1 00:00:01,709 --> 00:00:06,035 [background noise, discussing arrangements] 2 00:00:06,035 --> 00:00:10,868 So, the growing maker movement has recently drawn some social critiques. 3 00:00:11,005 --> 00:00:15,131 As you can see here from this clever send-up of Make magazine by Professor Garnet Hertz 4 00:00:15,146 --> 00:00:16,968 and his book series Critical Making. 5 00:00:17,199 --> 00:00:22,589 For example, just how revolutionary is it to join the Arduino revolution? 6 00:00:22,943 --> 00:00:28,187 There needs to be space, Hertz argues, to study the social, cultural, and political implications of making. 7 00:00:28,309 --> 00:00:32,524 And as evidenced by yesterday's Make-To-Learn symposium, many within the DML community 8 00:00:32,524 --> 00:00:36,070 are committed to broadening participation in DIY activities 9 00:00:36,162 --> 00:00:39,152 for socioeconomically, racially, ethnically diverse youth. 10 00:00:39,214 --> 00:00:44,328 To complement that initiative, I'm here to make a pitch for broadening that focus even further, 11 00:00:44,374 --> 00:00:46,474 to encompass youth with disabilities. 12 00:00:46,581 --> 00:00:49,483 I'm going to talk about what I'm calling a mixed-ability maker culture, 13 00:00:49,545 --> 00:00:52,255 why it's important and how you all can support it. 14 00:00:52,299 --> 00:00:54,116 By mixed-ability maker culture, 15 00:00:54,178 --> 00:00:57,155 I mean a collaborative culture within which people with and without disabilities 16 00:00:57,155 --> 00:01:01,471 can co-create and co-exist as they work to maximize and develop their own skills. 17 00:01:01,717 --> 00:01:06,287 This includes making useful things for people with disabilities, but also getting people with disabilities 18 00:01:06,426 --> 00:01:12,109 involved in making. A mixed-ability maker culture is one that embraces the differences 19 00:01:12,309 --> 00:01:16,643 not only between people who do and do not identify as having a disability, 20 00:01:16,767 --> 00:01:20,982 but also the wide range of differences that exist among people with disabilities themselves. 21 00:01:21,028 --> 00:01:22,890 So now why this this important? 22 00:01:22,966 --> 00:01:26,259 So the U.S. Department of Education reports that there are 6 million kids with disabilities 23 00:01:26,259 --> 00:01:31,220 in the public education system. And so while those 6 million experience disability on an individual level, 24 00:01:31,220 --> 00:01:36,721 our collective institutions and social practices directly impact opportunities for participation. 25 00:01:36,905 --> 00:01:40,505 Disability isn't an isolated social justice issue either. 26 00:01:40,690 --> 00:01:45,255 It intersects with race, ethnicity, income, gender, sexuality in complex ways. 27 00:01:45,408 --> 00:01:49,186 And those complex intersections and the challenges they pose for young people 28 00:01:49,248 --> 00:01:51,128 merits more attention among all of us. 29 00:01:51,205 --> 00:01:56,054 Historically, as you can see here, there has been a lot of hope around new technologies being an equalizer 30 00:01:56,054 --> 00:01:59,073 for youth with disabilities. At the same time, though, 31 00:01:59,165 --> 00:02:01,950 kids with disabilities are rarely portrayed as cultural producers. 32 00:02:02,058 --> 00:02:06,307 And special education has received little attention at DML over the years. 33 00:02:06,307 --> 00:02:12,246 The irony is that the technological world as we know it has been fundamentally shaped 34 00:02:12,337 --> 00:02:15,854 by youth with disabilities who found their way around complex systems. 35 00:02:15,901 --> 00:02:21,127 For example, take phone phreaking, which was essentially computer hacking before there were computers. 36 00:02:21,127 --> 00:02:26,683 In the 1950s, blind youth like Joe Engressia were the first to discover that they could hack the telephone system 37 00:02:26,683 --> 00:02:29,439 using perfect pitch to trigger automated switches. 38 00:02:29,439 --> 00:02:32,959 They became central figures in the phone phreaking movement and in hacking history, 39 00:02:32,959 --> 00:02:36,726 influencing the likes of Steve Jobs and Steve Wozniak. 40 00:02:36,726 --> 00:02:42,291 Maker culture, and specifically 3D printing, also have huge implications for assistive technology. 41 00:02:42,291 --> 00:02:48,190 Customized, lightweight, easily-replacable parts, such as this 3D-printed brace, open up new possibilities 42 00:02:48,190 --> 00:02:53,724 for mobility and experience. So, cultivating a mixed ability maker culture is important 43 00:02:53,724 --> 00:02:58,775 because on one side, youth with disabilities are part of the past, present, and future of making. 44 00:02:58,775 --> 00:03:03,994 And at the same time, they have been, 45 00:03:04,087 --> 00:03:07,463 their participation has been undervalued in society and understudied in the DML community. 46 00:03:07,570 --> 00:03:10,439 So, then how can we support a more mixed-ability maker culture? 47 00:03:10,439 --> 00:03:15,191 First, we can learn about making and hacking from people with disabilities themselves. 48 00:03:15,191 --> 00:03:22,094 I highly recommend checking out ZebredaMakesItWork.com, a series of videos and blogposts 49 00:03:22,094 --> 00:03:27,103 created by a woman named Zebreda Dunham. Mixed ability maker culture recognizes 50 00:03:27,103 --> 00:03:29,478 that different bodies produce different types of knowledge. 51 00:03:29,570 --> 00:03:32,607 And I can't speak on behalf of people with disabilities, 52 00:03:32,776 --> 00:03:39,059 but as an ally, I think that it's important to amplify the voices and the innovations of people like Zebreda. 53 00:03:39,059 --> 00:03:42,816 Second, you can support mixed ability maker culture 54 00:03:42,877 --> 00:03:45,134 by following the lead of those who already building mixed-ability maker spaces. 55 00:03:45,242 --> 00:03:50,392 Like the organization DIYAbility in New York City which is co-run by John Schimmel of NYU's ITP department 56 00:03:50,392 --> 00:03:53,609 and Holly Cohen of NYU's Occupational Therapy department. 57 00:03:53,748 --> 00:03:59,674 You can also collaborate with others. For example, at this year's Interaction Design and Children conference in New York City 58 00:03:59,751 --> 00:04:04,231 there's going to be a workshop on evaluating accessibility and fabrication tools. 59 00:04:04,369 --> 00:04:09,036 So, not designed specifically for kids with disabilities, tools like Makey Makey offer 60 00:04:09,036 --> 00:04:12,691 whole new ways of working with technology. And I am personally at the early stages of a project 61 00:04:12,691 --> 00:04:17,525 looking at how parents, therapists, and special education teachers rewire and hack toys 62 00:04:17,525 --> 00:04:21,897 to make them more accessible, as opposed to way more expensive other assistive technologies. 63 00:04:21,897 --> 00:04:25,493 I'm interested in how accessibility becomes hackcessibility. 64 00:04:25,493 --> 00:04:31,293 So, novel directions for the maker movement require new ways of looking at maker culture. 65 00:04:31,293 --> 00:04:37,327 And mixed-ability maker culture, is one committed to an equitable, ethical, and sustainable democratic future. 66 00:04:37,327 --> 00:04:41,890 It requires us to look closer not only at the materiality of making, but also the social context 67 00:04:41,890 --> 00:04:44,826 that surrounds participation in and exclusion from it. 68 00:04:44,826 --> 00:04:48,693 To repeat, with disabilities, making can be both a hobby and a necessity. 69 00:04:48,693 --> 00:04:52,691 And through the lens of mixed-ability maker culture, I'm hoping to prompt a serious discussion 70 00:04:52,691 --> 00:04:59,620 about what we talk about and what we don't talk about when we talk about maker culture. 71 00:04:59,725 --> 00:05:02,000 Thanks! [applause]