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Chrontendo Episode 51

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    intro music
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    Hey folks it's me Dr. Sparkle
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    back again with Episode 51 of Chrontendo
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    Now I'll be honest
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    I've actually had a pretty rough
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    last couple of weeks.
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    Those of you who follow
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    my Twitter account or check
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    the blog will know that our
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    dog Molly passed away recently
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    at the age of thirteen. And it
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    was all very sudden. She seemed
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    fine, healthy, then one day she
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    acted a little tired. We took her to
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    the vet and within a week it was -
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    it was all over. And she really was
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    an amazing dog. She discovered
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    breast cancer in two different people, and you
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    know it's really going to be
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    difficult without her. And then
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    almost immediately afterwards
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    my wife actually lost her wedding
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    ring. Not lost as in misplaced but
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    rather gone forever. And even
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    though it's only a ring she had
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    a great deal of attachment to it.
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    You sort of think of your
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    wedding ring as something you'll
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    carry with you for your entire life
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    and she was just so broken up
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    over it. But regardless Chrontendo
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    Episode 51 is finally done
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    and one last thing. I have some
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    changes planned for Chrontendo in
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    the near future. Hopefully changes
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    people will like. More details about
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    this will emerge soon. For today
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    we have fifteen games from late
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    November to early December
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    1989, including some US-only games.
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    Prepare yourself for another
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    Beam-devloped game. And one of the
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    most obscure US games
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    published by Nintendo. Also a couple
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    of military strategy games and two
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    very unusual RPGs, including one
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    from Square. So, let's get started.
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    music
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    Yep, the first of two games
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    from November 17th, this one's from
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    Irem, apparently developed by Tamtex.
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    Gekitotsu Yonku Battle - this is the
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    second mini Yonku game
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    we've seen for the Famicom, and the
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    last - I think. Mini Yonku, as you
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    might recall, were those little
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    highly customizable racing cars that
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    were quite popular among
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    Japanese kids at this time
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    and maybe still are. We've
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    previously seen a Mini Yonku game
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    from Konami a couple months
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    back. That one actually
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    licensed the name of
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    Tamiya, the most popular
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    maker of Mini Yonku cars.
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    This one, however, is totally
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    generic. Gekitotsu Yonku
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    Battle is a very minor
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    slight game. It's a simple
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    top-down, arena battle
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    racing deal. Your object
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    here is to collect Teki
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    which you do by collecting
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    flags and you get flags
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    by destroying the other cars.
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    Ramming into cars will
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    destroy them. Getting rammed
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    or hitting an obstacle will
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    damge your car. You can see
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    your vehicle's health on the
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    bottom left there - it's
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    Life Meter. So the object is
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    to ram enough cars to generate
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    a flag. When this happens the
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    flag will show up on the main
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    map. You then need to rush over
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    to the flag, trying to
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    destroy cars along the
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    way. This will raise the
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    number on the flag.
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    When and if you flip the
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    flag you will get the number
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    of Teki as are on the
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    flag up to the maximum of
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    five. There is always the
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    chance that another car
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    will collect the flag first.
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    And then once you've
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    collected enough Teki
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    you win the round and
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    move on. And that's
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    actually it. Oh yeah,
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    there are these lame
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    animated scenes between
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    the rounds. I'd
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    hesitate to call these
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    cut scenes exactly.
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    So a couple points about
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    this game. Each round adds
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    to the selection of cars
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    you can pick but despite
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    some rad names like
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    Battle Super Sabre, the
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    only difference is these
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    sprites. The cars all function
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    exactly the same as far as
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    I can tell and there's no
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    customization options
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    or anthing like that. It's
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    a very simple game. There
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    are a few special items
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    you can pick up on each
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    level - the turbo thing
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    that makes you go faster
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    and much more importantly
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    a star that gives you
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    temporary invulnerability.
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    Other than that there's
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    really not much here
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    other than smashing into
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    cars. There are these
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    bonus stages where you
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    drive around picking up
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    flags for points which have
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    no end-game purpose other
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    than aiming for a
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    high score. And the weird
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    thing is, there is
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    no two player mode. That
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    would seem like a good
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    idea for a game like
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    this but I guess it would
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    require cutting the
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    screen in half. Bottom
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    line is, it seems like
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    a well-done game in
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    many ways but it's
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    just a very, very simple
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    one with not a whole
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    lot to do.
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    music
Title:
Chrontendo Episode 51
Description:

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Video Language:
English
Team:
Captions Requested
Duration:
01:01:12

English subtitles

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