[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:01.92,0:00:06.90,Default,,0000,0000,0000,,Despite this channel running for over 5 \Nyears now and having over 3 whole videos Dialogue: 0,0:00:06.90,0:00:11.58,Default,,0000,0000,0000,,dedicated to Hollow Knight lore, there are \Nstill quite a few big mysteries left lurking Dialogue: 0,0:00:11.58,0:00:16.50,Default,,0000,0000,0000,,in the ruins of Hallownest. This video will \Nserve as a rundown of all the weird aspects Dialogue: 0,0:00:16.50,0:00:20.58,Default,,0000,0000,0000,,of Hollow Knight lore we have yet to fully \Npiece together. We’re going to be hitting Dialogue: 0,0:00:20.58,0:00:24.42,Default,,0000,0000,0000,,on a few topics I’ve already covered in \Nprevious videos, but there are also a Dialogue: 0,0:00:24.42,0:00:28.26,Default,,0000,0000,0000,,few mysteries that I haven’t really touched on \Nbefore as well. Also, some of these mysteries Dialogue: 0,0:00:28.26,0:00:32.82,Default,,0000,0000,0000,,do have pretty reasonable explanations, that \Nmaybe aren’t as well known in the community. Dialogue: 0,0:00:33.60,0:00:38.82,Default,,0000,0000,0000,,And before we get started proper, I did want to \Nmention the Lore Archives, which is a document Dialogue: 0,0:00:38.82,0:00:42.84,Default,,0000,0000,0000,,full of interesting lore write ups written by \Nvarious members of the Hollow Knight community. Dialogue: 0,0:00:42.84,0:00:47.10,Default,,0000,0000,0000,,So if you want to check out theories from the \Ncommunity on a variety of different topics, Dialogue: 0,0:00:47.10,0:00:51.78,Default,,0000,0000,0000,,try checking this page out. I put a link \Ndown in the description. I also put a link Dialogue: 0,0:00:51.78,0:00:55.86,Default,,0000,0000,0000,,to the entire script of the Bee movie as \Nwell. So be sure to check that out too. Dialogue: 0,0:00:59.46,0:01:05.52,Default,,0000,0000,0000,,The first big question I think we all asked at one \Npoint or another is… what’s outside Hallownest? Dialogue: 0,0:01:05.52,0:01:10.20,Default,,0000,0000,0000,,There are two instances where the game tempts \Nus with glimpses of the outside world, but we Dialogue: 0,0:01:10.20,0:01:14.34,Default,,0000,0000,0000,,are stopped by powerful forces of nature. \NThrough interacting with the Godseeker, Dialogue: 0,0:01:14.34,0:01:19.56,Default,,0000,0000,0000,,we also get very small windows into lands outside \Nof Hallownest. We see the Godseekers in the middle Dialogue: 0,0:01:19.56,0:01:24.54,Default,,0000,0000,0000,,of their journey through the wasteland as they \Nmake their pilgrimage to Hallownest. We also see Dialogue: 0,0:01:24.54,0:01:29.52,Default,,0000,0000,0000,,the Land of Storms, the location from which the \NGodseekers fled after they were abandoned by the Dialogue: 0,0:01:29.52,0:01:34.44,Default,,0000,0000,0000,,Gods of Thunder and the Gods of Rain. We also \Nsee parts of the lands beyond in the Quirrel Dialogue: 0,0:01:34.44,0:01:39.12,Default,,0000,0000,0000,,prequel comic and in the opening cutscene of \NHollow Knight: Silksong. All of these scenes Dialogue: 0,0:01:39.12,0:01:45.18,Default,,0000,0000,0000,,portray the Lands Beyond as a desolate wasteland \Nfilled with nothing but sand, rock and deadly Dialogue: 0,0:01:45.18,0:01:50.16,Default,,0000,0000,0000,,creatures. Even the tablet in the Howling Cliffs \Ntells us there is no world beyond Hallownest. Dialogue: 0,0:01:50.16,0:01:55.20,Default,,0000,0000,0000,,But are the Lands Beyond truly such a \Ndesolate wasteland? After all, there Dialogue: 0,0:01:55.20,0:02:01.08,Default,,0000,0000,0000,,are several travelers who arrive in Hallownest \Nsuch as Zote, Cloth and Tiso. And of course, Dialogue: 0,0:02:01.08,0:02:05.16,Default,,0000,0000,0000,,there’s also Pharloom, a completely different \Nkingdom that exists somewhere else out there. Dialogue: 0,0:02:05.82,0:02:11.16,Default,,0000,0000,0000,,So, even if the Lands Beyond are mostly wasteland, \Nthere still appear to be pockets of civilization, Dialogue: 0,0:02:11.16,0:02:16.80,Default,,0000,0000,0000,,although maybe not to the scale of Hallownest in \Nmost cases. But this does raise another question. Dialogue: 0,0:02:16.80,0:02:22.20,Default,,0000,0000,0000,,Why does the lore tablet at the entrance to \NHallownest call it the last and only civilization? Dialogue: 0,0:02:22.86,0:02:27.66,Default,,0000,0000,0000,,I think this is because the Pale King expected \NHallownest to last eternally. And if that were Dialogue: 0,0:02:27.66,0:02:32.04,Default,,0000,0000,0000,,the case, then to travelers arriving in the \Nfar future, it really would be the last and Dialogue: 0,0:02:32.04,0:02:36.54,Default,,0000,0000,0000,,only civilization. And there might actually be \Ngood reason to believe that there really aren’t Dialogue: 0,0:02:36.54,0:02:42.18,Default,,0000,0000,0000,,many kingdoms left in the world of Hollow Knight.\NLong before the events of the game, the Pale King Dialogue: 0,0:02:42.18,0:02:46.80,Default,,0000,0000,0000,,existed in the world as a Wyrm, burrowing \Nthrough mountains and across wastelands, Dialogue: 0,0:02:46.80,0:02:52.74,Default,,0000,0000,0000,,and only came to Hallownest to die. From there, \Nhe shed his Wyrm form, taking on a meager shell, Dialogue: 0,0:02:52.74,0:02:58.62,Default,,0000,0000,0000,,founded Hallownest and created a beacon to draw \Nin subjects to his new kingdom. According to Dialogue: 0,0:02:58.62,0:03:03.60,Default,,0000,0000,0000,,Dream Nail dialogue from Mister Mushroom, this \Nis how Wyrms typically operate: “Wyrms pull Dialogue: 0,0:03:03.60,0:03:09.24,Default,,0000,0000,0000,,bugs into their thrall”. Wyrms might be one of \Nthe primary forces that build civilizations in Dialogue: 0,0:03:09.24,0:03:15.24,Default,,0000,0000,0000,,this world. But there’s one line from Bardoon that \Nilluminates the problem here. When discussing the Dialogue: 0,0:03:15.24,0:03:22.26,Default,,0000,0000,0000,,Wyrm’s Cast-off Shell, Bardoon says “With its like \Ngone, the world is smaller.” This line might imply Dialogue: 0,0:03:22.26,0:03:27.30,Default,,0000,0000,0000,,that the Wyrms of this world have all died out.\NThis could explain why the land is so desolate. Dialogue: 0,0:03:27.30,0:03:32.28,Default,,0000,0000,0000,,The creatures mainly responsible for creating \Nand advancing civilization are just all gone now, Dialogue: 0,0:03:32.28,0:03:37.86,Default,,0000,0000,0000,,so most of the kingdoms have collapsed into sand. \NIt’s interesting to think of a world where Wyrms Dialogue: 0,0:03:37.86,0:03:43.08,Default,,0000,0000,0000,,were more prevalent and there were tons of nearby \Nkingdoms engaging in trade and warfare. Of course, Dialogue: 0,0:03:43.08,0:03:47.76,Default,,0000,0000,0000,,while this might explain the current state of \Nthe world, it raises another question. Why did Dialogue: 0,0:03:47.76,0:03:52.26,Default,,0000,0000,0000,,all the Wyrms die out in the first place? Did \Nthey destroy the natural ecosystem of the world Dialogue: 0,0:03:52.26,0:03:57.54,Default,,0000,0000,0000,,by their actions, leading their population to \Ndrop? And why did the Pale King die specifically Dialogue: 0,0:03:57.54,0:04:02.16,Default,,0000,0000,0000,,in Hallownest? Is there something unique about \Nthis patch of earth that draws the likes of the Dialogue: 0,0:04:02.16,0:04:07.50,Default,,0000,0000,0000,,Pale King and other civilizations to try to claim \Nall of it? These are some pretty broad questions Dialogue: 0,0:04:07.50,0:04:12.90,Default,,0000,0000,0000,,that I’m not sure we’ll ever get answers to. And \Nthe Pale King isn’t the only Wyrm we know about. Dialogue: 0,0:04:15.42,0:04:19.44,Default,,0000,0000,0000,,The Blackwyrm is mentioned in the Hunter’s \NJournal entry for the Dung Defender, where Dialogue: 0,0:04:19.44,0:04:25.56,Default,,0000,0000,0000,,he mentions that he participated in the “Battle \Nof the Blackwyrm”. And that’s all we have on the Dialogue: 0,0:04:25.56,0:04:31.26,Default,,0000,0000,0000,,Blackwyrm. This pitiful amount of information has \Nled to a wide variety of theories, and I think it Dialogue: 0,0:04:31.26,0:04:35.70,Default,,0000,0000,0000,,might be worth discussing a few of them here.\NOne of the most popular theories out there is Dialogue: 0,0:04:35.70,0:04:40.38,Default,,0000,0000,0000,,that the Blackwyrm is the corpse that \Nhouses the Colosseum of Fools. In my Dialogue: 0,0:04:40.38,0:04:44.58,Default,,0000,0000,0000,,dedicated Colosseum of Fools video, I \Ndismissed this idea pretty strongly, Dialogue: 0,0:04:44.58,0:04:49.98,Default,,0000,0000,0000,,but since anything related to the Blackwyrm \Nis speculation, let’s lay out the evidence. Dialogue: 0,0:04:50.94,0:04:56.34,Default,,0000,0000,0000,,First of all, this ancient bug corpse is very \Nunique from every other ancient corpse we see Dialogue: 0,0:04:56.34,0:05:01.02,Default,,0000,0000,0000,,in Hallownest. It appears to have chains \Ngoing into it as if someone was trying to Dialogue: 0,0:05:01.02,0:05:05.76,Default,,0000,0000,0000,,immobilize it, perhaps because this creature \Nwas encroaching into Hallownest during the Dialogue: 0,0:05:05.76,0:05:12.72,Default,,0000,0000,0000,,Pale King’s reign. This could signify a battle.\NSecond, the Lord Fool might be like the Pale Dialogue: 0,0:05:12.72,0:05:18.60,Default,,0000,0000,0000,,King in that it was born from the carcass of \Nthe larger Colosseum bug. The name Lord Fool Dialogue: 0,0:05:18.60,0:05:22.74,Default,,0000,0000,0000,,might have even been part of his punishment \Nfor trying to invade the Pale King’s kingdom, Dialogue: 0,0:05:22.74,0:05:27.36,Default,,0000,0000,0000,,and he’s been relegated to stay inside his \NCast-off Shell on the edge of the Kingdom. Dialogue: 0,0:05:28.02,0:05:32.10,Default,,0000,0000,0000,,Third, the worship of the Lord Fool \Nwe see of bugs like the Little Fool Dialogue: 0,0:05:32.10,0:05:37.32,Default,,0000,0000,0000,,might be part of the “wyrms pull bugs into \Ntheir thrall” line from Mister Mushroom we Dialogue: 0,0:05:37.32,0:05:42.54,Default,,0000,0000,0000,,discussed earlier. This might also explain \Nwhy the Colosseum houses infected bugs that Dialogue: 0,0:05:42.54,0:05:46.50,Default,,0000,0000,0000,,seemingly still retain their ability \Nto act non-hostile towards the Knight. Dialogue: 0,0:05:47.04,0:05:52.98,Default,,0000,0000,0000,,The hurdles this theory has is the fact that this \Ncorpse looks nothing like the Cast-off Shell. It Dialogue: 0,0:05:52.98,0:05:59.82,Default,,0000,0000,0000,,has limbs, it isn’t molting, the interiors look \Ndifferent. There’s also Ellina who identifies the Dialogue: 0,0:05:59.82,0:06:05.70,Default,,0000,0000,0000,,Cast-off Shell as a Wyrm, but not the Colosseum \Nof Fools corpse. In order for this theory to work, Dialogue: 0,0:06:05.70,0:06:10.26,Default,,0000,0000,0000,,you have to argue that the Pale Wyrm \Nisn’t representative of all wyrm types, Dialogue: 0,0:06:10.26,0:06:15.66,Default,,0000,0000,0000,,which I think does have merit, but I think \Nthe Colosseum Wyrm idea strays a bit too far. Dialogue: 0,0:06:16.44,0:06:21.54,Default,,0000,0000,0000,,The other argument I’ve been seeing pop up is \Nthat the Blackwyrm isn’t a Wyrm at all. This Dialogue: 0,0:06:21.54,0:06:27.36,Default,,0000,0000,0000,,stems from the lack of consistency between its \Nname and every other instance of “Wyrm” we see Dialogue: 0,0:06:27.36,0:06:33.84,Default,,0000,0000,0000,,in the game. Any time the word “wyrm” is used \Noutside of “Blackwyrm”, the word is by itself. Dialogue: 0,0:06:34.56,0:06:39.54,Default,,0000,0000,0000,,Most instances of the word just say \N“Wyrm” by itself with a capital “W”, Dialogue: 0,0:06:39.54,0:06:45.60,Default,,0000,0000,0000,,with a few instances where it’s just in lower \Ncase. There’s also the one time Grimm uses the Dialogue: 0,0:06:45.60,0:06:52.80,Default,,0000,0000,0000,,word “worm” with an “O” seemingly to mock the Pale \NKing. The only other time, aside from “Blackwyrm” Dialogue: 0,0:06:52.80,0:06:58.74,Default,,0000,0000,0000,,where we get an adjective in front of the word, \Nis when it’s written as “Pale Wyrm”. Two words, Dialogue: 0,0:06:58.74,0:07:04.68,Default,,0000,0000,0000,,both capitalized. As opposed to just one word.\NPersonally, I don’t find this line of thought Dialogue: 0,0:07:04.68,0:07:09.36,Default,,0000,0000,0000,,to be very compelling either. \NMainly because, if it’s not a Wyrm, Dialogue: 0,0:07:09.36,0:07:14.58,Default,,0000,0000,0000,,what is it? Generally the theory follows \Nthat the Blackwyrm was some kind of location, Dialogue: 0,0:07:14.58,0:07:19.80,Default,,0000,0000,0000,,perhaps a place with a structure that looks like \Na wyrm or something to that effect. Or maybe it’s Dialogue: 0,0:07:19.80,0:07:25.56,Default,,0000,0000,0000,,named after a battle tactic. Like the Battle \Nof the Bulge. While this might alleviate the Dialogue: 0,0:07:25.56,0:07:31.98,Default,,0000,0000,0000,,discrepancy between “Pale Wyrm” and “Blackwyrm”, \NI don’t think it’s a very sound idea on the whole. Dialogue: 0,0:07:32.64,0:07:37.56,Default,,0000,0000,0000,,The only other idea I can think of is that \Nthe Blackwyrm is a different Wyrm with its Dialogue: 0,0:07:37.56,0:07:42.00,Default,,0000,0000,0000,,own kingdom that possibly fought against the \NPale King at some point in the past. It seems Dialogue: 0,0:07:42.00,0:07:46.68,Default,,0000,0000,0000,,like if any higher being could form a militia \Nto do something like that, it would be a Wyrm. Dialogue: 0,0:07:47.28,0:07:50.52,Default,,0000,0000,0000,,So yeah, that’s my take on \Nthose four words of lore. Dialogue: 0,0:07:51.54,0:07:58.98,Default,,0000,0000,0000,,Void is a very complex subject in Hollow Knight, \Nso much so that there is a 70 page lore document Dialogue: 0,0:07:58.98,0:08:04.80,Default,,0000,0000,0000,,written by Sumwan and ToxicBrain detailing all \Nthe different aspects of Void and its impact on Dialogue: 0,0:08:04.80,0:08:09.96,Default,,0000,0000,0000,,the lore. But in this section I’m going to discuss \Nsomething only briefly mentioned in this document Dialogue: 0,0:08:09.96,0:08:15.06,Default,,0000,0000,0000,,and never mentioned on this channel before.\NWhile Soul and Essence have clear sources from Dialogue: 0,0:08:15.06,0:08:20.94,Default,,0000,0000,0000,,which they are created, we have no clue how Void \Nis formed. Void is always described as a darkness Dialogue: 0,0:08:20.94,0:08:26.88,Default,,0000,0000,0000,,or an emptiness, which aren’t really things that \Ncan be created, but instead are an absence of Dialogue: 0,0:08:26.88,0:08:32.52,Default,,0000,0000,0000,,something else. However, there is one comparison \Nthat could explain where Void comes from: regrets. Dialogue: 0,0:08:33.30,0:08:38.22,Default,,0000,0000,0000,,When dying and losing its shade in Hollow Knight, \Nthe Knight can recover it by giving a rancid egg Dialogue: 0,0:08:38.22,0:08:44.04,Default,,0000,0000,0000,,to Confessor Jiji in Dirtmouth. Jiji describes \Nthe missing shade as a regret which leaves a Dialogue: 0,0:08:44.04,0:08:48.84,Default,,0000,0000,0000,,dark stain on the world. And after the Knight \Ncollects the Void Heart, Jiji even describes the Dialogue: 0,0:08:48.84,0:08:55.08,Default,,0000,0000,0000,,Knight as “coming to terms” with its own regrets.\NBut it’s not just the Knight’s regrets that Jiji Dialogue: 0,0:08:55.08,0:09:00.54,Default,,0000,0000,0000,,speaks about. Jiji notes that the entire kingdom \Nof Hallownest has become thick with the stains of Dialogue: 0,0:09:00.54,0:09:05.52,Default,,0000,0000,0000,,regret. It’s possible that Jiji is aware of the \Nother shades trapped in the Abyss, but the fact Dialogue: 0,0:09:05.52,0:09:09.90,Default,,0000,0000,0000,,that she says the entire kingdom is stained might \Nmean that she can sense the regrets of all the Dialogue: 0,0:09:09.90,0:09:15.42,Default,,0000,0000,0000,,bugs that have died since Hallownest collapsed.\NThis idea that normal bugs can also leave stains Dialogue: 0,0:09:15.42,0:09:20.58,Default,,0000,0000,0000,,of regret is reiterated by the Hunter. In the \Njournal entry for the Shade, the Hunter remarks: Dialogue: 0,0:09:20.58,0:09:25.32,Default,,0000,0000,0000,,Each of us leaves an imprint of something \Nwhen we die. A stain on the world. I don't Dialogue: 0,0:09:25.32,0:09:29.10,Default,,0000,0000,0000,,know how much longer this kingdom can \Nbear the weight of so many past lives... Dialogue: 0,0:09:29.10,0:09:33.12,Default,,0000,0000,0000,,This regret motif appears one more \Ntime, scribbled on the tablet located Dialogue: 0,0:09:33.12,0:09:38.46,Default,,0000,0000,0000,,just outside of the Abyss. The tablet describes \Nthe Abyss and discarded Vessels as the “refuse Dialogue: 0,0:09:38.46,0:09:42.90,Default,,0000,0000,0000,,and regret” of the Hollow Knight’s creation.\NSo there are quite a few connections between Dialogue: 0,0:09:42.90,0:09:48.30,Default,,0000,0000,0000,,Void and regrets. But the problem with this theory \Nis that we don’t really see non-Void creatures Dialogue: 0,0:09:48.30,0:09:53.82,Default,,0000,0000,0000,,actually create Void. There are occasional \Nbugs that have black streaks under their eyes, Dialogue: 0,0:09:53.82,0:10:01.80,Default,,0000,0000,0000,,such as the Grey Mourner’s dead lover, the Lord \NFool, No Eyes, Mask Maker and Karina. But there Dialogue: 0,0:10:01.80,0:10:07.56,Default,,0000,0000,0000,,really isn’t any slam dunk connections here. For \Nthe mantis, those could be tears, for No Eyes, Dialogue: 0,0:10:07.56,0:10:13.38,Default,,0000,0000,0000,,blood. For Lord Fool, it could be weathering, \Nlike what we see on statues and paintings that Dialogue: 0,0:10:13.38,0:10:18.48,Default,,0000,0000,0000,,have eyes. And as for Mask Maker and Karina, \Nthere really isn’t any indication that either Dialogue: 0,0:10:18.48,0:10:23.16,Default,,0000,0000,0000,,of these two characters have any regrets.\NBut I think there is at least one plausible Dialogue: 0,0:10:23.16,0:10:28.14,Default,,0000,0000,0000,,example of a non-Void creature leaving a \Ndark stain on the world: the Pale King. Dialogue: 0,0:10:28.92,0:10:33.72,Default,,0000,0000,0000,,The entirety of the White Palace hidden in \Nthe dream realm still shines with that bright, Dialogue: 0,0:10:33.72,0:10:39.18,Default,,0000,0000,0000,,pale light, with the only two exceptions being the \NWhite Palace workshop and the Pale King’s throne Dialogue: 0,0:10:39.18,0:10:44.58,Default,,0000,0000,0000,,room. From the dialogue of his Royal Retainers as \Nwell as Mask Maker, we know that the Pale King was Dialogue: 0,0:10:44.58,0:10:51.42,Default,,0000,0000,0000,,racked with shame and deeply troubled. Ultimately, \Nthe Pale King faded away alone on his throne, and Dialogue: 0,0:10:51.42,0:10:56.64,Default,,0000,0000,0000,,the deep regrets he held inside stained the throne \Nroom, shrouding it in a thick cloud of Void. Dialogue: 0,0:10:57.18,0:11:01.32,Default,,0000,0000,0000,,While I think this makes a lot of sense \Nthematically, it might be too much of Dialogue: 0,0:11:01.32,0:11:06.84,Default,,0000,0000,0000,,a stretch to say Void originates entirely from \Nregret, especially since the way Void is used in Dialogue: 0,0:11:06.84,0:11:11.52,Default,,0000,0000,0000,,the rest of the game doesn’t reflect this idea. \NTeam Cherry might have just used this “regrets” Dialogue: 0,0:11:11.52,0:11:16.74,Default,,0000,0000,0000,,concept as a way to keep the concept of Void a \Nmystery, since the player could potentially meet Dialogue: 0,0:11:16.74,0:11:21.78,Default,,0000,0000,0000,,Jiji very early on in the game. But it’s the \Nbest explanation I have for the Void’s origin. Dialogue: 0,0:11:21.78,0:11:27.60,Default,,0000,0000,0000,,The only other idea I can think of is that Void \Nis supposed to be like some kind of oil deposit, Dialogue: 0,0:11:27.60,0:11:32.58,Default,,0000,0000,0000,,perhaps from the dead bodies of creatures \Npast. But the lack of the United States Dialogue: 0,0:11:32.58,0:11:36.72,Default,,0000,0000,0000,,military anywhere in Hallownest \Nkinda makes this theory unlikely. Dialogue: 0,0:11:39.18,0:11:44.46,Default,,0000,0000,0000,,Mask Maker is such a fun little character. \NThey seem so oddly separated from the rest Dialogue: 0,0:11:44.46,0:11:49.38,Default,,0000,0000,0000,,of Hollow Knight lore, and yet they have intimate \Nknowledge about the events of Hallownest and even Dialogue: 0,0:11:49.38,0:11:54.72,Default,,0000,0000,0000,,civilizations from long before the Pale King. Some \Nof the Mask Maker’s dialogue can be interpreted in Dialogue: 0,0:11:54.72,0:11:59.04,Default,,0000,0000,0000,,regards to the Knight. They talk about the \Ncontrast between the Knight’s outer shell, Dialogue: 0,0:11:59.04,0:12:04.14,Default,,0000,0000,0000,,and its inner shade, almost as if the Knight \Nitself is a face hidden behind a mask. Dialogue: 0,0:12:04.14,0:12:08.88,Default,,0000,0000,0000,,But this doesn’t really answer the question \Nof why the Mask Maker is making masks in the Dialogue: 0,0:12:08.88,0:12:14.34,Default,,0000,0000,0000,,first place. Who are the “Kingdom’s faceless” \Nthe Mask Maker is referring to? Why do they Dialogue: 0,0:12:14.34,0:12:19.98,Default,,0000,0000,0000,,seemingly equate having a face with the ability \Nto “define, focus and exist”? And why do they Dialogue: 0,0:12:19.98,0:12:24.54,Default,,0000,0000,0000,,consider masks a “gift to a world deserving”?\NThe problem with answering this question Dialogue: 0,0:12:24.54,0:12:28.74,Default,,0000,0000,0000,,is that we see very few characters in \NHollow Knight that actually wear masks, Dialogue: 0,0:12:28.74,0:12:34.20,Default,,0000,0000,0000,,and sometimes those masks seem to serve \Ndifferent functions. There’s the three Dreamers, Dialogue: 0,0:12:34.20,0:12:41.70,Default,,0000,0000,0000,,Quirrel, the Fools in the Colosseum, the Grimm \NTroupe, the Godseekers and possibly Midwife. Dialogue: 0,0:12:42.24,0:12:46.08,Default,,0000,0000,0000,,But outside of that, we’ve got very \Nlittle to work with. So it’s hard to Dialogue: 0,0:12:46.08,0:12:50.76,Default,,0000,0000,0000,,define who the kingdom’s faceless are \Nand how masks affect their wearers. Dialogue: 0,0:12:50.76,0:12:56.28,Default,,0000,0000,0000,,I have my own idea about what all this means. \NIt does involve a lot of assumptions and it Dialogue: 0,0:12:56.28,0:13:00.30,Default,,0000,0000,0000,,has its fair share of issues, but I’m not really \Nsure if there’s a theory out there I like more. Dialogue: 0,0:13:00.90,0:13:05.04,Default,,0000,0000,0000,,I mentioned before that the Mask Maker draws \Na contrast between the Knight’s outer shell Dialogue: 0,0:13:05.04,0:13:10.74,Default,,0000,0000,0000,,and inner shade. I think there is a parallel \Ntheme here in the actual bugs of Hallownest. Dialogue: 0,0:13:10.74,0:13:15.00,Default,,0000,0000,0000,,I think some bugs are naturally \Nmore beastly in nature, and aren’t Dialogue: 0,0:13:15.00,0:13:20.10,Default,,0000,0000,0000,,capable of higher thought. These would be the \N“faceless” that Mask Maker refers to. However, Dialogue: 0,0:13:20.10,0:13:26.52,Default,,0000,0000,0000,,these bugs can still conceal their true nature \Nusing masks. And somehow, masks are able to grant Dialogue: 0,0:13:26.52,0:13:31.74,Default,,0000,0000,0000,,these bugs identity and allow them to exist as \Nmore than just weak-minded beasts. In effect, Dialogue: 0,0:13:31.74,0:13:37.38,Default,,0000,0000,0000,,this is the same as the Pale King’s beacon. \NHowever, while in Hallownest, these bugs no longer Dialogue: 0,0:13:37.38,0:13:42.60,Default,,0000,0000,0000,,need to hide their true forms, as explained in one \Nof the lore tablets located in the King’s Pass. Dialogue: 0,0:13:42.60,0:13:48.18,Default,,0000,0000,0000,,In a time before the Pale King’s beacon, masks \Nwere potentially a much more useful object, Dialogue: 0,0:13:48.18,0:13:53.46,Default,,0000,0000,0000,,which could explain why we see ancient masks \Nlying around the kingdom. Perhaps the Mask Dialogue: 0,0:13:53.46,0:13:58.14,Default,,0000,0000,0000,,Maker was making masks long before the Pale \NKing arrived, and chose to continue making Dialogue: 0,0:13:58.14,0:14:02.64,Default,,0000,0000,0000,,masks because that’s all they know how to \Ndo. Their swirling eyes might imply that Dialogue: 0,0:14:02.64,0:14:07.44,Default,,0000,0000,0000,,they are a little insane, driven to feverishly \Nmake masks for the people of a dead kingdom. Dialogue: 0,0:14:07.98,0:14:15.42,Default,,0000,0000,0000,,So, to simplify things, the Pale King’s beacon \N“redeems” the beastly “base instincts” of bugs. Dialogue: 0,0:14:15.42,0:14:20.76,Default,,0000,0000,0000,,However, bugs could also wear masks that \Nconceal their beastly nature and, in turn, Dialogue: 0,0:14:20.76,0:14:26.34,Default,,0000,0000,0000,,grant them an identity. Both are methods that \Nturn the “faceless” into sentient beings. Dialogue: 0,0:14:26.34,0:14:32.88,Default,,0000,0000,0000,,How likely is this theory correct… ehh, I’m not \Nsure. It’s still really weird that Mask Maker Dialogue: 0,0:14:32.88,0:14:38.34,Default,,0000,0000,0000,,is making masks for Hallownest when Hallownest \Nstrictly doesn’t need them. It’s also possible Dialogue: 0,0:14:38.34,0:14:43.02,Default,,0000,0000,0000,,that I’m misinterpreting the King’s Pass tablet \Ncompletely, or drawing a connection between that Dialogue: 0,0:14:43.02,0:14:48.96,Default,,0000,0000,0000,,and Mask Maker that wasn’t intended. And again, \Nwe don’t really see how masks grant identity Dialogue: 0,0:14:48.96,0:14:53.46,Default,,0000,0000,0000,,like all this applies. Like I said, this \Ntheory is still my preferred interpretation, Dialogue: 0,0:14:53.46,0:14:57.84,Default,,0000,0000,0000,,but I’m not going to act like it’s an airtight \Nexplanation of the Mask Maker’s dialogue. Dialogue: 0,0:14:57.84,0:15:03.36,Default,,0000,0000,0000,,I really do think we just lack information to \Npin down exactly what this maniac is on about. Dialogue: 0,0:15:05.16,0:15:11.22,Default,,0000,0000,0000,,Charms are ubiquitous in Hallownest, popping \Nup in all sorts of random locations. And charms Dialogue: 0,0:15:11.22,0:15:15.90,Default,,0000,0000,0000,,can be created from a variety of different \Ncircumstances. Charms can be crafted by bugs Dialogue: 0,0:15:15.90,0:15:20.58,Default,,0000,0000,0000,,like the Soul Catcher and Mark of Pride, born \Nout of strong emotions like the Grubberfly’s Dialogue: 0,0:15:20.58,0:15:26.04,Default,,0000,0000,0000,,Elegy and the Spell Twister, or even created \Nnaturally like the Spore Shroom and Deep Focus. Dialogue: 0,0:15:26.04,0:15:32.16,Default,,0000,0000,0000,,But charms can also form in another more morbid \Nway. Salubra tells us that charms can be created Dialogue: 0,0:15:32.16,0:15:37.74,Default,,0000,0000,0000,,from the last wish of dying bugs. Charms that \Nlikely fit into this category include Dashmaster, Dialogue: 0,0:15:37.74,0:15:43.74,Default,,0000,0000,0000,,Fury of the Fallen and the Glowing Womb charm.\NBut the biggest actual mystery surrounding charms Dialogue: 0,0:15:43.74,0:15:50.64,Default,,0000,0000,0000,,is how they work. They are created through various \Nrandom and tragic events, yet they all can slot Dialogue: 0,0:15:50.64,0:15:56.28,Default,,0000,0000,0000,,into these vague, weird, generic notches.\NThe best canonical explanation of anything Dialogue: 0,0:15:56.28,0:16:01.20,Default,,0000,0000,0000,,related to how charms are equipped comes from the \NWanderer’s Journal which mentions that equipping Dialogue: 0,0:16:01.20,0:16:08.34,Default,,0000,0000,0000,,and unequipping charms can be tricky, so you have \Nto be sitting down to do it. Thanks to officially Dialogue: 0,0:16:08.34,0:16:13.44,Default,,0000,0000,0000,,licensed Hollow Knight vinyl records released by \NFangamer, we can actually see that charms have Dialogue: 0,0:16:13.44,0:16:19.32,Default,,0000,0000,0000,,these interfaces on their backside that allow them \Nto slot into charm notches. But even though these Dialogue: 0,0:16:19.32,0:16:25.86,Default,,0000,0000,0000,,slots are discrete, with each charm connecting \Nto just one slot, a charm like Kingsoul still Dialogue: 0,0:16:25.86,0:16:32.22,Default,,0000,0000,0000,,requires 5 charm notches to actually equip. It \Ndoesn’t really make sense and even Team Cherry has Dialogue: 0,0:16:32.22,0:16:37.32,Default,,0000,0000,0000,,thrown up their hands on this one. In an interview \Nwith Edge Magazine, Ari Gibson explains that Dialogue: 0,0:16:37.32,0:16:42.72,Default,,0000,0000,0000,,charms, quote “had this vague sense of socketing \Ninto the Knight’s shell in some sort of creepy Dialogue: 0,0:16:42.72,0:16:48.54,Default,,0000,0000,0000,,way”. He makes it sound like this is some sort \Nof cyberpunk body augmentation. Now I haven’t Dialogue: 0,0:16:48.54,0:16:54.36,Default,,0000,0000,0000,,played Cyberpunk 2077. Although I have watched \Nits anime adaptation, Cyberpunk Edgerunners. Dialogue: 0,0:16:57.90,0:17:01.80,Default,,0000,0000,0000,,Everyone in the Hollow Knight community \Ngenerally agrees that grubs are hideous Dialogue: 0,0:17:01.80,0:17:06.78,Default,,0000,0000,0000,,creatures that deserve to be mashed up \Ninto a fine, viscous paste. But one thing Dialogue: 0,0:17:06.78,0:17:11.82,Default,,0000,0000,0000,,the community isn’t quite as sure on is most \Nof the lore surrounding the Grubs and reason Dialogue: 0,0:17:11.82,0:17:17.16,Default,,0000,0000,0000,,behind the capture. “Why are all these \Ngrubs trapped in jars?” I hear you moan. Dialogue: 0,0:17:17.70,0:17:22.98,Default,,0000,0000,0000,,High up in the Watcher’s Spire, just below where \Nthe Dreamer Lurien the Watcher sleeps eternal, Dialogue: 0,0:17:22.98,0:17:28.20,Default,,0000,0000,0000,,we can find a couple of unassuming lore \Ntablets. However, upon further inspection Dialogue: 0,0:17:28.20,0:17:32.94,Default,,0000,0000,0000,,we can see that these tablets actually \Ncontain images of jars, similar to the Dialogue: 0,0:17:32.94,0:17:38.34,Default,,0000,0000,0000,,ones found scattered throughout Hallownest. The \Nsame jars containing dozens of helpless grubs. Dialogue: 0,0:17:38.34,0:17:43.92,Default,,0000,0000,0000,,We can find a stockpile of these jars east \Nof Lurien’s tower in a location called the Dialogue: 0,0:17:43.92,0:17:48.66,Default,,0000,0000,0000,,Tower of Love. The original resident of \Nthe Tower of Love can seemingly be found Dialogue: 0,0:17:48.66,0:17:54.48,Default,,0000,0000,0000,,in the Queen’s Garden, clutching the key to \Nunlock the tower’s door. When Dream Nailed, Dialogue: 0,0:17:54.48,0:18:01.38,Default,,0000,0000,0000,,this Husk Dandy says “Too long… spent together… \NWe become as one”. In addition to this, Dialogue: 0,0:18:01.38,0:18:07.56,Default,,0000,0000,0000,,we can also see Void seeping out of their corpse.\NThe source of this Void becomes clear when the Dialogue: 0,0:18:07.56,0:18:12.90,Default,,0000,0000,0000,,Knight unlocks the door to the Tower of Love. \NInside the Knight finds a maniacal Void being Dialogue: 0,0:18:12.90,0:18:18.36,Default,,0000,0000,0000,,known as the Collector, who is likely the \None responsible for capturing Grubs in jars. Dialogue: 0,0:18:18.36,0:18:23.34,Default,,0000,0000,0000,,From its Dream Nail dialogue, we can tell that \Nthe Collector is obsessed with protection and Dialogue: 0,0:18:23.34,0:18:29.82,Default,,0000,0000,0000,,providing a safe space for its captives, so much \Nso that the Hall of Gods describes it as a god Dialogue: 0,0:18:29.82,0:18:36.48,Default,,0000,0000,0000,,of Protection. Finally, hidden in a secret room of \Nthe Tower of Love, is a strange diagram of a grub, Dialogue: 0,0:18:36.48,0:18:41.82,Default,,0000,0000,0000,,drawn in the style of the Vitruvian Man.\NNow that we’ve laid out all the facts of Dialogue: 0,0:18:41.82,0:18:47.88,Default,,0000,0000,0000,,the matter, let’s dive into heavy speculation. \NIt seems Lurien tasked the Husk Dandy found in Dialogue: 0,0:18:47.88,0:18:53.16,Default,,0000,0000,0000,,the Queen’s Gardens with preserving the various \Nwildlife of Hallownest. This might have been Dialogue: 0,0:18:53.16,0:18:58.26,Default,,0000,0000,0000,,in an effort to preserve these animals from the \NRadiance’s infection, sort of like Noah’s Ark from Dialogue: 0,0:18:58.26,0:19:03.30,Default,,0000,0000,0000,,the Bible. Or maybe Lurien just wanted there to \Nbe a collection of these bugs somewhere within the Dialogue: 0,0:19:03.30,0:19:09.90,Default,,0000,0000,0000,,city, sort of like a zoo, like the one depicted \Nin the 2011 hit comedy film We Bought a Zoo. Dialogue: 0,0:19:10.44,0:19:15.72,Default,,0000,0000,0000,,Somehow the Collector came into the possession of \Nthe Husk Dandy. The Collector itself appears to Dialogue: 0,0:19:15.72,0:19:20.58,Default,,0000,0000,0000,,be created from a mould found in the White Palace \NWorkshop, the same mould used to create the Pale Dialogue: 0,0:19:20.58,0:19:25.86,Default,,0000,0000,0000,,King’s Kingsmould guards. This implies that the \NCollector is some kind of defective Kingsmould, Dialogue: 0,0:19:25.86,0:19:31.14,Default,,0000,0000,0000,,leading to speculation that the Collector somehow \Nescaped from the White Palace and was later found Dialogue: 0,0:19:31.14,0:19:36.72,Default,,0000,0000,0000,,by the Husk Dandy. While it’s not impossible, \NI have a slightly different explanation. Dialogue: 0,0:19:36.72,0:19:42.18,Default,,0000,0000,0000,,We know that Kingsmoulds likely roamed \Nareas outside of the White Palace, given Dialogue: 0,0:19:42.18,0:19:47.28,Default,,0000,0000,0000,,that the Nailsmith can be seen making a little \NKingsmould doll. Perhaps it wasn’t uncommon to Dialogue: 0,0:19:47.28,0:19:52.62,Default,,0000,0000,0000,,see Kingsmoulds walking around the streets of the \Ncity. So, it’s possible that the Husk Dandy was Dialogue: 0,0:19:52.62,0:19:57.96,Default,,0000,0000,0000,,able to secure a Kingsmould of their own, either \Nthrough Lurien as part of the preservation effort, Dialogue: 0,0:19:57.96,0:20:01.86,Default,,0000,0000,0000,,or just through connections they \Nhad with Hallownest’s high society. Dialogue: 0,0:20:01.86,0:20:08.34,Default,,0000,0000,0000,,But I think there was one problem with this whole \Nsetup, that being that this little Husk Dandy was Dialogue: 0,0:20:08.34,0:20:13.56,Default,,0000,0000,0000,,a total freak. I think this Husk Dandy was the \None who originally drew the Vitruvian Grub, Dialogue: 0,0:20:13.56,0:20:19.50,Default,,0000,0000,0000,,due to some sort of strange obsession with the \Ngrub’s body and physiology. But I think this Dialogue: 0,0:20:19.50,0:20:25.56,Default,,0000,0000,0000,,fascination also extended to other creatures as \Nwell. Perhaps the Husk Dandy was also curious to Dialogue: 0,0:20:25.56,0:20:30.24,Default,,0000,0000,0000,,see what their Kingsmould servant looked like \Nunderneath all its heavy armor. Maybe they Dialogue: 0,0:20:30.24,0:20:35.58,Default,,0000,0000,0000,,decided to completely strip it down so they could \Nobserve this strange creature in its natural form. Dialogue: 0,0:20:35.58,0:20:41.46,Default,,0000,0000,0000,,Regardless of how the Husk Dandy ended up living \Nwith a naked Kingsmould, this set the stage for Dialogue: 0,0:20:41.46,0:20:47.76,Default,,0000,0000,0000,,the two to “become as one”, with Void seeping \Ninto the Husk Dandy’s body, and the Husk Dandy’s Dialogue: 0,0:20:47.76,0:20:53.16,Default,,0000,0000,0000,,fascination and obsession with preserving bugs, \Nand especially Grubs, seeping into the Collector. Dialogue: 0,0:20:53.76,0:20:58.74,Default,,0000,0000,0000,,These strange thoughts warped within the \NCollector’s mind, transforming it into the Dialogue: 0,0:20:58.74,0:21:04.56,Default,,0000,0000,0000,,least insane Tumblr user you’ve ever seen. In \Nthe end, the dying Husk Dandy decided to lock Dialogue: 0,0:21:04.56,0:21:09.60,Default,,0000,0000,0000,,the Collector inside the Tower of Love, fleeing to \Ntheir final resting place in the Queen’s Gardens. Dialogue: 0,0:21:10.86,0:21:15.84,Default,,0000,0000,0000,,Connecting all this back to grubs, it’s hard \Nto tell if this obsession with grubs was really Dialogue: 0,0:21:15.84,0:21:22.14,Default,,0000,0000,0000,,warranted at all. Is there really anything greater \Nto them? While it isn’t much, we do have a little Dialogue: 0,0:21:22.14,0:21:27.96,Default,,0000,0000,0000,,bit to go on here. Note that the symbol placed on \Nthe chest of the Vitruvian Grub lines up pretty Dialogue: 0,0:21:27.96,0:21:33.06,Default,,0000,0000,0000,,closely with this gem on the Grubberfly’s Elegy \Ncharm. The Grubberfly’s Elegy shows us what the Dialogue: 0,0:21:33.06,0:21:38.34,Default,,0000,0000,0000,,next stage of life looks like for a grub, and the \Ncharm itself can imbue the Knight’s nail with a Dialogue: 0,0:21:38.34,0:21:44.70,Default,,0000,0000,0000,,“holy” strength. So perhaps the original bug was \Nobsessed with some sort of hidden holy strength Dialogue: 0,0:21:44.70,0:21:47.26,Default,,0000,0000,0000,,contained within grubs.\NThis Dialogue: 0,0:21:49.50,0:21:53.40,Default,,0000,0000,0000,,mystery is pretty important to the core \Nstory of Hollow Knight, and it can actually Dialogue: 0,0:21:53.40,0:21:58.50,Default,,0000,0000,0000,,be pretty confusing for new players. How \Nexactly did the Knight and other vessels Dialogue: 0,0:21:58.50,0:22:04.02,Default,,0000,0000,0000,,escape the Abyss? Team Cherry was even asked \Nabout this question to which William relied: Dialogue: 0,0:22:04.02,0:22:08.58,Default,,0000,0000,0000,,We're not sure - we know that some of his \Nsiblings managed to make it out of the Abyss, Dialogue: 0,0:22:08.58,0:22:12.48,Default,,0000,0000,0000,,but most of them did not. Whether those \Nwho made it out were somehow different, Dialogue: 0,0:22:12.48,0:22:16.62,Default,,0000,0000,0000,,or whether some of them were just lucky... \Nthat might be something we examine later! Dialogue: 0,0:22:17.40,0:22:22.74,Default,,0000,0000,0000,,But is William actually telling the truth here? \NSurely they have an answer to this question. Dialogue: 0,0:22:23.64,0:22:28.92,Default,,0000,0000,0000,,Hollow Knight lore kind of completely breaks if \Nthey don’t. Since Team Cherry is not going to Dialogue: 0,0:22:28.92,0:22:33.96,Default,,0000,0000,0000,,answer the question, I will share one theory that \Nhas been floating around for a while. Basically Dialogue: 0,0:22:33.96,0:22:38.04,Default,,0000,0000,0000,,there’s a portion of Deepnest that does seem \Nto be affected by the influence of the Void, Dialogue: 0,0:22:38.04,0:22:43.86,Default,,0000,0000,0000,,and not far from there is Nosk’s lair. And this \Nis the one location of the game outside of the Dialogue: 0,0:22:43.86,0:22:48.84,Default,,0000,0000,0000,,Abyss where we see the most Vessel bodies. \NThis seems to imply that there might have Dialogue: 0,0:22:48.84,0:22:53.88,Default,,0000,0000,0000,,been a path out of the Abyss through Deepnest.\NAnother question that might arise from this is Dialogue: 0,0:22:53.88,0:22:58.92,Default,,0000,0000,0000,,why the Knight left Hallownest in the first \Nplace. We’re given no explanation for this Dialogue: 0,0:22:58.92,0:23:04.32,Default,,0000,0000,0000,,and it may be as simple as Vessels just kinda \Nwander around like that. And although we don’t Dialogue: 0,0:23:04.32,0:23:09.36,Default,,0000,0000,0000,,know why the Knight left Hallownest, we do know \Nthat the Knight was called back to Hallownest by Dialogue: 0,0:23:09.36,0:23:14.10,Default,,0000,0000,0000,,something. It’s not confirmed what this was, \Nbut it seems to be related to when the Hollow Dialogue: 0,0:23:14.10,0:23:18.96,Default,,0000,0000,0000,,Knight’s shell cracked in the cutscene shown at \Nthe beginning of the game. We also know that the Dialogue: 0,0:23:18.96,0:23:24.00,Default,,0000,0000,0000,,Knight is just one of multiple Vessels wandering \Naround during this time, as Hornet is actively Dialogue: 0,0:23:24.00,0:23:28.08,Default,,0000,0000,0000,,hunting Vessels down and destroying them to \Nkeep them from trying to free the Hollow Knight. Dialogue: 0,0:23:28.08,0:23:33.18,Default,,0000,0000,0000,,So I wouldn’t be surprised to learn if other \NVessels also happened to have left Hallownest. Dialogue: 0,0:23:33.18,0:23:39.90,Default,,0000,0000,0000,,Lifeblood is a topic I have barely talked about \Non this channel, and that’s because Lifeblood Dialogue: 0,0:23:39.90,0:23:44.46,Default,,0000,0000,0000,,barely has any influence over the overall \Nlore of Hollow Knight. But we should take a Dialogue: 0,0:23:44.46,0:23:49.68,Default,,0000,0000,0000,,little bit of time to talk about Lifeblood because \NLifeblood is pretty weird. Throughout Hallownest, Dialogue: 0,0:23:49.68,0:23:55.14,Default,,0000,0000,0000,,the Knight can find eight separate Lifeblood \Ncocoons. Destroying these cocoons releases these Dialogue: 0,0:23:55.14,0:24:01.14,Default,,0000,0000,0000,,small creatures called Lifeseeds, which are filled \Nwith Lifeblood. Not far off from these cocoon are Dialogue: 0,0:24:01.14,0:24:06.30,Default,,0000,0000,0000,,butterfly shaped flowers. And there are also \Nthree Lifeblood related charms the Knight can Dialogue: 0,0:24:06.30,0:24:13.56,Default,,0000,0000,0000,,find. The Lifeblood Core and the Lifeblood Heart \Nare both objects that can seep or bleed Lifeblood, Dialogue: 0,0:24:13.56,0:24:20.64,Default,,0000,0000,0000,,while Joni’s Blessing actually transfigures \Nthe vital fluids of its wearer with Lifeblood. Dialogue: 0,0:24:20.64,0:24:25.38,Default,,0000,0000,0000,,Lifeblood is described as making the user \Nfeel much healthier. But despite this, Dialogue: 0,0:24:25.38,0:24:30.42,Default,,0000,0000,0000,,Salubra tells us that drinking Lifeblood \Nis a taboo, and the Blue Child Joni, Dialogue: 0,0:24:30.42,0:24:35.40,Default,,0000,0000,0000,,the character in possession of Joni’s \NBlessing, is described as being a “heretic”. Dialogue: 0,0:24:35.40,0:24:41.16,Default,,0000,0000,0000,,We don’t know for sure why Lifeblood is considered \Nsuch a taboo, but we can figure a few things. In Dialogue: 0,0:24:41.16,0:24:46.44,Default,,0000,0000,0000,,Joni’s Repose where we find Joni’s corpse, we \Ncan see an explosion of Lifeblood butterflies Dialogue: 0,0:24:46.44,0:24:52.26,Default,,0000,0000,0000,,and vines covering the cavern, all seeming to \Nradiate from Joni’s corpse. Given her charm, Dialogue: 0,0:24:52.26,0:24:57.24,Default,,0000,0000,0000,,it seems like Joni’s “vital fluids” had \Nbeen completely replaced with Lifeblood, Dialogue: 0,0:24:57.24,0:25:02.94,Default,,0000,0000,0000,,and upon her death, this Lifeblood spouted \Nout from her. From there, these butterflies Dialogue: 0,0:25:02.94,0:25:08.28,Default,,0000,0000,0000,,and vines can then travel out and create more \NLifeblood cocoons for more bugs to drink from. Dialogue: 0,0:25:08.94,0:25:12.90,Default,,0000,0000,0000,,It seems Lifeblood’s powerful healing \Nproperties are meant to entice a host to Dialogue: 0,0:25:12.90,0:25:18.30,Default,,0000,0000,0000,,consume it. According to the Wanderer’s Journal, \NLifeblood vines are capable of producing fruit, Dialogue: 0,0:25:18.30,0:25:24.60,Default,,0000,0000,0000,,which in real life lore, have evolved to be \Neaten by animals as a way to spread their Dialogue: 0,0:25:24.60,0:25:30.84,Default,,0000,0000,0000,,seed. And upon that host’s death, this Lifeblood \Ncan then spread itself out even further. In fact, Dialogue: 0,0:25:30.84,0:25:35.52,Default,,0000,0000,0000,,there might already be a vast network of \NLifeblood vegetation spreading all across Dialogue: 0,0:25:35.52,0:25:40.62,Default,,0000,0000,0000,,Hallownest. And I should also note that Joni \Nisn’t the only Lifeblood infused creature we see. Dialogue: 0,0:25:40.62,0:25:46.20,Default,,0000,0000,0000,,Deep under Hallownest, hidden away In the Abyss, \Nis a door that can only be unlocked by having Dialogue: 0,0:25:46.20,0:25:51.72,Default,,0000,0000,0000,,enough Lifeblood masks. Behind this door is \Na strange region that seems to exist both in Dialogue: 0,0:25:51.72,0:25:56.40,Default,,0000,0000,0000,,the real world and the dream realm, where \Nwe can see a giant creature with glowing, Dialogue: 0,0:25:56.40,0:26:01.80,Default,,0000,0000,0000,,blue eyes lurking in the background. This creature \Ncan also be seen hiding in the Lifeblood room in Dialogue: 0,0:26:01.80,0:26:06.60,Default,,0000,0000,0000,,Godhome. This being is referred to as the \NAbyss Creature in the game files, and it Dialogue: 0,0:26:06.60,0:26:11.34,Default,,0000,0000,0000,,clearly has some kind of connection to Lifeblood.\NI think it’s pretty safe to assume that the Abyss Dialogue: 0,0:26:11.34,0:26:15.96,Default,,0000,0000,0000,,Creature facilitates the appearance of Lifeblood \Nin Godhome, but I’m not entirely convinced that Dialogue: 0,0:26:15.96,0:26:20.64,Default,,0000,0000,0000,,this is the true source of all Lifeblood. It \Nmight be possible that this creature is similar Dialogue: 0,0:26:20.64,0:26:26.16,Default,,0000,0000,0000,,to Joni in that it just ingested Lifeblood to the \Npoint where its “vital fluids” were completely Dialogue: 0,0:26:26.16,0:26:30.78,Default,,0000,0000,0000,,replaced and it can now spread Lifeblood \Naround through the Dream Realm. But with Dialogue: 0,0:26:30.78,0:26:35.10,Default,,0000,0000,0000,,how little info we are given on Lifeblood, \Nwe can’t say anything too conclusive here. Dialogue: 0,0:26:37.14,0:26:43.20,Default,,0000,0000,0000,,Out of all the Pale King’s Five Great Knights, \NIsma is easily the most mysterious. We probably Dialogue: 0,0:26:43.20,0:26:48.96,Default,,0000,0000,0000,,still know more about her than we do Dryya, but \Nnobody cares about Dryya and all my homies hate Dialogue: 0,0:26:48.96,0:26:55.20,Default,,0000,0000,0000,,Dryya. Getting back to Isma, we know that she was \Na kind person and that her and Dung Defender had Dialogue: 0,0:26:55.20,0:27:00.12,Default,,0000,0000,0000,,a very close relationship. You can even hear \NDung Defender say Isma’s name in his sleep. Dialogue: 0,0:27:04.74,0:27:08.88,Default,,0000,0000,0000,,But we only catch small glimpses of what \Nshe looked like during Hallownest’s prime, Dialogue: 0,0:27:08.88,0:27:13.74,Default,,0000,0000,0000,,and her corpse in the Royal Waterways seems to \Nhave somehow fused with the plant life around Dialogue: 0,0:27:13.74,0:27:19.38,Default,,0000,0000,0000,,her. We know that this location, known as Isma’s \NGrove, is being protected by the Dung Defender, Dialogue: 0,0:27:19.38,0:27:23.04,Default,,0000,0000,0000,,and if we look at the Dung Defender’s \Ndialogue after consuming Isma’s Tear, Dialogue: 0,0:27:23.04,0:27:29.34,Default,,0000,0000,0000,,he seems to think that Isma is still alive.\NAnd this might be true, in a sense. Looking Dialogue: 0,0:27:29.34,0:27:33.24,Default,,0000,0000,0000,,at her corpse, it seems as though Isma is \Nthe source of all the plant life around her, Dialogue: 0,0:27:33.24,0:27:38.10,Default,,0000,0000,0000,,almost like her body is a seed that has \Ntaken up root in the ground. This might Dialogue: 0,0:27:38.10,0:27:43.20,Default,,0000,0000,0000,,indicate that Isma didn’t die, but instead has \Ntransitioned into the next stage of her life. Dialogue: 0,0:27:43.80,0:27:47.76,Default,,0000,0000,0000,,And it’s likely that the Dung Defender is \Naware of this. The sign he makes outside Dialogue: 0,0:27:47.76,0:27:52.50,Default,,0000,0000,0000,,her grove specifically mentions that \Nit is a grove. If Isma is the source Dialogue: 0,0:27:52.50,0:27:56.10,Default,,0000,0000,0000,,of all the plant life around her, then Dung \NDefender must have seen her in this state. Dialogue: 0,0:27:57.00,0:28:01.50,Default,,0000,0000,0000,,Strangely, Dung Defender mentions that Isma \Nwillfully gave the Knight her blessing, Dialogue: 0,0:28:01.50,0:28:06.66,Default,,0000,0000,0000,,which is a little odd considering the blessing \Nin question was “Isma’s Tear” and it doesn’t seem Dialogue: 0,0:28:06.66,0:28:12.06,Default,,0000,0000,0000,,like Isma created it specifically for the Knight. \NThe Knight kinda just walked up and “consumed” Dialogue: 0,0:28:12.06,0:28:17.04,Default,,0000,0000,0000,,it. It seems like the tear was just a fruit \Ngrowing out from her body, perhaps representing Dialogue: 0,0:28:17.04,0:28:22.14,Default,,0000,0000,0000,,her immense sadness in losing her time with Dung \NDefender. Did Isma really grow this just for us? Dialogue: 0,0:28:22.14,0:28:27.54,Default,,0000,0000,0000,,It’s possible, but maybe Dung Defender is \Njust in denial about Isma’s true state. Or Dialogue: 0,0:28:27.54,0:28:32.04,Default,,0000,0000,0000,,maybe deep down, Dung Defender knows that she \Nis gone, which could explain why he ponders if Dialogue: 0,0:28:32.04,0:28:36.90,Default,,0000,0000,0000,,the line of Hallownest’s Great Knights is going \Nto end with him. Regardless, it does seem like Dialogue: 0,0:28:36.90,0:28:41.64,Default,,0000,0000,0000,,Isma could still be alive, even if it’s not \Nin quite the same way you or I are alive. Dialogue: 0,0:28:42.72,0:28:49.98,Default,,0000,0000,0000,,Here’s an interesting question that doesn’t get \Nasked a lot. Why is Hornet named Hornet? It’s a Dialogue: 0,0:28:49.98,0:28:55.62,Default,,0000,0000,0000,,little bit odd considering Hornet is a spider and \Nspiders and hornets are not the same animal last Dialogue: 0,0:28:55.62,0:29:01.86,Default,,0000,0000,0000,,time I checked. Hornet has had her name since her \Nreveal back in December 2014. It’s a cool name, Dialogue: 0,0:29:01.86,0:29:07.32,Default,,0000,0000,0000,,but in game, there really isn’t any explanation \Nfor it. There is never any interaction between Dialogue: 0,0:29:07.32,0:29:12.48,Default,,0000,0000,0000,,Hornet and the Hive, and no one from Deepnest \Never speaks to the origin of Hornet’s name. Dialogue: 0,0:29:12.48,0:29:18.24,Default,,0000,0000,0000,,If we look outside the game, Ari Gibson did \Ngive us an explanation in a Reddit AMA held Dialogue: 0,0:29:18.24,0:29:24.90,Default,,0000,0000,0000,,on r/gaming in August of 2017. During this \NAMA a user asked the following question: Dialogue: 0,0:29:24.90,0:29:30.90,Default,,0000,0000,0000,,“Was naming the bee queen "Vespa", \Nas in "hornet", intentional, and does Dialogue: 0,0:29:30.90,0:29:34.56,Default,,0000,0000,0000,,that have to do with Hive lore?”\NIn response to this, Ari said: Dialogue: 0,0:29:34.56,0:29:40.32,Default,,0000,0000,0000,,Vespa to Hornet was intentional. There was an \Nold concept here that may still apply: Hornet Dialogue: 0,0:29:40.32,0:29:46.92,Default,,0000,0000,0000,,was the 'Child of Three Queens,' one birthed, \None raised, one trained. It is from the third Dialogue: 0,0:29:46.92,0:29:51.96,Default,,0000,0000,0000,,queen that Hornet took her name. Whether that \Nnotion still applies however, I can't confirm, Dialogue: 0,0:29:51.96,0:29:56.94,Default,,0000,0000,0000,,though it was definitely the basis for the names.\NSo, the original concept for Hornet was that she Dialogue: 0,0:29:56.94,0:30:02.04,Default,,0000,0000,0000,,trained with Vespa when she was young, but even \NAri can’t confirm if this is still the case. Dialogue: 0,0:30:02.88,0:30:09.36,Default,,0000,0000,0000,,Or can he? In an interview with the magazine A \NProfound Waste of Time held back in July 2020, Dialogue: 0,0:30:09.36,0:30:14.58,Default,,0000,0000,0000,,the question of Hornet’s name came up again.\NNeither [Pellen] nor Gibson will divulge the Dialogue: 0,0:30:14.58,0:30:19.62,Default,,0000,0000,0000,,meaning behind Hornet’s name, though Gibson \Nstates it does indeed have significance. ‘And Dialogue: 0,0:30:19.62,0:30:24.84,Default,,0000,0000,0000,,whether that ever is revealed, I’m not sure.’\NIn this interview, it seems like Gibson states Dialogue: 0,0:30:24.84,0:30:30.00,Default,,0000,0000,0000,,that Hornet’s name does have significance although \Nnow he doesn’t want to give any details. Does this Dialogue: 0,0:30:30.00,0:30:34.50,Default,,0000,0000,0000,,mean that the backstory is accurate? Or did \NAri mean that name had significance outside Dialogue: 0,0:30:34.50,0:30:39.90,Default,,0000,0000,0000,,of the game? Unfortunately, none of this really \Nmatters for canonically proving Hornet’s origins, Dialogue: 0,0:30:39.90,0:30:44.10,Default,,0000,0000,0000,,as Team Cherry themselves have stated that \Ntheir own statements relating to Hollow Dialogue: 0,0:30:44.10,0:30:49.74,Default,,0000,0000,0000,,Knight lore should not be considered canon.\NWilliam: We try not to … it’s a bit boring Dialogue: 0,0:30:49.74,0:30:54.00,Default,,0000,0000,0000,,sometimes but we try not to give \Nout too much information sometimes Dialogue: 0,0:30:54.66,0:31:00.54,Default,,0000,0000,0000,,that is not in the game. Because a lot of people \Nspend, it’s really cool, coming up with theories Dialogue: 0,0:31:01.92,0:31:05.04,Default,,0000,0000,0000,,based on the info in the game. And if \Nwe start giving out info that is not Dialogue: 0,0:31:05.04,0:31:10.08,Default,,0000,0000,0000,,explicitly in the game, then you might start \Ncontradicting people’s theories and stuff…. Dialogue: 0,0:31:10.08,0:31:13.56,Default,,0000,0000,0000,,Ari: Yeah it colors all that stuff, you know.\NWilliam: …which is no fun. It’s not a Dialogue: 0,0:31:13.56,0:31:19.08,Default,,0000,0000,0000,,nice thing to do for a creator to \Ncome in after the fact and start… Dialogue: 0,0:31:20.64,0:31:26.46,Default,,0000,0000,0000,,Ari: Stomping around and denying people’s ideas.\NWilliam: Yeah, yeah. What’s in the game is what’s Dialogue: 0,0:31:26.46,0:31:32.34,Default,,0000,0000,0000,,in the game. And anything that we say \Noutside that is actually not canon. Dialogue: 0,0:31:32.34,0:31:37.98,Default,,0000,0000,0000,,Ari: Although obviously any additional Hollow \NKnight content is canon. So anything through Dialogue: 0,0:31:37.98,0:31:42.48,Default,,0000,0000,0000,,Godmaster or Grimm Troupe or Hornet…\NWilliam: Or the comic and stuff. Dialogue: 0,0:31:42.48,0:31:44.94,Default,,0000,0000,0000,,Ari: Yeah.\NOf course, Dialogue: 0,0:31:44.94,0:31:50.88,Default,,0000,0000,0000,,we’ll sometimes use Reddit AMA answers as if \Nthey are canon, but only in a few instances like Dialogue: 0,0:31:50.88,0:31:55.68,Default,,0000,0000,0000,,confirming how the Hive was infected. But those \Nare way more minor than the Daughter of Three Dialogue: 0,0:31:55.68,0:32:01.74,Default,,0000,0000,0000,,Queens stuff. I occasionally see people treat this \Norigin story for Hornet as if it’s true, but keep Dialogue: 0,0:32:01.74,0:32:06.06,Default,,0000,0000,0000,,in mind that it isn’t officially confirmed \Nby any means, and the only in-game evidence Dialogue: 0,0:32:06.06,0:32:11.88,Default,,0000,0000,0000,,we have for it is that Hornet’s name is Hornet.\NI should also mention that according to Ellina, Dialogue: 0,0:32:11.88,0:32:16.32,Default,,0000,0000,0000,,the Hive sealed itself off completely \Nfrom Hallownest, which seems to imply Dialogue: 0,0:32:16.32,0:32:21.36,Default,,0000,0000,0000,,they likely never even met Hornet, despite \Nthe King’s Brand she guards being so close by. Dialogue: 0,0:32:25.08,0:32:30.72,Default,,0000,0000,0000,,Who the fuck is Dashmaster? There’s literally \Nonly one statue commemorating the guy, Dialogue: 0,0:32:30.72,0:32:36.30,Default,,0000,0000,0000,,and it’s about 5 feet from a giant sewage \Npipe. We’re told that this Dashmaster was Dialogue: 0,0:32:36.30,0:32:41.22,Default,,0000,0000,0000,,an eccentric bug but not much else.\NAlso, people got really mad at me in Dialogue: 0,0:32:41.22,0:32:45.24,Default,,0000,0000,0000,,my last video for saying this guy wasn’t \Na reference to the character Sans from Dialogue: 0,0:32:45.24,0:32:50.46,Default,,0000,0000,0000,,Undertale. I’ll be completely honest with you. \NThis is a little embarrassing, but I’ve never Dialogue: 0,0:32:50.46,0:32:56.52,Default,,0000,0000,0000,,played Undertale. Although I have watched its \Nanime adaptation Cyberpunk Edgerunners. But I Dialogue: 0,0:32:56.52,0:33:02.58,Default,,0000,0000,0000,,guess they cut Sans from that for some reason.\NWe’re given quite a good amount of detail Dialogue: 0,0:33:02.58,0:33:07.20,Default,,0000,0000,0000,,surrounding the nature of the Pale King and the \NRadiance. And yet for being such an important Dialogue: 0,0:33:07.20,0:33:12.90,Default,,0000,0000,0000,,aspect of the story, the White Lady is a bit of \Nan enigma. We know that part of her nature is a Dialogue: 0,0:33:12.90,0:33:18.54,Default,,0000,0000,0000,,desire to spread her seed and propagate across the \Nland. But she decided to put bindings on herself Dialogue: 0,0:33:18.54,0:33:23.88,Default,,0000,0000,0000,,and trap herself in a cocoon-like chamber to \Nsuppress this nature and hide herself from others. Dialogue: 0,0:33:23.88,0:33:27.66,Default,,0000,0000,0000,,We can actually see glimpses of what the \NWhite Lady used to looked like before the Dialogue: 0,0:33:27.66,0:33:32.22,Default,,0000,0000,0000,,events of the game. From the silhouette left \Non the chair in the White Palace nursery room, Dialogue: 0,0:33:32.22,0:33:37.38,Default,,0000,0000,0000,,we can see that she was once quite a bit smaller. \NWe can also see other images of her in concept Dialogue: 0,0:33:37.38,0:33:42.96,Default,,0000,0000,0000,,art and early images, which might represent how \Nshe looked during Hallownest’s reign. But now, Dialogue: 0,0:33:42.96,0:33:47.58,Default,,0000,0000,0000,,her roots have grown out uncontrollably, \Nand she must do all she can to contain them. Dialogue: 0,0:33:47.58,0:33:53.52,Default,,0000,0000,0000,,I honestly don’t really have much else to say… \NIt’s just like, where did she come from? It Dialogue: 0,0:33:53.52,0:33:58.44,Default,,0000,0000,0000,,makes sense that a Wyrm could have slithered into \NHallownest, but where exactly did this big tree Dialogue: 0,0:33:58.44,0:34:02.10,Default,,0000,0000,0000,,momma come from?\NPale Ore Dialogue: 0,0:34:02.10,0:34:08.10,Default,,0000,0000,0000,,Let’s talk about Pale Ore. Pale Ore is icy cold \Nto the touch, and it has been confirmed by Team Dialogue: 0,0:34:08.10,0:34:13.08,Default,,0000,0000,0000,,Cherry that it is connected to the Pale Beings, \Nwhich either refers to creatures like the Pale Dialogue: 0,0:34:13.08,0:34:20.28,Default,,0000,0000,0000,,King and White Lady, or Redditors. But what \Nexactly is Pale Ore and what does it do? Let’s Dialogue: 0,0:34:20.28,0:34:26.64,Default,,0000,0000,0000,,compare how Pale Ore changes the Knight’s Old Nail \Ninto its final form, Pure Nail. The Pure Nail has Dialogue: 0,0:34:26.64,0:34:31.86,Default,,0000,0000,0000,,patterns running across it similar to those seen \Non the Ancient Mask, Soul Vessels, as well as the Dialogue: 0,0:34:31.86,0:34:36.36,Default,,0000,0000,0000,,Hollow Knight’s nail as shown in the Embrace \Nthe Void endings and the various nail attacks Dialogue: 0,0:34:36.36,0:34:40.38,Default,,0000,0000,0000,,used by the Pure Vessel. What’s interesting \Nhere is that the Pure Vessel can literally Dialogue: 0,0:34:40.38,0:34:45.90,Default,,0000,0000,0000,,create these solid nails that have the same \Npattern as the Pure Nail using nothing but Soul. Dialogue: 0,0:34:45.90,0:34:52.20,Default,,0000,0000,0000,,So perhaps Pale Ore itself contains some form of \NSoul, itself a substance with strong connection to Dialogue: 0,0:34:52.20,0:34:57.42,Default,,0000,0000,0000,,Pale Beings. I should point out that the Pure \NNail isn’t just a regular nail forged to be Dialogue: 0,0:34:57.42,0:35:03.60,Default,,0000,0000,0000,,stronger. More specifically, the addition of Pale \NOre somehow causes the nail to reveal its true, Dialogue: 0,0:35:03.60,0:35:09.90,Default,,0000,0000,0000,,ancient form. So, even if Pale Ore isn’t strictly \Nsome kind of solidified concentration of soul, Dialogue: 0,0:35:09.90,0:35:14.88,Default,,0000,0000,0000,,it certainly has some kind of magical \Neffect on the Nail itself. However, Dialogue: 0,0:35:14.88,0:35:19.74,Default,,0000,0000,0000,,the actual location of Pale Ore throughout the \Ngame makes this Soul connection a bit strained. Dialogue: 0,0:35:19.74,0:35:25.98,Default,,0000,0000,0000,,Of the Pale Ore that aren’t rewarded by random \NNPCs, they just kinda show up in random rocks Dialogue: 0,0:35:25.98,0:35:32.46,Default,,0000,0000,0000,,or eggs or whatever they are and in the Radiance’s \Nstatue. The Radiance statue maybe makes some sense Dialogue: 0,0:35:32.46,0:35:37.50,Default,,0000,0000,0000,,as some kind of offering or ritual, but \Nthese random deposits are a bit more odd. Dialogue: 0,0:35:37.50,0:35:41.64,Default,,0000,0000,0000,,Perhaps these are the remnants of ancient \NPale Beings from a time before Hallowenst. Dialogue: 0,0:35:43.50,0:35:49.14,Default,,0000,0000,0000,,This mystery isn’t particularly big or \Nimportant, but it’s somewhat cryptic Dialogue: 0,0:35:49.14,0:35:54.00,Default,,0000,0000,0000,,in the game itself. Throughout Hallownest \Nare three Nailmaster brothers named Sheo, Dialogue: 0,0:35:54.00,0:36:00.66,Default,,0000,0000,0000,,Oro and Mato. Despite clearly the best among \Nthe three, Sheo eventually put down his nail to Dialogue: 0,0:36:00.66,0:36:05.64,Default,,0000,0000,0000,,become an artist, leaving Oro and Mato to carry \Non the craft taught to them by Nailsage Sly. Dialogue: 0,0:36:05.64,0:36:11.46,Default,,0000,0000,0000,,However, at some point, Oro and Mato had a \Nfalling out, and now live on opposite sides Dialogue: 0,0:36:11.46,0:36:16.74,Default,,0000,0000,0000,,of the kingdom. Mato is awaiting something \Nthat Oro owes him, while Oro will not be Dialogue: 0,0:36:16.74,0:36:21.96,Default,,0000,0000,0000,,delivering on this anytime soon. We are also \Ntold by Sheo that Oro is haunted by something. Dialogue: 0,0:36:22.62,0:36:28.44,Default,,0000,0000,0000,,“What could this be?” I hear you quiver.\NFirst off, Oro is likely the worst Nailmaster of Dialogue: 0,0:36:28.44,0:36:34.80,Default,,0000,0000,0000,,the trio. We have one brief line from Sly where he \Nsays that Oro holds his nail like a club. Later, Dialogue: 0,0:36:34.80,0:36:39.66,Default,,0000,0000,0000,,upon learning that the Knight received \NNailmaster’s Glory, Oro even mentions that Dialogue: 0,0:36:39.66,0:36:44.16,Default,,0000,0000,0000,,he doesn’t begrudge that the Knight won Sly’s \Napproval and even feels that he is redeemed Dialogue: 0,0:36:44.16,0:36:49.38,Default,,0000,0000,0000,,in helping the Knight along in its journey. To \Nme, this further indicates that Sly was never Dialogue: 0,0:36:49.38,0:36:55.26,Default,,0000,0000,0000,,impressed with Oro’s skill as a Nailmaster.\NDuring the fight in Godhome, Oro has Dream Dialogue: 0,0:36:55.26,0:37:00.96,Default,,0000,0000,0000,,Nail dialogue indicating that he wants to prove \Nhimself. Oro is also the only brother to have Dialogue: 0,0:37:00.96,0:37:06.12,Default,,0000,0000,0000,,a training dummy outside his hut, perhaps \Nindicating that he feels he lacks training. Dialogue: 0,0:37:06.12,0:37:13.44,Default,,0000,0000,0000,,This is reflected by the Dream Nail dialogue of \Nthe dummy, which reads “Stronger… Brothers…” I Dialogue: 0,0:37:13.44,0:37:18.72,Default,,0000,0000,0000,,think this shows that Oro views his brothers as \Nbeing stronger than him, and maybe even dresses Dialogue: 0,0:37:18.72,0:37:24.06,Default,,0000,0000,0000,,the dummy as his brothers to remind him of this.\NAnother contrast we can see between the brothers Dialogue: 0,0:37:24.06,0:37:29.40,Default,,0000,0000,0000,,is how their huts are furnished. Mato has \Nhis hut covered in the skulls of beasts Dialogue: 0,0:37:29.40,0:37:33.48,Default,,0000,0000,0000,,he has likely fallen, whereas Oro’s \Nhut is full of random objects from Dialogue: 0,0:37:33.48,0:37:39.24,Default,,0000,0000,0000,,the city and fancy drapes. Oro is also the only \NNailmaster who charges Geo to train the Knight, Dialogue: 0,0:37:39.24,0:37:45.90,Default,,0000,0000,0000,,and he even scoffs at the idea that Mato fights \Nfor loyalty and honor. In contrast, Mato gets Dialogue: 0,0:37:45.90,0:37:51.90,Default,,0000,0000,0000,,overly attached to the Knight, as according to \NSheo, Mato’s greatest desire is to be a teacher. Dialogue: 0,0:37:51.90,0:37:56.34,Default,,0000,0000,0000,,This all leads to a strained \Nrelationship between Oro and Mato. Dialogue: 0,0:37:56.34,0:38:01.02,Default,,0000,0000,0000,,Mato clearly takes pride in being trained in \Nthe nail and wants to share that with others, Dialogue: 0,0:38:01.02,0:38:06.96,Default,,0000,0000,0000,,while Oro lacks confidence in his abilities. He \Ninstead trains alone because he wants to prove Dialogue: 0,0:38:06.96,0:38:12.12,Default,,0000,0000,0000,,himself. He likely charges money as a way to keep \Ndistance from others, and avoid building strong Dialogue: 0,0:38:12.12,0:38:17.94,Default,,0000,0000,0000,,connections. We know that Oro hides his true \Nfeelings often due to how he reacts to the Knight Dialogue: 0,0:38:17.94,0:38:23.70,Default,,0000,0000,0000,,giving him a flower. He acts all pissed off, but \Nultimately ends up placing this flower in a vase. Dialogue: 0,0:38:24.42,0:38:31.20,Default,,0000,0000,0000,,But what does Oro owe Mato exactly? I think the \Nmost logical answers are that Mato either wants Dialogue: 0,0:38:31.20,0:38:38.10,Default,,0000,0000,0000,,to duel Oro in a friendly competition, Mato wants \Nto train Oro, or Mato wants Oro to fight alongside Dialogue: 0,0:38:38.10,0:38:44.22,Default,,0000,0000,0000,,him. Whatever it is, Mato wants companionship. \NThis would explain Mato’s Dream Nail dialogue Dialogue: 0,0:38:44.22,0:38:50.16,Default,,0000,0000,0000,,in the Godmaster fight, stating “Brothers always \Nfight together!” and “Don’t leave me behind!”. Dialogue: 0,0:38:50.76,0:38:55.50,Default,,0000,0000,0000,,This is the only thing Mato is portrayed \Nas wanting, and Oro is the only brother Dialogue: 0,0:38:55.50,0:39:01.32,Default,,0000,0000,0000,,who still wields a nail. I don’t think anything \Nelse would really matter to Mato. But due to his Dialogue: 0,0:39:01.32,0:39:06.66,Default,,0000,0000,0000,,lack of confidence in his own skills, or his \Ndesire to prove himself, Oro refuses to give Dialogue: 0,0:39:06.66,0:39:11.58,Default,,0000,0000,0000,,Mato that companionship. However, deep \Ndown, Oro also seeks that companionship, Dialogue: 0,0:39:11.58,0:39:17.10,Default,,0000,0000,0000,,he just fails to openly show it. Although \NOro and Mato never make up in Hallownest, Dialogue: 0,0:39:17.10,0:39:21.48,Default,,0000,0000,0000,,it’s nice to think that they were able to share \Nthe battlefield at least once as brothers. Dialogue: 0,0:39:24.72,0:39:29.58,Default,,0000,0000,0000,,Everyone in the Hollow Knight community generally \Nagrees that Sly is a geo-pilled chad of a Dialogue: 0,0:39:29.58,0:39:35.28,Default,,0000,0000,0000,,character that deserves to be remembered alongside \Nthe greatest characters in all of fiction. But one Dialogue: 0,0:39:35.28,0:39:40.80,Default,,0000,0000,0000,,thing the community isn’t so sure about is the \Nidentity of Esmy, a mysterious character that is Dialogue: 0,0:39:40.80,0:39:47.16,Default,,0000,0000,0000,,only mentioned once, and never seen in-game. The \Nonly dialogue we get is from our first encounter Dialogue: 0,0:39:47.16,0:39:52.50,Default,,0000,0000,0000,,with Sly while he’s fighting off the infection \Nwhere he says “ ...Esmy... how much deeper do Dialogue: 0,0:39:52.50,0:39:58.08,Default,,0000,0000,0000,,we have to go…”. William Pellen was asked about \NEsmy in a Reddit AMA and he responded that she is Dialogue: 0,0:39:58.08,0:40:05.22,Default,,0000,0000,0000,,someone that still lingers in Sly’s dreams. So, \Nnot a lot to go on here. From Sly’s dialogue, Dialogue: 0,0:40:05.22,0:40:10.38,Default,,0000,0000,0000,,it seems Esmy was pushing Sly to travel into \Nsome sort of dangerous area. The only possible Dialogue: 0,0:40:10.38,0:40:16.02,Default,,0000,0000,0000,,clue we have is the Shopkeeper’s Key, located in \Nthe Crystal Peak, not far away from Dirtmouth. Dialogue: 0,0:40:16.02,0:40:22.08,Default,,0000,0000,0000,,Perhaps Sly and Esmy were exploring this area \Nwhen they were separated somehow. When we give Dialogue: 0,0:40:22.08,0:40:27.30,Default,,0000,0000,0000,,Sly the Shopkeeper’s Key, he even guesses that \Nthe key was in the mines, so it’s likely that Dialogue: 0,0:40:27.30,0:40:31.38,Default,,0000,0000,0000,,Sly was in that region at some point.\NIt’s worth pointing out that a lot of Dialogue: 0,0:40:31.38,0:40:36.48,Default,,0000,0000,0000,,characters in Hollow Knight have mysterious dead \Nlovers. Cloth mentions a character named Nola Dialogue: 0,0:40:36.48,0:40:41.82,Default,,0000,0000,0000,,that also died at some point. In fact, it’s \Neven implied that Cloth wanted to be killed Dialogue: 0,0:40:41.82,0:40:47.76,Default,,0000,0000,0000,,in Hallownest so that she could be reunited with \NNola in death. Which… is a very overlooked aspect Dialogue: 0,0:40:47.76,0:40:52.92,Default,,0000,0000,0000,,of this character and probably one of the saddest \Nstorylines in the game outside of the main quest. Dialogue: 0,0:40:52.92,0:40:59.28,Default,,0000,0000,0000,,Elderbug also has vague dialogue about a lost \Nlover, whose grave he visits on occasion. Dialogue: 0,0:40:59.28,0:41:03.90,Default,,0000,0000,0000,,This would also be incredibly sad if \NElderbug was actually a good character. Dialogue: 0,0:41:05.88,0:41:11.10,Default,,0000,0000,0000,,One of the biggest mysteries left in Hallownest \Nhas to be this strange trilobite statue in Dialogue: 0,0:41:11.10,0:41:16.08,Default,,0000,0000,0000,,Deepnest. In the game files, the art in \Nthis area is referred to as a shrine. It Dialogue: 0,0:41:16.08,0:41:21.24,Default,,0000,0000,0000,,is protected by a seal of binding and connected \Nto several pipes that hold it up off the ground, Dialogue: 0,0:41:21.24,0:41:27.06,Default,,0000,0000,0000,,with a mouth located at the bottom. Finally, we \Nhave concept art of the shrine from Ari Gibson’s Dialogue: 0,0:41:27.06,0:41:31.86,Default,,0000,0000,0000,,sketchbook. The design is basically the same, \Nexcept we can see some kind of substance coming Dialogue: 0,0:41:31.86,0:41:36.96,Default,,0000,0000,0000,,out of the mouth of the shrine. This appears \Nto be some type of fluid or possibly even silk. Dialogue: 0,0:41:36.96,0:41:41.28,Default,,0000,0000,0000,,Between the pipes and the mouth, I do believe \Nthat this shrine is a container for something, Dialogue: 0,0:41:41.28,0:41:46.50,Default,,0000,0000,0000,,perhaps even some kind of creature. Just above \Nthe face of the shrine we can see what appears Dialogue: 0,0:41:46.50,0:41:51.42,Default,,0000,0000,0000,,to be some type of crown, which could imply \Nthat this shrine houses Deepnest’s King. Dialogue: 0,0:41:51.42,0:41:57.72,Default,,0000,0000,0000,,The King of Deepnest is mentioned only once in the \Nentire game in a lore tablet located in the Fungal Dialogue: 0,0:41:57.72,0:42:04.98,Default,,0000,0000,0000,,Wastes. He is described as Deepnest’s “dead sire” \Nand that he was of “honored caste”. They contrast Dialogue: 0,0:42:04.98,0:42:10.56,Default,,0000,0000,0000,,this to Deepnest’s Queen, Herrah, who they \Ndescribe as a “broke ass bitch”. From this, Dialogue: 0,0:42:10.56,0:42:15.24,Default,,0000,0000,0000,,we can assume that Deepnest’s king was some \Nkind of powerful or important creature. Dialogue: 0,0:42:15.24,0:42:20.76,Default,,0000,0000,0000,,But according to this tablet, the king is \Ndead. Now, that doesn’t mean the King can't Dialogue: 0,0:42:20.76,0:42:26.88,Default,,0000,0000,0000,,still be inside this shrine. Perhaps the king \Npassed away while in this device, or maybe he’s Dialogue: 0,0:42:26.88,0:42:31.92,Default,,0000,0000,0000,,still alive in some sense, but the mushroom \Npeople just aren’t aware of this. Regardless, Dialogue: 0,0:42:31.92,0:42:36.78,Default,,0000,0000,0000,,if the king was placed in this thingamabob, I \Nthink it must have happened while he was still Dialogue: 0,0:42:36.78,0:42:41.40,Default,,0000,0000,0000,,alive, given the pipes and mouth.\NWhile this is a very big mystery, Dialogue: 0,0:42:41.40,0:42:45.48,Default,,0000,0000,0000,,this is one that I am very confident \Nwill be expanded upon in Hollow Knight: Dialogue: 0,0:42:45.48,0:42:51.24,Default,,0000,0000,0000,,Silksong. When asked explicitly about Deepnest’s \NKing in a Reddit AMA, Ari Gibson replied: Dialogue: 0,0:42:51.24,0:42:55.08,Default,,0000,0000,0000,,…further elements of Deepnest's \Npast will be illuminated in future, Dialogue: 0,0:42:55.08,0:43:00.12,Default,,0000,0000,0000,,but we can't say anything specific for now.\NSo, this means that an answer to this question Dialogue: 0,0:43:00.12,0:43:08.46,Default,,0000,0000,0000,,should be waiting just around the corner… right?\NLong before the Pale King’s rule, an ancient Dialogue: 0,0:43:08.46,0:43:13.26,Default,,0000,0000,0000,,civilization existed in the land of Hallownest. \NThere are several remnants of this civilization Dialogue: 0,0:43:13.26,0:43:18.42,Default,,0000,0000,0000,,that can be found in-game. Large corpses in \Nvarious locations throughout Hallownest might Dialogue: 0,0:43:18.42,0:43:23.64,Default,,0000,0000,0000,,be former members of this ancient caste, although \Nit’s tough to find any direct confirmation of any Dialogue: 0,0:43:23.64,0:43:29.04,Default,,0000,0000,0000,,of this. But they aren’t the only thing we \Nhave to work with. Arcane Eggs, Soul Totems, Dialogue: 0,0:43:29.04,0:43:34.32,Default,,0000,0000,0000,,and potentially Ancient Masks and Soul Vessels \Nare all evidence of this civilization’s existence. Dialogue: 0,0:43:34.32,0:43:38.46,Default,,0000,0000,0000,,These objects seemed to be of no use to \Nthe bugs of the Pale King’s Hallownest. Dialogue: 0,0:43:38.46,0:43:42.90,Default,,0000,0000,0000,,The majority of Hallownest’s bugs likely \Ndidn’t partake in the manipulation of Soul, Dialogue: 0,0:43:42.90,0:43:47.82,Default,,0000,0000,0000,,so there was no use for objects such as \NSoul Vessels and Soul Totems. These bugs Dialogue: 0,0:43:47.82,0:43:54.18,Default,,0000,0000,0000,,also used stone tablets and parchment to store \Ninformation instead of Arcane Eggs. Despite this, Dialogue: 0,0:43:54.18,0:43:58.50,Default,,0000,0000,0000,,it’s interesting to note that the Pale King did \Ncraft some Soul Totems within his White Palace. Dialogue: 0,0:43:58.50,0:44:03.48,Default,,0000,0000,0000,,And these egg shaped tablets we see throughout \Nthe kingdom might be the Pale King’s own version Dialogue: 0,0:44:03.48,0:44:09.60,Default,,0000,0000,0000,,of Arcane Eggs, as Lemm explains that eggs are \Na great way to store information. Obviously. Dialogue: 0,0:44:10.20,0:44:14.94,Default,,0000,0000,0000,,Although these are pretty massive eggs for \Njust a few sentences. That’s like storing Dialogue: 0,0:44:14.94,0:44:20.70,Default,,0000,0000,0000,,a “read me” txt file in one of these.\NThere’s also some weird patterns within Dialogue: 0,0:44:20.70,0:44:25.44,Default,,0000,0000,0000,,the Ancient Civilization. Lemm mentions that \Nother scholars have speculated that Arcane Dialogue: 0,0:44:25.44,0:44:30.00,Default,,0000,0000,0000,,Eggs contain some sort of will within them. \NElderbug talks about how the rocks that form Dialogue: 0,0:44:30.00,0:44:34.08,Default,,0000,0000,0000,,the roads and structures in the Ancient \NBasin seemed to have a will of their own. Dialogue: 0,0:44:34.62,0:44:39.30,Default,,0000,0000,0000,,And then there’s the Quick Slash charm, which \Nwas formed by the fusion of a bunch of discarded, Dialogue: 0,0:44:39.30,0:44:45.06,Default,,0000,0000,0000,,imperfect nails created by the Ancient Nailsmith. \NAs the charm explicitly states, these nails Dialogue: 0,0:44:45.06,0:44:51.36,Default,,0000,0000,0000,,long to be wielded. So, it seems like inanimate \Nobjects from this time period are more likely to Dialogue: 0,0:44:51.36,0:44:56.46,Default,,0000,0000,0000,,possess living traits such as wills and desires.\NBut the most interesting relic from the Ancient Dialogue: 0,0:44:56.46,0:45:03.78,Default,,0000,0000,0000,,Civilization is the Void Idol. As Lemm explains:\NInspired or mad, those ancient bugs. They devoted Dialogue: 0,0:45:03.78,0:45:09.18,Default,,0000,0000,0000,,their worship to no lord, or power, or \Nstrength, but to the very darkness itself. Dialogue: 0,0:45:09.18,0:45:13.50,Default,,0000,0000,0000,,Lemm doesn’t give us a good explanation \Nfor why these bugs worshiped the Void, Dialogue: 0,0:45:13.50,0:45:18.18,Default,,0000,0000,0000,,but if we look in the Abyss, we might be able \Nto see direct evidence of these strange bugs Dialogue: 0,0:45:18.18,0:45:23.46,Default,,0000,0000,0000,,interacting with the Void. In this room east of \Nthe Abyss Lighthouse, we see some sort of desk. Dialogue: 0,0:45:23.46,0:45:30.00,Default,,0000,0000,0000,,Next to it is a strange relief in the wall, which \Nis described as “an imprint of Abyss given form.” Dialogue: 0,0:45:30.66,0:45:34.26,Default,,0000,0000,0000,,This may be a stretch, but I think this \Nwas a place where these Void worshippers Dialogue: 0,0:45:34.26,0:45:40.26,Default,,0000,0000,0000,,would “give form” to the Void, creating the \NVoid tendrils we find in the Abyss lake. So, Dialogue: 0,0:45:40.26,0:45:45.18,Default,,0000,0000,0000,,basically a more crude form of the molds we see \Nin the White Palace workshop. Alternatively, Dialogue: 0,0:45:45.18,0:45:49.92,Default,,0000,0000,0000,,the Void Tendrils might have existed before the \NAncient Civilization, and this room is where Dialogue: 0,0:45:49.92,0:45:55.38,Default,,0000,0000,0000,,they studied the Tendrils. Aside from that room, \Nthere is also the Shade Beast, who holds a bowl Dialogue: 0,0:45:55.38,0:46:00.54,Default,,0000,0000,0000,,that pours out a never ending stream of Void, \Nwhich was perhaps used in some sort of ritual. Dialogue: 0,0:46:00.54,0:46:06.30,Default,,0000,0000,0000,,We can infer from the Mask Maker that this Ancient \NCivilization fell to ruin as a result of trying Dialogue: 0,0:46:06.30,0:46:11.64,Default,,0000,0000,0000,,to lay claim to all of Hallownest. So perhaps \Nthis worship of the Void stemmed from a desire Dialogue: 0,0:46:11.64,0:46:17.04,Default,,0000,0000,0000,,to expand their lands. This obviously didn’t work \Nout for them. Perhaps, they even ran into our old Dialogue: 0,0:46:17.04,0:46:23.16,Default,,0000,0000,0000,,pal Radiance, which would explain why she calls \Nthe Void her “Ancient Enemy”. The last strange Dialogue: 0,0:46:23.16,0:46:28.02,Default,,0000,0000,0000,,structure we find in the Abyss shows a bunch \Nof soyjak faces screaming out above an altar, Dialogue: 0,0:46:28.02,0:46:34.32,Default,,0000,0000,0000,,with the Dream Nail dialogue. “...Our voices… \Nwill cry out… again…” Perhaps this was the last Dialogue: 0,0:46:34.32,0:46:39.48,Default,,0000,0000,0000,,desperate cry of the Ancient Civilization as their \Nkingdom collapsed and disappeared into obscurity. Dialogue: 0,0:46:41.28,0:46:46.56,Default,,0000,0000,0000,,Although maybe this cry is actually true.\NAllow me Dialogue: 0,0:47:03.18,0:47:09.06,Default,,0000,0000,0000,,to speculate. In the Godmaster endings to the \Ngame, we are introduced to this strange Void Dialogue: 0,0:47:09.06,0:47:14.58,Default,,0000,0000,0000,,creature, who doesn’t have a formal name but is \Nsometimes referred to as the Void Given Focus, Dialogue: 0,0:47:14.58,0:47:18.36,Default,,0000,0000,0000,,or the Void Entity. We don’t \Nreally know what this thing is, Dialogue: 0,0:47:18.36,0:47:22.80,Default,,0000,0000,0000,,but there is debate that it might be a more \Nevolved or powerful version of the Knight, Dialogue: 0,0:47:22.80,0:47:28.62,Default,,0000,0000,0000,,given how the Godseeker speaks to the Knight \Nin Godseeker Mode and the fact that it replaces Dialogue: 0,0:47:28.62,0:47:33.12,Default,,0000,0000,0000,,the Knight statue in the Hall of Gods.\NBut I think this being might actually be Dialogue: 0,0:47:33.12,0:47:38.16,Default,,0000,0000,0000,,more directly tied to the Ancient Civilization. In \Nthe first cutscene introducing this new character, Dialogue: 0,0:47:38.16,0:47:42.96,Default,,0000,0000,0000,,we can see that it acts distinctly from the \NKnight, the Hollow Knight and the rest of Dialogue: 0,0:47:42.96,0:47:47.70,Default,,0000,0000,0000,,Vessels. While I think the Knight does become \Npart of the Void Entity at the end of the game, Dialogue: 0,0:47:47.70,0:47:53.10,Default,,0000,0000,0000,,I think this creature existed before the Vessels \Nwere even created, and has been lying dormant Dialogue: 0,0:47:53.10,0:47:58.44,Default,,0000,0000,0000,,somewhere in the Abyss, only called back now by \Nthe Focus given to it by the Godseekers’ ritual. Dialogue: 0,0:47:58.44,0:48:03.12,Default,,0000,0000,0000,,And it seems like the game really wants us to \Nconnect what the Godseekers did in Godhome with Dialogue: 0,0:48:03.12,0:48:08.28,Default,,0000,0000,0000,,what that Ancient Civilization did with Void \Nin the past. Hence why we unlock Void Idol Dialogue: 0,0:48:08.28,0:48:12.96,Default,,0000,0000,0000,,descriptions from looking at the Void Entity \Nstatue. But if the Ancient Civilization really Dialogue: 0,0:48:12.96,0:48:17.70,Default,,0000,0000,0000,,worshiped a creature like this, what exactly \Nwas it that caused their kingdom to collapse? Dialogue: 0,0:48:18.66,0:48:25.92,Default,,0000,0000,0000,,It’s established that one power Wyrms like the \NPale King possess is “foresight”. This ability Dialogue: 0,0:48:25.92,0:48:30.96,Default,,0000,0000,0000,,is mentioned once by Bardoon, and twice by \Nthe mushrooms of the Fungal Wastes. But as Dialogue: 0,0:48:30.96,0:48:36.36,Default,,0000,0000,0000,,we all know, despite this prescience, the Pale \NKing’s kingdom still collapsed into ruin. “But Dialogue: 0,0:48:36.36,0:48:41.04,Default,,0000,0000,0000,,how prescient is the Pale King really?” \NI hear you ask in a normal tone of voice. Dialogue: 0,0:48:41.04,0:48:46.32,Default,,0000,0000,0000,,The way I like to think about this problem \Nis in regards to time. The Pale King was Dialogue: 0,0:48:46.32,0:48:51.12,Default,,0000,0000,0000,,specifically trying to create a kingdom that \Nwould last forever: an eternal kingdom. The Dialogue: 0,0:48:51.12,0:48:56.28,Default,,0000,0000,0000,,Radiance is described in a lot of dialogue \Nas being nature, or something unavoidable. Dialogue: 0,0:48:56.28,0:49:00.54,Default,,0000,0000,0000,,This is what the dead mushroom points out \Nin its Dream Nail dialogue. Nature will Dialogue: 0,0:49:00.54,0:49:05.22,Default,,0000,0000,0000,,come to destroy the Pale King’s civilization \Neventually as kingdoms can’t last forever. Dialogue: 0,0:49:05.22,0:49:10.62,Default,,0000,0000,0000,,The Pale King’s only solution to this is to \Njust stop Time, as explained in the White Dialogue: 0,0:49:10.62,0:49:16.80,Default,,0000,0000,0000,,Palace workshop lore tablet. So yes, the Pale \NKing was able to foresee an unavoidable demise, Dialogue: 0,0:49:16.80,0:49:22.50,Default,,0000,0000,0000,,but his solution was to delay it inevitably.\NThis idea of fighting your inescapable fate Dialogue: 0,0:49:22.50,0:49:27.60,Default,,0000,0000,0000,,is a storytelling trope seen all throughout \Nliterature. The most prominent and well known Dialogue: 0,0:49:27.60,0:49:32.64,Default,,0000,0000,0000,,example is from the television series The Amazing \NWorld of Gumball. In the episode The Oracle, Dialogue: 0,0:49:32.64,0:49:38.58,Default,,0000,0000,0000,,Gumball finds paintings produced by Banana Barbara \Nthat appear to predict future events, with one of Dialogue: 0,0:49:38.58,0:49:43.50,Default,,0000,0000,0000,,them depicting Gumball completely naked surrounded \Nby a huge crowd at the mall. In response to this, Dialogue: 0,0:49:43.50,0:49:48.84,Default,,0000,0000,0000,,Gumball tries everything within his power to stop \Nthis from happening, but through his actions, he Dialogue: 0,0:49:48.84,0:49:52.98,Default,,0000,0000,0000,,inadvertently causes himself to end up completely \Nnaked surrounded by a huge crowd at the mall. Dialogue: 0,0:49:54.42,0:49:56.64,Default,,0000,0000,0000,,The same thing pretty much \Nhappened to the Pale King. Dialogue: 0,0:49:58.38,0:50:02.58,Default,,0000,0000,0000,,Mister Mushroom is a wandering \Nmushroom man who somehow winds up Dialogue: 0,0:50:02.58,0:50:06.66,Default,,0000,0000,0000,,in Hallownest. You can only understand him \Nif you’re wearing the Spore Shroom charm, Dialogue: 0,0:50:06.66,0:50:10.62,Default,,0000,0000,0000,,but even then his dialogue implies that \Nhe is talking to someone you can’t see. Dialogue: 0,0:50:11.34,0:50:16.50,Default,,0000,0000,0000,,Out of all his dialogues like this, the only \Nones we are confident on are his first and third, Dialogue: 0,0:50:16.50,0:50:20.64,Default,,0000,0000,0000,,where he seems to be talking to the main \Ncharacters from two of Team Cherry's other Dialogue: 0,0:50:20.64,0:50:25.02,Default,,0000,0000,0000,,games: Hungry Knight and Tomb Cat.\NBut outside of what I talked about Dialogue: 0,0:50:25.02,0:50:29.40,Default,,0000,0000,0000,,in my Mister Mushroom lore video, there really \Nhasn’t been anything conclusive to say about the Dialogue: 0,0:50:29.40,0:50:33.78,Default,,0000,0000,0000,,majority of Mister Mushroom’s wacky dialogue. \NMy guess is that Mister Mushroom is talking to Dialogue: 0,0:50:33.78,0:50:38.70,Default,,0000,0000,0000,,characters from future Team Cherry projects, \Nor even just ideas they have for games that Dialogue: 0,0:50:38.70,0:50:43.32,Default,,0000,0000,0000,,they’re never actually going to make. You can tell \Nfrom interviews that William and Ari have tons Dialogue: 0,0:50:43.32,0:50:47.16,Default,,0000,0000,0000,,of ideas for games that they want to make and \Nit’s something that they think about a lot. Dialogue: 0,0:50:47.16,0:50:51.78,Default,,0000,0000,0000,,Game development is long, right? Especially games \Nlike this, big games. You spend two years on it. Dialogue: 0,0:50:51.78,0:50:57.18,Default,,0000,0000,0000,,We’ve thought up ten years of games that we would \Nlove to make in one year of game development. Dialogue: 0,0:50:57.18,0:51:03.24,Default,,0000,0000,0000,,But as to specific explanations for what any of \NMister Mushroom’s dialogue is referring to… He Dialogue: 0,0:51:03.24,0:51:08.88,Default,,0000,0000,0000,,does use the word determination at one point. \NNow if you’re a fan of the channel, you know I Dialogue: 0,0:51:08.88,0:51:15.36,Default,,0000,0000,0000,,absolutely love Undertale. It’s an amazing game, \Nfilled with all sorts of wonderful characters. In Dialogue: 0,0:51:15.36,0:51:22.44,Default,,0000,0000,0000,,fact, I’m so good at the game, I almost beat Sans. \NAnyway, determination is actually a very important Dialogue: 0,0:51:22.44,0:51:27.90,Default,,0000,0000,0000,,aspect of Undertale’s main story, as it shows up \Na couple times. So I think I speak for everyone Dialogue: 0,0:51:27.90,0:51:32.88,Default,,0000,0000,0000,,when I say this can’t be a coincidence.\NAnd of course, because Mister Mushroom Dialogue: 0,0:51:32.88,0:51:37.44,Default,,0000,0000,0000,,is connected to all of these other Team Cherry \Nproperties in the Team Cherry Cinematic Universe, Dialogue: 0,0:51:37.44,0:51:41.22,Default,,0000,0000,0000,,they have to give him a post credits \Nscene to tease his next adventure. Dialogue: 0,0:51:44.34,0:51:48.60,Default,,0000,0000,0000,,The Masters are yet another group that \Nwill hopefully be expanded up in Silksong, Dialogue: 0,0:51:48.60,0:51:54.24,Default,,0000,0000,0000,,but as of right now, very little is known about \Nthem. They are a group of beings mentioned only Dialogue: 0,0:51:54.24,0:52:00.12,Default,,0000,0000,0000,,by Confessor Jiji and Steel Soul Jinn. When the \NKnight receives the Void Heart, Jiji mentions that Dialogue: 0,0:52:00.12,0:52:04.56,Default,,0000,0000,0000,,her Masters would be impressed with how the Knight \Nseems to have come to terms with its regrets. Dialogue: 0,0:52:04.56,0:52:10.08,Default,,0000,0000,0000,,Once the Knight is marked with the King’s Brand, \NSteel Soul Jinn mentions that she cannot bow to Dialogue: 0,0:52:10.08,0:52:15.96,Default,,0000,0000,0000,,the Knight, as her masters’ minds are other, and \Ndo not seek order. And once the Knight receives Dialogue: 0,0:52:15.96,0:52:21.24,Default,,0000,0000,0000,,the Void Heart, Jinn also comments that the \NKnight has become complete like her Masters. Dialogue: 0,0:52:21.24,0:52:25.80,Default,,0000,0000,0000,,From what little we know about Silksong, it \Nseems there are more Steel Soul creatures Dialogue: 0,0:52:25.80,0:52:30.54,Default,,0000,0000,0000,,who are looking to assassinate Hornet. \NWhoever these Masters are, it seems as Dialogue: 0,0:52:30.54,0:52:34.74,Default,,0000,0000,0000,,though they are interested in Void creatures \Nlike the Knight, which might explain why Jiji Dialogue: 0,0:52:34.74,0:52:40.02,Default,,0000,0000,0000,,and Jinn were assigned to offer services, \Nwhile others were ordered to kill Hornet. Dialogue: 0,0:52:40.02,0:52:44.34,Default,,0000,0000,0000,,From the dialogue we get from Jiji and Jinn, \Nit might turn out that the Masters themselves Dialogue: 0,0:52:44.34,0:52:49.80,Default,,0000,0000,0000,,are Void creatures. But instead of just crazy \Nunhinged maniacs like the Collector, or brainless Dialogue: 0,0:52:49.80,0:52:55.20,Default,,0000,0000,0000,,golems like the Kingsmoulds, these Masters are \Nactually intelligent and capable of scheming, Dialogue: 0,0:52:55.20,0:53:01.68,Default,,0000,0000,0000,,with their end goal in mind appearing to be not \Norder, but something else entirely: Like disorder. Dialogue: 0,0:53:05.40,0:53:10.56,Default,,0000,0000,0000,,The Delicate Flower comes from a far off, \N“serene” land, carried by the Grey Mourner, Dialogue: 0,0:53:10.56,0:53:16.38,Default,,0000,0000,0000,,a character who herself looks like some sort of \Nwilted flower. Once the flower starts growing Dialogue: 0,0:53:16.38,0:53:21.48,Default,,0000,0000,0000,,in the Queen’s Garden, it is described in the \Nmenu as glowing with a pale light. The White Dialogue: 0,0:53:21.48,0:53:27.18,Default,,0000,0000,0000,,Lady recognizes it as distinct from herself and \NHallownest. She mentions that a rare power exists Dialogue: 0,0:53:27.18,0:53:32.34,Default,,0000,0000,0000,,inside these fragile petals, and refuses to accept \Nit, telling the Knight that only someone with no Dialogue: 0,0:53:32.34,0:53:38.10,Default,,0000,0000,0000,,knowledge of its power would hold it so close.\NThis flower can be given to the Godseeker, who Dialogue: 0,0:53:38.10,0:53:43.74,Default,,0000,0000,0000,,ponders that it might be a “splinter, cast-off or \Nrefuse from something greater” before ultimately Dialogue: 0,0:53:43.74,0:53:49.20,Default,,0000,0000,0000,,saying that she can’t sense any godliness within \Nit. However, if the Godseeker is holding the Dialogue: 0,0:53:49.20,0:53:55.02,Default,,0000,0000,0000,,flower during the Embrace the Void ending, we see \Nthat the flower does something to the Void and the Dialogue: 0,0:53:55.02,0:53:59.76,Default,,0000,0000,0000,,Godseeker, seemingly leaving nothing but a small \Nblack blotch on the corner of one of the petals. Dialogue: 0,0:53:59.76,0:54:05.22,Default,,0000,0000,0000,,There isn’t any solid theory on what happens here.\NIt might be that the Void and the Godseeker were Dialogue: 0,0:54:05.22,0:54:10.98,Default,,0000,0000,0000,,banished to some part of the dream realm, similar \Nto how the White Palace was teleported away. Or Dialogue: 0,0:54:10.98,0:54:16.26,Default,,0000,0000,0000,,maybe they were teleported back to where the \Nflower came from, or maybe they’re just gone. Dialogue: 0,0:54:16.26,0:54:21.78,Default,,0000,0000,0000,,So despite being described as producing a pale \Nlight, both White Lady denies a connection to Dialogue: 0,0:54:21.78,0:54:27.48,Default,,0000,0000,0000,,this flower, and the Godseeker can’t detect any \NGodliness within it. If that flower shares some Dialogue: 0,0:54:27.48,0:54:32.46,Default,,0000,0000,0000,,kind of pale property with the White Lady, Pale \NKing and Pale Ore, this seems to inform us that Dialogue: 0,0:54:32.46,0:54:38.10,Default,,0000,0000,0000,,just because something is “Pale” doesn’t mean it’s \Ngodly. Is this “pale” property related to Soul, Dialogue: 0,0:54:38.10,0:54:45.84,Default,,0000,0000,0000,,or some other force? As of right now, I’m honestly \Nnot sure. But one thing I do know, if this flower Dialogue: 0,0:54:45.84,0:54:51.18,Default,,0000,0000,0000,,really can just pop creatures completely out \Nof existence, I’m glad I gave one to Elderbug. Dialogue: 0,0:54:52.80,0:54:58.74,Default,,0000,0000,0000,,The Godmaster update added two additional endings \Nto Hollow Knight back in 2018. And unlike the base Dialogue: 0,0:54:58.74,0:55:05.10,Default,,0000,0000,0000,,ending which all were fairly conclusive, these two \Nendings left the story on a major cliffhanger. The Dialogue: 0,0:55:05.10,0:55:09.18,Default,,0000,0000,0000,,Knight and the rest of the siblings have \Nseemingly been consumed into this new, Dialogue: 0,0:55:09.18,0:55:14.76,Default,,0000,0000,0000,,strange Void Entity. The Radiance’s infection has \Nbeen erased from Hallownest. And the Hollow Knight Dialogue: 0,0:55:14.76,0:55:19.50,Default,,0000,0000,0000,,is now free from its prison inside the Black \NEgg Temple. And that’s where the game leaves us. Dialogue: 0,0:55:19.50,0:55:24.60,Default,,0000,0000,0000,,On top of that we have no idea how or even \Nif Team Cherry is going to follow up on these Dialogue: 0,0:55:24.60,0:55:29.16,Default,,0000,0000,0000,,endings. We still don’t know for sure how the \Nevents of Hollow Knight and Silksong line up Dialogue: 0,0:55:29.16,0:55:34.74,Default,,0000,0000,0000,,on any sort of timeline. If Silksong takes place \Nafter, is the game gonna give us a flashback to Dialogue: 0,0:55:34.74,0:55:39.42,Default,,0000,0000,0000,,this event? If it takes place before, are they \Ngoing to do a time skip? Or are they going to do Dialogue: 0,0:55:39.42,0:55:44.40,Default,,0000,0000,0000,,something completely different and just explain \Nit in one off comic or another anime adaptation? Dialogue: 0,0:55:45.12,0:55:48.90,Default,,0000,0000,0000,,In a Reddit AMA, Ari Gibson did \Nsay the following in regards to Dialogue: 0,0:55:48.90,0:55:53.76,Default,,0000,0000,0000,,Hollow Knight’s multiple base endings.\NAll endings are equally canon. We're not Dialogue: 0,0:55:53.76,0:55:58.38,Default,,0000,0000,0000,,into 'True Endings.' You choose the path \Nyourself. We'll do our best in all future Dialogue: 0,0:55:58.38,0:56:03.96,Default,,0000,0000,0000,,Hollow Knight content to account for all of them.\NNow keep in mind this post was made 5 years ago, Dialogue: 0,0:56:03.96,0:56:08.94,Default,,0000,0000,0000,,before the new endings were released, so it’s \Npossible that Team Cherry changed their mind Dialogue: 0,0:56:08.94,0:56:14.46,Default,,0000,0000,0000,,on this. That said, I don’t think they have. \NThis seems like something Team Cherry wouldn’t Dialogue: 0,0:56:14.46,0:56:18.66,Default,,0000,0000,0000,,change their minds on. And if they really \Ndo have a way to keep all this stuff canon Dialogue: 0,0:56:18.66,0:56:24.42,Default,,0000,0000,0000,,and pay off everything, I am very excited \Nto eventually one day have to explain it. Dialogue: 0,0:56:26.28,0:56:30.84,Default,,0000,0000,0000,,And finally, I think it’s time we talk \Nabout the single biggest mystery that Dialogue: 0,0:56:30.84,0:56:36.78,Default,,0000,0000,0000,,has loomed over the Hollow Knight community \Nsince February 24th, 2017. It’s a question Dialogue: 0,0:56:36.78,0:56:42.18,Default,,0000,0000,0000,,that has eluded some of the greatest minds \Nof our generation. The smartest men, women Dialogue: 0,0:56:42.18,0:56:47.88,Default,,0000,0000,0000,,and children have tried for years to solve this \Nmystery, and they have all died in the process. Dialogue: 0,0:56:48.96,0:56:50.64,Default,,0000,0000,0000,,Who the fuck is Sprintmaster!?