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Shimapan: Hi, Simon Ma from team Shimapan here.
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I wanted to say thank you guys for all the feedback on the forum.
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We are checking every single day even though we don't respond every single day. Sorry about that.
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We are addressing the drop pod cockpit for during landing,
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and we are also going to add Devaris' drop pod idea for boarding actions. I thought that was pretty cool.
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But we don't have anything to show today because we haven't got to modeling the drop pod yet.
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We haven't figured out the final design for the drop pod, lights and stuff like that yet.
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We also addressed the engine nacelle size issues.
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The whole engine was too big and was throwing off the scale.
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And we also broke up the front intake into two shapes. Hopefully that will fix the scaling issue.
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I mean we also fixed the balance issue. In the earlier version when the drop pod came out,
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the balance was totally thrown off. So hopefully with the new version, it will look a lot more balanced to you guys.
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We did actually lose 2.5 weeks to finals, so we are playing a bit of a catch up game.
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What you'll see in the video is not gonna be a textured model.
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But we will catch up, don't worry, you can bet your ass on that.
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We hope to see you in the next update. Thank you, have a good day.
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TRUE: Greetings Star Citizens from team TRUE.
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We would like to thank all of you for support to indicate that we are moving in the right direction,
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and for feedback to help us to improve the ship. Please keep it coming.
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Based on multiple suggestions about Class-5 turrets, we have adjusted the design,
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and we hope that you will realize the idea when you see it.
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Also there were some questions about rear thrusters and their movement.
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The explanation is, the top rear thrusters move most of the center of mass in VTOL mode.
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They hold almost all the ship in the air, and the front thrusters have a much bigger distance from
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the center of mass which gives them enough momentum to turn the ship around, even though they are so small.
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The rear thrusters aren't that big actually, in engine size, they are heavier duty plus armor,
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and that makes them feel heavier. Here is some sneak peak of the modeling we're at now,
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and you are going to see much more in the show soon.
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Thanks again for the support, and see you in the verse.
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1BitAmoeba Presents
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1BitAmoeba: Greetings fellow citizens, this is 1BitAmoeba.
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I am very happy you're watching this video, and even more happy still being in the competition.
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As you can imagine, the gunship project is really big, and there's a huge amount of work that we have to do.
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Currently I spend all of my free time working on this project, and whenever I have the chance I take
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a day off and spend even more time working on it. So it's a lot of fun,
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and I can learn so many things from this project, so it's really good.
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Even though at the moment I'm probably more in the underdog position.
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So I'm still fighting very hard to make a very good design and work on it tirelessly, because it's still a lot of fun.
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I don't care if I'm losing or winning, because I've already won because
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I've learned so much during this contest, and that was my goal, so I can't lose anymore, that's best.
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I really appreciate your comments in the forum,
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I hope we can join in even more discussions in the on-going contest, so see you in the 'verse.
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3Dingo: Hey community, we are 3-Ding-oooo
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Hey community, we are 3-Ding-ooooo, yeah!
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Ok, we don't know how to thank you, because we are here just for you, and for this, we are here.
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Thank you!
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This was our video to thank the community. Thanks for the vote, thanks for the comments,
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thanks for the feedback. It's going to really help us going on to this phase.
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For now we are in the modeling phase, some time was absorbed by
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the studying we needed to do, before working on the final products.
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But yeah, we are still here, we are working fine, we are working for you.
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Thank you really again people. We are 3Dingo, thanks!