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Now that you've learned
how to use Sprite Lab, you're going
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to want to make your program react
when someone plays with it.
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To do that, you're going to use events.
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An event tells your program to listen
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for something to happen
and then react right away.
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Some examples of events are listening
for a mouse, click
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an arrow button, press
or a tap on the screen
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blocks like when clicked are called
event blocks.
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The code connected to an event
block runs
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when the appropriate action is detected.
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For example,
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if I attach this say block to the
when clicked event,
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my sprite will say something
when the user clicks
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or taps on it.
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Notice that event blocks
don't snap into your main program.
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Instead, they create
little programs of their own.
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If you have multiple sprites,
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you can use additional events
to tell an interactive story.
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Hello, Pizza!
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Avocado, my friend!
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You'll soon be learning
how to do even more in Sprite lab,
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including changing the size
or appearance of a sprite,
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setting different backgrounds, playing
sounds, and more.
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What do you want your sprites to do
when someone interacts with them?
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It's up to you.