1 00:00:00,190 --> 00:00:06,540 Hello everybody, my name is Dan, I'm an animator, and this is New Frame Plus, a series about video game animation. 2 00:00:06,670 --> 00:00:13,019 So, I'm working on a pretty big multi-episode project for this series right now, and I'm very excited about it, 3 00:00:13,019 --> 00:00:15,508 but it is taking a long time. Fortunately, 4 00:00:15,509 --> 00:00:19,948 I do have one more regular sized episode in the works, too - should be out very soon - 5 00:00:19,949 --> 00:00:24,029 but after that, I'm gonna be pouring all of my attention into this big project, 6 00:00:24,029 --> 00:00:27,329 which means that this series is gonna sort of vanish for a little while. 7 00:00:27,360 --> 00:00:31,600 So, since there won't be a lot of New Frame Plus episodes happening in the near future, 8 00:00:31,600 --> 00:00:33,960 I thought that I would list off some other fantastic 9 00:00:34,280 --> 00:00:39,980 resources for learning more about game animation in the meantime. You will find links to all of these down below. 10 00:00:42,370 --> 00:00:47,489 To start, one of your best resources is going to be the GDC vault. This site contains 11 00:00:47,620 --> 00:00:51,809 recordings of just about every talk ever given at a GDC for the last 12 00:00:51,809 --> 00:00:54,509 I don't know how many years. There are some great 13 00:00:54,610 --> 00:01:01,619 animation talks in there, as well as a vast bounty of talks on other game development topics. If you're looking for industry folks talking shop 14 00:01:01,620 --> 00:01:07,019 and explaining how they made awesome things, this is the mother load. Any animators watching 15 00:01:07,020 --> 00:01:11,580 this might be particularly interested in the animation boot camp, tricks of the trade talks, 16 00:01:11,590 --> 00:01:16,770 where a bunch of pro animators rattle off a ton of tips and advice rapid-fire. Now 17 00:01:16,770 --> 00:01:23,640 unfortunately, a lot of the GDC vault's more recent content is behind a paywall, and much like GDC itself, it 18 00:01:23,680 --> 00:01:31,500 is unreasonably expensive. Which kind of sucks. Frankly this vault could and should be one of the best game dev education resources on the Internet. 19 00:01:31,780 --> 00:01:35,610 Fortunately, this paywall only applies to talks from the most recent two years 20 00:01:36,040 --> 00:01:37,720 Everything from GDC 21 00:01:37,720 --> 00:01:44,669 2015 and earlier has been made free to watch, and even the talks that are locked behind the wall are often still available in slideshow 22 00:01:44,740 --> 00:01:48,000 form so you can still get some of that information. Even better 23 00:01:48,250 --> 00:01:49,930 GDC does have a YouTube channel 24 00:01:49,930 --> 00:01:56,399 where they upload some of those recent talks for free viewing, and there are already a handful of animation talks on that channel 25 00:01:56,399 --> 00:01:59,729 so that's a good place to start. I hope they start uploading them there more often. 26 00:02:00,130 --> 00:02:06,000 Fortunately, a considerable number of animation talks given at GDC this year weren't actually at GDC. 27 00:02:06,280 --> 00:02:12,959 Twitch was kind enough to host the Animation Exchange, a day full of animation talks by a lot of the same folks who were giving 28 00:02:13,090 --> 00:02:14,440 talks at the conference proper, 29 00:02:14,440 --> 00:02:18,369 so, there is an entire day's worth of GDC style animation talks 30 00:02:18,370 --> 00:02:20,620 which you can watch for free right now on Twitch. 31 00:02:20,920 --> 00:02:26,120 Animation Exchange was organized in large part by Mike Jungbluth, a veteran animator, who also 32 00:02:26,160 --> 00:02:32,940 participates in the game animation podcast Re Animators and helps to run Anim State, a website dedicated to game animation. 33 00:02:33,200 --> 00:02:36,580 Neither the podcast or the site are updated super often, 34 00:02:36,580 --> 00:02:41,640 but they're both pretty great places to find more animators talking shop. Speaking of helpful online 35 00:02:41,640 --> 00:02:48,400 resources, if you are an animator yourself, you might want to check out the Animator's Resource Kit, created by Adam Turnbull. 36 00:02:48,400 --> 00:02:52,630 It is an immensely helpful site with links to just about anything an animator needs. 37 00:02:52,630 --> 00:02:58,689 You're looking for animation software? Tools? Character rigs? Video reference? Book recommendations? Tutorials? 38 00:02:58,690 --> 00:03:02,799 You can find links to all of that useful stuff through the Animator's Resource Kit. 39 00:03:02,800 --> 00:03:07,540 So, bookmark that place. And there are a lot of other animators out there doing some great 40 00:03:07,640 --> 00:03:13,920 tutorials and analyses and live streams of their work. So let me just rattle off a few here. Let's start with Gwen Frey. 41 00:03:14,000 --> 00:03:18,910 She animated the flame and the flood, she was a tech animator on BioShock Infinite before that, 42 00:03:18,910 --> 00:03:23,000 she's done some work on the upcoming Psychonauts sequel, and she has a YouTube channel 43 00:03:23,000 --> 00:03:27,420 where she started posting some short guides and breakdowns showing her work process. 44 00:03:27,430 --> 00:03:30,940 It's a great way to get a taste of the technical side of game animation, 45 00:03:30,940 --> 00:03:38,109 which is only becoming more important. Next up, Kristjan Zadziuk, a veteran animator who worked on Assassin's Creed and Splinter Cell Blacklist. 46 00:03:38,420 --> 00:03:44,470 This guy has a YouTube channel as well, featuring not only a handful of videos on motion capture and some fancy new 47 00:03:44,599 --> 00:03:47,199 motion matching tech that he's been working on at Ubisoft, 48 00:03:47,200 --> 00:03:52,959 but he's recently started a series where he gives critiques on people's animations reels. If you're studying animation 49 00:03:53,030 --> 00:03:58,479 yourself, and you want an idea of what sort of things industry leads and recruiters watch for an animator reels, 50 00:03:58,480 --> 00:04:03,940 this series is gonna be very useful to you. Then there's David Gibson, he is an animator on Overwatch. 51 00:04:04,040 --> 00:04:09,310 He also worked on Evolve, and in film before that. He has put out some videos breaking down his work, 52 00:04:09,310 --> 00:04:10,790 you may have already seen that 53 00:04:10,790 --> 00:04:17,739 time-lapse of him animating Mei's play of the game intro. He gave a great talk on Overwatch's animation at GDC, which is free to 54 00:04:17,739 --> 00:04:24,529 watch by the way, and he also occasionally streams himself working on his own personal project. A really sounding game called Line 55 00:04:24,600 --> 00:04:26,270 He's a fantastic animator, 56 00:04:26,270 --> 00:04:29,680 so watching him work is gonna be a great way to learn some neat tricks. 57 00:04:29,680 --> 00:04:31,900 And to learn a lot more neat tricks, 58 00:04:31,910 --> 00:04:38,479 you should also check out Jason Shum, a senior animator at Riot who not only has a Vimeo channel with videos of his work and 59 00:04:38,479 --> 00:04:39,650 a handful of tutorials, 60 00:04:39,650 --> 00:04:42,350 but he also offers a full-blown online class. 61 00:04:42,350 --> 00:04:44,959 If you sign up, you can get access to his video 62 00:04:45,060 --> 00:04:51,500 tutorial course, and get personal feedback and critique on your own work. If you're looking for some animation fundamentals training, 63 00:04:51,500 --> 00:04:54,470 but aren't quite prepared to shell out the money for animation school, 64 00:04:54,470 --> 00:05:00,589 his course might be worth looking in to. He also runs the Anim Break animation challenge, a monthly themed 65 00:05:00,750 --> 00:05:06,079 contest that anybody can participate in, followed by live critique sessions of the reels people submit. 66 00:05:06,080 --> 00:05:12,020 They even give out some pretty sweet prizes to the winner. Then there's Mariel Cartwright aka Kinuko. 67 00:05:12,030 --> 00:05:16,639 She was the lead animator on Skullgirls, and she's currently the lead animator on Indivisible. 68 00:05:16,639 --> 00:05:20,059 She has given some great GDC talks of her own, and she occasionally 69 00:05:20,220 --> 00:05:23,479 streams herself animating on Lab Zero's Twitch channel. 70 00:05:23,479 --> 00:05:28,009 If you want to see how an Indivisible character comes to life, or if you just want to see a professional at work, 71 00:05:28,010 --> 00:05:34,249 this is gonna be an amazing learning resource. Oh, and there's also Jonathan Cooper. He's an animator at Naughty Dog, 72 00:05:34,250 --> 00:05:36,979 he worked on some Mass Effect games and Assassin's Creed 3 73 00:05:37,080 --> 00:05:44,240 before that, and he's got a blog called Game Anim, where he posts links to a lot of the interesting game animation videos, talks, and 74 00:05:44,240 --> 00:05:48,769 articles that pop up on the internet. Great way to keep up with things. Follow him on Twitter, too, 75 00:05:48,770 --> 00:05:51,799 he tends to share a lot of great thoughts on game animation there. 76 00:05:51,830 --> 00:05:54,889 In fact, follow all of these people on Twitter. Find 77 00:05:54,960 --> 00:06:01,250 animators from other games you like on there, and follow them, too. If there's something interesting happening in the world of game animation, 78 00:06:01,250 --> 00:06:04,339 not only are these the people most likely to be talking about it, 79 00:06:04,340 --> 00:06:09,470 they're gonna be the ones speaking from experience. And I think that'll do it for now. Thank you for watching, 80 00:06:09,470 --> 00:06:11,989 I hope you found this useful or at least interesting. 81 00:06:11,990 --> 00:06:12,740 Like I said, 82 00:06:12,740 --> 00:06:19,849 I've got another New Frame Plus episode coming soon, and then a much much bigger New Frame Plus project coming... not so soon. 83 00:06:19,849 --> 00:06:21,409 I'm really excited about it, though! 84 00:06:21,409 --> 00:06:24,079 And I hope you will all enjoy it when it is finally done. 85 00:06:24,180 --> 00:06:29,750 Until then, if you haven't checked out the rest of my New Frame Plus episodes, here is a playlist of everything released so far. 86 00:06:29,750 --> 00:06:34,070 I hope that'll tide you over until the mega series drops, until then...