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Matthew Mercer E52 Impromptu Post-game discussion [Spoilers E52]

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    It's broadcasting. Kind of spontaneous. Oh,
    there's some folks hopping in. There we go. Hello!
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    This was a random thing that happened, so why not.
    Hi, guys! Wow, that's a lot of "hey ya"s. Hi! From
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    Belgium, too! Nice! Yes, I'm wearing the same
    clothes from last night. It's been one of those
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    days. I think I got to bed at 3:30am-ish.
    Anyway... not hungover. We didn't, like, drink
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    drink. We just had a drink and walked to Bob's Big
    Boy and had shakes and ate food you shouldn't eat
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    at 2:30am and woke up feeling really bleh, but
    it's fine.
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    Don't apologize for not seeing the episode. Civil
    War is a very strong draw. Not a Strongjaw. Hmm,
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    that was kind of fun. Anyway. This is a
    spontaneous thing. Doing a bit here before I go
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    ahead and do more work with Marisha's dad on our
    room. Glad you guys liked last night. That was
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    interesting! I guess part of this brief Periscope
    is-- oh I'm sorry you're upset that I cut my hair,
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    but I have to because it'll just keep getting
    longer and it gets ridiculous. It'll grow back,
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    which is nice and has to go shorter before we can
    get longer again. So sorry. The mane will return,
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    I'm sure, in time.
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    Yeah, I guess I'll start with saying that man,
    last night was crazy. Major props to the players
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    for actually pulling out some tactics there in a
    circumstance that was pretty rough. I wasn't sure
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    how that was going to play out and a lot of
    circumstances-- a lot of really lucky
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    circumstances, very good rolls on key moments
    really made a difference there. It's interestingly
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    frustrating at times because when things happen
    too perfectly on a televised-- or a live stream
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    like that. When certain rolls go so good, it's
    almost like, "Man, no one's going to believe
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    "this," but no one's going to fudge the rolls.
    Everyone's policing each other's die rolls and
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    it's just incredible. It was ridiculous.
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    I think Grog's arc of coming under the
    understanding that his strength comes from his
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    friends and not from himself was cool and his
    realization and using this to draw Kevdak out into
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    the open was pretty neat. I don't want to give too
    many spoilers, per se, but between some very key
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    usage of spells and abilities, some really good
    rolls for them, bad rolls at certain key moments
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    for the enemies, and some really great tactics,
    they managed to-- "Why was Fireball halved on
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    "Kevdak?" Because Kevdak is a Totem of the Bear
    barbarian. They actually reduce all damage they
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    take by half except for psychic, which is nasty
    for tank barbarians. Something that Grog does not
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    have because he's a frenzied berserker.
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    But anyway, hopefully I'm not giving too much lag
    here for you guys and I apologize if you are, but
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    I'm trying to make sure that doesn't happen. I'm
    trying to not to do the up-and-down this time, the
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    vertical. I always forget to do that. I feel awful
    after the fact. I'm like, "Ugh, why did I do
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    "that?" It's easier to hold that way.
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    Anyway, but there were some really hairy moments
    last night, looking back on it, too. If Laura
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    hadn't gone in there and done what she did with
    the broom, Grog would be dead. If she had taken
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    more damage in advance to that or any of the
    attacks had got her, she would have been dead.
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    Pike also very close to death. What the
    party didn't know was, if anybody but Grog got the
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    killing blow on Kevdak, they wouldn't have stopped
    fighting. The combination of having the one that
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    challenged him deal the final blow, the one they
    actually knew, was what gave them pause, that
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    moment of the shift. If just a random half-elf
    with daggers, or if Vex had shot him with an arrow
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    and killed him, it would have been less of a fall
    of their ruler to another power that
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    they understand and acknowledge. It would have
    been just an assassination from a nameless,
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    faceless creature. They would have just been like,
    "He killed Kevdak!" and kept attacking.
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    The fact that Grog managed to deal the final blow
    really put it in a situation where that battle was
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    able to come to a rest, which was crazy. And then
    the series of social dice. I have seen a little
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    bit of discussion online because I always like to see
    how people's thoughts or opinions on ways that I
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    can improve based on feedback and stuff like that.
    There are some frustrations some individuals
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    voiced with with the fact that the bloodthirsty
    barbarians didn't just continue to attack and
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    slaughter. Why would they even stop when their
    leader was killed? These aren't mindless
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    bloodthirsty barbarians. Some of their actions may
    fall into that category at times, but understand,
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    there are many different facets to a culture
    beyond just bloodshed. They have people within
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    that they try and protect. There's a tenuous
    social relationship with the River Maw that
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    they've taken in. There's a lot of factors at
    stake there and I tried to insinuate that, even
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    then, this relationship between Vox Machina and
    the now quelled conflict at the moment is still
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    tenuous. They've lost their leader and, at that
    moment, there's only two other individuals that
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    have taken any semblance of power and as opposed
    to just going into an all-out, "We'll attack
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    "everyone and everything!" They're just feeling it
    out it seems. I don't want to spoil anything
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    because I'm sure a lot of it will probably play
    out in the next episode.
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    Yeah, there's a lot of interesting facets beyond
    just them being people that roam and kill stuff.
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    It should be interesting as it plays out. Things
    happen for reasons. My narrative is far from
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    perfect. I'm having to write on the fly a lot of
    the times and doing what I can with what free time
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    I have. People are more than willing to go ahead
    and tear apart elements of it. That's totally
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    viable, but I try to do the best I can to have
    things make sense. It anything's confusing, trust
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    that there's some reason as to why I did it.
    Whether or not you may agree with it, that's
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    totally fine on you.
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    Anyway, it was a fun episode and I'm proud of
    them. The challenge level is still jumping as
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    things go and I'm curious to see how they deal
    with next week. But yeah, it's crazy. "Did Scanlan
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    "get an alignment change?" One act will not give
    you an alignment change, depending on your
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    alignment. However, continued things towards that
    direction will begin to push in that-- nudge in
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    that way. We shall see how that aspect will play
    into his character's personality going forward,
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    which should be interesting. Stats for the items
    Grog got. I've gotten this question a lot today. I
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    was going to see Travis wanted to post them
    himself, but I can probably post them up. I know
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    the Titanstone Knuckles, when attuned, grant a
    strength of 24, much like a Belt of Giant
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    Strength, as well as allowing the user-- I think
    it's once per long rest-- or short or long rest. I
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    think it's long rest, to be under the effect of
    the Enlarge spell. It's not a spell. It's not
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    concentration, but it's the effect of an Enlarge,
    which is why Kevdak was able to grow, and it gives
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    them the Siege ability, which means he does double
    damage-- whoever has it does double damage against
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    objects and structures, much like how an earth
    elemental's physical attacks do. So that is the
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    effect of that vestige. It's pretty fun. It's like
    an improved Belt of Giant Strength. A couple of
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    different fun things. The bloodaxe is not a vestige;
    it's not an artifact. It's just a powerful weapon.
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    It's a +2 greataxe that deals an extra 1d6
    necrotic damage against living creatures and so it
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    does not do additional damage to undead and
    creatures that aren't considered living. The other
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    thing is when it it brings the creature to zero,
    it gives the wielder ten temporary hit points. I
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    think those are the benefits to the bloodaxe. So
    that should be fun on Grog when he gets those on.
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    "Are they fighting one of the dragons?" We'll see.
    I have ideas on how I can handle the whole tribe
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    fighting a dragon. A lot of this is going to
    depend on the next episode because it's not like
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    they all suddenly dove under the banner of Zanror
    or Grog. The tribe is two different tribal
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    backgrounds that were tenuously under a tyrant's
    rule, essentially. Whether or not some agreed with
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    him or not, they were all there for the point of
    survival and the advancement of their people. Now
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    that that has been taken, it's a very interesting
    social point in that tribe's existence and I think
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    next episode will definitely bring some of that to
    light. So yeah. Should be fun.
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    Let's see if we can dig in. A few more minutes of
    your questions, then I got to jump on some stuff.
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    I just wanted to hop on and say hi to folks. "Did
    I see the Superfight promo cards?" I did! They did
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    not tell me they were doing that. It was a cool
    surprise. The fact that they have those made is a
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    weirder part of my reality. I'm still adjusting to
    it. It's very strange. "Can't the tribe build an
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    "ultra anti-dragon thing?" They're not builders,
    per se. They don't have a whole lot of time, but
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    we will see. "Do I blame Wil Wheaton for my loss?"
    No, I don't consider it a loss. It was a fair
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    challenge. There were three different moments
    where they almost lost party members last night.
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    Not like zero hit points, like those barbarians
    wouldn't take a party member to zero and then walk
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    away. They would continue to cut until there were
    just pieces left. So yeah. There were a few kind
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    of hairy moments where I wasn't sure. It was quite
    an intense evening, definitely.
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    "Do I enjoy druids?" I think druids are fantastic!
    They're vastly improved in this edition over the
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    fourth edition. I've always loved druids. I think
    it's a cool character background, cool spell set,
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    and has unique variety to play style,
    which I like a lot.
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    "Do I think the dragon has a chance
    against 40-plus barbarians?" Well,
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    they're not all barbarians, for one.
    I say barbarians because it's just
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    an easy term to say, but they all have
    different strengths. Some of them are fighters,
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    there are handful of druids, a few other
    specialties. We shall see. A lot of people versus
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    breath weapon can be a real fast battle sometimes.
    We'll see what they come up with. I'm letting them
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    all figure it out. "Am I in Overwatch?" I am! I
    voice Jesse McCree, actually, the cowboy character
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    in Overwatch. I'm really excited that that game's
    about to come out. It's a fun one. As you're
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    playing it in beta now or getting it soon, get
    used to hearing the horrible phrase of, "It's high
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    noon." It should be fun. (laughs)
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    Um, let's see.
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    "Advice on getting into voice acting?"
    There's this great website that can
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    break down any answers I would have for you called
    Iwanttobeavoiceactor.com. It's run by Dee Bradley
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    Baker. It has one of those comprehensive
    breakdowns of exactly the answers to the question
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    you're asking and way far better than I could. So
    check that out, definitely.
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    "If you would have two of your favorite bosses
    fight in the game, who would it be?" Oh, two of
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    them fight each other? Oh man. Huh. The Kevdak and
    Greenbeard combo is actually a very nasty combo if
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    they're not held at the same time. Greenbeard's
    initial tactic, actually, was either he had a
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    number of heals to back up Kevdak during that
    entire fight, as well as the ability of-- he was
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    going to cast Sunbeam and go earth elemental form.
    He would then be an earth elemental shooting beams
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    out of his hands in a very Iron Man way. That was
    going to be one of his aggressive tactics. Trying
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    to line up shots. Yeah, there are a lot of things
    that-- Scanlan definitely was the MVP of that
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    battle. At the very top, if he hadn't they
    utilized the Cutting Words to lower the saving
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    throw on a Kevdak against the Hold Person, that
    would have been a whole different ball game. With
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    both him and Greenbeard locked down, that pretty
    much wrecked things on their side from the get-go.
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    It was intense.
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    "What did I think of Sam's shirt?" It was amazing.
    He held onto that the entire day, didn't show that
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    to anybody until he unveiled it on the stream and
    that was pretty great. "Did Scanlan choose to hold
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    "Greenbeard at random?" Possibly. He just said the
    the guy with the green beard, and I was like, "All
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    "right. Cool." I know people keep asking about why
    none of the goliaths were mentioning Grog's beard.
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    They haven't been in a situation where it's really
    been a concern for theirs yet. I have a feeling
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    this is going to occur when they have a little
    less stressful environments to have discussions.
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    "Osysa plus mate versus Thordak, who wins?" I
    think Thordak would probably have that fight,
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    probably. Yeah, probably. He's a rough one. "Am I
    surprised that Grog killed Greenbeard?" I wasn't
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    sure which way he was going to go. That was very
    much the, "Which path to the herd do you choose at
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    "this moment?" You have two individuals that have
    some semblance of status within the remnants of
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    the herd and it seems that only one of these two
    you can choose to go with. Both can work towards
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    your goals, it just depends on who you trust the
    path more and who you think the others can rally
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    behind. Zanror's probably going to be a harder
    sell to the rest of the tribe than Greenbeard
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    would've been just because he'd been established
    for so long, but like I said, a lot of that's
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    going to play out in the next session, I'm sure.
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    "Is Allura still in Westruun?" Last they saw via
    the scry, she seemed to be radically propelling
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    her way via the travel spark-- I think it was out of the library
    there, the Cobalt Reserve. That's last they saw of
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    her. We'll see. Am I planning on bringing in a blood
    hunter PC? If the story brings them to cross one
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    of the orders, possibly. They exist in the world.
    They haven't really been in a position where
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    they've encountered any yet. They're still very
    minimal in presence. Marisha is actually off to a
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    shoot right now, so she's not here for this one.
    "Would Kevdak's rage have fallen if they would
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    have waited around to attack him?" He would have,
    actually. If they would have kept him there, his
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    rage would have fallen and he would've taken full
    damage after that round, but I guess they also
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    just wanted to try and burn him down as best they
    could. They did a lot of damage to him, but that
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    rage, with the half reduction, kept him going for
    a long time.
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    "How do I remember so much that's happened
    previous games?" I don't know. I still forget a
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    lot, I'm sure. I have to go back and remind myself
    occasionally, but you live in this world the way I
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    have, some of the stuff sticks, I guess. I also
    might have a problem. Let's see. I'll do a few
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    more of these questions and then I got to get some
    work done, but I thought I'd pop in with you guys
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    for a minute. Let's see. "Should Grog's rage have
    kept up?" Not while he was inside the Raven
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    Queen's amulet. That put him at a round with no
    attack or damage comparatively, so the rage would
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    have dropped. Let's see.
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    "Any surprises in last night's episode?" There
    were many surprises. Many tactical surprises by
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    the party, many rolls and responses that surprised
    me. The fact that they brought Kevdak down so low
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    and then went up to 70 points from the Heal and
    then they brought him down just back to that 70.
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    I'd already calculated, looking at him, he was on
    that tail end and that happened to be the final
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    blow was Grog. That was a big surprise and really
    swung things in their favor. Like I said, if any
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    other PC had gotten killing blow on Kevdak, the
    battle wouldn't have paused. They would have seen
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    that as an act of assassination and would have
    just kept attacking. It's pretty crazy. Let's see.
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    "Been doing the RPGs at Momocon?" I mean, I don't
    do a lot of ancillary RPGs because it's hard to
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    organize and, to be fair, I spend most my time
    doing this one, anyway. I can't burn myself out.
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    I'll be doing panels and stuff probably on gaming,
    Critical Role, and things like that. So if you're
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    coming to Momocon in Atlanta, I'll have panels
    regarding those topics.
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    "Why no door involvement?" Look, Tal'Dorei, look,
    the doors have had their day and will have them
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    again. It can't all be doors. Besides, that would
    be unfair, TPK them instantly. Oh cool, you got
  • 18:34 - 18:40
    Loot Crate because of us? Awesome! Yeah, it was
    really cool of Loot Crate to reach out. We've had
  • 18:40 - 18:43
    Loot Crate for a long time ourself. We have a few
    friends that worked with them in the past and
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    they're a really nice company. I mean, thanks to
    you guys we're getting to the point now with the
  • 18:48 - 18:53
    show that we can have sponsors, which is cool
    because that helps us out. It means that we can,
  • 18:53 - 18:58
    for me especially, means that I can spend more
    time focusing on the show because it makes a
  • 18:58 - 19:05
    little more on the side for me. Which is good and
    it means that we can provide a lot of special
  • 19:05 - 19:12
    discounts for our fans and we can help build
    the brand into something that we never expected it
  • 19:12 - 19:19
    would be. We're still holding on and seeing where
    this whole thing goes. I'm blown away that the
  • 19:19 - 19:30
    show is what it is, and that you guys are what you
    are. So life's weird right now. It's good; it's weird.
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    What about Matt Colville? I saw someone mention
    his name there. Matt Colville is an amazing person
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    and once again, if you haven't seen his videos on
    his tips for running games and world building,
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    they're fantastic and very well thought-out and
    thorough. He's an amazing writer and a really good
  • 19:47 - 19:53
    friend and, because time and such has prevented me
    from being able to do as many or as in-depth as
  • 19:53 - 19:58
    the GM Tips episodes as I've been wanting to-- and
    I hope to do some more pretty soon-- he's been
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    helping fill that gap and do a far better job than
    I could have, so definitely check those out.
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    "Have Matt Colville on the show?" There's been
    talk. We have a long list of people that want to
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    be on the show and I'm being particular and
    careful. I want to make sure that they're people
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    that aren't going on just for self-promotion. I
    want to make sure the people that are genuinely
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    interested or passionate about either learning to
    play or have played before and want to get on and
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    do fall somewhat in an entertainment realm that we
    do. Colville would be phenomenal on. He's
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    definitely in consideration on my list, so don't
    worry.
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    "Critical Role stuff in Loot Crate?" That largely
    depends on the how well the sponsorship goes.
  • 20:35 - 20:40
    That's part of the discussion. If it does well and
    enough of the audience takes to it and they
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    find that there's a good overlap and that Venn
    diagram of Critters and Loot Craters, I guess,
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    I'm calling them now, coined it. Then there has
    been talk maybe doing specific Critical Role stuff
  • 20:53 - 20:57
    down the line. That's what I'm really excited
    about with this whole sponsorship is the
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    opportunities to bring more of this world I made
    up to physical form. It's been the weirdest
  • 21:04 - 21:11
    experience in the world. I can't even. "What do I
    think of the Savage World system?" It's great. I
  • 21:11 - 21:15
    like it a lot, especially Deadlands. I'll keep
    pushing that one because it's one of my favorite
  • 21:15 - 21:22
    RPG systems. "Is my dad a bard?" Totally, and
    actually he made a bard the one game I tried to DM
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    for my parents. He made a bard, named him
    something Fender because he's my dad, musician.
  • 21:29 - 21:33
    "Pop Funko Mercer." Someone sent me one, a custom
    one, at Critmas and it's on my desk and it's amazing.
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    Let's see, what other questions here?
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    "Any update on the fanzine?" Yeah, the fanzine's
    interesting. We were wanting to plan something
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    We were working on a way that we could bring
    the community and actually produce something
  • 21:58 - 22:07
    official through Critical Role that would include
    the community artists and hopefully do an occasional
  • 22:07 - 22:13
    recurring thing like that where you're bringing
    together. Partially into planning and the fanzine
  • 22:13 - 22:20
    announcement happened. We were like, "Oh how do we
    roll all this together?" So we love the idea, but
  • 22:20 - 22:25
    we figured it might be cooler if we could go ahead
    and work with them on a professional level to put
  • 22:25 - 22:32
    something together, make it look really nice and
    put it on like the shop sale, and actually make
  • 22:32 - 22:39
    some money for the artists who put all this time
    into it as well and have it be official. I
  • 22:39 - 22:44
    probably shouldn't even been talking about this,
    but whatever NDA. (shushes) Surprises. We have
  • 22:44 - 22:48
    ideas, we have thoughts, and we're hoping to do
    something really cool with you guys, with the
  • 22:48 - 22:52
    wonderful art community that's come out of this,
    so hopefully in the near future, we'll be able to
  • 22:52 - 23:03
    talk more about it. You didn't hear anything here.
    (shushes)
  • 23:03 - 23:08
    Let's see. Have a little lag here. I'm not getting
    any messages. Here, take three more questions than
  • 23:08 - 23:16
    I got to run. All right. "Opinion on psionics?" I
    have a weird history with psionics. Psionics have
  • 23:16 - 23:24
    always been historically broken in a lot of ways
    in older editions. I felt a lot of psychic powers,
  • 23:24 - 23:31
    the way they were designed in the older, like
    second edition, days were very out of genre for
  • 23:31 - 23:37
    me, so I had a hard time enjoying them. They've
    gotten better over years and I'm waiting to see
  • 23:37 - 23:43
    what they do in fifth edition releases coming up.
    It's a cool facet. I haven't quite found an
  • 23:43 - 23:50
    implementation that I'm really happy with yet. So
    we'll see as things happen.
  • 23:50 - 23:56
    I will send regards to Dagon. I'm sure she'll
    appreciate it by going (clicking). She's really
  • 23:56 - 24:02
    cute when she's really relaxed and she makes kissy
    sounds. We'll wake up and she'll crawl in bed with
  • 24:02 - 24:07
    us and we'll go (kissy sounds) and she'll turn to
    us and go (kissy sounds). We'll do that back and
  • 24:07 - 24:11
    forth for like five minutes. It's the cutest
    thing. Birds are awesome. "Thoughts on 3D-printed
  • 24:11 - 24:19
    "minis?" Oh man. I would love that. Maybe one day
    I'll get a 3D-printer and I'll put them out. I've
  • 24:19 - 24:23
    seen some really cool stuff happen. I'm all about
    like the idea 3D-printed terrain, as well. I think a
  • 24:23 - 24:31
    few Critters who sent me some amazing things of
    that. Based on just toying with and playing and
  • 24:31 - 24:39
    expanding on the Dwarven Forge stuff. Last night
    was like my grand magnum opus, a cityscape. I was
  • 24:39 - 24:42
    really happy how that turned out. I hope it came
    across well on camera for you guys, wasn't too
  • 24:42 - 24:49
    confusing, but it could help elevate. Yeah, I'm on
    this like terrain kick right now. Like, "How can I
  • 24:49 - 24:57
    "do this?" Let's see.
  • 24:57 - 25:00
    Okay. "Kevdak took half the fire damage, was that
    supposed to happen?" Yes, I answered that earlier,
  • 25:00 - 25:06
    but I'll say it again. Kevdak was not a berserker
    barbarian. He is a Totem of the Bear barbarian.
  • 25:06 - 25:09
    One of their abilities is when they're raging,
    they halve all damage except for psychic. That's
  • 25:09 - 25:15
    actually their benefit. They're more of a tanky
    barbarian, to clarify for you guys.
  • 25:15 - 25:19
    "Tips to encourage players to roleplay a bit
    more?" If you're running the game, just engage
  • 25:19 - 25:25
    them as an NPC. Look them in the eyes and talk to
    them as the NPC would, and if they begin to
  • 25:25 - 25:30
    describe what they're doing, we ask them, "Well,
    how do you say it? Go ahead and say it. Talk to me
  • 25:30 - 25:35
    "about it as the character." Or even temporarily
    implement the rule well, "Whatever you say, you
  • 25:35 - 25:40
    "say in character." If they're really not
    comfortable with that, then don't push them. You
  • 25:40 - 25:43
    want to make sure people are playing on the level
    that they're comfortable for, but if you can nudge
  • 25:43 - 25:47
    them a little bit out of the comfort zone, they
    may discover that they enjoy it more. It may take
  • 25:47 - 25:53
    a little more work on your side as the DM to do
    so, but yeah.
  • 25:53 - 25:58
    "Any tips to calm an overconfident party?" Throw
    something in their way they can't beat and teach
  • 25:58 - 26:09
    them that sometimes you have to run. You have to
    run. (laughs) There're many ways to do it and if you
  • 26:09 - 26:12
    look online, there's some cool options for that.
    I'm going to take one more question and I got to
  • 26:12 - 26:23
    run and get some work done. Let's see, look
    through here. "Do I use index cards to plan out my
  • 26:23 - 26:30
    "campaign?" I don't use index cards. I print out
    spreadsheets that I make in Microsoft Excel and
  • 26:30 - 26:37
    cut them into smaller blocks that I then tape to
    paper. So I use standard-sized pages, but I-- I
  • 26:37 - 26:41
    should remember to take a page behind the screen
    one of these days. I'm always such in the zone
  • 26:41 - 26:44
    when I'm set up and getting ready to go in the
    game because I have a lot of things I have to
  • 26:44 - 26:48
    prepare my brain and load up all the mental
    programs of what I'm about to run that I forget
  • 26:48 - 26:56
    to. But I'll see if I can do that some point in
    the near future.
  • 26:56 - 27:01
    "What do I think of 14-year-olds like you playing
    D&D?" That's when I started, so I think it's cool.
  • 27:01 - 27:08
    Be aware, some environments, especially in those
    ages, kids can be cruel, but be prepared that. Be
  • 27:08 - 27:15
    sure of who you are, have fun, and if you're not
    having fun with one group, maybe find another one.
  • 27:15 - 27:20
    "Are we okay to send character sheets for you to
    use as an NPC?" To put in perspective, I'd say
  • 27:20 - 27:28
    just in the past Critmas alone, I received about
    35 to 40 different player characters people were
  • 27:28 - 27:36
    sending me to use in the campaign. I'll reiterate,
    I-- situation of favoritism, so I'm going to try
  • 27:36 - 27:42
    to implement more possible contests in which we
    can incorporate NPCs for the winner and stuff like
  • 27:42 - 27:47
    that. We did that once before and it worked out
    well, so I'm hoping to do stuff like that in the
  • 27:47 - 27:55
    future. But I can't ensure that because it is a
    weird slippery slope. But yeah.
  • 27:55 - 28:01
    All right, I know I said one more before and then
    I did three more. Sorry. "Do I feel physically--"
  • 28:01 - 28:06
    this will be the last one. "Do I feel physically
    drained at the end of a session?" Yes, it's a very
  • 28:06 - 28:16
    mentally and physically taxing experience running
    that game. It's intense, so I usually sleep well
  • 28:16 - 28:20
    the night after. Don't sleep well the night
    before. Sleep well the night after. I try not to
  • 28:20 - 28:24
    schedule something too early Friday morning, but
    inevitably it happens. Like this morning I had a
  • 28:24 - 28:28
    9:00am session and I didn't get to bed until about
    about 3:00, so I got about four and a half hours
  • 28:28 - 28:33
    of sleep last night total. So that was fun.
    Anyway, guys, I've got to get going. Much love. I
  • 28:33 - 28:37
    hope you all have a wonderful day. Thank you for
    listening to me ramble for a little while. Looking
  • 28:37 - 28:42
    forward to the next session and is it Thursday
    yet? All right guys, take care.
Title:
Matthew Mercer E52 Impromptu Post-game discussion [Spoilers E52]
Description:

**** SPOILERS E52 ****
This is another impromptu periscope by Matthew Mercer, discussing the last episode & answering some general questions.

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Video Language:
English
Duration:
28:43

English subtitles

Revisions