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intro music
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Hey folks it's me Dr. Sparkle
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back again with Episode 51 of Chrontendo
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Now I'll be honest
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I've actually had a pretty rough
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last couple of weeks.
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Those of you who follow
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my Twitter account or check
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the blog will know that our
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dog Molly passed away recently
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at the age of thirteen. And it
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was all very sudden. She seemed
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fine, healthy, then one day she
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acted a little tired. We took her to
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the vet and within a week it was -
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it was all over. And she really was
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an amazing dog. She discovered
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breast cancer in two different people, and you
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know it's really going to be
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difficult without her. And then
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almost immediately afterwards
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my wife actually lost her wedding
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ring. Not lost as in misplaced but
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rather gone forever. And even
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though it's only a ring she had
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a great deal of attachment to it.
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You sort of think of your
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wedding ring as something you'll
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carry with you for your entire life
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and she was just so broken up
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over it. But regardless Chrontendo
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Episode 51 is finally done
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and one last thing. I have some
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changes planned for Chrontendo in
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the near future. Hopefully changes
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people will like. More details about
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this will emerge soon. For today
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we have fifteen games from late
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November to early December
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1989, including some US-only games.
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Prepare yourself for another
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Beam-devloped game. And one of the
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most obscure US games
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published by Nintendo. Also a couple
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of military strategy games and two
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very unusual RPGs, including one
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from Square. So, let's get started.
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music
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Yep, the first of two games
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from November 17th, this one's from
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Irem, apparently developed by Tamtex.
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Gekitotsu Yonku Battle - this is the
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second mini Yonku game
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we've seen for the Famicom, and the
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last - I think. Mini Yonku, as you
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might recall, were those little
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highly customizable racing cars that
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were quite popular among
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Japanese kids at this time
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and maybe still are. We've
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previously seen a Mini Yonku game
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from Konami a couple months
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back. That one actually
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licensed the name of
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Tamiya, the most popular
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maker of Mini Yonku cars.
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This one, however, is totally
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generic. Gekitotsu Yonku
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Battle is a very minor
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slight game. It's a simple
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top-down, arena battle
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racing deal. Your object
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here is to collect Teki
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which you do by collecting
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flags and you get flags
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by destroying the other cars.
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Ramming into cars will
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destroy them. Getting rammed
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or hitting an obstacle will
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damge your car. You can see
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your vehicle's health on the
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bottom left there - it's
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Life Meter. So the object is
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to ram enough cars to generate
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a flag. When this happens the
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flag will show up on the main
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map. You then need to rush over
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to the flag, trying to
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destroy cars along the
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way. This will raise the
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number on the flag.
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When and if you flip the
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flag you will get the number
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of Teki as are on the
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flag up to the maximum of
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five. There is always the
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chance that another car
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will collect the flag first.
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And then once you've
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collected enough Teki
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you win the round and
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move on. And that's
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actually it. Oh yeah,
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there are these lame
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animated scenes between
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the rounds. I'd
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hesitate to call these
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cut scenes exactly.
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So a couple points about
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this game. Each round adds
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to the selection of cars
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you can pick but despite
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some rad names like
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Battle Super Sabre, the
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only difference is these
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sprites. The cars all function
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exactly the same as far as
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I can tell and there's no
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customization options
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or anthing like that. It's
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a very simple game. There
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are a few special items
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you can pick up on each
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level - the turbo thing
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that makes you go faster
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and much more importantly
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a star that gives you
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temporary invulnerability.
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Other than that there's
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really not much here
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other than smashing into
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cars. There are these
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bonus stages where you
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drive around picking up
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flags for points which have
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no end-game purpose other
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than aiming for a
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high score. And the weird
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thing is, there is
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no two player mode. That
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would seem like a good
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idea for a game like
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this but I guess it would
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require cutting the
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screen in half. Bottom
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line is, it seems like
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a well-done game in
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many ways but it's
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just a very, very simple
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one with not a whole
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lot to do.
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music
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It's been a few months
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since we've seen a
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Taito game's release
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in Japan and this episode
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we have two. First up is
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Ninja Cop Saizou. Though
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the Japanese version
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was published by Kyugo
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Boueki, the same guys
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who published the Japanese
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version of Air Wolf -
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is this about a ninja
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or about a cop? What if
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I told you it was about
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a cop who was also
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a ninja? Well, the police
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comissioner has been
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working on his forearms,
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as you can see here.
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Apparently someone is
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kidnapping some kids
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and they need to find
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out who. Now if this
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sounds a little bit like
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Shinobi, then congratulations
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on your perceptiveness.
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I suppose we can safely
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call Ninja Cop Saizou
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a ripoff. You have a lot
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of enemies shooting
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at you from behind
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crates and things - really
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the exact same mechanic
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as Shinobi has used for
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attacking. At a distance
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you throw a dart of
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some sort. Up close you
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automatically switch to
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a blade and you have
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ninja magic as well.
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Now one new feature here
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is you can walk up to
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the guys in red and grab
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them, triggering a little
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scene where you interrogate
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them. This doesn't contribute
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to the game as far as I
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can tell, but it does
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add details to the story.
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In April 1990 Taito
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released this to the US
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under the name of
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Wrath of the Black Manta.
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Manta, by the way, simply
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means mantle, you know
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like a cape or something,
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in Portuguese though I
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assume the name Black Manta
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is lifted from the Aquaman
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character, who you might
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recall from the Superfriends
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cartoons and such. The
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Black Manta here is no
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longer a cop, he's just a
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regular New York civilian
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ninja. What's interesting
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is if you know he's
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hanging out at his home,
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he's still wearing his
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ninja outfit. All the
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cut scenes were changed
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in the US version. Actually
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quite a bit in this
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game has been altered.
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game music
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For the life of me, I
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don't understand how the
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kid left a note at the
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scene of the kidnapping
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saying he was being held
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at the waterfront,
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since obviously he was
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taken to the waterfront
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after he got kidnapped.
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The game mechanics are
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pretty much the same as
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in the Japanese version.
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Here you see the new
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art for when you
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interrogate a thug. It's
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not known who's responsible
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for the US version, but
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they lifted a few
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drawings from the
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old How to Draw Comics
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the Marvel Way which
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was a book that Marvel
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put out in the 70s, I
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believe. Here is a
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Mindscape game called
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Infiltrator, also stole
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stole an image from
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that very same book.
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One unique feature in
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Black Manta is doors.
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Tons of doors to enter.
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Each door leads to
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a small room either
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containing a note with
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a hint or a powerup
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or some sort or
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a few enemies. Rooms
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do have one helpful
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function. Killing the
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enemies inside a
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room restores some
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of your health. In
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theory, though, what
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we want are the rooms
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with the kidnapped kids.
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Now, the art here
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is rather obviously
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traced from a photo
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art - someone else's
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drawing. I don't
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know where they stole
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this image from. The
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bad guy's organization
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is called DRAT
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(Drug Runners and
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Terrorists), and there
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is sort of an anti-drug,
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you know, cleanup of
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streets theme going
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on here.
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game music
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By comparison, here
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is the much more
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cutesy, kawaii version
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of the kid in
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Ninja Cop Saizou.
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Here is the first boss,
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his name is Tiny. Using
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the shadow magic
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against him which
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creates a duplicate
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ninja on top of you,
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you can easily shoot
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his head, so that
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magic is quite helpful.
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By contrast, here
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is the Japanese version.
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He's shorter, for one.
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sound effects
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And this is the
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Japanese in-level
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cut scene, whereas
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the US version has a
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sort of slightly more
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cinematic cut scene.
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game music
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Black Manta and NInja Cop
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slightly diverge in
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the second level.
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Manta has an air
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level where you fly
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a ninja kite, believe
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it or not, then
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a jungle scene
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and some more
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subterranean sunnels,
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where in Ninja Cop
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Saizou you have
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these scenes where
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you sort of jump around
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in the city landscape
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and find like a giant
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warehouse or something.
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I can't really call
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Wrath of the Black Manta
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a very good game.
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The levels are pretty
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repetitive with a few
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exceptions. A lot
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of time is spent
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opening doors and
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looking in rooms. Your
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character moves slowly.
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Just like Shinobi
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you have to do a lot
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of ducking in order
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to avoid any fire,
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which gets irritating
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after a while. So it's
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not a terrible game but
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I would hesitate to
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call it good.
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game music
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Ah, yes, another
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entry in the who-cares
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file. This was the first
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of two games we have today,
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published by Asmik Ace.
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His logo was a cute
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little dragon, and this
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was developed by
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Home Data, a rather
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undistinguished company
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whose credit to this
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point included Sqoon - that
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was that submarine
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shoot 'em up game,
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and Kanami's Astroboy
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game as well as a
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few other things that
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you probably do not
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remember.
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game intro music
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This is a cool intro, and
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the whole mech suit
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launching itself using
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rails was sort of a cliche
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that originated in one of
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those Japanese space
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cartoons. Well this is
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obviously a Space Harrier
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clone. You know, I like
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the look of this.
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Rather than going
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with the checkerboard
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pattern on the
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ground they used
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airport runways. I'm
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really not sure. And the
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destroyed city in the
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background looks cool.
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You have two
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weapons - dual
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laser beam things,
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which you can power
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up if you hold down
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the fire button, and
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a ball of energy
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thing that is supposedly
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a honing missle
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but doesn't seem to
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hone in on any
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enemies whenever
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I fired it. This
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is also a 3D game.
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Pressing select
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activates the 3D
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mode. You might
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recall Nintendo sold
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something called the
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Famicom 3D system
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which were these
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electric shutter-based
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3D goggles. Hardly
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any games were released
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for this things, but
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Square put out a few
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like Rad Racer
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and the second
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3D Worldrunner game.
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I believe Comic
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Epsilon is the last
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game that used to
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Famicom 3D system.
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Nintendo obviously used
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the 3D concept a
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couple more times in
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the future. Other than
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that there's really
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not much interesting in
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this game. Here's the first
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boss, which looks like
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the thing that
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dropped the bomb
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in the opening cut
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scene. Cosmic Epsilon
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alternates between
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levels that take place
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in outerspace and
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those that take place
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on the planet's surface -
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eight levels altogether.
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The anime designs are
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kind of cool, I guess,
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but unless you can't
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get enough of Space Harrier clones,
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there's not much reason
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to play this.
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game music