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#rC3 - Operation Mindfuck Vol. 4

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    rC3 Wikipaka Music
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    Herald: Dear galactic beings, get ready
    for the nerdiest niche topics, the most
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    interesting ideas and the most absurd
    discoveries from computers, art and the
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    world - Operation Mindfuck! Directly from
    rC3 world to your home and into your minds
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    and hearts. Please welcome your hosts:
    bleeptrack and blinry!
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    bleeptrack: Hi everyone at rC3. This is
    bleeptrack and blinry and we are already
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    back to our yearly little talk about
    computers, art and other curious stuff.
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    And yeah, we already reached volume 4 this
    year. So this is the fourth episode of
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    this talk. And if you want to watch the
    older talks, you can find them on blinry's
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    website. They're all called Operation
    Mindfuck and yeah, have fun with them. I
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    think the older ones are, some of them are
    in German and now we do them in English so
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    more people can have fun. And the talks
    work as follows: We have prepared
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    different, very small topics and we will
    explain them in alternating order. And
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    today, blinry will start with an
    interesting variation of keyboards.
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    blinry: That's right. It's not the kind of
    keyboard you might be thinking about right
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    now, but it's about musical instruments.
    So this is about isomorphic keyboard
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    layouts, because in the beginning of this
    year, I was like starting to learn how to
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    play the piano. And I was researching a
    bit of how that system works, basically.
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    And I was a bit... started getting a bit
    frustrated with it for the following
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    reason: I can't give you a whole intro
    about music theory right now, but what you
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    need to know is that these little keys on
    the piano keyboard are specific notes and
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    the distance between them is always one
    semitone, one semitone between them. And
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    they are arranged in this linear fashion,
    basically. And then, if you want to play
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    some part, what you do is that you count
    the right number of steps between these
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    notes. So for example, to play a major
    chord, what you do is always you start at
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    the base note and then you count one, two,
    three, four for the second note of this
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    chord and then one, two, three for the
    third. And you press those three together
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    and then you have a major chord, which
    sounds like this pleasant, positive chord.
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    But then, there is this weird property of
    this keyboard where... it's designed in a
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    way so that if you play all the white keys
    on the keyboard, you get the scale in C
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    major. You can just play the whole scale
    from C to the next C and the black keys
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    are the ones you would skip in the scale.
    And because of that, if you start your
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    major chord at a different note, like F#
    for example, you do the same counting -
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    you would count one, two, three, four, for
    the second note and then one, two, three
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    for the third. But now the shape is a bit
    different, you'll start playing on black
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    keys and sometimes you have to mix them.
    If you'll start playing a D-major chord,
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    you'll have one black and two white ones,
    for example, which is the strange
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    properties of this keyboard, I thought,
    because often when you play the song, you
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    play it in a specific transposition, you
    start playing with a specific tone. And
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    moving all of the notes up and down by a
    specific amount. And then you have to kind
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    of try to re-learn how to play all these
    chords and the melody, because they will
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    have this different shape. Your fingers
    have to do different things. And I thought
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    this was really weird. And I researched a
    bit about that. And the first thing I
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    found, I think, was this instrument, which
    is called the "Dodeka", which is just the
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    name the company has given this thing,
    where actually all the semitones are
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    arranged next to each other without a
    specific shape. I think, still the black
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    keys here are like the C, the middle C or
    something here to give you an impression
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    of where you are in the scale, but then
    you have 12 semitones until the next C
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    just the way in a linear fashion, meaning
    that if you know the shape of the major
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    chord, for example, like you count four
    and you count three, you can move this
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    shape anywhere on the keyboard to, like,
    move it up and down, which, I think, is
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    pretty cool. Back then, I asked a specific
    person who knows how to play keyboards
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    really well in the greater community: What
    might be the reason for this strange
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    layout? And they gave me two reasons. One
    was that if you have this shape with the
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    black keys sticking out, you can, kind of,
    feel where you are on the keyboard when
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    you play it, which makes sense, I guess.
    And the other reason is that, like the
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    classical music notation also uses that
    system where notes, which are directly on
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    the lines or in the gaps of this classical
    music notation, are the white keys on the
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    piano keyboard. And if you put a b or a #
    in front of it, you would use the black
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    keys. So that kind of fits together. And
    to change the layout, you would change the
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    past few hundred years of music notation,
    which I think might be worth it, but yeah.
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    There are some even more advanced ways to
    arrange the notes and they use hexagonal
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    keys, which, I think, is really cool. So
    this is the harmonic table layout where...
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    like you arrange the notes, according to
    this diagram here: If you are at a
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    specific tone like a C here and you want
    to go to the C#, you move one key to the
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    right over these columns here and like
    if you go diagonally up to the right, you do
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    a major third, which is four semitones.
    And if you go directly to the left, it's
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    three semitones. So basically to play a
    major chord, for example, you would push
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    the bass key like the C and then in
    addition, you go four semitones up to the
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    E, right. And then this one above it is
    always seven semitones up. So to play a
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    major chord you would kind of... you can
    play this with one finger and you press
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    your finger in the middle of this three
    and then you have a major chord. And to do
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    a minor chord, which is like a sad sounding
    sound, you can press your finger at this
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    corner here. This would be a C minor
    chord. And this is a really cool property.
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    The harmonic table layout has some
    properties which make it pretty weird. For
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    example, to go an octave up, you have to
    do a really big jump. You have to jump
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    from this C up to all the way over here,
    which is kind of inconvenient. So people
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    also came up with another arrangement of
    the Wicki-Hayden Layout. I think, this was
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    invented in the 19th century already,
    where you, if you start at a specific key,
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    you go a whole step to the right. This is
    like two semitones. And then, if you go
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    diagonally up to the right, you have seven
    semitones... perfect fifth. And to go an octave
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    up, you go two rows up. And this is a
    pretty nice layout. And, I can just show
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    you how this works, actually, because
    people made like a web-based demo on this.
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    So you get this hexagon grid. If we start
    at a D for example and want to play a
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    major chord now, what we do is, we go four
    semitones up. So we end up at the E. And
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    then we add one seven up from the original
    base note, so it's a G. And you can
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    actually play this on your keyboard, like
    I pressed the E and G - we have a major
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    chord and again, you can move this shape
    around anywhere. So if I start here and
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    this sounds... it's a major chord here.
    Here. Here. The minor chord is just
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    another symmetric version of this form
    starting at C. We add this one and this.
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    This is minor. This is major. And you can
    start transposing specific keys up and
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    down, like this is the first inversion of
    the chord. And yeah, this is... for me,
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    this was really surprising to see that you
    can build a structure like this, and then,
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    if you remember the shape of melody, you
    can just transpose it anywhere, which is
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    cool. People are actually building
    hardware for this. So this is something
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    people call a Jammer Keyboard. And if
    you're interested in this, you will find a
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    small community on this who build their
    own input devices like this. And also,
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    while preparing this talk, I learned that
    accordion, the specific accordion also
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    uses structures to places where you put
    your hands and one of them is used for
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    playing chords. And the other one, some of
    them use like a piano key layout, but some
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    others, like this one, also have an
    asymmetric layout where - I think it's
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    another variation of this, where, if you
    move diagonally up, it's one whole step.
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    And to go up means to go two whole steps,
    basically, and that defines this layout.
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    But then it's, again, really easy to play
    a melody and move it someplace else and
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    play another key. Yeah, you know. What
    have you prepared next?
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    bleeptrack: All right, so I like a lot to
    work with generative art and tiles and
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    tiling is a super simple way to make
    really fancy pattern. And two years ago, I
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    looked a bit deeper into truchet tiles,
    and that's still really fascinating to me.
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    So I thought, might be a nice topic today
    to show you a bit around truchet tiles.
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    So, this was basically the first version.
    So the idea of truchet tiles is, that you
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    have rectangular tiles that are not
    symmetric along their X and Y axis. So for
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    example... or this other... like the first
    proposed truchet tiles are these four
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    tiles on the top that are basically made
    off... that are rotated by 90 degrees. So
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    you get all variations that you can make
    out of them. Now you can use these tiles
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    to make larger patterns. So you put them
    in a large grid and you have different
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    possibilities to do so. For example, the
    left version and... ah, the most
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    important: For example, like the left
    version here - you can just throw in
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    always the same tile and you get a very
    nice repeating pattern, but maybe it's a
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    bit boring and you wouldn't really need
    tiling for that. But it's also possible.
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    But you can also say, like you go on
    alternating road and switch them every
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    second place, so you get a bit of a mosaic
    shape. And you can also play around more
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    of that and place them in very certain
    ways and directions to create bigger
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    patterns. And that's usually what I find
    really interesting. And of course, you can
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    just place them randomly like the example
    below here, which also makes a really
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    intriguing pattern to me, maybe a bit...
    like, it's not so quiet, sometimes a bit
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    exhausting to look at, but it's fun to see
    pattern emerge that are not planned. So
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    this is the earliest version of the
    truchet tiles. And I think this version
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    here... ah, right. This is basically every
    bit of the tiles that I just showed you.
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    Maybe you know that one, this is called 10
    print. And this is basically a super
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    famous way of pattern generation, where
    you just put diagonal lines instead of
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    triangles. And in this case, you'd have
    basically only two tiles. Right. You have
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    this line that is flipped to the right and
    you have the line that is flipped to the
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    left side. And you can place it randomly
    in it. This 10 print pattern became so
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    famous because you can just write more or
    less a one liner in nearly any coding
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    language and this will come up in the
    area. And yeah, in a time of Basic, when
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    you can just write a one-liner in Basic
    and have your whole screen field a random,
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    nice pattern. So this is also derivative
    truchet tiles, actually, but these are the
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    ones that I think most people know when
    they think of truchet tiles. It's a
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    version where you don't work with
    Rectangles or lines, but you have parts
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    of, like quadrants of circles placed in
    the edges. And in this case, you can't
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    make four tiles. You can only make two
    because if you rotate them by ninety
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    degrees, third flip, so you can only get
    two. And when you place them in a random
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    order, that's the example you can see
    below, you get a super fancy pattern that
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    basically contains off - either you can
    accidentally basically form a whole circle
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    or like parts of circles, that get
    entangled and form super long lines. And
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    it looks really fun. And this is also the
    first picture that I saw of truchet tiles.
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    And I found that very intriguing. And,
    well, it turns out, you can do even more
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    cool stuff with that. For example, I need
    to find my mouse. Here we go. You can,
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    basically, you can start scaling the
    pattern in different ways. And, for
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    example, you can use it for ditherings. So
    here, the background image is the image of
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    Mona Lisa, as you might have recognized,
    and you can take the image, darkness and
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    then scale your pattern accordingly to
    that point on your image. So you get sort
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    of a dithering and it looks super fancy.
    And what I also found recently, what I
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    think is exceptionally good looking, is a
    very special way of scaling truchet tiles
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    by Christopher Carlson. And he published a
    paper at Bridges, which is a super nice
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    math and art conference - I'm not sure if
    it's a whole conference or more like a
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    workshop, but they have super nice papers.
    So if you're interested in these
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    intertwined maths & arts stuff look into
    these papers, they are supercool. And
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    Christopher Carlson came up with a nice
    way... a nice esthetic of having these
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    scalable truchet tiles. And you can see
    these are three scale sizes. So this is
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    basically the original size and then you
    go one step smaller and you can see that
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    he - in his case, he works with white and
    black areas and you can now combine them
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    in ways. For example, this is a super,
    super quick and easy example. So here on
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    the left side, you have that large tile
    and you add on the right side two of the
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    smaller tiles. And you can see that the
    posit let's, for the big one, let's say
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    the dark one is the positive space, that
    your white space or your negative space
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    here becomes the positive space in the
    next smaller scale. So this also always
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    iterating when you go one scale-step
    smaller. And now you can think about how
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    can I combine these different scale...
    these different scales? And he had - he
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    prepared some examples of, for example,
    the left one. It's more or less like a
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    Quadri. So you can just choose a rectangle
    and divide it by four and you get it one
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    scale smaller. You can do this
    recursively, randomly, basically. Or you
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    can also do it in the form of a pattern or
    maybe in a certain shape. So, when you
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    want to approximate certain outlines, you
    can go smaller there to reach a certain
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    shape. And when you fill that in with
    these tiles, you get this result. And that
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    looks super fancy, especially the left one
    for my taste is super awesome and looks
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    really, really nice. And even in this
    paper he even goes one step further and
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    thinks about different additional motives
    that he could do with these different
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    scales. So I'm not sure if this would be
    considered truchet tiles, because they
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    lose this not symmetrical attribute in
    some occasions like the TS version here
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    that would be symmetrical along this axis.
    So I'm not sure if this would actually be
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    considered truchet tiles, but it looks
    nice, so who cares? So he made different
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    versions that can also be applied or added
    to that set of tiles. So you just have,
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    basically you have these four entry or
    exit points like on the top, bottom left
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    and right. And you need to have at least a
    circle there or connect your entry or exit
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    points in different ways. And he just
    tries out different shapes. And if you add
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    this to the regular scaling truchet tiles,
    you get these results and that looks super
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    fancy because you have very, very nice
    fitting shapes that are still super
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    randomly distributed. And, ya. So this is
    where I think, I should stop maybe talk
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    about tiles, but if you want - you fall
    into a rabbit hole. We have rabbit holes
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    prepared at the end also, but if you want
    to go further into tiling, especially
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    maybe check out penrose tiling, this is
    such a huge and fancy and complex topic. But I
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    think that it would fill several of its
    own talks. But if you want to dig further,
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    I can also highly recommend penrose
    tiling. That's it. So I will give back to
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    blinry.
    blinry: Yeah, penrose tiles might be a
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    topic for some Operation Mindfuck in the
    future, right. Now, the section is
  • 20:27 - 20:35
    settled. What even is art? I'm often
    really fascinated by artworks and art-
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    installations, which kind of push the
    boundary of what's still considered to be
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    an artwork. And I wanted to show you some
    of those. For example, last year, there
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    was an Italian, Mauritio Cattelan, who
    just bought a fresh banana at a grocery
  • 20:57 - 21:02
    store and taped it to the wall of a museum
    and then declared this as art, the title
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    is "Comedian". And because Cattelan was
    rather well-known and popular, this was
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    also worth a surprising amount of money. I
    think this was.... like 120000 $ was what
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    an American couple paid for this artwork
    to buy it. And after the sale took place,
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    the following thing happened: Another man
    walked up to this artwork and explained to
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    the people watching and recording this,
    that this was an art-intervention called
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    "hungry artist" and just, yeah, said it
    was very tasty and that he didn't want to
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    be disrespectful to the original artist,
    but this was an intervention. And yeah,
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    this artwork came with a kind of
    certificate that said that you had really
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    bought it and that it's yours now. And it
    specifically mentioned that you can
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    replace the banana as needed. So after
    this happened, it was just like people
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    bought a new one and taped it to the wall
    again and it was repaired. But yeah, I
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    like this combination of these two
    artworks, interleaving with each other. I
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    think, this artist was like... he was
    asked to leave the museum, but nobody
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    pursued legal action. The next artwork I'm
    going to show you, has to do with this
  • 22:47 - 22:52
    material, which you might have heard
    about, it's called Vanta-Black, and it's
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    one of the darkest materials known to
    humankind. It's a specific... on a
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    microscopic level, it has nanotubes which
    are in parallel, kind of sticking up from
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    the surface where this paint is on. And
    then if lightweight falls on the surface,
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    it kind of gets trapped between these
    little tubes and can't escape anymore,
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    which is why it looks so pitch black. I
    think like there are a numbers where
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    people state, that this swallows 99.4% of
    visible light or something. And this was
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    developed a few years ago by a company for
    a pretty diverse applications, but there
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    was an artist who was really interested in
    this: Anish Kapoor, a British Indian
  • 23:45 - 23:53
    artist, who had... who was interested in
    playing with black color anyway. And they
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    came to an agreement where they said that
    Kapoor was the only artist allowed to use
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    Vanta-Black in artworks. So one example is
    this one, "descent into limbo", which
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    Kapoor had already made installations of
    like many years back, but in a recent
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    revival of this artwork, he actually painted
    the inside of this, with Vanta the hole that
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    is several meters deep. And because he was
    using this special paint, you can't really
  • 24:28 - 24:36
    see the shape of it. And at one point,
    there was a visitor to this artwork who
  • 24:36 - 24:40
    tried to look into this hole and didn't
    believe that this was actually a hole,
  • 24:40 - 24:50
    tried to step into it and fell in and had
    to be rescued after that. So, yeah, the
  • 24:50 - 24:56
    situation where only Kapoor is allowed to
    use this color made several people really
  • 24:56 - 25:04
    angry. For example, there is another
    artist called Stuart Semple who's making
  • 25:04 - 25:12
    his own pigments, colored pigments and he
    designed the "world's pinkest pink" one
  • 25:12 - 25:17
    time. And this is the store website where
    you can buy this pigment, which states
  • 25:17 - 25:24
    that it's available to everyone except
    Anish Kapoor. Right, a kind of revenge
  • 25:24 - 25:31
    action. And if you click on the "Buy It
    Now" button, you actually have to, like,
  • 25:31 - 25:39
    verify that you are not Anish Kapoor and
    you have no plans to share it with him.
  • 25:39 - 25:46
    Well, some time later, Anish Kapoor posted
    this picture on a social media channel. So
  • 25:46 - 25:53
    apparently someone had broken this
    contract and sent Kapoor some of this
  • 25:53 - 26:01
    pigment. Well, I think Stuart Semple was
    really angry and disappointed about this
  • 26:01 - 26:07
    and asked him to give it back, but also
    didn't have really any means to take legal
  • 26:07 - 26:17
    action against this. You might have heard
    of Banksy, who is an English street artist
  • 26:17 - 26:25
    who chooses to remain anonymous, and he's
    well known for making graffiti on just
  • 26:25 - 26:31
    walls on the street somewhere. But at this
    point, he also is so famous and well known
  • 26:31 - 26:39
    that he is starting to sell his artworks.
    For example, this is a painting with a
  • 26:39 - 26:45
    girl with a heart shaped balloon. And this
    went up for auction in an auction house
  • 26:45 - 26:52
    some years ago. And because Banksy is such
    a mystery and so popular, this is also
  • 26:52 - 26:57
    worth a surprising amount of money. I
    think, over one million US dollars was
  • 26:57 - 27:06
    paid for this at this auction and after
    the hammer fell and this was sold, the
  • 27:06 - 27:11
    following happened: I can show you the
    video or the thumbnail gave it anyway. So
  • 27:11 - 27:18
    it's just been sold and then a loud
    beeping noise was heard and this artwork
  • 27:18 - 27:27
    just was sucked into the frame of itself,
    which shredded the artwork. Actually,
  • 27:27 - 27:32
    Banksy had prepared this stunt in several
    years in advance and built like this
  • 27:32 - 27:37
    shredding-device into the frame. Probably
    he or someone he knowed was present at
  • 27:37 - 27:42
    this auction and pressed the remote
    control button to activate the system.
  • 27:42 - 27:50
    Yeah. So this is an example of self-
    destructive art, which maybe not so
  • 27:50 - 27:56
    surprisingly even made it worth even more.
    I think at this point it's valued at
  • 27:56 - 28:03
    around three million U.S. dollars. So,
    yeah. Also, it was supposed to shred
  • 28:03 - 28:11
    itself completely, but apparently some of
    the mechanism failed and so it's now half
  • 28:11 - 28:16
    shredded. And yeah, I think I had that on
    the slide here, it's now called "Love is
  • 28:16 - 28:25
    in the Bin" after the stunt. This is an
    artwork, the last one I want to show in
  • 28:25 - 28:32
    the section by the German artist Josef
    Beuys, who is often working with unusual
  • 28:32 - 28:38
    material. And yeah, this is an artwork
    consisting of several kilograms of butter.
  • 28:38 - 28:43
    It's called "Fettecke" which translates to
    Fat Corner, literally. And he just took
  • 28:43 - 28:48
    the butter, put it in the corner of the
    museum and let it stay there for many
  • 28:48 - 28:57
    years, which I'm pretty sure developed an
    interesting smell. Mm hmm. And after Beuys
  • 28:57 - 29:04
    died, the custodian of the gallery where
    this was exhibited accidentally cleaned it
  • 29:04 - 29:10
    up. You might have heard of that before.
    He didn't know what it was about and just
  • 29:10 - 29:13
    removed it and put it in the trash can.
    And one of the students, of course, was
  • 29:13 - 29:21
    really angry about this, went to the trash
    can to recover it, treasured the remains
  • 29:21 - 29:26
    really deeply and I think also received a
    payment from the custodian because of this
  • 29:26 - 29:36
    destruction. And now I also learned that
    not very long ago, a couple of artists got
  • 29:36 - 29:43
    these remains of the butter and distilled
    liquor from it. I have a picture of it
  • 29:43 - 29:50
    here like this. Yeah. Even another
    artistic intervention on top of this. So
  • 29:50 - 29:57
    this is a really strong liquor. And they
    tasted that and said that it tasted really
  • 29:57 - 30:07
    strongly of cheese. Yeah, that's all the
    strange artworks I wanted to show you in
  • 30:07 - 30:13
    this section. bleeptrack
    bleeptrack: Oh, amazing, amazing. I think
  • 30:13 - 30:20
    that's where the German "Ist das Kunst
    oder kann das weg?" comes from. Like "is
  • 30:20 - 30:30
    it art or can I remove that?". Perfect.
    Yeah, let's stay with art. So I really a
  • 30:30 - 30:35
    lot enjoy watching machines work and
    especially pen plotters, and they are
  • 30:35 - 30:42
    perfect to produce art. And I never, in an
    Operation Mindfuck talk, I never showed
  • 30:42 - 30:45
    you different types of pen plotters and
    realized that's actually really
  • 30:45 - 30:50
    interesting, because there are quite
    different constructions. So let's do a
  • 30:50 - 30:57
    small walk through the history of pen
    plotters. And this is to my knowledge, one
  • 30:57 - 31:03
    of the oldest pen plotters. It's a
    ZUSE Graphomat. And this one - I took
  • 31:03 - 31:08
    the photo in the technical museum in
    Berlin, it's in an exhibition now, I think
  • 31:08 - 31:12
    it's in a permanent exhibition now. Sadly,
    it's not running, but I think they can run
  • 31:12 - 31:18
    it. At least there is that piece of paper
    that is in the machine. Looked to me like
  • 31:18 - 31:23
    they plotted it on plays. It could be. I'm
    not really sure, but it would be extremely
  • 31:23 - 31:27
    awesome. And these are... what you can't
    really see on these photos is that these
  • 31:27 - 31:34
    are like huge devices. If you stand before
    that, it's like over a meter long, over a
  • 31:34 - 31:44
    meter deep, I guess. And it's like, I
    think it's also maybe, a bit, maybe l...
  • 31:44 - 31:52
    it's about a one meter square, like it's
    super huge and it just can grab a pen and
  • 31:52 - 31:57
    draw it. There is nothing else that it can
    do. But of course, it's also quite an old
  • 31:57 - 32:06
    machine. And there is a person called
    Georg Nieß, who worked at Siemens in the
  • 32:06 - 32:12
    60s and 70s, and he was one of the
    pioneers of generative art and plotter
  • 32:12 - 32:18
    art. And he bought one of these
    ZUSE Graphomat machines for Siemens at that
  • 32:18 - 32:24
    time. And it was extremely modern and
    futuristic thing to have, like a machine
  • 32:24 - 32:28
    that can plot, of course you have to
    mention that they never know printers.
  • 32:28 - 32:34
    Everything was, also in architecture was,
    of course, still drawn by hand. So these
  • 32:34 - 32:41
    machines that can draw extremely precise
    lines, this is totally fancy. What you can
  • 32:41 - 32:48
    also see these pens and ink on the bottom.
    These are all graphed pens. You can still
  • 32:48 - 32:51
    buy them and they are still extremely
    expensive, but they are really nice for
  • 32:51 - 32:57
    pen plotting because they work a bit
    different than most other pens. They have
  • 32:57 - 33:07
    a metal nip, a very flat metal nip and along
    the nip the ink will get sucked out or
  • 33:07 - 33:13
    runs down and the nip is completely flat,
    because the pen is meant to be used like
  • 33:13 - 33:16
    on the point and dragged along on the
    point. Because most modern pens like
  • 33:16 - 33:25
    roller pens will not really like that if
    you use them directly in 90 degrees on the
  • 33:25 - 33:32
    paper. So these are... the Graphomats are
    the, basically the first drawing machines.
  • 33:32 - 33:39
    A few years later you will find machines
    that were more usable for companies and
  • 33:39 - 33:46
    they have the size of a regular printer or
    maybe a bit bigger for A3 plotters. And this
  • 33:46 - 33:54
    one is from HP. And you can see that our
    hackspace had quite a lot of fun with it
  • 33:54 - 34:04
    and tried to get it to work again. And
    this model, for example, works in a way
  • 34:04 - 34:12
    that the paper is moving forwards and
    backwards. And the pen, that's the blue
  • 34:12 - 34:19
    thing you can see here. This is... ah,
    right. There are two. Like you can store
  • 34:19 - 34:24
    one and you can put one pen in this device
    and the pen can only, like, move left to
  • 34:24 - 34:33
    right. And the paper will be dragged along
    with two little wheels, basically, these
  • 34:33 - 34:40
    are here and here. And then you can plot.
    These are one kind of the devices that you
  • 34:40 - 34:48
    can find a lot still on on your local
    craigslist. And these are the other ones.
  • 34:48 - 34:55
    This one is a Rolan Pen Plotter and it
    completely moves along two axes. So the
  • 34:55 - 35:01
    paper stays in place. And these Rolan
    plotters, they have some really nice
  • 35:01 - 35:10
    features. For example, you can see that
    the plotter is standing up a bit and the bed
  • 35:10 - 35:15
    is an electrostatic bed. So you can put
    your paper on, press a button and the
  • 35:15 - 35:21
    paper gets sucked to that bed. It is super
    fancy and also on the left side here.
  • 35:21 - 35:28
    Oops, I lost my screen sharing for a
    reason. I still see it. Oh, I'm sorry.
  • 35:28 - 35:35
    It's back. Like on the left side here.
    These are like basically parking stations
  • 35:35 - 35:42
    for pens. So the pen plotter
    (incomprehensible) or exchange different
  • 35:42 - 35:47
    pens on itself. That is super fancy, and
    if you want to get one of these older pen
  • 35:47 - 35:52
    plotters, make sure that they are not too
    hard to communicate with and make sure
  • 35:52 - 35:57
    that they can do the thing that you want
    them that they can do. Because, for
  • 35:57 - 36:03
    example, this older HP plotter, that was
    really hard to talk to, because it did
  • 36:03 - 36:10
    only speak very... sort of proprietary
    language and only the newer HP plotters
  • 36:10 - 36:17
    started to speak HPGL. And the Rolan
    plotter also can do this, for example. And
  • 36:17 - 36:23
    Rolan also has its own language. So
    just make sure you know what the device
  • 36:23 - 36:31
    wants to speak to with you, because this
    can make your life a lot easier. Yeah, and
  • 36:31 - 36:35
    these older plotters, they also often have
    a nice function that they have a direct
  • 36:35 - 36:40
    text mode. So you can... you need to boot
    them in a certain way, like flip some
  • 36:40 - 36:43
    switches on the back side and they will
    boot into a text mode. So you can just
  • 36:43 - 36:52
    send text over serial and it will just
    write that down. It has its own matrix of
  • 36:52 - 36:56
    letters and its own fonts store net. And
    that's super fun and makes a great
  • 36:56 - 37:05
    tutorwall plotter, for example.
    And then, there are also a lot of, yeah,
  • 37:05 - 37:10
    DIY home-brew sort of plotters, and this
    one is maybe the one that's the easiest to
  • 37:10 - 37:16
    build. You can find them either under the
    name Michaelangelo or Polargraph. I think
  • 37:16 - 37:21
    these are the two most common names for
    these. And they work super differently. So
  • 37:21 - 37:26
    on the left and on the right side, on the
    top here and over here, you have two
  • 37:26 - 37:32
    motors on - also, you need some sort
    of control device or a little computer.
  • 37:32 - 37:43
    And around these motors, you will find a
    string that is attached in the middle to a
  • 37:43 - 37:49
    gondola that can hold a pen and that
    gondola usually also has a servo motor
  • 37:49 - 37:55
    that can push away that gondola from your
    drawing area. So you can lift and put down
  • 37:55 - 38:00
    your pen. And to make this more stable,
    usually you put down some weight on the
  • 38:00 - 38:09
    left and right side so that the string has
    some force on it and works better. Yeah,
  • 38:09 - 38:14
    these are super easy to build and they are
    really nice communities around them. And
  • 38:14 - 38:19
    the very positive thing about this
    construction is that they scale extremely
  • 38:19 - 38:24
    well, because like the way the old Rolan
    plotters, for example, worked, you have
  • 38:24 - 38:29
    these two Axes that can move and you are
    very defined on how long these Axes are.
  • 38:29 - 38:33
    But with this, you can basically scale it
    indefinitely. And I've seen some
  • 38:33 - 38:38
    installations where, like, plotted over a
    whole five meters wall with this, because
  • 38:38 - 38:43
    you just need to have a very long string
    and that's basically all. That's super
  • 38:43 - 38:48
    fun, so if you want to build one yourself,
    this is a very nice way to go. But there
  • 38:48 - 38:53
    are also new commercial versions that are
    quite fun. This one is called Linus. It's
  • 38:53 - 38:59
    super tiny and basically only consists of,
    I guess, two servo motors and a little
  • 38:59 - 39:07
    Arduino or something. And it can only draw
    on a super tiny area. And it's also so
  • 39:07 - 39:12
    wiggly, it can't - no matter what - it
    can't draw a straight line. But it's super
  • 39:12 - 39:18
    cute to watch and super easy to take with
    you and has some nice APIs and it's quite
  • 39:18 - 39:23
    hackable. So that's also a really neat
    device. And well, this is basically, I
  • 39:23 - 39:27
    think, the most professional one that you
    can buy up to date, which is called
  • 39:27 - 39:35
    AxiDraw. But I've also seen some self-
    built versions of this. And you also have
  • 39:35 - 39:41
    your two axes, there's a little controller
    part over here and the funny thing here is
  • 39:41 - 39:47
    that you can put in very different types
    of pens here. For example, this is a
  • 39:47 - 39:52
    fountain pen, but you can basically put
    any pen in that you want. That's different
  • 39:52 - 39:59
    to the old plotters. They had very
    specific, very little, specific plotter-pens
  • 39:59 - 40:02
    and they are really expensive now if
    you want to buy them and if you actually
  • 40:02 - 40:07
    draw, you can basically use whatever you
    want. And you can also put your pen in a
  • 40:07 - 40:13
    certain angel that's especially nice for
    fountain pens or sort of brushes. And I've
  • 40:13 - 40:19
    seen a lot of people not only using pens,
    but also going to use acrylic paint or
  • 40:19 - 40:25
    very different materials or also, this is
    one example, where someone just basically
  • 40:25 - 40:34
    put in a sort of a toothpick and drew onto
    some sort of flat clay and made pattern in that
  • 40:34 - 40:39
    and that's super fun. So you're not
    limited to going... you're not limited to
  • 40:39 - 40:44
    use pens, but yeah, be creative and use
    all kinds of stuff. So if you ever come
  • 40:44 - 40:48
    around some sort of pen plotter, try it,
    it's super fun for a very quick and nice
  • 40:48 - 40:55
    creative coding output.
    blinry: I really love how plotters combine
  • 40:55 - 41:02
    this kind of handmade esthetic, which
    impositions and stuff with this digital input.
  • 41:02 - 41:04

    bleeptrack: Yeah, totally.
  • 41:04 - 41:08
    blinry: And I think people sometimes joke,
    that it's easier to get these plotters to
  • 41:08 - 41:13
    run and to, like, produce something
    compared to actual printing devices we
  • 41:13 - 41:14
    would use.
    bleeptrack: All right.
  • 41:14 - 41:18
    blinry: Apparently like printing out a
    piece of paper because of driver issues
  • 41:18 - 41:25
    and stuff. And these are very clear
    defined things, yes. I wanted to show you
  • 41:25 - 41:33
    some RFCs. That abbreviation is short
    for "request for comments". And it's
  • 41:33 - 41:39
    really... it's a really common way to
    define protocols for the Internet of how
  • 41:39 - 41:46
    the Internet works. For example, TCP and
    IP would be defined in our RFCs and HTTP
  • 41:46 - 41:54
    and how Mails work and stuff. And yeah,
    there are several thousands of those. And
  • 41:54 - 42:02
    sometimes people publish RFCs on April
    Fools' Day. And these are sometimes really
  • 42:02 - 42:10
    interesting to read. One really well known for
    example, is "RFC 1149: IP over Avian
  • 42:10 - 42:17
    Carriers", which suggests to use like
    carrier pigeons to carry information from
  • 42:17 - 42:21
    one place to another. So it specifies that
    you would like put your information on a
  • 42:21 - 42:27
    piece of paper and roll it around the leg
    of a pigeon and then send it off that way.
  • 42:27 - 42:33
    And it will fly to the target, maybe. And
    then you can retrieve the information
  • 42:33 - 42:42
    there. And this RFC states some very good
    technical properties, systems like this
  • 42:42 - 42:47
    have, for example, that the carriers have
    an intrinsic collision avoidance system
  • 42:47 - 42:53
    which increases availability. Right. Or
    that multiple types of service can be
  • 42:53 - 42:59
    provided with a prioritized pecking order.
    So this could be used to prioritize
  • 42:59 - 43:07
    certain types of information over another.
    It says that "with time the carriers are
  • 43:07 - 43:12
    self-regenerating", which is a nice
    property to have for a network and an
  • 43:12 - 43:19
    additional property is "built-in worm
    detection and eradication". And some time
  • 43:19 - 43:24
    ago, a user group, a Linux user group in
    Norway, I think, actually implemented this
  • 43:24 - 43:32
    system. And they got the pigeons and they
    set up all of the required infrastructure
  • 43:32 - 43:38
    and then tried doing a ping command from
    one node to the other. And this is the
  • 43:38 - 43:47
    result. You will see that they try to send
    nine data packets here. And I mean, the
  • 43:47 - 43:53
    runtimes of these ping commands are...
    it's like most often over an hour or
  • 43:53 - 44:02
    something for the pigeon to go to place B
    and return. So, yeah. And only four of
  • 44:02 - 44:08
    these packets arrived back. So they stated
    here that they have 55 percent packet
  • 44:08 - 44:21
    loss. But it works. Now. Another RFC is
    6592, the "null packet". This specifies
  • 44:21 - 44:29
    "null packet", which "are neither sent nor
    acknowledged when not received". There is
  • 44:29 - 44:35
    like an informal definition where they say
    that "The Null Packet is a zero-dimensional packet"
  • 44:35 - 44:39
    and that it "exists since it
    is non-self-contradictorily definable".
  • 44:39 - 44:47
    And then in this specification
    follows the formal definition that it's
  • 44:47 - 44:56
    intentionally 0 of the reference,
    not "NULL", and in the end of
  • 44:56 - 45:00
    this document, there is like a list of
    references and related work and there is
  • 45:00 - 45:06
    like the key "NULL", which points to an
    empty string. So this is all you need to
  • 45:06 - 45:15
    know about the NULL packet. It goes on and
    lists some properties of this packet, for
  • 45:15 - 45:20
    example, that it is inherently good: "The
    Null Packet cannot have the Evil Bit set,
  • 45:20 - 45:25
    by definition. Consequently, it is rather
    clear and undeniable that the null packet
  • 45:25 - 45:33
    is harmless, having no evil intent." Now,
    what is the evil bit? - you might ask.
  • 45:33 - 45:41
    RFC 3514, let's look at that one. The
    authors of this RFC noticed that the
  • 45:41 - 45:48
    definition of an IP fragment - it is about
    IPv4 - has a single bit, which is not used
  • 45:48 - 45:52
    for anything, it is just undefined. It
    doesn't have... it doesn't carry any
  • 45:52 - 46:00
    meaning. And the authors thought we should
    change that and play some meaning to this bit.
  • 46:00 - 46:07
    So here is the layout of this field.
    It's the first bit in the sequence and
  • 46:07 - 46:13
    they give it like this shorthand E, E for
    evil bit. It can have two possible values:
  • 46:13 - 46:19
    If it's set to zero, the packet has no
    "evil intent, host, network elements
  • 46:19 - 46:23
    should assume that the packet is harmless
    and should not take any defensive
  • 46:23 - 46:30
    measures." And another possible value is
    one. "If this bit is set to one, the
  • 46:30 - 46:36
    packet has evil intent and secure systems
    should try to defend themselves", while
  • 46:36 - 46:43
    "insecure systems may choose to crash, to
    be penetrated, etc." And then there's our
  • 46:43 - 46:47
    seagull's and great detail about how
    exactly and in which situations this bit
  • 46:47 - 46:52
    should be set. For example, if you are
    doing pentesting on a system, trying to
  • 46:52 - 47:00
    attack it, you should set this bit so that
    the receiving system will recognize that
  • 47:00 - 47:05
    this packet has evil intent and can take
    defensive measures. And you must do this
  • 47:05 - 47:14
    if you are attacking, yes. And here's just
    a list of some more fun RFCs. If you're
  • 47:14 - 47:21
    interested in the stuff, you should check
    them out. Fun is the "Hypertext Coffee Pot
  • 47:21 - 47:31
    Control Protocol", HTCPCP, which like
    gives some specific HTTP requests, for
  • 47:31 - 47:37
    example, to make sure, that a coffeepot
    which is connected to the Internet, that
  • 47:37 - 47:43
    you can request to know its status,
    whether it's empty or full and how full it
  • 47:43 - 47:51
    is and stuff. And this is also where the
    HTTP Code 418 comes from, which says: I am
  • 47:51 - 47:55
    a teapot. Now, if you try to send a packet
    like that to a system, which is actually a
  • 47:55 - 48:02
    teapot, it can reply with this and this is
    an error, sure. There is an RFC for "TCP
  • 48:02 - 48:10
    Options to Denote Packet Mood". So this
    allows you to set a specific mood in a TCP
  • 48:10 - 48:15
    packet if under some circumstances... I
    don't know, you're building a software and
  • 48:15 - 48:21
    the software notices that there is a lot
    of delay in your communication and stuff,
  • 48:21 - 48:25
    it could send an annoyed mood in the
    packets, that it is sending, to let the
  • 48:25 - 48:29
    other system, that it is communicating
    with, know. And then the system could
  • 48:29 - 48:38
    respond to that accordingly. And there is
    an RFC called "Scenic Routing for IPv6",
  • 48:38 - 48:46
    which suggests, that traffic should be
    sent over specific, very nice pathways,
  • 48:46 - 48:51
    along with nice landscape and in a lot of
    fresh air. For example, it says to
  • 48:51 - 48:59
    prioritize communication channels that are
    wireless, for example, to give the data a
  • 48:59 - 49:06
    very scenic pathway to its destination.
    That's the RFCs I wanted to show you. You
  • 49:06 - 49:12
    will find a Wikipedia article with a list
    of April Fools' RFCs. If you are
  • 49:12 - 49:21
    interested, there are several dozen of
    those and take those out. Yeah.
  • 49:21 - 49:28
    bleeptrack: I especially love the packet
    mood, when you think about upcoming AI.
  • 49:28 - 49:32
    That might be interesting. So it can
    communicate how it feels. I don't know.
  • 49:32 - 49:42
    Maybe that's good. Maybe it's not good,
    who knows. All right. To dig a bit into
  • 49:42 - 49:46
    game development and indie game
    development and while doing some research,
  • 49:46 - 49:55
    I stumbled upon some people who called it
    their own fancy, I guess, interesting
  • 49:55 - 50:02
    applications. And so there are three short
    videos I wanted to show you around a bit
  • 50:02 - 50:10
    and all three of them... I think they are
    very interesting because they try to
  • 50:10 - 50:18
    implement game rules that could not exist
    in our world and are very different and
  • 50:18 - 50:22
    it's quite mind bending if you walk around
    there and interact with stuff. So this is
  • 50:22 - 50:26
    the first one, as it's called Non-
    Euclidian game, which is, I think, is not
  • 50:26 - 50:31
    really correct, because, I think, it would
    be still Euclidian, just insisting on
  • 50:31 - 50:35
    Euclidian room. But as you can see, you
    can make photos of the scene and then put
  • 50:35 - 50:41
    that photo in the scene and suddenly
    everything appears there. And that's...
  • 50:41 - 50:45
    like it's super mind bending and super fun
    to play around with that. So far, I've
  • 50:45 - 50:51
    just found that video and not a really
    playable version. But maybe there is one
  • 50:51 - 50:54
    now and here also, for example, like
    gravity gets applied to stuff that is
  • 50:54 - 50:59
    placed in the scene and it's just yeah...
    It's just super fun and crazy. Crazy to
  • 50:59 - 51:08
    watch. Here it would like... like this
    scenario, I think that will be... would be
  • 51:08 - 51:14
    a really nice parlor game. All right.
    That's the first example. Second one is
  • 51:14 - 51:24
    this one. And this is actually really a
    Non-Euclidian room, basically. You can
  • 51:24 - 51:31
    imagine that it works a bit like, for
    example, Herveini's back or the Tardis, if
  • 51:31 - 51:34
    something looks small from the outside and
    very big from the inside. So you made some
  • 51:34 - 51:39
    tunnels that have this effect. So this one
    looks super from the outside. But actually
  • 51:39 - 51:44
    when you walk through it, it's quite short
    of this one. This is the opposite one. It
  • 51:44 - 51:49
    looks super, super small from the outside
    and extremely large from the inside. And
  • 51:49 - 51:54
    here's... I think the YouTube channel is
    called Copen, and he has a lot of
  • 51:54 - 51:58
    different versions of that. So this is
    also... this is also a nice example. So
  • 51:58 - 52:03
    you have rooms and you can walk in a
    circle and the longer you walk, you start
  • 52:03 - 52:08
    to realize it's just three rooms. There's
    just a blue one and a red one and a green
  • 52:08 - 52:15
    one. But the shape of the, let's say,
    house lets you think there should be at
  • 52:15 - 52:25
    least four rooms, but it's just three. So
    you can do these crazy effects. And yeah.
  • 52:25 - 52:31
    I don't... I'm not sure, I don't want to
    spoil you too bad - uh uh I made something
  • 52:31 - 52:39
    fullscreen that I did not want to have
    fullscreen, give me a second. Here we go.
  • 52:39 - 52:45
    I just... I think it's codeparade, yes,
    sorry. So check out the videos because he
  • 52:45 - 52:50
    does a lot of fun examples if you continue
    here. He also has a version, where you...
  • 52:50 - 52:54
    he still has these tunnels, but some let
    shrink everything when you go through it,
  • 52:54 - 52:57
    so everything... and you cover up at the
    end everything's smaller or everything
  • 52:57 - 53:03
    gets bigger. That's also super fun. And I
    can see, I can see him making super fancy
  • 53:03 - 53:09
    tunnel games with that. We're already at
    the last one, which is a world in
  • 53:09 - 53:17
    hyperbolic space. And it's also... yes,
    it's really fascinating for me to look at,
  • 53:17 - 53:22
    because when you walk around here,
    everything is bended so weirdly, because
  • 53:22 - 53:27
    when you think you could look at the sky,
    it's just wraps around you. The world
  • 53:27 - 53:31
    wraps around you. So you see, I don't know
    the other end of the world on top of you.
  • 53:31 - 53:37
    And this is just.. it's just so crazy to
    walk around there. They always have a bit
  • 53:37 - 53:41
    of problems with motion sickness. And I
    think this would not make it better for
  • 53:41 - 53:48
    me. But it's so fun. And also, I think in
    a few seconds, he will also check out the
  • 53:48 - 53:54
    house more to walk into or to in front of
    that house. It's just, it's just crazy.
  • 53:54 - 53:59
    And it's hard to imagine why it should
    look like... now he's moving backwards and
  • 53:59 - 54:03
    then he reaches a point where he's
    basically from the world side on the
  • 54:03 - 54:09
    opposite side of the house. So the house
    starts walking around him. That's super
  • 54:09 - 54:16
    funky, and I think game engines and games
    are perfect, are a perfect medium to
  • 54:16 - 54:24
    experience such mathematically fun ideas
    that you can have and I think some
  • 54:24 - 54:28
    Operation Mindfuck talks back, blinry also
    explained a 4D puzzle game.
  • 54:28 - 54:32
    blinry: In the very first one, yeah.
    bleeptrack: Yeah, exactly. And I think that goes
  • 54:32 - 54:42
    like in the same direction as these games
    and these test engines. All right.
  • 54:42 - 54:45
    blinry: I heard that it takes a long time to
    build these types of games because there
  • 54:45 - 54:50
    are basically no pre-made tools for you
    and you have to do everything yourself.
  • 54:50 - 54:53
    bleeptrack: Yes, right.
    blinry: Model a four dimensional object or
  • 54:53 - 54:57
    hyperbolic one... you have to code
    your tools for that, basically. Yeah.
  • 54:57 - 55:02
    bleeptrack: Yeah, yeah.
    blinry: It's really fun to look at. I also have
  • 55:02 - 55:09
    some geometric things I wanted to show
    you, related to topology. That's a field
  • 55:09 - 55:15
    of mathematics where you are looking like
    more at the geometric structure of the
  • 55:15 - 55:21
    object, not its concrete, precise...
    dimensions, for example. There is this
  • 55:21 - 55:26
    joke, that for a topologist there's
    basically no difference between a coffee
  • 55:26 - 55:33
    pot and a donut. Because, if you... like
    all substance, which you can squeeze and
  • 55:33 - 55:39
    pull, you can kind of transform the cup
    into a donut without making any cuts or
  • 55:39 - 55:45
    without doing anything together. Now,
    that's often the rules in topological
  • 55:45 - 55:51
    transformations, that you cannot create
    additional holes. And because this shape
  • 55:51 - 55:55
    only has a single hole going through it in
    the middle of the donut or in the handle
  • 55:55 - 56:02
    of the cup, these are basically the same
    object, topologically speaking. Right. And
  • 56:02 - 56:08
    yeah, then you can do interesting
    observations with this. A really well
  • 56:08 - 56:13
    known example is the Mobius strip, where
    you take a long piece of paper and you
  • 56:13 - 56:18
    glue the ends together. But before you do
    that, you rotate the strip like one end of
  • 56:18 - 56:25
    the strip once and then you paste it
    together. And then this is an object that
  • 56:25 - 56:31
    has an interesting property. It only has
    one side. Now, if you were to take a pen
  • 56:31 - 56:35
    and start drawing on the top of the
    surface here and follow it along the
  • 56:35 - 56:41
    strip, you would get behind the ring here
    and draw and then get on front here again.
  • 56:41 - 56:47
    And then as you wrap around, you are now
    at the back side of the strip and you like
  • 56:47 - 56:51
    kind of opposite to where you started, but
    you're still not done. Now you're still
  • 56:51 - 56:58
    drawing. You can go behind here and there
    and under this and on the top side, on the
  • 56:58 - 57:03
    backside of this. And then you are going
    to where you started, you made a long line
  • 57:03 - 57:08
    and you would do the... all of the surface
    in one stroke, basically, because there
  • 57:08 - 57:15
    was only one of them. There is really fun
    stuff that happens if you try to cut into
  • 57:15 - 57:21
    this strip. I have a video and can try to
    find a good point where you can see it. So
  • 57:21 - 57:28
    this person is taking a Mobius strip and
    is then using scissors to cut along the
  • 57:28 - 57:34
    middle line of the strip. Something to
    cut. And after cutting around the strip
  • 57:34 - 57:39
    once, it doesn't fall apart into two
    pieces, it's just still a single strip.
  • 57:39 - 57:46
    Yeah, "single strip", wow, surprise!
    Right. And yeah, the same thing could be
  • 57:46 - 57:52
    done if you took a strip of paper and
    twisted it twice before doing it together
  • 57:52 - 57:58
    and then you start cutting in the middle.
    I (incomprehensible) for yourself, if you are
  • 57:58 - 58:06
    intersted, it's another really surprising
    thing that happens if you do that. But the
  • 58:06 - 58:12
    thing I really wanted to show you is this
    one. This was in a tweet I found the other
  • 58:12 - 58:17
    day and I thought: I have to note this
    down into the list of ideas for Operation
  • 58:17 - 58:25
    Mindfuck, because it's so surprising.This
    tweet stated that if you have this, like,
  • 58:25 - 58:30
    double donut shape and there is a long rod
    going through one of the holes like this
  • 58:30 - 58:36
    is an infinitely long rod where you can't
    go over the edges of it. Then this tweet
  • 58:36 - 58:41
    said, that it's possible to transform this
    shape so that the rod goes through both
  • 58:41 - 58:47
    holes. And I said, what? There's no way
    this is possible. And then I clicked on
  • 58:47 - 58:50
    this tweet and looked at the video. Let's
    do that.
  • 58:50 - 58:58
    [video runs]
  • 58:58 - 59:01
    Let's look at it again, it's seven seconds.
  • 59:01 - 59:07
    [video runs]
  • 59:07 - 59:10
    Right. So by pushing and
    squeezing in the right way, you can
  • 59:10 - 59:16
    actually get to a stage where this rod
    goes kind of through both of these holes
  • 59:16 - 59:20
    and this is not a trick. And this is
    really like a property of this shape, that
  • 59:20 - 59:26
    you can transform it in this way. This is
    kind of, like proof by example, which
  • 59:26 - 59:31
    feels a bit unsatisfying to me. And that
    really makes me want to learn more about
  • 59:31 - 59:36
    topology to, kind of, in a formal way,
    state what's going on there. But I guess
  • 59:36 - 59:42
    the trick to, kind of, understand why this
    works, is that somewhere in the in the
  • 59:42 - 59:47
    middle of this transformation, you get to
    the stage where you have this shape,
  • 59:47 - 59:53
    that's basically like a symmetric... it's
    rotational symmetrical. If you hold the
  • 59:53 - 60:00
    bottom and the top part with your fingers,
    then you can imagine that like the middle
  • 60:00 - 60:06
    of this object is hollow. And there are
    three holes going in from the side, one
  • 60:06 - 60:11
    from the front, one is from the back left
    and one is from the back right. And all of
  • 60:11 - 60:17
    these holes connect to the interior of
    this hollowed out shape now. And this rod
  • 60:17 - 60:25
    is now going through two of those to the back.
    The two binded. if you are at this stage, it's up to
  • 60:25 - 60:30
    you to choose in which direction you want
    to go. You can either, like, take the
  • 60:30 - 60:34
    front hole and, like, pull it out and
    stretch it to make it really large and
  • 60:34 - 60:41
    kind of disappear into the edge of the
    shape. And then you get in this situation
  • 60:41 - 60:46
    where you have this rod picking through
    both holes at the back and the front one,
  • 60:46 - 60:53
    you can't really see it anymore. But you
    can also, if you were at this position,
  • 60:53 - 61:02
    you can choose to take the right
    handle of the shape and push it inwards to
  • 61:02 - 61:06
    go between the other two handles. And then
    it's a situation where you arrive,
  • 61:06 - 61:14
    finally, at the shape like this one, where
    it appears to go through only one hole,
  • 61:14 - 61:19
    but this is just this weird property of
    this object that you can do topologic
  • 61:19 - 61:24
    transformations to go in both directions.
    And I think that's really fascinating and
  • 61:24 - 61:30
    not very intuitive. And there is a second
    thing like that, where you start with this
  • 61:30 - 61:37
    kind of Bretzel-like shape, which is,
    like, interlinked into itself. And then
  • 61:37 - 61:41
    the question is, can you transform this in
    a state where the handels are free? And it
  • 61:41 - 61:46
    turns out of that you can, which is also,
    again, really surprising. And this is...
  • 61:46 - 61:51
    like this diagram shows how to do it. You
    would start taking these two holes which
  • 61:51 - 61:58
    interlink and stretch them out and stretch
    them down, make them larger until they
  • 61:58 - 62:04
    almost touch the bottom here. And then you
    have this string of material, which you
  • 62:04 - 62:09
    can still remain between these two holes.
    And then you're at a state where you have
  • 62:09 - 62:15
    this little twists in the material. Then
    you can just start and twist this, twist
  • 62:15 - 62:21
    once again. It was twice and then it's
    free and then you can make the hole
  • 62:21 - 62:33
    smaller again until you are at this stage.
    And I think that's pretty cool, and that's
  • 62:33 - 62:42
    the topological things I wanted to show.
    bleeptrack: That's so cool, o man. I could
  • 62:42 - 62:50
    look at these forever. Also, that clay
    animation of the rod... it's nice to have
  • 62:50 - 62:53
    really an animation that's a bit easier
    to get this...
  • 62:53 - 62:58
    blinry: still after looking at it for ten times,
    it is so (incomprehensible)
  • 62:58 - 63:05
    bleeptrack: Yeah. Like you can... yeah, completely.
    All right. We already reached our last
  • 63:05 - 63:12
    section, which is about PCB art. So this
    year, I tried to learn more about PCB
  • 63:12 - 63:17
    design and electronics and I found that
    nice little community about people who
  • 63:17 - 63:23
    like to make very artsy PCBs. For example,
    here is a person who made a very nice
  • 63:23 - 63:32
    schematic, an image, what possibilities
    you have with PCBs or if you... I'm not sure,
  • 63:32 - 63:39
    maybe you have had one in hand, a PCB
    usually has like a base plate, which has a
  • 63:39 - 63:44
    yellowish color. And on top and on the
    bottom of this plate, you have a copper
  • 63:44 - 63:49
    layer. And on top of these you can have a
    solder mask, which is some sort of plastic
  • 63:49 - 63:55
    coating that... you can cover contacts
    that you ... because we don't want to have
  • 63:55 - 64:02
    every part of copper traces be open to the
    air, open to touch. So you might want to
  • 64:02 - 64:06
    cover that. So this is the solder mask in
    this example. This would be the purple
  • 64:06 - 64:13
    color. And also, maybe you can have some
    screen printing on top. This is usually in
  • 64:13 - 64:17
    a white or in a black color, in this
    example as white. So you can have a lot of
  • 64:17 - 64:22
    different combinations of these materials,
    like you could have the copper and then
  • 64:22 - 64:27
    put on solder mask, for example, and you
    will get a lighter color. This is the
  • 64:27 - 64:32
    number four in this case. And if you just,
    if you mill away the copper and just put
  • 64:32 - 64:41
    the solder mask onto your base plate, you
    will get usually the darker color. Now,
  • 64:41 - 64:46
    this would be the number five. And then
    also you can have either just the base
  • 64:46 - 64:52
    plate. I think in this example it's number
    three and you can also... the copper that
  • 64:52 - 64:57
    is open to the air or to touch, usually
    gets a coating and often this is silver,
  • 64:57 - 65:05
    gold or some... what's it called in
    English - and solder... solder.... Yeah.
  • 65:05 - 65:10
    Which is also like a silverish color and,
    yeah. And the screen printing which is
  • 65:10 - 65:17
    some white or black. So these five sorts
    of colors are your color palette that you
  • 65:17 - 65:21
    can play with. And when you go to
    different manufacturers, you can also get
  • 65:21 - 65:26
    different solder mask colors. I think that
    very typical one would be green. In this
  • 65:26 - 65:33
    example, it's purple. You can also get
    blue or black or white, whatever you want.
  • 65:33 - 65:38
    And yeah, get your stuff manufactured.
    That's super easy. And there's also some
  • 65:38 - 65:42
    nice examples what else you can do,
    because you have these two-layered PCBs
  • 65:42 - 65:49
    with copper on both sides. You can leave
    copper out on one side, only on certain
  • 65:49 - 65:54
    places and leave it out on the other side
    completely so you can get a very fancy
  • 65:54 - 66:00
    shine through optic. Also, of course, when
    you work with electronics, you can very
  • 66:00 - 66:05
    distinctively place some light sources on
    your board, if you want to, if you want to
  • 66:05 - 66:09
    play with certain ways of lighting. So
    that's fun. And also, as you can see on
  • 66:09 - 66:15
    the right image, you can choose your cut-
    out shape anywhere you want, the
  • 66:15 - 66:21
    manufacturers are usually quite open and
    can do, I guess, most of the shapes. And
  • 66:21 - 66:27
    they can mill in extremely fine details,
    especially if they want to mill the copper
  • 66:27 - 66:33
    on the copper layer. And that's super
    interesting because, when you design PCBs,
  • 66:33 - 66:39
    you often want to have very extremely fine
    traces. And this is interesting for art,
  • 66:39 - 66:44
    of course, because you can engrain
    extremely fine details like this very nice
  • 66:44 - 66:49
    example of a broken, half broken-down
    leaf, where the copper layer is used to
  • 66:49 - 66:57
    have the fine vaines that are still intact
    and a solder mask is used to have a bit of
  • 66:57 - 67:03
    hole leaf cells that are starting to break
    down. And the yellowish color that you can
  • 67:03 - 67:07
    see, that's the color of the base plate.
    So you can create extremely fine
  • 67:07 - 67:13
    details. That's super fun. And then,
    there's, for example, boldport. I can
  • 67:13 - 67:19
    highly recommend boldport. He does a lot
    of extremely crazy PCB art. And this one,
  • 67:19 - 67:25
    I think, is also very nice. It's a
    chameleon. And he uses the PCB not only as
  • 67:25 - 67:31
    the base material, but also he uses it in
    a very innovative way, I'd say, because he
  • 67:31 - 67:37
    uses it, yeah, upright. This is quite
    unusual. And you can see that he soldered
  • 67:37 - 67:44
    the LEDs on the edge of the PCB to give
    that chameleon a nice LED back row of
  • 67:44 - 67:51
    lights, that is super fun. And he also
    somehow got two solder mask colors on one
  • 67:51 - 67:56
    PCB, I'm not sure who he contacted to get
    that. That's rather unusual, but it seems
  • 67:56 - 68:02
    that it can be done. And he also used
    resistors for little feet. That's also
  • 68:02 - 68:09
    really nice. So he thought about
    integrating parts into the shape of the
  • 68:09 - 68:14
    end-design that are usually more
    functional and not used esthetically. And
  • 68:14 - 68:17
    that's what's really interesting and
    really nice. And he has a lot of these
  • 68:17 - 68:23
    projects, and I think you can also buy
    them as DIY kits. And that's really nice.
  • 68:23 - 68:29
    And if you, yeah, if you can combine all
    these layers - this is a project that I
  • 68:29 - 68:35
    came up with, because, as I said, I really
    like to do generative art. And of course,
  • 68:35 - 68:40
    you can then start to write code that
    generates shapes and patterns that you can
  • 68:40 - 68:49
    put on your PCB for esthetic reasons and
    these boards that you can see here, they
  • 68:49 - 68:55
    were produced or created generatically or
    procedurally, you would maybe say. And
  • 68:55 - 69:00
    these three planets, they act as
    capacitive touch buttons, so you can touch
  • 69:00 - 69:07
    on them and it gets recognized by the MCU
    on the board. And yeah, it was, it's
  • 69:07 - 69:12
    really fun to... for me, when I work with
    generative art to find a new material, but
  • 69:12 - 69:19
    you need to figure out how to use it. And
    PCBs are just, for me, a super different
  • 69:19 - 69:23
    material than paper or other stuff. And
    it's also really nice that you get these
  • 69:23 - 69:28
    high quality coatings like gold or silver
    that make stuff a lot more valuable and
  • 69:28 - 69:34
    really nice to look at. So I can highly
    recommend the hashtag #pcbart on Twitter
  • 69:34 - 69:39
    and Instagram. There are a lot of people
    posting really, really nice stuff. All
  • 69:39 - 69:42
    right. And I think it's time for us to
    wrap up.
  • 69:42 - 69:48
    blinry: Yeah. Our last slide, we thought,
    because we are sending you into all kinds
  • 69:48 - 69:51
    of rabbit holes anyway. That's what we're
    trying to do. We might, as well, list some
  • 69:51 - 69:57
    of them very quickly. Mention them, just
    maybe see what sticks in your heads. This
  • 69:57 - 70:04
    is very mean. So, mechanical keyboards:
    There are huge communities around building
  • 70:04 - 70:10
    your own keyboards, like picking different
    key-caps, different switches, different
  • 70:10 - 70:17
    layout. Look into that. Some people are
    really interested in skin care and look
  • 70:17 - 70:25
    into what different products do and their
    ingredients, communities are on this.
  • 70:25 - 70:31
    Amateur astronomy. You can... if you know
    where to look, you can find some really
  • 70:31 - 70:38
    cool things in the galaxy that we can see
    without any instruments - if you're in a
  • 70:38 - 70:47
    good environment. You can try baking your
    own bread, make your own sourdough with
  • 70:47 - 70:54
    bacteria just from the air and use it to
    bake your bread. Some people are into
  • 70:54 - 71:02
    backpacking and optimize for weight, so
    they try to have equipment that weighs as
  • 71:02 - 71:06
    little as possible, so that they don't
    have to carry as much and then come up
  • 71:06 - 71:11
    with really interesting shapes for their
    tents, where they spend these thin tarps
  • 71:11 - 71:18
    basically between trees, for example, with
    ropes to sleep under that.Oh yeah. And if
  • 71:18 - 71:22
    you have... if you're into cooking and you
    have these dull knives, which I am always
  • 71:22 - 71:28
    annoyed about, you can get wet stones,
    which is this abrasive material, and you
  • 71:28 - 71:34
    put water on it and then you can remove
    material from your knives to make chop.
  • 71:34 - 71:45
    There are really good YouTube videos about
    that. Yeah. And with that, we say thank
  • 71:45 - 71:51
    you for listening to this. Greetings to
    the future, I guess. I hope you are having
  • 71:51 - 71:59
    a good Remote Chaos Experience right now.
    And yeah, you have a link to the slides
  • 71:59 - 72:06
    here if you are interested in any of
    those. And I guess, yeah, thanks for being
  • 72:06 - 72:14
    here, and see you soon.
    bleeptrack: All right.
  • 72:14 - 72:19
    wikipaka outro music
  • 72:19 - 72:24
    Subtitles created by c3subtitles.de
    in the year 2021. Join, and help us!
Title:
#rC3 - Operation Mindfuck Vol. 4
Description:

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Video Language:
English
Duration:
01:12:24

English subtitles

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