The game layer on top of the world | Seth Priebatsch | TEDxBoston
-
0:01 - 0:04My name's Seth Priebatsch.
I'm the chief ninja of SCVNGR. -
0:04 - 0:05I'm a proud Princeton dropout.
-
0:05 - 0:07Also proud to have relocated
here to Boston, -
0:07 - 0:09where I actually grew up.
-
0:09 - 0:11(Applause) Yeah, Boston.
-
0:11 - 0:14Easy wins, I should just name
the counties that we've got around here. -
0:14 - 0:16I'm also fairly determined
to try and build -
0:16 - 0:18a game layer on top of the world.
-
0:18 - 0:21This is sort of a new concept
and it's really important, -
0:21 - 0:24because while the last decade
was the decade of social, -
0:24 - 0:28the decade where the framework in which
we connect with other people was built, -
0:28 - 0:32this next decade will be the decade
where the game framework is built, -
0:32 - 0:35where the motivations we use
to actually influence behavior -
0:35 - 0:37and the framework
in which that is constructed, -
0:37 - 0:39is decided upon,
and that's really important. -
0:39 - 0:42I say I want to build a game layer
on top of the world, -
0:42 - 0:43but that's not quite true,
-
0:43 - 0:46because it's already under construction;
it's already happening. -
0:46 - 0:48And it looks like this right now.
-
0:48 - 0:51It looks like the Web did
back in 1997, right? -
0:51 - 0:53It's not very good. It's cluttered.
-
0:53 - 0:57It's filled with lots of different things
that, in short, aren't that fun. -
0:57 - 1:00There are credit card schemes
and airline mile programs, -
1:00 - 1:03coupon cards and all these loyalty schemes
-
1:03 - 1:07that actually do use game dynamics
and are building the game layer -- -
1:07 - 1:08they just suck.
-
1:08 - 1:10They're not very well-designed.
-
1:10 - 1:11(Laughter)
-
1:11 - 1:13So that's unfortunate.
-
1:13 - 1:17But luckily, as my favorite action
hero, Bob the Builder, says, -
1:17 - 1:19"We can do better.
We can build this better." -
1:20 - 1:23And the tools, the resources
that we use to build a game layer, -
1:23 - 1:25are game dynamics themselves.
-
1:25 - 1:28And so the crux of this presentation
is going to go through -
1:28 - 1:29four really important game dynamics,
-
1:29 - 1:32really interesting things,
that, if you use consciously, -
1:32 - 1:35you can use to influence behavior,
-
1:35 - 1:37both for good, for bad, for in-between.
-
1:37 - 1:39Hopefully for good.
-
1:39 - 1:43But this is the important stage
in which that framework will get built, -
1:43 - 1:46and so we want to all be thinking
about it consciously now. -
1:46 - 1:48Before we jump into that,
there's a question of: -
1:48 - 1:49Why is this important?
-
1:49 - 1:50I'm making this claim
-
1:50 - 1:53that there's a game layer
on top of the world, -
1:53 - 1:55and it's very important
that we build it properly. -
1:55 - 1:58The reason it's so important
is that, in the last decade, -
1:58 - 2:01what we've seen has been
building the social layer, -
2:01 - 2:03has been this framework for connections,
-
2:03 - 2:07and construction on that layer
is over, it's finished. -
2:07 - 2:08There's still a lot to explore,
-
2:08 - 2:10still a lot of people
trying to figure out social -
2:11 - 2:13and how we leverage this
and how we use this, -
2:13 - 2:14but the framework itself is done,
-
2:14 - 2:16and it's called Facebook.
-
2:17 - 2:20And that's OK, right? A lot of people
are very happy with Facebook. -
2:20 - 2:22I like it quite a lot.
-
2:22 - 2:24They've created this thing
called the Open Graph, -
2:24 - 2:26and they own all of our connections.
-
2:26 - 2:28They own half a billion people.
-
2:28 - 2:30So when you want to build
on the social layer, -
2:30 - 2:33the framework has been decided;
it is the Open Graph API. -
2:33 - 2:35And if you're happy with that, fantastic.
-
2:35 - 2:38If you're not, too bad.
There's nothing you can do. -
2:38 - 2:41And that's a real thing.
-
2:41 - 2:46I mean, we want to build frameworks
in a way that makes it acceptable -
2:46 - 2:48and makes it productive down the road.
-
2:48 - 2:51So, the social layer
is all about these connections. -
2:51 - 2:54The game layer is all about influence.
-
2:54 - 2:56It's not about adding
a social fabric to the web -
2:56 - 2:58and connecting you to other people
-
2:58 - 3:00everywhere you are and everywhere you go,
-
3:00 - 3:02it's actually about using
dynamics, using forces, -
3:02 - 3:05to influence the behavior
of where you are, what you do there, -
3:05 - 3:06how you do it.
-
3:06 - 3:08That's really, really powerful.
-
3:08 - 3:10And it's going to be more important
than the social layer, -
3:10 - 3:13and affect our lives more deeply
and perhaps more invisibly. -
3:13 - 3:16So it's incredibly critical
that at this moment, -
3:16 - 3:18while it's just getting constructed,
-
3:18 - 3:20while the frameworks
like Facebook or Open Graph -
3:20 - 3:23are being created
for the game-layer equivalent, -
3:23 - 3:25that we think about it very consciously,
-
3:25 - 3:27and that we do it in a way
that is open, available, -
3:27 - 3:28and can be leveraged for good.
-
3:28 - 3:31So that's what I want to talk
about for game dynamics, -
3:31 - 3:33because construction has just begun,
-
3:33 - 3:35and the more consciously
we can think about this, -
3:35 - 3:38the better we'll be able to use it
for anything we want. -
3:38 - 3:41So like I said, the way you go
through and build on the game layer -
3:41 - 3:45is not with glass and steel and cement.
-
3:45 - 3:48And the resources we use are not
this two-dimensional swath of land -
3:48 - 3:49that we have.
-
3:49 - 3:50The resources are mindshare,
-
3:50 - 3:53and the tools, the raw materials,
are these game dynamics. -
3:53 - 3:55With that, a couple
game dynamics to talk about. -
3:56 - 3:57Back at SCVNGR, we like to joke
-
3:57 - 4:00that with seven game dynamics,
you can get anyone to do anything. -
4:01 - 4:02Today, I'm going to show you four,
-
4:02 - 4:06because I hope to have a competitive
advantage at the end of this, still. -
4:06 - 4:08(Laughter)
-
4:08 - 4:10So the first one,
it's a very simple game dynamic. -
4:10 - 4:12It's called the appointment dynamic.
-
4:12 - 4:14It's a dynamic in which to succeed,
-
4:14 - 4:16players have to do something
at a predefined time, -
4:16 - 4:18generally at a predefined place.
-
4:18 - 4:20And these dynamics
are a little scary sometimes, -
4:20 - 4:23because you think, "Other people
can be using forces -
4:23 - 4:25that will manipulate how I interact:
-
4:25 - 4:27what I do, where I do it, when I do it."
-
4:27 - 4:30This sort of "loss of free will"
that occurs in games -
4:30 - 4:31can be frightening.
-
4:31 - 4:33So with each dynamic,
I'm going to give three examples: -
4:33 - 4:36one that shows how it's already
being used in the real world, -
4:36 - 4:38so you can rationalize it a bit;
-
4:38 - 4:41one that shows it in what we consider
a conventional game -- -
4:41 - 4:42I think everything is a game,
-
4:42 - 4:45but this is more what you'd think
of as a game played on a board -
4:45 - 4:46or on a computer screen;
-
4:46 - 4:48and one of how it can be used for good,
-
4:48 - 4:51so you can see that these forces
can be very powerful. -
4:51 - 4:54So the first one, the most famous
appointment dynamic in the world, -
4:54 - 4:56is something called, "Happy Hour."
-
4:56 - 4:59So I had just recently
dropped out of Princeton -
4:59 - 5:01and actually ended up
for the first time in a bar, -
5:01 - 5:04and I saw these happy hour things
all over the place. -
5:04 - 5:08And this is simply an appointment dynamic:
come here at a certain time, -
5:08 - 5:09get your drinks half off.
-
5:09 - 5:12To win, all you have to do is show up
at the right place at the right time. -
5:12 - 5:14This game dynamic is so powerful,
-
5:14 - 5:18it doesn't just influence our behavior;
it's influenced our entire culture. -
5:18 - 5:19That's a really scary thought,
-
5:19 - 5:22that one game dynamic
can change things so powerfully. -
5:22 - 5:24It also exists in more
conventional game forms. -
5:24 - 5:26I'm sure you've all heard
of Farmville by now. -
5:26 - 5:28If you haven't, I recommend playing it.
-
5:28 - 5:31You won't do anything else
for the rest of your day. -
5:31 - 5:33Farmville has more active
users than Twitter. -
5:33 - 5:34It's incredibly powerful,
-
5:34 - 5:37and it has this dynamic
where you have to return at a certain time -
5:37 - 5:40to water your fake crops, or they wilt.
-
5:40 - 5:43And this is so powerful
that when they tweak their stats, -
5:43 - 5:45when they say your crops wilt
-
5:45 - 5:48after eight hours, or after six hours,
or after 24 hours, -
5:48 - 5:53it changes the life cycle
of some 70 million people during the day. -
5:53 - 5:55They will return, like clockwork,
at different times. -
5:55 - 5:59So if they wanted the world to end,
if they wanted productivity to stop, -
5:59 - 6:00they could make it a 30-minute cycle,
-
6:00 - 6:02and no one could do anything else, right?
-
6:02 - 6:04(Laughter)
-
6:04 - 6:05That's a little scary.
-
6:05 - 6:08But this could also be used for good.
-
6:08 - 6:10This local company called Vitality
-
6:10 - 6:13has created a product to help people
take their medicine on time. -
6:13 - 6:14That's an appointment.
-
6:14 - 6:16It's something that people
don't do very well. -
6:16 - 6:19They have these GlowCaps
which flash and email you -
6:19 - 6:21and do cool things to remind you
to take your medicine. -
6:21 - 6:23This isn't a game yet,
but really should be. -
6:23 - 6:25You should get points for doing it on time
-
6:25 - 6:27and lose points for not doing it on time.
-
6:27 - 6:30They should recognize they've built
an appointment dynamic, -
6:30 - 6:31and leverage the games.
-
6:31 - 6:34Then you can really achieve good
in some interesting ways. -
6:34 - 6:37We're going to jump onto the next one.
-
6:37 - 6:38Influence and status.
-
6:38 - 6:42This is one of the most famous
game dynamics, used all over the place. -
6:42 - 6:44It's used in your wallets, right now.
-
6:44 - 6:48We all want that credit card
on the far left, because it's black. -
6:48 - 6:50And you see someone at CVS or --
-
6:50 - 6:52not CVS -- like, Christian Dior --
-
6:52 - 6:54(Laughter)
-
6:54 - 6:57I don't know. I don't have a black
card; I've got a debit card. -
6:57 - 6:59(Laughter)
-
6:59 - 7:01So they whip it out and you see
that black card, and: -
7:01 - 7:04"I want that because it means
they're cooler than I am, -
7:04 - 7:05and I need that."
-
7:05 - 7:07And this is used in games as well.
-
7:07 - 7:10"Modern Warfare," one of the most
successful selling games of all time. -
7:10 - 7:13I'm only a level four, but I desperately
want to be a level 10, -
7:13 - 7:15because they've got that cool red badge,
-
7:15 - 7:18and that means that I am somehow
better than everyone else. -
7:18 - 7:20And that's very powerful to me.
-
7:20 - 7:22Status is really good motivator.
-
7:22 - 7:24It's also used in more
conventional settings, -
7:24 - 7:26and can be used more consciously there.
-
7:26 - 7:29School -- and remember,
I made it through one year, -
7:29 - 7:31so I think I'm qualified
to talk on school -- -
7:31 - 7:35is a game; it's just not a terribly
well-designed game. -
7:35 - 7:37There are levels. There are C.
There are B. There's A. -
7:37 - 7:40There are statuses. I mean,
what is valedictorian, but a status? -
7:40 - 7:45If we called valedictorian
a "White Knight Paladin level 20," -
7:45 - 7:47I think people would probably
work a lot harder. -
7:47 - 7:49(Laughter)
-
7:49 - 7:50(Applause)
-
7:51 - 7:52So school is a game,
-
7:52 - 7:56and there has been lots of experimentation
on how we do this properly. -
7:56 - 7:57But let's use it consciously.
-
7:57 - 8:00Why have games you can lose?
Why go from an A to an F or a B to a C? -
8:00 - 8:02That sucks. Why not level-up?
-
8:02 - 8:04At Princeton, they've actually
experimented with this, -
8:05 - 8:07with quizzes where
you gain experience points, -
8:07 - 8:08and you level up from B to an A.
-
8:08 - 8:10And it's very powerful.
-
8:10 - 8:13It can be used in interesting ways.
-
8:13 - 8:16The third one I'll talk about
is the progression dynamic, -
8:16 - 8:19where you have to make progress,
move through different steps -
8:19 - 8:20in a very granular fashion.
-
8:20 - 8:23This is used all over the place,
including LinkedIn, -
8:23 - 8:25where I am an unwhole individual.
-
8:25 - 8:29I am only 85 percent complete on LinkedIn,
-
8:29 - 8:30and that bothers me.
-
8:30 - 8:33And this is so deep-seated in our psyche
-
8:33 - 8:35that when we're presented
with a progress bar -
8:35 - 8:38and presented with easy,
granular steps to take -
8:38 - 8:40to try and complete
that progress bar, we will do it. -
8:40 - 8:42We will find a way to move that blue line
-
8:42 - 8:45all the way to the right edge
of the screen. -
8:45 - 8:47This is used in conventional
games as well. -
8:47 - 8:49I mean, this is a Paladin level 10,
-
8:49 - 8:51and that's a Paladin level 20.
-
8:51 - 8:54And if you were going to fight
Orcs on the fields of Mordor -
8:55 - 8:56against the Ra's Al Ghul,
-
8:56 - 8:58you'd probably want to be
the bigger one, right? -
8:58 - 9:00I would.
-
9:00 - 9:03And so people work very hard to level-up.
-
9:03 - 9:06"World of Warcraft" is one
of the most successful games of all time. -
9:06 - 9:09The average player spends some six,
six-and-a-half hours a day on it, -
9:09 - 9:13their most dedicated players --
it's like a full-time job, it's insane. -
9:13 - 9:16And they have these systems
where you can level-up. -
9:16 - 9:18And that's a very powerful thing.
Progression is powerful. -
9:19 - 9:22It can also be used
in very compelling ways for good. -
9:22 - 9:24One of the things we work on at SCVNGR is:
-
9:24 - 9:27How do you use games to drive traffic
and business to local businesses, -
9:27 - 9:30to something that is very key
to the economy? -
9:30 - 9:32And here, we have a game that people play.
-
9:32 - 9:34They go places,
do challenges, earn points. -
9:34 - 9:36And we've introduced
a progression dynamic into it, -
9:37 - 9:40where, by going to the same place
over and over, doing challenges, -
9:40 - 9:41engaging with the business,
-
9:41 - 9:44you move a green bar from the left edge
of the screen to the right, -
9:44 - 9:45and unlock rewards.
-
9:45 - 9:49This is powerful enough that we can see
it hooks people into these dynamics, -
9:49 - 9:51pulls them back to the same
local businesses, -
9:51 - 9:53creates loyalty, creates engagement,
-
9:53 - 9:57and is able to drive meaningful revenue
and fun and engagement to businesses. -
9:57 - 10:01These progression dynamics are powerful
and can be used in the real world. -
10:01 - 10:04The final one I want to talk about --
and it's a great one to end on -- -
10:04 - 10:06is this concept of communal discovery,
-
10:06 - 10:11a dynamic in which everyone
has to work together to achieve something. -
10:11 - 10:12Communal discovery is powerful
-
10:12 - 10:15because it leverages
the network that is society -
10:15 - 10:17to solve problems.
-
10:18 - 10:22This is used in some famous
consumer web stories like Digg, -
10:22 - 10:23which I'm sure you've all heard of.
-
10:23 - 10:25Digg is a communal dynamic
-
10:25 - 10:29to try to find and source the best news,
the most interesting stories. -
10:29 - 10:31And they made this into a game, initially.
-
10:31 - 10:34They had a leader board where,
if you recommended the best stories, -
10:34 - 10:36you would get points.
-
10:36 - 10:38And that really motivated people
to find the best stories. -
10:38 - 10:41But it became so powerful,
there was actually a cabal, -
10:41 - 10:44a group of people, the top seven
on the leader board, -
10:44 - 10:48who would work together to make sure
they maintained that position, -
10:48 - 10:49recommending people's stories.
-
10:49 - 10:51The game became
more powerful than the goal. -
10:51 - 10:55They ended up shutting down the leader
board because, while it was effective, -
10:55 - 10:58it was so powerful that it stopped
sourcing the best stories, -
10:58 - 11:00and started having people work
to maintain leadership. -
11:00 - 11:02So we have to use this one carefully.
-
11:02 - 11:05It's also used in things
like McDonald's Monopoly, -
11:05 - 11:07where the game is not
the Monopoly you're playing, -
11:07 - 11:10but the cottage industries
that form to try and find Boardwalk. -
11:10 - 11:14There, they're just looking
for a sticker that says "Boardwalk," -
11:14 - 11:16but it can also be used
to find real things. -
11:16 - 11:17This is the DARPA balloon challenge,
-
11:18 - 11:21where they hid a couple balloons
all across the United States and said, -
11:21 - 11:23"Use networks. Try and find
these balloons fastest, -
11:23 - 11:25and the winner will get $40,000."
-
11:25 - 11:27The winner was a group out of MIT,
-
11:27 - 11:29where they created sort
of a pyramid scheme, a network, -
11:29 - 11:33where the first person to recommend
the location of a balloon got $2,000, -
11:33 - 11:36and anyone else to push
that recommendation up also got a cut. -
11:36 - 11:39And in 12 hours, they were able
to find all these balloons, -
11:39 - 11:40all across the country.
-
11:40 - 11:42Really powerful dynamic.
-
11:42 - 11:45And so, I've got about 20 seconds left,
-
11:45 - 11:47so if I'm going to leave
you with anything, -
11:47 - 11:49last decade was the decade of social.
-
11:49 - 11:51This next decade is the decade of games.
-
11:51 - 11:54We use game dynamics to build on it.
We build with mindshare. -
11:54 - 11:55We can influence behavior.
-
11:55 - 11:57It's very powerful. It's very exciting.
-
11:57 - 12:00Let's all build it together,
let's do it well and have fun playing. -
12:00 - 12:02(Applause)
- Title:
- The game layer on top of the world | Seth Priebatsch | TEDxBoston
- Description:
-
The Game Layer On Top of the World: Using Gaming in Our Everyday Lives for Everyday Tasks
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- Video Language:
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- Duration:
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TED Translators admin edited English subtitles for The game layer on top of the world | Seth Priebatsch | TEDxBoston | ||
TED Translators admin edited English subtitles for The game layer on top of the world | Seth Priebatsch | TEDxBoston | ||
TED Translators admin edited English subtitles for The game layer on top of the world | Seth Priebatsch | TEDxBoston | ||
TED Translators admin edited English subtitles for The game layer on top of the world | Seth Priebatsch | TEDxBoston |