[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.19,0:00:06.54,Default,,0000,0000,0000,,Hello everybody, my name is Dan, I'm an animator, and this is New Frame Plus, a series about video game animation. Dialogue: 0,0:00:06.67,0:00:13.02,Default,,0000,0000,0000,,So, I'm working on a pretty big multi-episode project for this series right now, and I'm very excited about it, Dialogue: 0,0:00:13.02,0:00:15.51,Default,,0000,0000,0000,,but it is taking a long time. Fortunately, Dialogue: 0,0:00:15.51,0:00:19.95,Default,,0000,0000,0000,,I do have one more regular sized episode in the works, too - should be out very soon - Dialogue: 0,0:00:19.95,0:00:24.03,Default,,0000,0000,0000,,but after that, I'm gonna be pouring all of my attention into this big project, Dialogue: 0,0:00:24.03,0:00:27.33,Default,,0000,0000,0000,,which means that this series is gonna sort of vanish for a little while. Dialogue: 0,0:00:27.36,0:00:31.60,Default,,0000,0000,0000,,So, since there won't be a lot of New Frame Plus episodes happening in the near future, Dialogue: 0,0:00:31.60,0:00:33.96,Default,,0000,0000,0000,,I thought that I would list off some other fantastic Dialogue: 0,0:00:34.28,0:00:39.98,Default,,0000,0000,0000,,resources for learning more about game animation in the meantime. You will find links to all of these down below. Dialogue: 0,0:00:42.37,0:00:47.49,Default,,0000,0000,0000,,To start, one of your best resources is going to be the GDC vault. This site contains Dialogue: 0,0:00:47.62,0:00:51.81,Default,,0000,0000,0000,,recordings of just about every talk ever given at a GDC for the last Dialogue: 0,0:00:51.81,0:00:54.51,Default,,0000,0000,0000,,I don't know how many years. There are some great Dialogue: 0,0:00:54.61,0:01:01.62,Default,,0000,0000,0000,,animation talks in there, as well as a vast bounty of talks on other game development topics. If you're looking for industry folks talking shop Dialogue: 0,0:01:01.62,0:01:07.02,Default,,0000,0000,0000,,and explaining how they made awesome things, this is the mother load. Any animators watching Dialogue: 0,0:01:07.02,0:01:11.58,Default,,0000,0000,0000,,this might be particularly interested in the animation boot camp, tricks of the trade talks, Dialogue: 0,0:01:11.59,0:01:16.77,Default,,0000,0000,0000,,where a bunch of pro animators rattle off a ton of tips and advice rapid-fire. Now Dialogue: 0,0:01:16.77,0:01:23.64,Default,,0000,0000,0000,,unfortunately, a lot of the GDC vault's more recent content is behind a paywall, and much like GDC itself, it Dialogue: 0,0:01:23.68,0:01:31.50,Default,,0000,0000,0000,,is unreasonably expensive. Which kind of sucks. Frankly this vault could and should be one of the best game dev education resources on the Internet. Dialogue: 0,0:01:31.78,0:01:35.61,Default,,0000,0000,0000,,Fortunately, this paywall only applies to talks from the most recent two years Dialogue: 0,0:01:36.04,0:01:37.72,Default,,0000,0000,0000,,Everything from GDC Dialogue: 0,0:01:37.72,0:01:44.67,Default,,0000,0000,0000,,2015 and earlier has been made free to watch, and even the talks that are locked behind the wall are often still available in slideshow Dialogue: 0,0:01:44.74,0:01:48.00,Default,,0000,0000,0000,,form so you can still get some of that information. Even better Dialogue: 0,0:01:48.25,0:01:49.93,Default,,0000,0000,0000,,GDC does have a YouTube channel Dialogue: 0,0:01:49.93,0:01:56.40,Default,,0000,0000,0000,,where they upload some of those recent talks for free viewing, and there are already a handful of animation talks on that channel Dialogue: 0,0:01:56.40,0:01:59.73,Default,,0000,0000,0000,,so that's a good place to start. I hope they start uploading them there more often. Dialogue: 0,0:02:00.13,0:02:06.00,Default,,0000,0000,0000,,Fortunately, a considerable number of animation talks given at GDC this year weren't actually at GDC. Dialogue: 0,0:02:06.28,0:02:12.96,Default,,0000,0000,0000,,Twitch was kind enough to host the Animation Exchange, a day full of animation talks by a lot of the same folks who were giving Dialogue: 0,0:02:13.09,0:02:14.44,Default,,0000,0000,0000,,talks at the conference proper, Dialogue: 0,0:02:14.44,0:02:18.37,Default,,0000,0000,0000,,so, there is an entire day's worth of GDC style animation talks Dialogue: 0,0:02:18.37,0:02:20.62,Default,,0000,0000,0000,,which you can watch for free right now on Twitch. Dialogue: 0,0:02:20.92,0:02:26.12,Default,,0000,0000,0000,,Animation Exchange was organized in large part by Mike Jungbluth, a veteran animator, who also Dialogue: 0,0:02:26.16,0:02:32.94,Default,,0000,0000,0000,,participates in the game animation podcast Re Animators and helps to run Anim State, a website dedicated to game animation. Dialogue: 0,0:02:33.20,0:02:36.58,Default,,0000,0000,0000,,Neither the podcast or the site are updated super often, Dialogue: 0,0:02:36.58,0:02:41.64,Default,,0000,0000,0000,,but they're both pretty great places to find more animators talking shop. Speaking of helpful online Dialogue: 0,0:02:41.64,0:02:48.40,Default,,0000,0000,0000,,resources, if you are an animator yourself, you might want to check out the Animator's Resource Kit, created by Adam Turnbull. Dialogue: 0,0:02:48.40,0:02:52.63,Default,,0000,0000,0000,,It is an immensely helpful site with links to just about anything an animator needs. Dialogue: 0,0:02:52.63,0:02:58.69,Default,,0000,0000,0000,,You're looking for animation software? Tools? Character rigs? Video reference? Book recommendations? Tutorials? Dialogue: 0,0:02:58.69,0:03:02.80,Default,,0000,0000,0000,,You can find links to all of that useful stuff through the Animator's Resource Kit. Dialogue: 0,0:03:02.80,0:03:07.54,Default,,0000,0000,0000,,So, bookmark that place. And there are a lot of other animators out there doing some great Dialogue: 0,0:03:07.64,0:03:13.92,Default,,0000,0000,0000,,tutorials and analyses and live streams of their work. So let me just rattle off a few here. Let's start with Gwen Frey. Dialogue: 0,0:03:14.00,0:03:18.91,Default,,0000,0000,0000,,She animated the flame and the flood, she was a tech animator on BioShock Infinite before that, Dialogue: 0,0:03:18.91,0:03:23.00,Default,,0000,0000,0000,,she's done some work on the upcoming Psychonauts sequel, and she has a YouTube channel Dialogue: 0,0:03:23.00,0:03:27.42,Default,,0000,0000,0000,,where she started posting some short guides and breakdowns showing her work process. Dialogue: 0,0:03:27.43,0:03:30.94,Default,,0000,0000,0000,,It's a great way to get a taste of the technical side of game animation, Dialogue: 0,0:03:30.94,0:03:38.11,Default,,0000,0000,0000,,which is only becoming more important. Next up, Kristjan Zadziuk, a veteran animator who worked on Assassin's Creed and Splinter Cell Blacklist. Dialogue: 0,0:03:38.42,0:03:44.47,Default,,0000,0000,0000,,This guy has a YouTube channel as well, featuring not only a handful of videos on motion capture and some fancy new Dialogue: 0,0:03:44.60,0:03:47.20,Default,,0000,0000,0000,,motion matching tech that he's been working on at Ubisoft, Dialogue: 0,0:03:47.20,0:03:52.96,Default,,0000,0000,0000,,but he's recently started a series where he gives critiques on people's animations reels. If you're studying animation Dialogue: 0,0:03:53.03,0:03:58.48,Default,,0000,0000,0000,,yourself, and you want an idea of what sort of things industry leads and recruiters watch for an animator reels, Dialogue: 0,0:03:58.48,0:04:03.94,Default,,0000,0000,0000,,this series is gonna be very useful to you. Then there's David Gibson, he is an animator on Overwatch. Dialogue: 0,0:04:04.04,0:04:09.31,Default,,0000,0000,0000,,He also worked on Evolve, and in film before that. He has put out some videos breaking down his work, Dialogue: 0,0:04:09.31,0:04:10.79,Default,,0000,0000,0000,,you may have already seen that Dialogue: 0,0:04:10.79,0:04:17.74,Default,,0000,0000,0000,,time-lapse of him animating Mei's play of the game intro. He gave a great talk on Overwatch's animation at GDC, which is free to Dialogue: 0,0:04:17.74,0:04:24.53,Default,,0000,0000,0000,,watch by the way, and he also occasionally streams himself working on his own personal project. A really sounding game called Line Dialogue: 0,0:04:24.60,0:04:26.27,Default,,0000,0000,0000,,He's a fantastic animator, Dialogue: 0,0:04:26.27,0:04:29.68,Default,,0000,0000,0000,,so watching him work is gonna be a great way to learn some neat tricks. Dialogue: 0,0:04:29.68,0:04:31.90,Default,,0000,0000,0000,,And to learn a lot more neat tricks, Dialogue: 0,0:04:31.91,0:04:38.48,Default,,0000,0000,0000,,you should also check out Jason Shum, a senior animator at Riot who not only has a Vimeo channel with videos of his work and Dialogue: 0,0:04:38.48,0:04:39.65,Default,,0000,0000,0000,,a handful of tutorials, Dialogue: 0,0:04:39.65,0:04:42.35,Default,,0000,0000,0000,,but he also offers a full-blown online class. Dialogue: 0,0:04:42.35,0:04:44.96,Default,,0000,0000,0000,,If you sign up, you can get access to his video Dialogue: 0,0:04:45.06,0:04:51.50,Default,,0000,0000,0000,,tutorial course, and get personal feedback and critique on your own work. If you're looking for some animation fundamentals training, Dialogue: 0,0:04:51.50,0:04:54.47,Default,,0000,0000,0000,,but aren't quite prepared to shell out the money for animation school, Dialogue: 0,0:04:54.47,0:05:00.59,Default,,0000,0000,0000,,his course might be worth looking in to. He also runs the Anim Break animation challenge, a monthly themed Dialogue: 0,0:05:00.75,0:05:06.08,Default,,0000,0000,0000,,contest that anybody can participate in, followed by live critique sessions of the reels people submit. Dialogue: 0,0:05:06.08,0:05:12.02,Default,,0000,0000,0000,,They even give out some pretty sweet prizes to the winner. Then there's Mariel Cartwright aka Kinuko. Dialogue: 0,0:05:12.03,0:05:16.64,Default,,0000,0000,0000,,She was the lead animator on Skullgirls, and she's currently the lead animator on Indivisible. Dialogue: 0,0:05:16.64,0:05:20.06,Default,,0000,0000,0000,,She has given some great GDC talks of her own, and she occasionally Dialogue: 0,0:05:20.22,0:05:23.48,Default,,0000,0000,0000,,streams herself animating on Lab Zero's Twitch channel. Dialogue: 0,0:05:23.48,0:05:28.01,Default,,0000,0000,0000,,If you want to see how an Indivisible character comes to life, or if you just want to see a professional at work, Dialogue: 0,0:05:28.01,0:05:34.25,Default,,0000,0000,0000,,this is gonna be an amazing learning resource. Oh, and there's also Jonathan Cooper. He's an animator at Naughty Dog, Dialogue: 0,0:05:34.25,0:05:36.98,Default,,0000,0000,0000,,he worked on some Mass Effect games and Assassin's Creed 3 Dialogue: 0,0:05:37.08,0:05:44.24,Default,,0000,0000,0000,,before that, and he's got a blog called Game Anim, where he posts links to a lot of the interesting game animation videos, talks, and Dialogue: 0,0:05:44.24,0:05:48.77,Default,,0000,0000,0000,,articles that pop up on the internet. Great way to keep up with things. Follow him on Twitter, too, Dialogue: 0,0:05:48.77,0:05:51.80,Default,,0000,0000,0000,,he tends to share a lot of great thoughts on game animation there. Dialogue: 0,0:05:51.83,0:05:54.89,Default,,0000,0000,0000,,In fact, follow all of these people on Twitter. Find Dialogue: 0,0:05:54.96,0:06:01.25,Default,,0000,0000,0000,,animators from other games you like on there, and follow them, too. If there's something interesting happening in the world of game animation, Dialogue: 0,0:06:01.25,0:06:04.34,Default,,0000,0000,0000,,not only are these the people most likely to be talking about it, Dialogue: 0,0:06:04.34,0:06:09.47,Default,,0000,0000,0000,,they're gonna be the ones speaking from experience. And I think that'll do it for now. Thank you for watching, Dialogue: 0,0:06:09.47,0:06:11.99,Default,,0000,0000,0000,,I hope you found this useful or at least interesting. Dialogue: 0,0:06:11.99,0:06:12.74,Default,,0000,0000,0000,,Like I said, Dialogue: 0,0:06:12.74,0:06:19.85,Default,,0000,0000,0000,,I've got another New Frame Plus episode coming soon, and then a much much bigger New Frame Plus project coming... not so soon. Dialogue: 0,0:06:19.85,0:06:21.41,Default,,0000,0000,0000,,I'm really excited about it, though! Dialogue: 0,0:06:21.41,0:06:24.08,Default,,0000,0000,0000,,And I hope you will all enjoy it when it is finally done. Dialogue: 0,0:06:24.18,0:06:29.75,Default,,0000,0000,0000,,Until then, if you haven't checked out the rest of my New Frame Plus episodes, here is a playlist of everything released so far. Dialogue: 0,0:06:29.75,0:06:34.07,Default,,0000,0000,0000,,I hope that'll tide you over until the mega series drops, until then...