0:00:00.000,0:00:15.768 rC3 Wikipaka Music 0:00:15.768,0:00:20.480 Herald: Dear galactic beings, get ready[br]for the nerdiest niche topics, the most 0:00:20.480,0:00:25.160 interesting ideas and the most absurd[br]discoveries from computers, art and the 0:00:25.160,0:00:32.930 world - Operation Mindfuck! Directly from[br]rC3 world to your home and into your minds 0:00:32.930,0:00:39.504 and hearts. Please welcome your hosts:[br]bleeptrack and blinry! 0:00:39.504,0:00:44.079 bleeptrack: Hi everyone at rC3. This is[br]bleeptrack and blinry and we are already 0:00:44.079,0:00:50.119 back to our yearly little talk about[br]computers, art and other curious stuff. 0:00:50.119,0:00:54.690 And yeah, we already reached volume 4 this[br]year. So this is the fourth episode of 0:00:54.690,0:00:59.650 this talk. And if you want to watch the[br]older talks, you can find them on blinry's 0:00:59.650,0:01:05.360 website. They're all called Operation[br]Mindfuck and yeah, have fun with them. I 0:01:05.360,0:01:10.509 think the older ones are, some of them are[br]in German and now we do them in English so 0:01:10.509,0:01:16.750 more people can have fun. And the talks[br]work as follows: We have prepared 0:01:16.750,0:01:22.470 different, very small topics and we will[br]explain them in alternating order. And 0:01:22.470,0:01:30.950 today, blinry will start with an[br]interesting variation of keyboards. 0:01:30.950,0:01:36.740 blinry: That's right. It's not the kind of[br]keyboard you might be thinking about right 0:01:36.740,0:01:41.960 now, but it's about musical instruments.[br]So this is about isomorphic keyboard 0:01:41.960,0:01:47.979 layouts, because in the beginning of this[br]year, I was like starting to learn how to 0:01:47.979,0:01:54.940 play the piano. And I was researching a[br]bit of how that system works, basically. 0:01:54.940,0:02:01.210 And I was a bit... started getting a bit[br]frustrated with it for the following 0:02:01.210,0:02:07.060 reason: I can't give you a whole intro[br]about music theory right now, but what you 0:02:07.060,0:02:12.819 need to know is that these little keys on[br]the piano keyboard are specific notes and 0:02:12.819,0:02:19.870 the distance between them is always one[br]semitone, one semitone between them. And 0:02:19.870,0:02:26.520 they are arranged in this linear fashion,[br]basically. And then, if you want to play 0:02:26.520,0:02:32.190 some part, what you do is that you count[br]the right number of steps between these 0:02:32.190,0:02:38.400 notes. So for example, to play a major[br]chord, what you do is always you start at 0:02:38.400,0:02:43.830 the base note and then you count one, two,[br]three, four for the second note of this 0:02:43.830,0:02:48.810 chord and then one, two, three for the[br]third. And you press those three together 0:02:48.810,0:02:56.610 and then you have a major chord, which[br]sounds like this pleasant, positive chord. 0:02:56.610,0:03:02.010 But then, there is this weird property of[br]this keyboard where... it's designed in a 0:03:02.010,0:03:09.099 way so that if you play all the white keys[br]on the keyboard, you get the scale in C 0:03:09.099,0:03:17.770 major. You can just play the whole scale[br]from C to the next C and the black keys 0:03:17.770,0:03:22.060 are the ones you would skip in the scale.[br]And because of that, if you start your 0:03:22.060,0:03:30.030 major chord at a different note, like F#[br]for example, you do the same counting - 0:03:30.030,0:03:34.640 you would count one, two, three, four, for[br]the second note and then one, two, three 0:03:34.640,0:03:39.709 for the third. But now the shape is a bit[br]different, you'll start playing on black 0:03:39.709,0:03:45.420 keys and sometimes you have to mix them.[br]If you'll start playing a D-major chord, 0:03:45.420,0:03:51.170 you'll have one black and two white ones,[br]for example, which is the strange 0:03:51.170,0:03:55.920 properties of this keyboard, I thought,[br]because often when you play the song, you 0:03:55.920,0:04:06.140 play it in a specific transposition, you[br]start playing with a specific tone. And 0:04:06.140,0:04:11.400 moving all of the notes up and down by a[br]specific amount. And then you have to kind 0:04:11.400,0:04:14.930 of try to re-learn how to play all these[br]chords and the melody, because they will 0:04:14.930,0:04:18.850 have this different shape. Your fingers[br]have to do different things. And I thought 0:04:18.850,0:04:24.780 this was really weird. And I researched a[br]bit about that. And the first thing I 0:04:24.780,0:04:29.690 found, I think, was this instrument, which[br]is called the "Dodeka", which is just the 0:04:29.690,0:04:35.780 name the company has given this thing,[br]where actually all the semitones are 0:04:35.780,0:04:41.600 arranged next to each other without a[br]specific shape. I think, still the black 0:04:41.600,0:04:47.410 keys here are like the C, the middle C or[br]something here to give you an impression 0:04:47.410,0:04:53.530 of where you are in the scale, but then[br]you have 12 semitones until the next C 0:04:53.530,0:04:59.150 just the way in a linear fashion, meaning[br]that if you know the shape of the major 0:04:59.150,0:05:03.880 chord, for example, like you count four[br]and you count three, you can move this 0:05:03.880,0:05:09.430 shape anywhere on the keyboard to, like,[br]move it up and down, which, I think, is 0:05:09.430,0:05:19.610 pretty cool. Back then, I asked a specific[br]person who knows how to play keyboards 0:05:19.610,0:05:25.320 really well in the greater community: What[br]might be the reason for this strange 0:05:25.320,0:05:32.580 layout? And they gave me two reasons. One[br]was that if you have this shape with the 0:05:32.580,0:05:35.850 black keys sticking out, you can, kind of,[br]feel where you are on the keyboard when 0:05:35.850,0:05:42.440 you play it, which makes sense, I guess.[br]And the other reason is that, like the 0:05:42.440,0:05:48.950 classical music notation also uses that[br]system where notes, which are directly on 0:05:48.950,0:05:54.900 the lines or in the gaps of this classical[br]music notation, are the white keys on the 0:05:54.900,0:05:59.669 piano keyboard. And if you put a b or a #[br]in front of it, you would use the black 0:05:59.669,0:06:06.479 keys. So that kind of fits together. And[br]to change the layout, you would change the 0:06:06.479,0:06:15.110 past few hundred years of music notation,[br]which I think might be worth it, but yeah. 0:06:15.110,0:06:24.650 There are some even more advanced ways to[br]arrange the notes and they use hexagonal 0:06:24.650,0:06:31.440 keys, which, I think, is really cool. So[br]this is the harmonic table layout where... 0:06:31.440,0:06:35.389 like you arrange the notes, according to[br]this diagram here: If you are at a 0:06:35.389,0:06:43.310 specific tone like a C here and you want[br]to go to the C#, you move one key to the 0:06:43.310,0:06:51.509 right over these columns here and like [br]if you go diagonally up to the right, you do 0:06:51.509,0:06:56.821 a major third, which is four semitones.[br]And if you go directly to the left, it's 0:06:56.821,0:07:03.630 three semitones. So basically to play a[br]major chord, for example, you would push 0:07:03.630,0:07:09.430 the bass key like the C and then in[br]addition, you go four semitones up to the 0:07:09.430,0:07:15.470 E, right. And then this one above it is[br]always seven semitones up. So to play a 0:07:15.470,0:07:19.340 major chord you would kind of... you can[br]play this with one finger and you press 0:07:19.340,0:07:24.740 your finger in the middle of this three[br]and then you have a major chord. And to do 0:07:24.740,0:07:31.289 a minor chord, which is like a sad sounding[br]sound, you can press your finger at this 0:07:31.289,0:07:37.610 corner here. This would be a C minor[br]chord. And this is a really cool property. 0:07:37.610,0:07:41.470 The harmonic table layout has some[br]properties which make it pretty weird. For 0:07:41.470,0:07:46.479 example, to go an octave up, you have to[br]do a really big jump. You have to jump 0:07:46.479,0:07:53.300 from this C up to all the way over here,[br]which is kind of inconvenient. So people 0:07:53.300,0:07:58.419 also came up with another arrangement of[br]the Wicki-Hayden Layout. I think, this was 0:07:58.419,0:08:04.520 invented in the 19th century already,[br]where you, if you start at a specific key, 0:08:04.520,0:08:11.759 you go a whole step to the right. This is[br]like two semitones. And then, if you go 0:08:11.759,0:08:19.539 diagonally up to the right, you have seven[br]semitones... perfect fifth. And to go an octave 0:08:19.539,0:08:26.660 up, you go two rows up. And this is a[br]pretty nice layout. And, I can just show 0:08:26.660,0:08:33.930 you how this works, actually, because[br]people made like a web-based demo on this. 0:08:33.930,0:08:43.139 So you get this hexagon grid. If we start[br]at a D for example and want to play a 0:08:43.139,0:08:51.779 major chord now, what we do is, we go four[br]semitones up. So we end up at the E. And 0:08:51.779,0:08:59.250 then we add one seven up from the original[br]base note, so it's a G. And you can 0:08:59.250,0:09:06.839 actually play this on your keyboard, like[br]I pressed the E and G - we have a major 0:09:06.839,0:09:13.965 chord and again, you can move this shape[br]around anywhere. So if I start here and 0:09:13.965,0:09:24.820 this sounds... it's a major chord here.[br]Here. Here. The minor chord is just 0:09:24.820,0:09:32.140 another symmetric version of this form[br]starting at C. We add this one and this. 0:09:32.140,0:09:40.410 This is minor. This is major. And you can[br]start transposing specific keys up and 0:09:40.410,0:09:49.290 down, like this is the first inversion of[br]the chord. And yeah, this is... for me, 0:09:49.290,0:09:56.119 this was really surprising to see that you[br]can build a structure like this, and then, 0:09:56.119,0:10:01.766 if you remember the shape of melody, you[br]can just transpose it anywhere, which is 0:10:01.766,0:10:07.339 cool. People are actually building[br]hardware for this. So this is something 0:10:07.339,0:10:12.190 people call a Jammer Keyboard. And if[br]you're interested in this, you will find a 0:10:12.190,0:10:19.369 small community on this who build their[br]own input devices like this. And also, 0:10:19.369,0:10:26.519 while preparing this talk, I learned that[br]accordion, the specific accordion also 0:10:26.519,0:10:31.069 uses structures to places where you put[br]your hands and one of them is used for 0:10:31.069,0:10:38.319 playing chords. And the other one, some of[br]them use like a piano key layout, but some 0:10:38.319,0:10:43.480 others, like this one, also have an[br]asymmetric layout where - I think it's 0:10:43.480,0:10:50.050 another variation of this, where, if you[br]move diagonally up, it's one whole step. 0:10:50.050,0:10:56.309 And to go up means to go two whole steps,[br]basically, and that defines this layout. 0:10:56.309,0:11:02.499 But then it's, again, really easy to play[br]a melody and move it someplace else and 0:11:02.499,0:11:12.719 play another key. Yeah, you know. What[br]have you prepared next? 0:11:12.719,0:11:20.959 bleeptrack: All right, so I like a lot to[br]work with generative art and tiles and 0:11:20.959,0:11:27.860 tiling is a super simple way to make[br]really fancy pattern. And two years ago, I 0:11:27.860,0:11:32.720 looked a bit deeper into truchet tiles,[br]and that's still really fascinating to me. 0:11:32.720,0:11:39.369 So I thought, might be a nice topic today[br]to show you a bit around truchet tiles. 0:11:39.369,0:11:45.610 So, this was basically the first version.[br]So the idea of truchet tiles is, that you 0:11:45.610,0:11:56.179 have rectangular tiles that are not[br]symmetric along their X and Y axis. So for 0:11:56.179,0:12:03.920 example... or this other... like the first[br]proposed truchet tiles are these four 0:12:03.920,0:12:12.149 tiles on the top that are basically made[br]off... that are rotated by 90 degrees. So 0:12:12.149,0:12:17.329 you get all variations that you can make[br]out of them. Now you can use these tiles 0:12:17.329,0:12:21.069 to make larger patterns. So you put them[br]in a large grid and you have different 0:12:21.069,0:12:27.920 possibilities to do so. For example, the[br]left version and... ah, the most 0:12:27.920,0:12:33.899 important: For example, like the left[br]version here - you can just throw in 0:12:33.899,0:12:37.741 always the same tile and you get a very[br]nice repeating pattern, but maybe it's a 0:12:37.741,0:12:41.069 bit boring and you wouldn't really need[br]tiling for that. But it's also possible. 0:12:41.069,0:12:46.439 But you can also say, like you go on[br]alternating road and switch them every 0:12:46.439,0:12:52.730 second place, so you get a bit of a mosaic[br]shape. And you can also play around more 0:12:52.730,0:12:58.889 of that and place them in very certain[br]ways and directions to create bigger 0:12:58.889,0:13:03.619 patterns. And that's usually what I find[br]really interesting. And of course, you can 0:13:03.619,0:13:08.999 just place them randomly like the example[br]below here, which also makes a really 0:13:08.999,0:13:16.300 intriguing pattern to me, maybe a bit...[br]like, it's not so quiet, sometimes a bit 0:13:16.300,0:13:22.489 exhausting to look at, but it's fun to see[br]pattern emerge that are not planned. So 0:13:22.489,0:13:29.139 this is the earliest version of the[br]truchet tiles. And I think this version 0:13:29.139,0:13:36.869 here... ah, right. This is basically every[br]bit of the tiles that I just showed you. 0:13:36.869,0:13:42.189 Maybe you know that one, this is called 10[br]print. And this is basically a super 0:13:42.189,0:13:48.369 famous way of pattern generation, where[br]you just put diagonal lines instead of 0:13:48.369,0:13:52.259 triangles. And in this case, you'd have[br]basically only two tiles. Right. You have 0:13:52.259,0:13:56.019 this line that is flipped to the right and[br]you have the line that is flipped to the 0:13:56.019,0:14:01.089 left side. And you can place it randomly[br]in it. This 10 print pattern became so 0:14:01.089,0:14:08.660 famous because you can just write more or[br]less a one liner in nearly any coding 0:14:08.660,0:14:14.230 language and this will come up in the[br]area. And yeah, in a time of Basic, when 0:14:14.230,0:14:18.970 you can just write a one-liner in Basic[br]and have your whole screen field a random, 0:14:18.970,0:14:25.629 nice pattern. So this is also derivative[br]truchet tiles, actually, but these are the 0:14:25.629,0:14:31.279 ones that I think most people know when[br]they think of truchet tiles. It's a 0:14:31.279,0:14:35.449 version where you don't work with[br]Rectangles or lines, but you have parts 0:14:35.449,0:14:41.609 of, like quadrants of circles placed in[br]the edges. And in this case, you can't 0:14:41.609,0:14:48.680 make four tiles. You can only make two[br]because if you rotate them by ninety 0:14:48.680,0:14:55.859 degrees, third flip, so you can only get[br]two. And when you place them in a random 0:14:55.859,0:15:01.359 order, that's the example you can see[br]below, you get a super fancy pattern that 0:15:01.359,0:15:06.980 basically contains off - either you can[br]accidentally basically form a whole circle 0:15:06.980,0:15:13.959 or like parts of circles, that get[br]entangled and form super long lines. And 0:15:13.959,0:15:19.930 it looks really fun. And this is also the[br]first picture that I saw of truchet tiles. 0:15:19.930,0:15:25.410 And I found that very intriguing. And,[br]well, it turns out, you can do even more 0:15:25.410,0:15:33.199 cool stuff with that. For example, I need[br]to find my mouse. Here we go. You can, 0:15:33.199,0:15:38.180 basically, you can start scaling the[br]pattern in different ways. And, for 0:15:38.180,0:15:43.069 example, you can use it for ditherings. So[br]here, the background image is the image of 0:15:43.069,0:15:51.440 Mona Lisa, as you might have recognized,[br]and you can take the image, darkness and 0:15:51.440,0:15:56.799 then scale your pattern accordingly to[br]that point on your image. So you get sort 0:15:56.799,0:16:03.979 of a dithering and it looks super fancy.[br]And what I also found recently, what I 0:16:03.979,0:16:11.769 think is exceptionally good looking, is a[br]very special way of scaling truchet tiles 0:16:11.769,0:16:17.160 by Christopher Carlson. And he published a[br]paper at Bridges, which is a super nice 0:16:17.160,0:16:22.410 math and art conference - I'm not sure if[br]it's a whole conference or more like a 0:16:22.410,0:16:26.479 workshop, but they have super nice papers.[br]So if you're interested in these 0:16:26.479,0:16:31.310 intertwined maths & arts stuff look into[br]these papers, they are supercool. And 0:16:31.310,0:16:40.231 Christopher Carlson came up with a nice[br]way... a nice esthetic of having these 0:16:40.231,0:16:48.299 scalable truchet tiles. And you can see[br]these are three scale sizes. So this is 0:16:48.299,0:16:53.199 basically the original size and then you[br]go one step smaller and you can see that 0:16:53.199,0:17:01.319 he - in his case, he works with white and[br]black areas and you can now combine them 0:17:01.319,0:17:07.059 in ways. For example, this is a super,[br]super quick and easy example. So here on 0:17:07.059,0:17:12.350 the left side, you have that large tile[br]and you add on the right side two of the 0:17:12.350,0:17:18.420 smaller tiles. And you can see that the[br]posit let's, for the big one, let's say 0:17:18.420,0:17:25.870 the dark one is the positive space, that[br]your white space or your negative space 0:17:25.870,0:17:31.139 here becomes the positive space in the[br]next smaller scale. So this also always 0:17:31.139,0:17:38.830 iterating when you go one scale-step[br]smaller. And now you can think about how 0:17:38.830,0:17:44.740 can I combine these different scale...[br]these different scales? And he had - he 0:17:44.740,0:17:49.269 prepared some examples of, for example,[br]the left one. It's more or less like a 0:17:49.269,0:17:54.769 Quadri. So you can just choose a rectangle[br]and divide it by four and you get it one 0:17:54.769,0:18:00.039 scale smaller. You can do this[br]recursively, randomly, basically. Or you 0:18:00.039,0:18:05.519 can also do it in the form of a pattern or[br]maybe in a certain shape. So, when you 0:18:05.519,0:18:15.110 want to approximate certain outlines, you[br]can go smaller there to reach a certain 0:18:15.110,0:18:20.000 shape. And when you fill that in with[br]these tiles, you get this result. And that 0:18:20.000,0:18:25.179 looks super fancy, especially the left one[br]for my taste is super awesome and looks 0:18:25.179,0:18:32.630 really, really nice. And even in this[br]paper he even goes one step further and 0:18:32.630,0:18:38.889 thinks about different additional motives[br]that he could do with these different 0:18:38.889,0:18:42.221 scales. So I'm not sure if this would be[br]considered truchet tiles, because they 0:18:42.221,0:18:51.900 lose this not symmetrical attribute in[br]some occasions like the TS version here 0:18:51.900,0:18:56.019 that would be symmetrical along this axis.[br]So I'm not sure if this would actually be 0:18:56.019,0:19:00.980 considered truchet tiles, but it looks[br]nice, so who cares? So he made different 0:19:00.980,0:19:07.419 versions that can also be applied or added[br]to that set of tiles. So you just have, 0:19:07.419,0:19:11.730 basically you have these four entry or[br]exit points like on the top, bottom left 0:19:11.730,0:19:18.809 and right. And you need to have at least a[br]circle there or connect your entry or exit 0:19:18.809,0:19:25.820 points in different ways. And he just[br]tries out different shapes. And if you add 0:19:25.820,0:19:32.880 this to the regular scaling truchet tiles,[br]you get these results and that looks super 0:19:32.880,0:19:40.799 fancy because you have very, very nice[br]fitting shapes that are still super 0:19:40.799,0:19:49.039 randomly distributed. And, ya. So this is[br]where I think, I should stop maybe talk 0:19:49.039,0:19:53.429 about tiles, but if you want - you fall[br]into a rabbit hole. We have rabbit holes 0:19:53.429,0:19:57.509 prepared at the end also, but if you want[br]to go further into tiling, especially 0:19:57.509,0:20:04.100 maybe check out penrose tiling, this is[br]such a huge and fancy and complex topic. But I 0:20:04.100,0:20:08.970 think that it would fill several of its[br]own talks. But if you want to dig further, 0:20:08.970,0:20:15.620 I can also highly recommend penrose[br]tiling. That's it. So I will give back to 0:20:15.620,0:20:19.680 blinry.[br]blinry: Yeah, penrose tiles might be a 0:20:19.680,0:20:26.850 topic for some Operation Mindfuck in the[br]future, right. Now, the section is 0:20:26.850,0:20:34.950 settled. What even is art? I'm often[br]really fascinated by artworks and art- 0:20:34.950,0:20:40.509 installations, which kind of push the[br]boundary of what's still considered to be 0:20:40.509,0:20:49.029 an artwork. And I wanted to show you some[br]of those. For example, last year, there 0:20:49.029,0:20:56.730 was an Italian, Mauritio Cattelan, who[br]just bought a fresh banana at a grocery 0:20:56.730,0:21:02.299 store and taped it to the wall of a museum[br]and then declared this as art, the title 0:21:02.299,0:21:10.210 is "Comedian". And because Cattelan was[br]rather well-known and popular, this was 0:21:10.210,0:21:20.750 also worth a surprising amount of money. I[br]think this was.... like 120000 $ was what 0:21:20.750,0:21:30.500 an American couple paid for this artwork[br]to buy it. And after the sale took place, 0:21:30.500,0:21:42.299 the following thing happened: Another man[br]walked up to this artwork and explained to 0:21:42.299,0:21:46.389 the people watching and recording this,[br]that this was an art-intervention called 0:21:46.389,0:21:55.440 "hungry artist" and just, yeah, said it[br]was very tasty and that he didn't want to 0:21:55.440,0:22:01.929 be disrespectful to the original artist,[br]but this was an intervention. And yeah, 0:22:01.929,0:22:06.990 this artwork came with a kind of[br]certificate that said that you had really 0:22:06.990,0:22:12.009 bought it and that it's yours now. And it[br]specifically mentioned that you can 0:22:12.009,0:22:16.899 replace the banana as needed. So after[br]this happened, it was just like people 0:22:16.899,0:22:23.450 bought a new one and taped it to the wall[br]again and it was repaired. But yeah, I 0:22:23.450,0:22:29.690 like this combination of these two[br]artworks, interleaving with each other. I 0:22:29.690,0:22:37.330 think, this artist was like... he was[br]asked to leave the museum, but nobody 0:22:37.330,0:22:47.029 pursued legal action. The next artwork I'm[br]going to show you, has to do with this 0:22:47.029,0:22:52.279 material, which you might have heard[br]about, it's called Vanta-Black, and it's 0:22:52.279,0:23:00.769 one of the darkest materials known to[br]humankind. It's a specific... on a 0:23:00.769,0:23:06.470 microscopic level, it has nanotubes which[br]are in parallel, kind of sticking up from 0:23:06.470,0:23:13.460 the surface where this paint is on. And[br]then if lightweight falls on the surface, 0:23:13.460,0:23:18.539 it kind of gets trapped between these[br]little tubes and can't escape anymore, 0:23:18.539,0:23:23.539 which is why it looks so pitch black. I[br]think like there are a numbers where 0:23:23.539,0:23:34.211 people state, that this swallows 99.4% of[br]visible light or something. And this was 0:23:34.211,0:23:40.740 developed a few years ago by a company for[br]a pretty diverse applications, but there 0:23:40.740,0:23:45.450 was an artist who was really interested in[br]this: Anish Kapoor, a British Indian 0:23:45.450,0:23:52.529 artist, who had... who was interested in[br]playing with black color anyway. And they 0:23:52.529,0:23:59.169 came to an agreement where they said that[br]Kapoor was the only artist allowed to use 0:23:59.169,0:24:06.909 Vanta-Black in artworks. So one example is[br]this one, "descent into limbo", which 0:24:06.909,0:24:14.389 Kapoor had already made installations of[br]like many years back, but in a recent 0:24:14.389,0:24:21.880 revival of this artwork, he actually painted [br]the inside of this, with Vanta the hole that 0:24:21.880,0:24:27.559 is several meters deep. And because he was[br]using this special paint, you can't really 0:24:27.559,0:24:35.980 see the shape of it. And at one point,[br]there was a visitor to this artwork who 0:24:35.980,0:24:40.470 tried to look into this hole and didn't[br]believe that this was actually a hole, 0:24:40.470,0:24:49.999 tried to step into it and fell in and had[br]to be rescued after that. So, yeah, the 0:24:49.999,0:24:55.720 situation where only Kapoor is allowed to[br]use this color made several people really 0:24:55.720,0:25:03.509 angry. For example, there is another[br]artist called Stuart Semple who's making 0:25:03.509,0:25:12.490 his own pigments, colored pigments and he[br]designed the "world's pinkest pink" one 0:25:12.490,0:25:17.340 time. And this is the store website where[br]you can buy this pigment, which states 0:25:17.340,0:25:23.730 that it's available to everyone except[br]Anish Kapoor. Right, a kind of revenge 0:25:23.730,0:25:30.779 action. And if you click on the "Buy It[br]Now" button, you actually have to, like, 0:25:30.779,0:25:39.059 verify that you are not Anish Kapoor and[br]you have no plans to share it with him. 0:25:39.059,0:25:46.451 Well, some time later, Anish Kapoor posted[br]this picture on a social media channel. So 0:25:46.451,0:25:52.889 apparently someone had broken this[br]contract and sent Kapoor some of this 0:25:52.889,0:26:01.210 pigment. Well, I think Stuart Semple was[br]really angry and disappointed about this 0:26:01.210,0:26:06.999 and asked him to give it back, but also[br]didn't have really any means to take legal 0:26:06.999,0:26:17.330 action against this. You might have heard[br]of Banksy, who is an English street artist 0:26:17.330,0:26:25.200 who chooses to remain anonymous, and he's[br]well known for making graffiti on just 0:26:25.200,0:26:31.000 walls on the street somewhere. But at this[br]point, he also is so famous and well known 0:26:31.000,0:26:39.379 that he is starting to sell his artworks.[br]For example, this is a painting with a 0:26:39.379,0:26:44.950 girl with a heart shaped balloon. And this[br]went up for auction in an auction house 0:26:44.950,0:26:51.990 some years ago. And because Banksy is such[br]a mystery and so popular, this is also 0:26:51.990,0:26:57.309 worth a surprising amount of money. I[br]think, over one million US dollars was 0:26:57.309,0:27:05.882 paid for this at this auction and after[br]the hammer fell and this was sold, the 0:27:05.882,0:27:10.629 following happened: I can show you the[br]video or the thumbnail gave it anyway. So 0:27:10.629,0:27:17.990 it's just been sold and then a loud[br]beeping noise was heard and this artwork 0:27:17.990,0:27:26.750 just was sucked into the frame of itself,[br]which shredded the artwork. Actually, 0:27:26.750,0:27:31.950 Banksy had prepared this stunt in several[br]years in advance and built like this 0:27:31.950,0:27:37.360 shredding-device into the frame. Probably[br]he or someone he knowed was present at 0:27:37.360,0:27:41.730 this auction and pressed the remote[br]control button to activate the system. 0:27:41.730,0:27:49.619 Yeah. So this is an example of self-[br]destructive art, which maybe not so 0:27:49.619,0:27:55.749 surprisingly even made it worth even more.[br]I think at this point it's valued at 0:27:55.749,0:28:03.029 around three million U.S. dollars. So,[br]yeah. Also, it was supposed to shred 0:28:03.029,0:28:10.749 itself completely, but apparently some of[br]the mechanism failed and so it's now half 0:28:10.749,0:28:15.880 shredded. And yeah, I think I had that on[br]the slide here, it's now called "Love is 0:28:15.880,0:28:25.110 in the Bin" after the stunt. This is an[br]artwork, the last one I want to show in 0:28:25.110,0:28:31.510 the section by the German artist Josef[br]Beuys, who is often working with unusual 0:28:31.510,0:28:37.649 material. And yeah, this is an artwork[br]consisting of several kilograms of butter. 0:28:37.649,0:28:43.200 It's called "Fettecke" which translates to[br]Fat Corner, literally. And he just took 0:28:43.200,0:28:47.619 the butter, put it in the corner of the[br]museum and let it stay there for many 0:28:47.619,0:28:56.960 years, which I'm pretty sure developed an[br]interesting smell. Mm hmm. And after Beuys 0:28:56.960,0:29:03.600 died, the custodian of the gallery where[br]this was exhibited accidentally cleaned it 0:29:03.600,0:29:09.690 up. You might have heard of that before.[br]He didn't know what it was about and just 0:29:09.690,0:29:13.230 removed it and put it in the trash can.[br]And one of the students, of course, was 0:29:13.230,0:29:21.119 really angry about this, went to the trash[br]can to recover it, treasured the remains 0:29:21.119,0:29:26.019 really deeply and I think also received a[br]payment from the custodian because of this 0:29:26.019,0:29:35.960 destruction. And now I also learned that[br]not very long ago, a couple of artists got 0:29:35.960,0:29:42.960 these remains of the butter and distilled[br]liquor from it. I have a picture of it 0:29:42.960,0:29:50.409 here like this. Yeah. Even another[br]artistic intervention on top of this. So 0:29:50.409,0:29:56.710 this is a really strong liquor. And they[br]tasted that and said that it tasted really 0:29:56.710,0:30:07.170 strongly of cheese. Yeah, that's all the[br]strange artworks I wanted to show you in 0:30:07.170,0:30:12.659 this section. bleeptrack[br]bleeptrack: Oh, amazing, amazing. I think 0:30:12.659,0:30:19.889 that's where the German "Ist das Kunst[br]oder kann das weg?" comes from. Like "is 0:30:19.889,0:30:30.389 it art or can I remove that?". Perfect.[br]Yeah, let's stay with art. So I really a 0:30:30.389,0:30:34.549 lot enjoy watching machines work and[br]especially pen plotters, and they are 0:30:34.549,0:30:41.559 perfect to produce art. And I never, in an[br]Operation Mindfuck talk, I never showed 0:30:41.559,0:30:45.410 you different types of pen plotters and[br]realized that's actually really 0:30:45.410,0:30:50.419 interesting, because there are quite[br]different constructions. So let's do a 0:30:50.419,0:30:57.280 small walk through the history of pen[br]plotters. And this is to my knowledge, one 0:30:57.280,0:31:03.190 of the oldest pen plotters. It's a[br]ZUSE Graphomat. And this one - I took 0:31:03.190,0:31:08.080 the photo in the technical museum in[br]Berlin, it's in an exhibition now, I think 0:31:08.080,0:31:12.059 it's in a permanent exhibition now. Sadly,[br]it's not running, but I think they can run 0:31:12.059,0:31:17.889 it. At least there is that piece of paper[br]that is in the machine. Looked to me like 0:31:17.889,0:31:22.700 they plotted it on plays. It could be. I'm[br]not really sure, but it would be extremely 0:31:22.700,0:31:27.399 awesome. And these are... what you can't[br]really see on these photos is that these 0:31:27.399,0:31:33.710 are like huge devices. If you stand before[br]that, it's like over a meter long, over a 0:31:33.710,0:31:43.779 meter deep, I guess. And it's like, I[br]think it's also maybe, a bit, maybe l... 0:31:43.779,0:31:52.299 it's about a one meter square, like it's[br]super huge and it just can grab a pen and 0:31:52.299,0:31:56.692 draw it. There is nothing else that it can[br]do. But of course, it's also quite an old 0:31:56.692,0:32:06.489 machine. And there is a person called[br]Georg Nieß, who worked at Siemens in the 0:32:06.489,0:32:12.280 60s and 70s, and he was one of the[br]pioneers of generative art and plotter 0:32:12.280,0:32:18.059 art. And he bought one of these [br]ZUSE Graphomat machines for Siemens at that 0:32:18.059,0:32:24.149 time. And it was extremely modern and[br]futuristic thing to have, like a machine 0:32:24.149,0:32:27.760 that can plot, of course you have to[br]mention that they never know printers. 0:32:27.760,0:32:34.220 Everything was, also in architecture was,[br]of course, still drawn by hand. So these 0:32:34.220,0:32:41.350 machines that can draw extremely precise[br]lines, this is totally fancy. What you can 0:32:41.350,0:32:48.139 also see these pens and ink on the bottom.[br]These are all graphed pens. You can still 0:32:48.139,0:32:51.309 buy them and they are still extremely[br]expensive, but they are really nice for 0:32:51.309,0:32:56.559 pen plotting because they work a bit[br]different than most other pens. They have 0:32:56.559,0:33:06.629 a metal nip, a very flat metal nip and along[br]the nip the ink will get sucked out or 0:33:06.629,0:33:12.570 runs down and the nip is completely flat,[br]because the pen is meant to be used like 0:33:12.570,0:33:16.410 on the point and dragged along on the[br]point. Because most modern pens like 0:33:16.410,0:33:24.970 roller pens will not really like that if[br]you use them directly in 90 degrees on the 0:33:24.970,0:33:32.279 paper. So these are... the Graphomats are[br]the, basically the first drawing machines. 0:33:32.279,0:33:39.269 A few years later you will find machines[br]that were more usable for companies and 0:33:39.269,0:33:46.299 they have the size of a regular printer or[br]maybe a bit bigger for A3 plotters. And this 0:33:46.299,0:33:54.080 one is from HP. And you can see that our[br]hackspace had quite a lot of fun with it 0:33:54.080,0:34:03.629 and tried to get it to work again. And[br]this model, for example, works in a way 0:34:03.629,0:34:11.679 that the paper is moving forwards and[br]backwards. And the pen, that's the blue 0:34:11.679,0:34:19.230 thing you can see here. This is... ah,[br]right. There are two. Like you can store 0:34:19.230,0:34:23.820 one and you can put one pen in this device[br]and the pen can only, like, move left to 0:34:23.820,0:34:33.200 right. And the paper will be dragged along[br]with two little wheels, basically, these 0:34:33.200,0:34:39.970 are here and here. And then you can plot.[br]These are one kind of the devices that you 0:34:39.970,0:34:47.550 can find a lot still on on your local[br]craigslist. And these are the other ones. 0:34:47.550,0:34:55.440 This one is a Rolan Pen Plotter and it[br]completely moves along two axes. So the 0:34:55.440,0:35:00.849 paper stays in place. And these Rolan[br]plotters, they have some really nice 0:35:00.849,0:35:10.410 features. For example, you can see that[br]the plotter is standing up a bit and the bed 0:35:10.410,0:35:14.730 is an electrostatic bed. So you can put[br]your paper on, press a button and the 0:35:14.730,0:35:20.740 paper gets sucked to that bed. It is super[br]fancy and also on the left side here. 0:35:20.740,0:35:28.440 Oops, I lost my screen sharing for a[br]reason. I still see it. Oh, I'm sorry. 0:35:28.440,0:35:35.020 It's back. Like on the left side here.[br]These are like basically parking stations 0:35:35.020,0:35:42.320 for pens. So the pen plotter[br](incomprehensible) or exchange different 0:35:42.320,0:35:47.280 pens on itself. That is super fancy, and[br]if you want to get one of these older pen 0:35:47.280,0:35:52.180 plotters, make sure that they are not too[br]hard to communicate with and make sure 0:35:52.180,0:35:56.920 that they can do the thing that you want[br]them that they can do. Because, for 0:35:56.920,0:36:02.750 example, this older HP plotter, that was[br]really hard to talk to, because it did 0:36:02.750,0:36:10.250 only speak very... sort of proprietary[br]language and only the newer HP plotters 0:36:10.250,0:36:16.740 started to speak HPGL. And the Rolan[br]plotter also can do this, for example. And 0:36:16.740,0:36:22.680 Rolan also has its own language. So[br]just make sure you know what the device 0:36:22.680,0:36:30.549 wants to speak to with you, because this[br]can make your life a lot easier. Yeah, and 0:36:30.549,0:36:34.809 these older plotters, they also often have[br]a nice function that they have a direct 0:36:34.809,0:36:39.549 text mode. So you can... you need to boot[br]them in a certain way, like flip some 0:36:39.549,0:36:43.400 switches on the back side and they will[br]boot into a text mode. So you can just 0:36:43.400,0:36:51.559 send text over serial and it will just[br]write that down. It has its own matrix of 0:36:51.559,0:36:55.549 letters and its own fonts store net. And[br]that's super fun and makes a great 0:36:55.549,0:37:04.760 tutorwall plotter, for example.[br]And then, there are also a lot of, yeah, 0:37:04.760,0:37:09.530 DIY home-brew sort of plotters, and this[br]one is maybe the one that's the easiest to 0:37:09.530,0:37:16.030 build. You can find them either under the[br]name Michaelangelo or Polargraph. I think 0:37:16.030,0:37:21.141 these are the two most common names for[br]these. And they work super differently. So 0:37:21.141,0:37:25.641 on the left and on the right side, on the[br]top here and over here, you have two 0:37:25.641,0:37:31.650 motors on - also, you need some sort[br]of control device or a little computer. 0:37:31.650,0:37:42.809 And around these motors, you will find a[br]string that is attached in the middle to a 0:37:42.809,0:37:49.450 gondola that can hold a pen and that[br]gondola usually also has a servo motor 0:37:49.450,0:37:55.049 that can push away that gondola from your[br]drawing area. So you can lift and put down 0:37:55.049,0:38:00.060 your pen. And to make this more stable,[br]usually you put down some weight on the 0:38:00.060,0:38:09.119 left and right side so that the string has[br]some force on it and works better. Yeah, 0:38:09.119,0:38:13.579 these are super easy to build and they are[br]really nice communities around them. And 0:38:13.579,0:38:19.420 the very positive thing about this[br]construction is that they scale extremely 0:38:19.420,0:38:24.089 well, because like the way the old Rolan[br]plotters, for example, worked, you have 0:38:24.089,0:38:29.410 these two Axes that can move and you are[br]very defined on how long these Axes are. 0:38:29.410,0:38:33.440 But with this, you can basically scale it[br]indefinitely. And I've seen some 0:38:33.440,0:38:38.370 installations where, like, plotted over a[br]whole five meters wall with this, because 0:38:38.370,0:38:42.619 you just need to have a very long string[br]and that's basically all. That's super 0:38:42.619,0:38:48.320 fun, so if you want to build one yourself,[br]this is a very nice way to go. But there 0:38:48.320,0:38:53.180 are also new commercial versions that are[br]quite fun. This one is called Linus. It's 0:38:53.180,0:38:59.180 super tiny and basically only consists of,[br]I guess, two servo motors and a little 0:38:59.180,0:39:07.119 Arduino or something. And it can only draw[br]on a super tiny area. And it's also so 0:39:07.119,0:39:12.170 wiggly, it can't - no matter what - it[br]can't draw a straight line. But it's super 0:39:12.170,0:39:18.040 cute to watch and super easy to take with[br]you and has some nice APIs and it's quite 0:39:18.040,0:39:23.030 hackable. So that's also a really neat[br]device. And well, this is basically, I 0:39:23.030,0:39:26.920 think, the most professional one that you[br]can buy up to date, which is called 0:39:26.920,0:39:34.600 AxiDraw. But I've also seen some self-[br]built versions of this. And you also have 0:39:34.600,0:39:41.230 your two axes, there's a little controller[br]part over here and the funny thing here is 0:39:41.230,0:39:46.510 that you can put in very different types[br]of pens here. For example, this is a 0:39:46.510,0:39:52.500 fountain pen, but you can basically put[br]any pen in that you want. That's different 0:39:52.500,0:39:58.720 to the old plotters. They had very[br]specific, very little, specific plotter-pens 0:39:58.720,0:40:02.230 and they are really expensive now if[br]you want to buy them and if you actually 0:40:02.230,0:40:07.349 draw, you can basically use whatever you[br]want. And you can also put your pen in a 0:40:07.349,0:40:12.830 certain angel that's especially nice for[br]fountain pens or sort of brushes. And I've 0:40:12.830,0:40:19.460 seen a lot of people not only using pens,[br]but also going to use acrylic paint or 0:40:19.460,0:40:24.880 very different materials or also, this is[br]one example, where someone just basically 0:40:24.880,0:40:33.549 put in a sort of a toothpick and drew onto[br]some sort of flat clay and made pattern in that 0:40:33.549,0:40:38.720 and that's super fun. So you're not[br]limited to going... you're not limited to 0:40:38.720,0:40:43.941 use pens, but yeah, be creative and use[br]all kinds of stuff. So if you ever come 0:40:43.941,0:40:48.400 around some sort of pen plotter, try it,[br]it's super fun for a very quick and nice 0:40:48.400,0:40:55.400 creative coding output.[br]blinry: I really love how plotters combine 0:40:55.400,0:41:01.788 this kind of handmade esthetic, which[br]impositions and stuff with this digital input. 0:41:01.788,0:41:04.250 [br]bleeptrack: Yeah, totally. 0:41:04.250,0:41:07.510 blinry: And I think people sometimes joke,[br]that it's easier to get these plotters to 0:41:07.510,0:41:12.990 run and to, like, produce something[br]compared to actual printing devices we 0:41:12.990,0:41:14.230 would use.[br]bleeptrack: All right. 0:41:14.230,0:41:18.339 blinry: Apparently like printing out a[br]piece of paper because of driver issues 0:41:18.339,0:41:24.700 and stuff. And these are very clear[br]defined things, yes. I wanted to show you 0:41:24.700,0:41:33.490 some RFCs. That abbreviation is short[br]for "request for comments". And it's 0:41:33.490,0:41:38.900 really... it's a really common way to[br]define protocols for the Internet of how 0:41:38.900,0:41:45.890 the Internet works. For example, TCP and[br]IP would be defined in our RFCs and HTTP 0:41:45.890,0:41:54.119 and how Mails work and stuff. And yeah,[br]there are several thousands of those. And 0:41:54.119,0:42:01.859 sometimes people publish RFCs on April[br]Fools' Day. And these are sometimes really 0:42:01.859,0:42:09.520 interesting to read. One really well known for[br]example, is "RFC 1149: IP over Avian 0:42:09.520,0:42:16.530 Carriers", which suggests to use like[br]carrier pigeons to carry information from 0:42:16.530,0:42:20.839 one place to another. So it specifies that[br]you would like put your information on a 0:42:20.839,0:42:26.589 piece of paper and roll it around the leg[br]of a pigeon and then send it off that way. 0:42:26.589,0:42:33.320 And it will fly to the target, maybe. And[br]then you can retrieve the information 0:42:33.320,0:42:42.319 there. And this RFC states some very good[br]technical properties, systems like this 0:42:42.319,0:42:46.549 have, for example, that the carriers have[br]an intrinsic collision avoidance system 0:42:46.549,0:42:53.050 which increases availability. Right. Or[br]that multiple types of service can be 0:42:53.050,0:42:59.107 provided with a prioritized pecking order.[br]So this could be used to prioritize 0:42:59.107,0:43:06.660 certain types of information over another.[br]It says that "with time the carriers are 0:43:06.660,0:43:12.250 self-regenerating", which is a nice[br]property to have for a network and an 0:43:12.250,0:43:18.710 additional property is "built-in worm[br]detection and eradication". And some time 0:43:18.710,0:43:24.069 ago, a user group, a Linux user group in[br]Norway, I think, actually implemented this 0:43:24.069,0:43:32.049 system. And they got the pigeons and they[br]set up all of the required infrastructure 0:43:32.049,0:43:38.021 and then tried doing a ping command from[br]one node to the other. And this is the 0:43:38.021,0:43:47.369 result. You will see that they try to send[br]nine data packets here. And I mean, the 0:43:47.369,0:43:53.010 runtimes of these ping commands are...[br]it's like most often over an hour or 0:43:53.010,0:44:02.190 something for the pigeon to go to place B[br]and return. So, yeah. And only four of 0:44:02.190,0:44:07.960 these packets arrived back. So they stated[br]here that they have 55 percent packet 0:44:07.960,0:44:21.049 loss. But it works. Now. Another RFC is[br]6592, the "null packet". This specifies 0:44:21.049,0:44:28.549 "null packet", which "are neither sent nor[br]acknowledged when not received". There is 0:44:28.549,0:44:34.809 like an informal definition where they say[br]that "The Null Packet is a zero-dimensional packet" 0:44:34.809,0:44:39.480 and that it "exists since it [br]is non-self-contradictorily definable". 0:44:39.480,0:44:46.590 And then in this specification[br]follows the formal definition that it's 0:44:46.590,0:44:56.040 intentionally 0 of the reference, [br]not "NULL", and in the end of 0:44:56.040,0:45:00.369 this document, there is like a list of[br]references and related work and there is 0:45:00.369,0:45:06.290 like the key "NULL", which points to an[br]empty string. So this is all you need to 0:45:06.290,0:45:14.890 know about the NULL packet. It goes on and[br]lists some properties of this packet, for 0:45:14.890,0:45:20.440 example, that it is inherently good: "The[br]Null Packet cannot have the Evil Bit set, 0:45:20.440,0:45:24.970 by definition. Consequently, it is rather[br]clear and undeniable that the null packet 0:45:24.970,0:45:32.650 is harmless, having no evil intent." Now,[br]what is the evil bit? - you might ask. 0:45:32.650,0:45:40.570 RFC 3514, let's look at that one. The[br]authors of this RFC noticed that the 0:45:40.570,0:45:48.329 definition of an IP fragment - it is about[br]IPv4 - has a single bit, which is not used 0:45:48.329,0:45:52.119 for anything, it is just undefined. It[br]doesn't have... it doesn't carry any 0:45:52.119,0:45:59.923 meaning. And the authors thought we should[br]change that and play some meaning to this bit. 0:45:59.923,0:46:07.210 So here is the layout of this field.[br]It's the first bit in the sequence and 0:46:07.210,0:46:13.230 they give it like this shorthand E, E for[br]evil bit. It can have two possible values: 0:46:13.230,0:46:18.660 If it's set to zero, the packet has no[br]"evil intent, host, network elements 0:46:18.660,0:46:22.530 should assume that the packet is harmless[br]and should not take any defensive 0:46:22.530,0:46:29.950 measures." And another possible value is[br]one. "If this bit is set to one, the 0:46:29.950,0:46:35.880 packet has evil intent and secure systems[br]should try to defend themselves", while 0:46:35.880,0:46:42.770 "insecure systems may choose to crash, to[br]be penetrated, etc." And then there's our 0:46:42.770,0:46:47.130 seagull's and great detail about how[br]exactly and in which situations this bit 0:46:47.130,0:46:52.230 should be set. For example, if you are[br]doing pentesting on a system, trying to 0:46:52.230,0:46:59.549 attack it, you should set this bit so that[br]the receiving system will recognize that 0:46:59.549,0:47:05.059 this packet has evil intent and can take[br]defensive measures. And you must do this 0:47:05.059,0:47:14.220 if you are attacking, yes. And here's just[br]a list of some more fun RFCs. If you're 0:47:14.220,0:47:20.910 interested in the stuff, you should check[br]them out. Fun is the "Hypertext Coffee Pot 0:47:20.910,0:47:31.349 Control Protocol", HTCPCP, which like[br]gives some specific HTTP requests, for 0:47:31.349,0:47:37.240 example, to make sure, that a coffeepot[br]which is connected to the Internet, that 0:47:37.240,0:47:43.299 you can request to know its status,[br]whether it's empty or full and how full it 0:47:43.299,0:47:50.770 is and stuff. And this is also where the[br]HTTP Code 418 comes from, which says: I am 0:47:50.770,0:47:54.859 a teapot. Now, if you try to send a packet[br]like that to a system, which is actually a 0:47:54.859,0:48:02.309 teapot, it can reply with this and this is[br]an error, sure. There is an RFC for "TCP 0:48:02.309,0:48:10.480 Options to Denote Packet Mood". So this[br]allows you to set a specific mood in a TCP 0:48:10.480,0:48:15.010 packet if under some circumstances... I[br]don't know, you're building a software and 0:48:15.010,0:48:20.999 the software notices that there is a lot[br]of delay in your communication and stuff, 0:48:20.999,0:48:24.850 it could send an annoyed mood in the[br]packets, that it is sending, to let the 0:48:24.850,0:48:28.829 other system, that it is communicating[br]with, know. And then the system could 0:48:28.829,0:48:38.109 respond to that accordingly. And there is[br]an RFC called "Scenic Routing for IPv6", 0:48:38.109,0:48:45.500 which suggests, that traffic should be[br]sent over specific, very nice pathways, 0:48:45.500,0:48:51.430 along with nice landscape and in a lot of[br]fresh air. For example, it says to 0:48:51.430,0:48:58.650 prioritize communication channels that are[br]wireless, for example, to give the data a 0:48:58.650,0:49:06.260 very scenic pathway to its destination.[br]That's the RFCs I wanted to show you. You 0:49:06.260,0:49:12.109 will find a Wikipedia article with a list[br]of April Fools' RFCs. If you are 0:49:12.109,0:49:20.999 interested, there are several dozen of[br]those and take those out. Yeah. 0:49:20.999,0:49:28.019 bleeptrack: I especially love the packet[br]mood, when you think about upcoming AI. 0:49:28.019,0:49:32.131 That might be interesting. So it can[br]communicate how it feels. I don't know. 0:49:32.131,0:49:41.930 Maybe that's good. Maybe it's not good,[br]who knows. All right. To dig a bit into 0:49:41.930,0:49:46.230 game development and indie game[br]development and while doing some research, 0:49:46.230,0:49:55.450 I stumbled upon some people who called it[br]their own fancy, I guess, interesting 0:49:55.450,0:50:02.289 applications. And so there are three short[br]videos I wanted to show you around a bit 0:50:02.289,0:50:09.920 and all three of them... I think they are[br]very interesting because they try to 0:50:09.920,0:50:17.620 implement game rules that could not exist[br]in our world and are very different and 0:50:17.620,0:50:22.150 it's quite mind bending if you walk around[br]there and interact with stuff. So this is 0:50:22.150,0:50:25.630 the first one, as it's called Non-[br]Euclidian game, which is, I think, is not 0:50:25.630,0:50:31.050 really correct, because, I think, it would[br]be still Euclidian, just insisting on 0:50:31.050,0:50:35.420 Euclidian room. But as you can see, you[br]can make photos of the scene and then put 0:50:35.420,0:50:41.010 that photo in the scene and suddenly[br]everything appears there. And that's... 0:50:41.010,0:50:45.260 like it's super mind bending and super fun[br]to play around with that. So far, I've 0:50:45.260,0:50:50.660 just found that video and not a really[br]playable version. But maybe there is one 0:50:50.660,0:50:54.261 now and here also, for example, like[br]gravity gets applied to stuff that is 0:50:54.261,0:50:58.950 placed in the scene and it's just yeah...[br]It's just super fun and crazy. Crazy to 0:50:58.950,0:51:08.099 watch. Here it would like... like this[br]scenario, I think that will be... would be 0:51:08.099,0:51:13.770 a really nice parlor game. All right.[br]That's the first example. Second one is 0:51:13.770,0:51:24.430 this one. And this is actually really a[br]Non-Euclidian room, basically. You can 0:51:24.430,0:51:30.682 imagine that it works a bit like, for[br]example, Herveini's back or the Tardis, if 0:51:30.682,0:51:33.880 something looks small from the outside and[br]very big from the inside. So you made some 0:51:33.880,0:51:38.560 tunnels that have this effect. So this one[br]looks super from the outside. But actually 0:51:38.560,0:51:43.750 when you walk through it, it's quite short[br]of this one. This is the opposite one. It 0:51:43.750,0:51:49.131 looks super, super small from the outside[br]and extremely large from the inside. And 0:51:49.131,0:51:54.240 here's... I think the YouTube channel is[br]called Copen, and he has a lot of 0:51:54.240,0:51:58.150 different versions of that. So this is[br]also... this is also a nice example. So 0:51:58.150,0:52:03.039 you have rooms and you can walk in a[br]circle and the longer you walk, you start 0:52:03.039,0:52:07.970 to realize it's just three rooms. There's[br]just a blue one and a red one and a green 0:52:07.970,0:52:15.190 one. But the shape of the, let's say,[br]house lets you think there should be at 0:52:15.190,0:52:25.330 least four rooms, but it's just three. So[br]you can do these crazy effects. And yeah. 0:52:25.330,0:52:30.690 I don't... I'm not sure, I don't want to[br]spoil you too bad - uh uh I made something 0:52:30.690,0:52:38.609 fullscreen that I did not want to have[br]fullscreen, give me a second. Here we go. 0:52:38.609,0:52:44.770 I just... I think it's codeparade, yes,[br]sorry. So check out the videos because he 0:52:44.770,0:52:49.579 does a lot of fun examples if you continue[br]here. He also has a version, where you... 0:52:49.579,0:52:54.160 he still has these tunnels, but some let[br]shrink everything when you go through it, 0:52:54.160,0:52:57.170 so everything... and you cover up at the[br]end everything's smaller or everything 0:52:57.170,0:53:02.660 gets bigger. That's also super fun. And I[br]can see, I can see him making super fancy 0:53:02.660,0:53:08.660 tunnel games with that. We're already at[br]the last one, which is a world in 0:53:08.660,0:53:16.849 hyperbolic space. And it's also... yes,[br]it's really fascinating for me to look at, 0:53:16.849,0:53:22.360 because when you walk around here,[br]everything is bended so weirdly, because 0:53:22.360,0:53:27.080 when you think you could look at the sky,[br]it's just wraps around you. The world 0:53:27.080,0:53:31.109 wraps around you. So you see, I don't know[br]the other end of the world on top of you. 0:53:31.109,0:53:36.590 And this is just.. it's just so crazy to[br]walk around there. They always have a bit 0:53:36.590,0:53:41.140 of problems with motion sickness. And I[br]think this would not make it better for 0:53:41.140,0:53:47.650 me. But it's so fun. And also, I think in[br]a few seconds, he will also check out the 0:53:47.650,0:53:54.450 house more to walk into or to in front of[br]that house. It's just, it's just crazy. 0:53:54.450,0:53:58.950 And it's hard to imagine why it should[br]look like... now he's moving backwards and 0:53:58.950,0:54:02.701 then he reaches a point where he's[br]basically from the world side on the 0:54:02.701,0:54:09.410 opposite side of the house. So the house[br]starts walking around him. That's super 0:54:09.410,0:54:15.660 funky, and I think game engines and games[br]are perfect, are a perfect medium to 0:54:15.660,0:54:23.539 experience such mathematically fun ideas[br]that you can have and I think some 0:54:23.539,0:54:28.150 Operation Mindfuck talks back, blinry also[br]explained a 4D puzzle game. 0:54:28.150,0:54:32.099 blinry: In the very first one, yeah.[br]bleeptrack: Yeah, exactly. And I think that goes 0:54:32.099,0:54:41.650 like in the same direction as these games[br]and these test engines. All right. 0:54:41.650,0:54:44.940 blinry: I heard that it takes a long time to[br]build these types of games because there 0:54:44.940,0:54:49.520 are basically no pre-made tools for you[br]and you have to do everything yourself. 0:54:49.520,0:54:53.430 bleeptrack: Yes, right.[br]blinry: Model a four dimensional object or 0:54:53.430,0:54:57.419 hyperbolic one... you have to code[br]your tools for that, basically. Yeah. 0:54:57.419,0:55:01.880 bleeptrack: Yeah, yeah.[br]blinry: It's really fun to look at. I also have 0:55:01.880,0:55:08.950 some geometric things I wanted to show[br]you, related to topology. That's a field 0:55:08.950,0:55:14.530 of mathematics where you are looking like[br]more at the geometric structure of the 0:55:14.530,0:55:21.430 object, not its concrete, precise...[br]dimensions, for example. There is this 0:55:21.430,0:55:26.020 joke, that for a topologist there's[br]basically no difference between a coffee 0:55:26.020,0:55:33.430 pot and a donut. Because, if you... like[br]all substance, which you can squeeze and 0:55:33.430,0:55:39.400 pull, you can kind of transform the cup[br]into a donut without making any cuts or 0:55:39.400,0:55:44.780 without doing anything together. Now,[br]that's often the rules in topological 0:55:44.780,0:55:50.529 transformations, that you cannot create[br]additional holes. And because this shape 0:55:50.529,0:55:54.931 only has a single hole going through it in[br]the middle of the donut or in the handle 0:55:54.931,0:56:02.450 of the cup, these are basically the same[br]object, topologically speaking. Right. And 0:56:02.450,0:56:07.819 yeah, then you can do interesting[br]observations with this. A really well 0:56:07.819,0:56:13.269 known example is the Mobius strip, where[br]you take a long piece of paper and you 0:56:13.269,0:56:18.240 glue the ends together. But before you do[br]that, you rotate the strip like one end of 0:56:18.240,0:56:25.109 the strip once and then you paste it[br]together. And then this is an object that 0:56:25.109,0:56:31.359 has an interesting property. It only has[br]one side. Now, if you were to take a pen 0:56:31.359,0:56:35.390 and start drawing on the top of the[br]surface here and follow it along the 0:56:35.390,0:56:41.090 strip, you would get behind the ring here[br]and draw and then get on front here again. 0:56:41.090,0:56:46.660 And then as you wrap around, you are now[br]at the back side of the strip and you like 0:56:46.660,0:56:51.349 kind of opposite to where you started, but[br]you're still not done. Now you're still 0:56:51.349,0:56:57.740 drawing. You can go behind here and there[br]and under this and on the top side, on the 0:56:57.740,0:57:03.440 backside of this. And then you are going[br]to where you started, you made a long line 0:57:03.440,0:57:07.760 and you would do the... all of the surface[br]in one stroke, basically, because there 0:57:07.760,0:57:15.320 was only one of them. There is really fun[br]stuff that happens if you try to cut into 0:57:15.320,0:57:20.940 this strip. I have a video and can try to[br]find a good point where you can see it. So 0:57:20.940,0:57:28.200 this person is taking a Mobius strip and[br]is then using scissors to cut along the 0:57:28.200,0:57:34.420 middle line of the strip. Something to[br]cut. And after cutting around the strip 0:57:34.420,0:57:39.340 once, it doesn't fall apart into two[br]pieces, it's just still a single strip. 0:57:39.340,0:57:46.060 Yeah, "single strip", wow, surprise![br]Right. And yeah, the same thing could be 0:57:46.060,0:57:51.650 done if you took a strip of paper and[br]twisted it twice before doing it together 0:57:51.650,0:57:58.390 and then you start cutting in the middle.[br]I (incomprehensible) for yourself, if you are 0:57:58.390,0:58:06.299 intersted, it's another really surprising[br]thing that happens if you do that. But the 0:58:06.299,0:58:11.630 thing I really wanted to show you is this[br]one. This was in a tweet I found the other 0:58:11.630,0:58:16.730 day and I thought: I have to note this[br]down into the list of ideas for Operation 0:58:16.730,0:58:24.569 Mindfuck, because it's so surprising.This[br]tweet stated that if you have this, like, 0:58:24.569,0:58:30.349 double donut shape and there is a long rod[br]going through one of the holes like this 0:58:30.349,0:58:35.900 is an infinitely long rod where you can't[br]go over the edges of it. Then this tweet 0:58:35.900,0:58:41.069 said, that it's possible to transform this[br]shape so that the rod goes through both 0:58:41.069,0:58:47.400 holes. And I said, what? There's no way[br]this is possible. And then I clicked on 0:58:47.400,0:58:50.460 this tweet and looked at the video. Let's[br]do that. 0:58:50.460,0:58:58.311 [video runs] 0:58:58.311,0:59:00.790 Let's look at it again, it's seven seconds. 0:59:00.790,0:59:06.779 [video runs] 0:59:06.779,0:59:09.720 Right. So by pushing and[br]squeezing in the right way, you can 0:59:09.720,0:59:15.599 actually get to a stage where this rod[br]goes kind of through both of these holes 0:59:15.599,0:59:19.520 and this is not a trick. And this is[br]really like a property of this shape, that 0:59:19.520,0:59:25.510 you can transform it in this way. This is[br]kind of, like proof by example, which 0:59:25.510,0:59:30.829 feels a bit unsatisfying to me. And that[br]really makes me want to learn more about 0:59:30.829,0:59:36.029 topology to, kind of, in a formal way,[br]state what's going on there. But I guess 0:59:36.029,0:59:41.950 the trick to, kind of, understand why this[br]works, is that somewhere in the in the 0:59:41.950,0:59:47.460 middle of this transformation, you get to[br]the stage where you have this shape, 0:59:47.460,0:59:53.289 that's basically like a symmetric... it's[br]rotational symmetrical. If you hold the 0:59:53.289,0:59:59.940 bottom and the top part with your fingers,[br]then you can imagine that like the middle 0:59:59.940,1:00:05.500 of this object is hollow. And there are[br]three holes going in from the side, one 1:00:05.500,1:00:10.519 from the front, one is from the back left[br]and one is from the back right. And all of 1:00:10.519,1:00:16.539 these holes connect to the interior of[br]this hollowed out shape now. And this rod 1:00:16.539,1:00:25.140 is now going through two of those to the back. [br]The two binded. if you are at this stage, it's up to 1:00:25.140,1:00:29.539 you to choose in which direction you want[br]to go. You can either, like, take the 1:00:29.539,1:00:33.740 front hole and, like, pull it out and[br]stretch it to make it really large and 1:00:33.740,1:00:40.869 kind of disappear into the edge of the[br]shape. And then you get in this situation 1:00:40.869,1:00:46.269 where you have this rod picking through[br]both holes at the back and the front one, 1:00:46.269,1:00:53.490 you can't really see it anymore. But you[br]can also, if you were at this position, 1:00:53.490,1:01:01.570 you can choose to take the right[br]handle of the shape and push it inwards to 1:01:01.570,1:01:06.450 go between the other two handles. And then[br]it's a situation where you arrive, 1:01:06.450,1:01:13.740 finally, at the shape like this one, where[br]it appears to go through only one hole, 1:01:13.740,1:01:19.041 but this is just this weird property of[br]this object that you can do topologic 1:01:19.041,1:01:23.730 transformations to go in both directions.[br]And I think that's really fascinating and 1:01:23.730,1:01:30.160 not very intuitive. And there is a second[br]thing like that, where you start with this 1:01:30.160,1:01:36.529 kind of Bretzel-like shape, which is,[br]like, interlinked into itself. And then 1:01:36.529,1:01:41.390 the question is, can you transform this in[br]a state where the handels are free? And it 1:01:41.390,1:01:45.500 turns out of that you can, which is also,[br]again, really surprising. And this is... 1:01:45.500,1:01:51.059 like this diagram shows how to do it. You[br]would start taking these two holes which 1:01:51.059,1:01:57.760 interlink and stretch them out and stretch[br]them down, make them larger until they 1:01:57.760,1:02:04.440 almost touch the bottom here. And then you[br]have this string of material, which you 1:02:04.440,1:02:08.670 can still remain between these two holes.[br]And then you're at a state where you have 1:02:08.670,1:02:15.380 this little twists in the material. Then[br]you can just start and twist this, twist 1:02:15.380,1:02:21.440 once again. It was twice and then it's[br]free and then you can make the hole 1:02:21.440,1:02:32.630 smaller again until you are at this stage.[br]And I think that's pretty cool, and that's 1:02:32.630,1:02:42.030 the topological things I wanted to show.[br]bleeptrack: That's so cool, o man. I could 1:02:42.030,1:02:49.529 look at these forever. Also, that clay[br]animation of the rod... it's nice to have 1:02:49.529,1:02:52.749 really an animation that's a bit easier[br]to get this... 1:02:52.749,1:02:57.890 blinry: still after looking at it for ten times,[br]it is so (incomprehensible) 1:02:57.890,1:03:04.869 bleeptrack: Yeah. Like you can... yeah, completely.[br]All right. We already reached our last 1:03:04.869,1:03:12.380 section, which is about PCB art. So this[br]year, I tried to learn more about PCB 1:03:12.380,1:03:17.420 design and electronics and I found that[br]nice little community about people who 1:03:17.420,1:03:22.660 like to make very artsy PCBs. For example,[br]here is a person who made a very nice 1:03:22.660,1:03:31.820 schematic, an image, what possibilities[br]you have with PCBs or if you... I'm not sure, 1:03:31.820,1:03:39.269 maybe you have had one in hand, a PCB[br]usually has like a base plate, which has a 1:03:39.269,1:03:43.980 yellowish color. And on top and on the[br]bottom of this plate, you have a copper 1:03:43.980,1:03:48.529 layer. And on top of these you can have a[br]solder mask, which is some sort of plastic 1:03:48.529,1:03:55.180 coating that... you can cover contacts[br]that you ... because we don't want to have 1:03:55.180,1:04:02.130 every part of copper traces be open to the[br]air, open to touch. So you might want to 1:04:02.130,1:04:06.339 cover that. So this is the solder mask in[br]this example. This would be the purple 1:04:06.339,1:04:13.170 color. And also, maybe you can have some[br]screen printing on top. This is usually in 1:04:13.170,1:04:17.460 a white or in a black color, in this[br]example as white. So you can have a lot of 1:04:17.460,1:04:22.119 different combinations of these materials,[br]like you could have the copper and then 1:04:22.119,1:04:27.309 put on solder mask, for example, and you[br]will get a lighter color. This is the 1:04:27.309,1:04:32.289 number four in this case. And if you just,[br]if you mill away the copper and just put 1:04:32.289,1:04:40.710 the solder mask onto your base plate, you[br]will get usually the darker color. Now, 1:04:40.710,1:04:45.519 this would be the number five. And then[br]also you can have either just the base 1:04:45.519,1:04:51.780 plate. I think in this example it's number[br]three and you can also... the copper that 1:04:51.780,1:04:56.930 is open to the air or to touch, usually[br]gets a coating and often this is silver, 1:04:56.930,1:05:04.700 gold or some... what's it called in[br]English - and solder... solder.... Yeah. 1:05:04.700,1:05:09.640 Which is also like a silverish color and,[br]yeah. And the screen printing which is 1:05:09.640,1:05:16.759 some white or black. So these five sorts[br]of colors are your color palette that you 1:05:16.759,1:05:21.190 can play with. And when you go to[br]different manufacturers, you can also get 1:05:21.190,1:05:26.421 different solder mask colors. I think that[br]very typical one would be green. In this 1:05:26.421,1:05:33.440 example, it's purple. You can also get[br]blue or black or white, whatever you want. 1:05:33.440,1:05:37.671 And yeah, get your stuff manufactured.[br]That's super easy. And there's also some 1:05:37.671,1:05:41.869 nice examples what else you can do,[br]because you have these two-layered PCBs 1:05:41.869,1:05:48.849 with copper on both sides. You can leave[br]copper out on one side, only on certain 1:05:48.849,1:05:53.809 places and leave it out on the other side[br]completely so you can get a very fancy 1:05:53.809,1:06:00.070 shine through optic. Also, of course, when[br]you work with electronics, you can very 1:06:00.070,1:06:05.010 distinctively place some light sources on[br]your board, if you want to, if you want to 1:06:05.010,1:06:09.380 play with certain ways of lighting. So[br]that's fun. And also, as you can see on 1:06:09.380,1:06:14.740 the right image, you can choose your cut-[br]out shape anywhere you want, the 1:06:14.740,1:06:21.030 manufacturers are usually quite open and[br]can do, I guess, most of the shapes. And 1:06:21.030,1:06:26.640 they can mill in extremely fine details,[br]especially if they want to mill the copper 1:06:26.640,1:06:33.069 on the copper layer. And that's super[br]interesting because, when you design PCBs, 1:06:33.069,1:06:38.610 you often want to have very extremely fine[br]traces. And this is interesting for art, 1:06:38.610,1:06:43.579 of course, because you can engrain[br]extremely fine details like this very nice 1:06:43.579,1:06:49.039 example of a broken, half broken-down[br]leaf, where the copper layer is used to 1:06:49.039,1:06:57.440 have the fine vaines that are still intact[br]and a solder mask is used to have a bit of 1:06:57.440,1:07:02.680 hole leaf cells that are starting to break[br]down. And the yellowish color that you can 1:07:02.680,1:07:07.200 see, that's the color of the base plate.[br]So you can create extremely fine 1:07:07.200,1:07:12.940 details. That's super fun. And then,[br]there's, for example, boldport. I can 1:07:12.940,1:07:18.539 highly recommend boldport. He does a lot[br]of extremely crazy PCB art. And this one, 1:07:18.539,1:07:24.559 I think, is also very nice. It's a[br]chameleon. And he uses the PCB not only as 1:07:24.559,1:07:30.680 the base material, but also he uses it in[br]a very innovative way, I'd say, because he 1:07:30.680,1:07:36.650 uses it, yeah, upright. This is quite[br]unusual. And you can see that he soldered 1:07:36.650,1:07:43.690 the LEDs on the edge of the PCB to give[br]that chameleon a nice LED back row of 1:07:43.690,1:07:50.910 lights, that is super fun. And he also[br]somehow got two solder mask colors on one 1:07:50.910,1:07:56.359 PCB, I'm not sure who he contacted to get[br]that. That's rather unusual, but it seems 1:07:56.359,1:08:01.610 that it can be done. And he also used[br]resistors for little feet. That's also 1:08:01.610,1:08:09.349 really nice. So he thought about[br]integrating parts into the shape of the 1:08:09.349,1:08:14.089 end-design that are usually more[br]functional and not used esthetically. And 1:08:14.089,1:08:17.260 that's what's really interesting and[br]really nice. And he has a lot of these 1:08:17.260,1:08:23.390 projects, and I think you can also buy[br]them as DIY kits. And that's really nice. 1:08:23.390,1:08:28.880 And if you, yeah, if you can combine all[br]these layers - this is a project that I 1:08:28.880,1:08:34.850 came up with, because, as I said, I really[br]like to do generative art. And of course, 1:08:34.850,1:08:40.140 you can then start to write code that[br]generates shapes and patterns that you can 1:08:40.140,1:08:49.020 put on your PCB for esthetic reasons and[br]these boards that you can see here, they 1:08:49.020,1:08:54.771 were produced or created generatically or[br]procedurally, you would maybe say. And 1:08:54.771,1:09:00.290 these three planets, they act as[br]capacitive touch buttons, so you can touch 1:09:00.290,1:09:07.060 on them and it gets recognized by the MCU[br]on the board. And yeah, it was, it's 1:09:07.060,1:09:12.440 really fun to... for me, when I work with[br]generative art to find a new material, but 1:09:12.440,1:09:19.350 you need to figure out how to use it. And[br]PCBs are just, for me, a super different 1:09:19.350,1:09:22.660 material than paper or other stuff. And[br]it's also really nice that you get these 1:09:22.660,1:09:28.060 high quality coatings like gold or silver[br]that make stuff a lot more valuable and 1:09:28.060,1:09:34.130 really nice to look at. So I can highly[br]recommend the hashtag #pcbart on Twitter 1:09:34.130,1:09:38.960 and Instagram. There are a lot of people[br]posting really, really nice stuff. All 1:09:38.960,1:09:42.130 right. And I think it's time for us to[br]wrap up. 1:09:42.130,1:09:47.770 blinry: Yeah. Our last slide, we thought,[br]because we are sending you into all kinds 1:09:47.770,1:09:51.351 of rabbit holes anyway. That's what we're[br]trying to do. We might, as well, list some 1:09:51.351,1:09:56.890 of them very quickly. Mention them, just[br]maybe see what sticks in your heads. This 1:09:56.890,1:10:04.200 is very mean. So, mechanical keyboards:[br]There are huge communities around building 1:10:04.200,1:10:10.020 your own keyboards, like picking different[br]key-caps, different switches, different 1:10:10.020,1:10:17.390 layout. Look into that. Some people are[br]really interested in skin care and look 1:10:17.390,1:10:25.180 into what different products do and their[br]ingredients, communities are on this. 1:10:25.180,1:10:31.220 Amateur astronomy. You can... if you know[br]where to look, you can find some really 1:10:31.220,1:10:37.700 cool things in the galaxy that we can see[br]without any instruments - if you're in a 1:10:37.700,1:10:46.660 good environment. You can try baking your[br]own bread, make your own sourdough with 1:10:46.660,1:10:54.330 bacteria just from the air and use it to[br]bake your bread. Some people are into 1:10:54.330,1:11:01.980 backpacking and optimize for weight, so[br]they try to have equipment that weighs as 1:11:01.980,1:11:06.180 little as possible, so that they don't[br]have to carry as much and then come up 1:11:06.180,1:11:10.980 with really interesting shapes for their[br]tents, where they spend these thin tarps 1:11:10.980,1:11:18.330 basically between trees, for example, with[br]ropes to sleep under that.Oh yeah. And if 1:11:18.330,1:11:22.060 you have... if you're into cooking and you[br]have these dull knives, which I am always 1:11:22.060,1:11:28.330 annoyed about, you can get wet stones,[br]which is this abrasive material, and you 1:11:28.330,1:11:33.500 put water on it and then you can remove[br]material from your knives to make chop. 1:11:33.500,1:11:44.510 There are really good YouTube videos about[br]that. Yeah. And with that, we say thank 1:11:44.510,1:11:51.220 you for listening to this. Greetings to[br]the future, I guess. I hope you are having 1:11:51.220,1:11:59.140 a good Remote Chaos Experience right now.[br]And yeah, you have a link to the slides 1:11:59.140,1:12:06.110 here if you are interested in any of[br]those. And I guess, yeah, thanks for being 1:12:06.110,1:12:14.020 here, and see you soon.[br]bleeptrack: All right. 1:12:14.020,1:12:19.200 wikipaka outro music 1:12:19.200,1:12:24.000 Subtitles created by c3subtitles.de[br]in the year 2021. Join, and help us!