-
In this unit, we're going to
have a look at a method for
-
combining two vectors. This
method is called the scalar
-
product. And it's called the
scalar product because when we
-
calculate it, the result that we
get or the answer is a scalar as
-
opposed to a vector.
-
So let's look at two vectors.
Here's the first vector.
-
That's cool that vector A.
-
And here's the second vector.
Let's call this vector B and
-
you'll notice that I've drawn
these two vectors so that the
-
tales of the two vectors
coincide.
-
Now that they coincide, we can
-
measure this angle. Between the
two vectors and I'm going to
-
label the angle theater.
-
So there are two vectors.
-
Now when we calculate the scalar
product, we do it like this. We
-
find the length. Or the
magnitude, or the modulus of
-
the first vector.
-
Which is the modulus of a.
-
We multiply it by the length.
-
Of the second vector, which is
the modulus of beat.
-
And we multiplied by the cosine
of this angle between the two
-
vectors. We multiplied by the
cosine of Theta.
-
And that's how we calculate the
scalar product. The length of
-
the first vector times the
length of the second vector
-
multiplied by the cosine of the
angle in between the two
-
vectors. And we have a
notation for the scalar
-
product and we write it like
this vector A dot vector be.
-
And this is the definition.
Sometimes this scalar product is
-
also referred to as a dot
product because of that dot in
-
there. So sometimes you'll hear
it referred to as a dot product.
-
OK, so let's have an example and
see if we can calculate the dot
-
product of two vectors.
-
Let's suppose our vector a here.
-
Has got length for units.
-
And let's suppose we have a
vector B up here and let's
-
suppose vector B has length
5 units.
-
And let's suppose that the angle
for the sake of argument between
-
the two vectors is 60 degrees.
-
And let's use this formula to
calculate the scalar product A
-
dot B. It's a vector there.
-
A dot B will be.
-
Well, it's the modulus or the
length of the first vector.
-
Which is 4.
-
Multiplied by the modulus
or the length of the
-
second vector and the
length of the second
-
vector is 5.
-
Multiplied by the cosine of the
angle between the two, and so we
-
want the cosine of 60 degrees.
-
Now the cosine of 60 degrees. If
you don't know, you can work it
-
out on your Calculator, but it's
a common angle an the cosine of
-
60 degrees is 1/2, so we've got
4 * 5 * 1/2, so if we work all
-
that out, we get 4 files, or 20
and a half of 20 is 10.
-
So that's our first example of
calculating a scalar product,
-
and let me remind you of
something that I said Very early
-
on that when we calculate the
scalar product, the answer is a
-
scalar and you'll see the answer
here 10 is just a single number
-
Whilst we started with two
vectors A&B, we finish up with
-
just a single number, a scalar,
and that's the scalar product.
-
Let me illustrate some other
features of this scalar product
-
by doing the calculation the
opposite way round, supposing
-
I'd try to calculate the dotted
with a instead. Let's work that
-
through and see what happens.
-
So I've done the operation in a
different order instead of a
-
baby. I've now got dot A.
-
Well, again, using the
definition we want to say that
-
the dot product of DNA.
-
Is the modulus or length of the
first vector which is the
-
modulus or the length of be this
time and the modulus of B is 5?
-
Multiply by the modulus or the
length of the second vector.
-
Which is now 4.
-
Multiplied by the cosine of the
angle between the two and the
-
angle still 60 degrees.
-
The cosine of 60 degrees is 1/2,
so if we work this out this time
-
will get five 420 1/2 of 20 is
10, so you'll see that whichever
-
way we did the calculation
whether we worked out a dot B or
-
whether we worked out B dotted
with a, we get the same answer.
-
10 and that's true in general
for any two vectors that we
-
choose. If we workout a dot B.
-
That will be the same as working
out B Dot A.
-
And that's another important
property of the scalar product,
-
and we call this property
-
commutativity. We say that the
dot product or the scalar
-
product is commutative.
-
Now, as well as the
commutativity property, I
-
want to tell you about
another property which is
-
known as distributivity.
-
Suppose we have a dotted with
the sum of two vectors B Plus C.
-
The distributivity property
tells us to expand these
-
brackets in the normal sort of
algebraic way that you would
-
expect. We work this out by
saying it's a.
-
Dotted with B.
-
Add it to.
-
A dotted with C.
-
This also works the other
way round, so suppose we
-
have B Plus C.
-
And we want to dot it with the
vector a As you might predict
-
the result that will get is B
dotted with a.
-
Attitude.
-
See dotted with a.
-
And these properties are said to
be the distributivity.
-
Rules.
-
I will need those rules along
with the commutativity rules
-
later on in this unit.
-
Now there's another property
very important property of the
-
scalar product that I like to
tell you about as well, and
-
it's the scalar product of two
perpendicular vectors.
-
Let's see what happens when the
two vectors that we're dealing
-
with A&B are perpendicular. That
means there at right angles. So
-
we have a situation like this.
There's a vector B. There's a
-
vector A and they're separated
by an angle of 90 degrees, so
-
the vectors are perpendicular.
-
Let's use our formula for the
dot product. The scalar
-
product, the modulus of the
first one with the modulus of
-
the second one times the
cosine of the angle between
-
the two. Let's use that
formula in this specific case,
-
when the vectors are
perpendicular.
-
Well, we want the length of
the first one. Still the
-
modulus of A.
-
The length of the second one
will be the modulus of B and
-
this time we want the cosine of
Theta, but theater is 90 degrees
-
from the cosine of 90 degrees.
-
Now you either should know
or you can easily check on
-
your Calculator that the
cosine of 90 degrees is 0.
-
So these two vectors, these two
-
moduli? Whatever they are
multiplied by zero. So the
-
answer that will get will be 0.
-
This is a very important result
that if you have two vectors
-
which are perpendicular, their
scalar product is 0.
-
So for two perpendicular
vectors a.
-
The.
-
Important result which
you should learn that
-
their dot product their
scalar product is 0.
-
Now the converse of this is also
true, and by that I mean that if
-
we choose any two vectors at
all, and we find their dot
-
product and we find that the
answer is 0, that will mean that
-
provided that neither a norby
was zero, those two vectors must
-
be perpendicular and will use
this as a test later on in this
-
unit to test whether or not to
-
given vector. Are
perpendicular or not?
-
I want to move on now to look at
how we calculate the scalar
-
product of two vectors when
they're given in Cartesian form.
-
Let me remind you about
cartesian form when we're
-
dealing with vectors in
Cartesian form, where we express
-
the vector in terms of unit
vectors IJ&K. So we might be
-
dealing with vectors of this
-
form 3I. Minus two J.
-
Plus 7K.
-
Expect to be might be something
like minus 5I.
-
Plus 4J. Minus 3K. So when
we see the vectors written down
-
like this with eyes and Jays and
-
kays in. These vectors are now
given in Cartesian form.
-
And we're going to learn how
to do now is figure out how
-
to calculate the dot
product. The scalar product
-
vectors like these.
-
Before we do that, I'd like to
introduce some other important
-
results. Let me remind you a
little bit about IJ&K.
-
In three dimensions, where we
have an X axis.
-
AY axis. And as Ed Access.
-
We did note unit vectors along
the X axis.
-
I I along the Y axis by J and
along the Z Axis by K and you'll
-
notice that the vectors IJ&K.
-
US are all it's 90 degrees to
each other, so the angle between
-
I&J is 90 degrees. The angle
between Jane K is 90 degrees and
-
the angle between I&K is 90
degrees and all of these vectors
-
I Jane KA unit vectors. That
means that their length is one.
-
Now let's just calculate the dot
product of I with J.
-
We use the result we had before
the definition of the dot
-
product, which says that we
write down the length of the
-
first vector and the length of I
being a unit vector is just one.
-
The length of J being a unit
vector is also one.
-
And we want the cosine of the
angle between the two and the
-
angle between the two is 90
degrees, so we want the cosine
-
of 90 degrees. And again, the
cosine of 90 degrees is 0, so
-
we find that I got Jay is
simply zero. We could have
-
deduced that from the
previous result that I
-
obtained for you, which was
that for any two vectors
-
which are perpendicular,
their dot product is 0.
-
So I got Jays 0. Now the same
argument tells us also that Jay
-
dotted with K must be 0.
-
Be cause J&K are
perpendicular vectors
-
there at right angles and
the angle between them is
-
90 degrees and the cosine
of 90 is 0.
-
What about INK? Well, I dotted
with K must also be 0.
-
What about dotting the vector
with itself? Let's just have a
-
look at that. Suppose we wanted
I dotted with I.
-
Well, the length of the
first vector is one.
-
The length of the second vector
is still one, and if we're
-
dotting a vector with itself,
the angle between the two
-
vectors must be 0. So this time
we want the cosine of 0.
-
And the cosine of 0. The cosine
of note is one.
-
So we have 1 * 1 * 1, which
is just one.
-
So if we're dotting the vector I
with itself, we get one.
-
A similar argument will tell us
that if we got the vector Jay
-
with itself, we also get one,
and if we drop the vector K with
-
itself, we get one.
-
Let me summarize those
important results here and
-
I've results that you should
remember that if you took the
-
vector I and dotted it with
itself, that would be the same
-
as dotting Jay with itself.
-
And it's the same as Dot Inc. A
with itself, and in any case we
-
get the answer 1.
-
If we don't, I with J we get
zero if we got I with K if we
-
get zero and if we got J with K
we also get 0.
-
And all those results are
particularly important, and
-
once that you should become
familiar with as you work
-
through the exercises
accompanying this unit.
-
Now I want to use those results
about the dot products of those
-
unit vectors to find a way to
calculate the dot product of two
-
arbitrary vectors that are given
in Cartesian form. So let's
-
choose two arbitrary vectors.
Let's suppose the first one.
-
Is a one.
-
I.
-
A2, J and
a 3K.
-
So this is now an arbitrary
-
vector. A where a one A2 and a
three are the three cartesian
-
components of the vector A.
-
And let's suppose vector B
similarly is B1I.
-
Plus B2J Plus V3K and
again B1B2B3 arbitrary numbers,
-
so this is an arbitrary
vector in three dimensions.
-
What I want to do is workout the
dot product of A&B.
-
So let's work it through a
dot B equals.
-
It's the first vector
which is all this.
-
Dotted with the second vector
be, which is all this.
-
OK. Now what we want to do
now is use our
-
distributivity rule to be
able to workout to expand
-
these brackets and workout
the individual dot products.
-
And we can do that using the
rules that we know that in turn
-
each one of these vectors.
-
In the first bracket,
multiplies each of these in
-
the SEC bracket and just the
normal algebraic way. So
-
first of all we want a one I
dotted with B1 I those terms.
-
Then we want a one I.
-
Dotted with B2J
-
and finally a one
I dotted with B3K.
-
So that takes care of this first
-
vector here. And we moved to
the second vector. So now we
-
want plus A2, J, dotted with
each of these three.
-
So it's a 2 J dotted with B1I.
-
A2 J dotted with B2J.
-
And a two J dotted with B3K.
-
And finally, this loss vector in
the first bracket dotted with
-
each of these vectors in the SEC
bracket will be a 3K.
-
Dotted with B1I
-
plus a 3K dotted with B2J.
-
And finally, a 3K
dotted with B3K.
-
Now this looks horrendous. With
all these nine terms in here,
-
but a lot of this is going to
cancel out now. You'll remember
-
that any vectors which are
perpendicular to each other.
-
Have a dot product which is 0.
-
Now this vector.
-
Is in the eye direction and this
-
vector. Is in the J direction,
so a one I is perpendicular to
-
be 2 J.
-
So where we have the item dotted
with the J term, this must be 0.
-
Similarly, any vector in the
direction of I any multiple of I
-
must be perpendicular to any
multiple of K.
-
So this dot product is
also zero.
-
And similarly for the A2JB1I,
those vectors are perpendicular.
-
Their dot product is 0.
-
A2J dot B3K. A perpendicular
-
that's zero. Similarly, that
will be 0 and that will be 0.
-
And we'll be left with
three non zero terms.
-
What about this term here?
-
A1 I be one I now this is a
multiple of I and this is a
-
multiple of I. So these two
-
vectors are parallel. The angle
between them is 0, so when we
-
work out the dot product will
want the length of the first
-
one, which is a one.
-
The length of the second one,
-
which is. He wants.
-
And the cosine of the angle
between the two. The angle
-
between the two. Is zero and the
cosine of 0 is one, so we get a
-
one B 1 * 1.
-
So this first term, whilst it
looked quite complicated, just
-
simplifies to a 1B one.
-
Similarly, these two vectors
here. This is a vector in the
-
direction of J and this is a
vector in the direction of Jay.
-
So the angle between the two of
them is 0, the cosine of 0 is
-
one, so when we workout this dot
-
product we want. The length of
the first one, which is a 2. The
-
length of the second one which
-
is B2. Multiplied by the cosine
of 0. Cosine of 0 is one, so we
-
just get a 2B2.
-
And finally, same argument
applies here. This is a
-
multiple of K. This is a
multiple of K, so the vectors
-
are parallel. The angle between
them is zero and the cosine of
-
0 is one. So we get the length
of the first being A3 length of
-
the second being B3 and the
cosine of 0 cosine of 0 is one,
-
so the whole lot. All of this
complicated stuff just
-
simplifies down at the end of
the day to this very important
-
result here.
-
And what this result says is
if you want to find the scalar
-
product of two vectors A&B
which are given in this
-
cartesian form, like that, all
we need to do is multiply the
-
I components together. You see
the A1B one is the eye
-
components multiplied
together.
-
Multiply the J components
-
together A2B2. Multiply the K
components together A3B3.
-
And then finally add up these
-
results. So the dot product.
-
Is the sum.
-
Of the products of the
corresponding components.
-
And you'll notice that the
result we get here on the
-
right hand side doesn't have
any eyes or Jays orkez in the
-
answer anymore. This is purely
a number. This is purely a
-
scalar, as we'd expect when we
calculate a scalar product.
-
Point out also that this
expression on the right, which
-
is the sum of the products of
the corresponding components is
-
also sometimes referred to as
the inner product.
-
Of A&B, so on occasions you may
hear some staff or reading some
-
textbooks that this is called
the inner product of Bambi.
-
OK, so we have a formula
now for the dot product.
-
It's a one B 1 +
8, two B2 plus A3B3.
-
Can very important results and
this will allow us to calculate
-
the scalar product of two
vectors given in cartesian form.
-
Let me give you an example.
-
Suppose the first vector a is
this one 4I Plus 3J minus.
-
Sorry plus 7K.
-
And Suppose B is the vector two
-
I. +5 J.
-
Plus 4K.
-
Suppose we want to calculate the
scalar product A dot B.
-
Well, this formula tells us that
we multiply the corresponding I
-
components together A1B one.
This is a one for this is B1
-
which is 2. So we multiply the
four by the two.
-
We multiply the corresponding J
components together. A2B2 well,
-
this is a two and this is B2, so
we want 3 * 5.
-
And then we multiply the
corresponding K components
-
together. A3B3, which is 7 * 4.
-
When we do that and we add up
all the results and will get 8
-
+ 3, five, 15, Seven, 428. And
if we work those out we shall
-
get 2815 and eight to add up
to 51. So the dot product of
-
A&B is the scalar 51.
-
Now, sometimes, instead of
writing it all out like this, we
-
can use column vector notation
and some people find it a bit
-
easier to work with column
vectors. So just let me show you
-
how we do the same calculation.
If we had these vectors given
-
not in this form, but as column
vectors, suppose we had a
-
written as 437. And
be written AS254.
-
Then the a dotted with B.
-
Would be 437 dotted
with 254.
-
Now to multiply corresponding
components together is quite
-
easy to see what they are now
because we want 4 * 2, which is
-
8. 3 * 5 which is 15 and 7 *
4, which is 28. And if we had
-
those that will get 51 like we
did over here. So some people
-
might find it a bit easier just
to write them as column vectors
-
and then just read off the
corresponding components,
-
multiply them together, and add
them up to get the result.
-
Now it's so important that you
know how to calculate a scalar
-
product that I'm going to give
you one more example, just to
-
make sure that you understand
the process.
-
And will go straight into column
vector notation. Suppose the
-
vector A is the vector minus 6.
-
3 - 11.
-
That's minus six I plus 3J minus
-
11 K. And let's suppose
the vector B is the
-
vector 12:04 that's twelve
IOJ plus 4K.
-
So the dot product A dot B will
be minus six 3 - 11.
-
Dotted with twelve 04.
-
And in the column vector
notation, it's so easy to work
-
this out. We want minus 6 * 12,
which is minus 72.
-
3 * 0 is 0.
-
And minus 11 * 4 is minus 44.
-
And if we add these up, we get.
-
Minus 116
-
so the dot product of A&B is
just the sum.
-
Of the products of the
corresponding components.
-
I want to move on now to look at
some applications of the scalar
-
product and the first
application is one that I
-
mentioned very early on and it's
to do with testing whether or
-
not two given vectors are
-
perpendicular or not. Now you
remember from the definition of
-
the scalar product of two
vectors, 8 be that is the
-
modulus of the first one times
the modulus of the second one
-
times the cosine of the angle in
between the two vectors.
-
Now, if we find that
when we work this out
-
that the result is 0.
-
Then either the modulus of a
must be 0, or the modulus of be
-
must be 0. Or Alternatively,
cosine theater must be 0.
-
Now, if we know that the two
given vectors do not have a zero
-
length, In other words, the
modulus of a can't be 0, and the
-
modulus of B can't be 0.
-
Then the only conclusion we can
draw is that cosine theater must
-
be 0, and from that we did use
that theater must be 90 degrees.
-
In other words, if we take the
dot product of two vectors and
-
we find we get the answer 0.
-
Then, provided the two factors
were nonzero vectors, we can
-
deduce the amb must be
perpendicular vectors, so.
-
If A&B.
-
A nonzero vectors.
-
Search that.
-
Hey, don't be when we work it
out. Turns out to be 0.
-
Then A&B.
-
Are perpendicular.
-
There at right angles.
-
Another word we sometimes use is
orthogonal. You may hear that,
-
particularly in more advanced
work, two vectors at right
-
angles to vectors which are
perpendicular are sometimes said
-
to be orthogonal.
-
So we have a test here we take
the two vectors, we find their
-
dot product and if the answer
that we get zero then we deduce
-
that the two vectors must be
perpendicular. So that's a very
-
easy test we can apply to see if
two vectors are Purple ****.
-
Let me give you an example.
-
Suppose we have the Vector A,
which is the vector three 2 -
-
1 and the Vector B which is
1 - 2 - 1.
-
Now I think you would agree that
just by looking at these vectors
-
three, I +2 J Minus K.
-
And one I minus two J minus K.
You'd have no idea just from
-
looking at them written down
like that. Whether or not these
-
vectors where at right angles to
-
each other. We can apply this
dot product test and workout a
-
baby to see what happens. So
let's workout a dot B.
-
I want the dot product of three
2 - 1 with 1 - 2 - 1.
-
And we'll get 3 ones or three.
-
Two times minus 2 - 4.
-
And minus one times minus one is
plus one. So we've got three and
-
one which is 4 - 4 which is 0.
So you'll see that when we work
-
out the dot product of these two
nonzero vectors, the answer that
-
we get is 0.
-
So we can deduce from this
result that this vector a must
-
be at right angles to this
vector B and that's something
-
that's not obvious just from
looking at it. So we've got a
-
very useful test there to test
for. The two vectors are
-
perpendicular or not.
-
Now another important
application of the scalar
-
product is to finding the angle
between two given vectors. Let
-
me remind you of the definition
of the scalar product again
-
because we will need that the
scalar product of A&B is found
-
by taking the length of the
first vector times the length of
-
the second vector times the
cosine of the angle in between
-
the two vectors so.
-
If we get a vector, if we get
two vectors in Cartesian form.
-
And we calculate their dot
-
product. And if we know how to
calculate the modulus of each of
-
those two vectors, then the only
thing in this expression that we
-
don't know is cosine Theta, so
will be able to use this
-
definition to calculate cosine
theater the cosine of the angle
-
between the two vectors, from
which we can deduce the angle
-
itself. OK, let's rearrange
-
this. If we divide both sides by
the modular surveying, the
-
modulus of B will be able to get
cosine theater is a dot B
-
divided by the modulus of a
modulus of B and that's the
-
formula that we're going to use
in a minute to find cosine,
-
Theta and hence theater.
-
Now we've done a lot of work
already in this unit on
-
calculating the dot product. Let
me just remind you a little bit
-
about how you find the modulus
of a vector when it's given in
-
cartesian form. If we have a
Vector A, which is a one
-
I plus A2J plus a 3K.
-
Then the modulus of this
vector is found by squaring
-
the individual components,
adding them.
-
And finally, taking the square
root of the result. So this is a
-
formula that we're going to use
for finding the modulus of a
-
vector in Cartesian form, and
this has been covered in an
-
early you unit. If you need to
look back at that.
-
Let's look at a specific
example where we want to find
-
the angle between two vectors.
-
So the problem is
find the angle.
-
Between the two vectors, I'm
going to choose are A which is
-
4I Plus 3J plus 7K.
-
And B.
-
Which is 2 I plus 5J Plus
4K, so two vectors given in
-
cartesian form and the
problem is to find the angle
-
between them.
-
And we have this result that we
just reduced the cosine of the
-
required angle. Is the dot
product 8B divided by the length
-
of a times the length of be? So
that's the formula that we're
-
going to use.
-
OK, a dot B now. In fact a dot B
has already been evaluated in an
-
earlier example, but I'll just
remind you of that a dot B. If
-
we use the column vector
notation will be 437.
-
Dotted with 254
-
which is 428-3515 and Seven 428.
And if you work that out, you
-
find you get 51.
-
So all we need to do is
calculate now the modular
-
survey in the modulus of B and
then we've got everything we
-
need to know to put in the
right hand side of this
-
formula.
-
OK, the modular survey.
-
Now the modulus of a is found by
taking the square root of the
-
squares of these components
added up. So we want 4 squared.
-
3 squared
-
7 squared.
-
Which is going to be
the square root of 16.
-
330977's of 49 and if you work
that out, you'll find that
-
that's the square root of 74.
-
Similarly, the modulus of B will
be the square root of 2 squared.
-
+5 squared, +4 squared.
-
Which is the square root of 4
+ 25 + 16 and 25 +
-
4 + 16 is 45.
-
So we've got all the
ingredients we need now to
-
pop into this formula.
-
Cosine theater will be a dotted
with B, which we found was 51
-
divided by the modular survey,
which is the square root of 74.
-
The modulus of B, which is the
square root of 45 now will need
-
a Calculator to work this out.
-
We want 51.
-
Divided by the square
root of 74.
-
Divided by the square root.
-
45 Which is not .8838
to 4 decimal places. That's the
-
cosine of the angle between the
two vectors A&B.
-
If we find the inverse cosine.
-
Of .8838.
-
Which is 27.90
degrees.
-
So there we've seen how we can
use the scalar product.
-
To find the angle between
two vectors when they're
-
given in Cartesian form.
-
Now there's one more application
I'd like to tell you about, and
-
it's concerned with finding the
components of one vector in the
-
direction of a second vector.
Let me give you an example.
-
Suppose we have a vector A.
-
Let me have a second vector.
-
B.
-
And I've drawn these vectors so
that their tails coincide and.
-
As usual, the angle between the
two vectors is theater.
-
Let's call this .0.
-
And what I'm going to do is
I'm going to drop a
-
perpendicular from this
point, which I'll call B
-
down.
-
To meet the vector A.
-
Let's call this point here a.
-
And we can regard the vector OB.
-
As the sum of the vector
from O2 Capital A and then
-
the vector from A to B. In
other words, the vector OB.
-
Is the sum of OA.
-
Plus a bee.
-
Now this vector here, which
we've called OK, that vector is
-
said to be the component of B in
the direction of a. You'll see
-
we can regard be as being made
up of two components, one in the
-
direction of A and one which is
at right angles to that. So this
-
component, oh A.
-
Is the component of B
in the direction of a.
-
And what we're going to do is
we're going to see how we can
-
use the scalar product to
find this component.
-
Let's call this length here the
length from O to a. Let's call
-
that little. And then let's
focus our attention on this
-
right angled triangle.
-
Oba.
-
So there's a right angle
in there.
-
Now, using our knowledge of
trigonometry, we can write down
-
the cosine of this angle is
adjacent over hypotenuse, so the
-
cosine of Theta.
-
Is this length L
the adjacent side?
-
Over the hypotenuse, now
the hypotenuse is the
-
length of this side.
-
And this is the length of
this side is the modulus of
-
vector be.
-
Now, In other words, if we
rearrange this L, the component
-
of B in the direction of a week
and right as the modulus of be
-
times, the cosine Theta.
-
Now we've already got an
expression for the cosine of
-
this angle in the previous work
that we've done, we already know
-
that the cosine of feta can be
written as the dot product for
-
amb. Divided by the modular
survey times the modulus of be,
-
that's the result we just had.
-
So if you look at this
expression now, you'll see
-
with the modulus B in the
numerator and a modulus of be
-
in the denominator, they
cancel.
-
So we can write this.
-
As a not be over
the modulus of A.
-
Let me write that down
again on the next page.
-
So this remember L is the
component of be in the direction
-
of a. We can write it like this.
I'm going to Rearrange this a
-
little bit to write it as a
divided by the modulus of A.
-
Dotted with effective be.
-
And because of the result we
got very early on the
-
commutativity of the dot
product. We can write this as
-
B dot A divided by the modulus
of A.
-
Now when you take any vector and
you divide it by its modulus,
-
what you get is a unit vector in
the direction of that vector,
-
and we write a unit vector as
the vector with a little hat on
-
like that. So this is a unit
vector in the direction of A.
-
So this is an important result
we've got. We've got L, which
-
is the component of be in the
direction of a can be found by
-
taking the dot product of be
with a unit vector in the
-
direction of A.
-
So suppose we wish to find the
component of Vector B which is 3
-
I plus J Plus 4K in the
direction of the Vector A, which
-
is I minus J Plus K.
-
What we want to do is
evaluate B dotted with a
-
divided by the modular
survey.
-
Now we can do that as follows.
We can workout the dot product B
-
dot A and then divide by the
modulus of a. So B Dot A is
-
going to be 3 * 1, which is 3.
-
Plus one times minus one which
is minus 1 + 4 * 1 which is 4 or
-
divided by the modulus of a
which is the square root of 1
-
squared plus minus one squared
plus one squared, which is the
-
square root of 3.
-
If we work that out, will get 3
- 1 is 2 + 4 six six over Route
-
3. This means that the component
of B in the direction of a is 6.
-
Over Route 3. We might want to
write that in an alternative
-
form just to tidy it up so we
don't have the square root in
-
the denominator and we can do
that by multiplying top and
-
bottom by the square root of 3,
which will produce Route 3 times
-
route 3 in the denominator,
which is 3 and three into six
-
goes twice. So that
would just simplify to
-
two square root of 3.
-
So in this unit we've introduced
the scalar product.
-
Learn how to calculate it and
looked at some of its
-
properties and applications.