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[background noise, discussing arrangements]
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So, the growing maker movement has recently drawn some social critiques.
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As you can see here from this clever send-up of Make magazine by Professor Garnet Hertz
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and his book series Critical Making.
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For example, just how revolutionary is it to join the Arduino revolution?
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There needs to be space, Hertz argues, to study the social, cultural, and political implications of making.
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And as evidenced by yesterday's Make-To-Learn symposium, many within the DML community
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are committed to broadening participation in DIY activities
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for socioeconomically, racially, ethnically diverse youth.
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To complement that initiative, I'm here to make a pitch for broadening that focus even further,
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to encompass youth with disabilities.
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I'm going to talk about what I'm calling a mixed-ability maker culture,
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why it's important and how you all can support it.
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By mixed-ability maker culture,
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I mean a collaborative culture within which people with and without disabilities
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can co-create and co-exist as they work to maximize and develop their own skills.
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This includes making useful things for people with disabilities, but also getting people with disabilities
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involved in making. A mixed-ability maker culture is one that embraces the differences
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not only between people who do and do not identify as having a disability,
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but also the wide range of differences that exist among people with disabilities themselves.
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So now why this this important?
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So the U.S. Department of Education reports that there are 6 million kids with disabilities
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in the public education system. And so while those 6 million experience disability on an individual level,
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our collective institutions and social practices directly impact opportunities for participation.
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Disability isn't an isolated social justice issue either.
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It intersects with race, ethnicity, income, gender, sexuality in complex ways.
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And those complex intersections and the challenges they pose for young people
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merits more attention among all of us.
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Historically, as you can see here, there has been a lot of hope around new technologies being an equalizer
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for youth with disabilities. At the same time, though,
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kids with disabilities are rarely portrayed as cultural producers.
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And special education has received little attention at DML over the years.
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The irony is that the technological world as we know it has been fundamentally shaped
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by youth with disabilities who found their way around complex systems.
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For example, take phone phreaking, which was essentially computer hacking before there were computers.
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In the 1950s, blind youth like Joe Engressia were the first to discover that they could hack the telephone system
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using perfect pitch to trigger automated switches.
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They became central figures in the phone phreaking movement and in hacking history,
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influencing the likes of Steve Jobs and Steve Wozniak.
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Maker culture, and specifically 3D printing, also have huge implications for assistive technology.
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Customized, lightweight, easily-replacable parts, such as this 3D-printed brace, open up new possibilities
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for mobility and experience. So, cultivating a mixed ability maker culture is important
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because on one side, youth with disabilities are part of the past, present, and future of making.
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And at the same time, they have been,
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their participation has been undervalued in society and understudied in the DML community.
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So, then how can we support a more mixed-ability maker culture?
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First, we can learn about making and hacking from people with disabilities themselves.
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I highly recommend checking out ZebredaMakesItWork.com, a series of videos and blogposts
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created by a woman named Zebreda Dunham. Mixed ability maker culture recognizes
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that different bodies produce different types of knowledge.
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And I can't speak on behalf of people with disabilities,
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but as an ally, I think that it's important to amplify the voices and the innovations of people like Zebreda.
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Second, you can support mixed ability maker culture
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by following the lead of those who already building mixed-ability maker spaces.
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Like the organization DIYAbility in New York City which is co-run by John Schimmel of NYU's ITP department
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and Holly Cohen of NYU's Occupational Therapy department.
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You can also collaborate with others. For example, at this year's Interaction Design and Children conference in New York City
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there's going to be a workshop on evaluating accessibility and fabrication tools.
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So, not designed specifically for kids with disabilities, tools like Makey Makey offer
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whole new ways of working with technology. And I am personally at the early stages of a project
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looking at how parents, therapists, and special education teachers rewire and hack toys
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to make them more accessible, as opposed to way more expensive other assistive technologies.
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I'm interested in how accessibility becomes hackcessibility.
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So, novel directions for the maker movement require new ways of looking at maker culture.
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And mixed-ability maker culture, is one committed to an equitable, ethical, and sustainable democratic future.
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It requires us to look closer not only at the materiality of making, but also the social context
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that surrounds participation in and exclusion from it.
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To repeat, with disabilities, making can be both a hobby and a necessity.
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And through the lens of mixed-ability maker culture, I'm hoping to prompt a serious discussion
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about what we talk about and what we don't talk about when we talk about maker culture.
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Thanks! [applause]