’ ritual. 00:47:58.440 --> 00:48:03.120 And it seems like the game really wants us to  connect what the Godseekers did in Godhome with 00:48:03.120 --> 00:48:08.280 what that Ancient Civilization did with Void  in the past. Hence why we unlock Void Idol 00:48:08.280 --> 00:48:12.960 descriptions from looking at the Void Entity  statue. But if the Ancient Civilization really 00:48:12.960 --> 00:48:17.700 worshiped a creature like this, what exactly  was it that caused their kingdom to collapse? 00:48:18.660 --> 00:48:25.920 It’s established that one power Wyrms like the  Pale King possess is “foresight”. This ability 00:48:25.920 --> 00:48:30.960 is mentioned once by Bardoon, and twice by  the mushrooms of the Fungal Wastes. But as 00:48:30.960 --> 00:48:36.360 we all know, despite this prescience, the Pale  King’s kingdom still collapsed into ruin. “But 00:48:36.360 --> 00:48:41.040 how prescient is the Pale King really?”  I hear you ask in a normal tone of voice. 00:48:41.040 --> 00:48:46.320 The way I like to think about this problem  is in regards to time. The Pale King was 00:48:46.320 --> 00:48:51.120 specifically trying to create a kingdom that  would last forever: an eternal kingdom. The 00:48:51.120 --> 00:48:56.280 Radiance is described in a lot of dialogue  as being nature, or something unavoidable. 00:48:56.280 --> 00:49:00.540 This is what the dead mushroom points out  in its Dream Nail dialogue. Nature will 00:49:00.540 --> 00:49:05.220 come to destroy the Pale King’s civilization  eventually as kingdoms can’t last forever. 00:49:05.220 --> 00:49:10.620 The Pale King’s only solution to this is to  just stop Time, as explained in the White 00:49:10.620 --> 00:49:16.800 Palace workshop lore tablet. So yes, the Pale  King was able to foresee an unavoidable demise, 00:49:16.800 --> 00:49:22.500 but his solution was to delay it inevitably. This idea of fighting your inescapable fate 00:49:22.500 --> 00:49:27.600 is a storytelling trope seen all throughout  literature. The most prominent and well known 00:49:27.600 --> 00:49:32.640 example is from the television series The Amazing  World of Gumball. In the episode The Oracle, 00:49:32.640 --> 00:49:38.580 Gumball finds paintings produced by Banana Barbara  that appear to predict future events, with one of 00:49:38.580 --> 00:49:43.500 them depicting Gumball completely naked surrounded  by a huge crowd at the mall. In response to this, 00:49:43.500 --> 00:49:48.840 Gumball tries everything within his power to stop  this from happening, but through his actions, he 00:49:48.840 --> 00:49:52.980 inadvertently causes himself to end up completely  naked surrounded by a huge crowd at the mall. 00:49:54.420 --> 00:49:56.640 The same thing pretty much  happened to the Pale King. 00:49:58.380 --> 00:50:02.580 Mister Mushroom is a wandering  mushroom man who somehow winds up 00:50:02.580 --> 00:50:06.660 in Hallownest. You can only understand him  if you’re wearing the Spore Shroom charm, 00:50:06.660 --> 00:50:10.620 but even then his dialogue implies that  he is talking to someone you can’t see. 00:50:11.340 --> 00:50:16.500 Out of all his dialogues like this, the only  ones we are confident on are his first and third, 00:50:16.500 --> 00:50:20.640 where he seems to be talking to the main  characters from two of Team Cherry's other 00:50:20.640 --> 00:50:25.020 games: Hungry Knight and Tomb Cat. But outside of what I talked about 00:50:25.020 --> 00:50:29.400 in my Mister Mushroom lore video, there really  hasn’t been anything conclusive to say about the 00:50:29.400 --> 00:50:33.780 majority of Mister Mushroom’s wacky dialogue.  My guess is that Mister Mushroom is talking to 00:50:33.780 --> 00:50:38.700 characters from future Team Cherry projects,  or even just ideas they have for games that 00:50:38.700 --> 00:50:43.320 they’re never actually going to make. You can tell  from interviews that William and Ari have tons 00:50:43.320 --> 00:50:47.160 of ideas for games that they want to make and  it’s something that they think about a lot. 00:50:47.160 --> 00:50:51.780 Game development is long, right? Especially games  like this, big games. You spend two years on it. 00:50:51.780 --> 00:50:57.180 We’ve thought up ten years of games that we would  love to make in one year of game development. 00:50:57.180 --> 00:51:03.240 But as to specific explanations for what any of  Mister Mushroom’s dialogue is referring to… He 00:51:03.240 --> 00:51:08.880 does use the word determination at one point.  Now if you’re a fan of the channel, you know I 00:51:08.880 --> 00:51:15.360 absolutely love Undertale. It’s an amazing game,  filled with all sorts of wonderful characters. In 00:51:15.360 --> 00:51:22.440 fact, I’m so good at the game, I almost beat Sans.  Anyway, determination is actually a very important 00:51:22.440 --> 00:51:27.900 aspect of Undertale’s main story, as it shows up  a couple times. So I think I speak for everyone 00:51:27.900 --> 00:51:32.880 when I say this can’t be a coincidence. And of course, because Mister Mushroom 00:51:32.880 --> 00:51:37.440 is connected to all of these other Team Cherry  properties in the Team Cherry Cinematic Universe, 00:51:37.440 --> 00:51:41.220 they have to give him a post credits  scene to tease his next adventure. 00:51:44.340 --> 00:51:48.600 The Masters are yet another group that  will hopefully be expanded up in Silksong, 00:51:48.600 --> 00:51:54.240 but as of right now, very little is known about  them. They are a group of beings mentioned only 00:51:54.240 --> 00:52:00.120 by Confessor Jiji and Steel Soul Jinn. When the  Knight receives the Void Heart, Jiji mentions that 00:52:00.120 --> 00:52:04.560 her Masters would be impressed with how the Knight  seems to have come to terms with its regrets. 00:52:04.560 --> 00:52:10.080 Once the Knight is marked with the King’s Brand,  Steel Soul Jinn mentions that she cannot bow to 00:52:10.080 --> 00:52:15.960 the Knight, as her masters’ minds are other, and  do not seek order. And once the Knight receives 00:52:15.960 --> 00:52:21.240 the Void Heart, Jinn also comments that the  Knight has become complete like her Masters. 00:52:21.240 --> 00:52:25.800 From what little we know about Silksong, it  seems there are more Steel Soul creatures 00:52:25.800 --> 00:52:30.540 who are looking to assassinate Hornet.  Whoever these Masters are, it seems as 00:52:30.540 --> 00:52:34.740 though they are interested in Void creatures  like the Knight, which might explain why Jiji 00:52:34.740 --> 00:52:40.020 and Jinn were assigned to offer services,  while others were ordered to kill Hornet. 00:52:40.020 --> 00:52:44.340 From the dialogue we get from Jiji and Jinn,  it might turn out that the Masters themselves 00:52:44.340 --> 00:52:49.800 are Void creatures. But instead of just crazy  unhinged maniacs like the Collector, or brainless 00:52:49.800 --> 00:52:55.200 golems like the Kingsmoulds, these Masters are  actually intelligent and capable of scheming, 00:52:55.200 --> 00:53:01.680 with their end goal in mind appearing to be not  order, but something else entirely: Like disorder. 00:53:05.400 --> 00:53:10.560 The Delicate Flower comes from a far off,  “serene” land, carried by the Grey Mourner, 00:53:10.560 --> 00:53:16.380 a character who herself looks like some sort of  wilted flower. Once the flower starts growing 00:53:16.380 --> 00:53:21.480 in the Queen’s Garden, it is described in the  menu as glowing with a pale light. The White 00:53:21.480 --> 00:53:27.180 Lady recognizes it as distinct from herself and  Hallownest. She mentions that a rare power exists 00:53:27.180 --> 00:53:32.340 inside these fragile petals, and refuses to accept  it, telling the Knight that only someone with no 00:53:32.340 --> 00:53:38.100 knowledge of its power would hold it so close. This flower can be given to the Godseeker, who 00:53:38.100 --> 00:53:43.740 ponders that it might be a “splinter, cast-off or  refuse from something greater” before ultimately 00:53:43.740 --> 00:53:49.200 saying that she can’t sense any godliness within  it. However, if the Godseeker is holding the 00:53:49.200 --> 00:53:55.020 flower during the Embrace the Void ending, we see  that the flower does something to the Void and the 00:53:55.020 --> 00:53:59.760 Godseeker, seemingly leaving nothing but a small  black blotch on the corner of one of the petals. 00:53:59.760 --> 00:54:05.220 There isn’t any solid theory on what happens here. It might be that the Void and the Godseeker were 00:54:05.220 --> 00:54:10.980 banished to some part of the dream realm, similar  to how the White Palace was teleported away. Or 00:54:10.980 --> 00:54:16.260 maybe they were teleported back to where the  flower came from, or maybe they’re just gone. 00:54:16.260 --> 00:54:21.780 So despite being described as producing a pale  light, both White Lady denies a connection to 00:54:21.780 --> 00:54:27.480 this flower, and the Godseeker can’t detect any  Godliness within it. If that flower shares some 00:54:27.480 --> 00:54:32.460 kind of pale property with the White Lady, Pale  King and Pale Ore, this seems to inform us that 00:54:32.460 --> 00:54:38.100 just because something is “Pale” doesn’t mean it’s  godly. Is this “pale” property related to Soul, 00:54:38.100 --> 00:54:45.840 or some other force? As of right now, I’m honestly  not sure. But one thing I do know, if this flower 00:54:45.840 --> 00:54:51.180 really can just pop creatures completely out  of existence, I’m glad I gave one to Elderbug. 00:54:52.800 --> 00:54:58.740 The Godmaster update added two additional endings  to Hollow Knight back in 2018. And unlike the base 00:54:58.740 --> 00:55:05.100 ending which all were fairly conclusive, these two  endings left the story on a major cliffhanger. The 00:55:05.100 --> 00:55:09.180 Knight and the rest of the siblings have  seemingly been consumed into this new, 00:55:09.180 --> 00:55:14.760 strange Void Entity. The Radiance’s infection has  been erased from Hallownest. And the Hollow Knight 00:55:14.760 --> 00:55:19.500 is now free from its prison inside the Black  Egg Temple. And that’s where the game leaves us. 00:55:19.500 --> 00:55:24.600 On top of that we have no idea how or even  if Team Cherry is going to follow up on these 00:55:24.600 --> 00:55:29.160 endings. We still don’t know for sure how the  events of Hollow Knight and Silksong line up 00:55:29.160 --> 00:55:34.740 on any sort of timeline. If Silksong takes place  after, is the game gonna give us a flashback to 00:55:34.740 --> 00:55:39.420 this event? If it takes place before, are they  going to do a time skip? Or are they going to do 00:55:39.420 --> 00:55:44.400 something completely different and just explain  it in one off comic or another anime adaptation? 00:55:45.120 --> 00:55:48.900 In a Reddit AMA, Ari Gibson did  say the following in regards to 00:55:48.900 --> 00:55:53.760 Hollow Knight’s multiple base endings. All endings are equally canon. We're not 00:55:53.760 --> 00:55:58.380 into 'True Endings.' You choose the path  yourself. We'll do our best in all future 00:55:58.380 --> 00:56:03.960 Hollow Knight content to account for all of them. Now keep in mind this post was made 5 years ago, 00:56:03.960 --> 00:56:08.940 before the new endings were released, so it’s  possible that Team Cherry changed their mind 00:56:08.940 --> 00:56:14.460 on this. That said, I don’t think they have.  This seems like something Team Cherry wouldn’t 00:56:14.460 --> 00:56:18.660 change their minds on. And if they really  do have a way to keep all this stuff canon 00:56:18.660 --> 00:56:24.420 and pay off everything, I am very excited  to eventually one day have to explain it. 00:56:26.280 --> 00:56:30.840 And finally, I think it’s time we talk  about the single biggest mystery that 00:56:30.840 --> 00:56:36.780 has loomed over the Hollow Knight community  since February 24th, 2017. It’s a question 00:56:36.780 --> 00:56:42.180 that has eluded some of the greatest minds  of our generation. The smartest men, women 00:56:42.180 --> 00:56:47.880 and children have tried for years to solve this  mystery, and they have all died in the process. 00:56:48.960 --> 00:56:50.640 Who the fuck is Sprintmaster!?