WEBVTT 00:00:01.950 --> 00:00:06.214 In this unit, we're going to have a look at a method for 00:00:06.214 --> 00:00:10.204 combining two vectors. This method is called the scalar 00:00:10.204 --> 00:00:14.076 product. And it's called the scalar product because when we 00:00:14.076 --> 00:00:18.332 calculate it, the result that we get or the answer is a scalar as 00:00:18.332 --> 00:00:19.548 opposed to a vector. 00:00:20.550 --> 00:00:23.820 So let's look at two vectors. Here's the first vector. 00:00:27.610 --> 00:00:29.050 That's cool that vector A. 00:00:32.520 --> 00:00:36.953 And here's the second vector. Let's call this vector B and 00:00:36.953 --> 00:00:41.386 you'll notice that I've drawn these two vectors so that the 00:00:41.386 --> 00:00:43.804 tales of the two vectors coincide. 00:00:46.210 --> 00:00:47.788 Now that they coincide, we can 00:00:47.788 --> 00:00:52.090 measure this angle. Between the two vectors and I'm going to 00:00:52.090 --> 00:00:53.470 label the angle theater. 00:00:54.590 --> 00:00:56.410 So there are two vectors. 00:00:57.340 --> 00:01:00.993 Now when we calculate the scalar product, we do it like this. We 00:01:00.993 --> 00:01:05.013 find the length. Or the magnitude, or the modulus of 00:01:05.013 --> 00:01:06.000 the first vector. 00:01:07.050 --> 00:01:09.420 Which is the modulus of a. 00:01:11.460 --> 00:01:13.338 We multiply it by the length. 00:01:14.530 --> 00:01:17.880 Of the second vector, which is the modulus of beat. 00:01:19.600 --> 00:01:25.072 And we multiplied by the cosine of this angle between the two 00:01:25.072 --> 00:01:28.720 vectors. We multiplied by the cosine of Theta. 00:01:29.970 --> 00:01:33.413 And that's how we calculate the scalar product. The length of 00:01:33.413 --> 00:01:36.543 the first vector times the length of the second vector 00:01:36.543 --> 00:01:39.986 multiplied by the cosine of the angle in between the two 00:01:39.986 --> 00:01:44.400 vectors. And we have a notation for the scalar 00:01:44.400 --> 00:01:49.380 product and we write it like this vector A dot vector be. 00:01:50.720 --> 00:01:54.640 And this is the definition. Sometimes this scalar product is 00:01:54.640 --> 00:01:59.344 also referred to as a dot product because of that dot in 00:01:59.344 --> 00:02:04.048 there. So sometimes you'll hear it referred to as a dot product. 00:02:06.970 --> 00:02:10.652 OK, so let's have an example and see if we can calculate the dot 00:02:10.652 --> 00:02:11.704 product of two vectors. 00:02:14.350 --> 00:02:16.180 Let's suppose our vector a here. 00:02:16.740 --> 00:02:19.220 Has got length for units. 00:02:23.200 --> 00:02:28.960 And let's suppose we have a vector B up here and let's 00:02:28.960 --> 00:02:32.320 suppose vector B has length 5 units. 00:02:33.420 --> 00:02:37.644 And let's suppose that the angle for the sake of argument between 00:02:37.644 --> 00:02:39.756 the two vectors is 60 degrees. 00:02:41.220 --> 00:02:45.367 And let's use this formula to calculate the scalar product A 00:02:45.367 --> 00:02:47.629 dot B. It's a vector there. 00:02:49.250 --> 00:02:51.990 A dot B will be. 00:02:52.870 --> 00:02:55.686 Well, it's the modulus or the length of the first vector. 00:02:57.120 --> 00:02:58.050 Which is 4. 00:03:01.730 --> 00:03:04.907 Multiplied by the modulus or the length of the 00:03:04.907 --> 00:03:07.731 second vector and the length of the second 00:03:07.731 --> 00:03:08.790 vector is 5. 00:03:11.950 --> 00:03:16.435 Multiplied by the cosine of the angle between the two, and so we 00:03:16.435 --> 00:03:18.505 want the cosine of 60 degrees. 00:03:20.950 --> 00:03:25.066 Now the cosine of 60 degrees. If you don't know, you can work it 00:03:25.066 --> 00:03:28.888 out on your Calculator, but it's a common angle an the cosine of 00:03:28.888 --> 00:03:33.886 60 degrees is 1/2, so we've got 4 * 5 * 1/2, so if we work all 00:03:33.886 --> 00:03:38.296 that out, we get 4 files, or 20 and a half of 20 is 10. 00:03:40.350 --> 00:03:43.620 So that's our first example of calculating a scalar product, 00:03:43.620 --> 00:03:47.544 and let me remind you of something that I said Very early 00:03:47.544 --> 00:03:51.468 on that when we calculate the scalar product, the answer is a 00:03:51.468 --> 00:03:55.719 scalar and you'll see the answer here 10 is just a single number 00:03:55.719 --> 00:03:59.316 Whilst we started with two vectors A&B, we finish up with 00:03:59.316 --> 00:04:02.913 just a single number, a scalar, and that's the scalar product. 00:04:05.640 --> 00:04:09.400 Let me illustrate some other features of this scalar product 00:04:09.400 --> 00:04:12.784 by doing the calculation the opposite way round, supposing 00:04:12.784 --> 00:04:17.296 I'd try to calculate the dotted with a instead. Let's work that 00:04:17.296 --> 00:04:19.176 through and see what happens. 00:04:20.350 --> 00:04:23.998 So I've done the operation in a different order instead of a 00:04:23.998 --> 00:04:25.822 baby. I've now got dot A. 00:04:27.350 --> 00:04:30.610 Well, again, using the definition we want to say that 00:04:30.610 --> 00:04:32.240 the dot product of DNA. 00:04:32.800 --> 00:04:36.220 Is the modulus or length of the first vector which is the 00:04:36.220 --> 00:04:40.495 modulus or the length of be this time and the modulus of B is 5? 00:04:43.310 --> 00:04:46.401 Multiply by the modulus or the length of the second vector. 00:04:47.890 --> 00:04:49.078 Which is now 4. 00:04:50.670 --> 00:04:53.946 Multiplied by the cosine of the angle between the two and the 00:04:53.946 --> 00:04:55.038 angle still 60 degrees. 00:04:56.340 --> 00:05:01.395 The cosine of 60 degrees is 1/2, so if we work this out this time 00:05:01.395 --> 00:05:06.113 will get five 420 1/2 of 20 is 10, so you'll see that whichever 00:05:06.113 --> 00:05:10.494 way we did the calculation whether we worked out a dot B or 00:05:10.494 --> 00:05:14.875 whether we worked out B dotted with a, we get the same answer. 00:05:15.650 --> 00:05:20.859 10 and that's true in general for any two vectors that we 00:05:20.859 --> 00:05:23.302 choose. If we workout a dot B. 00:05:26.980 --> 00:05:31.171 That will be the same as working out B Dot A. 00:05:32.110 --> 00:05:36.160 And that's another important property of the scalar product, 00:05:36.160 --> 00:05:38.410 and we call this property 00:05:38.410 --> 00:05:42.540 commutativity. We say that the dot product or the scalar 00:05:42.540 --> 00:05:43.560 product is commutative. 00:05:56.490 --> 00:05:59.250 Now, as well as the commutativity property, I 00:05:59.250 --> 00:06:02.355 want to tell you about another property which is 00:06:02.355 --> 00:06:03.390 known as distributivity. 00:06:04.960 --> 00:06:11.470 Suppose we have a dotted with the sum of two vectors B Plus C. 00:06:13.420 --> 00:06:16.228 The distributivity property tells us to expand these 00:06:16.228 --> 00:06:20.089 brackets in the normal sort of algebraic way that you would 00:06:20.089 --> 00:06:23.248 expect. We work this out by saying it's a. 00:06:23.980 --> 00:06:25.219 Dotted with B. 00:06:28.580 --> 00:06:29.348 Add it to. 00:06:31.210 --> 00:06:33.970 A dotted with C. 00:06:38.320 --> 00:06:41.580 This also works the other way round, so suppose we 00:06:41.580 --> 00:06:42.884 have B Plus C. 00:06:45.390 --> 00:06:50.556 And we want to dot it with the vector a As you might predict 00:06:50.556 --> 00:06:54.246 the result that will get is B dotted with a. 00:06:57.600 --> 00:06:58.390 Attitude. 00:07:00.580 --> 00:07:01.768 See dotted with a. 00:07:03.450 --> 00:07:08.733 And these properties are said to be the distributivity. 00:07:10.780 --> 00:07:11.480 Rules. 00:07:16.140 --> 00:07:19.400 I will need those rules along with the commutativity rules 00:07:19.400 --> 00:07:21.030 later on in this unit. 00:07:27.050 --> 00:07:30.002 Now there's another property very important property of the 00:07:30.002 --> 00:07:33.938 scalar product that I like to tell you about as well, and 00:07:33.938 --> 00:07:36.562 it's the scalar product of two perpendicular vectors. 00:07:49.190 --> 00:07:53.315 Let's see what happens when the two vectors that we're dealing 00:07:53.315 --> 00:07:57.440 with A&B are perpendicular. That means there at right angles. So 00:07:57.440 --> 00:08:01.940 we have a situation like this. There's a vector B. There's a 00:08:01.940 --> 00:08:06.440 vector A and they're separated by an angle of 90 degrees, so 00:08:06.440 --> 00:08:07.940 the vectors are perpendicular. 00:08:09.510 --> 00:08:12.880 Let's use our formula for the dot product. The scalar 00:08:12.880 --> 00:08:16.587 product, the modulus of the first one with the modulus of 00:08:16.587 --> 00:08:19.957 the second one times the cosine of the angle between 00:08:19.957 --> 00:08:23.327 the two. Let's use that formula in this specific case, 00:08:23.327 --> 00:08:25.012 when the vectors are perpendicular. 00:08:27.930 --> 00:08:30.757 Well, we want the length of the first one. Still the 00:08:30.757 --> 00:08:31.528 modulus of A. 00:08:32.680 --> 00:08:36.424 The length of the second one will be the modulus of B and 00:08:36.424 --> 00:08:40.168 this time we want the cosine of Theta, but theater is 90 degrees 00:08:40.168 --> 00:08:41.896 from the cosine of 90 degrees. 00:08:43.830 --> 00:08:46.888 Now you either should know or you can easily check on 00:08:46.888 --> 00:08:49.668 your Calculator that the cosine of 90 degrees is 0. 00:08:51.600 --> 00:08:54.048 So these two vectors, these two 00:08:54.048 --> 00:08:58.088 moduli? Whatever they are multiplied by zero. So the 00:08:58.088 --> 00:09:00.440 answer that will get will be 0. 00:09:01.480 --> 00:09:05.848 This is a very important result that if you have two vectors 00:09:05.848 --> 00:09:08.760 which are perpendicular, their scalar product is 0. 00:09:21.920 --> 00:09:24.530 So for two perpendicular vectors a. 00:09:26.070 --> 00:09:26.540 The. 00:09:28.080 --> 00:09:30.964 Important result which you should learn that 00:09:30.964 --> 00:09:34.260 their dot product their scalar product is 0. 00:09:37.880 --> 00:09:42.425 Now the converse of this is also true, and by that I mean that if 00:09:42.425 --> 00:09:46.061 we choose any two vectors at all, and we find their dot 00:09:46.061 --> 00:09:50.000 product and we find that the answer is 0, that will mean that 00:09:50.000 --> 00:09:53.333 provided that neither a norby was zero, those two vectors must 00:09:53.333 --> 00:09:57.272 be perpendicular and will use this as a test later on in this 00:09:57.272 --> 00:09:59.393 unit to test whether or not to 00:09:59.393 --> 00:10:01.970 given vector. Are perpendicular or not? 00:10:08.840 --> 00:10:13.880 I want to move on now to look at how we calculate the scalar 00:10:13.880 --> 00:10:17.480 product of two vectors when they're given in Cartesian form. 00:10:17.480 --> 00:10:20.720 Let me remind you about cartesian form when we're 00:10:20.720 --> 00:10:23.960 dealing with vectors in Cartesian form, where we express 00:10:23.960 --> 00:10:28.280 the vector in terms of unit vectors IJ&K. So we might be 00:10:28.280 --> 00:10:30.080 dealing with vectors of this 00:10:30.080 --> 00:10:33.260 form 3I. Minus two J. 00:10:34.440 --> 00:10:35.950 Plus 7K. 00:10:37.700 --> 00:10:41.426 Expect to be might be something like minus 5I. 00:10:42.730 --> 00:10:48.760 Plus 4J. Minus 3K. So when we see the vectors written down 00:10:48.760 --> 00:10:51.448 like this with eyes and Jays and 00:10:51.448 --> 00:10:55.186 kays in. These vectors are now given in Cartesian form. 00:10:55.800 --> 00:10:59.921 And we're going to learn how to do now is figure out how 00:10:59.921 --> 00:11:02.457 to calculate the dot product. The scalar product 00:11:02.457 --> 00:11:03.408 vectors like these. 00:11:04.470 --> 00:11:08.331 Before we do that, I'd like to introduce some other important 00:11:08.331 --> 00:11:11.841 results. Let me remind you a little bit about IJ&K. 00:11:15.830 --> 00:11:19.232 In three dimensions, where we have an X axis. 00:11:20.410 --> 00:11:23.310 AY axis. And as Ed Access. 00:11:24.540 --> 00:11:27.969 We did note unit vectors along the X axis. 00:11:29.020 --> 00:11:36.466 I I along the Y axis by J and along the Z Axis by K and you'll 00:11:36.466 --> 00:11:38.656 notice that the vectors IJ&K. 00:11:39.570 --> 00:11:43.730 US are all it's 90 degrees to each other, so the angle between 00:11:43.730 --> 00:11:47.890 I&J is 90 degrees. The angle between Jane K is 90 degrees and 00:11:47.890 --> 00:11:51.730 the angle between I&K is 90 degrees and all of these vectors 00:11:51.730 --> 00:11:55.570 I Jane KA unit vectors. That means that their length is one. 00:11:57.370 --> 00:12:02.639 Now let's just calculate the dot product of I with J. 00:12:08.300 --> 00:12:11.600 We use the result we had before the definition of the dot 00:12:11.600 --> 00:12:14.625 product, which says that we write down the length of the 00:12:14.625 --> 00:12:18.475 first vector and the length of I being a unit vector is just one. 00:12:20.880 --> 00:12:24.389 The length of J being a unit vector is also one. 00:12:25.800 --> 00:12:29.687 And we want the cosine of the angle between the two and the 00:12:29.687 --> 00:12:33.275 angle between the two is 90 degrees, so we want the cosine 00:12:33.275 --> 00:12:38.500 of 90 degrees. And again, the cosine of 90 degrees is 0, so 00:12:38.500 --> 00:12:42.964 we find that I got Jay is simply zero. We could have 00:12:42.964 --> 00:12:45.940 deduced that from the previous result that I 00:12:45.940 --> 00:12:49.660 obtained for you, which was that for any two vectors 00:12:49.660 --> 00:12:52.636 which are perpendicular, their dot product is 0. 00:12:54.900 --> 00:13:00.234 So I got Jays 0. Now the same argument tells us also that Jay 00:13:00.234 --> 00:13:02.520 dotted with K must be 0. 00:13:07.400 --> 00:13:09.296 Be cause J&K are perpendicular vectors 00:13:09.296 --> 00:13:12.456 there at right angles and the angle between them is 00:13:12.456 --> 00:13:15.300 90 degrees and the cosine of 90 is 0. 00:13:16.770 --> 00:13:23.610 What about INK? Well, I dotted with K must also be 0. 00:13:25.900 --> 00:13:28.958 What about dotting the vector with itself? Let's just have a 00:13:28.958 --> 00:13:31.738 look at that. Suppose we wanted I dotted with I. 00:13:34.330 --> 00:13:36.877 Well, the length of the first vector is one. 00:13:38.360 --> 00:13:42.248 The length of the second vector is still one, and if we're 00:13:42.248 --> 00:13:45.488 dotting a vector with itself, the angle between the two 00:13:45.488 --> 00:13:49.700 vectors must be 0. So this time we want the cosine of 0. 00:13:50.680 --> 00:13:53.859 And the cosine of 0. The cosine of note is one. 00:13:54.540 --> 00:13:59.556 So we have 1 * 1 * 1, which is just one. 00:14:00.170 --> 00:14:03.686 So if we're dotting the vector I with itself, we get one. 00:14:04.690 --> 00:14:09.201 A similar argument will tell us that if we got the vector Jay 00:14:09.201 --> 00:14:14.059 with itself, we also get one, and if we drop the vector K with 00:14:14.059 --> 00:14:15.447 itself, we get one. 00:14:16.400 --> 00:14:19.344 Let me summarize those important results here and 00:14:19.344 --> 00:14:23.392 I've results that you should remember that if you took the 00:14:23.392 --> 00:14:27.808 vector I and dotted it with itself, that would be the same 00:14:27.808 --> 00:14:29.648 as dotting Jay with itself. 00:14:31.060 --> 00:14:35.785 And it's the same as Dot Inc. A with itself, and in any case we 00:14:35.785 --> 00:14:37.045 get the answer 1. 00:14:38.850 --> 00:14:46.007 If we don't, I with J we get zero if we got I with K if we 00:14:46.007 --> 00:14:51.480 get zero and if we got J with K we also get 0. 00:14:52.480 --> 00:14:55.312 And all those results are particularly important, and 00:14:55.312 --> 00:14:58.852 once that you should become familiar with as you work 00:14:58.852 --> 00:15:00.976 through the exercises accompanying this unit. 00:15:05.890 --> 00:15:10.674 Now I want to use those results about the dot products of those 00:15:10.674 --> 00:15:15.458 unit vectors to find a way to calculate the dot product of two 00:15:15.458 --> 00:15:19.138 arbitrary vectors that are given in Cartesian form. So let's 00:15:19.138 --> 00:15:22.450 choose two arbitrary vectors. Let's suppose the first one. 00:15:23.750 --> 00:15:26.060 Is a one. 00:15:27.430 --> 00:15:28.010 I. 00:15:29.830 --> 00:15:35.120 A2, J and a 3K. 00:15:36.520 --> 00:15:38.062 So this is now an arbitrary 00:15:38.062 --> 00:15:44.094 vector. A where a one A2 and a three are the three cartesian 00:15:44.094 --> 00:15:46.154 components of the vector A. 00:15:47.270 --> 00:15:52.926 And let's suppose vector B similarly is B1I. 00:15:54.500 --> 00:16:00.593 Plus B2J Plus V3K and again B1B2B3 arbitrary numbers, 00:16:00.593 --> 00:16:06.686 so this is an arbitrary vector in three dimensions. 00:16:08.260 --> 00:16:12.280 What I want to do is workout the dot product of A&B. 00:16:13.510 --> 00:16:17.434 So let's work it through a dot B equals. 00:16:18.900 --> 00:16:21.268 It's the first vector which is all this. 00:16:31.180 --> 00:16:36.060 Dotted with the second vector be, which is all this. 00:16:46.100 --> 00:16:51.170 OK. Now what we want to do now is use our 00:16:51.170 --> 00:16:54.329 distributivity rule to be able to workout to expand 00:16:54.329 --> 00:16:57.137 these brackets and workout the individual dot products. 00:16:58.310 --> 00:17:02.524 And we can do that using the rules that we know that in turn 00:17:02.524 --> 00:17:04.029 each one of these vectors. 00:17:04.850 --> 00:17:07.775 In the first bracket, multiplies each of these in 00:17:07.775 --> 00:17:11.025 the SEC bracket and just the normal algebraic way. So 00:17:11.025 --> 00:17:15.575 first of all we want a one I dotted with B1 I those terms. 00:17:24.480 --> 00:17:26.196 Then we want a one I. 00:17:26.880 --> 00:17:28.800 Dotted with B2J 00:17:37.020 --> 00:17:41.388 and finally a one I dotted with B3K. 00:17:47.490 --> 00:17:50.290 So that takes care of this first 00:17:50.290 --> 00:17:54.730 vector here. And we moved to the second vector. So now we 00:17:54.730 --> 00:17:57.470 want plus A2, J, dotted with each of these three. 00:18:01.200 --> 00:18:04.024 So it's a 2 J dotted with B1I. 00:18:09.120 --> 00:18:11.450 A2 J dotted with B2J. 00:18:17.180 --> 00:18:19.686 And a two J dotted with B3K. 00:18:27.000 --> 00:18:30.443 And finally, this loss vector in the first bracket dotted with 00:18:30.443 --> 00:18:34.199 each of these vectors in the SEC bracket will be a 3K. 00:18:37.350 --> 00:18:38.940 Dotted with B1I 00:18:40.860 --> 00:18:43.500 plus a 3K dotted with B2J. 00:18:48.500 --> 00:18:51.524 And finally, a 3K dotted with B3K. 00:18:56.540 --> 00:19:00.016 Now this looks horrendous. With all these nine terms in here, 00:19:00.016 --> 00:19:04.124 but a lot of this is going to cancel out now. You'll remember 00:19:04.124 --> 00:19:06.968 that any vectors which are perpendicular to each other. 00:19:08.000 --> 00:19:10.065 Have a dot product which is 0. 00:19:11.590 --> 00:19:12.640 Now this vector. 00:19:14.320 --> 00:19:16.742 Is in the eye direction and this 00:19:16.742 --> 00:19:21.792 vector. Is in the J direction, so a one I is perpendicular to 00:19:21.792 --> 00:19:22.830 be 2 J. 00:19:23.890 --> 00:19:28.420 So where we have the item dotted with the J term, this must be 0. 00:19:31.840 --> 00:19:36.076 Similarly, any vector in the direction of I any multiple of I 00:19:36.076 --> 00:19:38.900 must be perpendicular to any multiple of K. 00:19:39.900 --> 00:19:42.147 So this dot product is also zero. 00:19:43.890 --> 00:19:47.850 And similarly for the A2JB1I, those vectors are perpendicular. 00:19:47.850 --> 00:19:50.050 Their dot product is 0. 00:19:52.620 --> 00:19:55.955 A2J dot B3K. A perpendicular 00:19:55.955 --> 00:20:01.200 that's zero. Similarly, that will be 0 and that will be 0. 00:20:01.940 --> 00:20:05.117 And we'll be left with three non zero terms. 00:20:07.310 --> 00:20:08.610 What about this term here? 00:20:10.170 --> 00:20:15.386 A1 I be one I now this is a multiple of I and this is a 00:20:15.386 --> 00:20:17.342 multiple of I. So these two 00:20:17.342 --> 00:20:22.251 vectors are parallel. The angle between them is 0, so when we 00:20:22.251 --> 00:20:26.319 work out the dot product will want the length of the first 00:20:26.319 --> 00:20:28.014 one, which is a one. 00:20:28.810 --> 00:20:30.310 The length of the second one, 00:20:30.310 --> 00:20:31.510 which is. He wants. 00:20:33.170 --> 00:20:36.052 And the cosine of the angle between the two. The angle 00:20:36.052 --> 00:20:41.649 between the two. Is zero and the cosine of 0 is one, so we get a 00:20:41.649 --> 00:20:43.264 one B 1 * 1. 00:20:44.340 --> 00:20:47.740 So this first term, whilst it looked quite complicated, just 00:20:47.740 --> 00:20:49.440 simplifies to a 1B one. 00:20:52.090 --> 00:20:54.884 Similarly, these two vectors here. This is a vector in the 00:20:54.884 --> 00:20:58.186 direction of J and this is a vector in the direction of Jay. 00:20:58.830 --> 00:21:03.000 So the angle between the two of them is 0, the cosine of 0 is 00:21:03.000 --> 00:21:04.946 one, so when we workout this dot 00:21:04.946 --> 00:21:09.453 product we want. The length of the first one, which is a 2. The 00:21:09.453 --> 00:21:10.911 length of the second one which 00:21:10.911 --> 00:21:16.373 is B2. Multiplied by the cosine of 0. Cosine of 0 is one, so we 00:21:16.373 --> 00:21:17.657 just get a 2B2. 00:21:19.150 --> 00:21:22.102 And finally, same argument applies here. This is a 00:21:22.102 --> 00:21:26.038 multiple of K. This is a multiple of K, so the vectors 00:21:26.038 --> 00:21:29.974 are parallel. The angle between them is zero and the cosine of 00:21:29.974 --> 00:21:34.894 0 is one. So we get the length of the first being A3 length of 00:21:34.894 --> 00:21:39.486 the second being B3 and the cosine of 0 cosine of 0 is one, 00:21:39.486 --> 00:21:42.766 so the whole lot. All of this complicated stuff just 00:21:42.766 --> 00:21:46.702 simplifies down at the end of the day to this very important 00:21:46.702 --> 00:21:47.358 result here. 00:21:49.810 --> 00:21:55.036 And what this result says is if you want to find the scalar 00:21:55.036 --> 00:21:59.056 product of two vectors A&B which are given in this 00:21:59.056 --> 00:22:03.880 cartesian form, like that, all we need to do is multiply the 00:22:03.880 --> 00:22:08.302 I components together. You see the A1B one is the eye 00:22:08.302 --> 00:22:09.508 components multiplied together. 00:22:11.410 --> 00:22:13.374 Multiply the J components 00:22:13.374 --> 00:22:18.458 together A2B2. Multiply the K components together A3B3. 00:22:19.370 --> 00:22:21.860 And then finally add up these 00:22:21.860 --> 00:22:24.400 results. So the dot product. 00:22:25.420 --> 00:22:26.488 Is the sum. 00:22:27.170 --> 00:22:30.579 Of the products of the corresponding components. 00:22:32.220 --> 00:22:35.751 And you'll notice that the result we get here on the 00:22:35.751 --> 00:22:39.603 right hand side doesn't have any eyes or Jays orkez in the 00:22:39.603 --> 00:22:43.134 answer anymore. This is purely a number. This is purely a 00:22:43.134 --> 00:22:46.344 scalar, as we'd expect when we calculate a scalar product. 00:22:48.460 --> 00:22:52.660 Point out also that this expression on the right, which 00:22:52.660 --> 00:22:57.280 is the sum of the products of the corresponding components is 00:22:57.280 --> 00:23:00.640 also sometimes referred to as the inner product. 00:23:02.330 --> 00:23:07.530 Of A&B, so on occasions you may hear some staff or reading some 00:23:07.530 --> 00:23:11.530 textbooks that this is called the inner product of Bambi. 00:23:19.520 --> 00:23:22.424 OK, so we have a formula now for the dot product. 00:23:24.800 --> 00:23:31.807 It's a one B 1 + 8, two B2 plus A3B3. 00:23:35.210 --> 00:23:38.928 Can very important results and this will allow us to calculate 00:23:38.928 --> 00:23:42.308 the scalar product of two vectors given in cartesian form. 00:23:42.308 --> 00:23:44.336 Let me give you an example. 00:23:49.030 --> 00:23:56.950 Suppose the first vector a is this one 4I Plus 3J minus. 00:23:56.950 --> 00:23:58.930 Sorry plus 7K. 00:24:00.620 --> 00:24:03.952 And Suppose B is the vector two 00:24:03.952 --> 00:24:06.480 I. +5 J. 00:24:07.980 --> 00:24:08.910 Plus 4K. 00:24:11.300 --> 00:24:16.459 Suppose we want to calculate the scalar product A dot B. 00:24:18.390 --> 00:24:22.636 Well, this formula tells us that we multiply the corresponding I 00:24:22.636 --> 00:24:27.268 components together A1B one. This is a one for this is B1 00:24:27.268 --> 00:24:31.514 which is 2. So we multiply the four by the two. 00:24:35.290 --> 00:24:38.530 We multiply the corresponding J components together. A2B2 well, 00:24:38.530 --> 00:24:43.570 this is a two and this is B2, so we want 3 * 5. 00:24:47.080 --> 00:24:50.280 And then we multiply the corresponding K components 00:24:50.280 --> 00:24:53.080 together. A3B3, which is 7 * 4. 00:24:56.050 --> 00:25:03.415 When we do that and we add up all the results and will get 8 00:25:03.415 --> 00:25:10.289 + 3, five, 15, Seven, 428. And if we work those out we shall 00:25:10.289 --> 00:25:17.163 get 2815 and eight to add up to 51. So the dot product of 00:25:17.163 --> 00:25:19.618 A&B is the scalar 51. 00:25:22.420 --> 00:25:25.940 Now, sometimes, instead of writing it all out like this, we 00:25:25.940 --> 00:25:29.780 can use column vector notation and some people find it a bit 00:25:29.780 --> 00:25:33.620 easier to work with column vectors. So just let me show you 00:25:33.620 --> 00:25:37.460 how we do the same calculation. If we had these vectors given 00:25:37.460 --> 00:25:41.300 not in this form, but as column vectors, suppose we had a 00:25:41.300 --> 00:25:47.258 written as 437. And be written AS254. 00:25:49.020 --> 00:25:51.306 Then the a dotted with B. 00:25:52.170 --> 00:25:57.786 Would be 437 dotted with 254. 00:26:00.350 --> 00:26:02.886 Now to multiply corresponding components together is quite 00:26:02.886 --> 00:26:07.641 easy to see what they are now because we want 4 * 2, which is 00:26:07.641 --> 00:26:13.820 8. 3 * 5 which is 15 and 7 * 4, which is 28. And if we had 00:26:13.820 --> 00:26:17.850 those that will get 51 like we did over here. So some people 00:26:17.850 --> 00:26:21.880 might find it a bit easier just to write them as column vectors 00:26:21.880 --> 00:26:24.360 and then just read off the corresponding components, 00:26:24.360 --> 00:26:27.770 multiply them together, and add them up to get the result. 00:26:32.200 --> 00:26:36.088 Now it's so important that you know how to calculate a scalar 00:26:36.088 --> 00:26:39.976 product that I'm going to give you one more example, just to 00:26:39.976 --> 00:26:42.244 make sure that you understand the process. 00:26:43.420 --> 00:26:48.060 And will go straight into column vector notation. Suppose the 00:26:48.060 --> 00:26:51.308 vector A is the vector minus 6. 00:26:51.870 --> 00:26:54.420 3 - 11. 00:26:55.710 --> 00:26:59.014 That's minus six I plus 3J minus 00:26:59.014 --> 00:27:06.532 11 K. And let's suppose the vector B is the 00:27:06.532 --> 00:27:11.600 vector 12:04 that's twelve IOJ plus 4K. 00:27:14.670 --> 00:27:20.354 So the dot product A dot B will be minus six 3 - 11. 00:27:21.520 --> 00:27:24.348 Dotted with twelve 04. 00:27:26.050 --> 00:27:29.504 And in the column vector notation, it's so easy to work 00:27:29.504 --> 00:27:33.272 this out. We want minus 6 * 12, which is minus 72. 00:27:35.410 --> 00:27:37.680 3 * 0 is 0. 00:27:40.100 --> 00:27:43.604 And minus 11 * 4 is minus 44. 00:27:44.980 --> 00:27:46.764 And if we add these up, we get. 00:27:48.180 --> 00:27:51.210 Minus 116 00:27:53.080 --> 00:27:57.030 so the dot product of A&B is just the sum. 00:27:57.850 --> 00:28:00.986 Of the products of the corresponding components. 00:28:06.430 --> 00:28:11.022 I want to move on now to look at some applications of the scalar 00:28:11.022 --> 00:28:13.974 product and the first application is one that I 00:28:13.974 --> 00:28:17.910 mentioned very early on and it's to do with testing whether or 00:28:17.910 --> 00:28:19.550 not two given vectors are 00:28:19.550 --> 00:28:23.799 perpendicular or not. Now you remember from the definition of 00:28:23.799 --> 00:28:27.506 the scalar product of two vectors, 8 be that is the 00:28:27.506 --> 00:28:31.550 modulus of the first one times the modulus of the second one 00:28:31.550 --> 00:28:35.257 times the cosine of the angle in between the two vectors. 00:28:36.280 --> 00:28:39.460 Now, if we find that when we work this out 00:28:39.460 --> 00:28:41.050 that the result is 0. 00:28:42.330 --> 00:28:47.048 Then either the modulus of a must be 0, or the modulus of be 00:28:47.048 --> 00:28:50.418 must be 0. Or Alternatively, cosine theater must be 0. 00:28:51.540 --> 00:28:55.740 Now, if we know that the two given vectors do not have a zero 00:28:55.740 --> 00:28:59.640 length, In other words, the modulus of a can't be 0, and the 00:28:59.640 --> 00:29:01.440 modulus of B can't be 0. 00:29:02.070 --> 00:29:06.714 Then the only conclusion we can draw is that cosine theater must 00:29:06.714 --> 00:29:12.132 be 0, and from that we did use that theater must be 90 degrees. 00:29:13.290 --> 00:29:16.865 In other words, if we take the dot product of two vectors and 00:29:16.865 --> 00:29:18.790 we find we get the answer 0. 00:29:19.800 --> 00:29:24.510 Then, provided the two factors were nonzero vectors, we can 00:29:24.510 --> 00:29:28.278 deduce the amb must be perpendicular vectors, so. 00:29:30.360 --> 00:29:32.110 If A&B. 00:29:34.090 --> 00:29:35.839 A nonzero vectors. 00:29:41.660 --> 00:29:42.550 Search that. 00:29:46.000 --> 00:29:49.575 Hey, don't be when we work it out. Turns out to be 0. 00:29:50.420 --> 00:29:53.640 Then A&B. 00:29:55.780 --> 00:29:56.710 Are perpendicular. 00:30:02.530 --> 00:30:03.630 There at right angles. 00:30:04.300 --> 00:30:08.216 Another word we sometimes use is orthogonal. You may hear that, 00:30:08.216 --> 00:30:11.420 particularly in more advanced work, two vectors at right 00:30:11.420 --> 00:30:14.624 angles to vectors which are perpendicular are sometimes said 00:30:14.624 --> 00:30:15.692 to be orthogonal. 00:30:16.660 --> 00:30:20.566 So we have a test here we take the two vectors, we find their 00:30:20.566 --> 00:30:24.193 dot product and if the answer that we get zero then we deduce 00:30:24.193 --> 00:30:27.262 that the two vectors must be perpendicular. So that's a very 00:30:27.262 --> 00:30:30.889 easy test we can apply to see if two vectors are Purple ****. 00:30:33.560 --> 00:30:34.946 Let me give you an example. 00:30:39.840 --> 00:30:46.522 Suppose we have the Vector A, which is the vector three 2 - 00:30:46.522 --> 00:30:52.690 1 and the Vector B which is 1 - 2 - 1. 00:30:54.580 --> 00:30:58.701 Now I think you would agree that just by looking at these vectors 00:30:58.701 --> 00:31:00.603 three, I +2 J Minus K. 00:31:01.530 --> 00:31:05.618 And one I minus two J minus K. You'd have no idea just from 00:31:05.618 --> 00:31:08.830 looking at them written down like that. Whether or not these 00:31:08.830 --> 00:31:10.582 vectors where at right angles to 00:31:10.582 --> 00:31:15.800 each other. We can apply this dot product test and workout a 00:31:15.800 --> 00:31:19.870 baby to see what happens. So let's workout a dot B. 00:31:21.390 --> 00:31:27.166 I want the dot product of three 2 - 1 with 1 - 2 - 1. 00:31:28.550 --> 00:31:30.020 And we'll get 3 ones or three. 00:31:30.950 --> 00:31:33.380 Two times minus 2 - 4. 00:31:33.940 --> 00:31:38.168 And minus one times minus one is plus one. So we've got three and 00:31:38.168 --> 00:31:43.000 one which is 4 - 4 which is 0. So you'll see that when we work 00:31:43.000 --> 00:31:46.624 out the dot product of these two nonzero vectors, the answer that 00:31:46.624 --> 00:31:47.832 we get is 0. 00:31:48.660 --> 00:31:52.296 So we can deduce from this result that this vector a must 00:31:52.296 --> 00:31:55.629 be at right angles to this vector B and that's something 00:31:55.629 --> 00:31:59.265 that's not obvious just from looking at it. So we've got a 00:31:59.265 --> 00:32:02.598 very useful test there to test for. The two vectors are 00:32:02.598 --> 00:32:03.507 perpendicular or not. 00:32:09.320 --> 00:32:11.980 Now another important application of the scalar 00:32:11.980 --> 00:32:16.160 product is to finding the angle between two given vectors. Let 00:32:16.160 --> 00:32:20.340 me remind you of the definition of the scalar product again 00:32:20.340 --> 00:32:24.900 because we will need that the scalar product of A&B is found 00:32:24.900 --> 00:32:29.460 by taking the length of the first vector times the length of 00:32:29.460 --> 00:32:33.640 the second vector times the cosine of the angle in between 00:32:33.640 --> 00:32:35.160 the two vectors so. 00:32:35.270 --> 00:32:38.286 If we get a vector, if we get two vectors in Cartesian form. 00:32:39.190 --> 00:32:40.665 And we calculate their dot 00:32:40.665 --> 00:32:45.238 product. And if we know how to calculate the modulus of each of 00:32:45.238 --> 00:32:48.826 those two vectors, then the only thing in this expression that we 00:32:48.826 --> 00:32:52.414 don't know is cosine Theta, so will be able to use this 00:32:52.414 --> 00:32:55.404 definition to calculate cosine theater the cosine of the angle 00:32:55.404 --> 00:32:58.693 between the two vectors, from which we can deduce the angle 00:32:58.693 --> 00:33:01.476 itself. OK, let's rearrange 00:33:01.476 --> 00:33:06.540 this. If we divide both sides by the modular surveying, the 00:33:06.540 --> 00:33:11.860 modulus of B will be able to get cosine theater is a dot B 00:33:11.860 --> 00:33:16.420 divided by the modulus of a modulus of B and that's the 00:33:16.420 --> 00:33:20.980 formula that we're going to use in a minute to find cosine, 00:33:20.980 --> 00:33:22.500 Theta and hence theater. 00:33:23.940 --> 00:33:27.252 Now we've done a lot of work already in this unit on 00:33:27.252 --> 00:33:30.564 calculating the dot product. Let me just remind you a little bit 00:33:30.564 --> 00:33:34.152 about how you find the modulus of a vector when it's given in 00:33:34.152 --> 00:33:41.640 cartesian form. If we have a Vector A, which is a one 00:33:41.640 --> 00:33:45.270 I plus A2J plus a 3K. 00:33:46.470 --> 00:33:51.370 Then the modulus of this vector is found by squaring 00:33:51.370 --> 00:33:53.820 the individual components, adding them. 00:33:55.890 --> 00:33:59.894 And finally, taking the square root of the result. So this is a 00:33:59.894 --> 00:34:03.590 formula that we're going to use for finding the modulus of a 00:34:03.590 --> 00:34:06.978 vector in Cartesian form, and this has been covered in an 00:34:06.978 --> 00:34:10.366 early you unit. If you need to look back at that. 00:34:14.830 --> 00:34:17.701 Let's look at a specific example where we want to find 00:34:17.701 --> 00:34:19.006 the angle between two vectors. 00:34:23.760 --> 00:34:26.140 So the problem is find the angle. 00:34:34.840 --> 00:34:41.128 Between the two vectors, I'm going to choose are A which is 00:34:41.128 --> 00:34:43.748 4I Plus 3J plus 7K. 00:34:45.320 --> 00:34:46.410 And B. 00:34:47.740 --> 00:34:54.149 Which is 2 I plus 5J Plus 4K, so two vectors given in 00:34:54.149 --> 00:34:59.079 cartesian form and the problem is to find the angle 00:34:59.079 --> 00:35:00.065 between them. 00:35:01.300 --> 00:35:06.370 And we have this result that we just reduced the cosine of the 00:35:06.370 --> 00:35:10.660 required angle. Is the dot product 8B divided by the length 00:35:10.660 --> 00:35:15.730 of a times the length of be? So that's the formula that we're 00:35:15.730 --> 00:35:16.900 going to use. 00:35:18.470 --> 00:35:23.926 OK, a dot B now. In fact a dot B has already been evaluated in an 00:35:23.926 --> 00:35:28.359 earlier example, but I'll just remind you of that a dot B. If 00:35:28.359 --> 00:35:31.428 we use the column vector notation will be 437. 00:35:32.460 --> 00:35:34.359 Dotted with 254 00:35:37.210 --> 00:35:44.347 which is 428-3515 and Seven 428. And if you work that out, you 00:35:44.347 --> 00:35:46.543 find you get 51. 00:35:48.130 --> 00:35:50.715 So all we need to do is calculate now the modular 00:35:50.715 --> 00:35:53.535 survey in the modulus of B and then we've got everything we 00:35:53.535 --> 00:35:56.355 need to know to put in the right hand side of this 00:35:56.355 --> 00:35:56.590 formula. 00:35:58.010 --> 00:35:59.518 OK, the modular survey. 00:36:02.030 --> 00:36:06.650 Now the modulus of a is found by taking the square root of the 00:36:06.650 --> 00:36:10.280 squares of these components added up. So we want 4 squared. 00:36:11.470 --> 00:36:12.570 3 squared 00:36:13.620 --> 00:36:14.700 7 squared. 00:36:16.700 --> 00:36:19.730 Which is going to be the square root of 16. 00:36:21.030 --> 00:36:26.670 330977's of 49 and if you work that out, you'll find that 00:36:26.670 --> 00:36:29.490 that's the square root of 74. 00:36:31.860 --> 00:36:37.827 Similarly, the modulus of B will be the square root of 2 squared. 00:36:39.350 --> 00:36:42.298 +5 squared, +4 squared. 00:36:44.400 --> 00:36:51.862 Which is the square root of 4 + 25 + 16 and 25 + 00:36:51.862 --> 00:36:54.527 4 + 16 is 45. 00:36:55.890 --> 00:36:58.740 So we've got all the ingredients we need now to 00:36:58.740 --> 00:36:59.880 pop into this formula. 00:37:01.190 --> 00:37:06.572 Cosine theater will be a dotted with B, which we found was 51 00:37:06.572 --> 00:37:11.540 divided by the modular survey, which is the square root of 74. 00:37:12.810 --> 00:37:16.982 The modulus of B, which is the square root of 45 now will need 00:37:16.982 --> 00:37:18.770 a Calculator to work this out. 00:37:21.650 --> 00:37:22.949 We want 51. 00:37:24.980 --> 00:37:27.745 Divided by the square root of 74. 00:37:29.090 --> 00:37:30.390 Divided by the square root. 00:37:31.370 --> 00:37:38.560 45 Which is not .8838 to 4 decimal places. That's the 00:37:38.560 --> 00:37:43.609 cosine of the angle between the two vectors A&B. 00:37:44.440 --> 00:37:46.306 If we find the inverse cosine. 00:37:49.340 --> 00:37:51.610 Of .8838. 00:37:54.160 --> 00:37:58.228 Which is 27.90 degrees. 00:38:00.980 --> 00:38:04.566 So there we've seen how we can use the scalar product. 00:38:06.040 --> 00:38:09.883 To find the angle between two vectors when they're 00:38:09.883 --> 00:38:11.591 given in Cartesian form. 00:38:17.270 --> 00:38:21.314 Now there's one more application I'd like to tell you about, and 00:38:21.314 --> 00:38:25.021 it's concerned with finding the components of one vector in the 00:38:25.021 --> 00:38:28.728 direction of a second vector. Let me give you an example. 00:38:30.860 --> 00:38:33.308 Suppose we have a vector A. 00:38:35.170 --> 00:38:36.556 Let me have a second vector. 00:38:38.300 --> 00:38:38.990 B. 00:38:42.280 --> 00:38:46.988 And I've drawn these vectors so that their tails coincide and. 00:38:47.580 --> 00:38:51.280 As usual, the angle between the two vectors is theater. 00:38:52.440 --> 00:38:54.260 Let's call this .0. 00:38:54.850 --> 00:38:58.546 And what I'm going to do is I'm going to drop a 00:38:58.546 --> 00:39:01.010 perpendicular from this point, which I'll call B 00:39:01.010 --> 00:39:01.318 down. 00:39:04.330 --> 00:39:06.100 To meet the vector A. 00:39:09.510 --> 00:39:11.640 Let's call this point here a. 00:39:13.100 --> 00:39:15.347 And we can regard the vector OB. 00:39:16.810 --> 00:39:21.046 As the sum of the vector from O2 Capital A and then 00:39:21.046 --> 00:39:25.282 the vector from A to B. In other words, the vector OB. 00:39:27.190 --> 00:39:28.940 Is the sum of OA. 00:39:31.680 --> 00:39:32.988 Plus a bee. 00:39:36.550 --> 00:39:40.598 Now this vector here, which we've called OK, that vector is 00:39:40.598 --> 00:39:45.750 said to be the component of B in the direction of a. You'll see 00:39:45.750 --> 00:39:50.902 we can regard be as being made up of two components, one in the 00:39:50.902 --> 00:39:56.054 direction of A and one which is at right angles to that. So this 00:39:56.054 --> 00:39:57.158 component, oh A. 00:39:57.960 --> 00:40:00.910 Is the component of B in the direction of a. 00:40:18.340 --> 00:40:21.980 And what we're going to do is we're going to see how we can 00:40:21.980 --> 00:40:24.060 use the scalar product to find this component. 00:40:26.070 --> 00:40:30.282 Let's call this length here the length from O to a. Let's call 00:40:30.282 --> 00:40:34.930 that little. And then let's focus our attention on this 00:40:34.930 --> 00:40:36.070 right angled triangle. 00:40:36.830 --> 00:40:38.300 Oba. 00:40:39.470 --> 00:40:41.514 So there's a right angle in there. 00:40:43.320 --> 00:40:47.390 Now, using our knowledge of trigonometry, we can write down 00:40:47.390 --> 00:40:51.867 the cosine of this angle is adjacent over hypotenuse, so the 00:40:51.867 --> 00:40:53.088 cosine of Theta. 00:40:54.640 --> 00:40:57.874 Is this length L the adjacent side? 00:40:59.350 --> 00:41:01.878 Over the hypotenuse, now the hypotenuse is the 00:41:01.878 --> 00:41:03.142 length of this side. 00:41:04.650 --> 00:41:07.410 And this is the length of this side is the modulus of 00:41:07.410 --> 00:41:07.870 vector be. 00:41:12.020 --> 00:41:16.299 Now, In other words, if we rearrange this L, the component 00:41:16.299 --> 00:41:22.134 of B in the direction of a week and right as the modulus of be 00:41:22.134 --> 00:41:23.690 times, the cosine Theta. 00:41:27.750 --> 00:41:31.290 Now we've already got an expression for the cosine of 00:41:31.290 --> 00:41:35.538 this angle in the previous work that we've done, we already know 00:41:35.538 --> 00:41:40.140 that the cosine of feta can be written as the dot product for 00:41:40.140 --> 00:41:45.070 amb. Divided by the modular survey times the modulus of be, 00:41:45.070 --> 00:41:47.344 that's the result we just had. 00:41:48.470 --> 00:41:51.200 So if you look at this expression now, you'll see 00:41:51.200 --> 00:41:54.476 with the modulus B in the numerator and a modulus of be 00:41:54.476 --> 00:41:55.841 in the denominator, they cancel. 00:41:56.900 --> 00:41:58.420 So we can write this. 00:41:59.170 --> 00:42:03.535 As a not be over the modulus of A. 00:42:06.760 --> 00:42:08.730 Let me write that down again on the next page. 00:42:20.970 --> 00:42:24.546 So this remember L is the component of be in the direction 00:42:24.546 --> 00:42:28.718 of a. We can write it like this. I'm going to Rearrange this a 00:42:28.718 --> 00:42:32.592 little bit to write it as a divided by the modulus of A. 00:42:34.000 --> 00:42:35.908 Dotted with effective be. 00:42:37.240 --> 00:42:40.771 And because of the result we got very early on the 00:42:40.771 --> 00:42:43.981 commutativity of the dot product. We can write this as 00:42:43.981 --> 00:42:46.870 B dot A divided by the modulus of A. 00:42:49.400 --> 00:42:53.313 Now when you take any vector and you divide it by its modulus, 00:42:53.313 --> 00:42:57.226 what you get is a unit vector in the direction of that vector, 00:42:57.226 --> 00:43:01.440 and we write a unit vector as the vector with a little hat on 00:43:01.440 --> 00:43:05.353 like that. So this is a unit vector in the direction of A. 00:43:14.770 --> 00:43:18.502 So this is an important result we've got. We've got L, which 00:43:18.502 --> 00:43:22.856 is the component of be in the direction of a can be found by 00:43:22.856 --> 00:43:26.588 taking the dot product of be with a unit vector in the 00:43:26.588 --> 00:43:27.521 direction of A. 00:43:31.340 --> 00:43:37.794 So suppose we wish to find the component of Vector B which is 3 00:43:37.794 --> 00:43:43.787 I plus J Plus 4K in the direction of the Vector A, which 00:43:43.787 --> 00:43:46.553 is I minus J Plus K. 00:43:48.180 --> 00:43:53.306 What we want to do is evaluate B dotted with a 00:43:53.306 --> 00:43:55.636 divided by the modular survey. 00:43:59.190 --> 00:44:03.026 Now we can do that as follows. We can workout the dot product B 00:44:03.026 --> 00:44:07.136 dot A and then divide by the modulus of a. So B Dot A is 00:44:07.136 --> 00:44:09.602 going to be 3 * 1, which is 3. 00:44:10.190 --> 00:44:15.970 Plus one times minus one which is minus 1 + 4 * 1 which is 4 or 00:44:15.970 --> 00:44:20.390 divided by the modulus of a which is the square root of 1 00:44:20.390 --> 00:44:24.130 squared plus minus one squared plus one squared, which is the 00:44:24.130 --> 00:44:25.490 square root of 3. 00:44:27.570 --> 00:44:32.988 If we work that out, will get 3 - 1 is 2 + 4 six six over Route 00:44:32.988 --> 00:44:37.503 3. This means that the component of B in the direction of a is 6. 00:44:37.503 --> 00:44:41.115 Over Route 3. We might want to write that in an alternative 00:44:41.115 --> 00:44:45.329 form just to tidy it up so we don't have the square root in 00:44:45.329 --> 00:44:48.640 the denominator and we can do that by multiplying top and 00:44:48.640 --> 00:44:52.553 bottom by the square root of 3, which will produce Route 3 times 00:44:52.553 --> 00:44:56.165 route 3 in the denominator, which is 3 and three into six 00:44:56.165 --> 00:44:58.884 goes twice. So that would just simplify to 00:44:58.884 --> 00:45:00.404 two square root of 3. 00:45:02.560 --> 00:45:06.169 So in this unit we've introduced the scalar product. 00:45:06.760 --> 00:45:10.225 Learn how to calculate it and looked at some of its 00:45:10.225 --> 00:45:11.170 properties and applications.