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Where To Learn More About Game Animation

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    Hello everybody, my name is Dan, I'm an animator, and this is New Frame Plus, a series about video game animation.
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    So, I'm working on a pretty big multi-episode project for this series right now, and I'm very excited about it,
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    but it is taking a long time. Fortunately,
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    I do have one more regular sized episode in the works, too - should be out very soon -
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    but after that, I'm gonna be pouring all of my attention into this big project,
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    which means that this series is gonna sort of vanish for a little while.
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    So, since there won't be a lot of New Frame Plus episodes happening in the near future,
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    I thought that I would list off some other fantastic
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    resources for learning more about game animation in the meantime. You will find links to all of these down below.
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    To start, one of your best resources is going to be the GDC vault. This site contains
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    recordings of just about every talk ever given at a GDC for the last
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    I don't know how many years. There are some great
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    animation talks in there, as well as a vast bounty of talks on other game development topics. If you're looking for industry folks talking shop
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    and explaining how they made awesome things, this is the mother load. Any animators watching
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    this might be particularly interested in the animation boot camp, tricks of the trade talks,
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    where a bunch of pro animators rattle off a ton of tips and advice rapid-fire. Now
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    unfortunately, a lot of the GDC vault's more recent content is behind a paywall, and much like GDC itself, it
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    is unreasonably expensive. Which kind of sucks. Frankly this vault could and should be one of the best game dev education resources on the Internet.
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    Fortunately, this paywall only applies to talks from the most recent two years
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    Everything from GDC
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    2015 and earlier has been made free to watch, and even the talks that are locked behind the wall are often still available in slideshow
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    form so you can still get some of that information. Even better
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    GDC does have a YouTube channel
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    where they upload some of those recent talks for free viewing, and there are already a handful of animation talks on that channel
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    so that's a good place to start. I hope they start uploading them there more often.
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    Fortunately, a considerable number of animation talks given at GDC this year weren't actually at GDC.
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    Twitch was kind enough to host the Animation Exchange, a day full of animation talks by a lot of the same folks who were giving
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    talks at the conference proper,
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    so, there is an entire day's worth of GDC style animation talks
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    which you can watch for free right now on Twitch.
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    Animation Exchange was organized in large part by Mike Jungbluth, a veteran animator, who also
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    participates in the game animation podcast Re Animators and helps to run Anim State, a website dedicated to game animation.
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    Neither the podcast or the site are updated super often,
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    but they're both pretty great places to find more animators talking shop. Speaking of helpful online
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    resources, if you are an animator yourself, you might want to check out the Animator's Resource Kit, created by Adam Turnbull.
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    It is an immensely helpful site with links to just about anything an animator needs.
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    You're looking for animation software? Tools? Character rigs? Video reference? Book recommendations? Tutorials?
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    You can find links to all of that useful stuff through the Animator's Resource Kit.
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    So, bookmark that place. And there are a lot of other animators out there doing some great
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    tutorials and analyses and live streams of their work. So let me just rattle off a few here. Let's start with Gwen Frey.
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    She animated the flame and the flood, she was a tech animator on BioShock Infinite before that,
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    she's done some work on the upcoming Psychonauts sequel, and she has a YouTube channel
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    where she started posting some short guides and breakdowns showing her work process.
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    It's a great way to get a taste of the technical side of game animation,
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    which is only becoming more important. Next up, Kristjan Zadziuk, a veteran animator who worked on Assassin's Creed and Splinter Cell Blacklist.
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    This guy has a YouTube channel as well, featuring not only a handful of videos on motion capture and some fancy new
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    motion matching tech that he's been working on at Ubisoft,
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    but he's recently started a series where he gives critiques on people's animations reels. If you're studying animation
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    yourself, and you want an idea of what sort of things industry leads and recruiters watch for an animator reels,
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    this series is gonna be very useful to you. Then there's David Gibson, he is an animator on Overwatch.
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    He also worked on Evolve, and in film before that. He has put out some videos breaking down his work,
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    you may have already seen that
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    time-lapse of him animating Mei's play of the game intro. He gave a great talk on Overwatch's animation at GDC, which is free to
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    watch by the way, and he also occasionally streams himself working on his own personal project. A really sounding game called Line
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    He's a fantastic animator,
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    so watching him work is gonna be a great way to learn some neat tricks.
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    And to learn a lot more neat tricks,
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    you should also check out Jason Shum, a senior animator at Riot who not only has a Vimeo channel with videos of his work and
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    a handful of tutorials,
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    but he also offers a full-blown online class.
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    If you sign up, you can get access to his video
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    tutorial course, and get personal feedback and critique on your own work. If you're looking for some animation fundamentals training,
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    but aren't quite prepared to shell out the money for animation school,
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    his course might be worth looking in to. He also runs the Anim Break animation challenge, a monthly themed
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    contest that anybody can participate in, followed by live critique sessions of the reels people submit.
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    They even give out some pretty sweet prizes to the winner. Then there's Mariel Cartwright aka Kinuko.
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    She was the lead animator on Skullgirls, and she's currently the lead animator on Indivisible.
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    She has given some great GDC talks of her own, and she occasionally
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    streams herself animating on Lab Zero's Twitch channel.
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    If you want to see how an Indivisible character comes to life, or if you just want to see a professional at work,
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    this is gonna be an amazing learning resource. Oh, and there's also Jonathan Cooper. He's an animator at Naughty Dog,
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    he worked on some Mass Effect games and Assassin's Creed 3
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    before that, and he's got a blog called Game Anim, where he posts links to a lot of the interesting game animation videos, talks, and
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    articles that pop up on the internet. Great way to keep up with things. Follow him on Twitter, too,
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    he tends to share a lot of great thoughts on game animation there.
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    In fact, follow all of these people on Twitter. Find
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    animators from other games you like on there, and follow them, too. If there's something interesting happening in the world of game animation,
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    not only are these the people most likely to be talking about it,
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    they're gonna be the ones speaking from experience. And I think that'll do it for now. Thank you for watching,
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    I hope you found this useful or at least interesting.
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    Like I said,
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    I've got another New Frame Plus episode coming soon, and then a much much bigger New Frame Plus project coming... not so soon.
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    I'm really excited about it, though!
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    And I hope you will all enjoy it when it is finally done.
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    Until then, if you haven't checked out the rest of my New Frame Plus episodes, here is a playlist of everything released so far.
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    I hope that'll tide you over until the mega series drops, until then...
Title:
Where To Learn More About Game Animation
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Video Language:
English
Duration:
06:42

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