How Is Volumetric Lighting Simulated? � #Shorts #Gaming #GamingHistory #Lighting #Simulation

Title:
How Is Volumetric Lighting Simulated? � #Shorts #Gaming #GamingHistory #Lighting #Simulation
Description:

Ever noticed those stunning God rays in video games and thought they were caused by a beautiful sunset? � Think again!

Simulating true volumetric lighting is expensive and can cause lag on older consoles or low-end PCs. To solve this, developers often fake God rays by modeling volumetric lighting and placing it into the scene. While players usually can’t walk through these models, they look convincing from a distance and add atmosphere without sacrificing performance.

� Did you know this? What other clever tricks have you seen developers use? Share your thoughts in the comments!

#GodRays #GameDevelopment #LightingInGames #GameDesignTricks #GamingVisuals

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Video Language:
English, British
Team:
GameDev.tv
Duration:
0:31
http://www.youtube.com/watch?v=DUV-HDd_uZk
Format: Youtube
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Format: Youtube
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Original
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This video is part of the GameDev.tv team.