1 00:00:09,093 --> 00:00:16,144 It's broadcasting. Kind of spontaneous. Oh, there's some folks hopping in. There we go. Hello! 2 00:00:16,144 --> 00:00:28,939 This was a random thing that happened, so why not. Hi, guys! Wow, that's a lot of "hey ya"s. Hi! From 3 00:00:28,939 --> 00:00:36,341 Belgium, too! Nice! Yes, I'm wearing the same clothes from last night. It's been one of those 4 00:00:36,341 --> 00:00:46,054 days. I think I got to bed at 3:30am-ish. Anyway... not hungover. We didn't, like, drink 5 00:00:46,054 --> 00:00:51,872 drink. We just had a drink and walked to Bob's Big Boy and had shakes and ate food you shouldn't eat 6 00:00:51,872 --> 00:00:59,191 at 2:30am and woke up feeling really bleh, but it's fine. 7 00:00:59,191 --> 00:01:04,893 Don't apologize for not seeing the episode. Civil War is a very strong draw. Not a Strongjaw. Hmm, 8 00:01:04,893 --> 00:01:12,051 that was kind of fun. Anyway. This is a spontaneous thing. Doing a bit here before I go 9 00:01:12,051 --> 00:01:20,022 ahead and do more work with Marisha's dad on our room. Glad you guys liked last night. That was 10 00:01:20,022 --> 00:01:31,265 interesting! I guess part of this brief Periscope is-- oh I'm sorry you're upset that I cut my hair, 11 00:01:31,265 --> 00:01:36,083 but I have to because it'll just keep getting longer and it gets ridiculous. It'll grow back, 12 00:01:36,083 --> 00:01:42,963 which is nice and has to go shorter before we can get longer again. So sorry. The mane will return, 13 00:01:42,963 --> 00:01:44,634 I'm sure, in time. 14 00:01:44,634 --> 00:01:58,434 Yeah, I guess I'll start with saying that man, last night was crazy. Major props to the players 15 00:01:58,434 --> 00:02:05,625 for actually pulling out some tactics there in a circumstance that was pretty rough. I wasn't sure 16 00:02:05,625 --> 00:02:10,345 how that was going to play out and a lot of circumstances-- a lot of really lucky 17 00:02:10,345 --> 00:02:17,344 circumstances, very good rolls on key moments really made a difference there. It's interestingly 18 00:02:17,344 --> 00:02:21,627 frustrating at times because when things happen too perfectly on a televised-- or a live stream 19 00:02:21,627 --> 00:02:25,302 like that. When certain rolls go so good, it's almost like, "Man, no one's going to believe 20 00:02:25,302 --> 00:02:31,864 "this," but no one's going to fudge the rolls. Everyone's policing each other's die rolls and 21 00:02:31,864 --> 00:02:37,647 it's just incredible. It was ridiculous. 22 00:02:37,647 --> 00:02:43,972 I think Grog's arc of coming under the understanding that his strength comes from his 23 00:02:44,212 --> 00:02:50,171 friends and not from himself was cool and his realization and using this to draw Kevdak out into 24 00:02:50,171 --> 00:03:04,301 the open was pretty neat. I don't want to give too many spoilers, per se, but between some very key 25 00:03:04,301 --> 00:03:09,785 usage of spells and abilities, some really good rolls for them, bad rolls at certain key moments 26 00:03:09,785 --> 00:03:14,263 for the enemies, and some really great tactics, they managed to-- "Why was Fireball halved on 27 00:03:14,263 --> 00:03:25,562 "Kevdak?" Because Kevdak is a Totem of the Bear barbarian. They actually reduce all damage they 28 00:03:25,562 --> 00:03:30,432 take by half except for psychic, which is nasty for tank barbarians. Something that Grog does not 29 00:03:30,432 --> 00:03:33,092 have because he's a frenzied berserker. 30 00:03:33,092 --> 00:03:39,748 But anyway, hopefully I'm not giving too much lag here for you guys and I apologize if you are, but 31 00:03:39,949 --> 00:03:45,007 I'm trying to make sure that doesn't happen. I'm trying to not to do the up-and-down this time, the 32 00:03:45,007 --> 00:03:49,255 vertical. I always forget to do that. I feel awful after the fact. I'm like, "Ugh, why did I do 33 00:03:49,255 --> 00:03:51,708 "that?" It's easier to hold that way. 34 00:03:51,708 --> 00:04:00,863 Anyway, but there were some really hairy moments last night, looking back on it, too. If Laura 35 00:04:01,115 --> 00:04:09,114 hadn't gone in there and done what she did with the broom, Grog would be dead. If she had taken 36 00:04:09,114 --> 00:04:14,454 more damage in advance to that or any of the attacks had got her, she would have been dead. 37 00:04:14,454 --> 00:04:24,353 Pike also very close to death. What the party didn't know was, if anybody but Grog got the 38 00:04:24,353 --> 00:04:34,293 killing blow on Kevdak, they wouldn't have stopped fighting. The combination of having the one that 39 00:04:34,293 --> 00:04:40,536 challenged him deal the final blow, the one they actually knew, was what gave them pause, that 40 00:04:40,536 --> 00:04:49,724 moment of the shift. If just a random half-elf with daggers, or if Vex had shot him with an arrow 41 00:04:49,724 --> 00:04:58,883 and killed him, it would have been less of a fall of their ruler to another power that 42 00:04:58,883 --> 00:05:03,704 they understand and acknowledge. It would have been just an assassination from a nameless, 43 00:05:03,704 --> 00:05:12,983 faceless creature. They would have just been like, "He killed Kevdak!" and kept attacking. 44 00:05:12,983 --> 00:05:19,575 The fact that Grog managed to deal the final blow really put it in a situation where that battle was 45 00:05:19,776 --> 00:05:25,698 able to come to a rest, which was crazy. And then the series of social dice. I have seen a little 46 00:05:25,698 --> 00:05:31,283 bit of discussion online because I always like to see how people's thoughts or opinions on ways that I 47 00:05:31,283 --> 00:05:39,426 can improve based on feedback and stuff like that. There are some frustrations some individuals 48 00:05:39,618 --> 00:05:48,709 voiced with with the fact that the bloodthirsty barbarians didn't just continue to attack and 49 00:05:48,709 --> 00:05:56,524 slaughter. Why would they even stop when their leader was killed? These aren't mindless 50 00:05:56,524 --> 00:06:01,965 bloodthirsty barbarians. Some of their actions may fall into that category at times, but understand, 51 00:06:01,965 --> 00:06:08,697 there are many different facets to a culture beyond just bloodshed. They have people within 52 00:06:08,697 --> 00:06:12,987 that they try and protect. There's a tenuous social relationship with the River Maw that 53 00:06:12,987 --> 00:06:20,076 they've taken in. There's a lot of factors at stake there and I tried to insinuate that, even 54 00:06:20,076 --> 00:06:28,595 then, this relationship between Vox Machina and the now quelled conflict at the moment is still 55 00:06:28,595 --> 00:06:34,575 tenuous. They've lost their leader and, at that moment, there's only two other individuals that 56 00:06:34,575 --> 00:06:38,525 have taken any semblance of power and as opposed to just going into an all-out, "We'll attack 57 00:06:38,525 --> 00:06:42,814 "everyone and everything!" They're just feeling it out it seems. I don't want to spoil anything 58 00:06:42,814 --> 00:06:48,182 because I'm sure a lot of it will probably play out in the next episode. 59 00:06:48,182 --> 00:06:59,317 Yeah, there's a lot of interesting facets beyond just them being people that roam and kill stuff. 60 00:06:59,317 --> 00:07:04,498 It should be interesting as it plays out. Things happen for reasons. My narrative is far from 61 00:07:04,498 --> 00:07:09,196 perfect. I'm having to write on the fly a lot of the times and doing what I can with what free time 62 00:07:09,196 --> 00:07:16,578 I have. People are more than willing to go ahead and tear apart elements of it. That's totally 63 00:07:16,578 --> 00:07:23,268 viable, but I try to do the best I can to have things make sense. It anything's confusing, trust 64 00:07:23,268 --> 00:07:26,618 that there's some reason as to why I did it. Whether or not you may agree with it, that's 65 00:07:26,618 --> 00:07:29,796 totally fine on you. 66 00:07:29,796 --> 00:07:36,238 Anyway, it was a fun episode and I'm proud of them. The challenge level is still jumping as 67 00:07:36,238 --> 00:07:44,337 things go and I'm curious to see how they deal with next week. But yeah, it's crazy. "Did Scanlan 68 00:07:44,337 --> 00:07:47,744 "get an alignment change?" One act will not give you an alignment change, depending on your 69 00:07:47,744 --> 00:07:52,675 alignment. However, continued things towards that direction will begin to push in that-- nudge in 70 00:07:52,675 --> 00:07:58,395 that way. We shall see how that aspect will play into his character's personality going forward, 71 00:07:58,395 --> 00:08:05,574 which should be interesting. Stats for the items Grog got. I've gotten this question a lot today. I 72 00:08:05,574 --> 00:08:09,906 was going to see Travis wanted to post them himself, but I can probably post them up. I know 73 00:08:09,906 --> 00:08:15,865 the Titanstone Knuckles, when attuned, grant a strength of 24, much like a Belt of Giant 74 00:08:15,865 --> 00:08:22,345 Strength, as well as allowing the user-- I think it's once per long rest-- or short or long rest. I 75 00:08:22,345 --> 00:08:28,913 think it's long rest, to be under the effect of the Enlarge spell. It's not a spell. It's not 76 00:08:28,913 --> 00:08:35,085 concentration, but it's the effect of an Enlarge, which is why Kevdak was able to grow, and it gives 77 00:08:35,085 --> 00:08:39,155 them the Siege ability, which means he does double damage-- whoever has it does double damage against 78 00:08:39,155 --> 00:08:46,735 objects and structures, much like how an earth elemental's physical attacks do. So that is the 79 00:08:46,735 --> 00:08:54,945 effect of that vestige. It's pretty fun. It's like an improved Belt of Giant Strength. A couple of 80 00:08:54,945 --> 00:09:01,943 different fun things. The bloodaxe is not a vestige; it's not an artifact. It's just a powerful weapon. 81 00:09:01,943 --> 00:09:10,614 It's a +2 greataxe that deals an extra 1d6 necrotic damage against living creatures and so it 82 00:09:10,614 --> 00:09:16,944 does not do additional damage to undead and creatures that aren't considered living. The other 83 00:09:16,944 --> 00:09:21,574 thing is when it it brings the creature to zero, it gives the wielder ten temporary hit points. I 84 00:09:21,574 --> 00:09:28,936 think those are the benefits to the bloodaxe. So that should be fun on Grog when he gets those on. 85 00:09:28,936 --> 00:09:35,225 "Are they fighting one of the dragons?" We'll see. I have ideas on how I can handle the whole tribe 86 00:09:35,225 --> 00:09:39,094 fighting a dragon. A lot of this is going to depend on the next episode because it's not like 87 00:09:39,094 --> 00:09:47,094 they all suddenly dove under the banner of Zanror or Grog. The tribe is two different tribal 88 00:09:47,094 --> 00:09:53,575 backgrounds that were tenuously under a tyrant's rule, essentially. Whether or not some agreed with 89 00:09:53,575 --> 00:09:58,036 him or not, they were all there for the point of survival and the advancement of their people. Now 90 00:09:58,036 --> 00:10:07,174 that that has been taken, it's a very interesting social point in that tribe's existence and I think 91 00:10:07,174 --> 00:10:14,626 next episode will definitely bring some of that to light. So yeah. Should be fun. 92 00:10:14,626 --> 00:10:18,211 Let's see if we can dig in. A few more minutes of your questions, then I got to jump on some stuff. 93 00:10:18,211 --> 00:10:22,924 I just wanted to hop on and say hi to folks. "Did I see the Superfight promo cards?" I did! They did 94 00:10:22,924 --> 00:10:26,775 not tell me they were doing that. It was a cool surprise. The fact that they have those made is a 95 00:10:26,775 --> 00:10:33,704 weirder part of my reality. I'm still adjusting to it. It's very strange. "Can't the tribe build an 96 00:10:33,704 --> 00:10:43,813 "ultra anti-dragon thing?" They're not builders, per se. They don't have a whole lot of time, but 97 00:10:43,813 --> 00:10:48,003 we will see. "Do I blame Wil Wheaton for my loss?" No, I don't consider it a loss. It was a fair 98 00:10:48,003 --> 00:10:53,425 challenge. There were three different moments where they almost lost party members last night. 99 00:10:53,425 --> 00:10:58,804 Not like zero hit points, like those barbarians wouldn't take a party member to zero and then walk 100 00:10:58,804 --> 00:11:07,004 away. They would continue to cut until there were just pieces left. So yeah. There were a few kind 101 00:11:07,004 --> 00:11:15,464 of hairy moments where I wasn't sure. It was quite an intense evening, definitely. 102 00:11:17,214 --> 00:11:20,944 "Do I enjoy druids?" I think druids are fantastic! They're vastly improved in this edition over the 103 00:11:20,944 --> 00:11:26,905 fourth edition. I've always loved druids. I think it's a cool character background, cool spell set, 104 00:11:26,905 --> 00:11:30,234 and has unique variety to play style, which I like a lot. 105 00:11:33,344 --> 00:11:35,884 "Do I think the dragon has a chance against 40-plus barbarians?" Well, 106 00:11:35,884 --> 00:11:39,144 they're not all barbarians, for one. I say barbarians because it's just 107 00:11:39,144 --> 00:11:43,863 an easy term to say, but they all have different strengths. Some of them are fighters, 108 00:11:43,863 --> 00:11:53,942 there are handful of druids, a few other specialties. We shall see. A lot of people versus 109 00:11:53,942 --> 00:11:59,404 breath weapon can be a real fast battle sometimes. We'll see what they come up with. I'm letting them 110 00:11:59,404 --> 00:12:05,864 all figure it out. "Am I in Overwatch?" I am! I voice Jesse McCree, actually, the cowboy character 111 00:12:05,864 --> 00:12:09,734 in Overwatch. I'm really excited that that game's about to come out. It's a fun one. As you're 112 00:12:09,734 --> 00:12:14,933 playing it in beta now or getting it soon, get used to hearing the horrible phrase of, "It's high 113 00:12:14,933 --> 00:12:19,864 noon." It should be fun. (laughs) 114 00:12:19,864 --> 00:12:24,034 Um, let's see. 115 00:12:27,084 --> 00:12:29,914 "Advice on getting into voice acting?" There's this great website that can 116 00:12:29,914 --> 00:12:34,543 break down any answers I would have for you called Iwanttobeavoiceactor.com. It's run by Dee Bradley 117 00:12:34,543 --> 00:12:38,892 Baker. It has one of those comprehensive breakdowns of exactly the answers to the question 118 00:12:38,892 --> 00:12:44,489 you're asking and way far better than I could. So check that out, definitely. 119 00:12:54,072 --> 00:12:58,049 "If you would have two of your favorite bosses fight in the game, who would it be?" Oh, two of 120 00:12:58,049 --> 00:13:07,719 them fight each other? Oh man. Huh. The Kevdak and Greenbeard combo is actually a very nasty combo if 121 00:13:07,719 --> 00:13:17,686 they're not held at the same time. Greenbeard's initial tactic, actually, was either he had a 122 00:13:17,686 --> 00:13:23,075 number of heals to back up Kevdak during that entire fight, as well as the ability of-- he was 123 00:13:23,111 --> 00:13:27,189 going to cast Sunbeam and go earth elemental form. He would then be an earth elemental shooting beams 124 00:13:27,189 --> 00:13:32,367 out of his hands in a very Iron Man way. That was going to be one of his aggressive tactics. Trying 125 00:13:32,367 --> 00:13:37,435 to line up shots. Yeah, there are a lot of things that-- Scanlan definitely was the MVP of that 126 00:13:37,435 --> 00:13:43,045 battle. At the very top, if he hadn't they utilized the Cutting Words to lower the saving 127 00:13:43,115 --> 00:13:51,392 throw on a Kevdak against the Hold Person, that would have been a whole different ball game. With 128 00:13:51,392 --> 00:13:59,384 both him and Greenbeard locked down, that pretty much wrecked things on their side from the get-go. 129 00:13:59,384 --> 00:14:01,622 It was intense. 130 00:14:04,133 --> 00:14:09,514 "What did I think of Sam's shirt?" It was amazing. He held onto that the entire day, didn't show that 131 00:14:09,514 --> 00:14:14,683 to anybody until he unveiled it on the stream and that was pretty great. "Did Scanlan choose to hold 132 00:14:14,683 --> 00:14:18,623 "Greenbeard at random?" Possibly. He just said the the guy with the green beard, and I was like, "All 133 00:14:18,623 --> 00:14:26,723 "right. Cool." I know people keep asking about why none of the goliaths were mentioning Grog's beard. 134 00:14:26,723 --> 00:14:30,280 They haven't been in a situation where it's really been a concern for theirs yet. I have a feeling 135 00:14:30,280 --> 00:14:40,190 this is going to occur when they have a little less stressful environments to have discussions. 136 00:14:40,190 --> 00:14:45,280 "Osysa plus mate versus Thordak, who wins?" I think Thordak would probably have that fight, 137 00:14:45,280 --> 00:14:55,187 probably. Yeah, probably. He's a rough one. "Am I surprised that Grog killed Greenbeard?" I wasn't 138 00:14:55,187 --> 00:14:59,728 sure which way he was going to go. That was very much the, "Which path to the herd do you choose at 139 00:14:59,728 --> 00:15:05,659 "this moment?" You have two individuals that have some semblance of status within the remnants of 140 00:15:05,659 --> 00:15:11,481 the herd and it seems that only one of these two you can choose to go with. Both can work towards 141 00:15:11,481 --> 00:15:16,860 your goals, it just depends on who you trust the path more and who you think the others can rally 142 00:15:16,860 --> 00:15:20,743 behind. Zanror's probably going to be a harder sell to the rest of the tribe than Greenbeard 143 00:15:20,743 --> 00:15:25,361 would've been just because he'd been established for so long, but like I said, a lot of that's 144 00:15:25,361 --> 00:15:27,848 going to play out in the next session, I'm sure. 145 00:15:27,939 --> 00:15:33,420 "Is Allura still in Westruun?" Last they saw via the scry, she seemed to be radically propelling 146 00:15:33,420 --> 00:15:48,091 her way via the travel spark-- I think it was out of the library there, the Cobalt Reserve. That's last they saw of 147 00:15:48,091 --> 00:15:54,215 her. We'll see. Am I planning on bringing in a blood hunter PC? If the story brings them to cross one 148 00:15:54,235 --> 00:15:57,626 of the orders, possibly. They exist in the world. They haven't really been in a position where 149 00:15:57,626 --> 00:16:02,536 they've encountered any yet. They're still very minimal in presence. Marisha is actually off to a 150 00:16:02,536 --> 00:16:10,355 shoot right now, so she's not here for this one. "Would Kevdak's rage have fallen if they would 151 00:16:10,355 --> 00:16:13,837 have waited around to attack him?" He would have, actually. If they would have kept him there, his 152 00:16:13,837 --> 00:16:18,646 rage would have fallen and he would've taken full damage after that round, but I guess they also 153 00:16:18,646 --> 00:16:24,834 just wanted to try and burn him down as best they could. They did a lot of damage to him, but that 154 00:16:24,834 --> 00:16:30,276 rage, with the half reduction, kept him going for a long time. 155 00:16:30,276 --> 00:16:33,815 "How do I remember so much that's happened previous games?" I don't know. I still forget a 156 00:16:33,815 --> 00:16:39,235 lot, I'm sure. I have to go back and remind myself occasionally, but you live in this world the way I 157 00:16:39,235 --> 00:16:50,745 have, some of the stuff sticks, I guess. I also might have a problem. Let's see. I'll do a few 158 00:16:50,745 --> 00:16:54,223 more of these questions and then I got to get some work done, but I thought I'd pop in with you guys 159 00:16:54,223 --> 00:17:08,125 for a minute. Let's see. "Should Grog's rage have kept up?" Not while he was inside the Raven 160 00:17:08,125 --> 00:17:15,404 Queen's amulet. That put him at a round with no attack or damage comparatively, so the rage would 161 00:17:15,404 --> 00:17:19,573 have dropped. Let's see. 162 00:17:19,573 --> 00:17:23,015 "Any surprises in last night's episode?" There were many surprises. Many tactical surprises by 163 00:17:23,015 --> 00:17:31,853 the party, many rolls and responses that surprised me. The fact that they brought Kevdak down so low 164 00:17:31,853 --> 00:17:36,384 and then went up to 70 points from the Heal and then they brought him down just back to that 70. 165 00:17:36,384 --> 00:17:39,645 I'd already calculated, looking at him, he was on that tail end and that happened to be the final 166 00:17:39,645 --> 00:17:43,746 blow was Grog. That was a big surprise and really swung things in their favor. Like I said, if any 167 00:17:43,746 --> 00:17:50,316 other PC had gotten killing blow on Kevdak, the battle wouldn't have paused. They would have seen 168 00:17:50,316 --> 00:17:59,342 that as an act of assassination and would have just kept attacking. It's pretty crazy. Let's see. 169 00:17:59,342 --> 00:18:05,533 "Been doing the RPGs at Momocon?" I mean, I don't do a lot of ancillary RPGs because it's hard to 170 00:18:05,533 --> 00:18:10,542 organize and, to be fair, I spend most my time doing this one, anyway. I can't burn myself out. 171 00:18:10,542 --> 00:18:14,423 I'll be doing panels and stuff probably on gaming, Critical Role, and things like that. So if you're 172 00:18:14,423 --> 00:18:18,884 coming to Momocon in Atlanta, I'll have panels regarding those topics. 173 00:18:18,884 --> 00:18:23,771 "Why no door involvement?" Look, Tal'Dorei, look, the doors have had their day and will have them 174 00:18:23,771 --> 00:18:34,183 again. It can't all be doors. Besides, that would be unfair, TPK them instantly. Oh cool, you got 175 00:18:34,183 --> 00:18:40,253 Loot Crate because of us? Awesome! Yeah, it was really cool of Loot Crate to reach out. We've had 176 00:18:40,253 --> 00:18:43,124 Loot Crate for a long time ourself. We have a few friends that worked with them in the past and 177 00:18:43,124 --> 00:18:48,193 they're a really nice company. I mean, thanks to you guys we're getting to the point now with the 178 00:18:48,193 --> 00:18:53,483 show that we can have sponsors, which is cool because that helps us out. It means that we can, 179 00:18:53,483 --> 00:18:58,103 for me especially, means that I can spend more time focusing on the show because it makes a 180 00:18:58,103 --> 00:19:04,853 little more on the side for me. Which is good and it means that we can provide a lot of special 181 00:19:04,853 --> 00:19:12,163 discounts for our fans and we can help build the brand into something that we never expected it 182 00:19:12,205 --> 00:19:18,574 would be. We're still holding on and seeing where this whole thing goes. I'm blown away that the 183 00:19:18,574 --> 00:19:30,210 show is what it is, and that you guys are what you are. So life's weird right now. It's good; it's weird. 184 00:19:30,214 --> 00:19:35,379 What about Matt Colville? I saw someone mention his name there. Matt Colville is an amazing person 185 00:19:35,379 --> 00:19:40,879 and once again, if you haven't seen his videos on his tips for running games and world building, 186 00:19:40,879 --> 00:19:47,347 they're fantastic and very well thought-out and thorough. He's an amazing writer and a really good 187 00:19:47,347 --> 00:19:52,790 friend and, because time and such has prevented me from being able to do as many or as in-depth as 188 00:19:52,790 --> 00:19:57,630 the GM Tips episodes as I've been wanting to-- and I hope to do some more pretty soon-- he's been 189 00:19:57,630 --> 00:20:02,768 helping fill that gap and do a far better job than I could have, so definitely check those out. 190 00:20:02,768 --> 00:20:07,020 "Have Matt Colville on the show?" There's been talk. We have a long list of people that want to 191 00:20:07,020 --> 00:20:10,569 be on the show and I'm being particular and careful. I want to make sure that they're people 192 00:20:10,569 --> 00:20:14,638 that aren't going on just for self-promotion. I want to make sure the people that are genuinely 193 00:20:14,638 --> 00:20:21,538 interested or passionate about either learning to play or have played before and want to get on and 194 00:20:21,538 --> 00:20:27,608 do fall somewhat in an entertainment realm that we do. Colville would be phenomenal on. He's 195 00:20:27,608 --> 00:20:31,700 definitely in consideration on my list, so don't worry. 196 00:20:31,700 --> 00:20:35,319 "Critical Role stuff in Loot Crate?" That largely depends on the how well the sponsorship goes. 197 00:20:35,319 --> 00:20:40,208 That's part of the discussion. If it does well and enough of the audience takes to it and they 198 00:20:40,247 --> 00:20:47,562 find that there's a good overlap and that Venn diagram of Critters and Loot Craters, I guess, 199 00:20:47,571 --> 00:20:52,954 I'm calling them now, coined it. Then there has been talk maybe doing specific Critical Role stuff 200 00:20:52,954 --> 00:20:56,573 down the line. That's what I'm really excited about with this whole sponsorship is the 201 00:20:56,573 --> 00:21:03,545 opportunities to bring more of this world I made up to physical form. It's been the weirdest 202 00:21:03,545 --> 00:21:10,954 experience in the world. I can't even. "What do I think of the Savage World system?" It's great. I 203 00:21:10,954 --> 00:21:15,244 like it a lot, especially Deadlands. I'll keep pushing that one because it's one of my favorite 204 00:21:15,244 --> 00:21:21,899 RPG systems. "Is my dad a bard?" Totally, and actually he made a bard the one game I tried to DM 205 00:21:21,921 --> 00:21:28,660 for my parents. He made a bard, named him something Fender because he's my dad, musician. 206 00:21:28,660 --> 00:21:33,492 "Pop Funko Mercer." Someone sent me one, a custom one, at Critmas and it's on my desk and it's amazing. 207 00:21:36,781 --> 00:21:40,892 Let's see, what other questions here? 208 00:21:48,262 --> 00:21:54,332 "Any update on the fanzine?" Yeah, the fanzine's interesting. We were wanting to plan something 209 00:21:54,332 --> 00:21:57,972 We were working on a way that we could bring the community and actually produce something 210 00:21:57,972 --> 00:22:07,371 official through Critical Role that would include the community artists and hopefully do an occasional 211 00:22:07,371 --> 00:22:12,533 recurring thing like that where you're bringing together. Partially into planning and the fanzine 212 00:22:12,533 --> 00:22:19,854 announcement happened. We were like, "Oh how do we roll all this together?" So we love the idea, but 213 00:22:19,854 --> 00:22:24,903 we figured it might be cooler if we could go ahead and work with them on a professional level to put 214 00:22:24,903 --> 00:22:31,652 something together, make it look really nice and put it on like the shop sale, and actually make 215 00:22:31,652 --> 00:22:38,843 some money for the artists who put all this time into it as well and have it be official. I 216 00:22:38,886 --> 00:22:44,104 probably shouldn't even been talking about this, but whatever NDA. (shushes) Surprises. We have 217 00:22:44,104 --> 00:22:47,963 ideas, we have thoughts, and we're hoping to do something really cool with you guys, with the 218 00:22:47,963 --> 00:22:51,644 wonderful art community that's come out of this, so hopefully in the near future, we'll be able to 219 00:22:51,644 --> 00:23:02,560 talk more about it. You didn't hear anything here. (shushes) 220 00:23:02,560 --> 00:23:07,611 Let's see. Have a little lag here. I'm not getting any messages. Here, take three more questions than 221 00:23:07,611 --> 00:23:15,633 I got to run. All right. "Opinion on psionics?" I have a weird history with psionics. Psionics have 222 00:23:15,633 --> 00:23:23,983 always been historically broken in a lot of ways in older editions. I felt a lot of psychic powers, 223 00:23:23,983 --> 00:23:31,402 the way they were designed in the older, like second edition, days were very out of genre for 224 00:23:31,402 --> 00:23:36,504 me, so I had a hard time enjoying them. They've gotten better over years and I'm waiting to see 225 00:23:36,504 --> 00:23:42,903 what they do in fifth edition releases coming up. It's a cool facet. I haven't quite found an 226 00:23:42,903 --> 00:23:50,392 implementation that I'm really happy with yet. So we'll see as things happen. 227 00:23:50,392 --> 00:23:56,422 I will send regards to Dagon. I'm sure she'll appreciate it by going (clicking). She's really 228 00:23:56,422 --> 00:24:02,300 cute when she's really relaxed and she makes kissy sounds. We'll wake up and she'll crawl in bed with 229 00:24:02,300 --> 00:24:06,551 us and we'll go (kissy sounds) and she'll turn to us and go (kissy sounds). We'll do that back and 230 00:24:06,551 --> 00:24:10,911 forth for like five minutes. It's the cutest thing. Birds are awesome. "Thoughts on 3D-printed 231 00:24:10,911 --> 00:24:19,162 "minis?" Oh man. I would love that. Maybe one day I'll get a 3D-printer and I'll put them out. I've 232 00:24:19,162 --> 00:24:23,063 seen some really cool stuff happen. I'm all about like the idea 3D-printed terrain, as well. I think a 233 00:24:23,063 --> 00:24:31,294 few Critters who sent me some amazing things of that. Based on just toying with and playing and 234 00:24:31,334 --> 00:24:39,402 expanding on the Dwarven Forge stuff. Last night was like my grand magnum opus, a cityscape. I was 235 00:24:39,402 --> 00:24:42,403 really happy how that turned out. I hope it came across well on camera for you guys, wasn't too 236 00:24:42,403 --> 00:24:48,842 confusing, but it could help elevate. Yeah, I'm on this like terrain kick right now. Like, "How can I 237 00:24:48,842 --> 00:24:57,101 "do this?" Let's see. 238 00:24:57,101 --> 00:24:59,765 Okay. "Kevdak took half the fire damage, was that supposed to happen?" Yes, I answered that earlier, 239 00:24:59,765 --> 00:25:06,033 but I'll say it again. Kevdak was not a berserker barbarian. He is a Totem of the Bear barbarian. 240 00:25:06,033 --> 00:25:09,484 One of their abilities is when they're raging, they halve all damage except for psychic. That's 241 00:25:09,484 --> 00:25:15,004 actually their benefit. They're more of a tanky barbarian, to clarify for you guys. 242 00:25:15,004 --> 00:25:18,873 "Tips to encourage players to roleplay a bit more?" If you're running the game, just engage 243 00:25:18,873 --> 00:25:24,704 them as an NPC. Look them in the eyes and talk to them as the NPC would, and if they begin to 244 00:25:24,704 --> 00:25:30,061 describe what they're doing, we ask them, "Well, how do you say it? Go ahead and say it. Talk to me 245 00:25:30,061 --> 00:25:34,822 "about it as the character." Or even temporarily implement the rule well, "Whatever you say, you 246 00:25:34,822 --> 00:25:39,613 "say in character." If they're really not comfortable with that, then don't push them. You 247 00:25:39,613 --> 00:25:43,283 want to make sure people are playing on the level that they're comfortable for, but if you can nudge 248 00:25:43,283 --> 00:25:47,065 them a little bit out of the comfort zone, they may discover that they enjoy it more. It may take 249 00:25:47,065 --> 00:25:53,013 a little more work on your side as the DM to do so, but yeah. 250 00:25:53,013 --> 00:25:58,163 "Any tips to calm an overconfident party?" Throw something in their way they can't beat and teach 251 00:25:58,163 --> 00:26:08,540 them that sometimes you have to run. You have to run. (laughs) There're many ways to do it and if you 252 00:26:08,571 --> 00:26:11,869 look online, there's some cool options for that. I'm going to take one more question and I got to 253 00:26:11,869 --> 00:26:22,880 run and get some work done. Let's see, look through here. "Do I use index cards to plan out my 254 00:26:22,880 --> 00:26:30,070 "campaign?" I don't use index cards. I print out spreadsheets that I make in Microsoft Excel and 255 00:26:30,070 --> 00:26:36,799 cut them into smaller blocks that I then tape to paper. So I use standard-sized pages, but I-- I 256 00:26:36,799 --> 00:26:41,228 should remember to take a page behind the screen one of these days. I'm always such in the zone 257 00:26:41,228 --> 00:26:43,648 when I'm set up and getting ready to go in the game because I have a lot of things I have to 258 00:26:43,648 --> 00:26:48,169 prepare my brain and load up all the mental programs of what I'm about to run that I forget 259 00:26:48,169 --> 00:26:55,670 to. But I'll see if I can do that some point in the near future. 260 00:26:55,670 --> 00:27:01,259 "What do I think of 14-year-olds like you playing D&D?" That's when I started, so I think it's cool. 261 00:27:01,259 --> 00:27:07,610 Be aware, some environments, especially in those ages, kids can be cruel, but be prepared that. Be 262 00:27:07,610 --> 00:27:15,349 sure of who you are, have fun, and if you're not having fun with one group, maybe find another one. 263 00:27:15,349 --> 00:27:20,099 "Are we okay to send character sheets for you to use as an NPC?" To put in perspective, I'd say 264 00:27:20,099 --> 00:27:28,369 just in the past Critmas alone, I received about 35 to 40 different player characters people were 265 00:27:28,369 --> 00:27:36,020 sending me to use in the campaign. I'll reiterate, I-- situation of favoritism, so I'm going to try 266 00:27:36,020 --> 00:27:42,158 to implement more possible contests in which we can incorporate NPCs for the winner and stuff like 267 00:27:42,158 --> 00:27:46,899 that. We did that once before and it worked out well, so I'm hoping to do stuff like that in the 268 00:27:46,899 --> 00:27:55,077 future. But I can't ensure that because it is a weird slippery slope. But yeah. 269 00:27:55,077 --> 00:28:01,497 All right, I know I said one more before and then I did three more. Sorry. "Do I feel physically--" 270 00:28:01,497 --> 00:28:05,760 this will be the last one. "Do I feel physically drained at the end of a session?" Yes, it's a very 271 00:28:05,760 --> 00:28:16,491 mentally and physically taxing experience running that game. It's intense, so I usually sleep well 272 00:28:16,491 --> 00:28:20,090 the night after. Don't sleep well the night before. Sleep well the night after. I try not to 273 00:28:20,090 --> 00:28:24,338 schedule something too early Friday morning, but inevitably it happens. Like this morning I had a 274 00:28:24,338 --> 00:28:28,068 9:00am session and I didn't get to bed until about about 3:00, so I got about four and a half hours 275 00:28:28,068 --> 00:28:33,449 of sleep last night total. So that was fun. Anyway, guys, I've got to get going. Much love. I 276 00:28:33,449 --> 00:28:37,269 hope you all have a wonderful day. Thank you for listening to me ramble for a little while. Looking 277 00:28:37,269 --> 00:28:42,178 forward to the next session and is it Thursday yet? All right guys, take care.